标题: 文明4:战神 2.08补丁 及 免cd补丁 发布
本帖已经被作者加入个人空间
性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


文明4:战神 2.08补丁 及 免cd补丁 发布

208补丁的下载地址是
http://forums.civfanatics.com/do ... d=3344&act=down
免cd补丁的下载地址是,并已经上传到本帖,可从本帖附件下载。
http://m0001.gamecopyworld.com/g ... IV%20Game%20Updates

下面是内容改动详情。
部分中文范围参见
http://www.xycq.net/forum/thread-114526-1-1.html

QUOTE:
Civ4 Warlords v2.08 Patch Fixes and Changes


Vassal States
No longer possible to receive a request from an AI to declare war on one of his vassals (!)
Vassals can no longer accept one-sided defensive pacts (!)
Fixed happiness from vassal issue
You can now airlift into cities of your vassal
You don't pay supply costs for units inside your vassal's borders
Can no longer ask someone to make peace with a vassal. Talk to the master directly.
Vassal AI improvement
When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
Vassal AI no longer makes *all* their gold available for trade.
Vassal AI never refuse to talk to their master
AI better considers war consequences of accepting a vassal
Vassals no longer freed when master forms a permanent alliance
- Fixes the vassal/defensive pact exploit
Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
Vassal AI does not get upset because of Master's defensive pacts with third parties.
Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
Adjusted negative AI attitude for having vassals
AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors

Great Generals
When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
(so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)

Multiplayer
Anonymous play: real player names revealed on game end
Fix for anonymous mode not being always anonymous
Fixed some more anonymous play issues
- You can no longer see other player's names in the staging screen for loading a save
- You no longer see the player ID for "waiting to hear from..."
Fixed selection issue in simultaneous MP for recently-moved units
Now possible to join a Pitboss game where only AI are left
Fixed Pitboss not-ready-to-launch bug
Pitboss no longer crashes when launching as players are joining
Pitboss no longer crashes when large amounts of text are spammed into the chat box
Don't allow launching the game with players still in the civ selection screen
Fixed MP crash when player is eliminated with the trade screen up and performs a trade
Switched to new GameSpy SDK
No autosaves generated for PBEM
Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
Added "logging enabled" warning for MP
LAN: No longer possible to spam the network with game refresh requests

Graphics
Fixed non-shader version of Mehmed
if too many individual plots need globe rendering, redraw entire globe texture for performance
Hooked up modern harbor graphic
Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
Possible fix for grid crash. Test by playing at medium or low graphics level.
Kublai / Qin swap
High resolution terrain option has no effect when graphics settings are not at the highest level

Interface
Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
Combat odds less than 0.1% are displayed as such (not rounded to 0%)
Active resource deals (1 of X) display the correct number for X
Diplomacy screen: leader attitude once again shown at the top
Regenerating the map resets the statistics in the Info screen
Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
Fixed Python exception in plotlist mouseover help
Fixed watermill and workshop tooltip
Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
Fixed cursor location for windowed maximized mode.
Rally points now work with autopromote
Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
Fixed erroneous score display in city screen for games with over 20 number of players
Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
Great Person city bar mouseover shows turns left
Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
Civ name appears after city names when captured and when Great People are born
(to avoid confusion now that duplicate names are allowed)
City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
Fixed sorting bug in Domestic advisor
Improved performance for large selection groups
Fixed F6 screen update issue for PBEM
Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
No more warnings for animals at your borders
No more '&' allowed in player and city names (special character)
Globeview unit indicator and help text show up correctly for plots with more than one unit
Correct unit mouseover for collateral damage protection
Correctly updating yield symbols after plot ownership change
Workers given orders after they have moved wake up when in danger

Sound
Fixed SAM noise issue
Fixed a sound bug
Added audio to enemy unit warnings
Stalin gets Peter's diplo music, not Catherine's
Fixed audio crash on reload
Diplomacy music was slightly too loud for new leaders

AI
AI no longer chooses state religion civics if it has no religion
City governor no longer overly starves a city when there is not enough food
Fixed a couple more issues with the city governor
AI no longer dumps their entire nuclear arsenal on the barbarians
Fixed bug where AI would sometimes accept trades for your worthless maps
AI builds bunkers more urgently
AI city placement improvement as per Blake
Improved AI use of 'emphasize' buttons as per Blake
Pop-rush and draft AI improvement as per Blake
Worker AI improvement as per Blake
Improved civics AI as per Blake
Tweaked AI building priorities as per Blake
Fixed AI accidental war declaration (crash into submarine)
AI no longer offers non-peace deals when at war

Balance
Increased trebuchet cost to 80
Quarries give +1 shield with railroads
Expansive gets +50% production for workers, and just +2 health
Navigation II requires Flanking
Leadership gives double experience points
Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
Siege units no longer defend after other less powerful units in a stack
When gifting a unit to a charismatic leader, an experience adjustment occurs.
(Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
Removed balanced resource option from Mirror mapscript
Creative gets cheap Libraries
Organized gets cheap Factories
Jaguar gets Woodsman promotion instead of 25% jungle defense
Bureaucracy: High upkeep
Representation: +3 Happy in largest cities
Civil Service requires Mathematics
Pyramids cost 500
Colosseum and Odeon cost 80
Masonry has higher religious weight
Mall: +20% gold
Guerilla3 gives +30% withdrawal in addition to hills attack bonus
Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
Castle gives 25% protection to bombardment
Spanish Citadel gives +5XP to siege
Heroic Epic available with a level 4 unit
Shrines immune to nukes
Gallic Warrior can also be built with Copper
Military Academy: +50% production for military units
Military Academy requires Education
Military Academy gives 3 culture
Oracle, Stonehenge, Great Wall no longer available in Classical starts
Great Wall gives just 1 Great Person point per turn
Temple of Artemis: reduced cost to 350
Barbarians can have Spearmen

Misc bug fixes
Fixed first strike chance bug
Enemy spies no longer visible from GlobeView!
Barbarians can no longer build any of the Wonders
Fixed potential crash
Old .Civ4WorldBuilderSave files are recognized and loaded
Can't gift a unit if the recipient is over the limit (missionaries, spies)
Units cannot jump into enemy territory when expelled
When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
Fixed crash with flip of city that contained troops loaded into a transport.
Fixed several other potential crashed of the same type.
Fixed crash bug
Fixed bug with research overflow
Fixed load unit into transport crash
Fixed selection group cycling crash
Can't capture Greek Odeon (gives culture)
Raised Worldbuilder culture limit from 1000 to 100000000
No longer possible to bombard a city with zero defensive modifier
Fixed back to main menu crash
Great People type no longer changes during anarchy
Game no longer freezes when you try to retire after ending your turn in PBEM/Hotseat

Text
Fixed Stonehenge strategy text
Updated credits
Fixed typo in Hannibal civilopedia entry
Fixed inaccuracy in Great General civilopedia entry
Fixed Pavilion spelling
Updated Celtic city list
Fixed Louis diplomacy text bug
Egypt civilopedia text fix
French Tank: Char -> Char d'assaut

Modding
Updated PythonHelp feature
exposed getCurrentEra to Python
Added some missing python auto-doc information
Added Python override to prevent razing of a city
Leaders with no favorite civic appear in civilopedia
Projects defined in WorldBuilder saves now work properly

Genghis Khan Scenario
Removed Pinch promotion

Chinese Unification Scenario
Can now build Galleys in all 'river' coastal cities
Imperialist Trait now grants 50% Settler production bonus as expected

Alexander the Great Scenario
Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
Scenerio->Scenario
Only available for single-player games

Peloponnesian War Scenario
Non-english text fix for Peloponnesian War

Vikings Scenario
fixed bug where Red marking circles did not show up after loading a save

Omens Scenario
Player can no longer gift Missionaries to the AI to convert them to their religion and win easily

[ 本帖最后由 东方无翼 于 2006-11-2 09:01 编辑 ]


附件: [208免CD补丁] Civ4Warlords_v2.08.rar (2006-11-2 09:01, 2.82 M)
该附件被下载次数 2099


顶部
性别:男-离线 劫后重生

Rank: 3Rank: 3Rank: 3
组别 士兵
级别 仁勇校尉
功绩 2
帖子 153
编号 88720
注册 2006-10-26
来自 奥克兰


发表于 2006-11-1 12:15 资料 短消息 只看该作者
请问已免CD了吗?


顶部
性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


如果有cd镜像应该直接就能玩
顶部
性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


对应2.08的免CD补丁已经发布,并已上传。

用此补丁中的exe覆盖升级2.08后的游戏exe即可。
顶部
性别:未知-离线 云天龙
(歐陽天龙)

Rank: 3Rank: 3Rank: 3
组别 士兵
级别 仁勇校尉
功绩 2
帖子 173
编号 59291
注册 2006-2-7
家族 欧阳一族


发表于 2006-11-2 12:58 资料 个人空间 短消息 只看该作者
OHOHOH  真佩服无翼兄,全英文的哦 又要多看几次才知道更新了什么 。。
顶部
性别:男-离线 linjing1025

Rank: 1
组别 百姓
级别 在野武将
功绩 0
帖子 12
编号 84309
注册 2006-9-24
来自 福建
家族 云水兰若


发表于 2006-11-2 19:30 资料 主页 短消息 只看该作者 QQ
载下来看看
顶部
性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


据说AI改进很多,很多玩家的招数都会了,所以我准备从Warlord难度打起
顶部
性别:男-离线 劫后重生

Rank: 3Rank: 3Rank: 3
组别 士兵
级别 仁勇校尉
功绩 2
帖子 153
编号 88720
注册 2006-10-26
来自 奥克兰


发表于 2006-11-4 03:09 资料 短消息 只看该作者
装了,觉得好像跟介绍的不一样。


Bureaucracy: High upkeep
Pyramids cost 500
Colosseum and Odeon cost 80
这几样还是跟原来一样。medium, 450, 120.


Expansive gets +50% production for workers, and just +2 health
Representation: +3 Happy in largest cities
这两个到是改了。

已核实 .exe文件是2.08. LZ这是怎么一回事?



问题已解决。重装了civ4和warlord.

估计是改过了几个文件,更新的时候文件没有复原就没有被更新了。

[ 本帖最后由 劫后重生 于 2006-11-6 06:37 编辑 ]
顶部
性别:男-离线 chenqibo123
(名冰)

Rank: 1
组别 百姓
级别 在野武将
功绩 0
帖子 10
编号 90084
注册 2006-11-5
来自 浙江宁波
家族 轩辕丐帮


发表于 2006-11-5 22:14 资料 短消息 只看该作者
怎么这样啊????
顶部
性别:男-离线 老实和尚

白衣伯爵谏议大夫

Rank: 17Rank: 17
组别 翰林学士
级别 卫将军
好贴 2
功绩 387
帖子 6405
编号 5225
注册 2004-2-10
家族 轩辕狼党


不能进入游戏?我一旦点开始游戏,load100%的时候就会跳回桌面……
顶部
性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


原版可以玩么?
你是什么显卡?
顶部
性别:男-离线 老实和尚

白衣伯爵谏议大夫

Rank: 17Rank: 17
组别 翰林学士
级别 卫将军
好贴 2
功绩 387
帖子 6405
编号 5225
注册 2004-2-10
家族 轩辕狼党


喂……我的回帖呢?万恶的网络……
问题解决,重新安装,应该是因为那个xfire没有装,提示联机需要,于是一开始没有装。
现在进游戏,提示:绘图设置过低,系统自动调整到能凑合玩的水平之类的意思,不过好像目前没有发现什么不对的。
满屏幕的英语,看着好累……不过玩英文游戏被MM抓现行的话受罚会轻很多
顶部
性别:男-离线 东方无翼

燕王

Rank: 28Rank: 28Rank: 28Rank: 28
组别 诸侯
级别 卫将军
好贴 6
功绩 849
帖子 6143
编号 1704
注册 2003-10-27


你前一篇回贴回到另一篇帖子里了。
顶部
性别:男-离线 老实和尚

白衣伯爵谏议大夫

Rank: 17Rank: 17
组别 翰林学士
级别 卫将军
好贴 2
功绩 387
帖子 6405
编号 5225
注册 2004-2-10
家族 轩辕狼党


怪不得没有找到了,嘿嘿。原来自己手忙脚乱糊涂了。
其实我是第一次玩这个,今天到此为止,明天慢慢研究了
顶部
性别:未知-离线 solron

Rank: 1
组别 百姓
级别 在野武将
功绩 0
帖子 1
编号 94572
注册 2006-12-7


发表于 2006-12-7 22:50 资料 短消息 只看该作者
下来试试
顶部

正在浏览此帖的会员 - 共 1 人在线




当前时区 GMT+8, 现在时间是 2025-6-6 19:48
京ICP备2023018092号 轩辕春秋 2003-2023 www.xycq.org.cn

Powered by Discuz! 5.0.0 2001-2006 Comsenz Inc.
Processed in 0.013766 second(s), 9 queries , Gzip enabled

清除 Cookies - 联系我们 - 轩辕春秋 - Archiver - WAP