标题: Readme for 1.2
性别:男-离线 恋芸
(司徒飞麟)

楚国公
监管使
枢密副使
河东路经略使

Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27
资政殿大学士(从一品)
组别 经略使
级别 大将军
好贴 3
功绩 3357
帖子 12529
编号 871
注册 2005-9-24
来自 上海
家族 轩辕学院


发表于 2009-9-4 21:27 资料 个人空间 短消息 只看该作者 QQ
Readme for 1.2

So you have something to read while waiting..


################################################## ##########
# Changes for 1.2 below.
################################################## ##########

-----------------------------------------------------------------------
- New Features
-----------------------------------------------------------------------
- Added a simplified terrain mapmode where each province
- The interface now has buttons for zooming in/out without using the scroll wheel, with keyboard shortcuts (pageup/pagedown).
- Added graphics control for distance of visible counters
- Added cancel mechanics for Air Orders.
- Implemeted an option for production slider automation, with selectable priority order.
- Trade is now a separate automation toggle from diplomacy.


-----------------------------------------------------------------------
- AI Improvements
-----------------------------------------------------------------------
# Army AI
- Fixed some issues with units getting stuck in neutral territory
- Prevented massive overreaction against partisans
- Fixed a problem with puppet areas
- Fixed an issue with transport ship needs and player set objectives
- Several improvements to new threat handling (beachheads, partisans)
- Fixed an issue with front formation for provinces bordering multiple countries
- Fixed a problem with units getting stuck in neutral territory
- Fixed a bug with poor/non-existent build-up of forces on non-front borders
- Fixed a problem with damaged "reserve" units being moved out out of front forts too much
- Fixed a problem with reserves and HQs
- Fixed a bug where it might consider an ally an enemy
- Force needs, adjusted special force needs
- Force needs: Fixed a bug with strat bomber needs being ten times too big.
- Force needs: Improved transport ship need controls
- Force needs: Adjusted to reduce the armor bias, especially for Japan
- Fixed a bug where HQs could be used as garrison forces
- Tweaked to ensure the defense of the supplier province and capital
- Fixed a garrison distribution bug
- Fixed a bug with the objective assignment of child agents
- Lower level HQs should now be able to handle troop distribution in several different areas correctly
- Fixed a bug in the child unit front segment assignment
- Sub-theatre level units with only defensive objectives should now respond to nearby partisans/beachheads

# Naval AI
- Fixed an issue where it would jump the gun and launch invasions with too few divisions (due to a lack of transports)
- Will not even attempt invasions of too well-defended ports
- Additional checks to make sure it does not invade port-less provinces
- Fixed a problem where it would withdraw too many units from fronts to stage invasions
- Minor faction members should only invade to take back lost provinces
- Some work on the sending of exp forces to overseas allies
- Transports are now available for use even if their strength and org are lowish
- Snappier intercepts of invasion fleets
- Naval intercepts no longer worried about absolute naval power vs the enemy

# Air AI
- Improved tactical bombing target choices
- Should be better at basing tactical bombers and interceptors, even when there is no front in the theatre
- Will rebase even damaged or low org units if the theatre currently has no fronts
- Fixed a bug preventing air unit merges

# Country AI
- Tweaked inter-theatre force allocation
- Fixed an issue with premature retrieval of exp forces from allies
- Will not send exp forces to a rival main faction, even if currently allied (UK to SOV etc)
- Fixed some issues with unit allocation on theatre redefinition
- Should now prefer sending exp forces to allied war zones rather than opening up new beachheads under many conditions

# Theatre AI
- Fixed a bug where it would start lots of redundant agents for lower level HQs
- Landless theatre HQs are now properly deleted for players as well
- No more German European mega-theatre
- The USA now have an eastern and a western home theatre
- Immediate HQ validation on theatre redefinition. Players should never see landless HQs in existence.
- Fixed a nasty problem where the controlling AI agent would believe it was for another theatre

# Diplomatic AI
- Removed the date limits on when germany decides to attack western europe. it will now do it when it can and makes sense.
- Countries are now less likely to join factions with bad progress.
- AI should now agree to trade under debt with the needing
- AI should be more likely to do counter influencing when necessary
- Tweaked ai alignment
- Allies now much more likely to give transit rights
- AI much more restrictive with embargos
- Embargos no longer running forever no matter diplomatic changes
- Britain more likely to influence the USA
- Threshold for calling in support to a limited war increased.
- AI will not call in allies during the early parts of a limited war.
- Governments in exile no longer create/join alliances
- Tweaked trade frequency

# Spy AI
- Spies should no longer perform counter espionage on puppets, countries with military access and someone helping you in a war

# Misc AI
- Autosliders try harder to keep a positive money balance
- More shift to keeping some money in autosliders for spare IC
- Fixed a bug with building less than requested convoys
- Fixed a bug with countries getting stuck in a death spiral of ever increasing escort production
- Tweaked ai valuing of stockpiles of supplies so it wont run them too low
- AI should now be doing some upgrading
- Production AI now cleverer in where to put spare IC
- Production AI now tries to always allocate 5% to upgrades if possible
- Auto slider controls will start using up stockpile if approaching supply cap
- Tech AI should now research doctrines
- Improved auto-deployment choices.

# Misc AI Bugs
- Fixed an issue with CAGs being auto-assigned to Theatre HQs
- Ground Attack Order: Overstacking penalty checks added
- Invasion orders will abort if the invading units are no longer in a condition to fight
- Fixed a bug with the end date for sent exp forces in the unit command
- Cut out trades involving small amounts of money (energy/money for example) that rounded to 0 money

# Generic AI Balancing
- Balanced out relation changes between canceling/creating trades to stop slowly lowering relations to trade partners with dodgy economy
- Should be harder to exploit AI by stationing expeditionary forces to get out of supply use


-----------------------------------------------------------------------
- Gamebalance Changes
-----------------------------------------------------------------------
# Country
- It is now slower for national unity to move the further it is away from the middle.
- Comintern units now use less supplies.
- Pure theory techs are no longer assigned to countries at start.
- Impact on strategic warfare is now depending on countrysize on target.
- Election and the likes will now acutally change ministers

# Occupation
- Non-core territories are now as bad as full occupation territories.
- Increased impact of partisans on supply tax by x5.
- Made revolts less likely, but a fair bit stronger units.

# Diplomacy
- Fixed a bug with proximity capping distance too early with alignment progress.
- Repulsion, threat and revanchism factors at alignment is now only effective if close in the triangle.
- Drift due to threat is now scaled with country IC so a big country (like US) is more concerned with world politics, whereas smaller countries are more concerned with keeping their heads down and wont be as affected.
- Trade should now allways fail if not enough DI is available
- Dissolve alliance now checks for the correct amount of diplomatic influence
- Declaration of war no longer valid against faction members
- It is no longer possible to invite someone to a faction if they are at war with a member.
- Should no longer be able to join faction if at war with faction member
- Countries to peace in events will now get all their puppets set to peace as well.
- No longer possible to send theaters as expeditionary forces
- Threat is now wiped when a country is annexed.
- Influences now automatically stop after joining another faction.
- Embargoed countries can no longer cancel the embargo
- Embargo's now reduce threat when cancelled.

# Map
- Revised calculations to determine which province has which terrain.
- Desert are now a bit less likely to see rain storms.
- Made some tweaks to weather system to have weather patterns more mobile.

# Combat
- Paradropping now gives an attack delay.
- A unit in battle can no longer have an effective combat width of less than 1.
- Dissent impact on combat is no longer astronomical.
- Amphibious penalty can never go below 99% for any unit.
- AA is now twice as effective.
- Cags now give 25% of stacking penalty when attacking at sea.
- Cags now do triple damage bombing ships in combat with another fleet.
- Trickleback now works properly and gives you back manpower lost in combat.
- Aircombat is now a fair bit more dangerous.
- Org damage is no longer scaled by strength of brigade compared to other brigades.
- Scaled leadership experience internally so that it transfers to leaders higher up in the chain better.

# Units
- Improved calculation of actual supply/fuel usage.
- Paradrop missions will no longer progress if the paratroopers are in a delay after an attack.
- Units in Strategic redeployment can never gain org now.
- Strategic redeployment will now give the attack delay to a unit.
- There is now a minimum supply demand for small units so that long distances wont take all the supply tax.
- Airunits operating from a base that is no longer in range (ie carrier) will now abort
- Logisitcs wizard trait now work properly on units below it as well.
- Units will no longer be removed if strength drops to zero from manpower rotation or attrition.
- Airunits bombing will no longer continue moving during the bombing & aborting their bombing.
- Air and Naval units will now reset where they are based if they lose access to their current base.
- Unit stats like speed now updates properly when a brigade is upgraded.

# Officers
- Officers ratio now affects maximum organsiation and recovery of units.
- Officers now take casualties properly in battle.
- Officer ratio now affects attack delay of units.
- Increased officer production significantly.
- Officerlosses in battle is now proportional to unit type.
- Expeditionary forces now drain their homecountry's officerpool when taking losses.




-----------------------------------------------------------------------
- Interface Improvements
-----------------------------------------------------------------------
- Added day/night overlay to minimap
- Made a day/night icon in province interface, and remade the "clear sky" icon cause the sun looked weird next to the moon.
- Added terrain effect delayed tooltip to province view and to terrain mapmodes.
- Names should now appear instantly if possible. (minor lockups possible at crap cards.)
- Added strenght number to child units.
- Added weight to unitinterface.
- Fixed the display for max strength in brigade details.
- Softness changes from tech is now colorised green when decreasing and red when increasing.
- Remade oil icon to be more clear and visible.
- Added superheavy battleship Icons to navalcombat.
- Trade icons should now blink later.
- Tooltips for org on units will now show daily change as well.
- Fixed a couple of tooltips in outliner
- Fixed tooltip for dissent in intel view
- Tooltips in messages settings should now be correct
- Strength and VP mapmodes will now update more regularly.
- Added shortcut keys to cancel/accept orders.
- Escape now opens the ingame menu if nothing is selected, else it deselects all.
- 'w' now moves the map to the location of current unit.
- 's' now opens up the stance selection window.
- ',' selects all air units loaded on ship.
- '.' selects all loaded land units on a ship or plane.
- 'l' now loads or unloads a unit to a ship.
- 'p' now loads or unloads a unit to a plane.
- 'a' now opens up attachment interface.
- 'd' detaches a selected unit.
- 'c' now creates a new HQ above current unit.
- Alerts for wasted IC no longer shown when using auto sliders
- Fixed rounding error in officer rate
- Added 2 more trait columns in leader ledger page
- Corp/army/theatre now visible in brigade ledger page
- Fixed some more ledgerpages
- Leader experience is now shown as % in the ledger as well.
- Unit arrived message now fires only at final destination
- Expeditionary force declined should now give a message
- Tweaked collision boxes for tanks to try and make it a bit less wacky
- Diplomatic screen should now refresh when a country disappears
- Combat progress in interfaces are now loaded properly from savegames.
- Units changing country will now be properly be deselected.
- HQ's can no longer be merged.
- You can no longer transfer HQ brigades away from a hq unit.
- Cag's can no longer be merged with other airunits.
- There is no longer free diplomatic influnce from cancelling or creating transit rights.


-----------------------------------------------------------------------
- Multiplayer
-----------------------------------------------------------------------
- Removed several reasons for the game to go out of sync while playing multiplayer.
- Made multiline chatemessages look prettier
- Updating automation in lobby now shows for clients as well
- No longer possible to swith away from save selection for clients in mp lobby
- Mp save counter should now work.
- Moved checksum text and adjusted multiplayerlist in lobby.
- Date should no longer reset when new player joins after save is loaded.


-----------------------------------------------------------------------
- User Modding
-----------------------------------------------------------------------
- Exported current player tag from gamestate to lua for modding fun.
- Added a "terrain = x" command for provinces, to override graphical logic


-----------------------------------------------------------------------
- Performace and Stability
-----------------------------------------------------------------------
# Compability
- Added setting in settings.txt to not create 'waves' called _waves_
- Setting trees rendering off will now not create any tree gfx upon reload
- Restructured provincemanager a bit to help reducing startup crashes on some machines.

# Performance
- Optimised interface interactivity.
- Gamespeed and timeprogress have been optimised to provide a smoother gameplay.
- AI optimised, both in lua and the core game, which should improve gamespeed significantly.
- Tracked down and removed several memoryleaks, which made the game sluggish the longer you played it.

# Stability
- Savegames should no longer become corrupted, and previously corrupted savegames might be recoverable.
- Fixed several reported crash problems.


-----------------------------------------------------------------------
- Bugfixes
-----------------------------------------------------------------------
# Interface bugs
- Game should no longer unpause when clicking in outliner
- Opening main menu no longer closes the outliner
- Country flags should now be localised in triggers.
- Ledgerpage for buildings now handles provinces with the same name
- Fixed prereq graphic bug in Naval background.
- Fixed tooltip bug on Leadership/oil icons in province interface.
- Resized all terrain images so the terrain tooltip doesnt popup inbetween the icons below.
- Fixed the flag distortion on the minishield and the small minishield.
- Flags no longer shown through fog of war after being shown once.
- No more invisible units when armies split from events (like at civil war)
- Fixed issues with incorrectly shown counters
- Fixed lots and lots of typos
- Fixed a bunch of localisation issues
- Fixed unlocalized text in metaserver
- Fixed some non existing tooltip localisations
- Is in any faction trigger now displays correctly for "no" as well.

# Gamemechanic bugs
- Rejecting a NAP will no longer increase relations between countries.
- Faction specific rules are now set immediately after a reload again.
- You can no longer ask/offer transit rights with faction members because you already have access.
- Broken trade deals message now show correct trade goods order
- Returning expeditionary forces should now work
- Government in exiles will no longer wipe out the cash of the faction leader.
- Partisans will no longer stop an entire country to be annexed.
- French surrender will now work properly even if poland starts the war.
- A country being annnexed will now cancel all its trade agreements.
- Offmap resources are now calculated correctly for resource balance values.
- Needed for production is now updated properly from all cases of production.
- Build times/costs are now calculated properly for buildings after each is finished in a serial.
- Fixed mixup of ic and mp cost in brigade build screen.
- Fixed a bug with auto-deployment
- Fixed a calculation error with maximum manpower needed for reinforcement.
- Upgrading units now actually uses resources.
- Cags will now properly detach and attach to correct hierarchy position when rebasing.
- Fixed a problem where it was not possible to split cag units.
- It is no longer possible to deploy or reorganise new cags into units that would make them over the carriers capacity.
- Dissent penalty on ruling party popularity now works properly.
- Fixed a bug where units could still be in combat even though they had moved away.
- Commando trait now properly reduces the out of supply penalty.
- Airunits without fuel will no longer get stuck in air forever.
- Fixed a bug where units could get stuck after reloads.
- Paratroopers can no longer take control of hostile territory while on a plane.



-----------------------------------------------------------------------
- Database Changes
-----------------------------------------------------------------------
# Technology
- Added Naval, land and air doctrines for all scenarios
- Changed the requirements for Small Warship ASW
- It should no longer be possible to research Super Heavy Tank Brigade more than once
- Added industry techs for: Germany, UK, France, USA, Soviet Union, Japan and Italy
- Added construction practicals for USA, UK, Germany, Italy, Japan and Soviet Union
- Armoured car techs now use mobile unit practical
- Lowered requirements to research helicopters
- Increased build time for escort carriers to 350
- Tweaked naval and construction practicals
- Reduced practicals for AA and radar stations.

# Orders of Battle
- Renamed two duplicated units in the Italian and Chinese -36 oob
- Added a theatre to Argentina's oobs
- Revised and increased the number of historical leaders in the German and Japanese oobs
- Reorganized the Greek oobs
- Updated the -36, -38 and -39 oobs for Finland
- Updated the production queues for Japan, UK, Japan and the US
- Fixed some typos and added Tiger units to the German -43 and -44 scenario
- Moved the 6th Air Force to Saipan
- Moved 12. Juntuan and 66. Jun to Shanwel
- Nagano no longer commands the 37. Hoheishidan
- Replaced most of Shanxi's and Communist China's infantry with militia
- Fixed the Russian cavalry div. that had been replaced by infantry div. in the -44 scenario
- Repositioned some of the Italian planes
- Changed the location of the Enterprise Taskforce and Lexington Taskforce
- Removed some of Australia's transport ships and increased the number of reserve units
- Moved the Yugoslavian troops that had wandered off towards Sinope
- Added historical leaders to some of the expeditionary forces

# Buildings and Units
- Gave Newcastle, Hollandia and Guadalcanal airbases
- Added and adjusted some of the air fields, ports and coastal forts in Finland
- Moved the airbase and anti-air in Palermo
- Added naval bases to Aparri, Legaspi, Lingayen, Shantou, Baoan, Pulau Dolak, San Cristobal and Malaita
- Changed the speed of armoured brigades in mountain terrain
- Moved the industry in Canberra to Melbourne
- Increased Togtoh and Guyang's infrastructure to 3
- Rebalanced support brigade values
- Lowered infrastructure on the east and west coast of Australia
- Moved the naval base in Corpus Christi
- Repositioned the air bases and anti air guns in Cagliari and Tobruk
- Added new pictures for S-P Artillery and Cags
- Moved Argentina's capital to Buenos Aires

# Events and Decisions
- Fixed the "Second Vienna Diktat" so that Hungary gets the proper cores
- Added a second version of the "Bitter peace" event, if Japan isn't at war with the Soviet Union
- The "Ultimatum to Greece" can no longer be triggered if Greece is a puppet of Germany or Italy, or already at war with Italy
- "Japan demands bases in French Indochine" - requires Japan to be in axis instead of alliance
- Added a second version of the "Independent Croatia" decision, in case Croatia is still owned by Yugoslavia
- Tweaked the "Claim Bessarabia" and "Bulgarian claims to Constanta" decisions
- Tweaked the combat events

# Diplomacy
- Tweaked the occupation polices
- The US guarantees Bolivia from -36
- Removed Vichy France as a puppet state to keep them out of the war
- Adjusted the distribution of VPs for Estonia, Latvia, Lithuania, Ireland, France and the Netherlands
- Added a victory point to Kalgan
- Japan still controls the Carolines in -44

# Map
- Revised a lot of rivers in Asia and Australia.
- Removed a duplicated sea zone id
- Added a strait between Jiangmen and Bao'an
- Added "arctic" terrrain to the northern provinces of the Soviet Union, Canada, Norway and Iceland
- Added the Ligurian Sea, Bay of Naples and the Gulf of Iskenderun to the Mediterranean region

# Leaders
- Changed the start dates for Albert Speer, Joseph Goebbels, Karl Dönitz, Franz von Papen and Arthur Seyss-Inquart
- Added new ministers for Xibei San Ma
- Gave Ismet Inönu a new minister type
- Added an image for Hayashu Senjuro

# Text
- Corrected some of the French, Polish, Hungarian and Italian unit names
- Renamed the US "Democrat Party" to "Democratic Party"
- Corrected some duplicated and misspelled province names
- Fixed the erroneous label in the statistics page
- Fixed the tooltip for the "Airborne Assault" order
- Added Canadian party names
__________________

Johan Andersson
Wizard

"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"

[ 本帖最后由 恋芸 于 2009-9-4 21:31 编辑 ]


顶部
性别:男-离线 恋芸
(司徒飞麟)

楚国公
监管使
枢密副使
河东路经略使

Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27
资政殿大学士(从一品)
组别 经略使
级别 大将军
好贴 3
功绩 3357
帖子 12529
编号 871
注册 2005-9-24
来自 上海
家族 轩辕学院


发表于 2009-9-4 21:28 资料 个人空间 短消息 只看该作者 QQ
补丁还没放出……


顶部
性别:未知-离线 本因坊秀策
(★御姐★)

泉国公
枢密直学士
河东节度使
★★★★★

Rank: 22Rank: 22Rank: 22Rank: 22
柱国(正二品) 轩辕春秋年度最佳(游戏人生区)
组别 节度使
级别 大将军
好贴 5
功绩 2107
帖子 19336
编号 150
注册 2003-9-28
来自 六朝古都
家族 现视研


貌似改动蛮大,期待达人翻译,有奖励哦,虽然没抱太大希望就是
顶部
性别:男-离线 恋芸
(司徒飞麟)

楚国公
监管使
枢密副使
河东路经略使

Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27
资政殿大学士(从一品)
组别 经略使
级别 大将军
好贴 3
功绩 3357
帖子 12529
编号 871
注册 2005-9-24
来自 上海
家族 轩辕学院


发表于 2009-9-4 21:30 资料 个人空间 短消息 只看该作者 QQ
Google神级翻译,太可怕了……

QUOTE:
新功能
-------------------------------------------------- ---------------------
-增加了一个简化的地形mapmode,每个省
-该接口目前已放大按钮/内不使用的滚轮与键盘快捷键(上一页/下一页)。
-增加了图形控制的有形柜台的间距
-新增取消订单空气力学。
- Implemeted一个自动化的生产滑块选择,具有可选的优先顺序。
-贸易现在是一个独立的外交自动化切换。


-------------------------------------------------- ---------------------
-人工智能的改进
-------------------------------------------------- ---------------------
#陆军人工智能
-固定的单位,让滞留在中立领土上的一些问题
-防止大规模的反游击队的过度反应
-固定与木偶领域问题
-修正了运输船的需求和既定目标的问题球员
处理新的威胁(滩头阵地,游击队-几点改进)
-固定与多个国家接壤的省份前形成的一个问题
-固定的单位,让滞留在中立领土问题
-修正了一个恶劣的错误/不存在的集结非部队前的边界
-固定与破坏“保留问题”单位被搬出了前线要塞太多
-修正了在储备和总部的问题
-修正了一个可能会考虑一个盟友的敌人
-部队的需要,需要调整,特种部队
-部队需要:修正了一个错误的开始需要被轰炸机的10倍太大。
-部队的需要:改进运输船需要控制
-部队需要:调整减少,尤其是日本的装甲偏见,
-修正了总部可作为驻军部队使用错误
-调整才能确保供应商省和首都防卫
-修正了一个错误驻军分布
-修正了与儿童代理人的目标任务的错误
-低层总部现在应该能够处理几个不同的区域分布正确部队
-修正了在儿童组,前面部分的分配错误
-分只有防御战区级单位的目标现在应该响应附近游击队员/滩头

#海军人工智能
-修正了一个会跳太少部门的枪和发射入侵(由于缺乏对运输)
-甚至不会尝试过的入侵防御良好的港口
-附加的检查,以确保它不会入侵端口较少省份
-修正一个问题,即要退出战线太多单位阶段入侵
-小派别的成员只能侵略夺回失去省份
-一些工作对进出口向海外派遣部队的盟国
-交通工具,现已使用,即使他们的力量和org是lowish
-迅捷拦截入侵的船队
-海军拦截不再担心绝对的海军力量队的敌人

#空气人工智能
-改进的战术轰炸目标的选择
-应在立足战术轰炸机和****更好,即使是没有剧场前
-重订,甚至会损坏或低牛津单位如果剧院目前没有战线
-修正了防止空中单位合并

#国家认可机构
- Tweaked跨战区部队分配
-固定与盟友的进出口部队过早检索问题
-不会派部队进出口主要派别的对手,即使目前盟国(英国,超排等)
-固定的单位剧院重新分配的一些问题
-如果现在宁愿派遣部队进出口战区盟军,而不是开放的条件下,许多新据点

#剧院人工智能
-修正了一个将开始下级代理商总部大量的冗余
-失地剧院总部将正确地删除的播放器,以及
-没有更多的德国的欧洲超级剧场
-在美国现在有一个东部和西部的家庭影院
-立即总部验证的戏剧重新定义。球员应该永远也看不到存在的无地总部。
-修正了一个棘手的问题在人工智能的控制代理人会相信另一个是剧场

#外交人工智能
-删除的日期限制决定时,德国进攻西欧。它现在做什么时候可以和有意义的。
-现在各国都不太可能加入不良进展派系。
-认可机构应根据现在同意债务贸易的需要
-认可机构应就更有可能影响做必要时反
- Tweaked爱路
-同盟国现在更可能给过境权
-人工智能的要求更为严格的禁运
-禁运不再运行,永远无论外交变化
-英国更可能影响到美国
-在呼吁支持在有限的战争阈值增加。
-人工智能盟国不会在过程中调用有限战争初期部分。
流亡-政府不再创建/加入联盟
- Tweaked贸易频率

#间谍人工智能
-间谍不应再执行木偶反间谍,国家的军事访问,有人在战争中帮助你

#船务人工智能
- Autosliders更大的努力,保持一个积极的货币余额
-更多转向维持autosliders备用集成电路一些钱
-固定与建设要求车队不到一个错误
-修正了一个错误的国家被陷在一个日益护送生产死亡螺旋
- Tweaked爱的物资库存估价,以便它不会运行这些太低
-人工智能现在应该做一些升级
-生产人工智能现在聪明在何处放置备用集成电路
-生产人工智能现在尝试总是拨出5%,如果可能的话升级
-自动滑块控制器将开始使用了,如果接近供应库存帽
-技术人工智能理论,现在应该研究
-改进的自动部署选择。

#船务人工智能缺陷
-固定的现金援助的问题被自动分配的,以剧院总部
-对地攻击订购:密集度增加罚款检查
-订单将中止入侵,如果入侵单位不再处于对抗状态
-修正了与在单位派出部队指挥进出口结束日期错误
-切出的行业,涉及一小笔钱(能源/钱例如)四舍五入为0金钱

#通用人工智能平衡
-取消之间的平衡关系进行变更/制造行业停止缓慢降低的贸易关系,与狡猾的经济合作伙伴
-应该更难利用远征部队派驻的供应得到了认可机构使用


-------------------------------------------------- ---------------------
- Gamebalance变化
-------------------------------------------------- ---------------------
#国
-现在是民族团结缓慢地进一步远离它的中间。
-共产国际单位现在使用较少的供应。
-纯理论,科技股已不再分配到国家和地区启动。
-关于战略战争的影响,是目前依赖于countrysize的目标。
-选举和喜欢现在acutally变化部长

#职业
-非核心地区现在都像完全占领土坏。
-增加对供给的影响X5的税的游击队员。
-制造叛乱不太可能,但公平的比较强烈的单位。

#外交
-修正了在距离上限过早调整的进展与邻近的一个错误。
-排斥,威胁和复仇主义因素调整目前唯一有效的,如果关闭的三角形。
-漂移由于威胁现在已经调整,以便与国家集成电路的大国(如美国)更关注的是世界政治,而较小的国家更关心的是保持他们低着头wont成为影响。
-贸易现在永诺失败,如果没有足够的直接可用
-溶解现在联盟的外交影响力正确的数额检查
-宣言的战争不再有效打击派成员
-这是不可能再邀请某人到一个派别,如果他们在与战争的一个成员。
-如果不再能够参加,如果在与派别的成员,主战派
-国家在事件得到和平,现在所有的设置为和平以及傀儡。
-不再可能派遣远征军的电影院
-现在是消灭威胁当一个国家的附件。
-现在的影响自动停止在加入另一个派系。
-禁运的国家不能再取消禁运
-禁运现在减少时取消的威胁。

#图
-经修订的计算,以确定哪个省的地形。
-沙漠现在有点不太可能会看到暴雨。
-提出了一些微调,以天气系统的天气模式有更多的移动。

#战斗
- Paradropping现在给出了攻击延迟。
-一个战斗单位,不能再有不到1有效打击宽度。
-对打击异议的影响已不再是天文数字。
-两栖刑罚可永远也不能低于99%的任何单位。
-机管局现在已经两次有效。
- 300170现在罚款25堆叠在海上攻击%。
- 300170现在这样在战斗中与另一队三轰炸破坏船只。
- Trickleback目前工作正常,并让您在战斗中失去了回到人手。
-空战现在是一个公平一点危险。
-牛津损失不再由旅兵力规模比其他旅。
-规模化的领导经验,以便它在内部转移到更高的领导人在供应链更好。

#单位
-提高计算的实际供应/燃料使用。
-空投反战车任务将不再进步,如果在一个伞兵袭击后的延迟。
战略性部署-单位不能获得牛津现在。
-战略的重新部署将现在的攻击延迟的单位。
-现在有一个小单位的最低供水需求,使长距离wont采取一切供应税。
- Airunits经营,从基地不再范围(即承运人)现在将中止
- Logisitcs向导特征现在它下面的工作单位,以及适当的。
-单位将不再被删除,如果强度降低到零,从人力旋转或自然减员。
- Airunits轰炸将不再继续进行轰炸和中止轰炸移动。
-空军和海军部队现在复位他们身在何处,如果他们失去进入他们的现有基础。
-单位统计像现在更新的速度时正确旅升级。

#人员
-人员比现在影响最大organsiation和单位的恢复。
-人员伤亡,现在适当的战斗。
-主任比现在影响到攻击的单位延迟。
-增加人员,生产显着。
在战斗中- Officerlosses现在是成正比的单位类型。
-远征军现在流失自已的officerpool在采取损失。




-------------------------------------------------- ---------------------
-界面的改进
-------------------------------------------------- ---------------------
-新增日/夜覆盖到小地图
-提出了日/夜,在全省界面图标,重拍的“晴朗的天空”图标导致太阳旁边看着怪月球。
-增加了地形的影响推迟到省提示查看和地形mapmodes。
-名字现在应该立即如果可能的话。 (小死锁可能在胡扯卡。)
-增加了向孩子的实力单位。
-增加重量unitinterface。
-修正了在旅细节最大强度显示。
从高科技-柔软的变化现在colorised绿色和红色时,减少在增加。
-重拍石油图标更清晰可见。
-新增超重战舰图标navalcombat。
-贸易图标现在应该闪烁之后。
-工具提示就单位牛津现在将显示每日发生变化。
-修正在Outlher中的工具提示夫妇
-修正提示为英特尔认为异议
在邮件中-工具提示设置,现在应该是正确的
-强度和VP mapmodes现在更经常地更新。
-增加了快捷键取消/接受订单。
-逃生现在打开游戏内菜单,如果没有被选中,否则它清除所有。
- '瓦特'现在移动映射到当前单元的位置。
-的'现在开放的立场选择窗口。
- ','选择所有空中船舶装载单位。
- '。选择所有的船舶或飞机装载土地的单位。
- '升'现在加载或卸载一个单位的船舶。
-的'p'现在加载或卸载一个单位,一个平面。
- '一'现在打开了附件接口。
- 'D'类分离选定的单位。
- 'c'的现在创建高于目前的单位,一个新的总部。
对浪费集成电路-不再使用时自动显示滚动条快讯
-修正了人员舍入误差率
-新增的领导帐页2更多特征列
-公司/军/剧院现在可见的旅帐页
-修正一些ledgerpages
-领导经验,现在显示在分类帐,以及%。
-单位火灾抵达消息现在只是在最后目的地
-远征军拒绝现在应该发出的信息
-坦克Tweaked碰撞盒,试图使它少些古怪
-外交现在刷新屏幕应该在一个国家消失
-战斗在界面的进展,现在正确加载的savegames。
-单位不断变化的国家现在可以正确被取消选择。
-总部的不能再合并。
-您可以不再向总部旅远离总部单位。
-恰的不能再合并其他airunits。
-不再有免费的取消或建立外交influnce过境权。


-------------------------------------------------- ---------------------
-多人
-------------------------------------------------- ---------------------
-删除几个原因让游戏的玩耍时同步多人。
-制造多行chatemessages看漂亮
-自动更新现在大堂表演以及为客户
-不再可能型开关远离保存在手机的选择,为客户游说
-支原体反现在应该保存工作。
-移动校验文本大堂和调整multiplayerlist。
-日期不应再重设新球员加入后保存加载。


-------------------------------------------------- ---------------------
-用户改装
-------------------------------------------------- ---------------------
-出口的gamestate的卢阿进行改装的乐趣当前播放器的标记。
-增加了“地形= x”的各省命令,覆盖图形逻辑


-------------------------------------------------- ---------------------
-高性能轿和稳定性
-------------------------------------------------- ---------------------
#Compability
-增加在settings.txt设置不能创建'波'所谓_waves_
-设置树木渲染过,现在不会造成任何要求重新加载树的gfx
-改组provincemanager一点能帮助减少某些机器上启动时崩溃。

#性能
-优化界面交互。
- Gamespeed和timeprogress也得到了优化以提供更流畅的游戏。
-人工智能优化,无论是在卢阿和核心的游戏,这将有助于改善gamespeed显着。
-追查并删除一些memoryleaks,这使得游戏的时间越长缓慢发挥它。

#稳定性
- Savegames不应该再被破坏,和以前损坏savegames可能恢复。
-修正了几个报告崩溃的问题。


-------------------------------------------------- ---------------------
-错误修正
-------------------------------------------------- ---------------------
#接口错误
-游戏不应再取消暂停时的outliner点击
-开幕式主菜单不再关闭的outliner
-国家的国旗,现在应该局限在触发器。
-建筑物Ledgerpage现在处理具有相同名称的省份
-固定prereq图形臭虫在海军的背景。
-对领导固定提示错误/接口在省石油图标。
-调整大小的图像,使所有地形地势提示doesn't弹出inbetween下面的图标。
-修正对minishield旗失真和小minishield。
-标志不再显示战争迷雾通过后,再次显示出。
-没有更多的无形的单位时,军队分裂活动(如在内战)
与错误地显示计数器-已解决的问题
-修正很多,很多的错字
-修正了本地化问题一堆
-固定unlocalized文本metaserver
-修正了一些现有的工具提示非本土化
-在任何派别现在触发正确显示“无”的可能。

#Gamemechanic错误
-拒绝了国家行动方案将不再增加国家之间的关系。
-派的具体规则,现在设置后,立即再次刷新。
-你不能再要求/有派成员提供过境权,因为你已经可以访问。
-残破的贸易协议的消息,显示出正确的贸易订货
-选举远征部队现在应该努力
-在流亡政府将不再消灭的派别领导人现金。
-游击队员将不再阻止整个国家被兼并。
-法国投降现在将正常工作,即使波兰的战争开始。
-一个被annnexed现在将取消所有的贸易协定的国家。
-地图外支持资源现在计算正确的资源平衡值。
-生产所需现在已更新正确地从生产的所有案件。
-建立次/费用现在计算的物业后,每一个在串行完成。
-固定查询股价的IC及手机在屏幕上建立旅成本。
-修正了一个错误的自动部署
-修正与加强人力计算所需的最大错误。
-升级单位现在实际使用的资源。
- 300170现在可以正确地分离和附加纠正等级地位时重订基期。
-修正一个问题,即不可能分裂现金援助单位。
-这是为单位不再可能部署或重组新的现金援助,将让运营商对他们的能力。
-关于执政党现在流行异议罚款正常工作。
-修正了一个单位可以在战斗中还可以,即使他们已经搬走。
-现在正确突击队性状降低了供应罚款。
没有燃料- Airunits将不再会停留在空气中永远。
-修正了单位后,可以得到重新加载坚持一个错误。
-伞兵再也不能在飞机上的敌对领土的控制。



-------------------------------------------------- ---------------------
-数据库的变化
-------------------------------------------------- ---------------------
#技术
-增加了海军,土地和空气中的各种情况学说
-改变了小型舰艇反潜的要求
-它不应该再有可能研究超重型坦克旅不止一次
-新增工业科技股为:德国,英国,法国,美国,苏联,日本和意大利
-增加了对美国,英国,德国,意大利,日本和苏联建筑实习
-科技股装甲汽车现在使用的移动单位的实际
研究直升机-减低要求
-增加运营商建立护送至350时间
- Tweaked海军和建筑实习
-减少实习为AA和雷达站。

订单的战役#
-更名为两个重复的单位,在意大利和中国-36带外
-增加剧院阿根廷的oobs
-调整和增加的历史人物,在德国和日本oobs人数
-改编希腊oobs
-更新了-36,-38和-39芬兰oobs
-更新了日本,英国,日本和美国生产的队列
-修正了一些拼写错误,并补充老虎部队向德国-43和-44场景
-第六届移动空军塞班
-移动12。 Juntuan和66。 2008年6月至Shanwel
-长野不再命令的37。 Hoheishidan
-代替大部分山西和共产党中国与民兵步兵
-固定俄罗斯骑兵科。已经取代步兵科。在-44场景
-重新定位意大利的一些飞机
-改变了企业工作队工作队和列克星敦的位置
-消除了澳大利亚的运输船只一些,并增加了预备役部队人数
-移动漫游即对诺普已关闭南联盟
-增加了历史领导人的一些远征军

#楼宇及单位
-加韦纽卡斯尔,霍兰迪亚和瓜达尔卡纳尔岛空军基地
-新增和调整的空气领域,在芬兰港口和沿海一些要塞
-空军基地搬迁在巴勒莫和反空
-增加了海军基地,阿帕里,黎牙实比,林加延,汕头,宝安,多拉克岛,圣克里斯托瓦尔和马莱塔
-改变了山区地形装甲旅的速度
-移动行业在堪培拉到墨尔本
-提高托克托和固阳的基础设施,以3
-重新平衡保障旅值
-减低基础设施澳大利亚东海岸和西海岸
-移动在科珀斯克里斯蒂的海军基地
-重新定位的空军基地,在卡利亚里和托布鲁克和反气枪
-增加了新的图片的S - P法炮兵300170
-移动阿根廷首都布宜诺斯艾利斯

#事件和决定
-修正“第二维也纳发号施令”,这样,匈牙利得到适当的核心
-新增一个“苦和平的第二个版本”事件,如果日本不是在与苏联的战争
-在“最后通牒到希腊”再也不能被触发,如果希腊是德国或意大利,木偶或已与意大利战争
- “日本要求基地在法国汇理银行” -要求日本在轴,而不是结盟
-新增一个“独立的克罗地亚”第二版的决定,如果克罗地亚仍然归南斯拉夫
- Tweaked的“索赔比萨拉比亚”和“康斯坦察保加利亚索赔”的决定
- Tweaked作战事件

#外交
- Tweaked占领政策
-玻利维亚,美国保证从-36
-拆除的法国维希傀儡国家保持战争出来
-调整后的VP积分爱沙尼亚,拉脱维亚,立陶宛,爱尔兰,法国和荷兰的分布
-增加对张家口胜利点
-日本仍然控制在-44加罗林

#图
-修订了亚洲和澳大利亚的河流很多。
-删除了重复的海上区域ID
-添加了江门与宝安之间的海峡
-新增“北极”terrrain向苏联,加拿大,挪威和冰岛北部省份
-新增的利古里亚海,那不勒斯湾和伊斯肯德伦湾,地中海地区

#领袖
-改变开始阿尔伯特施佩尔,约瑟夫戈培尔,卡尔邓尼茨,弗朗茨冯帕彭和阿瑟Seyss日期,因卡特
-增加了对西北三马新部长
-加韦伊斯梅特伊诺努了一位新部长类型
-增加了对Hayashu铣十郎图像

#文本
-更正法国,波兰,匈牙利和意大利的一些单位名称
-更名为美国的“民主党”,以“民主党”
-修正了一些重复和拼错省名
-修正在统计页面错误标签
-修正的“空降突击”命令提示
-新增加拿大政党名称

顶部
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(逸云)

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发表于 2009-9-4 21:30 资料 个人空间 短消息 只看该作者
真长。。。没人翻的话,秀策亲自上吧。。。
顶部
性别:男-离线 恋芸
(司徒飞麟)

楚国公
监管使
枢密副使
河东路经略使

Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27
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发表于 2009-9-4 21:32 资料 个人空间 短消息 只看该作者 QQ
- Revised a lot of rivers in Asia and Australia.

黄河问题应该被解决了
顶部
性别:未知-离线 本因坊秀策
(★御姐★)

泉国公
枢密直学士
河东节度使
★★★★★

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QUOTE:
原帖由 恋芸 于 2009-9-4 21:32 发表
- Revised a lot of rivers in Asia and Australia.

黄河问题应该被解决了

还有南京。。。
顶部
性别:男-离线 恋芸
(司徒飞麟)

楚国公
监管使
枢密副使
河东路经略使

Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27
资政殿大学士(从一品)
组别 经略使
级别 大将军
好贴 3
功绩 3357
帖子 12529
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注册 2005-9-24
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发表于 2009-9-4 21:34 资料 个人空间 短消息 只看该作者 QQ


QUOTE:
原帖由 本因坊秀策 于 2009-9-4 21:33 发表

还有南京。。。

具体的要到游戏里去看,东北那问题也不小
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性别:男-离线 恋芸
(司徒飞麟)

楚国公
监管使
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Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27
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编号 871
注册 2005-9-24
来自 上海
家族 轩辕学院


发表于 2009-9-4 21:45 资料 个人空间 短消息 只看该作者 QQ
这边已经接近22点了,P社那边是不是也快下班了?不会晚上加班赶工吧
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性别:男-离线 恋芸
(司徒飞麟)

楚国公
监管使
枢密副使
河东路经略使

Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27
资政殿大学士(从一品)
组别 经略使
级别 大将军
好贴 3
功绩 3357
帖子 12529
编号 871
注册 2005-9-24
来自 上海
家族 轩辕学院


发表于 2009-9-4 22:56 资料 个人空间 短消息 只看该作者 QQ
1.2已经出来了,付费用户可以直接升级,偶只能等分享……
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性别:男-离线 恋芸
(司徒飞麟)

楚国公
监管使
枢密副使
河东路经略使

Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27Rank: 27
资政殿大学士(从一品)
组别 经略使
级别 大将军
好贴 3
功绩 3357
帖子 12529
编号 871
注册 2005-9-24
来自 上海
家族 轩辕学院


发表于 2009-9-5 00:28 资料 个人空间 短消息 只看该作者 QQ
1.2黄河、南京、东北依旧悲剧……
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性别:未知-离线 zxy0018

Rank: 7Rank: 7Rank: 7Rank: 7
组别 校尉
级别 后将军
功绩 15
帖子 1479
编号 18542
注册 2004-9-27


发表于 2009-9-8 13:32 资料 文集 短消息 只看该作者
1.2,HOI3杯具还是很多啊!
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