在遥远的未来,人类已经实现了超光速飞行、人造太阳系和“让意识脱离肉体”。但在某个殖民行星上,所有机器人和人造人都发生了变异。宇宙政府派遣一批科学家展开调查,但他们未及传回任何报告即全部失踪。于是又有五名特工受命前往,继续未完成的任务……这个剧情里不存在领袖、城市、科技,与标准文明游戏截然不同。
(以上翻译来自civclub,以下为英文报道全文)
Introducing Afterworld
Tim McCracken, QA Manager and scenario designer, takes us on a brief tour of his latest project. Remember the fire-breathing horseman in Omens, his last scenario in Warlords? He hopes to top it.
My favorite expansion from the Civilization series was Fantastic Worlds, from Civ 2. Jules Verne, MOO, MOM, and X-COM in one expansion; hard to imagine topping it. Our newest expansion Civilization IV: Beyond the Sword does.
The changes to the epic game could stand alone, but they are complimented by twelve exciting new scenarios. One of them, the one I'm working on, is a tip of the hat to the Gollop brothers and the original X-COM team. As a big fan of all things horror, the atmosphere and ominous theme this game accomplished were dead on. I'm focused on replicating these elements.
Our stage is in the far distant future. In an age where we've accomplished faster-than-light travel, man-made solar systems, and have isolated 'consciousness'. That last feat allows for human robots to work tirelessly, while their persona takes a vacation in a jar somewhere.
As with any story, something goes wrong. Something causes a planet full of the human robots, GoLeMs, to twist into malformed beasts. The universal government sends some scientists to observe what's going on. Yeah....they're eaten. So then the big guns (that's you) are sent in to grab the scientist's untransmitted research. It's a squad of five "Gravebringers" vs. a planet full of nightmares.
There are no leaders. No cities. No technologies. It's not the typical game of Civ. It's Afterworld.