дһʼ
ĸСдɣ
бʾʵĵطֱд־УҪ%
¼Ĵ벻ظ
Ҫ©κһ{ߡ}
дָʱ[]ǲҪģ
е-1ʾ³⣻
¼עĻָӸ#ȻдͿˣ#ͷϷǺԵģ
type= xxxҪcommand = {}ʹõ

һ¼Ļʽ
Ե¹ġռΪ
#########################################################################
#  Re-occupation of the Rhineland - HUMAN ONLY
#########################################################################
event = {
	id = 2000   ¼Ĵ룬ÿ¼һΨһĴ
	random = no   ¼Ƿyesǣno
	country = GER   ¼ĹңҴconfigļµworldname
	trigger = {
		ai = no
		NOT = {
			war = { country = GER country = FRA }
			alliance = { country = GER country = FRA }
		}
		garrison = { country = GER province = 75 size = 1 }
	}   trigger = {}¼Ĵͼ

	name = "EVT_2000_NAME"   ¼
	desc = "EVT_2000_DESC"   ¼
	style = 0   ɶ˼¼䣬հͺ
	picture = "Rhineland"   ¼ͼƬgfx\event_picsµͬͼƬ

	date = { day = 0 month = january year = 1936 }   ʼ¼
	offset = 1   ¼Ƿ
	deathdate = { day = 30 month = december year = 1963 }   ¼رյڣںʹ¼Ҳٷ

	action_a = {   ¼ѡ
		name = "OK"   ѡ
		command = { type = relation which = FRA value = -15 }
		command = { type = relation which = ENG value = -5 }
		command = { type = relation which = BEL value = -10 }
		command = { type = relation which = HOL value = -5 }
		command = { type = belligerence which = GER value = 5 }
		command = { type = dissent value = -2 }
		command = { type = money value = 500 }
		command = { type = peacetime_ic_mod value = 10 }
		command = { type = manpowerpool value = 50 }
		command = { type = trigger which = 51 } # UK Gears up for war
		command = { type = trigger which = 52 } # France Gears up for war
		command = { type = sleepevent which = 2060 }
		command = { type = domestic which = defense_lobby value = 1 }   ЩǸѡͼ
	}
}
¼жѡĻĸʽaction_baction_cȥ

¼Ĵtrigger = {}ڵָ
and = {}   ڵ
or = {}   ڵһ
not = {}   ڵ

event = x   ĳ¼Ѿ
random = x   ¼ԣÿμʱжټʷ¼ûĻ¼Ȼ
intel_diff = x   >= x, x = ǵ鱨ȼȥ˵鱨ȼ 
dissent = x   ڲڻx
leader = x   ΪxĽ
government = [communist/fascist/democratic]   ùΪľ
ideology = 
[nazi/fascist/paternal_autocrat/social_conservative/market_liberal/social_liberal/social_democrat/left_wing_radical/leninist/stalinist]   ˣȻᱻз...
atwar = [yes/no/country tag]   ĳս״̬atwat = gerԪڴ̣atwar = yesnoڲڴ
minister = [minister id]   ôĲ
major = [yes/no]   ùǷΪңӢ¡աա
⻰CHICHC׳ƵġˣȻӪǡ̡СɼƻҲԽ̾ս...
ispuppet = [Country Tag]   ĳǿ
puppet = { country = [tag 1] country = [tag 2] }   12Ŀ
headofgovernment = [minister id]   ΪôĲ
headofstate = [minister id]   ԪΪôĲ
ai = [yes/no/country tag]   ĳǷAI
technology = x    ùоx
technology = { country = TAG value = x }   ĳоx
is_tech_active = [tech id]   xǷоδо
manpower = x   ڻx
flag = [name]   global flagǷ
local_flag = [name]   local flagǷ
flagɶҾͲˣòCHC󲹰֪սԼ֮¼һ⣬ȥ
owned = { province = a data = tag }   ʡǷΪùУdata = -1ָ¼Ĺң
control = { province = a data = tag }   ʡǷΪùƣdata = -1ָ¼Ĺң
Ӧָʡͼֻиùһ죬ƾ˵Ҳ㣩
exists = [country tag]   ĳ
alliance = { country =a country = b }	 ab˹ϵ
access = { country = [tag1] country = [tag2] }   1׼2ϵľͨ
non_aggression = { country = [tag1] country = [tag2] }   12ǩ˻ַԼ
trade = { country = [tag1] country = [tag2] }   12ó׵
guarantee = { country = [tag1] country = [tag2] }   1֤2Ķ
war = { country =a  country = b }   12ڶ
year = x   ݴڻx
energy = x   Դڻx
oil = x   ʯڻx
rare_materials = x   ϡнڻx
metal = x   ڻx
supplies = x   ڻx
lost_VP = { country = [tag] value = X }   ĳʧȥx%ʤ
lost_national = { country = [tag] value = X }   ĳʧȥx%Ĺ
lost_IC = { country = [tag] value = X }   ĳʧȥx%IC
domestic = { type = field value = x }   ĳֵΪx
Уdemocraticpolitical_leftfreedomǿ/ᡢfree_marketprofessional_armydefense_lobbyinterventionism
division_exists = { type = [id type] id = [id id] }   ĳӻ
division_in_province = { id = { type = [id type] id = [id id] } province = X }   ĳĳʡ
axis = X   ӵXʤ
allies = X   ͬӵXʤ
comintern = X   ӵXʤ
vp = X   ǰӵʤͶʤڻXʤɶ⣿
range = { min = x max = x }   ǰʤСֵminֵmax֮
belligerence = { country = [tag] value = X }   ҴǱ˾ĳսڻX
[div type] = X    ĳֲڻX
[div type] = { country = TAG value = X }   ĳӵڻXĳֲ
under_attack = [tag]   ĳڱ
attack = [tag]   ĳڹ
difficulty = X   ǰϷѶȣ0ס1ס2һ㡢3ѡ4
garrison = { country = [tag] province = [province] type = [air/land/naval] size = [number of divisions] area = [yes/no] }   вפڸʡݡtypeʾʲôӶСarea = yesָõǵģʽͼʾСɸùƵʡݵĲӶڡʡݴǺĻarea = yes
land_percentage = { country = [tag] value = [X] }   ùӵX½
naval_percentage = { country = [tag] value = [X] }   ùӵXĺ
air_percentage = { country = [tag] value = [X] }   ùӵXĿվ
country = [tag]   ùĳ
can_change_policy = { type = [policy] value = [delta] }   ߿Ե
relation = { which = [tag] value = [X] }   ĳĹϵڻX
province_revoltrisk = { province = [id] value = [X] }   ĳʡݵλʴڻX
incabinet = [id]   ĳ
army = [X]   X½ʦ
day = [X]   ΪX
nuke = [X]   Xŵ


type = endgame value = [type]   Ϸvalue[]08
0=˳Ϸ1=ˡ2=ƽ֡3=ʤ4=ȫʤ5=ͬʤ6=ͬȫʤ7=ʤ8=ȫʤ
type = extra_tc value = X   XTC
type = alliance which = [tag]   ĳˣtag-1Ϊ
type = inherit which = [tag]   ̵ĳ-1
type = country which = [tag]    ùΪĳ
ٸӣڿCHItagCHCôҿƵĹҾͱΪCHCˣ졢Ƽ鶼CHCģʲôĶȫ̳У
type = trigger which = [event id]   ̴ĳ¼¼дʱ
type = capital which = [prov id]    Ǩ
type = addcore which = [prov id]   ĳʡΪ
type = removecore which = [prov id]   ӺҪȥĳʡ
type = secedeprovince which = [tag] value = [prov id]   ĳʡݸĳ
type = control which = [tag] value = [prov id]   ĳõĳʡ
type = sleepevent which = [event id]   رĳ¼ر¼ٷ
type = setflag which = [keyname]   Global flag
type = clrflag which = [keyname]   ƳGlobal flag
type = local_setflag which = [keyname]	   Local flag
type = local_clrflag which = [keyname]   Ƴ Local flag
type = steal_tech which = [country tag/-1 for random non-ally]    ĳ͵һƼͼ
type = gain_tech which = [tech id/-1 for random tech/-2 for a random tech currently being researched]   õĳƼͼ12ΪǰоһƼ
type = vp value = X   ʤX
type = research_sabotaged   о
type = regime_falls   зȨ壨зֲ̨
type = belligerence which = [country] value = X   ĳXսûwhich = []ĻΪ
type = relation which = [country] value = X   ĳϵX
type = set_relation which = [country] value = X   ĳĹϵΪX
type = civil_war   κ㹲ս
ѾͳһCHIָ¼CHCʹر˳ҿսҵһЩģЩϵľҲToT
type = civil_war which = [rebel country tag]   ָĳս
սָSPRtype = civil_war which = SPAdb\events\ republican_spain
type = set_leader_skill which = [leader id/-1] value = [X]   ĳ켼ܵΪX봦-1Ϊ
type = dissent value = [X]   X㲻
type = resource which =[resource type] value = X   X%ĳԴ
type = supplies value = [X] where = [prov]   Xĳʡݣûwhere = []Ļӵ
type = oilpool value = [X] where = [prov]   Xʯ͵ĳʡݣûwhere = []Ļӵ
type = metalpool value = [X]   X
type = energypool value = [X]   ԴX
type = rarematerialspool value = [X]   ϡнX
type = oilpool value = [X]   ʯX
type = money value = [X]   ǮX
type = province_keypoints which = [province id/-1] value = [keypoints to add]   ĳʡʤ
type = peace which = [country tag] value = [0/1]   ĳƽ0ȫ˺̸1ֻù̸
type = war which = [country tag]   ĳWAR
type = manpowerpool value = [X]   
type = relative_manpower value = [X%]   Ӱٷ֮ÿ50%
type = allow_dig_in   ӿڿ
type = make_puppet which = [country tag]   ĳΪ
type = coup_nation which = [country tag]   ߸ĳ
type = access which = [country tag]   õĳľͨȨ
type = sleepteam which = [tech team id]   رĳƼ
type = waketeam which = [tech team id]   ĳƼ
type = sleepminister which = [minister id/-1]   ĳҵ
type = sleepleader which = [leader id/-1]   ĳҵ
type = switch_allegiance which = [unit id type/-1] value = [unit id id]	where = [country tag]   ıĳӵҳϣwhich = [unit id type/-1]-1½ӡ -2 ӡ-3վλ
type = delete_unit which = [unit id type/-1/-2/-3] value = [unit id id]   ӷɻ-1-2-3ͬϣڷάϣ¼м
type = independence which = [country tag] value = [0/1] when = [0/1]   ĳvalue = 0ָùϵĲӸıҳϣģ1ǲı䣨ڣwhen = 0ָͨ1ǿǳΪMZ壨̫ף
type = ai which = [file name]   ĳAIļ
type = build_division which = [division type] value = [brigade type]   ʼwhich =Ǳ֣value =Ǽǿ
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size]   ĳʡʩ-1ʡݣ-4иʩʡݣvalue =켸
building typeicinfrastructureʩflakաland_fort½Ҫcoastal_fortҪair_baseվءnaval_baseءradar_station״վrocket_testԳnuclear_reactor˷Ӧѣ
type = add_corps which = [name] value = [land/air/naval] when = [leader ID] where = [province_ID]   ĳʡĳĳƵĳֲ
type = activate_division which = [div id type] value = [div id id]  [where = province] when = [0/1]   ĳʡˢĳӣwhen = 0Ļòڸʡݱ˶ȡ½䣬ȻˢǸˡ֮add_corpsӵĲֱӼadd_corpsӵǸ
type = add_division which = [name] value = [div type] when = model where = [brigade type]
һĳּǿõĳƵĳֲӣǿĿǰ¿ģͬһadd_corpsĻadd_corpsӵĲӣȻ

һ£CHIմ¼ĲָΪ
   action_a = { 
       name = "ҪײҪ "
       command = { type = add_corps which = "һ֧ " value = land where = 1235 } #nanjing
       command = { type = add_division which = "һָӲ " value = hq when = 2 }
       command = { type = add_division which = "һʦ " value = infantry when = 2 where = anti_air }
       command = { type = add_corps which = "taipei " value = land where = 1323 } #taipei
       command = { type = add_division which = "1 " value = garrison when = 2 where = anti_air }
       command = { type = add_division which = "2 " value = garrison when = 2 where = artillery }
       command = { type = add_division which = "3 " value = garrison when = 2 where = artillery }
}
Чnanjingˢһ241ָ꣩Ӳһ241꣩õĲʦʦadd_corpsӵǸһ֧ӡtaipeiͬ


type = remove_division which = [div id type/-1] value = [div id id]   Ӿ籾Ƴĳӣָơƹݵ¼м
type = remove_division which = "Exact Name" value = [country tag]   Ӿ籾Ƴĳĳ
type = damage_division which = [div id type/-1] value = [div id id] where = X   ĳʧX%ı
type = disorg_division which = [div id type/-1] value = [div id id] where = X   ĳʧX%֯
type = end_access which = [country tag]   ȡĳľͨ
type = leave_alliance   ˳ǰ
type = end_non_aggression which = [country1] where = [country2]   ˺ĻַԼ
type = non_aggression which = [country1] where = [country2]   ǩַԼ
type = end_trades which = [country1] where = [country2]   ȡó׵
type = end_guarantee which = [country1] where = [country2]   1ٱ֤2Ķ
type = guarantee which = [country1] where = [country2]   1֤2Ķ
type = allow_convoy_escorts   佢ͻԴ֣
type = transport_pool which = [country] value = X   ĳ佢XΪĻǼ
type = escort_pool which = [country] value = X   ĳӻXΪĻǼ
type = peacetime_ic_mod value = X(%)   X%ĺƽʱICɼӢıս¼ѿֵĺƽʱڳͷ
type = end_puppet   ùĿ״̬Ӳ
type = end_mastery which = [country tag]   ʧȥĳȨҪ꣬Ҫˣȥˣ
type = convoy which = [startprov] value = [endprov] when = [resource_bits]   ӴĳصĳصԴ䣬when = 1=oil, 2=metal, 4=energy, 8=rare_materials, 16=supplies 
type = domestic which = [] value = X   ĳֵıX㣬XΪĻǼ٣ߵ󣬼ңмм
democratic/political_left/free_market/freedom/professional_army/defense_lobby/interventionism
type = set_domestic which = [] value = X   ĳ趨ΪXXԴ1101ұߣ10
type = deactivate which = [tech id]   ĳԸùò

type = tc_mod value = X(%)   ӸùTCX%XΪĻǼ
type = tc_occupied_mod value = X(%)   ıռTC
type = attrition_mod value = X(%)   ıTC
type = supply_dist_mod value = X(%)   ıԶ̲
ƼTCоЩ

type = repair_mod value = X(%)   ıάЧʣTCоĸ


type = research_mod value = X(%)   ıоЧʣо
type = scrap_model which = [div type] value = [model]   ĳֲ/ǿùڣ˵̭ˣи¿ˣо
type = allow_building which = [building type]   ĳʩо
type = building_prod_mod which = [building type] value = X%   ӳɣעˣXΪǼX%ʱ
type = convoy_prod_mod which = [escorts/transports] value = X%   佢ͻӳɣͬ
type = radar_eff value = X(%)   ״Ч
type = info_may_cause which = [tech id]   ĳƼǰ
type = gas_attack   
type = gas_protection   
type = activate which = [tech id]   ĳƼоˣͨ
type = task_efficiency which = [task type] value = X   ЧʣΧ0.110
type = add_prov_resource which = [prov id/-1/-4] value = X where = []   ĳʡݵĳԴ-1ʡݣ-4иԴʡ
where = energy/metal/oil/rare_materials
type = max_positioning which = [div type] value = X   λãΧ0.110
type = min_positioning which = [div type] value = X   СλãΧ0.110
type = max_reactor_size value = X   Ӧ
type = abomb_production   ɱ
type = double_nuke_prod   ˫ɱ
type = songs   Music, come on!
type = lock_division which = [id type] value = [id id]   ĳλ
type = unlock_division which = [id type] value = [id id]   ĳλ
type = []   ICԴICԴĹң类ϵȥķЩųķ޹ң޵Ҳ
(free_ic/free_oil/free_supplies/free_money/free_metal/free_energy/free_rare_material/free_transport/free_convoy/free_manpower)
type = change_policy which = [] value = X   ı
democratic/political_left/free_market/freedom/professional_army/defense_lobby/interventionism
type = ai_prepare_war	which = [tag]   AI׼ĳ
type = start_pattern which = [id type] value = [id id] where = [prov id] when = [raining/snowing/storm/blizzard]   ĳʡ
type = add_to_pattern which = [id type] value = [id id] where = [prov id] when = [raining/snowing/storm/blizzard]   ĳزֵڳѩ
type = end_pattern which = [id type] value = [id id]   ĳЧҪ
type = set_ground which = [prov id] value = [clear/muddy/winter]   ıĳʡ״
ϵMIH̫ˣԪǰ򷨹ʱԼëӵʱ򣬰

type = counterattack value = x(%)   X%
type = assault value = x(%)   X%ǿ
type = encirclement value = x(%)   X%Χ
type = ambush value = x(%)   X%
type = delay value = x(%)   X%ͼ
type = tactical_withdrawal value = x(%)   X%ս˼
type = breakthrough value = x(%)   X%ͻƼ
type = hq_supply_eff value = X(%)   ָӲЧʼӳ
type = sce_frequency value = X(%)   ս

type = enable_task which = [task type]   ִĳڿվͺѧ˵ˣзɱ佢֮

command = { type = [new_model] which = [division or brigade type] value = [The model number] }   Ʒ
command = { type = activate_unit_type which = [division or brigade type] }   ĳֲ͵Ľ
command = { type = deactivate_unit_type which = [division or brigade type] }   ĳ
command = { type = nuclear_carrier which = [flying_bomb/flying_rocket] }   ɵͻԴɱ
command = { type = missile_carrier which = [submarine] }   ǱͧԴɱˣϷôû

command = { type = [unit value] which = [land/division type/brigade type] value = [additive value modifier] }   ½λԸı
[unit value]У
soft_attack/hard_attack/ground_defense/air_attack/air_defense
build_cost/build_time/manpowerɱʱ
speedٶ/max_organization֯/transport_weightսתʱķѵTC
supply_consumption/fuel_consumptionʺȼ
speed_cap_art/speed_cap_eng/speed_cap_at/speed_cap_aaؼǿúٶ

command = { type = [] which = [air/division type/brigade type] value = [additive value modifier] }
վλԸı
air_attack/strategic_attack/tactical_attack/naval_attack/air_defense/
build_cost/build_time/manpower/speed/
surface_detection/air detection/transport_capacity/
supply_consumption/fuel_consumption/range

command = { type = [] which = [naval/division type/brigade type] value = [additive value modifier] }   λԸı
naval_attack/air_attack/shore_attack/naval_defense/air_defense/
build_cost/build_time/manpower/
speed/surface_detection/air detection/visibility/transport_capacity/
supply_consumption/fuel_consumption/range

build_timebuild_costںwhere = relative
ʾvalueֵһԱһֵ
Ҳ˵£һĬϵĻvalueֵΪ0дvalueϵı䶯˵value = 1010%-10Ǽ10%

command = { type = [] which = [division type/brigade type] value = [X%] }
desert_attack/desert_defense/mountain_attack/mountain_defense/hill_attack/hill_defense/forest_attack/forest_defense/swamp_attack/swamp_defense/urban_attack/urban_defense/river_attack/shore_attack/paradrop_attack
½λڸֵεս

command = { type = [] which = [division type/brigade type] value = [X%] }
desert_move/mountain_move/hill_move/forest_move/swamp_move/urban_move/river_crossing
½λڸֵεƶ

command = { type = [] which = [division type/brigade type] value = [X%] }
frozen_attack/frozen_defense/snow_attack/snow_defense/blizzard_attack/blizzard_defense/rain_attack/rain_defense/storm_attack/storm_defense/muddy_attack/muddy_defense
½λڸµսЧ

command = { type = [] which = [division type/brigade type] value = [X%] }
frozen_move/snow_move/blizzard_move/rain_move/storm_move/muddy_move
½λڸµƶ

command = { type = [] which = [] value = [X] }
snow_attack/rain_attack
interceptor/escort/multi_role/strategic_bomber/tactical_bomber/torpedo_plane
վλѩ칥

command = { type = [] which = [] value = [X] }
snow_move/blizzard_move/rain_move/storm_move
interceptor/escort/multi_role/strategic_bomber/tactical_bomber/torpedo_plane/transport_plane
վλڸµƶ

command = { type = [] which = [] value = [X] }
snow_attack/rain_attack
battleship/cruiser/destroyer/carrier/submarine/transports
λѩĹ

command = { type = [] which = [] value = [X] }
snow_move/blizzard_move/rain_move/storm_move
battleship/cruiser/destroyer/carrier/submarine/transports
λڸµƶ

command = { type = night_move/night_attack/night_defense which = [division type/brigade type] value = [X] }
½λҹ

Minisubsսнͺĸۿʱӳ)
command = { type = minisub_bonus value = [X] }
Xֱֵ趨ֵ

command = { type = surprise which = [naval/land/air] value = [X%] }
Ϯʣ¼

command = { type = intelligence which = [us/them] value = [X%] }
鱨ʣƼ

command = { type = army_detection which = [us/them] value = [X%] }


command = { type = AA_batteries value = [X%] }
ջ

command = { type = industrial_multiplier which = [energy_to_oil/oil_to_rare_materials] value = [X] }
úתͻתϡ
energy_to_oil 44Դת1ʯͣ0.5ָ1Դת2ʯ

command = { type = industrial_modifer which = [total/supplies] value = [X%] }
ҵЧ
totalָȫҲICԿĿƼ
suppliesָ

ϼtypesҾͲˣ
Building Types:
[ic, coastal_fort, land_fort, flak, infrastructure, air_base, naval_base, radar_station, nuclear_reactor, rocket_test]

Task Types:
[attack, rebase, strat_redeploy, support_attack, support_defense, reserves, anti_partisan_duty, air_superiority, ground_attack, runway_cratering, installation_strike, interdiction, naval_strike, port_strike, logistical_strike, strategic_bombardment, air_supply, airborne_assault, convoy_raiding, asw, naval_interdiction, shore_bombardment, amphibous_assault, sea_transport, naval_combat_patrol]

Resource Types:
[oil, metal, energy, rare_materials, supplies, money]

