标题: 《文明IV:Warlord》首个补丁即将发布
性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


发表于 2006-10-25 13:31 资料 主页 个人空间 短消息 看全部作者
《文明IV:Warlord》首个补丁即将发布

以下消息由Firaxis 的软件工程师 alex 发布于civfanatics论坛。
本补丁主要内容在修正bug、平衡性、增强界面和用户操作、以及对Warlord的新特性“附属国”的修改。

QUOTE:
We are almost ready to release the patch.
It's a bit later than we initially thought, so in the meantime, here's the list of changes that will be in it:

Vassal States
No longer possible to receive a request from an AI to declare war on one of his vassals (!)
Vassals can no longer accept one-sided defensive pacts (!)
Fixed happiness from vassal issue
You can now airlift into cities of your vassal
You don't pay supply costs for units inside your vassal's borders
Can no longer ask someone to make peace with a vassal. Talk to the master directly.
Vassal AI improvement
When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
Vassal AI no longer makes *all* their gold available for trade.
Vassal AI never refuse to talk to their master
AI better considers war consequences of accepting a vassal
Vassals no longer freed when master forms a permanent alliance
- Fixes the vassal/defensive pact exploit
Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
Vassal AI does not get upset because of Master's defensive pacts with third parties.
Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
Adjusted negative AI attitude for having vassals
AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors

Great Generals
When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
(so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)

Multiplayer
Anonymous play: real player names revealed on game end
Fix for anonymous mode not being always anonymous
Fixed some more anonymous play issues
- You can no longer see other player's names in the staging screen for loading a save
- You no longer see the player ID for "waiting to hear from..."
Fixed selection issue in simultaneous MP for recently-moved units
Now possible to join a Pitboss game where only AI are left
Fixed Pitboss not-ready-to-launch bug
Pitboss no longer crashes when launching as players are joining
Pitboss no longer crashes when large amounts of text are spammed into the chat box
Don't allow launching the game with players still in the civ selection screen
Fixed MP crash when player is eliminated with the trade screen up and performs a trade
Switched to new GameSpy SDK
No autosaves generated for PBEM
Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
Added "logging enabled" warning for MP
LAN: No longer possible to spam the network with game refresh requests

Graphics
Fixed non-shader version of Mehmed
if too many individual plots need globe rendering, redraw entire globe texture for performance
Hooked up modern harbor graphic
Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
Possible fix for grid crash. Test by playing at medium or low graphics level.
Kublai / Qin swap
High resolution terrain option has no effect when graphics settings are not at the highest level

Interface
Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
Combat odds less than 0.1% are displayed as such (not rounded to 0%)
Active resource deals (1 of X) display the correct number for X
Diplomacy screen: leader attitude once again shown at the top
Regenerating the map resets the statistics in the Info screen
Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
Fixed Python exception in plotlist mouseover help
Fixed watermill and workshop tooltip
Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
Fixed cursor location for windowed maximized mode.
Rally points now work with autopromote
Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
Fixed erroneous score display in city screen for games with over 20 number of players
Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
Great Person city bar mouseover shows turns left
Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
Civ name appears after city names when captured and when Great People are born
(to avoid confusion now that duplicate names are allowed)
City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
Fixed sorting bug in Domestic advisor
Improved performance for large selection groups
Fixed F6 screen update issue for PBEM
Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
No more warnings for animals at your borders
No more '&' allowed in player and city names (special character)
Globeview unit indicator and help text show up correctly for plots with more than one unit
Correct unit mouseover for collateral damage protection
Correctly updating yield symbols after plot ownership change
Workers given orders after they have moved wake up when in danger

Sound
Fixed SAM noise issue
Fixed a sound bug
Added audio to enemy unit warnings
Stalin gets Peter's diplo music, not Catherine's
Fixed audio crash on reload
Diplomacy music was slightly too loud for new leaders

AI
AI no longer chooses state religion civics if it has no religion
City governor no longer overly starves a city when there is not enough food
Fixed a couple more issues with the city governor
AI no longer dumps their entire nuclear arsenal on the barbarians
Fixed bug where AI would sometimes accept trades for your worthless maps
AI builds bunkers more urgently
AI city placement improvement as per Blake
Improved AI use of 'emphasize' buttons as per Blake
Pop-rush and draft AI improvement as per Blake
Worker AI improvement as per Blake
Improved civics AI as per Blake
Tweaked AI building priorities as per Blake
Fixed AI accidental war declaration (crash into submarine)
AI no longer offers non-peace deals when at war

Balance
Increased trebuchet cost to 80
Quarries give +1 shield with railroads
Expansive gets +50% production for workers, and just +2 health
Navigation II requires Flanking
Leadership gives double experience points
Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
Siege units no longer defend after other less powerful units in a stack
When gifting a unit to a charismatic leader, an experience adjustment occurs.
(Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
Removed balanced resource option from Mirror mapscript
Creative gets cheap Libraries
Organized gets cheap Factories
Jaguar gets Woodsman promotion instead of 25% jungle defense
Bureaucracy: High upkeep
Representation: +3 Happy in largest cities
Civil Service requires Mathematics
Pyramids cost 500
Colosseum and Odeon cost 80
Masonry has higher religious weight
Mall: +20% gold
Guerilla3 gives +30% withdrawal in addition to hills attack bonus
Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
Castle gives 25% protection to bombardment
Spanish Citadel gives +5XP to siege
Heroic Epic available with a level 4 unit
Shrines immune to nukes
Gallic Warrior can also be built with Copper
Military Academy: +50% production for military units
Military Academy requires Education
Military Academy gives 3 culture
Oracle, Stonehenge, Great Wall no longer available in Classical starts
Great Wall gives just 1 Great Person point per turn
Temple of Artemis: reduced cost to 350
Barbarians can have Spearmen

Misc bug fixes
Fixed first strike chance bug
Enemy spies no longer visible from GlobeView!
Barbarians can no longer build any of the Wonders
Fixed potential crash
Old .Civ4WorldBuilderSave files are recognized and loaded
Can't gift a unit if the recipient is over the limit (missionaries, spies)
Units cannot jump into enemy territory when expelled
When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
Fixed crash with flip of city that contained troops loaded into a transport.
Fixed several other potential crashed of the same type.
Fixed crash bug
Fixed bug with research overflow
Fixed load unit into transport crash
Fixed selection group cycling crash
Can't capture Greek Odeon (gives culture)
Raised Worldbuilder culture limit from 1000 to 100000000
No longer possible to bombard a city with zero defensive modifier
Fixed back to main menu crash
Great People type no longer changes during anarchy
Game no longer freezes when you try to retire after ending your turn in PBEM/Hotseat

Text
Fixed Stonehenge strategy text
Updated credits
Fixed typo in Hannibal civilopedia entry
Fixed inaccuracy in Great General civilopedia entry
Fixed Pavilion spelling
Updated Celtic city list
Fixed Louis diplomacy text bug
Egypt civilopedia text fix
French Tank: Char -> Char d'assaut

Modding
Updated PythonHelp feature
exposed getCurrentEra to Python
Added some missing python auto-doc information
Added Python override to prevent razing of a city
Leaders with no favorite civic appear in civilopedia
Projects defined in WorldBuilder saves now work properly

Genghis Khan Scenario
Removed Pinch promotion

Chinese Unification Scenario
Can now build Galleys in all 'river' coastal cities
Imperialist Trait now grants 50% Settler production bonus as expected

Alexander the Great Scenario
Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
Scenerio->Scenario
Only available for single-player games

Peloponnesian War Scenario
Non-english text fix for Peloponnesian War

Vikings Scenario
fixed bug where Red marking circles did not show up after loading a save

Omens Scenario
Player can no longer gift Missionaries to the AI to convert them to their religion and win easily



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性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


发表于 2006-10-25 13:31 资料 主页 个人空间 短消息 看全部作者
抽一点关心的翻译一下

Vassal States
属国
When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
如果你向一个(其他国家的)属国宣战,你同时会向(该国的)宗主国宣战。(以前是宗主国向你宣战)
别看只是个宣战顺序,这可关系到其他国家对这场的参与各国的态度。
Vassal AI no longer makes *all* their gold available for trade.
属国不再会拿出所有的钱出来交易。以前常用的钱袋子功能失效了。
Vassal AI never refuse to talk to their master
属国不会拒绝与宗主国的交涉。应该是说宗主国和属国之间什么都可以谈,不会出现红字不可选的外交选项。当然是否谈得成就两说了。
AI better considers war consequences of accepting a vassal
AI会更好的考虑接受一个属国后的战争后果,这个不错!小国通过从属的方式把大国也卷入战争的可能性降低了。

Balance
平衡
Increased trebuchet cost to 80
发石机的造价增加到80。
原来是60,中世纪无敌的攻城兵种略为弱化了一些。不过属性没变,好用依旧。
Quarries give +1 shield with railroads
采石场在修建铁路后会增加1顿。。。太后期了,忽略。
Expansive gets +50% production for workers, and just +2 health
扩张属性,工人的制造速度加快50%,但是每个城市只增加2健康。
这个对战争派不是个好消息。对种田派么,只能说还可以。。。少了一健康还是不爽。
后来想了想,通过造谷仓(快100%)+杀人造工人,貌似初期可以爆N多工人。。。不过爆那么多工人有没有用就。。。
Navigation II requires Flanking
2级导航需要技能“迂回”
Leadership gives double experience points
领导术增加双倍经验点。
以前是增加50%。
Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
马厩在研究出火箭学后失效(这时候骑兵单位可以升级为武装直升机了)
Siege units no longer defend after other less powerful units in a stack
在一堆兵被攻击时,攻城单位不会总躲在更弱的单位后面。
以前是么?没注意。。。
When gifting a unit to a charismatic leader, an experience adjustment occurs.
(Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
关于魅力型领袖的,中国没有,无视。
Removed balanced resource option from Mirror mapscript
关于对称地图的,无视。
Creative gets cheap Libraries
创造性可以更快的建造图书馆。
Organized gets cheap Factories
组织性可以更快的建造工厂(估计上边两个都是加速50%)
Jaguar gets Woodsman promotion instead of 25% jungle defense
美洲虎战士原来的+25%雨林防御改为一级Woodsman(丛林战,+20%雨林防御,+20%树林防御)
Bureaucracy: High upkeep
官僚政体的维护费是高。以前是中级维护费。
Representation: +3 Happy in largest cities
代议制政体给最大的城市+3快乐。
Alex老大,这里没有说清楚啊!原本是增加最大的6个城市(数量貌似与地图大小有关?)2快乐。现在到底是6个城市3快乐,还是只有一个城市3快乐,还是一个城市3快乐,5个城市2快乐??这个关系很大啊!
Civil Service requires Mathematics
行政事务(科技)需要数学。
Pyramids cost 500
金字塔耗费500锤子。
以前是450,贵了。。。
Colosseum and Odeon cost 80
竞技场和音乐厅(希腊的UB)价值80锤子。
原来是120,便宜了。
Masonry has higher religious weight
石工术有更高的宗教加权?没明白。。。石工术跟宗教还有关系?
Mall: +20% gold
购物中心+20%金钱。后期,无视。
Guerilla3 gives +30% withdrawal in addition to hills attack bonus
三级游击战除了增加山地攻击加成以外,还增加30%撤退几率。
Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
Castle gives 25% protection to bombardment
城墙和城堡都增加25%轰击防御。不知道这个轰击是哪种轰击?轰城防?
Spanish Citadel gives +5XP to siege
西班牙大本营(西班牙的UB)给攻城单位+5经验。之前是+2经验
Heroic Epic available with a level 4 unit
要建造英雄史诗需要一个4级的单位。以前是5级。
Shrines immune to nukes
宗教圣地不能被核弹摧毁。。
Gallic Warrior can also be built with Copper
高卢战士有铜就可以造了(没有铁也可以)
PS:高卢战士就是帝国中的凯尔特靛蓝突袭者吧。
Military Academy: +50% production for military units
军事学院增加50%军事单位建造速度(以往是25%)
Military Academy requires Education
建造军事学院需要教育
Military Academy gives 3 culture
军事学院增加3文化(以往不加)
Oracle, Stonehenge, Great Wall no longer available in Classical starts
神喻、石圈、长城不能在古典时代开始的游戏中建造。从来都是从头打,无视。
Great Wall gives just 1 Great Person point per turn
长城只提供1点伟人点数/回合。
靠,现在是2。这变成1了就太鸡肋了。
Temple of Artemis: reduced cost to 350
阿忒缪斯神庙的造价减少到350。以前是400,不过依然是鸡肋。
Barbarians can have Spearmen
野蛮人可以造茅兵。。。无视,我不喜欢用骑兵。


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性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


发表于 2006-10-25 13:59 资料 主页 个人空间 短消息 看全部作者
宽宽论坛gxf 翻译的一部分,借过来帖一下。

QUOTE:
简单翻译,图像、界面、声音、联机等几个没翻,水平有限

附庸国

AI不会要求玩家对自己的附庸国宣战
附庸国不会接受单方面的共同防御协定
修改了通过附庸他国所得到的快乐
部队在附庸国境内时不需要额外的补给费
要求他国与战争国和谈时,和谈对象只能是宗主国而不再可以是附庸国
改进了附庸国的AI
当对附庸国宣战时,同时向对方宗主国宣战(而不再是对方宗主国向玩家宣战)
附庸国不会再把所有的现金用于交易(钱罐子没了T_T)
附庸国不会拒绝与宗主国外交
AI会更全面的考虑是否接受一个附庸国
当宗主国签订了永久同盟条约后(与附庸国?),附庸国再也不能独立
修正了附庸/共同防御条约
宗主国/附庸国AI关系列表中,附庸条约自动包含了共同防御条约(所加的关系)(这句没完全看懂)
宗主国与附庸国间不会因领土冲突引起关系下降
宗主国与签订国签订共同防御条约,附庸国不会因此减少关系
附庸国不能拥有宗主国城市周围20格的土地,除非是自己城市周围的8格的土地
当与他国处于和平条约规定的时间内,不能对对方的附庸国宣战
调整了AI对拥有附庸国的负面关系(收附庸国会引起他国不满?)
当两国相邻时,AI不会以“两国相隔太远”为借口拒绝被附庸

AI

AI不会选择自己没有的宗教作为国教
城市管理中不能调整市民工作使得城市出现饥饿或加剧饥饿现象
Fixed a couple more issues with the city governor(这句话不明白)
AI不会把自己所有的核弹都扔在蛮族身上
修正了AI有时会交换玩家手中无用的地图的Bug
AI会更加积极的建造掩体
AI的城市会建在更合适的地方

Balance

抛石机要80锤子
修铁路后采石场加一锤
扩张型领导人工人效率加50%,和2健康
Navigation II需要先升Flanking
Leadership获得双倍经验
rocketry研发后马厩将无效(当骑兵可以升级成武装直升机时)
Siege units no longer defend after other less powerful units in a stack (没明白)
魅力型领导人收到赠送的单位时,单位经验值会被调整(避免将单位送给魅力型领导人来迅速升级并重新送回)
Removed balanced resource option from Mirror mapscript(不明白,没有资源均衡选项?)
创造型领导人图书馆造价降低
组织型领导人工厂造价降低
美洲虎战士(砍二特色兵种)升级时用Woodsman代替丛林防御
Bureaucracy改为高维护费
Representation在最大的城市加3快乐
市民服务需要数学作为前提科技
金字塔要500锤
斗技场和剧场要80锤
采石术有更高的宗教价值
Mall加20%的收入
当在山地进攻时3级游击加30%撤退几率
城墙减轻25%的轰击伤害
城堡减轻25%的轰击伤害
Spanish Citadel给攻城类单位提供5Exp
拥有4级单位时可以建英雄史诗
宗教圣地对核攻击免疫
有铜也可以建造Gallic Warrior
Military Academy加50%单位建造速度
Military Academy需要教育
Military Academy产3文化/回合
古典开局不能建造巨石阵、神谕和长城
长城只产生1伟人点/回合
阿耳特弥斯神庙改为350锤
蛮族可以有长矛兵

Misc bug fixes
   
修正了先攻的Bug
在GlobeView中不能看到AI的间谍
蛮族不能建奇迹了(不知道还能不能出宗教圣城)
修正了potential crash
可以加载原版的WB保存文档
当被赠予单位达到最大值时无法接受赠予(传教士、间谍等)
被驱逐的单位不会被踢到到未签穿越许可的国家境内
建造队列中,当移民位于奇迹之后,当抢奇迹失败时,当回合粮食不会再累加到粮仓中
修正了几个会导致崩溃的bug
修正了research overflow的Bug
不能占领Greek Odeon(?)
WB中文化最大值改为100000000
防御修正为0后不能再轰击城防
无政府状态时伟人类型不会再发生变化
在PBEM/Hotseat模式中,在回合结束后玩家离开游戏的话不会死机

顶部
性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


发表于 2006-10-27 07:10 资料 主页 个人空间 短消息 看全部作者


QUOTE:
Leadership gives double experience points
共300%经验点!大军事家可千万不要死啊。

怎么是300%呢?仅仅就是加100%吧。

QUOTE:
Units cannot jump into enemy territory when expelled
如果都是敌人,地图又占满了,难道被一直踢回老家?

这个主要是为了防止以前依靠驱逐BUG而直接议兵临城下的打法吧。

QUOTE:
Representation: +3 Happy in largest cities
cities是复数,估计是几个最大的。

这个看起来的确是这样
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