标题: 英雄无敌五前瞻
性别:男-离线 周瑜

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发表于 2005-9-15 02:18 资料 主页 文集 短消息 只看该作者
魔法门之英雄无敌五(Heroes of Might and Magic V),将于明年初面世,这对于喜爱英雄无敌的玩家来说,无异于一个最好的消息。尽管3DO已经倒闭,英雄无敌由UBI交由俄罗斯Nival 公司开发,但是其众多执着的崇拜者和追随者,在经历了失败的四代之后,更加期待五代的成功。

笔者也不甘落后,咬牙购买了一台高性能的计算机后,立刻开始了Demo版的游戏。


1.关于Demo版
下载地址:http://download.21cn.com/downit.php?id=53721
Demo版(老外称之为“alpha”版)是被偷盗出来的,并非官方的行为。虽然偷盗者似乎是开发公司的一个员工,但他的行为只代表了他个人,不代表开发者的群体意愿。请大家不要把游戏截图发布在网络上。

这个版本是免安装硬盘版,解压前315MB,解压后850MB,就连一个存档文件都有10MB之大。游戏程序明显没有经过优化,在双P4 3.2G CPU、1G内存、无显卡的工作站上跑起来都有点卡,正式版出来之后应该有较大改善,看来花点银子升级旧机器是不可避免的了。

Demo版中只有一个单人场景可以游戏,难度为80%,我方和敌方都是人族,地图上绝大部分野兵也是人族,魔法和技能都只有一部分有效,看来在正式版中需要完善的地方还有很多。

进入游戏后点击键盘左上角的`,输入命令save或者load加文件名,就可以实现存取档操作。输入命令setvar gfx_fullscreen = 0,可以在窗口中进行游戏。也可以在user.cfg文件中直接修改参数。


2.视觉效果
游戏默认分辨率为1024*768,同时支持800*600的窗口模式,颜色为32位真彩色。所有场景均由全3D绘制,建筑景致精美生物造型逼真,只是鼠标和海面的贴图效果略有问题。

操作界面感觉不如三代方便。大地图上没有直接显示月、周、日,需要点击右键或者在魔法塔中才能看见;此外人物参数需要进入人物属性界面、生物参数需要进入战斗界面才能看见,若改为任何状态下点击右键都能显示更好;城堡的建设只显示了当前能够建设哪些,而没有指出建造某建筑的先决条件,虽然建造树和三代完全一样,但对于不熟悉英雄无敌系统的人造成了很大的障碍。


3.战斗
战斗改为半即时制,所有生物、英雄、战争机器都对应一个游标,各游标在进度条上以不同的速度由右向左滑动,当滑动到进度条左端时即可行动一次。轮到某生物行动时,其他所有生物的游标停止,并不需要飞快点击鼠标,以争取下次行动时间。

生物游标在进度条上的滑动速度与战场移动力有关,但除了快速弩车,相对速度相差不大,最快的狮鹫相对最慢的剑士的差距也不到两倍。

英雄不能进入战场,但是可以使用魔法和神圣冲锋等特技。英雄同样在进度条上有自己的游标,并非任何时候都可以行动。

战场为四方格,有两种大小,7*7和14*14,由Demo版看来,如果双方生物的总宽度都不超过7即使用小战场,否则使用大战场。如果敌人是速度比较快的生物而我方的远程兵力较强,可以使用分兵战术在大地图上作战,反之建议使用小地图。

士气的效果是把该部队的游标置于进度条中间开始滑动,即使下次行动的间隔缩短一半,而并非连续行动两次。如果连续士气两次,相当于多行动了一次,等效于三代中的士气一次。运气的效果是简单的伤害加倍,但是在随后发布的视频中已经改为造成最大伤害。

Demo版中,同族兵不加士气,天使也不加士气,换言之野外生物永远没有士气,无形中降低了不少难度,想当初压抑精灵对鬼族和露娜可是至宝。只能通过技能、宝物、访问建筑和魔法来提高士气运气,战场初始状态的上限是5,配合魔法可以达到6点的士气和运气,其具体对应出现概率伤不明。

战斗中取消了等待,因此也减少了一些战术。防御可以部分代替等待的效果,不但可以增加30%的防御力,还像士气一样,把生物游标置于进度条中间开始滑动,相当于延迟了生物的行动。

物理伤害的计算,进攻方攻击力比被攻击方防御力每高一点增加10%伤害,最多300%;每低一点减少5%伤害,最少10%;并且攻击先于反击进行,被消灭的部队不参与反击。所有附加伤害用乘法迭乘而不是像三代一样用加法进行累计。这个设置大大加强了高攻击高防御的优势,使得低级兵种在高级兵种面前根本不堪一击。如果魔法没有相应的加强,那么可以说Heroes5完全是力量英雄的天下。


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发表于 2005-9-15 06:28 资料 文集 短消息 只看该作者


QUOTE:
战场为四方格,有两种大小,7*7和14*14



QUOTE:
战斗中取消了等待,因此也减少了一些战术。



QUOTE:
并且攻击先于反击进行,被消灭的部队不参与反击。

怎么这么多方面都退步了?  没见到什么进步的地方


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QUOTE:
原帖由周瑜于2005-09-15, 2:18:46发表
1级生物:农民(升级为:民兵卫士)

很多政策又回归3了。不过农民也升级,太搞笑了罢。
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发表于 2005-9-15 08:26 资料 文集 短消息 只看该作者


QUOTE:
原帖由周瑜于2005-09-15, 2:18:46发表

笔者也不甘落后,咬牙购买了一台高性能的计算机后,立刻开始了Demo版的游戏。


这句经典,一个游戏爱好者的形象跃然纸上。  
英雄无敌5不是UBI开发了吗?在CHINAJOY上,看到UBI的展台前主推的游戏还是这款呢,呵呵。
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4代我觉得很不错呀,为什么说是失败的
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发表于 2005-9-15 09:55 资料 主页 短消息 只看该作者
heroworld 不能上了么
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发表于 2005-9-15 10:41 资料 主页 文集 短消息 只看该作者


QUOTE:
原帖由bssssw于2005-09-14, 21:55:39发表
heroworld 不能上了么

域名更改为:http://www.nphos.net/__heroes/
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发表于 2005-9-15 10:46 资料 主页 文集 短消息 只看该作者
4.生物
以下资料英文部分来自官方网站,只有人类、地狱、不死三族的生物名称和简介。所有兵种的未升级态都具有特技,升级态在此基础上另外还有一个特技。
在Demo版中出现的生物有具体参数数值,其余只有名称和特技介绍。另外,部分生物名称不一致,已经注明。


Haven(人类、直译为港口)




Level 1: Peasant (Upgraded: Militia Guard)
The peasants and the militia guards are the basic infantry of the Holy Griffin Empire. Those troops are weak and not efficiently trained, but they are numerous. On top of that the peasants are an important source of revenue for their masters and the militia guards are expert in the art of confusing their enemy in the melee.
Peasant: Taxpayer. Generates a small amount of gold per day for the Hero.
Militia Guard: Stun. Confuses the enemy and causes them to lose their next turn.
1级生物:农民(升级为:民兵卫士)
农民和民兵卫士是神圣狮鹫帝国最基本的步兵单位。这些部队非常弱,并且没有受过有效训练,但是他们的数量庞大。此外,农民还是领主的重要税收来源,民兵卫士拥有在近战中迷惑敌人的能力。
农民:纳税者。每天为英雄提供少量的金币。
民兵卫士:击晕。迷惑敌人使之下一回合无法行动。







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发表于 2005-9-15 10:54 资料 文集 短消息 只看该作者


QUOTE:
原帖由鸾舞碧霄于2005-09-15, 9:16:04发表
4代我觉得很不错呀,为什么说是失败的

4代作为“游戏”不能算失败;作为“策略游戏”则是彻底的失败了。

所以现在说这些也没用,5代能不能回归经典,还是要看一个字:AI
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发表于 2005-9-16 06:34 资料 主页 文集 短消息 只看该作者
Inferno(地狱)




Level 1: Imp (Upgraded: Familiar)
Imps and familiars mean swarms of little winged creatures that will overwhelm enemy forces. Fortunately these creatures are weak and an experienced warrior can bring on numerous damages in their ranks. The imps and familiar are a real annoyance for any Hero gifted in magic, as they have the unique ability to destroy or even steal mana from the enemy.
Imp: Destroy Mana. Enemy heroes facing imps will lose mana every round.
Familiar: Mana Steal. Spell points are stolen from enemy heroes and transferred to allied heroes.
1级生物:恶魔之子(升级为:怪物)
恶魔之子和怪物是一大群长着翅膀的小生物,它们数量众多,但幸运的是这些生物较弱,一个有经验的战士就能给他们造成巨大的伤害。对任何魔法英雄来说,恶魔之子和怪物都非常令人苦恼,因为他们拥有消耗甚至吸取敌人魔法值的能力。
恶魔之子:消耗魔法。面对恶魔之子的英雄每回合都会损失魔法值。
怪物:吸取魔法。从敌人英雄那里偷取魔法值转移给我方英雄。
参数:
恶魔之子:攻4防2伤1-6命6速4
点评:作为1级兵的恶魔之子是不是太强悍了,比起不成器的农民,不但攻防超出,伤害更是高的多,还具有飞行的能力。单是吸取魔法的特技,那可是三代中三级兵幽灵才有的啊。想想,带七队一个的恶魔之子出门耗敌人的魔法值,是多么惬意的事啊。



Level 2: Horned Demon (Upgrade: Horned Overseer)
The demons and grunts are the basic infantry of the inferno troops. They are resistant and can sustain an enemy charge thanks to their high number on the battlefield. The horned demons have the unique capability to sacrifice themselves in a huge explosion of primal chaos energy.
Horned Demon: Resist Charge. Reduces damage from Charging attacks. Also possibly Magic Resistant as well.
Familiar: Self Detonate. Can damage multiple enemies by destroying themselves in a large fireball-like explosion.
2级生物:长角恶鬼(升级为:长角都督)
长角恶鬼和长角都督是地狱军队的基本步兵。在战场上,他们拥有一定的抵抗力,能凭借着庞大的数量抵御敌人的进攻。长角都督还拥有独特的自爆能力。
长角恶鬼:防御冲锋。减少冲锋攻击造成的伤害。并可能也有魔法抵抗力。
长角都督:自爆。在火球般的爆炸中摧毁自己并对多个敌人造成伤害。
参数:
长角恶鬼:攻1防2伤1-2命13速3
点评:这个二级兵的参数似乎还不如恶魔之子。攻防俱差,似乎招出来就是为了自爆。



Level 3: Hell hound (Upgraded : Cerberus)
Hell hounds and cerberi are the spearhead of the inferno forces. Their incredible attack skill gives them a huge devastation power within enemy ranks. However these creatures are not very resistant and therefore should not stay in a long melee combat. They are at their best when used for skirmish combat or to finish weakened enemies. On top of that the cerberi can strike several units at once thanks to their 3 heads.
Hell Hound: No retaliation.Enemies cannot retaliate against their initial attack.
Cerberus: Multi-headed. Can inflict damage upon multiple targets due to 3 headed attack.
3级生物:地狱猎犬(升级为:三首猎犬)
地狱猎犬和三首猎犬是地狱族部队的先头部队。他们的独特的攻击方式使他们拥有强大的攻击力。不过,这些生物的防御较弱,因此持久性较差。他们适合在小型战斗中使用或者攻击那些已经被削弱的敌人。此外,三首猎犬拥有能同时攻击多个敌人的能力。
地狱猎犬:不受反击。敌人不能对它们的攻击进行反击。
三首猎犬:多目标攻击。由于有三个头,可以对多个目标造成伤害。
参数:
地狱猎犬:攻13防4伤2-4命16速5
点评:这玩意儿攻击比骑士还高,速度又快,还打一片不反击。感觉和升级狼骑差不多,攻高命短,易损难攒,在后期一旦囤积起来也是不容忽视的力量。



Level 4: Succubus (Upgraded: Succubus Favorite)
Succubi are the only shooters within Inferno ranks, they should therefore be used as support troops for the attacking units. This is all the more true as they have the ability to counter-strike on enemy ranged attacks. The enemy will always hesitate before engaging a combat against them. Use this at your own advantage.
Succubus: Ranged Counter Attack. Can retaliate against ranged attacks with their own ranged attack.
Succubus Favorite: Chain Lightning. Ranged attack that can hit multiple targets.
4级生物:魅魔(升级为:魅魔宠妾)
女妖是地狱种族中唯一的远程攻击生物,应该成为进攻的主力。她们拥有反击敌人远程攻击的能力,与之作战的敌人总会犹豫再三。尽你所能的使用她们吧。
魅魔:远程反击。能够使用远程攻击反击远程攻击。
魅魔宠妾:连锁闪电。远程攻击多个目标。
点评:魅魔算是比较文雅的翻译,总不能根据bus翻译成公共汽车。作为野兵很麻烦,自己却不容易用好。野外弓箭手多半会避开魅魔攻击其他部队,因此不容易牺牲。对战时敌人可以分出单个射手骗反击兼费弹药。连锁闪电则在敌人近身时投鼠忌器。



Level 5: Hell Stallion (Upgraded: Nightmare)
The nightmares are the most reactive and fastest Inferno creatures. They will cross the battle field to fiercely charge into enemy ranks. These creatures have such a reputation for unforgiveness that they will make the enemy flee in panic, and even creatures that are stronger than them. When engaged in a melee against them the enemy won’t fight back.
Hell Stallion: Charge. Sprints across the battlefield to inflict additional melee damage. No Retaliation. Enemies cannot retaliate against their initial attack.
Nightmare: Terror. Can cause an enemy to lose a turn.
5级生物:地狱马(升级为:梦魇)
梦魇是地狱族中最为活跃和敏捷的,他们可以穿越战场猛烈地冲入敌阵。这些生物还有一个令人难忘的特性,它们可以让敌人惊惶地逃走,哪怕敌人比他们还要强大。在近身战斗中敌人不会反击。
地狱马:冲锋。在战场上奔跑以造成额外的近战伤害。不受反击。敌人不能对它们的攻击进行反击。
梦魇:恐惧。使得敌人下一回合无法行动。
点评:高速+骑士的冲锋+不反击+恐惧,这些特技足以使之成为征战的主力。还好这个恐惧不是圣龙的恐惧,只相当于民兵卫士击晕的效果。希望梦魇能有50点以上的生命,不要继承地狱贫血的传统。



Level 6: Pit Fiend (Upgraded: Pit Lord)
Pit fiends and Pit Lords are the most skilled warriors amongst Inferno troops. They also have the ability to cast devastating spells to weaken the enemy or even spread death on a whole area of the battlefield. Gifted in both defense and attack, these creatures are the backbone of any successful strategy.
Pit Fiend: Spell Caster. Can cast curse-based spells on enemy units.
Pit Lord: Offensive Spell Caster. Can cast area-affecting offensive spells against enemy units.
6级生物:深渊魔鬼(升级为:深渊领主)
深渊魔鬼和深渊领主是地狱部队中最熟练的战士。他们能够施展破坏性的法术来削弱敌人,甚至在整个战场上散播死亡。基于卓越的攻防 能力,他们会是实施所有成功策略的核心。
深渊魔鬼:施法者。对敌人部队施放诅咒性魔法。
深渊领主:攻击性施法者。对敌人部队施放区域性攻击魔法。
点评:和人类的审理者是一对,可谓各有千秋。升级后是变相的远程攻击手,近身作战也不会吃亏。



Level 7: Devil (Upgraded: Archdevil)
The devils are the ultimate representatives of chaos on Ashan. Their power and agility are unequaled amongst Inferno troops. These monsters have access to the infernal reality plan at will and can therefore teleport on the battlefield. The archdevils have the supreme ability to call for Pit Lord reinforcements straight from inferno.
Devil: Teleport. Can move to any location on the battlefield instantly.
ArchDevil: Summon Pit Lord. Can summon a new stack of Pit Lords to assist for the duration of combat.
7级生物:恶魔(升级为:大恶魔)
魔鬼是Ashan世界上混乱力量的终极生物。在地狱族军队中,他们的力量和敏捷都是最高的,因此可以随心所欲地在战场上进行瞬移。此外,大魔鬼还拥有能召唤深渊领主的超级能力,以加强地狱的力量。
恶魔:传送。能够立即移动到战场上任意一点。
大恶魔:召唤深渊领主。能够招出一队新的深渊领主帮助战斗。
点评:在所有生物的速度都大幅度降低的情况下,传送技能来之不易。可惜恶魔占2*2的方格,难以小单位部队那样自由穿插。召唤深渊领主不知是像召唤元素那样凭空召唤,战后消失;还是像召唤恶鬼那样在尸体上召唤,战后保留。将有根本性战术的不同。
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性别:未知-离线 venslo

Rank: 1
组别 百姓
级别 在野武将
功绩 0
帖子 36
编号 47251
注册 2005-8-30


发表于 2005-9-16 07:39 资料 短消息 只看该作者
骑士和神官的生命一样.....
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性别:女-离线 夏侯敦的妹妹
(我也愛小五)

商国公主
谏议大夫

Rank: 16
护军
组别 翰林学士
级别 征东将军
好贴 2
功绩 421
帖子 5072
编号 1987
注册 2004-10-29
来自 远在番邦
家族 司徒实业


去英雄世界 看到图片里的天使好傻 武器和恶魔的武器貌似一样。。
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性别:未知-离线 phoenixdaizy

忠英伯
靖康军节度使

Rank: 21Rank: 21Rank: 21
组别 节度使
级别 骠骑将军
功绩 314
帖子 8800
编号 356
注册 2003-9-4


发表于 2005-9-18 00:42 资料 文集 短消息 只看该作者
我从网上看到的动画演示和游戏测试也是这样.
HERO3的3D版本.奇怪.
其实HERO4有许多相当不错的设计.只是大家没有发觉而已。
我觉得HERO4最主要的是缺乏独特技能和限制单城建造所有生物.

其他的还不错.~
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性别:男-离线 周瑜

栎阳侯谏议大夫

Rank: 16
组别 翰林学士
级别 征西将军
好贴 10
功绩 943
帖子 4716
编号 1808
注册 2003-11-3
家族 瓦岗寨


发表于 2005-9-23 00:08 资料 主页 文集 短消息 只看该作者
Dungeon族生物简介



Level 1: Scout (Upgraded: Assassin)
Fresh from the temple, the scouts are young apprentices following their practical tests for their final examination, after which they will graduate and can become assassins. Although young and inexperienced, they already have strong theoretical and physical training in the art of killing. They are equally gifted in ranged and melee combat.



Level 2: Blood Sister (Upgraded: Blood Fury)
The Blood Sisters are the core of the Dungeon infantry. These servants of the dragon of darkness master a deviant form of the Sylvan martial art. They are so fast in combat that they can charge and evade in the same strike. As a result, they are the perfect troops for any strategy based on skirmish attacks. They will never get stuck in an endless melee.



level 3: Minotaur Slave (Upgraded: Minotaur Guard)
In the Dungeon society, the Minotaurs are usually used as slaves to perform the most degrading and tedious works. However, the Minotaurs are known for their bravery and dignity. They will perform any task at their best, including fighting for their slaveholders. In fact, their prowess in combat gained them respect not only amongst the Dark Elves, but also within the other factions.



level 4: Dark Rider (Upgraded: Dark Champion)
The Dark Raiders are the cavalry of the Dungeon faction. Mounted on their ferocious Cave Lizards, they will charge on the enemy, shattering its shield and blasting its armor. Their charge is so ferocious that even the biggest creatures may be unable to resist them. The Dark Raiders usually patrol the Dungeon maze, attacking any enemy foolish enough to venture that deep into the cave.



level 5: Hydra (Upgraded: Deep Hydra)
The Hydras are, with the Black Dragons, the oldest inhabitants of the underground world of Ashan. They were already there when the Dark Elves arrived, and finally tolerated them. As time went by, both races drew closer and finally reached a tacit alliance grounded on a common desire to preserve the caves from any “luminous” influence. Hydras are slow creatures. They prefer to ambush their prey from the darkness of their den and then strike swiftly. Of course, they can strike up to three targets at once.



level 6: Shadow Witch (Upgraded: Shadow Matriarch)
The Shadow Witches dedicate their lives to Malassa. They are granted supernatural powers that allow them to throw devastating shadow bolts at their enemies. They also can cast spells to weaken their attackers, or to urge their own troops into combat.



level 7: Shadow Dragon (Upgraded: Black Dragon)
Sons and daughters of Malassa, the Shadow Dragons usually keep the entrances to the Maze of Shadows. The younger ones (meaning only a few hundred years old) sometimes assist the Dark Elves in exchange for untold secrets, rare and exotic gifts, or blood-sealed pacts.


这一族居然有两个mm,  ,特写。Blood Fury比Shadow Matriarch更加性感,头上插了好多箭头,抱一抱的话估计代价很大。
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性别:男-离线 zeroideal

Rank: 11Rank: 11Rank: 11Rank: 11Rank: 11
组别 羽林都尉
级别 镇西将军
好贴 1
功绩 104
帖子 3851
编号 36223
注册 2005-4-7
家族 轩辕丐帮


发表于 2005-9-23 13:09 资料 主页 文集 短消息 只看该作者
那天我下载下来玩了一下,卡得一塌糊涂,现在才知道是没有经过优化的,
好羡慕周兄的那台高配置的机器

存档居然还要这样,
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性别:男-离线 周瑜

栎阳侯谏议大夫

Rank: 16
组别 翰林学士
级别 征西将军
好贴 10
功绩 943
帖子 4716
编号 1808
注册 2003-11-3
家族 瓦岗寨


发表于 2005-10-22 02:30 资料 主页 文集 短消息 只看该作者
Sylvan族生物简介


Level 1: Pixie(Upgraded: Sprite)
The Pixies are the guardian spirits of the Kersyls, the giants trees that host the Sylvan cities. They live in their branches in a close symbiotic relationship. These creatures are not dedicated to war, but they will fiercely defend their home despite their relative weakness. With them on battlefield, the enemy will have to deal with swarms of winged creatures.


Level 2: Blade Dancer(Upgraded: War dancer)
The Blade Dancers are the core of the Sylvan infantry. These elves have been trained since their early childhood in the secret martial art of their faction, which is essentially based on evasion and quick action rather than brute force. They wear no armor, and are therefore exposed to enemy strikes. Thanks to their superior initiative and speed, the blade dancers are an essential part of any offensive strategy.


Level 3: Hunter(Upgraded: Master Hunter)
In peace time, the Hunters supply the Sylvan communities, and they are respected as such. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being if without purpose. However in war time the hunters become deadly, fast, shooters.


Level 4: Druid(Upgraded: Elder Druid)
The druids are the priests of Sylanna, the primordial dragon of Earth, embodiment of Nature. As such they have access to the secrets kept within their caste. They may also be considered as the “wizards” of the Sylvan faction. Sylanna’s blessing allow them to master elemental spells and direct the wrath of nature upon their opponents, or fortify their own troops. However their basic magical attack is devastating as well.


Level 5: Unicorn(Upgraded: Silver Unicorn)
The Unicorns are spirits of nature, and as such they are sacred to the Sylvans who respect them as reincarnations of the Ancients. They are considered as a totem animal for the whole faction, and it is said that when the last Unicorn will die so will the Sylvan faction and all its people. Actually the Unicorns have indeed the ability to shield nearby troops on the battlefield from hostile spells.


Level 6: Treant(Upgraded: Acient Treant)
The Treants are the heavy infantry amongst the Sylvan troops. These huge, slow animated trees are the toughest creatures in Irollan. It is said that Treants breed from the proximity of elfs: they would access a superior state of consciousness thanks to the close relationship the elfs have developed with Nature. They are consequently faithful servants of the Sylvan cause.


Level 7: Green Dragon(Upgraded: Emerald Dragon)
The Green Dragons are the incarnations of Sylanna, the Primodral Dragon of Earth. These huge creatures are powerfully linked to earth and are therefore protected against any fire-based attack. On top of that they are surrounded by a powerful vital aura that will deal damages to any attacking enemy unit.
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性别:男-离线 周瑜

栎阳侯谏议大夫

Rank: 16
组别 翰林学士
级别 征西将军
好贴 10
功绩 943
帖子 4716
编号 1808
注册 2003-11-3
家族 瓦岗寨


发表于 2005-10-22 03:41 资料 主页 文集 短消息 只看该作者
不得泄漏任何非官方公布的游戏信息,此帖锁。
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