还有,我弄到了一个GB5(Game Bluster 5.2)
使用说明(英文版):
Game Buster 5.20
--------------------------------------------------------------------
(D) 1989 Game Mechanics Reasearch Society
By
Birdy X. Chen
in
High School of N.T.N.U
--------------------------------------------------------------------
There are three files in the formal diskette of version 5.20
. And they are :
GB.EXE ------------ Run for MGA/CGA
GBE.EXE ------------ Run for EGA
READ.ME ------------ Now,you see.
( GBE.EXE file is Ver 5.19 .Ver 5.20 for EGA will finish in days )
--------------------------------------------------------------------
Best power:
(1) MGA/CGA : For 640k game
(2) EGA : For 512k game
(3) Game Buster 3.0 will support to the VGA.
(Please wait for the result anxiously.)
--------------------------------------------------------------------
Base equipment :
(1) IBM PC XT/AT or PS/2
(2) MGA/CGA/EGA
(3) MS DOS 2.1 -- 3.3
--------------------------------------------------------------------
How to operate Game Buster :
(1) MGA/CGA : Run GB.EXE
EGA: Run GBE.EXE
(2) Then Game Buster will ask you :
Is there keyboard lock in the game ? (Y/N) :_
If the game which you will play is F-19 stealth fighter,
please answer 'N'.Else please answer 'Y'.
(3) After your answer,the system will operate in MS DOS.
Then you can play your game.
--------------------------------------------------------------------
How to call Game Buster in game :
When you are in game,press [=] + [T] (Press [=],then press
[T]) and the game will pause.Then press space bar,and the title of
Game Buster will show.If you get in trouble :
MGA/CGA : If there is no correct title, please press 'P'
until the title shows correctly.
EGA : (1) If there is no title,please press 'P' until the
title shows.
(2) If the title is bad,please press 'I'.
(3) If you don't like the color of the title,you can
press 'O' to change color.
--------------------------------------------------------------------
Menu : ( For Ver 5.19 and 5.20 )
There are 18 items in the menu of Game Buster 5.19 :
(A) Scan target
Exp : Now,input the data (Dec)
:_
Ps : Input data with Hex,Dec number or string.The Hex
number must start with '$' head.The string must be
included in (').And ('') means character (').
(B) Search target
Exp : See item (A)
Ps : The program will tell you the result of search:
(1) XXXX:XXXX
XXXX:XXXX (Data address,maybe only one)
Do you want want to lock it ? (Y/N):_
(It means the data address is found out.If you
answer 'Y',the program will jump to item (C) )
(2) I have never found yet.
Please search again.
(3) Fail !
**************************************************
* Item (A) and (B) must be used in special way , *
* please see Operation way,Important and Example.*
**************************************************
(C) Lock target
Exp : Input lock address > XXXX:XXXX
Now,input the data (Dec)
:_
Ps : See item (A).The address is the data of the game.
And input the data that you wnat to modify to.
(D) Unlock target
Exp : Which number do you want to unlock
(A-T):_
Ps : See item (E)
(E) Dump target (Dump lock data)
Ps : Dump the data that you have locked it with function
(C) and its number.
(F) Delay
Exp : Input delay count (0-65535):_
Ps : 0 to 65535 ----- fast to slow.
(G) Dump memory
Exp : Input dump address > XXXX:XXXX
(H) Enter data
Exp : Input enter address > XXXX:XXXX
Data (Hex):_
Ps : The data only can be input with Hex number.And it
must not start with '$'.(Different to item (A) )
(I) MGA/CGA : Print screen
Exp : Do you want to include the title (Y/N):_
(The title is Game Buster's)
Inverse ? (Y/N):_
EGA : Window mode
Ps : If the window of Game Buster on EGA is bad,
you can press 'I' to make it correct.
(J) EXIT
(K) Music ON/OFF ( Free in Ver 5.20 )
Ps : The music is Game Buster's.
(L) Dec to Hex
Exp : Input the Dec number:_
Ps : Transfer Dec to Hex.
(M) Load lock
Exp : Input the file name:_
Ps : Load the lock data from the diskette.
You can input the file name with path.
(N) Save lock
Exp : See item (M).
Ps : Save the lock data to the diskette.
And see item (M).
(O) MGA/CGA : INT
Ps : The item is only for me (Designer).
EGA : Change color
Ps : Change the color of the menu.
(P) Page
Ps : Change the page where the menu is to match the game.
(Q) Music speed ( Free in Ver 5.20 )
Exp : Select (Q) and press a key of 'A' to 'Z'.
Ps : The music is Game Buster's.
Key 'A' to 'Z' ----- fast to slow.
(R) Auto fill [ON/OFF]
Ps : While this mode is [ON],Game Buster will modify
memory according to the lock data every short
time (0.05 -- 3 seconds for Ver 5.20)
------------------------------------------------------------------
Keyboard functions :
[=] + [T] Call Game Buster
[=] + [Y] Delay enable
[=] + [N] Delay disable
[=] + [L] Load the lock data file with name 'AUTO.LCK'
[=] + [X] Modify the memory according to the lock data
------------------------------------------------------------------
Operation way : Set the data we want to modify is the
number of the mem that show in the screen.
-------------------------------------
| Call Game Buster.Select item (A) |
| ,and input the number of the men. |
-------------------------------------
|
|
|
v
-------------------------------------
| Select (J) to return to game. |
?------->| Then kill a man (Myself). |
| | (To make the number less) |
| -------------------------------------
| |
| |
| |
| v
| -------------------------------------
| | Call Game Buster.Select item (B) |
| |,and input the number of the men. |
| -------------------------------------
| |
| |
| |
| v
| -------------------------------
| NO / \
?--------< Is the data address found out >
\ ? /
-------------------------------
|
| YES
|
v
-------------------------------------
| The program jump to item (C). |
| Then input the number of the men |
| that you want to modify to. |
-------------------------------------
|
|
|
V
OOO K K
O O K K
O O K K
O O K K
O O KK
O O KK
O O K K
O O K K
O O K K
O O K K
OOO # K K
-------------------------------------------------------------------
Important :
After you use the function (B) to tell Game Buster the data
of the game,the program will tell you the result of search.
If there are one or two probable address,it (they) will be
dumped.And Game Buster will ask you that if you want to lock
it (them).It is better to lock it while only one address be
dump. But,if two ones show everytime,you must lock all of
them.
-------------------------------------------------------------------
Example : (F-19 stealth fighter)
(1) (First,the screen shows 4 sidewinders)
(2) (Call Game Buster,and select (A) )
Scan target
Now,input the data (Dec)
:4
(3) (Select (J) to return to game,and set off a sidewinder)
(4) (Call Game Buster,and select (B) )
Search target
Now,input the data (Dec)
:3
4000:B832
4000:B61E
Do you want to lock it (Y/N):N
(5) (Select (J) to return to game,and set off a sidewinder)
(6) (Call Game Buster,and select (B) )
Search target
Now,input the data (Dec)
:2
4000:B61E
Do you want to lock it (Y/N):Y
Lock target
Now,input the data (Dec)
:3000
(7) (Return to game,and not long,you will see that the
screen shows 3000 sidewinders !)
--------------------------------------------------------------------
Question and problem:
(1) Some games only support to CGA.Even they run on EGA/VGA,
but they only use CGA mode.If you want to modify the data
of these games on EGA/VGA,you must run GB.EXE,not GBE.EXE.
(2) If you think that the autofill function is too slow,you
can press [=] + [X] in game to modify the data quickiy.
(See keyboard functions)
(3) If you want to modify the data of RPG,see the following:
First select (A),and input the attribute data one by one.
Then select (B),and input the same data.The program will
found out the address of attribute data quickiy.
(4) You can use function (N) to save the lock data.Next time,
if you play the same game,you can use function (M) to load
the lock data in.Then you needn't to search the data of
game any more.If you name the lock data file 'AUTO.LCK',
you even needn't to call the Game Buster in game.All you
need to do is that press [=] + [L].
(See menu and keyboard functions)
Ps: "Lock data" is the that the address of the game data and
the data that you want to modify to.
-------------------------------------------------------------------
(E) 18/8/1989 Game Mechanics Reasearch Society
By
Birdy.X Chen
in
High School of N.T.N.U
-------------------------------------------------------------------
[ 本帖最后由 阿尔法孝直 于 2009-1-28 21:51 编辑 ]
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[GB5]
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