标题: monster's den : the book of the dead 本人的攻略, 一些来自于血影大哥的翻译,一些是自己总结的
性别:女-离线 飞龙在世

Rank: 7Rank: 7Rank: 7Rank: 7
组别 女官
级别 左将军
好贴 1
功绩 18
帖子 1288
编号 100961
注册 2007-1-14
家族 轩辕学院


发表于 2009-6-14 15:59 资料 个人空间 短消息 只看该作者
monster's den : the book of the dead 本人的

这个做目录
1L:游戏全物品(English)
2L:游戏全怪物(English)
3L:游戏存档
4L:游戏截图
5:个人经验


顶部
性别:女-离线 飞龙在世

Rank: 7Rank: 7Rank: 7Rank: 7
组别 女官
级别 左将军
好贴 1
功绩 18
帖子 1288
编号 100961
注册 2007-1-14
家族 轩辕学院


发表于 2009-6-14 15:59 资料 个人空间 短消息 只看该作者
Introduction
There are spoilers in this guide, so I do not recommend reading this guide without playing the game a fair amount. This is intended as an encyclopedic reference for advanced players who want to use their items most effectively. Feel free to contact me if there are any inaccuracies.

Facts about items
- You can carry up to 45 in your inventory.
- Potions, scrolls, and glowing stone fragments are stackable.
- You have no access to the inventory during combat.
- An item cannot be enchanted by more than one orb.
- Resale value of equipment items is 30%.
- Bigger enemy hordes tend to drop more items.

How to get items
- Find treasure
- Defeat an enemy horde
- Fulfill the Lurker’s request by completely clearing a floor. You meet him in a room with a green question mark. Half of the time it will be an adventurer instead, who joins your party as a temporary ally.
- Mysterious Altars. These are blue altars. There are three kinds: Mundane Becomes Extraordinary, A Gift of Magic, Temporary Becomes Permanent

Item Properties
You can determine an item’s properties from its name. For information on item properties, mouse over them in the character screen. Properties that apply poison damage, regenerate health, provide additional damage/armor, and increase the four basic statistics will scale endlessly with the level of the item. Naturally, damage and armor rating for weapons and armor increase with level. The effects of other properties are set at a maximum which is indicated. For example, there will be no level, no matter how high, that will have a weapon with 100% lethality.

Here are the terms used and their corresponding properties.

Blinding (Reduce accuracy 20%)
Consecrated (Longsword is usable by Cleric)
Lightweight (+2 quickness)
Protective (Additional armor rating)
Purifying (30% poison resist)
Runed (+4 power regeneration)
Sharp (More damage)
Soothing (Health regeneration)
Staggering (10% cause stun)
Thick (Additional armor rating)
Unerring (+15 accuracy)
Vampiric (Drain health)
Venomous (Add poison)

Metal Materials (lowest to highest armor rating/damage): Iron, Steel, Damascene, Mithril, Magesteel, Planeforged
Wood Materials (lowest to highest damage): Elm, Oak, Ash, Yew, Voidwood, Planespine
Fabric Materials (lowest to highest armor rating): Linen, Wool, Velvet, Silk, Suncloth, Aetherweave
Animal Materials (lowest to highest armor rating): Leather, Studded, Scaled, Trollhide, Symbiotic, Shiftsteel
Jewelry Materials (unknown effect): Gold, Platinum, Crystalline, Obsidian
Damaged terms (below normal armor rating, damage, or Quickness): Dented, Battered, Notched, Threadbare, Warped, Tattered, Patched, Cracked, Worn, Rusty, Bent

Accuracy (+15 chance to hit)
Deftness (Dexterity)
Discretion (Instant retreat)
Insight (Intellect)
Lethality (10% lethality)
Might (Strength)
Reflection (45% damage reflection)
Resilience (Endurance)
Speed (+10 quickness)
Tenacity (30% resist stun)

Note on health and power regeneration: Regeneration takes place at the beginning of a character’s turn in combat. This is applied before poison damage. Regeneration also takes place while exploring a new room of the dungeon at one-third effectiveness.

Note on Drain Health: Drain Health takes place at the end of a character’s turn in combat. This is applied after curse damage. Drain Health cannot return more than half your total health in one turn.


Item Classifications

Damaged (gray) – Less armor rating or damage than normal

Normal (white) – No property. A “Mundane Becomes Extraordinary” altar will transform one normal item in your inventory into a Unique item

Magical (green) – 1 property

Rare (blue) – 2 properties, one from each of the above lists

Unique (purple) – Number of properties vary but value is significantly higher than items of the same level. Finding these expensive items is difficult, but defeating an enemy leader, fulfilling the Lurker’s request, and using a mysterious altar are guaranteed ways to get these coveted items.

Legendary (orange) – Cannot be purchased, can only be obtained by defeating a legendary creature, special boss, or a horde with multiple enemy leaders. The latter two scenarios occur on every ninth level (You can use the Journeyman’s Stone as soon as level 9). Certain elixirs are also orange.

Quest (yellow) – Related to the storyline. Quest items cannot be discarded or sold.


Weapon Classifications

Melee – Can only attack enemies that do not have another character (ally or target-able enemy) between them. Damage increases with Strength.

Mage – Can attack any enemy, but blocks the offhand slot. Damage increases with Intellect.

Ranged – Can attack any enemy, but blocks the offhand slot. Damage increases with Dexterity.


Weapons

Longsword – Melee weapon usable by Warrior, Rogue, Ranger, Mage, Barbarian, Conjuror

Mace – Melee weapon usable by Warrior, Rogue, Cleric, Barbarian, Conjuror

Dagger – Melee weapon usable by Rogue. Gains bonus damage from both strength and dexterity and has +5 Quickness

Greataxe – 2-handed melee weapon usable by Warrior, Ranger, Barbarian. Deals high damage, but comes with -15 Quickness

Spear – 2-handed melee weapon usable by Warrior, Ranger. May make melee attacks past allies from the back row, but comes with -10 Quickness

Staff – Mage weapon usable by Mage, Conjuror

Bow – Ranged weapon usable by Warrior, Rogue, Ranger

Crossbow – Ranged weapon usable by Warrior, Rogue, Ranger. Deals high damage, but comes with -20 Quickness


Armor Classifications

Light – Generally usable by all. Low armor rating.

Medium – Generally usable by all but Mage and Conjuror. Medium armor rating, -1 Quickness

Heavy – Generally usable by only Warrior and Cleric. High armor rating, -5 Quickness


Other Equipment

Ring – Goes in the jewelry slot. Usable by all. Varying properties.

Cloak – Goes in the shoulder slot. Usable by all. Additional low armor.

Parrying Dagger – Goes in the offhand slot. Usable by Warrior, Rogue, Ranger. Additional medium armor.

Buckler – Goes in the offhand slot. Usable by Warrior, Rogue, Cleric Ranger. Additional high armor with -10 Quickness

Tower Shield – Goes in the offhand slot. Usable by Warrior, Cleric. Additional very high armor with -20 Quickness

Censer – Goes in the offhand slot. Usable by Cleric. Increases the effect of healing abilities

Quiver – Goes in the shoulder slot. Usable by Ranger. +15 Quickness


Here’s an example:
Purifying Planeforged Plate Sabatons of Might is heavy armor. You can expect that it is:
- Rare
- Has the highest armor rating of non-unique/legendary plate sabatons of that level
- Increases Strength
- Provides 30% reduced damage from poison
- Has -5 Quickness


Potions and Miscellaneous
You start the game with 5 of each of the following: Scroll of Deception, Weak Healing Potion, Weak Power Potion, Weak Revival Potion.

Potions

Magical
Weak Healing Potion – Restores 40% of maximum health

Weak Power Potion – Restores 40% of maximum power

Weak Revival Potion – Revives a character and restores 30% of maximum health

Weak Rejuvenation Potion – Restores 40% of maximum health and power

Snake’s Blood Potion – Restore 20% health and provide 100% poison resist for next battle

Elixir of Protection – +20% damage resist and +50% stun resist for next battle

Elixir of Speed – +20 Quickness for next battle

Rare
Healing Potion – Restores 75% of maximum health

Power Potion – Restores 75% of maximum power

Revival Potion – Revives a character and restores 75% of maximum health

Rejuvenation Potion – Restores 75% of maximum health and power

Legendary (from Mysterious Altar labeled “Temporary Becomes Permanent”)
Elixir of Enhanced Wits – Permanent increase of Dexterity by 5 and Intellect by 5

Body Enhancement Elixir – Permanent increase of Strength by 5 and Endurance by 5


Scrolls

Rare
Scroll of Deception – Allows the party to pass by one enemy horde without being attacked.

Unique
Portal Scroll – Teleport to the Emporium, to trade equipment and items. Drops every odd-numbered level with a 20% chance of dropping in an even-numbered level. Needless to say, this scroll does not exist in Attrition mode. Portal Scrolls cannot be sold.


Orbs

Rare
Orb of Acumen – Intellect

Orb of Alacrity – Dexterity

Orb of Brawn – Strength

Orb of Perseverance – Endurance

Orb of Protection – Armor Rating. Can only enchant armor.

Orb of Recuperation – Health Regeneration

Orb of Toxicity – Add poison. Can only enchant weapons.

Unique (from Mysterious Altar labeled “Gift of Magic”)
Orb of Resistance – +30% Resistance (both poison and stun)

Orb of Power – +2 power regeneration

Orb of Replenishment – Replenishes 20% health and power at the end of every battle

Orb of Enhancement – Increases all stats on item by 10%

Note: An orb’s effect on an item is factored into an item’s resale price. However, you will get more money selling the item and orb separately.

Quest Item
Glowing Stone Fragment (from Fearsower) – Combine nine fragments into a journeyman’s stone.

Journeyman’s Stone – Teleport to the Sanctum, to face the Dreadfather



UNIQUE AND LEGENDARY ITEMS

- This list may be incomplete. Feel free to contact me if you know of an item that is not listed here.
- Properties that involve increased damage or armor rating may be inadvertently left out from the description because of the difficulty of obtaining similar items for comparison. In other words, unique items already provide advanced armor rating and damage, so it is hard to tell if an item has extra armor/damage even for a unique item.
- All items are unique unless enclosed in brackets, meaning they are legendary (orange).
- Strength of properties often vary across different items. For example, the properties listed for Minotaur’s Axe are Strength and Endurance, but the Minotaur’s Axe provides a much higher boost to those statistics than other weapons. If the effectiveness of a property is listed, it is the maximum level. For example, Death’s Edge is listed with a 20% lethality. This is the highest level of lethality this weapon can have, regardless of level. Low level versions of this item will have less than 20% lethality. This is currently a work in progress. You can help by reporting any inaccuracies.

Weapons


Longsword
Death’s Edge – 20% lethality

Mageblade – Intellect, +6 power regeneration

Orcsbane – 130% damage to greenskins, Endurance, +15 accuracy

[Hydra’s Tooth] (from Hydra) – Lethality, Health Regeneration


Mace
Inquisitor’s Mace – 150% damage to undead, Strength

Mace of the Hill Giant – Strength, 25% cause stun

The Punisher – 25% cause stun, +30 blind target

Scepter of Grace – Intellect, +6 power regeneration, 30% poison resist, 30% stun resist


Dagger
Bloodseeker – 20% Drain health, +15 accuracy

Pestilence Blade – Add poison

The Shudderer – 25% cause stun


Greataxe
Bloodharvester – Health Regeneration, Drain Health,

Golden Axe – Strength, 25% cause stun

[Minotaur’s Axe] (from Minotaur) – Strength, Endurance


Spear
Ancients’ Guardpike – Endurance, Damage reflection, Stun resist, Instant retreat

Spear of the Fallen Emperor – Endurance, Power regeneration, Health regeneration

Wicked Barb – 10% lethality, Add poison, +15 accuracy


Staff
Archmage’s Channeling Staff – Power regeneration, Stun resist

Luminescent Staff of the Enlightened Magus – Intellect, +35 blind target

Staff of the Exiled Student – Endurance, Intellect, Drain Health

[Staff of Destiny] – +400% normal damage resistance versus humans, Endurance, Intellect, Health regeneration, +10 quickness


Bow
The Huntsman – 120% damage to deep creatures, 10% lethality, Add poison, +15 accuracy

Manhunter Bow – 120% damage to humans, 20% cause stun, +15 accuracy

Silencer – Dexterity, Cause stun, Blind target


Crossbow
Crossbones – 120% damage to undead, Endurance, Dexterity

Mystically Augmented Bolt-Throwing System Mk I – Dexterity, +30 Accuracy, +20 Quickness

Quarrel-Ender – Blind target, Lethality, Add poison

[Foe-Piercer] – Dexterity, Cause stun, Lethality, Quickness



Armor
Unique armor often comes in sets. Now your characters can be fashionable while vanquishing evil!

Light
Sacred (Cleric only) – Strength, Intellect, (Other)
Sacred Hood (+15 accuracy)
Sacred Vestments (30% poison resist)
Sacred Gloves (30% stun resist)
Sacred Leggings (Stun resist)
Sacred Slippers (Poison resist)

Savant – Endurance, Intellect, +4 power regeneration
Savant’s Hood
Savant’s Robe
Savant’s Gloves
Savant’s Leggings
Savant’s Slippers

Miscellaneous
Thief’s Gloves – Dexterity, +20 blind target, +10 quickness

Enlightening Hood (Cleric, Mage, Conjuror only) – Intellect, Blind target, Damage reflection

Facemask of the Bandit Chieftain – Strength, Dexterity, Add poison

Lightstep Slippers – Dexterity, Quickness, Instant Retreat

Mystic’s Infusing Robe – Replenishes 50% health and power at the end of every battle, Intellect, +4 power regeneration

Swashbucker’s Pantaloons – Strength, Dexterity, +10 Quickness

Legendary
[Dreadfather’s Visage] (from Dreadfather) – Strength, Dexterity, Intellect, 50% stun resist

[Robe of Affliction] – Intellect, 10% cause stun, +20 blind target, 5% lethality, 7% drain health, Add poison

[Victor’s Laurels] – Strength, Intellect, Power regeneration, Quickness



Medium
Assassin (unusable by Cleric) – 110% damage to (Type), 5% lethality, (Other)
Assassin’s Hood (humans, 50% poison resist)
Assassin’s Jerkin (greenskins, 50% stun resist)
Assassin’s Gloves (undead, Stun resist)
Assassin’s Leggings (deep creatures, 50% poison resist)
Assassin’s Boots (dwarves, Instant retreat)

Bloodsoaked Berserker – Strength, Endurance, (Other)
Bloodsoaked Berserker’s Hood (+2 power regeneration)
Bloodsoaked Berserker’s Jerkin (30% stun resist)
Bloodsoaked Berserker’s Gloves (+2 Power regeneration)
Bloodsoaked Berserker’s Leggings (30% Stun resist)
Bloodsoaked Berserker’s Boots (Health Regeneration)

Stalker – Endurance, Dexterity, Health Regeneration
Stalker’s Hood
Stalker’s Jerkin
Stalker’s Gloves
Stalker’s Leggings
Stalker’s Boots

Miscellaneous
Heavy Spineskin Boots – Strength, Endurance, 60% damage reflection

Legendary
[Quicksilver Boots] – Strength, Dexterity, Intellect, +20 blind target, +15 quickness

[Very Nimble Gloves] – Dexterity, 10% lethality, +10 quickness, Instant retreat



Heavy
Indomitable – Endurance, 30% poison resist, 30% stun resist
Indomitable Helm
Indomitable Breastplate
Indomitable Gauntlets
Indomitable Greaves
Indomitable Sabatons

Stalwart Guardian (heavy) – Strength, Endurance, Health Regeneration
Stalwart Guardian’s Helm
Stalwart Guardian’s Breastplate
Stalwart Guardian’s Gauntlets
Stalwart Guardian’s Greaves
Stalwart Guardian’s Sabatons

Valiant Crusader – Endurance, Intellect, +4 power regeneration
Helm of the Valiant Crusader
Breastplate of the Valiant Crusader
Gauntlets of the Valiant Crusader
Greaves of the Valiant Crusader
Sabatons of the Valiant Crusader

Miscellaneous
Dragon Scale Mystical Breastplate (also usable by Rogue, Ranger) – Endurance, Health regeneration, 20% damage reflection

Ogrish Gauntlets – Strength, Endurance, 20% cause stun

Legendary
[Greaves of the Dwarf-King] – 130% damage to dwarves, +30% normal damage resistance versus dwarves, Endurance, +15 cause stun, 30% stun resist

[High Five] – 5% cause stun, 5% lethality, +5 power regeneration, +5 accuracy, +5 quickness

[Omega Helm] – Endurance, 10% lethality, Health Regeneration


Other Equipment


Rings
Bone Ring – Strength, Dexterity, 7% drain health, +5 accuracy

Nature’s Band – +5 power regeneration, Health regeneration, 40% poison resist

Ring of Truth – Endurance, Intellect, Instant Retreat

[Ring of Boundless Energy] – Replenishes 100% health and power at the end of every battle, +4 power regeneration, +15 quickness

[Serpentine Band] – Strength, Dexterity, Add poison, 50% poison resist, +20 quickness

[Signet of the Demonslayer] (from The Corruptor) – Replenishes health and power at the end of every battle, Power regeneration, Poison resist, Stun resist



Cloaks
Cloak of Flames – Strength, 60% damage reflection, +15 quickness

Manashroud – Intellect, Power regeneration

Shroud of Darkness – Dexterity, +25 Blind target, Instant retreat

Shroud of Shifting Evermist – Intellect, +6 power regeneration, 50% damage reflection

[Demonhide Cloak] (from The Corruptor) – Strength, Endurance, Dexterity, Intellect, Lethality

[Hydraskin Cloak] (from Hydra) – Replenishes 50% health and power at end of every battle, +2 power regeneration, Health regeneration



Parrying Daggers
Bladeturner – Endurance, 45% damage reflection, +10 quickness

Distracting Blade – Dexterity, +20% blind target, +15 accuracy, +5 quickness

[Mythic Shadow] – Strength, Blinding, Add poison, Quickness.



Bucklers
Buckler of the Faded Legion – Endurance, Health regeneration

Foe-Holder – Endurance, 20% cause stun, Instant retreat

Trickster’s Shield – 10% cause stun, 20% blind target, 45% damage reflection



Tower Shields
Aegis of the Immortal Champion – Endurance, Poison resist, Stun resist

Retribution – Strength, Lethality, Damage reflection

Sanctified Guardian – Endurance, +4 power regeneration, Increase the effect of healing abilities



Censer
Blessed Censer of the Exalted Priest-Lord – Health regeneration, 75% poison resist

Inquisitor’s Censer – 130% damage to undead, Strength

Thurifer’s Censer – Extra damage resistance versus undead, Power regeneration, Poison resist



Quivers
Basilisk-hide Quiver – Dexterity, 15% cause stun, +5 quickness

Quickdraw Quiver – Dexterity, +15 quickness, Instant retreat

[Magical Quiver of Bilko, Undead Hunter] – Extra damage to undead, Dexterity, Intellect, Power regeneration, Health regeneration



Other
[The Book of Dread] (from Dreadfather, not usable by Barbarian) – Intellect, +4 power regeneration, 10% drain health, Add poison

[Head of the Gorgon] (from Gorgon) – 50% cause stun, +5 power regeneration, 50% poison resist

[Minotaur Horn] (from Minotaur) – Replenishes 30% health and power at end of every battle, +4 power regeneration, Health regeneration, 30% stun resist, +15 accuracy, Instant retreat



Unconfirmed
These are items that I have heard of, but do not know the properties.

none at this time



Acknowledgments
Again, enough can not be said of garin’s fantastic job developing and supporting this game.
Thanks to MikeHewitt for contributing information on 6 items.
Thanks to Einar for contributing information on 1 item.
Thanks to KilleroftheGods for contributing information on 1 item.
Thanks to haydendem for contributing information on 1 item.


This guide is the result of hard work and effort. It may not be reproduced elsewhere in any form without permission from me. Instead, simply link to the guide.


顶部
性别:女-离线 飞龙在世

Rank: 7Rank: 7Rank: 7Rank: 7
组别 女官
级别 左将军
好贴 1
功绩 18
帖子 1288
编号 100961
注册 2007-1-14
家族 轩辕学院


发表于 2009-6-14 16:00 资料 个人空间 短消息 只看该作者
Spoiler Alert
Part of the appeal of Monsters’ Den: Book of Dread is encountering new enemies and discovering their powers. This is an encyclopedic reference to the enemies in the game, so I do not recommend reading this guide without playing the game a fair amount. Also, because advanced players are the target audience, I will not be wasting time explaining every detail or providing strategies to battle these monsters.


Introduction
“If you know your enemy and know yourself, you need not fear the result of a hundred battles.”
- Sun Tzu

Throughout your explorations of the dungeon, your party will encounter many types of enemies. There are the humans, cult members who employ traditional battle techniques along with spellcasting abilities. Perhaps they wind up becoming the undead. Poisonous attacks are ineffective against these forces of darkness. Then, there are the hardy dwarves, who don’t venture into battle without a flask of their special restorative ale. On the more primitive side of the spectrum, you have the greenskins. These savage warriors include trolls, goblins, and orcs. As much as a ranger may relish in slaying those foul beasts, they prefer battling deep creatures. Deep creatures range from the mythical basilisk to flying creatures that swoop down to attack their enemies.

Those are the four basic types of enemies. This guide will let you know what to expect from these groups, as well as a few other dangerous foes you will face. Information will be presented in the following format:

Name
Accuracy / Damage Resistance / Poison Resistance / Stun Resistance
HP rating: a rating between 1 and 10.
Quickness, position in the party formation
Other characteristics, if applicable

Attack (Power required) – Description of the attack.


Notes: An attack called Melee Attack/Ranged Attack is the character’s basic attack and does not cost any power to perform. Enemies do not perform moves at random. Experience will let you know that a Neophyte, for example, will always use Breach Aether at the first available opportunity.
Demons and Legendary Creatures, especially, have hit points exceeding Tier 10 in the HP rating.



THE ENEMIES OF MONSTERS’ DEN: BOOK OF DREAD

Humans


Neophyte
95 / 0 / 0 / 0
HP rating: 4
Q35, front row

Melee Attack
Breach Aether (100 power) – Sacrifice self to summon an Aetherguard to the same square.


Aetherguard (type: Planar Entity)
95 / 0 / 0 / 0
HP rating: 8
Q50, front row
Slightly resistant to physical damage

Melee Attack
Ion Bolt (50 power) – Ranged attack for 80% weapon damage. Enemies in adjacent squares take 70% of that damage.


Guardian
95 / 20 / 0 / 0
HP rating: 5
Q45, front row

Melee Attack
Impact (40 power) – Melee attack for 120% weapon damage. Chance to cause stun.


Protector
95 / 20 / 0 / 0
HP rating: 5
Q60, back row
+5 power regeneration

Arrow (20 power) – Ranged attack.
Draining Shot (75 power) – Ranged attack for 50% damage. Reduces enemy power by 25.


Acolyte
95 / 0 / 0 / 0
HP rating: 4
Q35, back row
+5 power regeneration

Arcane Bolt (0 power) – Ranged attack.
Void Portal (60 power) – Summon a Voidstalker to an empty square on your side of the battlefield.
Energy Flow (100 power) – Restore health and 20 power to every member of your party.


Voidstalker (type: Planar Entity)
95 / 0 / 0 / 0
HP rating: 3
Q80, front row if possible
Slightly resistant to physical damage

Melee attack
Shadow Strike (60 power) – Ranged attack for 110% damage. Reduce target’s accuracy by 30% for the remainder of the battle.


Chosen
95 / 20 / 0 / 0
HP rating: 6
Q40, front row
+5 power regeneration

Melee Attack
Impact (40 power) – Melee attack for 120% weapon damage. Chance to cause stun.
Sever (60 power) – All enemies lose power regeneration for 4 turns.


LEADERS

Ascended Human
150 / 0 / 75 / 75
HP rating: 10
Q50, back row
Health regeneration, “Instant kill” immunity, +5 power regeneration

Energy Flare (10 power) – Ranged attack
Celestial Motion (40 power) – All members of the party gain +10 to Quickness for the remainder of the battle.
Celestial Guidance (40 power) – All members of the party gain +20 to accuracy for the remainder of the battle.
Celestial Protection (40 power) – All members of the party gain +20% damage resistance for the remainder of the battle.


Nexus Engine
120 / 35 / 100 / 100
HP rating: 10
Q10, front row
“Instant kill” immunity, power regeneration +5

Melee attack
Hew (55 power) – Perform a melee attack for 80% weapon damage on all targets in melee range.
Void Cannon (75 power) – Ranged magic attack. Hits up to two targets in a vertical line.



Undead


Lich
95 / 0 / 50 / 0
HP rating: 4
Q35, back row

Deathly Chill (0 power) – Ranged attack.
Poison Cloud (60 power) – Inflicts damage and poisons all enemies.
Fear of Death (75 power) – Inflicts damage to all enemies. Chance to stun.


Skeleton
95 / -10 / 50 / 0
HP rating: 6
Q40, front row
Health regeneration

Melee attack


Undead Archer
95 / -10 / 50 / 0
HP rating: 6
Q50, back row
Health regeneration

Melee attack
Arrow (20 power) – Ranged attack for 100% weapon damage.


Vampire
95 / 0 / 50 / 0
HP rating: 5
Q60, back row
Drain health

Melee Attack
Shadow Strike (30 power) – Ranged attack for 100% damage


Bone Horror
95 / 0 / 50 / 0
HP rating: 9
Q20, front row
Damage reflection

Melee attack


Wraith
95 / 0 / 100 / 100
HP rating: 2
Q60, front row
Highly resistant to physical attacks

Melee attack – Ignores target’s armor
Spectral Touch (40 power) – Place a curse (30%) on an enemy target. Reduces enemy power by 30.
Hide (50 power) – User may not be target of attacks until its next turn. Recovers health.


LEADERS

Arch-lich
150 / 10 / 50 / 30
HP rating: 10
Q35, back row
“Instant kill” immunity

Deathly Chill (0 power) – Ranged attack.
Drain Minion – (0 Power) – Deal health and power damage to one member of your party. Recover health and 40 power.
Servitude (30 power) – One member in the front row of the party formation is the sole target of attacks until its next turn. Other party members may still take damage from area attacks.


Fallen Knight
140 / 30 / 50 / 75
HP rating: 10
Q40, front row
“Instant kill” immunity

Melee Attack
Rally (25 power) – Restore health to every member of your party. All their damage is increased by 25% for the remainder of the battle.
Hew (55 power) – Perform a melee attack for 80% weapon damage on all targets in melee range.



Dwarves


Runecaster
95 / 10 / 20 / 50
HP rating: 4
Q20, back row

Melee Attack
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Rune of Protection (40 power) – All members of the party gain +15% damage resistance for the remainder of the battle.
Rune of Strength (40 power) – All party members’ damage is increased by 20% for the remainder of the battle.


Dwarf Maniac
95 / 0 / 20 / 100
HP rating: 6
Q40, front row

Melee Attack
Charge (35 power) – Charge an enemy directly ahead, attacking for 150% weapon damage. Chance to cause stun. There must be an empty vertical space between the user and the target.
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.


Crossbowman
95 / 20 / 20 / 50
HP rating: 5
Q35, back row

Dwarven Crossbow (20 power) – Ranged attack. Ignores target’s armor.
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.


Dwarf Warrior
95 / 30 / 20 / 50
HP rating: 4
Q30, front row

Melee Attack
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Punishing Blow (40 power) – Melee attack for 100% weapon damage. Reduces enemy damage by 50% for the remainder of the battle.


Dwarf Veteran
95 / 0 / 20 / 50
HP rating: 8
Q35, front row
Health regeneration

Melee Attack
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Hammer Slam (50 power) – Melee attack for 120% weapon damage. Chance for enemies in adjacent squares to take 70% of that damage. Chance to stun.


LEADERS

Battleforger
130 / 50 / 20 / 75
HP rating: 10
Q30, front row
“Instant kill” immunity

Melee attack
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.
Onslaught (40 power) – All members of the party gain +30 to Quickness for the remainder of the battle.
Hew (55 power) – Perform a melee attack for 80% weapon damage on all targets in melee range.


Mountain Prince
130 / 0 / 20 / 75
HP rating: 10
Q40, back row
“Instant kill” immunity

Melee attack
Fealty (20 power) – One member in the front row of the party formation is the sole target of attacks until his next turn. Other party members may still take damage from area attacks.
Dwarven Crossbow (20 power) – Ranged attack.
Dwarven Ale (40 power) – Character recovers health. User gets +10% damage resistance and -15% accuracy for the remainder of the battle.



Greenskins


Goblin Artificier
95 / 0 / 0 / 25
HP rating: 4
Q60, back row

Ranged Attack – Make two ranged attacks.
Grenade (30 power) – Ranged attack. Characters (including allies) in adjacent squares take damage.


Orc Berserker
95 / 0 / 0 / 25
HP rating: 6
Q60, front row

Savage Attack (25 power) – Make two melee attacks.


Troll
80 / 0 / 0 / 25
HP rating: 8
Q20, front row
Health regeneration

Melee Attack
Spear Lunge (40 power) – Melee attack for 90% weapon damage. Hits up to two targets in a vertical line.


Orc Shaman
95 / 0 / 0 / 25
HP rating: 5
Q35, back row

Ranged attack.
Curse (25 power) – Place a curse (50%) on an enemy target.
Heal (40 power) – Restore health to one member of your party. Cures poison.


Orc Savage
65 / 0 / 0 / 25
HP rating: 6
Q65, back row

Axe Throw (20 power) – Ranged attack.
Savage Attack (25 power) – Make two ranged attacks for 65% weapon damage each.


Orc Champion
95 / 10 / 0 / 25
HP rating: 7
Q45, front row

Melee Attack
Challenge (50 Power) – User is the sole target of attacks until its next turn. Other party members may still take damage from area attacks. Can only be used in the front row of the party formation.


LEADERS

Half-Troll
120 / 0 / 50 / 75
HP rating: 10
(Q45) (front row)
Health regeneration, “Instant kill” immunity

Melee Attack
Savage Attack (25 power) – Make two melee attacks at 65% weapon damage each.
Howl of Rage (50 power) – Reduce all enemies’ power by 25.


Orc Warlord
140 / 20 / 25 / 75
HP rating: 10
Q35, back row
“Instant kill” immunity

Ranged Attack
Battle Plan (25 Power) – All members of the party gain +10% damage resistance and +20 to Quickness for the remainder of the battle.
Reinforce (70 Power) – Revives fallen party member with full health.



Deep Creatures


Basilisk
95 / 0 / 0 / 0
HP rating: 6
Q30, front row

Ranged Attack
Petrify (65 power) – Stun a target.


Poison Drake
95 / 0 / 100 / 0
HP rating: 6
Q45, back row

Attack
Venom (30 Power) – Ranged attack for 70% damage. Applies poison.
Venomous Cloud (55 Power) – Inflicts damage and poisons all enemies. Reduce their accuracy by 25% for the remainder of the battle.


Greebler
95 / 0 / 0 / 0
HP rating: 4
Q65, front row

Melee Attack – May apply poison.
Shadow Strike (60 Power) – Ranged attack. Applies poison.


Storm Drake
95 / 0 / 0 / 0
HP rating: 6
Q55, back row

Melee Attack
Swoop (30 power) – Ranged attack for 90% damage
Lightning Arc (60 Power) – Close range magic attack. Attack for 80% damage to all enemies in a row in melee range.


Arachnoid
95 / 0 / 25 / 0
HP rating: 6
Q45, front row

Melee Attack
Web (80 Power) – Reduce all enemies’ accuracy by 20% and Quickness by 15 for the remainder of the battle.


Gargoyle
95 / 80 / 100 / 0
HP rating: 1
Q60, back row

Melee Attack
Stone Form (50 power) – Recover health. User may not reduced below 1 health until next turn.
Swoop (30 power) – Ranged attack for 90% damage.


LEADERS

Beholder
150 / 0 / 30 / 50
HP rating: 10
Q40, back row
“Instant kill” immunity

Channeling (0 power) – Lose health to recover full power.
Steal Soul (40 Power) – Ranged attack with drain health. Ignores target’s armor.
Disentegrate (70 Power) – Ranged attack. Ignores target’s armor.


Dragon
140 / 20 / 0 / 75
HP rating: 10
Q25, front row

Melee Attack
Flame Breath (30 power) – Magic area attack. Inflicts damage to all enemies.
Tail Swipe (40 power) – Perform a melee attack for reduced damage on all targets in melee range.



Demons


Dreadfather
135 / 0 / 75 / 90
Q55, back row
“Instant kill” immunity, +15 power regeneration

Drain Will (5 Power) – Ranged attack.
Master’s Bidding (50 Power) – Revive all fallen Fearsowers with full health and power. Can only be used if there are no Fearsowers in battle.


Fearsower (type: Fearsower)
100 / 0 / 50 / 50
Q60, either row

Ranged Attack
Wither (30 Power) – Target enemy has no health or power regeneration for 3 turns.
Instill Fear (35 Power) – Target enemy is stunned and has his or her Quickness reduced to 0.


The Corruptor
140 / 20 / 50 / 75
Q50, back row
“Instant kill” immunity, +10 power regeneration

Melee attack
Touch of Corruption (30 power?) – add poison, blind 15, slow 10
Demonic Rage (40 power) – attack twice
Dark Mirror (50 power) – Summon corrupted clones of all enemies with 200% health, same statistics, same skills, and instant kill immunity.



Legendary Creatures


Gorgon
140 / 0 / 50 / 100
Q60, back row
“Instant kill” immunity

Raking Claws (0 power) – Melee attack.
Petrify (15 Power) – Area attack. Causes stun.
Nest of Vipers (25 power) – Inflict damage to all enemies. Applies poison.


Minotaur
130 / 0 / 0 / 100
Q50, back row
“Instant kill” immunity

Melee attack
Labyrinth (20 power) – Rearrange the positions of all enemies.
Hew (55 power) – Perform a melee attack for 80% weapon damage on all targets in melee range.


Hydra
95 / 0 / 40 / 50
Q30, back row
Health regeneration, “Instant kill” immunity

Regenerate Heads (30 power) – Grow two Hydra Heads. Can only use this ability if a Hydra Head is dead.


Hydra Head
125 / 0 / 40 / 0
Q40, front row if possible
Health regeneration, “Instant kill” immunity

Ranged Attack (25 power)



Acknowledgements
Thanks to Darth_Sirov for his help with one of the skills.
Thanks to TARDIS for his help with one of the skills.


Final Notes
I hope all you MD:BOD fans found this guide informative and interesting! I think it shows just how much detail garin put into this game. But, a lot of work also went into this, so please do not reproduce this guide in any form without my permission. Lastly, please let me know of any inaccuracies or omissions. Be sure to also check out my Item Guide for this game!
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性别:女-离线 飞龙在世

Rank: 7Rank: 7Rank: 7Rank: 7
组别 女官
级别 左将军
好贴 1
功绩 18
帖子 1288
编号 100961
注册 2007-1-14
家族 轩辕学院


发表于 2009-6-14 16:02 资料 个人空间 短消息 只看该作者
不要相信文档名中的的swf(因为游戏文件是swf格式)…………解压出来是sol文件…………找到存档位置复制进去

[ 本帖最后由 飞龙在世 于 2009-6-14 16:03 编辑 ]
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性别:女-离线 飞龙在世

Rank: 7Rank: 7Rank: 7Rank: 7
组别 女官
级别 左将军
好贴 1
功绩 18
帖子 1288
编号 100961
注册 2007-1-14
家族 轩辕学院


发表于 2009-6-14 16:10 资料 个人空间 短消息 只看该作者
截图

[ 本帖最后由 飞龙在世 于 2009-6-14 16:48 编辑 ]
顶部
性别:女-离线 飞龙在世

Rank: 7Rank: 7Rank: 7Rank: 7
组别 女官
级别 左将军
好贴 1
功绩 18
帖子 1288
编号 100961
注册 2007-1-14
家族 轩辕学院


发表于 2009-6-14 16:42 资料 个人空间 短消息 只看该作者
本游戏自动保存功能相当强悍…………随时退出可能。

物品等级是:
橙色>紫色>蓝色>绿色>灰色
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