#########################################################################
# ID		Title						Author
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# MIH һʷ¼(1100000ſʼ)
#########################################################################
# 1100000 ¾޴Ķ˹ڲƽ(GER) (by Civdemof 070621)
# 1100001 ٺ˹з(GER) (by Civdemof 070621)
# 1100002 ս(JAP) (by Civdemof 070624)
# 1100003 ս(CHI) (by Civdemof 070624)
# 1100004 ս(JAP) (by Civdemof 070624)
# 1100005 ս(CHI) (by Civdemof 070624)
# 1100006 ϲս(JAP) (by Civdemof 070626)
# 1100007 ϲս(CHI) (by Civdemof 070626)
# 1100008 һγɳս(CHI) (by Civdemof 070627)
# 1100009 ιƶ(CHC) (by )
# 1100010 ɽͬú˿(JAP) (by Civdemof 070716)
# 1100011 ɽͬú˿(CHI) (by Civdemof 070716)
# 1100012 ձͶ(JAP) (by Civdemof 070717)
# 1100013 ձͶ(MAN) (by Civdemof 070717)
# 1100014 ձͶ(CHI) (by Civdemof 070717)
# 1100015 ˻ս(ѳ)(CHI) (by Civdemof 070723)
# 1100016 ±ս(CHI) (by Civdemof 070723)
# 1100017 ȷɺӶԡ (CHC) (by Civdemof 080321)
# 1100018 սۡԮ (CHI) (by Civdemof 080321)
# 1100019 ëǩʦͨ硷 (CHC) (by Civdemof 080321)
# 1100020 ս (CHI) (by Civdemof 080321)
# 1100021 ¹¹ʷ롤ص (CHI) (by Civdemof 080321)
# 1100022 ¹¹ʷ롤ص (GER) (by Civdemof 080321)
# 1100023 Զ¼ (JAP) (by Civdemof 080321)
# 1100024 Զս (CHI) (by Civdemof 080321)
# 1100025 ʦ (CHC) (by Civdemof 080321)
# 1100026 ũܹı (CHC) (By hoho5999)
# 1100027 崨 (CHC) (By hoho5999)
# 1100028 ƽ͹ش (CHC) (By hoho5999)
# 1100029 ƽ͹ش (CHI) (By hoho5999)
# 1100030 ɨ (CHC) (By hoho5999)
# 1100031 еºƻ (CHI) (By Civdemof)
# 1100032 еºƻ (GER) (By Civdemof)
# 1100033 ¹йľִ (CHI) (By Civdemof)
# 1100034 롤ϺɭĽ (CHI) (By Civdemof)
# 1100035 ϣջ (CHI) (By Civdemof)
# 1100036 ϣջ (GER) (By Civdemof)
# 1100037 еʦʧ (CHI) (By Civdemof)
# 1100038 Ǳ˹ģգǱͧ (GER) (By Civdemof)
# 1100039 ʼűգǱͧ (ENG) (By Civdemof)
# 1100040 ˾ռͻ˹ (USA) (By Civdemof)
# 1100041 ˾ռͻ˹ (ENG) (By Civdemof)
# 1100042 ˾ռͻ˹ (ITA) (By Civdemof)
# 1100043 ˾ռͻ˹ (GER) (By Civdemof)
# 1100044 ѨıըʷĽ (GER) (By Civdemof)
# 1100045 Ѩıըϣ (GER) (By Civdemof)
# 1100046 ͢ɭ¼ (GER) (By Civdemof)
# 1100047 ͢ɭ¼ (SOV) (By Civdemof)
# 1100048 ը (CHI) (by Civdemof)
# 1100049 ˹ŵı (CHC) (by Civdemof)
# 1100050 ϴѧ (CHI) (by Civdemof)
# 1100051 ݽ (USA) (by Civdemof)
# 1100052 ݽԮ (CHI) (by Civdemof)
# 1100053 ع (JAP) (by Civdemof)
# 1100054 عӡɱɻĹ (USA) (by Civdemof)
# 1100055  (GER) (by Civdemof)
# 1100056  (USA) (by MOD34)
# 1100057  (ENG) (by MOD34)
# 1100058 Ϲ (USA) (by MOD34)
# 1100059 Ϲ (ENG) (by MOD34)
# 1100060 Ϲ (SOV) (by MOD34)
# 1100061 Ϲ (FRA) (by MOD34)
# 1100062 Ϲ (CHI) (by MOD34)
# 1100063 ϵս(JAP) (by Civdemof)
# 1100064 ϵս(CHI) (by Civdemof)
# 1100065 ڶγɳս(CHI) (by Civdemof)
# 1100066 γɳս(CHI) (by Civdemof)
# 1100067 ϻս(CHI) (by Civdemof)
# 1100068 عش(CHI) (by Civdemof)
# 1100069 ս(CHI) (by Civdemof)
# 1100070 ɽʡϯ鰱(CHI) (by Civdemof)
# 1100071 ƽͻΧ١Եѳ(CHI) (by Civdemof)
# 1100072 ƽڵֿϵ(CSX) (by Civdemof)
# 1100073 ƽڵֿ(CHI) (by Civdemof)
# 1100074 ̫ԭս(CHI) (by Civdemof)
# 1100075 ̫ԭڵֿϵ(CSX) (by Civdemof)
# 1100076 ̫ԭڵֿ(CHI) (by Civdemof)
# 1100077 ӹɽϵ(CSX) (by Civdemof)
# 1100078 ӹɽ(CHI) (by Civdemof)
# 1100079 ڵֿϵ(CGX) (by Civdemof)
# 1100080 ڵֿ(CHI) (by Civdemof)
# 1100081 ӹܹϵ(CGX) (by Civdemof)
# 1100082 ӹܹ(CHI) (by Civdemof)
# 1100083 ıڲ (Human) (by MOD34)
# 1100084 ϣǴ𹲲 (GER) (by MOD34)
# 1100085 ¹Ŀǽݿ (GER) (by MOD34)
# 1100086 ¹Ŀǽݿ (CZE) (by MOD34)
# 1100087 ŹԼ (USA) (by MOD34)
# 1100088 ŹԼձķӦ (JAP) (by MOD34)
# 1100089 ŹԼй (CHI) (by MOD34)
# 1100090 һκѱ (GER) (by MOD34)
# 1100091 ¹ (GER) (by civdemof)
# 1100092  (SPA) (by civdemof)
# 1100093  (GER) (by civdemof)
# 1100094  (SPA) (by civdemof)
# 1100095 ġ¹ (GER) (by civdemof)
# 1100096 ڵĻԻս (CHC) (by Civdemof)
# 1100097 ʿա⻪ (CHI) (by Civdemof)
# 1100098 ָӲڣָʾ (SOV) (by Civdemof)
# 1100099 ָӲڣָʾ (SOV) (by Civdemof)
# 1100100-101 ս¼ (CHIJAP) (by Civdemof)
# 1100102-108 ·¼ (CHCCHICXB) (by Civdemof)
# 1100109-116 Ԯ¼ (CHCSOV) (by Civdemof)
# 1100117-118 ¼ (CHC) (by Civdemof)
# 1100119-122 װƻ¼ (by Civdemof)
# 1100123-125 Ӣǧը¼飨GER ENG (by Civdemof)
# 1100126-133 ½ʢŸıӪ¼飨SIKSOVCHCCHI (by Civdemof)
#
#########################################################################
# MIH ս¼(1000000ſʼ)
#########################################################################
# 1000000 ߶IҪݻ(SOV) (by Civdemof 070616)
# 1000003 ߶IҪݻ(GER) (by Civdemof 070616)
# 1000001 ӢӼǿ(ENG) (by Civdemof 070616)
# 1000002 ӢֱҪ²(ENG) (by Civdemof 070616)
# 1000004 ӢֱҪ²(GER) (by Civdemof 070616)
# 1000005 ˹-з˹Ҫ(SOV) (by Civdemof 070616)
# 1000006 ˹-з˹Ҫƻ(GER) (by Civdemof 070616)
# 1000007 ǿ˹-з˹Ҫ(GER) (by Civdemof 070616)
# 1000008 Ӣ(USA) (by Civdemof 070620)
# 1000009 ٶȺΪ˾ʹ(USA) (by Civdemof 070620)
# 1000010 ðĽ(USA) (by Civdemof 070620)
# 1000011 ðĽ(ENG) (by Civdemof 070807)
# 1000012 ǿٶȺر(POR) (by Civdemof 070807)
# 1000013-146292103 ս߲¼(SOV) (by Civdemof 070814)
# 1000030 ձӢս(JAP) (by Civdemof 070814)
# 1000031-32 (SOV) (by Civdemof 070815)
# 1000033-34 ټƻ(USA) (by Civdemof 070817)
# 1000042 άϣս(USA) (by Civdemof 070817)
# 1000043 ̲½(CHI) (by Civdemof 070817)
# 1000044 (USA) (by Civdemof 070818)
# 1000045 תͶȨ(ITA) (by Civdemof 070826)
# 1000046 黹Ȩ(USA) (by Civdemof 070826)
# 1000047-61 DDay(AI)Ԯ(USA) (by Civdemof 070904)
# 1000063 Ӣ黹ǿȨ(ENG) (by Civdemof 070912)
# 1000064	¹黹ؿȨ(GER) (by Civdemof)
# 1000065-66 սԺը(USA) (by Civdemof 071021)
# 1000067 ӢսԺը(ENG) (by Civdemof 071021)
# 1000068 ձս(JAP) (by Civdemof 080318)
# 1000069-7277 ͼIC(USA) (by Civdemof 080321)
# 1000073 սʦפӢ(USA) (by Civdemof)
# 1000074 ᡪ濨(SOV) (by Civdemof)
# 1000075 ᡪ濨(GER) (by Civdemof)
# 1000076	¹黹ؿȨ(ITA) (by Civdemof)
# 1000078-84 ¹ľͻڼƻ¼ (GER) (by Civdemof)
# 1000085 װ (SOV) (by Civdemof)
# 1000086-87 ¼ (USA) (by Civdemof)
# 1000088-89 ˹ĲԮͨ (PERSOV) (by Civdemof)
# 1000090-91 ҡڲ (TURSOV) (by Civdemof)
# 1000093 ģϮ (USA) (by Civdemof)
# 1000094-95 ¼ӢؾͶ¼ (JAPENG) (by Civdemof)
# 1000096-98 ¹ͼIC (GER) ( by Civdemof )
# 1000099-100 ӢͼIC (ENG) ( by Civdemof )
# 1000101 ձͼIC (JAP) ( by Civdemof )
# 1000102 ̲𡪡ľ (SOV) ( by Civdemof )
# 1000104-05 ʼ籾¼ (SOVGER) ( by Civdemof )
# 1000106-07 ˹άǵ¼ (SCAGER) ( by Civdemof )
# 1000108-09 һµĺɫ (MONJAP) ( by Civdemof )
# 1000110-114 ¸¼ (CHCCHI) (by Civdemof)
# 1000115-127 ѻ¼ (FINSOVGERENGUSA) (by Civdemof)
# 1000128-133 ˹вҪ˹ˡ˹Ħ˹ˡ(SOV) (by Civdemof)
# 1000134-149 ɫսۣ¼(GERBELFRAENG) (by Civdemof)
# 1000150-156 ʨƻֲеߣ¼(GERENG) (by Civdemof)
# 1000157 ˾ըݣGER (by Civdemof)
# 1000158-159 ΣϣյĴʩGERSOV (by Civdemof)
# 1000160-162 ŲսNORSOVENG (by Civdemof)
# 1000163 ¹̲˹GER (by Civdemof)
# 1000164-165 ˹ž¼飨GER (by Civdemof)
#
################################################################
# MIH AIл¼(1200000ſʼ ڸAIлļβ)
################################################################
# 1200001 ѡƼչ·(USA) (by Civdemof)
# 1200002 ¾˾սʯóж(VEN) (by Civdemof)
# 1200003 ̫ƽս(CHI) (by Civdemof)
# 1200004-05 ¹(GER) (by Civdemof)
# 1200006-08 վըл(JAP) (by Civdemof)
#
#########################################################################
# MIH һ¼
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# 60000 ʷ˲䣨ͣɣȣ (by Civdemof)
# 60001 ͣɣҪ¼ (by Civdemof)
# 60002 ͣɣһ (by Civdemof)
# 44075  (GER) (by Civdemof)
# 50011-50032 ¹ƻ¼
# 50040-50049 ƻ¼
# 50060-50073 ձǿƻ¼
# 49010-49092 Ӣȿƻ¼
# 44074 Ѷˮƽ (by Aregorn)
# 44076 ѡʥѶȵĲ (by Civdemof)
# 44000-52 Minors level adjustment (by Aregorn)
# 44053-52 Axis level adjustment (by Aregorn)
# 44061-63 Allies level adjustment (by Aregorn)
# 44068-73 Others level adjustment (by Aregorn)
# 44077-80 China others level adjustment (by Aregorn)
# 47115 Greece independent (by Aregorn 060514)
# 47116 Serbia independent (by Aregorn 060514)
# 40400-40401 (SWE) Sweden's Emergency Purchase (by Justin and Aregorn 050130)
# 40403 (Nor) Allies negotiations with Norway (by Aregorn 030823)
# 40404 (Bel) Capture of Eben-Emael (by Aregorn 031209)
# 40405 (Hol) Netherlands Dams (by Aregorn 030601)
# 40406-7 Finish planes Purchase (by Aregorn 041224)
# 40408-10 Hungarian tanks Purchase to Germany (by Aregorn 041224)
# 40411-13 Romanian tanks Purchase to Germany (by Aregorn 041224)
# 40414 (AUS) Austro-German Agreement (by Aregorn based on Generalissimo's event idea)
# 40415 (Hun) The Czech War (by Aregorn 050212)
# 40417 (FIN) Finish Army strengths (by Aregorn 050214)
# 40418-21 (Rom,Bul,Ita) Axis minors Weakness (by Aregorn 050214)
# 404222375 Benelux violation (by Aregorn_Civdemof)
# 40424 (FIN) New Soviet-Finish border (by Aregorn 050214)
# 40426 (Gre) Crete to the UK (by Aregorn 050325)
# 40432 International Help to Finland - Sweden and the Allies the big absents (Historical) (by Aregorn 050604)
# 40434 (BEL) War on Denmark (by Aregorn 050612)
# 40435 (Tur) Free access to Sov (by Aregprn 050616)
# 40436 (FIN) Continuation of the winter war (by Aregorn- text from HOI2)
# 40437 Christmas (by Aregorn 051019)
# 40445-47 Romania reclaims Bessarabia (by Dec152000 050831 & Aregorn 051105 based on the HSR1 new order events)
# 40448-50 Romania Claims Transnistria (by Dec152000 050901 & Aregorn 051105 based on the HSR1 new order events)
# 40451 Poland shield (by Dec152000 & Aregorn)
# 40468 Quizling Government (A.I.) (by Aregorn 050522)
# 40469-70 (SWE) Swedish Winter ore route (by Aregorn 060222)
# 40471 (NOR) Operation Weserubung (by Jared Torval 060318)
# 40472 (NOR) Operation Wilfried (by Jared Torval and Aregorn 060322)
# 40473-74 Romanian Oil fields (by Aregorn 060401)
# 45006-08 Army A.I. (GER) (by Aregorn 050508)
# 40322-27 Army A.I. (SOV) (by Aregorn 050508)
# 40536-37 Army A.I. (ENG) (by Aregorn 050508)
# 40936-37 Army A.I. (USA) (by Aregorn 050508)
# 40722-26 Army A.I. (JAP) (by Aregorn 050508)
# 40824-25 Army A.I. (CHI) (by Aregorn 050508)
# 40826-27 Army A.I. (CHC) (by Aregorn 050508)
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#ռ¼#
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# 42010 Liberation of Georgia (by Aregorn 051222)
# 42011 Liberation of Armenia (by Aregorn 051222)
# 42012 Liberation of Azerbaijan (by Aregorn 051222)
# 42013-14 Murmansk captured (by Aregorn)
# 42016 Country specific - Mountain Troops (by Aregorn 060604)
# 47000-01 Occupation Poland (by Aregorn 050211)
# 47002-03 Occupation Norway (by Aregorn 050211)
# 47004-05 Occupation the Benelux (by Aregorn 050211)
# 47006-07 Occupation Yugoslavia (by Aregorn 050211)
# 47008-09 Occupation Greece (by Aregorn 050211)
# 47010-12 Occupation France (by Aregorn 050211)
# 47013-27 յսս¼ (Aregorn_Civdemof)
# 47028-30 Yugoslavian Partisans (by Dec152000 & Aregorn)
# 47031-37 War Attrition (by Aregorn 051203)
# 47038 Occupation Spain (by Aregorn 051203)
# 47039 Occupation Turkey (by Aregorn 051203)
# 47042-62 ¼ (JAP) (by Civdemof_Aregorn)
# 47063 ԰ǵս (ITA) (by Civdemof_Aregorn)
# 47064-72 ¹ռ¼	(GER) (by Civdemof)
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##
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# 49000 Weather spring 1940 (by Aregprn 050612)
# 49001 Weather Winter 1939 (by Aregprn 050612)
# 49002 Weather events - mud (GER)
# 49003 Weather events - frozen (GER)
# 49004 Weather events - mud (SOV)
# 49005 Weather events - mud (SOV)
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#¹#
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# 40001 Legion Condor to Spain (by Aregorn 050129)
# 40002 Legion Condor to Spain bridge (by Aregorn 050129)
# 40003 Legion Condor returned from Spain (by Aregorn 050129)
# 40004 Legion Condor returned from Spain defeated (by Aregorn 050129)
# 40005 Czech Industry (by Smark74 & Aregorn 050129)
# 40006 Czech Tanks (by Aregorn 050129)
# 40007 Division Azul (by Aregorn 050129)
# 40008 22nd Air-transported Division (by Aregorn 050129)
# 40009 Economical crisis of the 30' (Aregorn 031206)
# 40010 Achtung Panzer published by H. Guderian (by smark74 & Aregorn 050129)
# 40011 Infantry Tactics published by E. Rommel (by smark74 & Aregorn 050129)
# 40012 7th Airborne Division (by Aregorn 050129)
# 40013 Luftwaffe full recall of commercial pilots (by Aregorn 050129) (Modified 050504 by Dec152000 suggestion)
# 40015 Italy improves relations with Germany (by Aregorn 050130)
# 40017-22 Capture of Eben-Emael (by Aregorn 031209)
# 40023 Hitler policies in the political arena (by Aregorn 050316)
# 40024 Waffen SS (by Aregorn)
# 40025 5th SS Panzer Division viking (by Aregorn 050129)
# 40026 SS Low countries (by Smark74 & Aregorn 031013)
# 40027 SS Norway (by Smark74 & Aregorn 031013)
# 40028 SS France (by Smark74 & Aregorn 031013)
# 40029 SS Hungary (Aregorn 031013)
# 40030-31 Netherlands Dams (by Aregorn 040208)
# 40032 German's Fighters Purchase by Finland (by Aregorn)
# 40033 German tanks Purchase by Hungary (by Aregorn)
# 40034 German tanks Purchase by Romania (by Aregorn)
# 40035-36 Barbarossa (Aregorn 050208)
# 40037-39 Olympic Games of 1936 (Aregorn 050208 based on original Bolt event)
# 40040 Erich von Manstein (by Aregorn 031206)
# 40041 The Hindenburg tragedy (by SykoNurse, Generalissimo & emperor dennis; modified by Aregorn)
# 40042-43 Austro-German Agreement offer (by Generalissimo; Reworked by Aregorn)
# 40044 The Czech War - Hungarian proposal (by Aregorn 050212)
# 40046 Four years plan (by Aregorn proposed by Daovonnaex)
# 40047 Italy offers to join the War after Paris (by Justin and Aregorn 040817)
# 40048 Plot against the SA (by Aregorn 050316)
# 40049 Plot against the SA (second part) (by Aregorn 050316)
# 40050 Negotiations with the army (by Aregorn 050316)
# 40051 The night of the long knives (by Aregorn 050316)
# 40052 Plot against the SA uncovered (by Aregorn 050316)
# 40053-56 The western campaign (by Aregorn 050320)
# 40057 Afrikakorps I (by Aregorn 030527)
# 40058 Afrikakorps II (by Aregorn 030527)
# 40059-61 Autobahn (by Aregorn 050404)
# 40062 Wehrmacht motorized formations (by Dec152000 & Aregorn 050504)
# 40063 Hungarian claims on Slovakia (by Aregorn 050521)
# 40064-65 ˹¼ (by Aregorn_Civdemof)
# 40066 Foreign Volunteers (by Aregorn 031116)
# 40067-74 Axis allies troops to support the eastern front (by Aregorn 030526)
# 40075-76 Rommel assumed command over Africa (by Aregorn 030527)
# 40077 War against the Hispanic world (by Aregprn 050605)
# 40079 Airborne operation Norway (by Aregorn 050320)
# 40080 New German Policies (by Aregorn 050619)
# 40081 Conversion of Junkers Ju52 (by Aregorn 050621)
# 40083-84 Soviet Winter (by Aregorn 051017) (recalibrated due to Dec152000 HOI command bug report 051105)
# 40085 U-571 (by Aregorn 051017)
# 40087-88 Wehrmacht motorized formations II (by Dec152000 & Aregorn)
# 40089-90 Leicht Division (by Dec152000 050818 modified by Aregorn)
# 40091-97 Dec152000 SS event series (Dec152000 050818)
# 40098 SS Austria (by Jared Torval & Aregorn 031013)
# 50103 Balkans Diplomatic Campaign (by Aregorn 051202)
# 50104 War on Friendly Yugoslavia (by Aregorn 051202)
# 50105-12 ؿս¼ (GERENG) (by civdemof)
# 50110-11 Operation C3 (by Aregorn 051204)
# 50113 Liberation of the Baltic States (by Aregorn 051222)
# 50114 Liberation of Ukraine (by Aregorn 051222)
# 50115 Liberation of Byelorussia (by Aregorn 051222)
# 45019 Vichy (by Aregorn 060128)
# 45032-33 Swedish Winter ore route (by Aregorn 060222)
# 45034-35 Operation Weserubung (by Jared Torval, Dec152000 & Aregorn 060318)
# 45036-45 Kriegsmarine	 (by Dec152000 060121 & modified and corrected by Aregorn)
# 45046 Operation Wilfried (by Jared Torval and Aregorn 060322)
# 45050-51 Caucasus Oil fields (by Aregorn 060109)
# 45052-55 Romanian Oil fields (by Aregorn 060109)
# 45056-58 Russian Corridor (by Aregorn 060110)
# 45059 The Versailles Treaty (by Aregorn 061401)
# 45062 Liberalisation of the German Economy (by Aregorn 060408)
# 45063 The winds of political change (by Aregorn 060408)
# 45064 ۹ (by Aregorn 060606)
# 45065 War against Spain - ITA (by Aregorn 060606)
#########################################################################
##
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# 40100 German Luftwaffe to Spain (by Aregorn 050129)
# 40101 German Luftwaffe to Spain (by Aregorn 050129)
# 40102 Nationalist offensive (by Aregorn 031116)
# 40103 Axis armament shipment to Nationalist Spain (by Aregorn 031116)
# 40104 The Collapse of the Republic (by Aregorn 031224)
# 40105 Axis armament shipment to Nationalist Spain (by Aregorn 031116)
# 40106 Spanish Civil War - U.S. Intervention (Historical) (by Justin and Aregorn 040725)
# 40109 Ejrcito de Madrid (by Aregorn 050618)
# 40110-11 Soviet armament shipments to Republican Spain (by Aregorn 031116)
# 40112 Franco declares victory (by Aregorn 031214)
# 40113 (SPR) Madrid had fallen to the Fascists (A.I.) (by Aregorn 051224)
# 40114-16 ֧¼ (by Aregorn_Civdemof)
#########################################################################
##
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# 40301 ϴغ (by Aregorn)
# 40302  (AI) (by Aregorn)
# 40303  (AI) (by Aregorn)
# 40304  (AI) (by Aregorn)
# 40309 Ես (by Aregorn)
# 40311 Ես߼ܵв (by Aregorn)
# 4031240305-0840317-18 ڶ (by Aregorn_Civdemof )
# 40313  (by Aregorn)
# 40314  (HUM) (by Aregorn)
# 40315  (HUM) (by Aregorn)
# 40316  (HUM) (by Aregorn)
# 40328 ջַԼ (SOV) (by Aregorn 050601)
# 40329-30 Barbarossa (by Aregorn 050616)
# 40331-33 Ͱؼз¼ (by Aregorn_Civdemof)
# 40334 Moscow Surrounded (by Aregorn 050702)
# 40335 Elimination of the 2nd defence line (centre) (A.I.) (by Aregorn 051008)
# 40336 Elimination of the 3nd defence line (South) (A.I.) (by Aregorn 051008)
# 40337 Elimination of the 3nd defence line (Centre) (A.I.) (by Aregorn 051008)
# 40338 Elimination of the 3nd defence line (North 1) (A.I.) (by Aregorn 051008)
# 40339 ջַԼս (SOV)(by Aregorn 050601)
# 40341-43 Purge Events II (by Dec152000 050719 & slightly modified by Aregorn)
# 40344 ճǷ (SOV))
# 40345 սĽѵ (by Aregorn)
# 40346 쳡ı (SOV)
# 40347-48 Total War (by Aregorn 051219)
# 40349 Moscow Encircled (by Aregorn 051223)
# 40350-52 Elimination of the 2nd defence line (A.I.) (by Aregorn 051223)
# 40353 Elimination of the 2nd defence line (Moscow area) (A.I.) (by Aregorn 051008)
# 40354 Elimination of the 2nd defence line (South 1) (A.I.) (by Aregorn 051008)
# 40355 Elimination of the 2nd defence line (South 2) (A.I.) (by Aregorn 051008)
# 40356 Elimination of the 2nd defence line (North 2) (A.I.) (by Aregorn 051008)
# 40357 Elimination of the 2nd defence line (Kamyshin) (A.I.) (by Aregorn 051008)
# 40358 War against Spain (by Aregorn 050605)
# 40359-65 ɫ (by Dec152000_Aregorn_Civdemof)
# 40366 ˹ֵս (by Aregorn 060304)
# 40369 ޵ĺͶ (by Aregorn_Civdemof)
# 40371 ˹ָջս (SOV)
# 40372 ս (SOV)
# 40373 塱ƻ (SOV)
# 40374 ˹ܷ (SOV)
# 40376 ͨձ۷ (SOV)
# 40377-78 ķ (SOV) (by )
#########################################################################
#ά#
#########################################################################
# 40600 France call to Arms (by Aregorn 050616)
# 40606 Operation Catapult (by Aregorn 040516)
# 40609-12 ŵ¼ (by Hannibal_Aregorn_Civdemof )
# 40618-19 War against Spain (by Aregorn 050605)
# 40625-28 Marine Nationale (by Dec152000 060121 mod by Aregorn)
#########################################################################
#Ӣ#
#########################################################################
# 40500 The UK mobilises for War (by Aregorn 040720)
# 40501 British Expeditionary Force unloaded in France (by Aregorn 050205)
# 40502 Uk North Africa (by Aregorn 050205)
# 40503 ӢԶ½ϣʷ (by Aregorn 030601)
# 4060740504 Ӣж¼ (by Aregorn_Civdemof)
# 40505 ʿ˺ӡڣžԮ (by Aregorn_Civdemof)
# 40506 ӢսԱ (by Aregorn_Civdemof)
# 40507 ӢԶ½ (by Aregorn_Civdemof)
# 40508 ӢԶ벨˹ (by Aregorn_Civdemof)
# 40509-12 ¼飨ʷ (by Aregorn_Civdemof)
# 40513 ӢзǵĲ (by Aregorn_Civdemof)
# 40514 Auchinleck made a stand in El Alamein (by Aregorn 040417)
# 40515 General O'Connor Counter-attacks (by Aregorn 051217)
# 40521 British Mobilization to defend the British Islands (by Aregorn 050205)
# 40525 Blood, toil, tears and sweat (by Aregorn 050207)
# 40526-27 Operation Catapult (by Aregorn 040516)
# 40529 British Expeditionary Force unloaded in Crete (by Aregorn 050325)
# 40530 幫· (by Justin_Aregorn_Civdemof)
# 40531 Ӣ (by Aregorn_Civdemof)
# 40539 Fall of Gibraltar (by Aregorn 050605)
# 40540-42 British North Africa Garrisons (by Aregorn 050615)
# 40543 ɽݡӢԮڣž (by Aregorn_Civdemof)
# 40547 ƽ (by Aregorn_Civdemof)
# 40548 ӢԶ (by Aregorn_Civdemof)
# 40549 ʧ (by Aregorn_Civdemof)
# 40553 Polish Volunteers (by Aregorn 060115)
# 40554-59 War against Spain (by Aregorn 050605)
# 40564 Խƻ¹ı (Aregorn_Civdemof)
# 40565 Greek Volunteers (by Aregorn 060115)
# 40566 British control over Crete (by Aregorn 050325)
# 40567-80 Royal Navy (by Dec152000 060123 modified by Aregorn)
# 40584 Norwegian waters mined (by Aregorn 060222)
# 40585 Norwegian merchant fleet (by Walsingham & Aregorn 060322)
# 40586 Operation Wilfried (by Jared Torval and Aregorn 060322)
# 40589 British Force in India (by Aregorn 060507)
# 40590 The Independance of Ethiopia
# 40433 Selassie returns
# 40591 UK Declare War to Germany
# 40592-40593 Attack on Taranto
# 42000-09 Preventive UK invasions (by Aregorn 051022)
#########################################################################
##
#########################################################################
# 40900 The USA mobilises for War (by Aregorn 040720)
# 40911 USA Volunteer Group sent to China (by Justin and Aregorn 040612)
# 40912 US 'Flying Tigers' begun operations in Asia (by Justin and Aregorn 040612)
# 40913 USA help to China (by Justin and Aregorn 040612)
# 40914 The Flying Tigers returned home (by Justin and Aregorn 040612)
# 40915 USA help to China (by Justin and Aregorn 040612)
# 40916 USA help to China (by Justin and Aregorn 040612)
# 40917 USA help to China (by Justin and Aregorn 040612)
# 40918 U.S. Army modernisation (by Justin and Aregorn 040725)
# 40919 The U.S. Armored Force School (by Justin and Aregorn 040725)
# 40920 The United Service Organization (USO) (by Justin and Aregorn 040725)
# 40921 The United Service Organization propaganda (by Justin and Aregorn 040725)
# 40922 The United Service Organization in the Pacific (by Justin and Aregorn 040725)
# 40923 The United Service Organization in Europe (by Justin and Aregorn 040725)
# 40924 U.S. support to Franco (by Justin and Aregorn 040725)
# 40925 Franco's payment for the U.S. support (by Justin and Aregorn 040725)
# 40926-33 U.S. War Bonds (by Justin and Aregorn 040725)
# 40934 U.S. public opinion against Germany - Invasion of the British islands (by Aregorn 031121)
# 40935 The U.S. at war (by Aregorn 050402)
# 40939 USA Join the allies (by Aregorn 051008)
# 40942 USA landing on Casablanca (by Aregorn 050708)
# 40943 War against Spain (by Aregorn 050605)
# 40945 USA Volunteer Group returns (by Aregorn 060218)
# 40947-64 United States Navy (by Dec152000 060124, modified by Aregorn)
# 40965 USA Aid to China - End (by Aregorn 060226)
# 40966 ;ս (USA) (By Dogface)
#########################################################################
##
#########################################################################
# 40200 Fiat-Revelli's Light Machine Gun (by Justin and Aregorn)
# 40201 Ciano I (by Justin and Aregorn)
# 40202 Ciano II (by Justin and Aregorn)
# 40203 Victory in Ethiopia, Ciano returned (by Justin and Aregorn)
# 40204 The Rome-Berlin Axis (by Justin and Aregorn)
# 40205 Italian Monetary Policy (by Justin and Aregorn)
# 40206 Italian Car Industry Policy (by Justin and Aregorn)
# 40207 Mitragliatrice Breda MOD.37 (by Justin and Aregorn)
# 40208 Victory in Ethiopia II (by Justin and Aregorn)
# 40209 Sweden's Emergency Purchase (by Justin and Aregorn)
# 40210 DB-601 Fighter engines (by Justin and Aregorn)
# 40211 Italy improves relations with Germany (by Justin and Aregorn)
# 40212 Italian reaction to Czech Crisis (by Justin and Aregorn)
# 40213 Giulio Douhet (by Justin and Aregorn)
# 40218 Italy offers to join the War after Paris (by Justin and Aregorn 040817)
# 40219 Italy DOW on Greece (by Aregorn 030615)
# 40221 Afrikakorps Italiani (by Aregorn 030527)
# 40222 Italian Deployment in Africa (by Aregorn 030527)
# 40226 Afrikakorps I (by Aregorn 030527)
# 40227 Raids from Malta (by Aregorn 050630)
# 40233-34 Italian Battleship Modernization I (by Dec152000 050828)
# 40235-40 Operation C3 (by Aregorn 051204)
# 40241 Military Research (by Aregorn 051223)
# 40242 War against Spain (by Aregorn 050605)
# 40243 Afrikakorps I (by Aregorn 030527)
# 40244 Afrikakorps II (by Aregorn 030527)
# 40250-53 Regia Marina (by Dec152000 060120 mod by Aregorn)
#########################################################################
#ձ#
#########################################################################
# 40700 The Yamashita Report (by Justin and Aregorn 040725)
# 40701 The Yamashita Report (by Justin and Aregorn 040725)
# 40702 Analysis of The Yamashita Report (by Justin and Aregorn 040725)
# 40703 Diplomatic negotiations with Germany (by Justin and Aregorn 040725)
# 40704 Diplomatic negotiations with Germany are in the good path (by Justin and Aregorn 040725)
# 40706 Technology purchase from Germany (by Justin and Aregorn 040725)
# 40707 Japanese deployment in Indochina (by Aregorn 050405)
# 40714 Manchuko Defensive Line (by Aregorn 050406)
# 40715 War against China (by Aregorn 050406)
# 40726-27 վؼ (JAP) (by Aregorn 050508)
# 40728 ջַԼձ (JAP) (by Aregorn 050601)
# 40729 Լձ (JAP) (by Civdemof)
# 40732-35 ¼ (JAPMAN) (by Dec152000_Aregorn_Civdemof)
# 40736-37 ҵ (JAPUSA) (by Dec152000_Aregorn_Civdemof)
# 40738 ܶԱ (JAP) (by Dec152000_Aregorn)
# 40739 սʱȼϱ淨 (JAP) (by Dec152000)
# 40745-54 ձ¼ (JAP) (by Dec152000_Aregorn_Civdemof)
# 40755-61 Ľĸ¼ (JAP) (by Dec152000_Civdemof)
# 40762 ;սձ (JAP) (By Dogface)
# 40763 ̫ƽսȡشʤ (JAP) (By Dogface)
# 40764 Ŵս - ձ (JAP) (By Dogface)
# 40765 - 40780 վռ ()
# 40781 - 40782 ʷ ()
# 40783 - 40799 վ½AI ( ۡйغйϲغ) ()
# 71580 - 71700 վ½AI ( ӡȡ) ()
#########################################################################
#й#
#########################################################################
# 40800	USA Volunteer Group sent to China (by Justin and Aregorn 040612) (Added Chennault as leader Dec152000)
# 40801	USA help to China (by Justin and Aregorn 040612)
# 40802	USA help to China (by Justin and Aregorn 040718)
# 40803	USA help to China (by Justin and Aregorn 040718)
# 40804	USA help to China - Initiation (by Justin and Aregorn 040718)
# 40805 йֿձ (by Aregorn_Civdemof)
# 40807 Σϵ (by Aregorn_Civdemof)
# 40808-10 幫·¼ ( Justin_Aregorn_Civdemof )
# 40811 CHI AI industry (by Aregorn 050406)
# 40812 ѵй (by Aregorn 060219)
# 40813 йľ (AI) (by Civdemof)
# 40814 ս (AI) (by Aregorn_Civdemof )
# 40815 йķʼ (AI) (by Aregorn_Civdemof)
# 40816 Chinese Civil War - CHC (by Aregorn 060219)
# 40817 End of the USA help to China (by Aregorn 060226)
# 40828 CGX reaction (AI) (by Aregorn 060222)
# 40829 ڵйսĲ (AI) (by Aregorn_Civdemof)
# 40830 ̨ׯս (CHI)
# 40831 Ŵս (CHC)
# 40832 Ŵս -  (CHI)
# 40833 人ս (CHI)
# 40834-35 ľ¼ (CHICHC)
# 40836 ½ (CHI)
# 40837 л񹲺͹ (CHC)
# 40838 ʷйսı (CHI)
# 40839 ͳһй (CHI)
# 40840 й֮¬ (CHI)
# 40841 ˽ (CHI)
# 40842-40845 Ȩ¼ (CHI)
# 40846 ¸˶ (CHC)
# 40847 ڻձ˷սͬӰ (CHC)
# 40848 - 40849 ̲ɽ¼ (CSXCHI)
# 40850 - 40851 йռ춫ս (CHICHC)
# 40852 - 40856 ̸¼ (CHICHC)
# 40858 վй̲Ĳ (JAP)
# 40859-60 ̸֮йս¼ (CHCCHI)
# 40863 -̸̩ SIA (by Civdemof)
# 40864 йľԮ SOV (by Civdemof)
# 40865 ľԮ CHC (by Civdemof)
# 40866 ʹ߹ɹ MON (by Civdemof)
# 40867-70 йߴݻ¼ (CHI) (by Civdemof)
#########################################################################
#͢#
#########################################################################
# 46000-2 (ARG) Argentina at War with the allies (by Aregorn 050130)
# 46003 (ARG) Argentina's Economy (by Aregorn 050130)
# 46004 (BRA) Brazil joins the allies (by Aregorn 050130)
# 46005	(ARG) New Agriculture methods (by Aregorn 050130)
# 46006 (ARG) New Agriculture methods 2 (by Aregorn 050130)
# 46007 (ARG) Argentinean Claims (by Aregorn 050709)
# 46008-12 Latin American Immigration (by Aregorn 060604)
# 46013 (ARG) International Help to Finland (Historical)(by Aregorn 050604)
# 46014 (ARG) ۹ (by Aregorn 060606)
#########################################################################
# ԯ¼
#########################################################################
# 900201-02 (ger) ʽ̹˿¼
#########################################################################
# 60000 ԯMOD
#########################################################################
event = {
	id = 60000
	random = no

	trigger = { ai = no }

	name = "ԯMOD "
	desc = "ӭԯMODľ硣ǻMIH0.34ʽ֮ ϵģͣϣƷʷСܿ͡ԡǹעص㡣 ڸܵĻϣ˴ʷ¼Դ߸ õʷ顣  սʢ磨ŷޣ սǿȵ˷־һֱΪάģ սʱǵһƷԼѷ  "
	style = 0
	picture = "welcome_xycq"

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }	
	}
}
#########################################################################
# 60001 ԯҪ¼ 
#########################################################################
event = {
	id = 60001

	trigger = { ai = no }

	name = "ԯMODҪ¼ "
	desc = "ȣӣҿŶӣMIHŶ,ܿͼٻ,wu255, ߵȡ "
	style = 0
	picture = "welcome_xycq"

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }	
	}
}
#########################################################################
# 60002 ԯһ
#########################################################################
event = { 
	id = 60002 

	trigger = { ai = no }

	name = "EVT_60002_NAME"
	desc = "EVT_60002_DESC"
	style = 0
	picture = "welcome_xycq"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1954 }	

	action_a = {
		name = "ok" 
		command = { type = dissent value = -1 }	
	}
}
#########################################################################
# 44075  (GER)
#########################################################################
event = {
	id = 44075
	random = no
	country = ger

	trigger = { ai = no }

	name = "һ֣ "
	desc = "Ϸд󲿷ֲҪָӹٽȡȻʹʵ ܵӰ죬ǻʹ㡣㷢ĳЩ 뼰ʱ߸ллĺ "
	style = 0
	picture = "soviet_mud"

	date = { day = 7 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = january year = 1936 }

	action_a = {
		name = "λָӹٽȡ "
		command = { type = dissent value = -1 }

		command = { type = sleepleader which = 1 }
		command = { type = sleepleader which = 2 }
		command = { type = sleepleader which = 3 }
		command = { type = sleepleader which = 8 }
		command = { type = sleepleader which = 10 }
		command = { type = sleepleader which = 11 }
		command = { type = sleepleader which = 14 }
		command = { type = sleepleader which = 17 }
		command = { type = sleepleader which = 18 }
		command = { type = sleepleader which = 19 }
		command = { type = sleepleader which = 22 }
		command = { type = sleepleader which = 24 }
		command = { type = sleepleader which = 25 }
		command = { type = sleepleader which = 26 }
		command = { type = sleepleader which = 28 }
		command = { type = sleepleader which = 37 }
		command = { type = sleepleader which = 39 }
		command = { type = sleepleader which = 41 }
		command = { type = sleepleader which = 42 }
		command = { type = sleepleader which = 46 }
		command = { type = sleepleader which = 47 }
		command = { type = sleepleader which = 48 }
		command = { type = sleepleader which = 50 }
		command = { type = sleepleader which = 51 }
		command = { type = sleepleader which = 53 }
		command = { type = sleepleader which = 54 }
		command = { type = sleepleader which = 55 }
		command = { type = sleepleader which = 58 }
		command = { type = sleepleader which = 59 }
		command = { type = sleepleader which = 60 }
		command = { type = sleepleader which = 61 }
		command = { type = sleepleader which = 62 }
		command = { type = sleepleader which = 63 }
		command = { type = sleepleader which = 64 }
		command = { type = sleepleader which = 65 }
		command = { type = sleepleader which = 66 }
		command = { type = sleepleader which = 67 }
		command = { type = sleepleader which = 68 }
		command = { type = sleepleader which = 69 }
		command = { type = sleepleader which = 70 }
		command = { type = sleepleader which = 71 }
		command = { type = sleepleader which = 72 }
		command = { type = sleepleader which = 74 }
		command = { type = sleepleader which = 76 }
		command = { type = sleepleader which = 77 }
		command = { type = sleepleader which = 79 }
		command = { type = sleepleader which = 80 }
		command = { type = sleepleader which = 83 }
		command = { type = sleepleader which = 84 }
		command = { type = sleepleader which = 86 }
		command = { type = sleepleader which = 87 }
		command = { type = sleepleader which = 89 }
		command = { type = sleepleader which = 90 }
		command = { type = sleepleader which = 91 }
		command = { type = sleepleader which = 93 }
		command = { type = sleepleader which = 96 }
		command = { type = sleepleader which = 97 }
		command = { type = sleepleader which = 98 }
		command = { type = sleepleader which = 99 }
		command = { type = sleepleader which = 100 }
		command = { type = sleepleader which = 101 }
		command = { type = sleepleader which = 102 }
		command = { type = sleepleader which = 103 }
		command = { type = sleepleader which = 104 }
		command = { type = sleepleader which = 105 }
		command = { type = sleepleader which = 106 }
		command = { type = sleepleader which = 107 }
		command = { type = sleepleader which = 108 }
		command = { type = sleepleader which = 109 }
		command = { type = sleepleader which = 110 }
		command = { type = sleepleader which = 112 }
		command = { type = sleepleader which = 113 }
		command = { type = sleepleader which = 115 }
		command = { type = sleepleader which = 116 }
		command = { type = sleepleader which = 118 }
		command = { type = sleepleader which = 119 }
		command = { type = sleepleader which = 120 }
		command = { type = sleepleader which = 123 }
		command = { type = sleepleader which = 125 }
		command = { type = sleepleader which = 126 }
		command = { type = sleepleader which = 127 }
		command = { type = sleepleader which = 129 }
		command = { type = sleepleader which = 133 }
		command = { type = sleepleader which = 134 }
		command = { type = sleepleader which = 135 }
		command = { type = sleepleader which = 136 }
		command = { type = sleepleader which = 138 }
		command = { type = sleepleader which = 139 }
		command = { type = sleepleader which = 142 }
		command = { type = sleepleader which = 146 }
		command = { type = sleepleader which = 148 }
		command = { type = sleepleader which = 151 }
		command = { type = sleepleader which = 152 }
		command = { type = sleepleader which = 154 }
		command = { type = sleepleader which = 158 }
		command = { type = sleepleader which = 159 }
		command = { type = sleepleader which = 161 }
		command = { type = sleepleader which = 162 }
		command = { type = sleepleader which = 163 }
		command = { type = sleepleader which = 165 }
		command = { type = sleepleader which = 167 }
		command = { type = sleepleader which = 169 }
		command = { type = sleepleader which = 171 }
		command = { type = sleepleader which = 174 }
		command = { type = sleepleader which = 176 }
		command = { type = sleepleader which = 177 }
		command = { type = sleepleader which = 178 }
		command = { type = sleepleader which = 179 }
		command = { type = sleepleader which = 181 }
		command = { type = sleepleader which = 185 }
		command = { type = sleepleader which = 186 }
		command = { type = sleepleader which = 190 }
		command = { type = sleepleader which = 191 }
		command = { type = sleepleader which = 192 }
		command = { type = sleepleader which = 193 }
		command = { type = sleepleader which = 194 }
		command = { type = sleepleader which = 195 }
		command = { type = sleepleader which = 196 }
		command = { type = sleepleader which = 200 }
		command = { type = sleepleader which = 201 }
		command = { type = sleepleader which = 203 }
		command = { type = sleepleader which = 204 }
		command = { type = sleepleader which = 205 }
		command = { type = sleepleader which = 207 }
		command = { type = sleepleader which = 208 }
		command = { type = sleepleader which = 209 }
		command = { type = sleepleader which = 210 }
		command = { type = sleepleader which = 212 }
		command = { type = sleepleader which = 213 }
		command = { type = sleepleader which = 217 }
		command = { type = sleepleader which = 218 }
		command = { type = sleepleader which = 219 }
		command = { type = sleepleader which = 220 }
		command = { type = sleepleader which = 222 }
		command = { type = sleepleader which = 224 }
		command = { type = sleepleader which = 228 }
		command = { type = sleepleader which = 229 }
		command = { type = sleepleader which = 232 }
		command = { type = sleepleader which = 233 }
		command = { type = sleepleader which = 236 }
		command = { type = sleepleader which = 238 }
		command = { type = sleepleader which = 239 }
		command = { type = sleepleader which = 241 }
		command = { type = sleepleader which = 242 }
		command = { type = sleepleader which = 243 }
		command = { type = sleepleader which = 245 }
		command = { type = sleepleader which = 246 }
		command = { type = sleepleader which = 247 }
		command = { type = sleepleader which = 252 }
		command = { type = sleepleader which = 254 }
		command = { type = sleepleader which = 255 }
		command = { type = sleepleader which = 256 }
		command = { type = sleepleader which = 262 }
		command = { type = sleepleader which = 265 }
		command = { type = sleepleader which = 266 }
		command = { type = sleepleader which = 269 }
		command = { type = sleepleader which = 276 }
		command = { type = sleepleader which = 277 }
		command = { type = sleepleader which = 278 }
		command = { type = sleepleader which = 280 }
		command = { type = sleepleader which = 284 }
		command = { type = sleepleader which = 286 }
		command = { type = sleepleader which = 287 }
		command = { type = sleepleader which = 295 }
		command = { type = sleepleader which = 296 }
		command = { type = sleepleader which = 298 }
		command = { type = sleepleader which = 301 }
		command = { type = sleepleader which = 305 }
		command = { type = sleepleader which = 306 }
		command = { type = sleepleader which = 307 }
		command = { type = sleepleader which = 309 }
		command = { type = sleepleader which = 313 }
		command = { type = sleepleader which = 315 }
		command = { type = sleepleader which = 317 }
		command = { type = sleepleader which = 318 }
		command = { type = sleepleader which = 319 }
		command = { type = sleepleader which = 321 }
		command = { type = sleepleader which = 325 }
		command = { type = sleepleader which = 326 }
		command = { type = sleepleader which = 327 }
		command = { type = sleepleader which = 328 }
		command = { type = sleepleader which = 329 }
		command = { type = sleepleader which = 331 }
		command = { type = sleepleader which = 332 }
		command = { type = sleepleader which = 333 }
		command = { type = sleepleader which = 337 }
		command = { type = sleepleader which = 339 }
		command = { type = sleepleader which = 340 }
		command = { type = sleepleader which = 347 }
		command = { type = sleepleader which = 349 }
		command = { type = sleepleader which = 352 }
		command = { type = sleepleader which = 355 }
		command = { type = sleepleader which = 359 }
		command = { type = sleepleader which = 358 }
		command = { type = sleepleader which = 363 }
		command = { type = sleepleader which = 364 }
		command = { type = sleepleader which = 365 }
		command = { type = sleepleader which = 366 }
		command = { type = sleepleader which = 367 }
		command = { type = sleepleader which = 368 }
		command = { type = sleepleader which = 372 }
		command = { type = sleepleader which = 373 }
		command = { type = sleepleader which = 375 }
		command = { type = sleepleader which = 376 }
		command = { type = sleepleader which = 378 }
		command = { type = sleepleader which = 379 }
		command = { type = sleepleader which = 383 }
		command = { type = sleepleader which = 384 }
		command = { type = sleepleader which = 386 }
		command = { type = sleepleader which = 388 }
		command = { type = sleepleader which = 390 }
		command = { type = sleepleader which = 391 }
		command = { type = sleepleader which = 393 }
		command = { type = sleepleader which = 394 }
		command = { type = sleepleader which = 395 }
		command = { type = sleepleader which = 396 }
		command = { type = sleepleader which = 397 }
		command = { type = sleepleader which = 399 }
		command = { type = sleepleader which = 401 }
		command = { type = sleepleader which = 402 }
		command = { type = sleepleader which = 403 }
		command = { type = sleepleader which = 404 }
		command = { type = sleepleader which = 405 }
		command = { type = sleepleader which = 408 }
		command = { type = sleepleader which = 410 }
		command = { type = sleepleader which = 411 }
		command = { type = sleepleader which = 414 }
		command = { type = sleepleader which = 415 }
		command = { type = sleepleader which = 416 }
		command = { type = sleepleader which = 418 }
		command = { type = sleepleader which = 419 }
		command = { type = sleepleader which = 420 }
		command = { type = sleepleader which = 422 }
		command = { type = sleepleader which = 424 }
		command = { type = sleepleader which = 425 }
		command = { type = sleepleader which = 426 }
		command = { type = sleepleader which = 427 }
		command = { type = sleepleader which = 429 }
		command = { type = sleepleader which = 430 }
		command = { type = sleepleader which = 432 }
		command = { type = sleepleader which = 434 }
		command = { type = sleepleader which = 435 }
		command = { type = sleepleader which = 441 }
		command = { type = sleepleader which = 442 }
		command = { type = sleepleader which = 443 }
		command = { type = sleepleader which = 444 }
		command = { type = sleepleader which = 445 }
		command = { type = sleepleader which = 447 }
		command = { type = sleepleader which = 449 }
		command = { type = sleepleader which = 453 }
		command = { type = sleepleader which = 455 }
		command = { type = sleepleader which = 457 }
		command = { type = sleepleader which = 459 }
		command = { type = sleepleader which = 460 }
		command = { type = sleepleader which = 461 }
		command = { type = sleepleader which = 463 }
		command = { type = sleepleader which = 465 }
		command = { type = sleepleader which = 466 }
		command = { type = sleepleader which = 467 }
		command = { type = sleepleader which = 468 }
		command = { type = sleepleader which = 469 }
		command = { type = sleepleader which = 472 }
		command = { type = sleepleader which = 474 }
		command = { type = sleepleader which = 476 }
		command = { type = sleepleader which = 478 }
		command = { type = sleepleader which = 480 }
		command = { type = sleepleader which = 482 }
		command = { type = sleepleader which = 484 }
		command = { type = sleepleader which = 485 }
		command = { type = sleepleader which = 486 }
		command = { type = sleepleader which = 488 }
		command = { type = sleepleader which = 489 }
		command = { type = sleepleader which = 490 }
		command = { type = sleepleader which = 492 }
		command = { type = sleepleader which = 493 }
		command = { type = sleepleader which = 494 }
		command = { type = sleepleader which = 498 }
		command = { type = sleepleader which = 499 }
		command = { type = sleepleader which = 501 }
		command = { type = sleepleader which = 502 }
		command = { type = sleepleader which = 506 }
		command = { type = sleepleader which = 507 }
		command = { type = sleepleader which = 510 }
		command = { type = sleepleader which = 511 }
		command = { type = sleepleader which = 513 }
		command = { type = sleepleader which = 514 }
		command = { type = sleepleader which = 516 }
		command = { type = sleepleader which = 518 }
		command = { type = sleepleader which = 519 }
		command = { type = sleepleader which = 521 }
		command = { type = sleepleader which = 522 }
		command = { type = sleepleader which = 524 }
		command = { type = sleepleader which = 526 }
		command = { type = sleepleader which = 527 }
		command = { type = sleepleader which = 529 }
		command = { type = sleepleader which = 531 }
		command = { type = sleepleader which = 532 }
		command = { type = sleepleader which = 535 }
		command = { type = sleepleader which = 536 }
		command = { type = sleepleader which = 537 }
		command = { type = sleepleader which = 539 }
		command = { type = sleepleader which = 540 }
		command = { type = sleepleader which = 541 }
		command = { type = sleepleader which = 542 }
		command = { type = sleepleader which = 543 }
		command = { type = sleepleader which = 544 }
		command = { type = sleepleader which = 545 }
		command = { type = sleepleader which = 546 }
		command = { type = sleepleader which = 547 }
		command = { type = sleepleader which = 549 }
		command = { type = sleepleader which = 550 }
		command = { type = sleepleader which = 551 }
		command = { type = sleepleader which = 553 }
		command = { type = sleepleader which = 554 }
		command = { type = sleepleader which = 555 }
		command = { type = sleepleader which = 556 }
		command = { type = sleepleader which = 558 }
		command = { type = sleepleader which = 557 }
		command = { type = sleepleader which = 559 }
		command = { type = sleepleader which = 560 }
		command = { type = sleepleader which = 561 }
		command = { type = sleepleader which = 562 }
		command = { type = sleepleader which = 565 }
		command = { type = sleepleader which = 566 }
		command = { type = sleepleader which = 569 }
		command = { type = sleepleader which = 570 }
		command = { type = sleepleader which = 571 }
		command = { type = sleepleader which = 572 }
		command = { type = sleepleader which = 573 }
		command = { type = sleepleader which = 574 }
		command = { type = sleepleader which = 575 }
		command = { type = sleepleader which = 577 }
		command = { type = sleepleader which = 578 }
		command = { type = sleepleader which = 581 }
		command = { type = sleepleader which = 582 }
		command = { type = sleepleader which = 584 }
		command = { type = sleepleader which = 585 }
		command = { type = sleepleader which = 587 }
		command = { type = sleepleader which = 588 }
		command = { type = sleepleader which = 589 }
		command = { type = sleepleader which = 597 }
		command = { type = sleepleader which = 600 }
		command = { type = sleepleader which = 602 }
		command = { type = sleepleader which = 603 }
		command = { type = sleepleader which = 604 }
		command = { type = sleepleader which = 608 }
		command = { type = sleepleader which = 609 }
		command = { type = sleepleader which = 610 }
		command = { type = sleepleader which = 612 }
		command = { type = sleepleader which = 613 }
		command = { type = sleepleader which = 616 }
		command = { type = sleepleader which = 617 }
		command = { type = sleepleader which = 619 }
		command = { type = sleepleader which = 623 }
		command = { type = sleepleader which = 628 }
		command = { type = sleepleader which = 630 }
		command = { type = sleepleader which = 636 }
		command = { type = sleepleader which = 637 }
		command = { type = sleepleader which = 639 }
		command = { type = sleepleader which = 642 }
		command = { type = sleepleader which = 641 }
		command = { type = sleepleader which = 646 }
		command = { type = sleepleader which = 647 }
		command = { type = sleepleader which = 648 }
		command = { type = sleepleader which = 649 }
		command = { type = sleepleader which = 650 }
		command = { type = sleepleader which = 651 }
		command = { type = sleepleader which = 653 }
		command = { type = sleepleader which = 654 }
		command = { type = sleepleader which = 655 }
		command = { type = sleepleader which = 656 }
		command = { type = sleepleader which = 659 }
		command = { type = sleepleader which = 660 }
		command = { type = sleepleader which = 662 }
		command = { type = sleepleader which = 663 }
		command = { type = sleepleader which = 666 }
		command = { type = sleepleader which = 668 }
		command = { type = sleepleader which = 669 }
		command = { type = sleepleader which = 672 }
		command = { type = sleepleader which = 671 }
		command = { type = sleepleader which = 675 }
		command = { type = sleepleader which = 676 }
		command = { type = sleepleader which = 677 }
		command = { type = sleepleader which = 678 }
		command = { type = sleepleader which = 681 }
		command = { type = sleepleader which = 683 }
		command = { type = sleepleader which = 684 }
		command = { type = sleepleader which = 685 }
		command = { type = sleepleader which = 686 }
		command = { type = sleepleader which = 690 }
		command = { type = sleepleader which = 691 }
		command = { type = sleepleader which = 692 }
		command = { type = sleepleader which = 693 }
		command = { type = sleepleader which = 694 }
		command = { type = sleepleader which = 696 }
		command = { type = sleepleader which = 697 }
		command = { type = sleepleader which = 698 }
		command = { type = sleepleader which = 700 }
		command = { type = sleepleader which = 701 }
		command = { type = sleepleader which = 702 }
		command = { type = sleepleader which = 703 }
		command = { type = sleepleader which = 704 }
		command = { type = sleepleader which = 705 }
		command = { type = sleepleader which = 706 }
		command = { type = sleepleader which = 707 }
		command = { type = sleepleader which = 708 }
		command = { type = sleepleader which = 710 }
		command = { type = sleepleader which = 711 }
		command = { type = sleepleader which = 712 }
		command = { type = sleepleader which = 714 }
		command = { type = sleepleader which = 715 }
		command = { type = sleepleader which = 716 }
		command = { type = sleepleader which = 717 }
		command = { type = sleepleader which = 718 }
		command = { type = sleepleader which = 719 }
		command = { type = sleepleader which = 721 }
		command = { type = sleepleader which = 722 }
		command = { type = sleepleader which = 723 }
		command = { type = sleepleader which = 724 }
		command = { type = sleepleader which = 725 }
		command = { type = sleepleader which = 726 }
		command = { type = sleepleader which = 727 }
		command = { type = sleepleader which = 730 }
		command = { type = sleepleader which = 732 }
		command = { type = sleepleader which = 733 }
		command = { type = sleepleader which = 734 }
		command = { type = sleepleader which = 735 }
		command = { type = sleepleader which = 737 }
		command = { type = sleepleader which = 738 }
		command = { type = sleepleader which = 739 }
		command = { type = sleepleader which = 740 }
		command = { type = sleepleader which = 742 }
		command = { type = sleepleader which = 744 }
		command = { type = sleepleader which = 745 }
		command = { type = sleepleader which = 746 }
		command = { type = sleepleader which = 747 }
		command = { type = sleepleader which = 748 }
		command = { type = sleepleader which = 749 }
		command = { type = sleepleader which = 751 }
		command = { type = sleepleader which = 752 }
		command = { type = sleepleader which = 753 }
		command = { type = sleepleader which = 754 }
		command = { type = sleepleader which = 755 }
		command = { type = sleepleader which = 756 }
		command = { type = sleepleader which = 757 }
		command = { type = sleepleader which = 759 }
		command = { type = sleepleader which = 760 }
		command = { type = sleepleader which = 762 }
		command = { type = sleepleader which = 763 }
		command = { type = sleepleader which = 766 }
		command = { type = sleepleader which = 767 }
		command = { type = sleepleader which = 769 }
		command = { type = sleepleader which = 770 }
		command = { type = sleepleader which = 771 }
		command = { type = sleepleader which = 774 }
		command = { type = sleepleader which = 776 }
		command = { type = sleepleader which = 777 }
		command = { type = sleepleader which = 778 }
		command = { type = sleepleader which = 782 }
		command = { type = sleepleader which = 783 }
		command = { type = sleepleader which = 785 }
		command = { type = sleepleader which = 787 }
		command = { type = sleepleader which = 788 }
		command = { type = sleepleader which = 789 }
		command = { type = sleepleader which = 790 }
		command = { type = sleepleader which = 791 }
		command = { type = sleepleader which = 793 }
		command = { type = sleepleader which = 794 }
		command = { type = sleepleader which = 795 }
		command = { type = sleepleader which = 796 }
		command = { type = sleepleader which = 798 }
		command = { type = sleepleader which = 799 }
		command = { type = sleepleader which = 598 }
		command = { type = sleepleader which = 802 }
		command = { type = sleepleader which = 803 }
		command = { type = sleepleader which = 804 }
		command = { type = sleepleader which = 805 }
		command = { type = sleepleader which = 806 }
		command = { type = sleepleader which = 807 }
		command = { type = sleepleader which = 808 }
		command = { type = sleepleader which = 809 }
		command = { type = sleepleader which = 811 }
		command = { type = sleepleader which = 812 }
		command = { type = sleepleader which = 813 }
		command = { type = sleepleader which = 814 }
		command = { type = sleepleader which = 815 }
		command = { type = sleepleader which = 817 }
		command = { type = sleepleader which = 818 }
		command = { type = sleepleader which = 819 }
		command = { type = sleepleader which = 822 }
		command = { type = sleepleader which = 823 }
		command = { type = sleepleader which = 824 }
		command = { type = sleepleader which = 825 }
		command = { type = sleepleader which = 826 }
		command = { type = sleepleader which = 828 }
		command = { type = sleepleader which = 829 }
		command = { type = sleepleader which = 830 }
		command = { type = sleepleader which = 831 }
		command = { type = sleepleader which = 835 }
		command = { type = sleepleader which = 837 }
		command = { type = sleepleader which = 838 }
		command = { type = sleepleader which = 839 }
		command = { type = sleepleader which = 840 }
		command = { type = sleepleader which = 841 }
		command = { type = sleepleader which = 842 }
		command = { type = sleepleader which = 843 }
		command = { type = sleepleader which = 844 }
		command = { type = sleepleader which = 845 }
		command = { type = sleepleader which = 846 }
		command = { type = sleepleader which = 847 }
		command = { type = sleepleader which = 848 }
		command = { type = sleepleader which = 849 }
		command = { type = sleepleader which = 851 }
		command = { type = sleepleader which = 852 }
		command = { type = sleepleader which = 853 }
		command = { type = sleepleader which = 854 }
		command = { type = sleepleader which = 855 }
		command = { type = sleepleader which = 856 }
		command = { type = sleepleader which = 858 }
		command = { type = sleepleader which = 859 }
		command = { type = sleepleader which = 860 }
		command = { type = sleepleader which = 861 }
		command = { type = sleepleader which = 862 }
		command = { type = sleepleader which = 863 }
		command = { type = sleepleader which = 864 }
		command = { type = sleepleader which = 865 }
		command = { type = sleepleader which = 866 }
		command = { type = sleepleader which = 867 }
		command = { type = sleepleader which = 870 }
		command = { type = sleepleader which = 871 }
		command = { type = sleepleader which = 872 }
		command = { type = sleepleader which = 873 }
		command = { type = sleepleader which = 874 }
		command = { type = sleepleader which = 875 }
		command = { type = sleepleader which = 876 }
		command = { type = sleepleader which = 877 }
		command = { type = sleepleader which = 878 }
		command = { type = sleepleader which = 879 }
		command = { type = sleepleader which = 880 }
		command = { type = sleepleader which = 881 }
		command = { type = sleepleader which = 882 }
		command = { type = sleepleader which = 883 }
		command = { type = sleepleader which = 885 }
		command = { type = sleepleader which = 886 }
		command = { type = sleepleader which = 887 }
		command = { type = sleepleader which = 888 }
		command = { type = sleepleader which = 889 }
		command = { type = sleepleader which = 892 }
		command = { type = sleepleader which = 893 }
		command = { type = sleepleader which = 895 }
		command = { type = sleepleader which = 896 }
		command = { type = sleepleader which = 897 }
		command = { type = sleepleader which = 898 }
		command = { type = sleepleader which = 899 }
		command = { type = sleepleader which = 900 }
		command = { type = sleepleader which = 901 }
		command = { type = sleepleader which = 903 }
		command = { type = sleepleader which = 904 }
		command = { type = sleepleader which = 905 }
		command = { type = sleepleader which = 906 }
		command = { type = sleepleader which = 907 }
		command = { type = sleepleader which = 909 }
		command = { type = sleepleader which = 910 }
		command = { type = sleepleader which = 911 }
		command = { type = sleepleader which = 912 }
		command = { type = sleepleader which = 914 }
		command = { type = sleepleader which = 915 }
		command = { type = sleepleader which = 916 }
		command = { type = sleepleader which = 917 }
		command = { type = sleepleader which = 918 }
		command = { type = sleepleader which = 920 }
		command = { type = sleepleader which = 922 }
		command = { type = sleepleader which = 923 }
		command = { type = sleepleader which = 924 }
		command = { type = sleepleader which = 927 }
		command = { type = sleepleader which = 928 }
		command = { type = sleepleader which = 929 }
		command = { type = sleepleader which = 930 }
		command = { type = sleepleader which = 931 }
		command = { type = sleepleader which = 934 }
		command = { type = sleepleader which = 935 }
		command = { type = sleepleader which = 936 }
		command = { type = sleepleader which = 937 }
		command = { type = sleepleader which = 938 }
		command = { type = sleepleader which = 939 }
		command = { type = sleepleader which = 940 }
		command = { type = sleepleader which = 941 }
		command = { type = sleepleader which = 942 }
		command = { type = sleepleader which = 943 }
		command = { type = sleepleader which = 945 }
		command = { type = sleepleader which = 946 }
		command = { type = sleepleader which = 948 }
		command = { type = sleepleader which = 951 }
		command = { type = sleepleader which = 952 }
		command = { type = sleepleader which = 953 }
		command = { type = sleepleader which = 954 }
		command = { type = sleepleader which = 955 }
		command = { type = sleepleader which = 957 }
		command = { type = sleepleader which = 958 }
		command = { type = sleepleader which = 960 }
		command = { type = sleepleader which = 963 }
		command = { type = sleepleader which = 966 }
		command = { type = sleepleader which = 967 }
		command = { type = sleepleader which = 970 }
		command = { type = sleepleader which = 971 }
		command = { type = sleepleader which = 972 }
		command = { type = sleepleader which = 975 }
		command = { type = sleepleader which = 978 }
		command = { type = sleepleader which = 990 }
		command = { type = sleepleader which = 992 }
		command = { type = sleepleader which = 996 }

		command = { type = trigger which = 400711 } #ڶ

	}
	action_b = {
		name = "Ҫÿһָӹ "
		command = { type = sleepevent which = 400711 }
	}
}	
event = {
	id = 400711
	random = no
	country = ger

#	trigger by 44075

	name = "ڶ֣ "
	desc = "Ϸд󲿷ֲҪָӹٽȡȻʹʵ ܵӰ죬ǻʹ㡣㷢ĳЩ 뼰ʱ߸ллĺ "
	style = 0
	picture = "soviet_mud"

	action_a = {
		name = "λָӹٽȡ "
		command = { type = sleepleader which = 4 }
		command = { type = sleepleader which = 13 }
		command = { type = sleepleader which = 15 }
		command = { type = sleepleader which = 23 }
		command = { type = sleepleader which = 31 }
		command = { type = sleepleader which = 32 }
		command = { type = sleepleader which = 40 }
		command = { type = sleepleader which = 45 }
		command = { type = sleepleader which = 52 }
		command = { type = sleepleader which = 57 }
		command = { type = sleepleader which = 78 }
		command = { type = sleepleader which = 82 }
		command = { type = sleepleader which = 88 }
		command = { type = sleepleader which = 111 }
		command = { type = sleepleader which = 117 }
		command = { type = sleepleader which = 131 }
		command = { type = sleepleader which = 141 }
		command = { type = sleepleader which = 160 }
		command = { type = sleepleader which = 166 }
		command = { type = sleepleader which = 173 }
		command = { type = sleepleader which = 182 }
		command = { type = sleepleader which = 187 }
		command = { type = sleepleader which = 199 }
		command = { type = sleepleader which = 234 }
		command = { type = sleepleader which = 235 }
		command = { type = sleepleader which = 237 }
		command = { type = sleepleader which = 251 }
		command = { type = sleepleader which = 263 }
		command = { type = sleepleader which = 268 }
		command = { type = sleepleader which = 274 }
		command = { type = sleepleader which = 283 }
		command = { type = sleepleader which = 292 }
		command = { type = sleepleader which = 293 }
		command = { type = sleepleader which = 299 }
		command = { type = sleepleader which = 302 }
		command = { type = sleepleader which = 338 }
		command = { type = sleepleader which = 342 }
		command = { type = sleepleader which = 344 }
		command = { type = sleepleader which = 356 }
		command = { type = sleepleader which = 357 }
		command = { type = sleepleader which = 361 }
		command = { type = sleepleader which = 370 }
		command = { type = sleepleader which = 487 }
		command = { type = sleepleader which = 523 }
		command = { type = sleepleader which = 564 }
		command = { type = sleepleader which = 586 }
		command = { type = sleepleader which = 590 }
		command = { type = sleepleader which = 591 }
		command = { type = sleepleader which = 593 }
		command = { type = sleepleader which = 595 }
		command = { type = sleepleader which = 605 }
		command = { type = sleepleader which = 615 }
		command = { type = sleepleader which = 632 }
		command = { type = sleepleader which = 652 }
		command = { type = sleepleader which = 658 }
		command = { type = sleepleader which = 670 }
		command = { type = sleepleader which = 688 }
		command = { type = sleepleader which = 695 }
		command = { type = sleepleader which = 728 }
		command = { type = sleepleader which = 731 }
		command = { type = sleepleader which = 736 }
		command = { type = sleepleader which = 743 }
		command = { type = sleepleader which = 750 }
		command = { type = sleepleader which = 761 }
		command = { type = sleepleader which = 765 }
		command = { type = sleepleader which = 775 }
		command = { type = sleepleader which = 800 }
		command = { type = sleepleader which = 801 }
		command = { type = sleepleader which = 820 }
		command = { type = sleepleader which = 827 }
		command = { type = sleepleader which = 832 }
		command = { type = sleepleader which = 834 }
		command = { type = sleepleader which = 836 }
		command = { type = sleepleader which = 986 }
		command = { type = sleepleader which = 991 }
	}
	action_b = {
		name = "Ҫÿһָӹ "
		command = { }
	}
}	
#############################################################
# 50011-50032 ¹ƻ¼
#############################################################
# 50011 Bf.109C Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50011
	country = GER
	random = no

	trigger = { technology = 4010 }

	name = "£ƣÿƻ "
	desc = "£ƣĿʼڣ죬ΪӦ¹վ ҪһָȽĽػ滻ȣţҪ÷ʩ ݣ£ƣ̨һЩɹΪһܽṹ ɵӵǿ󷢶Ľػ꣹,һܣ£ ԭͻԷɳɹ£ƣΪȣţ ϵпʼ "
	style = 0
	picture = "50011_bf109c_1"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4020 }
	}
}
#############################################################
# 50012 He.111H Development Program (by Dec152000 050713) (Corrected by Aregorn)
#############################################################
event = {
	id = 50012
	country = GER
	random = no

	trigger = { event = 40002 technology = 4130 not = { technology = 4140 } }

	name = "ȣţȿƻ "
	desc = "ȣţһɻҲһõ 취ƭͬ˹Ƶ¹չվԼף һЧĺըȣţ¿ʼۣ£ ʮɵͺӥ˶ԸûĲ.ݲԽ ԱԷɻ˸ƲȷͺΪȣţȣڣ 꿪ʼ "
	style = 0
	picture = "50012_he111_1"

	date = { day = 0 month = january year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4140 }
	}
}
#############################################################
# 50013 Bf.109E Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50013
	country = GER
	random = no

	trigger = { technology = 4020 not = { technology = 4030 }}

	name = "£ƣſƻ "
	desc = "ڣ÷ʩؼ£ƣ ģģ£Ͷʹã£ƣ Ҫȣ£ƣÿ죷裬Яţ ׻ҲĻ "
	style = 0
	picture = "50013_bf109e_1"

	date = { day = 0 month = january year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4030 }
	}
}
#############################################################
# 50014 FW.200C Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50014
	country = GER
	random = no

	trigger = { technology = 4130 not = { technology = 4190 } }

	name = "ƣףÿƻ "
	desc = "ս¹վûκγ뺣ը¹վ ʼתøװԶƣףֲ ס޸ģƣףóΪһ޴ĺ ըΪĹӮˡѡĳƺš "
	style = 0
	picture = "50014_fw200c"

	date = { day = 1 month = july year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4190 }
	}
}
#############################################################
# 50015 Bf.190F Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50015
	country = GER
	random = no

	trigger = { technology = 4030 not = { technology = 4040 } }

	name = "£ƣƿƻ "
	desc = "꣬£ƣĿͺڷʼ ͺŵķɻڼ߿ٶȵȷ˺ܴĸĽ Ϊϵͺš "
	style = 0
	picture = "50015_bf109f_1"

	date = { day = 0 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4040 }
	}
}
#############################################################
# 50016 Ju.87D Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50016
	country = GER
	random = no

	trigger = { technology = 4170 not = { technology = 4280 } }

	name = "ʣգĿƻ "
	desc = "ԣʣգµĸĽչͺŵĸըʣգ ġͨܽᣬͺڿѧƷ˸ ԭͺŵصˣǿװ׶ԼʻԱ Ϊһµ̹ɱ֡ "
	style = 0
	picture = "50016_ju87"

	date = { day = 0 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4280 }
	}
}
#############################################################
# 50017 Bf.109G Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50017
	country = GER
	random = no

	trigger = { technology = 4040 not = { technology = 4060 } }

	name = "£ƣǿƻ "
	desc = "ʼ£ƣƵĸĽƣͺҪĽǰͺŵ 㣺ȱͺŷɻװ͵ģ׻ 䱸˸ʵĸĽͣģ£汣֤ɻٶȡ "
	style = 0

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	
	picture = "50015_bf109f_1"

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4060 }
	}
}
#############################################################
# 50018 Do.217K-2 Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50018
	country = GER
	random = no
	trigger = { technology = 4190 not = { technology = 4200 } }

	name = "ģϣˣƻ "
	desc = "ƣףһЧĺըȻһ ȫƲƷ¹վԣģϣըΪ µĺըģϣˣװشҩԷ ȣӣ͸ģߵƵɵ "
	style = 0
	picture = "50018_do217_1"

	date = { day = 0 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4200 }
	}
}
#############################################################
# 50019 FW.190F Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50019
	country = GER
	random = no

	trigger = { technology = 4070 not = { technology = 4180 } }

	name = "ƣףƿƻ "
	desc = "˹ͼ˥䣬¹վǳҪһµĽ֧Ԯɻ ˼뱻ڣƣףΪµһָ ըƣףƱˣƣףĽṹԷ һЩ޸ԱӦЩɻװ ؽﵯҩЯţ׻ڣͦǹ ǻס "
	style = 0
	picture = "50019_fw190_2"

	date = { day = 0 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4180 }
	}
}
#############################################################
# 50020 Bf.110G Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50020
	country = GER
	random = no

	trigger = { technology = 4050 not = { technology = 4080 } }

	name = "£ƣǿƻ "
	desc = "꣬ͣţĿʧܵ££ƣ ̡ͺŷɻװȽģ £档£ƣǿԸһϵװ ЩװΪ˹̹״ߣʹ֮Ϊ ը֡ģֶԡʩ觷ѶУʻ£ƣ ǣڱ¹սйˣܵл "
	style = 0
	picture = "50020_bf110g"

	date = { day = 0 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4080 }
	}
}
#############################################################
# 50021 Ju.188 Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50021
	country = GER
	random = no

	trigger = { technology = 4150 not = { technology = 4160 } }

	name = "ʣգƻ "
	desc = "ʣգԺĹҲϵؽС˼ ʣգõΡʣգʹôʵ ݿ˻߱ʹиĸı䣬 ԭģͳĻͻЯﵯ ҩ "
	style = 0
	picture = "50021_ju188"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4160 }
	}
}
#############################################################
# 50022 Bf.109K Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50022
	country = GER
	random = no

	trigger = { technology = 4060 not = { technology = 4090 } }

	name = "£ƣ˿ƻ "
	desc = "һͺŵģ£ƣ͹˹ǳ ӵиĽֺʹʣģ£ӣã棬 ٶȴﵽˣ衣װҲأ䣳׻ Կͺը "
	style = 0
	picture = "50022_bf109k"

	date = { day = 1 month = july year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4090 }
	}
}
#############################################################
# 50023 Ju.88G Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50023
	country = GER
	random = no

	trigger = { technology = 4150 not = { technology = 4110 } }

	name = "ʣգǿƻ "
	desc = "ͺŵģʣգǰգ£ƣǵ˼·Ϊҹ սʹõģֻһЩɹͺǸĽװ ǿ;޴ĻβеԽԽصĻװţ ׻ڰװڻβ·Ŀ꣬ŻڶǰĿꡣ "
	style = 0
	picture = "50023_ju88g"

	date = { day = 1 month = july year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4110 }
	}
}
#############################################################
# 50024 FW.190D Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50024
	country = GER
	random = no

	trigger = { technology = 4070 not = { technology = 4100 }}

	name = "ƣףĿƻ "
	desc = "꣬ء̹ڣƣףʹ沢 вԣڣ˵¹վ׼ƣף ģΪʹݿ˹˾ʱģʣ 棬ƣףڸ߿ոӵзǳܡ "
	style = 0
	picture = "50024_fw190d"

	date = { day = 1 month = july year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4100 }
	}
}
#############################################################
# 50025 Ju.188A-3 Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50025
	country = GER
	random = no

	trigger = { technology = 4160 not = { technology = 4210 }}

	name = "ʣգƻ "
	desc = "ʣգĺըͺţЯף ١ "
	style = 0

	date = { day = 0 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4210 }
	}
}

#############################################################
#900201-02 by 
#############################################################

event = {
	id = 900201
	country = GER
	random = no

	trigger = { technology = 2100 not = { technology = 2110 } }

	name = "ʽ̹˿ƻ "
	desc = "I̹˵Ƴֳͬػװ׵Ķ ԡʽ̹˻ܹ1600Чݻپ ӵڿѹ˾̹˵ "
	style = 0

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	
	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 2110 }
	}
}

event = {
	id = 900202
	country = GER
	random = no

	trigger = { technology = 2110 not = { technology = 2120 } }

	name = "̹˿ƻ "
	desc = "II̹ˣֳƻʽ̹ˣӢ֮ΪʼһΪ ڶս¹̹ˡ͵װ׼ǿ ʹ˾Ī "
	style = 0

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	
	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 2120 }
	}
}
#############################################################
#50026 IAR 80 Component Sale to Romania (by Dec152000 050727)
#############################################################
event = {
	id = 50026
	country = ger
	random = no

	trigger = {
		random = 30
		supplies = 1000
		NOT = { war = { country = ger country = rom }}
	}

	name = "ǳۣɣң㲿 "
	desc = "ǸݲģУţſɣңȻ ɻװǺܶҪڣʵϵ¹ ܷԺǵķɻҪȫ¹ǣ ꣴ֮ǰһնװЩͷɻδγս ɣңһβսڽԺĵ˹غ սۡ "
	style = 0
	picture = "50026_iar80"

	date = { day = 0 month = january year = 1940 }
	offset = 30
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = "۲ "
		ai_chance = 99
		command = { type = supplies value = -500 }
		command = { type = money value = 100 }
		command = { type = relation which = rom value = 20 }
		command = { type = trigger which = 50071 } # rom
	}
	action_b = {
		name = "ǲװ "
		ai_chance = 1
		command = { type = relation which = rom value = -10 }
		command = { type = sleepevent which = 50071 }
	}
}
#############################################################
#50027 Do.17K Technology Sale to Yugoslavia (by Dec152000 050805)
#############################################################
event = {
	id = 50027
	country = ger
	random = no

	trigger = { random = 30 NOT = { war = { country = ger country = yug }}}

	name = "˹ۣģϣ˼ "
	desc = "꣬Ϊʱٶȵĵ¹ģϣԭͻ״ չ˹˸÷ɻɣװ ڣµ¹ֵʱ˹ ӵУķɻ "
	style = 0
	picture = "50027_do17k"

	date = { day = 1 month = august year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = "ṩ "
		ai_chance = 99
		command = { type = relation which = yug value = 20 }
		command = { type = money value = 100 }
		command = { type = trigger which = 50028 } # yug
	}
	action_b = {
		name = "ǲܳ۾װ˹ "
		ai_chance = 1
		command = { type = relation which = yug value = -10 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = sleepevent which = 50028 }
	}
}
#########################################################################
# 50028 Do.17K Technology Purchase (by Dec152000 050805)
#########################################################################
event = {
	id = 50028
	random = no
	country = yug

# Triggered by ger 50027

	name = "ģϣ˼ "
	desc = "꣬Ϊʱٶȵĵ¹ģϣԭͻ״ չ˹˸÷ɻɣװ ڣµ¹ֵʱ˹ ӵУķɻ "
	style = 0
	picture = "50027_do17k"

	action_a = {
		name = "Ҫ¹Ƽ "
		ai_chance = 99
		command = { type = gain_tech which = 4130 }
		command = { type = supplies value = -500 }
	}
	action_b = {
		name = "ǲҪ¹Ƽ "
		ai_chance = 1
		command = { }
	}
}
#############################################################
#50029 D.520 Capture (by Dec152000 050805)
#############################################################
event = {
	id = 50029
	country = ger
	random = no

	trigger = { event = 2021 random = 30 }

	name = "ģ "
	desc = "άϣĽ¹ɻˣܣģս ЩսΪ¹վǰսȻá ʷϵ¹ܴͷɻ͸ǣ͸ ΪȽ "
	style = 0
	picture = "50029_d520_1"

	date = { day = 0 month = january year = 1942 }
	offset = 30
	deathdate = { day = 30 month = december year = 1948 }

	action_a = {
		name = "еķɻ¹վ "
		ai_chance = 1
		command = { type = add_division value = multi_role }
		command = { type = add_division value = multi_role }
		command = { type = add_division value = multi_role }
		command = { type = add_division value = multi_role }
		command = { type = manpowerpool value = -4 }	
	}
	action_b = {
		name = "ʷϷַɻ "
		ai_chance = 99
		command = { type = add_division value = multi_role }
		command = { type = add_division value = multi_role }
		command = { type = manpowerpool value = -2 }
		command = { type = relation which = ita value = 5 }
		command = { type = relation which = bul value = 10 }
		command = { type = trigger which = 50030 } # bul
		command = { type = trigger which = 50031 } # ita
	}
}
#########################################################################
# 50030 Bulgaria Receives D.520 Aircraft (by Dec152000 050805)
#########################################################################
event = {
	id = 50030
	random = no
	country = bul

# Triggered by 50029 ger

	name = "ǽܣģɻ "
	desc = "άϣĽ¹ɻˣܣģս ЩսΪ¹վǰսȻá ʷϵ¹ܴͷɻ͸ǣ͸ ΪȽ "
	style = 0
	picture = "50029_d520_1"

	action_a = {
		name = "ǳ! "
		command = { type = add_division value = multi_role }
		command = { type = manpowerpool value = -1 }		
	}
}
#########################################################################
# 50031 Italy Receives D.520 Aircraft (by Dec152000 050805)
#########################################################################
event = {
	id = 50031
	random = no
	country = hun

# Triggered by 50029 ger

	name = "ܣģս "
	desc = "άϣĽ¹ɻˣܣģս ЩսΪ¹վǰսȻá ʷϵ¹ܴͷɻ͸ǣ͸ ΪȽ "
	style = 0
	picture = "50029_d520_1"

	action_a = {
		name = "ǳ "
		command = { type = activate_division which = 23500 value = 207 where = 370} 		
	}
}
#############################################################
#50032 Jet & Rocket Aircraft Technology to Japan (by Dec152000 050810)
#############################################################
event = {
	id = 50032
	country = ger
	random = no

	trigger = {
		random = 30
		event = 40704
		technology = 7010 #ػ
		NOT = { war = { country = ger country = jap }}
		war = { country = usa country = jap }
	}

	name = "ձʽͻս "
	desc = "ձٱ¹ʽʽͻսԭͻϣ ձܻЩ¼쳬Կ "
	style = 0
	picture = "50032_me262"

	date = { day = 0 month = january year = 1944 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ṩƼ "
		ai_chance = 99
		command = { type = relation which = jap value = 5 }
		command = { type = trigger which = 50066 } # jap
	}
	action_b = {
		name = "ǲṩձ "
		ai_chance = 1
		command = { type = relation which = jap value = -10 }
		command = { type = sleepevent which = 50066 }
		command = { type = sleepevent which = 50067 }
	}
}
#############################################################
# 50040-50049 ƻ¼
#############################################################
# 50040 SM.79-I Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50040
	country = ita
	random = no

	trigger = { technology = 4120 not = { technology = 4130 } }

	name = "ӣͣɿƻ "
	desc = "ӣͣɵԭͻҪ׷ݵеپһ ȽģӣͣըĸĽ͡ҪĽǿ棬 Ľֺͽϵͳͺŵԭͻ˵ʱ ٶȼ¼ڣ꣱¶Ϳʼû״βս սС "
	style = 0
	picture = "50040_sm79-1_2"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4130 }
	}
}
#############################################################
# 50041 SM.79-II Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50041
	country = ita
	random = no

	trigger = { technology = 4130 not = { technology = 4190 }}

	name = "ӣͣɣɿƻ "
	desc = "ķۣеƶһЩĽʩӣͣ ɣ͡صǿЯöף ΪǶսɹ½׺ը "
	style = 0
	picture = "50041_50046_sm79-1_2"

	date = { day = 0 month = january year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4190 }
	}
}
#############################################################
# 50042 MC.205V Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50042
	country = ita
	random = no

	trigger = { technology = 4060 not = { technology = 4090 }}

	name = "ͣãֿƻ "
	desc = "ԹսսĸĽ汾Ļṹ Ǹʽģģ£档һֳɹķɻ ȶõķɲԺ󣬸ͷɻ Ͷ "
	style = 0
	picture = "50042_mc205_2"

	date = { day = 1 month = july year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4090 }
	}
}
#############################################################
# 50043 SM.89 Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50043
	country = ita
	random = no

	trigger = { technology = 4200 not = { technology = 4180 }}

	name = "ӣͣƻ "
	desc = "ӣͣǣӣͣ׺ըĸĽ͡һǿģ ׻ڱǿĽֳֺõ ܡУԭͻɲԲ͡ "
	style = 0
	picture = "50043_sm89"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
	name = "ok"
	command = { type = gain_tech which = 4180 }
}
}
#############################################################
# 50044 SM.92 Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50044
	country = ita
	random = no

	trigger = { technology = 4080 not = { technology = 4110 }}

	name = "ӣͣƻ "
	desc = "ӣͣǣӣͣսĸĽַ͡ɻˡϵµģУơ "
	style = 0
	picture = "50044_sm92"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4110 }
	}
}
#############################################################
# 50045 SM.82 Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 50045
	country = ita
	random = no

	trigger = { technology = 4250 not = { technology = 4260 }}

	name = "ӣͣƻ "
	desc = "ӣͣ׷ڣꣲ£գǴӣӣͣ չֳͲӵҪĽ ˸Ŀռ͸̥ǿͷɻ 䣴ԱҲɸΪԶ̺ըȱĿꡣ "
	style = 0
	picture = "50045_sm82_1"

	date = { day = 1 month = july year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4260 }
	}
}
#############################################################
# 50046 SM.79-II Deployment (by Dec152000 050728)
#############################################################
event = {
	id = 50046
	country = ita
	random = no

	trigger = { technology = 4190 }

	name = "ӣͣɣɲ "
	desc = "ͷɻصǿЯöסʹһ ͺըһԾΪսʱõһ½׺ը лܸͺŷɻԮʼҺ "
	style = 0
	picture = "50041_50046_sm79-1_2"

	date = { day = 0 month = january year = 1938 }
	offset = 90
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ѵԱ׹ "
		ai_chance = 100
		command = { type = remove_division which = "3''ը " value = ita }	
		command = { type = remove_division which = "5''ը " value = ita }	
		command = { type = remove_division which = "10''ը " value = ita }	
		command = { type = add_division which = "3ը " value = naval_bomber when = 5 }	
		command = { type = add_division which = "5ը " value = naval_bomber when = 5 }	
		command = { type = add_division which = "10ը " value = naval_bomber when = 5 }	
	}
	action_b = {
		name = "ǲҪЩɻ "
		ai_chance = 0
		command = { }
	}
}
#############################################################
#50047 Re.2000 Technology & Aircraft Sale to Hungary (by Dec152000 050804)
#############################################################
event = {
	id = 50047
	country = ita
	random = no

	trigger = {
		random = 50
		atwar = no
		war = { country = GER country = eng}
		not = { war = { country = hun country = eng } }
	}

	name = "ңţͷɻ۸ "
	desc = "ңţ׼ṫ˾ĵһսΪ˺ͣͣ ңţܸͿ١ ΪսѾǴģװķɻʴ󲿷֣ңţ ڳڣ۸䣶ܣܡ "
	style = 0
	picture = "50047-48re-2000_2"

	date = { day = 0 month = january year = 1940 }
	offset = 30
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = "ṩǷɻ "
		ai_chance = 99
		command = { type = relation which = hun value = 5 }
		command = { type = trigger which = 50048 } # hun
	}
	action_b = {
		name = "ǲܸװ "
		ai_chance = 1
		command = { type = relation which = hun value = -10 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = sleepevent which = 50048 }
	}
}
#########################################################################
# 50048 Re.2000 Heja M Technology & Aircraft Purchase (by Dec152000 050804)
#########################################################################
event = {
	id = 50048
	random = no
	country = hun

# Triggered by ita 50047

	name = "ңţͷɻ "
	desc = "ңţ׼ṫ˾ĵһսΪ˺ͣͣ ңţܸͿ١ ΪսѾǴģװķɻʴ󲿷֣ңţ ڳڣ۸䣶ܣܡ "
	style = 0
	picture = "50047-48re-2000_2"

	action_a = {
		name = "Ҫͷɻ "
		ai_chance = 99
		command = { type = gain_tech which = 4030 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = supplies value = -3000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 1
		command = { type = sleepevent which = 50049 }
	}
}
#########################################################################
# 50049 Reggiane SpA Activation (by Dec152000 050804)
#########################################################################
event = {
	id = 50049
	country = ita
	random = no

	trigger = { event = 40401 }

	name = "׼ṫ˾ "
	desc = "׼ʹáù˾ˣңţս ڳڣΪˣңţ "
	style = 0
	picture = "50049_reg"

	date = { day = 0 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ңţ "
		command = { type = waketeam which = 1821 }
	}
}
#############################################################
# 50060-50073 ձǿƻ¼
#############################################################
# 50060 Ki-34 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 50060
	country = jap
	random = no

	trigger = { technology = 4120 not = { technology = 4250 }}

	name = "ˣɣƻ "
	desc = "еʼԣģã ĻϸĽģͷɻһԷڣΪ ԣ½ɻͿͶ񣬺 ҲһЩΪ̣Σ "
	style = 0
	picture = "50060_ki34"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4250 }
	}
}
#############################################################
# 50061 Ki-43-II Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 50061
	country = jap
	random = no

	trigger = { technology = 4030 not = { technology = 4040 }}

	name = "ˣɣɣɿƻ "
	desc = "ͻڣˣɣɻϸĽģ˸ʵ ͸ǿװףٶȺصҲ˺ܴĸĽ "
	style = 0
	picture = "50061_ki43"

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4040 }
	}
}
#########################################################################
# 50062 Showa L2D4 Technology Purchase (by Dec152000 050714)
#########################################################################
event = {
	id = 50062
	random = no
	country = jap

# Triggered by usa 49063

	name = "Ѻ̣ͣģ "
	desc = "ձԡģãƷʷǳ⣡꣬ ʽ繺ˣܷɻԼɣܣģã ͣܣģãЩɻΪѺ͡սΪ ӷ "
	style = 0
	picture = "50062_l2d4"

	action_a = {
		name = "Ҫ "
		ai_chance = 99
		command = { type = gain_tech which = 4260 }
		command = { type = supplies value = -500 }
		command = { type = sleepevent which = 49063 }		
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 1
		command = { }
	}
}
#############################################################
# 50063 Ki-45KAIc Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 50063
	country = jap
	random = no

	trigger = { technology = 4050 not = { technology = 4080 }}

	name = "ˣɣˣɣ㿪ƻ "
	desc = "ϵеһͺű豸װΪ ҹսԭȵĺջǹҲһ20׻滻 "
	style = 0
	picture = "50063_ki45_3"

	date = { day = 1 month = july year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4080 }
	}
}
#############################################################
# 50064 Ki-102b Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 50064
	country = jap
	random = no

	trigger = { technology = 4080 not = { technology = 4180 }}

	name = "ˣɣ¿ƻ "
	desc = "ˣɣǴӣˣɣģµĻ 档ˣɣװˣڵĵ湥ͺţ װɵ "
	style = 0
	picture = "50064_ki102b"

	date = { day = 0 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4180 }
	}
}
#############################################################
# 50065 Ki-102c Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 50065
	country = jap
	random = no

	trigger = { technology = 4080 not = { technology = 4110 }}

	name = "ˣɣÿƻ "
	desc = "ˣɣǴӣˣɣģµĻ 档 "
	style = 0

	date = { day = 0 month = january year = 1944 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4110 }
	}
}
#########################################################################
# 50066 German Jet & Rocket Aircraft Technology (by Dec152000 050810)
#########################################################################
event = {
	id = 50066
	random = no
	country = jap

# Triggered by ger 50032

	name = "¹͵ "
	desc = "ձٱ¹ʽʽͻսԭͻϣ ձܻЩ¼쳬Կ "
	style = 0
	picture = "50066_me262"

	action_a = {
		name = "Ҫ¹ "
		ai_chance = 99
		command = { type = gain_tech which = 5560 }
		command = { type = gain_tech which = 5570 }
		command = { type = trigger which = 50067 }
	}
	action_b = {
		name = "ǲҪ¹ "
		ai_chance = 1
		command = { type = sleepevent which = 50067 }		
	}
}
#########################################################
# 50067 Germany & Japan Share Jet Technology (by Dec152000 050810)
##########################################################
event = {
	id = 50067
	random = no
	country = jap

# Triggered by 50066

	name = "¹ձƼ "
	desc = "ձѸٵõ¹Լʽɻе˾ ͣţĽۻս⹫˾ݣͣţ ģʣˮս "
	style = 0	
	picture = "50067_kikka"

	action_a = {
		name = "¹ձ "
		command = { type = gain_tech which = 7020 } #ػ
		command = { type = gain_tech which = 15030 } #ս
	}
}
#############################################################
#50070 PZL-24 Technology Purchase by Romania (by Dec152000 050727)
#############################################################
event = {
	id = 50070
	country = rom
	random = no

	trigger = { NOT = { war = { country = pol country = rom }}}

	name = "ǹУڣ̣ "
	desc = "ǰ汾ģУǣУŸĽͺţӵһ̨ ŵĪˣ㣯档꿪ʼܣ Լˣܣ˷ɻΪյս ǿվ "
	style = 0

	date = { day = 0 month = january year = 1937 }
	offset = 90
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = "Ҫ "
		ai_chance = 99
		command = { type = gain_tech which = 4020 }
		command = { type = supplies value = -500 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 1
		command = { }
	}
}
#########################################################################
# 50071 IAR 80 Technology Purchase (by Dec152000 050727)
#########################################################################
event = {
	id = 50071
	random = no
	country = rom

# Triggered by ger 50026

	name = "ɣң "
	desc = "ǸݲģУţſɣңȻ ɻװǺܶҪڣʵϵ¹ ܷԺǵķɻҪȫ¹ǣ ꣴ֮ǰһնװЩͷɻδγս ɣңһβսڽԺĵ˹غ սۡ "
	style = 0
	picture = "50026_iar80"

	action_a = {
		name = "Ҫ¹豸 "
		ai_chance = 99
		command = { type = gain_tech which = 4030 }
		command = { type = supplies value = -500 }
	}
	action_b = {
		name = "ǲҪ¹豸 "
		ai_chance = 1
		command = { }
	}
}
#############################################################
# 50072 IAR 80C Development Program (by Dec152000 050727)
#############################################################
event = {
	id = 50072
	country = rom
	random = no

	trigger = { technology = 4030 not = { technology = 4040 }}

	name = "ɣңÿƻ "
	desc = "ɣңǿվҪװԭͺջ ǹ׻ڴ棬ͶܺԷ䡣 "
	style = 0
	picture = "50026_iar80"

	date = { day = 0 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4040 }
	}
}
#############################################################
# 50073 IAR 81 Development Program (by Dec152000 050727)
#############################################################
event = {
	id = 50073
	country = rom
	random = no

	trigger = { technology = 4030 not = { technology = 4170 }}

	name = "ɣңƻ "
	desc = "ɣңڣɣңϿĺըͺţ ĸ죬ûΪһֺܳɹĺը "
	style = 0
	picture = "50026_iar80"

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4170 }
	}
}
#############################################################
# 49010-490039 Ӣƻ¼
#############################################################
# 49010 Blenheim Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49010
	country = eng
	random = no

	trigger = { technology = 4120 not = { technology = 4130 } }

	name = "׺ķƻ "
	desc = "׺ķΪ׶غ߿һֿٵ˽ ʱٶȴﵽˣ裬ѷɫڵʱ ҿվսվַɻΪһֿٺըԭ ͻڣꣶ£Էɳɹ "
	style = 0
	picture = "49010_blenh"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4130 }
	}
}
#############################################################
# 49011 Battle Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49011
	country = eng
	random = no

	trigger = { technology = 4120 not = { technology = 4170 }}

	name = "սƻ "
	desc = "˷ɻֵʱһ ʵսԵлͷջһ"
	style = 0
	picture = "49010_blenh"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4170 }
	}
}
#############################################################
# 49012 Hurricane II Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49012
	country = eng
	random = no

	trigger = { technology = 4020 not = { technology = 4030 }}

	name = "쫷ɣɿƻ "
	desc = "Ȼû쫷ڲе߿սеս࣬ ĻЧ˶Կ˵¹ڣĽͺŰװ ÷ֵʽ档 "
	style = 0
	picture = "49012_hurri"

	date = { day = 0 month = january year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4030 }
	}
}
#############################################################
# 49013 Hurricane IV Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49013
	country = eng
	random = no

	trigger = { technology = 4030 not = { technology = 4280 }}

	name = "쫷ɣֿƻ "
	desc = "ʽ쫷װţ׻Ϊ̹Ϊ ɣɣţ󱻸Ϊ쫷ɣ֣ͬʱҲǵһֿʹ ûЧս "
	style = 0
	picture = "49012_hurri"

	date = { day = 1 month = july year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4280 }
	}
}
#############################################################
# 49014 Beaufighter TF-X Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49014
	country = eng
	random = no

	trigger = { technology = 4050 not = { technology = 4200 }}

	name = "Ӣսʿԣƣؿƻ "
	desc = "˹շչӢսʿĶԺͺšͺǸ ͻģĵ¹ֻǱͧ "
	style = 0
	picture = "49014_beau"

	date = { day = 0 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4200 }
	}
}
#############################################################
# 49015 Spitfire IX Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49015
	country = eng
	random = no

	trigger = { technology = 4040 not = { technology = 4070 }}

	name = "ɣؿƻ "
	desc = "ͣ룮ɣΪ˶ԿƣģҲǿڵʱ ҿվʱװõսͣ룮֣װиǿ ͻ豸ҲǾ˵ģܶͺ ƣ̣ƣͣȣƣУ£ãţ "
	style = 0
	picture = "49015_spitfireix"

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4070 }
	}
}
#############################################################
# 49016 Mosquito FB-VI Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49016
	country = eng
	random = no

	trigger = { technology = 4080 not = { technology = 4160 }}

	name = "ӣƣ£֣ɿƻ "
	desc = "ΪɹӺըӣΣƣɣɣĸĽͺţӺ ըƣ£֣ΪȫըҲǷǳɹġ "
	style = 0
	picture = "49016_mosq_2"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4160 }
	}
}
#############################################################
# 49017 Mosquito NF-XIII Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49017
	country = eng
	random = no

	trigger = { technology = 4080 not = { technology = 4110 }}

	name = "ӣΣƣأɣɣɿƻ "
	desc = "꣬ȽӺըΣƣأɣ װˣˣ֣ɣɣ״滻ͷͦǹ "
	style = 0
	picture = "49017_mosqnf"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4110 }
	}
}
#############################################################
# 49018 Lincoln Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49018
	country = eng
	random = no

	trigger = { technology = 4230 not = { technology = 4240 }}

	name = "ֿϿƻ "
	desc = "Ϊ˹أɣֿ֣Ϻըɻĺ ɵøߣԶսȻڻʼҿվͰĴǿվ ۡ "
	style = 0
	picture = "49018_lincoln"

	date = { day = 0 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4240 }
	}
}
#############################################################
# 49019 Typhoon IB Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49019
	country = eng
	random = no

	trigger = { technology = 4060 not = { technology = 4180 }}

	name = "̨ɣ¿ƻ "
	desc = "ӢΪ̨ɣ۵ʱ̫ˡӦ δսֱףװ˻ţ׻ ڵ̨࣬Ϊ¹沿رװײӵجΡ "
	style = 0
	picture = "49019_typh"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4180 }
	}
}
#############################################################
# 49020 Brigand Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49020
	country = eng
	random = no

	trigger = { technology = 4200 not = { technology = 4210 }}

	name = "ǿƻ "
	desc = "ǿǸݡء͡׽𺺡Զ׺ը ǿսֻ̫սӢֳطۡ "
	style = 0
	picture = "49020_brigand"

	date = { day = 0 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4210 }
	}
}
#############################################################
# 49021 Tempest Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49021
	country = eng
	random = no

	trigger = { technology = 4060 not = { technology = 4090 }}

	name = "翪ƻ "
	desc = "սΪ˽̨ȱĺ̨ͣ ɣɣǿͻԸܣֱս 繲ˣܣͣ壮 "
	style = 0
	picture = "49021_tempest_1"

	date = { day = 1 month = july year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4090 }
	}
}
#############################################################
# 49022 Spitfire XIV Development Program (by Dec152000 050713)
#############################################################
event = {
	id = 49022
	country = eng
	random = no

	trigger = { technology = 4070 not = { technology = 4100 }}

	name = "أɣֿƻ "
	desc = "װ˹˹ĵһͺŵսо޴Ĳ װˣĸңˮͼʻ أɣֵܸ㣬ڣжӵأɣָ սеһͣ壮 "
	style = 0
	picture = "49022_spitfirexiv"

	date = { day = 1 month = july year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4100 }
	}
}
#############################################################
# 49023 Short Stirling Mk.I Program (by Dec152000 050728) (Modified by Aregorn)
#############################################################
event = {
	id = 49023
	country = eng
	random = no

	trigger = { technology = 4220 }

	name = "˹֣ͣˣĿ "
	desc = "˹ֺըǻʼҿվװĵһͺըΪ˹ ƾޣĽҲ߲󣬲Ȼ԰ ΪսԺըʹá "
	style = 0
	picture = "49023_sterling"

	date = { day = 0 month = january year = 1938 }
	offset = 90
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Щը "
		ai_chance = 100
		command = { type = remove_division which = 12700 value = 66 }	
		command = { type = remove_division which = 12700 value = 68 }	
		command = { type = remove_division which = 12700 value = 70 }	
		command = { type = add_corps which = "ʼҿվսԺը " value = air where = 17 }	
		command = { type = add_division value = strategic_bomber when = 1 where = escort }
		command = { type = add_division value = strategic_bomber when = 1 where = escort }
		command = { type = add_division value = strategic_bomber when = 1 where = escort }
	}
	action_b = {
		name = "ǲҪЩɻ "
		ai_chance = 0
		command = { }
	}
}
#############################################################
# 
#############################################################
# 49030 MS.406 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49030
	country = fra
	random = no

	trigger = { technology = 4010 not = { technology = 4020 }}

	name = "ͣӣƻ "
	desc = "һַվװսĿ ʼڣ꣬ڣ꣸£׷ɣ÷ɻ Ļܺٶȶ깲ˣܡ "
	style = 0
	picture = "49030_ms406"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4020 }
	}
}
#############################################################
# 49031 MB.220 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49031
	country = fra
	random = no

	trigger = { technology = 4130 not = { technology = 4250 }}

	name = "ͣ£ƻ "
	desc = "ͣ£ըĽͣ˫ģͣ£׷ڣ ꣬װ̨ŵĪ棬װ վ "
	style = 0
	picture = "49031_mb"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4250 }
	}
}
#############################################################
# 49032 D.552 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49032
	country = fra
	random = no

	trigger = { technology = 4040 not = { technology = 4070 }}

	name = "ģƻ "
	desc = "ߵɣΪǶսзսߵ øȽļи첢װϣ˹ŵ档 "
	style = 0

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4070 }
	}
}
#############################################################
# 49033 Br.700 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49033
	country = fra
	random = no

	trigger = { technology = 4280 not = { technology = 4080 }}

	name = "£ңƻ "
	desc = "£ңţսͣװ˸ȽĻ豸͸ ǿ档 "
	style = 0

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4080 }
	}
}
#############################################################
# 49034 Amiot 357 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49034
	country = fra
	random = no

	trigger = { technology = 4150 not = { technology = 4160 }}

	name = "װ£ƻ "
	desc = "װ£ըһװ£װ˼ѹ ʻպϣ˹ŵΪĸ߿պը "
	style = 0

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4160 }
	}
}
#############################################################
# 49035 VG.39bis Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49035
	country = fra
	random = no

	trigger = { technology = 4060 not = { technology = 4090 }}

	name = "֣ǣ󿪷ƻ "
	desc = "ɭսװ˸ǿϣ˹ŵ ȽĻ豸 "
	style = 0
	picture = "49035_vg"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4090 }
	}
}
#########################################################################
# 49036 Armament Industry Nationalization Act (by Dec152000 050720)
#########################################################################
event = {
	id = 49036
	country = fra
	random = no

	trigger = { random = 50 }

	name = "װҵ "
	desc = "죬ϲһЩС͵Ĺ˾ɸо Դ˾籦ͲƾֱϲڹӪ Ϸɻ칫˾ΪЧ߷ɻĲ  "
	style = 0
	picture = "49036_mb"

	date = { day = 1 month = october year = 1936 }
	offset = 15
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "չҵл "
		ai_chance = 99
		command = { type = dissent value = 1 }	
		command = { type = industrial_modifier which = total value = 1 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = sleepteam which = 1401 }
		command = { type = sleepteam which = 1409 }
		command = { type = sleepteam which = 1428 }
		command = { type = trigger which = 49037 }		
	}
	action_b = {
		name = "״ "
		ai_chance = 1	
		command = { type = domestic which = free_market value = 1 }
		command = { type = trigger which = 49038 }
		command = { type = sleepevent which = 49035 }
	}
}
#########################################################################
# 49037 Armament Industry Nationalization Act Passes (by Dec152000 050720)
#########################################################################
event = {
	id = 49037
	country = fra
	random = no

#	trigger by 49036

	name = "װҵͨ "
	desc = "ĿӪɻ칫˾͹ӪϷɻ ˾Կʼˣ˾ֱˣУϣԣţڣ սͣͣ£ս "
	style = 0
	picture = "49037_sncaso"

	action_a = {
		name = "ok"
		command = { type = waketeam which = 1425 }
		command = { type = waketeam which = 1427 }
	}
}
#########################################################################
# 49038 Armarment Industry Nationalization Act Fails (by Dec152000 050720)
#########################################################################
event = {
	id = 49038
	country = fra
	random = no

#	trigger by 49036

	name = "װҵʧ "
	desc = "Ŀжϡ "
	style = 0
	picture = "news_paper"

	action_a = {
		name = "ok"
		command = { }	
	}
}
#########################################################################
# 49039 Dewoitine Activation (by Dec152000 050720)
#########################################################################
event = {
	id = 49039
	country = fra
	random = no

	trigger = { event = 49038 }

	name = "ߵ "
	desc = "ߵɿԿʼˡʷˣģս ÷ɻڣ꿪ʼװվ "
	style = 0
	picture = "49039_dewo"

	date = { day = 0 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ǳ "
		command = { type = waketeam which = 1403 }
	}
}
#########################################################################
# 49040 SNCAM Activation (by Dec152000 050720)
#########################################################################
event = {
	id = 49040
	country = fra
	random = no

	trigger = { event = 49037 }

	name = "Ӫвɻ칫˾ "
	desc = "Ӫвɻ칫˾Թˣʷˣģ ս÷ɻڣ꿪ʼװվ "
	style = 0
	picture = "50029_d520_1"

	date = { day = 0 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ǳ "
		command = { type = waketeam which = 1426 }
	}
}
#########################################################################
# 49041 SNCAO Activation (by Dec152000 050720)
#########################################################################
event = {
	id = 49041
	country = fra
	random = no

	trigger = { event = 49037 }

	name = "Ӫɻ칫˾ "
	desc = "Ӫɻ칫˾Թˡ "
	style = 0
	picture = "50029_d520_1"

	date = { day = 1 month = july year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ǳ "
		command = { type = waketeam which = 1429 }
	}
}
#########################################################################
# 49042 Arsenal d'la Aeronatique Activation (by Dec152000 050720)
#########################################################################
event = {
	id = 49042
	country = fra
	random = no

	trigger = { event = 49037 }

	name = "ձ"
	desc = "ձԿʼʷƼ ֣ǣսڣʼ "
	style = 0
	picture = "49042_vg33"

	date = { day = 1 month = july year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ǳ "
		command = { type = waketeam which = 1430 }
	}
}
#########################################################################
# 49043 Lend Lease P-47 Aircraft (by Dec152000 050726)
#########################################################################
event = {
	id = 49043
	random = no
	country = fra

# Triggered by usa 49066

	name = "Уս "
	desc = "ڶսɷǣУĵڶûͨȷ ʽӵУͷɻ "
	style = 0
	picture = "49043_p47d"

	action_a = {
		name = "ǳ! "
		command = { type = add_division value = interceptor when = 3 }
		command = { type = add_division value = interceptor when = 3 }
		command = { type = add_division value = interceptor when = 3 }
		command = { type = add_division value = interceptor when = 3 }
		command = { type = manpowerpool value = -1 }		
	}
}
#########################################################################
# 49046 Free French Aviation Resources (by Dec152000 050805)
#########################################################################
event = {
	id = 49046
	country = fra
	random = no

#	trigger by 2021 GER Vichy

	name = "зоĿ "
	desc = "ŷݣɷûκιҵ ֻʹӢ˹ķɻ "
	style = 0
	picture = "news_paper"

	action_a = {
		name = "ok"
		command = { type = sleepevent which = 49032 }
		command = { type = sleepevent which = 49033 }
		command = { type = sleepevent which = 49034 }
		command = { type = sleepevent which = 49035 }
		command = { type = sleepevent which = 49036 }
		command = { type = sleepteam which = 1403 }
		command = { type = sleepteam which = 1426 }
		command = { type = sleepteam which = 1429 }
		command = { type = sleepteam which = 1430 }
	}
}
#############################################################
# 
#############################################################
# 49050 P-36A Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49050
	country = usa
	random = no

	trigger = { technology = 4010 not = { technology = 4020 }}

	name = "Уƻ "
	desc = "Уǿܵ˹˾ڣ쿪һֵս ȡУ꣱Ŀʼڣꣵ ׷ɣ꿪ʼװ "
	style = 0
	picture = "49050_p36a"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4020 }
	}
}
#############################################################
# 49051 P-40E Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49051
	country = usa
	random = no

	trigger = { technology = 4020 not = { technology = 4040 }}

	name = "Уſƻ "
	desc = "Уͬ滻ԭȣУ档ΪһֶԵ ֧ԮսûлӦеЧװ ڿʼģװ˷ɻ "
	style = 0
	picture = "49051_p40e"

	date = { day = 0 month = january year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4040 }
	}
}
#############################################################
# 49052 A-20G Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49052
	country = usa
	random = no

	trigger = { technology = 4140 not = { technology = 4280 }}

	name = "ǿƻ "
	desc = "׷ڣ꣱£աԭͻΪս ըͶԵ֧ԮըƵġ꿪ʼģ ǶԵعͺװţ׻ںͦ ǹЯը "
	style = 0
	picture = "49052_a20g"

	date = { day = 0 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4280 }
	}
}
#############################################################
# 49053 C-47A Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49053
	country = usa
	random = no

	trigger = { technology = 4250 not = { technology = 4260 }}

	name = "ãƻ "
	desc = "սڼݣģã˺ܶɻģãΪ ˾мᣬãΪȽҲ ڣۡ "
	style = 0
	picture = "49053_c47a"

	date = { day = 0 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4260 }
	}
}
#############################################################
# 49054 P-38G Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49054
	country = usa
	random = no
	trigger = { technology = 4050 not = { technology = 4080 }}

	name = "Уǿƻ "
	desc = "ϣ¿ĵһսڣ꣬ УڻԺͻ豸˸ĽԷ ڣսжӵģУǻɽʮ "
	style = 0
	picture = "49054_p38g"

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4080 }
	}
}
#############################################################
# 49055 PB4Y Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49055
	country = usa
	random = no

	trigger = { technology = 4230 not = { technology = 4200 }}

	name = "У£ٿƻ "
	desc = "ڶսڣΪӦһǱɻԸǱͧ ܣ£󱻸ΪУ£٣ڣ ꣹ͶʹáУ£٣ӵи Ļװװף꣱ңͧ "
	style = 0
	picture = "49055_pb4y"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4200 }
	}
}
#############################################################
# 49056 B-25J Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49056
	country = usa
	random = no

	trigger = { technology = 4150 not = { technology = 4160 }}

	name = "£ʿƻ "
	desc = "£ǸϵзɻһĽͣǰԭͻ ˣٶҲӣҲߣβװ ͦ׻£ڣ꣱¿ ʼ "
	style = 0
	picture = "49056_b25j"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4160 }
	}
}
#############################################################
# 49057 P-47N Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49057
	country = usa
	random = no

	trigger = { technology = 4060 not = { technology = 4090 }}

	name = "Уοƻ "
	desc = "УӵиĻԷȽˮգ Ҳߣͺڣ꿪ʼ "
	style = 0
	picture = "49057_p47n"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4090 }
	}
}
#############################################################
# 49058 P-38L Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49058
	country = usa
	random = no

	trigger = { technology = 4080 not = { technology = 4110 }}

	name = "У̿ƻ "
	desc = "УǣУͺţװˣ֣ 棬ʹ幦ʴﵽˣͷ ӵȫ󺽳̸ӵӢһ ָͷɻװΪҹսУ͡ "
	style = 0

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4110 }
	}
}
#############################################################
# 49059 P-51D Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49059
	country = usa
	random = no

	trigger = { technology = 4070 not = { technology = 4100 }}

	name = "УĿƻ "
	desc = "ҰսӵȽˮβոǲЯ ͬʱ䱸Żǹͻؼʼŷ޷ۡ "
	style = 0
	picture = "49059_p51d"

	date = { day = 1 month = july year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4100 }
	}
}
#############################################################
# 49060 PBJ-1H Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49060
	country = usa
	random = no

	trigger = { technology = 4150 not = { technology = 4210 }}

	name = "У£ʣȿƻ "
	desc = "У£ʣȣ£ȣжըĶԺͺš ͻӵһţ׻ںͣͦǹЯö ڶԺʱЧ "
	style = 0
	picture = "49060_pbj1h"

	date = { day = 0 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4210 }
	}
}
#############################################################
#49061 PBY-5A Technology Sale to USSR (by Dec152000 050714)
#############################################################
event = {
	id = 49061
	country = usa
	random = no

	trigger = { random = 30 technology = 4190 NOT = { war = { country = usa country = sov }}}

	name = "ۣУ£٣ "
	desc = "ԺѲ߻ʹĵͼҾ Ƚͣѡ񣬿ȣѡвĸ찲 װ̨ͼ˹ͣͣ档 "
	style = 0
	picture = "49061_pby5a"

	date = { day = 0 month = january year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ṩ "
		ai_chance = 90
		command = { type = relation which = sov value = 5 }
		command = { type = trigger which = 49071 } # SOV
	}
	action_b = {
		name = "ǲ򹲲ṩɻ "
		ai_chance = 10
		command = { type = relation which = sov value = -10 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = sleepevent which = 49071 }
	}
}
#############################################################
#49062 C-47 Design to USSR (by Dec152000 050714)
#############################################################
event = {
	id = 49062
	country = usa
	random = no

	trigger = {
			event = 2626 # Lend-Lease to USSR
	}

	name = "ۣã "
	desc = "սڼһߣڱĲ ͣ޷ɻ "
	style = 0
	picture = "49053_c47a"

	date = { day = 0 month = january year = 1941 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ṩ "
		ai_chance = 90
		command = { type = relation which = sov value = 5 }
		command = { type = trigger which = 49072 } # SOV
	}
	action_b = {
		name = "ǲ򹲲ṩɻ "
		ai_chance = 10
		command = { type = relation which = sov value = -5 }
		command = { type = sleepevent which = 49072 }
	}
}
#############################################################
#49063 C-47 Technology Sale to Japan (by Dec152000 050714)
#############################################################
event = {
	id = 49063
	country = usa
	random = no

	trigger = { random = 30 NOT = { war = { country = usa country = jap }}}

	name = "ձۣã "
	desc = "ձԡģãƷʷǳ⣡꣬ ʽ繺ˣܷɻԼɣܣģã ͣܣģãЩɻΪѺ͡սΪ ӷ "
	style = 0
	picture = "50062_l2d4"

	date = { day = 0 month = january year = 1940 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ṩ "
		ai_chance = 90
		command = { type = relation which = jap value = 5 }
		command = { type = trigger which = 50062 } # jap
	}
	action_b = {
		name = "ǲܳЩɻձ "
		ai_chance = 10
		command = { type = relation which = jap value = -10 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = sleepevent which = 50062 }
	}
}
#############################################################
#49064 PBY-5A Technology and Aircraft Sale to Canada (by Dec152000 050716)
#############################################################
event = {
	id = 49064
	country = usa
	random = no

	trigger = {
		random = 30
		atwar = no
		technology = 4190
		war = { country = GER country = CAN}
	}

	name = "ôۣУ£٣ͷɻ "
	desc = "꣱£ôˣܣУ£٣ ɡڼôģУ£٣ͣУ£٣Ϊ ڼôվۡ "
	style = 0
	picture = "49061_pby5a"

	date = { day = 0 month = january year = 1936 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ṩ "
		ai_chance = 99
		command = { type = relation which = can value = 5 }
		command = { type = trigger which = 49090 } # can
	}
	action_b = {
		name = "ǲܳЩɻô "
		ai_chance = 1
		command = { type = relation which = can value = -10 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = sleepevent which = 49090 }
	}
}
#############################################################
#49065 P-47D Aircraft to Brazil (by Dec152000 050726)
#############################################################
event = {
	id = 49065
	country = usa
	random = no

	trigger = {
		random = 30
		supplies = 9000
		technology = 4060
		event = 3404 # Lend-Lease Act passed
		alliance = { country = bra country = usa}
		war = { country = GER country = usa}
	}

	name = "ṩУĸ "
	desc = "ڶսаǣУҪûܸͷɻ ķʽۡ "
	style = 0
	picture = "49065_p47d"

	date = { day = 0 month = january year = 1943 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ṩЩɻ "
		ai_chance = 90
		command = { type = supplies value = -8000 }
		command = { type = relation which = bra value = 5 }
		command = { type = trigger which = 49091 } # bra
	}
	action_b = {
		name = "ǲṩЩɻ "
		ai_chance = 10
		command = { type = relation which = bra value = -10 }
		command = { type = sleepevent which = 49091 }
	}
}
#############################################################
#49066 P-47 Aircraft to the Free French (by Dec152000 050726)
#############################################################
event = {
	id = 49066
	country = usa
	random = no

	trigger = {
		random = 30
		supplies = 9000
		technology = 4060
		event = 3404 # Lend-Lease Act passed
		alliance = { country = usa country = fra}
		war = { country = GER country = usa}
	}

	name = "ɷṩУ "
	desc = "ڶսɷǣУĵڶûͨȷ ʽӵУͷɻ "
	style = 0
	picture = "49066_p47d"

	date = { day = 15 month = january year = 1943 }
	offset = 90
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ṩЩɻ "
		ai_chance = 90
		command = { type = supplies value = -8000 }
		command = { type = relation which = fra value = 5 }
		command = { type = trigger which = 49043 } # fra
	}
	action_b = {
		name = "ǲɷṩɻ "
		ai_chance = 10
		command = { type = relation which = fra value = -10 }
		command = { type = sleepevent which = 49043 }
	}
}
#############################################################
# 
#############################################################
# 49070 I-16 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49070
	country = sov
	random = no

	trigger = { technology = 4010 not = { technology = 4020 }}

	name = "ɣƻ "
	desc = "꣱µɣ״γǵʱȽս ܣ豸͵ļ۸Ĺҵʵ սʾ޴ "
	style = 0
	picture = "49070-i16"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4020 }
	}
}
#########################################################################
# 49071 Amtorg GST Technology Purchase (by Dec152000 050714)
#########################################################################
event = {
	id = 49071
	random = no
	country = sov

# Triggered by usa 49061

	name = "ͣԣϣң ǣӣԼ "
	desc = "ԺѲ߻ʹĵͼҾ Ƚͣѡ񣬿ȣѡвĸ찲 װ̨ͼ˹ͣͣ档 "
	style = 0
	picture = "49071_amtourg"

	action_a = {
		name = "Ҫʱļ "
		ai_chance = 80
		command = { type = gain_tech which = 4190 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "ǲҪʱ幷ļ "
		ai_chance = 20
		command = { }
	}
}
#############################################################
# 49072 Lend Lease Li-2 Design (by Dec152000 050714)
#############################################################
event = {
	id = 49072
	country = sov
	random = no

# Triggered by usa 49062

	name = "̣ɣ "
	desc = "սڼһߣڱĲ ͣ޷ɻ "
	style = 0
	picture = "49072_li2"

	action_a = {
		name = "˹ӵĩ "
		command = { type = gain_tech which = 4260 }
	}
}
#############################################################
# 49073 Il-4T Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49073
	country = sov
	random = no

	trigger = { technology = 4140 not = { technology = 4200 }}

	name = "Կƻ "
	desc = "һֳɹĵͿպըԱײ ֻס "
	style = 0
	picture = "49073_il4"

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4200 }
	}
}
#############################################################
# 49074 Yak-9 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49074
	country = sov
	random = no

	trigger = { technology = 4030 not = { technology = 4060 }}

	name = "ſˣƻ "
	desc = "ſˣǣ꣱ſˣĻģ ռſϵзɻһ룮µſ˷ɻʹý ԭľʽṹһֱ۵ս "
	style = 0
	picture = "49074_yak9"

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4060 }
	}
}
#############################################################
# 49075 La-5 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49075
	country = sov
	random = no

	trigger = { technology = 4040 not = { technology = 4070 }}

	name = "ƻ "
	desc = "ǣһĽͣǣǣϵͬ ǿһЩиĽѾ͵¹ͬʱڵ սͬһˮƽˡ "
	style = 0
	picture = "49075_la5"

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4070 }
	}
}
#############################################################
# 49076 Pe-3 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49076
	country = sov
	random = no

	trigger = { technology = 4150 not = { technology = 4080 }}

	name = "Уţƻ "
	desc = "УţǸݣУţĸĽսҪ սըսֻģУţ "
	style = 0

	date = { day = 0 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4080 }
	}
}
#############################################################
# 49077 Il-10 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49077
	country = sov
	random = no

	trigger = { technology = 4280 not = { technology = 4180 }}

	name = "ƻ "
	desc = "ĸĽͺţӵиȽ֣ ǿװףҲѸ٣ԭͺŵĸ㡣 "
	style = 0
	picture = "49077_il10"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4180 }
	}
}
#############################################################
# 49078 Yak-3 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49078
	country = sov
	random = no

	trigger = { technology = 4030 not = { technology = 4090 }}

	name = "ſˣƻ "
	desc = "ſˣǶսһͺŵſзϵսֱ 궼Ϊǰսʹòս "
	style = 0
	picture = "49078_yak3_1"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4090 }
	}
}
#############################################################
# 47079 La-7 Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 47079
	country = sov
	random = no

	trigger = { technology = 4070 not = { technology = 4100 }}

	name = "ƻ "
	desc = "ǣ̣ᣭĳɹĽͣΪһָ߿ս Ƚװͣţ׻ڣսʼһֱ۵ ꣬ſˣ "
	style = 0
	picture = "47079_la7"

	date = { day = 0 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4100 }
	}
}
#############################################################
# 49080 Tu-2T Development Program (by Dec152000 050714)
#############################################################
event = {
	id = 49080
	country = sov
	random = no

	trigger = { technology = 4160 not = { technology = 4210 }}

	name = "ͼը"
	desc = "ͼһֳɹĵͿպըԱײԷ ֻס "
	style = 0
	picture = "49080_tu2_1"

	date = { day = 0 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4210 }
	}
}
#############################################################
# 49081 Petlyakov Design Bureau (by Dec152000 050729)
#############################################################
event = {
	id = 49081
	country = sov
	random = no

	trigger = { event = 40342 event = 40002 }

	name = "ǿƷƾ "
	desc = "¹վսչʾľ޴ʹ˹Ϊ ҪȽķɻ񲿰ȫӴ˺ܶʦ ͶͶӪΪƷɻ "
	style = 0
	picture = "gulag"

	date = { day = 0 month = january year = 1939 }
	offset = 30
	deathdate = { day = 29 month = january year = 1941 }

	action_a = {
		name = "˹ĩ "
		command = { type = waketeam which = 3721 }
	}
}
#############################################################
# 49082 Polikarpov Design Bureau (by Dec152000 050719)
#############################################################
event = {
	id = 49082
	country = sov
	random = no

	trigger = { event = 40342 } # Ա	

	name = "ƾ "
	desc = "ڴϴûжѣȻûб ȫӴǣɣȷһơ "
	style = 0
	picture = "gulag"

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 30 month = december year = 1937 }
	
	action_a = {
		name = "˹ӵĩ "
		command = { type = sleepteam which = 3719}
	}
}
#############################################################
# 49083 Tupolev Design Bureau #1 (by Dec152000 050719)
#############################################################
event = {
	id = 49083
	country = sov
	random = no

	trigger = { event = 40342 } # ίԱ	

	name = "ͼзƾ "
	desc = "꣱£գͼзȫԵ߸Σ ҵѺ͵ͶӪӪмƹ "
	style = 0
	picture = "gulag"

	date = { day = 21 month = October year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "˹ӵĩ "
		command = { type = sleepteam which = 3714 }
	}
}
#############################################################
# 49084 Stalin Releases Tupolev & Korolev (by Dec152000 050729)
#############################################################
event = {
	id = 49084
	country = sov
	random = no

	trigger = {
		random = 10
		event = 49083 # ͼзƾ
		OR = {
			event = 40304 # 3 (AI)
			event = 40316 # 3 (HUM)
		}
	}

	name = "˹ͷͼзͿз "
	desc = "ͼзͿз򱻷䵽񲿰ȫƾ֣С սʱתƷֹ¾񡣣ꣶ£գ зͼзΪԼսгɫĹͷš "
	style = 0
	picture = "korolev"

	date = { day = 0 month = january year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˹ӵĩ "
		command = { type = waketeam which = 3714 }
		command = { type = waketeam which = 3722 }
	}
}
#############################################################
# 49085 Sergey Korolev (by Dec152000 050719)
#############################################################
event = {
	id = 49085
	country = sov
	random = no

	trigger = { event = 40342 } # ίԱ	

	name = "ſз "
	desc = "ꣶ£գſз񲿰ȫԵ߸Ȩ ǵͶӪµĵоҲͣ ˵¹档 "
	style = 0
	picture = "gulag"

	date = { day = 22 month = June year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "˹ӵĩ "
		command = { type = sleepteam which = 3703}
	}
}
##########################################################
# 49086 Soviet Aviation Research (by Dec152000 050729)
##########################################################
event = {
	id = 49086
	random = no
	country = sov

	trigger = {
		ai = yes
		OR = {
			event = 47000 # Poland Occupation
			event = 47006 # Yugo Occupation
			event = 47010 # France Occupation
		}
	}

	name = "о "
	desc = ""
	style = 0	

	date = { day = 0 month = january year = 1936 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "о "
		command = { type = waketeam which = 3721 }
		command = { type = waketeam which = 3709 }
		command = { type = waketeam which = 3718 }
		command = { type = sleepevent which = 49087 }
	}
}
#############################################################
# 49087 Soviet Aviation Design Bureau Activation (by Dec152000 050729)
#############################################################
event = {
	id = 49087
	country = sov
	random = no

	trigger = {
		ai = no
		OR = {
			event = 47000 # Poland Occupation
			event = 47006 # Yugo Occupation
			event = 47010 # France Occupation
		}
	}

	name = "ƾֿʼ "
	desc = "˹ֿսڵ¹վӵľ޴ΪԼҪ Ƚķɻſзʼ "
	style = 0
	picture = "soviet_politics2"

	date = { day = 0 month = january year = 1937 }
	offset = 30
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = "˹ĩ "
		command = { type = waketeam which = 3709}
		command = { type = waketeam which = 3718}
		command = { type = sleepevent which = 49086 }
	}
}
#############################################################
# 49088 Vladimir Petlyakov Dies in Plane Crash (by Dec152000 050729)
#############################################################
event = {
	id = 49088
	country = sov
	random = no

	trigger = { exists = sov }

	name = "ǿƷڷɻ׹ "
	desc = "꣱£ǿƷڷɻ¹ʣҲд˹ ɳعƻ˷ɻɱΰӢۡ "
	style = 0
	picture = "gulag"

	date = { day = 12 month = January year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "˹ӵĩ "
		command = { type = sleepteam which = 3721}
	}
}
#########################################################################
# 49090 PBY-5 Canso Technology & Aircraft Purchase (by Dec152000 050714)
#########################################################################
event = {
	id = 49090
	random = no
	country = can

# Triggered by usa 49064

	name = "У£٣ͷɻ "
	desc = "꣱£ôˣܣУ£٣ ɡڼôģУ£٣ͣУ£٣Ϊ ڼôվۡ "
	style = 0
	picture = "49061_pby5a"

	action_a = {
		name = "Ҫͷɻ "
		ai_chance = 99
		command = { type = gain_tech which = 4190 }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = manpowerpool value = -5 }
		command = { type = money value = -50 }
		command = { type = supplies value = -2500 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 1
		command = { }
	}
}
#########################################################################
# 49091 Lend Lease P-47D Aircraft (by Dec152000 050726)
#########################################################################
event = {
	id = 49091
	random = no
	country = bra

# Triggered by usa 49065

	name = "Уս "
	desc = "ڶսаǣУҪûܸͷɻ ķʽۡ "
	style = 0
	picture = "49065_p47d"

	action_a = {
		name = "ܺ! "
		command = { type = add_division value = interceptor when = 3 }
		command = { type = manpowerpool value = -1 }		
	}
}
#############################################################
# 49092 PZL P.11f Development Program (by Dec152000 050728)
#############################################################
event = {
	id = 49092
	country = pol
	random = no

	trigger = { technology = 4010 not = { technology = 4020 }}

	name = "Уڣ Уƿƻ "
	desc = "УսǣУĺͺŲڣͶ ǲ߲Ϊֻǹɻͣûװֻ ڣУΪǰ߿վʼװվ ͺţУҲͬ꿪ʼֱ¹ֶû  "
	style = 0

	date = { day = 0 month = january year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 4020 }
	}
}

#########################################################################
# 900203-04 ¹ƻ
#########################################################################
event = {
	id = 900203
	country = ger
	random = no

	trigger = {  not = { technology = 3310 }}

	name = "ս˹󡱿ƻ "
	desc = "˹սнɴ¹ɵ׼ˮΪ 41700֣30ڣװ8˫װ380/52ڣ 1Ž˹1940.8.24ʽ "
	style = 0
	picture = "ger_45043_bis2"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 3310 }
                command = { type = naval_attack which = battleship value = 1 } 
                command = { type = naval_defense which = battleship value = 2 }
	}
}  

event = {
	id = 900204
	country = ger
	random = no

	trigger = {  not = { technology = 12050 }}

	name = "ս˵Ǳƻ "
	desc = "˵ǱսнZƻ֮أܷ450ǧTNTװҩ 800׿ھľڡͣͼֽ׶ΣԾ ꡣƲΪ׼ˮ10֣ˮ14ֵĳ޽ "
	style = 0
	picture = "ger_45043_bis2"

	date = { day = 4 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 12050 }
                command = { type = naval_attack which = battleship value = 2 } 
                command = { type = naval_defense which = battleship value = 2 } 

	}
} 
#########################################################################
# 44074 Ѷˮƽ (by Aregorn)
#########################################################################
event = {
	id = 44074
	random = no
	trigger = { ai = no }

	date = { day = 2 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "EVT_44074_NAME"
	desc = "EVT_44074_DESC"
	style = 0
	picture = "welcome_xycq"

	action_a = {
		name = " "
		command = { type = build_cost which = transport value = 8 }
		command = { type = build_cost which = naval_bomber value = 4 }
		command = { type = max_organization which = naval_bomber value = -10 }
		command = { type = range which = naval_bomber value = -200 }
		command = { type = range which = tactical_bomber value = -100 }
	        command = { type = build_time which = air where = relative value = 5 }
		command = { type = tc_mod value = -40 }
		command = { type = building_prod_mod which = coastal_fort value = -70 }
		command = { type = building_prod_mod which = land_fort value = -70 }
		command = { type = task_efficiency which = ground_attack value = -0.4 }
		command = { type = task_efficiency which = naval_strike value = -0.4 }
		command = { type = task_efficiency which = port_strike value = -0.4 }
#		command = { type = setflag which = grofaz }
	}
	action_b = {
		name = " "
		command = { type = build_cost which = transport value = 4 }
		command = { type = build_cost which = naval_bomber value = 4 }
		command = { type = max_organization which = naval_bomber value = -10 }
		command = { type = range which = naval_bomber value = -200 }
		command = { type = range which = tactical_bomber value = -100 }
		command = { type = tc_mod value = -20 }
		command = { type = building_prod_mod which = coastal_fort value = -40 }
		command = { type = building_prod_mod which = land_fort value = -40 }
		command = { type = task_efficiency which = ground_attack value = -0.2 }
		command = { type = task_efficiency which = naval_strike value = -0.2 }
		command = { type = task_efficiency which = port_strike value = -0.2 }
		command = { type = setflag which = hard }
	}
	action_c = {
		name = " "
		command = { type = build_cost which = naval_bomber value = 4 }
		command = { type = max_organization which = naval_bomber value = -10 }
		command = { type = range which = naval_bomber value = -200 }
		command = { type = range which = tactical_bomber value = -100 }
		command = { type = setflag which = normal }
	}
}
#########################################################################
# 44076 ѡʥѶȵĲ (by Civdemof)
#########################################################################
event = {
	id = 44076
	random = no

	trigger = { flag = grofaz ai = no ai = ger ai = sov ai = eng ai = usa ai = ita ai = fra ai = jap }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "ѡʥѶȵĲ "
	desc = "¼ѡҲѡʥѶȵҽв ʹϷƽ⡣ "
	style = 0
	picture = "welcome_xycq"

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 5 }
		command = { type = mountain_defense which = infantry value = 5 }
		command = { type = hill_defense which = infantry value = 5 }
		command = { type = forest_defense which = infantry value = 5 }
		command = { type = swamp_defense which = infantry value = 5 }

		command = { type = frozen_defense which = infantry value = 5 }
		command = { type = snow_defense which = infantry value = 5 }
		command = { type = blizzard_defense which = infantry value = 5 }
		command = { type = rain_defense which = infantry value = 5 }
		command = { type = storm_defense which = infantry value = 5 }
		command = { type = muddy_defense which = infantry value = 5 }

		command = { type = desert_defense which = militia value = 10 }
		command = { type = mountain_defense which = militia value = 10 }
		command = { type = hill_defense which = militia value = 10 }
		command = { type = forest_defense which = militia value = 10 }
		command = { type = swamp_defense which = militia value = 10 }

		command = { type = frozen_defense which = militia value = 10 }
		command = { type = snow_defense which = militia value = 10 }
		command = { type = blizzard_defense which = militia value = 10 }
		command = { type = rain_defense which = militia value = 10 }
		command = { type = storm_defense which = militia value = 10 }
		command = { type = muddy_defense which = militia value = 10 }

		command = { type = desert_defense which = garrison value = 10 }
		command = { type = mountain_defense which = garrison value = 10 }
		command = { type = hill_defense which = garrison value = 10 }
		command = { type = forest_defense which = garrison value = 10 }
		command = { type = swamp_defense which = garrison value = 10 }

		command = { type = frozen_defense which = garrison value = 10 }
		command = { type = snow_defense which = garrison value = 10 }
		command = { type = blizzard_defense which = garrison value = 10 }
		command = { type = rain_defense which = garrison value = 10 }
		command = { type = storm_defense which = garrison value = 10 }
		command = { type = muddy_defense which = garrison value = 10 }

	}
}
#########################################################################
# 44000-52 Minors level adjustment (by Aregorn)
#########################################################################
event = {
	id = 44000
	random = no
	country = afg

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44001
	random = no
	country = alb

	trigger = { ai = yes not = { ai = ita } }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44002
	random = no
	country = aus

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

	}
}

event = {
	id = 44003
	random = no
	country = bel

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44004
	random = no
	country = bhu

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44005
	random = no
	country = bol

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44006
	random = no
	country = bra

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }


		command = { type = construct which = land_fort where = 885 value = 3 }
 		command = { type = activate_division which = 18000 value = 100 where = 885 }
 		command = { type = activate_division which = 18000 value = 101 where = 885 }

		command = { type = construct which = land_fort where = 886 value = 2 }
 		command = { type = activate_division which = 18000 value = 102 where = 886 }
 		command = { type = activate_division which = 18000 value = 103 where = 886 }

	}
}

event = {
	id = 44007
	random = no
	country = chl

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

	}
}

event = {
	id = 44008
	random = no
	country = col

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44009
	random = no
	country = chc

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

		command = { type = add_corps value = land where = 1271 } #Ӱ
 		command = { type = activate_division which = 24000 value = 5 where = 1271 } #8ʦ
 		command = { type = activate_division which = 24000 value = 6 where = 1271 } #9ʦ
		command = { type = add_division value = garrison when = 1 where = artillery }

		command = { type = add_corps value = land where = 1270 } #
 		command = { type = activate_division which = 24000 value = 9 where = 1270 } #6ʦ
		command = { type = add_division value = garrison when = 1 where = artillery }

		command = { type = add_corps value = land where = 1275 } #ƽ
 		command = { type = activate_division which = 24000 value = 14 where = 1275 } #35ʦ
		command = { type = add_division value = garrison when = 1 where = artillery }

	}
}

event = {
	id = 44010
	random = no
	country = cos

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44011
	random = no
	country = cub

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44012
	random = no
	country = den

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44013
	random = no
	country = dom

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44014
	random = no
	country = ecu

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44015
	random = no
	country = est

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44016
	random = no
	country = eth

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44017
	random = no
	country = gre

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44018
	random = no
	country = gua

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44019
	random = no
	country = hai

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44020
	random = no
	country = hon

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44021
	random = no
	country = ire

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44022
	random = no
	country = irq

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }
	}
}

event = {
	id = 44023
	random = no
	country = lat

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }	}
}

event = {
	id = 44025
	random = no
	country = lit

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }
	}
}

event = {
	id = 44026
	random = no
	country = lux

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44027
	random = no
	country = man

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44028
	random = no
	country = mex

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44029
	random = no
	country = mon

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }	}
}

event = {
	id = 44030
	random = no
	country = nep

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

	}
}

event = {
	id = 44031
	random = no
	country = nic

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44032
	random = no
	country = nor

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

	}
}

event = {
	id = 44033
	random = no
	country = omn

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44034
	random = no
	country = pan

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44035
	random = no
	country = par

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44036
	random = no
	country = per

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44037
	random = no
	country = pru

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

	}
}

event = {
	id = 44038
	random = no
	country = phi

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44039
	random = no
	country = por

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44040
	random = no
	country = sal

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44041
	random = no
	country = sau

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		}
}

event = {
	id = 44042
	random = no
	country = sia

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44043
	random = no
	country = sik

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44044
	random = no
	country = spr

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44045
	random = no
	country = swe

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 20 }
		command = { type = snow_defense which = infantry value = 20 }
		command = { type = blizzard_defense which = infantry value = 20 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 30 }
		command = { type = snow_defense which = militia value = 30 }
		command = { type = blizzard_defense which = militia value = 30 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 30 }
		command = { type = snow_defense which = garrison value = 30 }
		command = { type = blizzard_defense which = garrison value = 30 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = add_corps value = land where = 101 } #˹¸Ħ
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_corps value = land where = 127 } #¬
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_corps value = land where = 93 } #Ħ
		command = { type = add_division value = garrison when = 1 where = artillery }

	}
}

event = {
	id = 44046
	random = no
	country = sch

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = industrial_modifier which = supplies value = 5 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 20 }
		command = { type = hill_defense which = infantry value = 20 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 40 }
		command = { type = hill_defense which = militia value = 40 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 40 }
		command = { type = hill_defense which = garrison value = 40 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 20 }
		command = { type = mountain_attack which = bergsjaeger value = 20 }
		command = { type = mountain_defense which = bergsjaeger value = 40 }
		command = { type = max_organization which = bergsjaeger value = 10 }

	}
}

event = {
	id = 44047
	random = no
	country = tan

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44048
	random = no
	country = tib

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

	}
}

event = {
	id = 44049
	random = no
	country = tur

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = activate_division which = 25635 value = 36 where = 409 } #˹̹Ҫ
    command = { type = activate_division which = 25635 value = 37 where = 448 } #
   	command = { type = activate_division which = 25635 value = 38 where = 445 } #Ӽð̩
    command = { type = activate_division which = 25635 value = 39 where = 450 } #
    command = { type = activate_division which = 25635 value = 40 where = 437 } #ܶ

	}
}

event = {
	id = 44050
	random = no
	country = uru

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44051
	random = no
	country = ven

 	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44052
	random = no
	country = yem

	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

#########################################################################
# 44053-60 Aregorn's level adjustment Axis (by Aregorn)
#########################################################################
event = {
	id = 44053
	random = no
	country = ita
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }
		command = { type = morale which = transport_plane value = 20 }
		command = { type = minisub_bonus value = 10 }
		command = { type = convoy_prod_mod which = transports value = 10 }
		command = { type = convoy_prod_mod which = escorts value = 10 }
		command = { type = transport_pool which = ita value = 500 }
		command = { type = escort_pool which = ita value = 100 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

 		command = { type = activate_division which = 23500 value = 81 where = 932 }
 		command = { type = activate_division which = 23500 value = 82 where = 932 }
 		command = { type = activate_division which = 23500 value = 83 where = 933 }
 		command = { type = activate_division which = 23500 value = 97 where = 534 }
 		command = { type = activate_division which = 23500 value = 98 where = 525 }
 		command = { type = activate_division which = 23500 value = 99 where = 526 }
 		command = { type = activate_division which = 23500 value = 101 where = 399 }

	}
}

event = {
	id = 44054
	random = no
	country = arg
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 20 }
		command = { type = max_organization which = bergsjaeger value = 10 }

	}
}

event = {
	id = 44055
	random = no
	country = rom
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44056
	random = no
	country = fin
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 30 }
		command = { type = snow_defense which = infantry value = 30 }
		command = { type = blizzard_defense which = infantry value = 30 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 40 }
		command = { type = snow_defense which = militia value = 40 }
		command = { type = blizzard_defense which = militia value = 40 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 50 }
		command = { type = snow_defense which = garrison value = 50 }
		command = { type = blizzard_defense which = garrison value = 50 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		command = { type = build_cost which = bergsjaeger when = now where = relative value = -10 }
		command = { type = mountain_move which = bergsjaeger value = 20 }
		command = { type = mountain_attack which = bergsjaeger value = 20 }
		command = { type = mountain_defense which = bergsjaeger value = 40 }
		command = { type = max_organization which = bergsjaeger value = 10 }

		command = { type = add_corps value = land where = 142 } #ն
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

	}
}

event = {
	id = 44057
	random = no
	country = bul
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}

event = {
	id = 44058
	random = no
	country = hun
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44059
	random = no
	country = ger
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }
		command = { type = industrial_modifier which = supplies value = 5 }
		command = { type = morale which = carrier value = 20 }
		command = { type = morale which = transport_plane value = 20 }
		command = { type = minisub_bonus value = 10 }
		command = { type = transport_pool which = ger value = 250 }
		command = { type = escort_pool which = ger value = 50 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		#ɫе

		command = { type = river_attack which = armor value = 30 }
		command = { type = river_attack which = light_armor value = 30 }
		command = { type = river_attack which = mechanized value = 30 }
		command = { type = river_attack which = motorized value = 30 }
		command = { type = river_attack which = hq value = 30 }
		command = { type = river_attack which = infantry value = 10 }

		command = { type = urban_attack which = armor value = 10 }
		command = { type = urban_attack which = light_armor value = 10 }
		command = { type = urban_attack which = mechanized value = 5 }

		command = { type = hill_defense which = armor value = 20 }
		command = { type = hill_defense which = light_armor value = 20 }
		command = { type = hill_defense which = mechanized value = 20 }
		command = { type = hill_defense which = motorized value = 20 }
		command = { type = hill_defense which = hq value = 20 }

		#ͼ
		command = { type = gain_tech which = 5110 } #
		command = { type = gain_tech which = 5120 } #ƻ
		command = { type = gain_tech which = 5130 } #װʵ
		command = { type = gain_tech which = 5160 } #װ
		command = { type = gain_tech which = 5180 } #װ

		command = { type = gain_tech which = 10590 } #
		command = { type = gain_tech which = 10610 } #:Ħ/
		command = { type = gain_tech which = 2760 } #Ӻװ
		command = { type = gain_tech which = 2720 } #е
		command = { type = gain_tech which = 2660 } #װ׳

	}
}
event = {
	id = 44060
	random = no
	country = jap
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }
		command = { type = morale which = land value = 5 }
		command = { type = morale which = carrier value = 20 }
		command = { type = minisub_bonus value = 10 }
		command = { type = convoy_prod_mod which = transports value = 10 }
		command = { type = convoy_prod_mod which = escorts value = 10 }
		command = { type = transport_pool which = jap value = 500 }
		command = { type = escort_pool which = jap value = 100 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		#ɫֲ

		command = { type = shore_attack which = infantry value = 10 }
		command = { type = shore_attack which = bergsjaeger value = 10 }
		command = { type = shore_attack which = marine value = 10 }
		command = { type = shore_attack which = militia value = 10 }

		command = { type = river_attack which = infantry value = 10 }
		command = { type = river_attack which = bergsjaeger value = 10 }
		command = { type = river_attack which = marine value = 10 }
		command = { type = river_attack which = militia value = 10 }

		command = { type = Jungle_attack which = infantry value = 20 }
		command = { type = Jungle_attack which = bergsjaeger value = 20 }
		command = { type = Jungle_attack which = marine value = 20 }
		command = { type = Jungle_attack which = militia value = 20 }

		command = { type = Jungle_defense which = infantry value = 20 }
		command = { type = Jungle_defense which = bergsjaeger value = 20 }
		command = { type = Jungle_defense which = marine value = 20 }
		command = { type = Jungle_defense which = garrison value = 20 }
		command = { type = Jungle_defense which = militia value = 20 }

		command = { type = Jungle_move which = infantry value = 20 }
		command = { type = Jungle_move which = bergsjaeger value = 20 }
		command = { type = Jungle_move which = marine value = 20 }
		command = { type = Jungle_move which = militia value = 20 }
		command = { type = Jungle_move which = hq value = 20 }

		command = { type = construct which = land_fort where = 1203 value = 1 } #ɽ
		command = { type = construct which = land_fort where = 1397 value = 1 } #е
		command = { type = construct which = land_fort where = 1398 value = 1 } #

		#ͼ
		command = { type = gain_tech which = 5110 } #
		command = { type = gain_tech which = 5120 } #ƻ
		command = { type = gain_tech which = 5130 } #װʵ
		command = { type = gain_tech which = 5150 } #ͧװ
		command = { type = gain_tech which = 5180 } #װ

		command = { type = gain_tech which = 10620 } #:

	}
}
#########################################################################
# 44061-67 Aregorn's level adjustment Allies (by Aregorn)
#########################################################################
event = {
	id = 44061
	random = no
	country = eng
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }
		command = { type = morale which = carrier value = 20 }
		command = { type = morale which = transport_plane value = 20 }
		command = { type = convoy_prod_mod which = transports value = 10 }
		command = { type = convoy_prod_mod which = escorts value = 10 }
		command = { type = transport_pool which = eng value = 500 }
		command = { type = escort_pool which = eng value = 100 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		#ɫɳĮ

		command = { type = desert_defense which = armor value = 20 }
		command = { type = desert_defense which = light_armor value = 20 }
		command = { type = desert_defense which = mechanized value = 20 }
		command = { type = desert_defense which = motorized value = 20 }
		command = { type = desert_defense which = hq value = 20 }

		command = { type = hill_defense which = armor value = 20 }
		command = { type = hill_defense which = light_armor value = 20 }
		command = { type = hill_defense which = mechanized value = 20 }
		command = { type = hill_defense which = motorized value = 20 }
		command = { type = hill_defense which = hq value = 20 }

		#ͼ
		command = { type = gain_tech which = 5110 } #
		command = { type = gain_tech which = 5120 } #ƻ
		command = { type = gain_tech which = 5130 } #װʵ
		command = { type = gain_tech which = 5140 } #װ
		command = { type = gain_tech which = 5150 } #ͧװ

		command = { type = gain_tech which = 10620 } #:

		command = { type = add_corps which = "ֱӷ " value = land where = 348 }
		command = { type = activate_division which = 12700 value = 337 where = 348 } #ֱҪ

		command = { type = construct which = land_fort where = 900 value = 3 }
		command = { type = construct which = flak where = 900 value = 2 }
		command = { type = add_corps which = "ʿ " value = land where = 900 }
		command = { type = activate_division which = 12700 value = 339 where = 900 } #ʿҪ

	}
}
event = {
	id = 44062
	random = no
	country = fra
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }
		command = { type = morale which = carrier value = 20 }
		command = { type = minisub_bonus value = 8 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		#ɫ̬

		command = { type = hill_defense which = armor value = 20 }
		command = { type = hill_defense which = light_armor value = 20 }
		command = { type = hill_defense which = mechanized value = 20 }
		command = { type = hill_defense which = motorized value = 20 }
		command = { type = hill_defense which = hq value = 20 }

		command = { type = forest_defense which = armor value = 20 }
		command = { type = forest_defense which = light_armor value = 20 }
		command = { type = forest_defense which = mechanized value = 20 }
		command = { type = forest_defense which = motorized value = 20 }
		command = { type = forest_defense which = hq value = 20 }

	}
}
event = {
	id = 44063
	random = no
	country = usa
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }
		command = { type = morale which = carrier value = 20 }
		command = { type = morale which = transport_plane value = 20 }
		command = { type = convoy_prod_mod which = transports value = 10 }
		command = { type = convoy_prod_mod which = escorts value = 10 }
		command = { type = build_time which = transport when = now where = relative value = -10 }
		command = { type = transport_pool which = usa value = 500 }
		command = { type = escort_pool which = usa value = 100 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		#ɫͻ

		command = { type = desert_defense which = marine value = 20 }
		command = { type = mountain_defense which = marine value = 20 }
		command = { type = hill_defense which = marine value = 20 }
		command = { type = forest_defense which = marine value = 20 }
		command = { type = swamp_defense which = marine value = 20 }

		command = { type = frozen_defense which = marine value = 20 }
		command = { type = snow_defense which = marine value = 20 }
		command = { type = blizzard_defense which = marine value = 20 }
		command = { type = rain_defense which = marine value = 20 }
		command = { type = storm_defense which = marine value = 20 }
		command = { type = muddy_defense which = marine value = 20 }

		command = { type = night_defense which = marine value = 20 }
		command = { type = night_attack which = marine value = 20 }

		command = { type = hill_defense which = armor value = 20 }
		command = { type = hill_defense which = light_armor value = 20 }
		command = { type = hill_defense which = mechanized value = 20 }
		command = { type = hill_defense which = motorized value = 20 }
		command = { type = hill_defense which = hq value = 20 }

		#ͼ
		command = { type = gain_tech which = 5110 } #
		command = { type = gain_tech which = 5120 } #ƻ
		command = { type = gain_tech which = 5130 } #װʵ
		command = { type = gain_tech which = 5140 } #װ
		command = { type = gain_tech which = 5150 } #ͧװ
		command = { type = gain_tech which = 5160 } #װ
		command = { type = gain_tech which = 5180 } #װ

		command = { type = gain_tech which = 10590 } #
		command = { type = gain_tech which = 10610 } #:Ħ/
		command = { type = gain_tech which = 2760 } #Ӻװ
		command = { type = gain_tech which = 2720 } #е
		command = { type = gain_tech which = 2650 } #װ׳ٶ

	}
}
event = {
	id = 44064
	random = no
	country = ast
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44065
	random = no
	country = can
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44066
	random = no
	country = nzl
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = task_efficiency which = amphibious_assault value = 0.30 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44067
	random = no
	country = saf
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
#########################################################################
# 44068 Aregorn's level adjustment Others (by Aregorn)
#########################################################################
event = {
	id = 44068
	random = no
	country = sov
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = morale which = transport_plane value = 20 }
		command = { type = transport_pool which = sov value = 500 }
		command = { type = escort_pool which = sov value = 100 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 15 }
		command = { type = snow_defense which = infantry value = 15 }
		command = { type = blizzard_defense which = infantry value = 15 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 30 }
		command = { type = snow_defense which = militia value = 30 }
		command = { type = blizzard_defense which = militia value = 30 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 30 }
		command = { type = snow_defense which = garrison value = 30 }
		command = { type = blizzard_defense which = garrison value = 30 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

		#ɫ

		command = { type = urban_attack which = infantry value = 10 }
		command = { type = urban_attack which = armor value = 20 }
		command = { type = urban_attack which = mechanized value = 10 }
		command = { type = urban_attack which = motorized value = 10 }
		command = { type = urban_attack which = light_armor value = 20 }

		command = { type = urban_defense which = infantry value = 20 }
		command = { type = urban_defense which = garrison value = 20 }
		command = { type = urban_defense which = armor value = 20 }
		command = { type = urban_defense which = mechanized value = 20 }
		command = { type = urban_defense which = motorized value = 20 }
		command = { type = urban_defense which = light_armor value = 20 }

		command = { type = hill_defense which = armor value = 20 }
		command = { type = hill_defense which = light_armor value = 20 }
		command = { type = hill_defense which = mechanized value = 20 }
		command = { type = hill_defense which = motorized value = 20 }
		command = { type = hill_defense which = hq value = 20 }

		#ͼ
		command = { type = gain_tech which = 5110 } #
		command = { type = gain_tech which = 5120 } #ƻ
		command = { type = gain_tech which = 5130 } #װʵ
		command = { type = gain_tech which = 5160 } #װ
		command = { type = gain_tech which = 5180 } #װ

		command = { type = gain_tech which = 10600 } #
		command = { type = gain_tech which = 10620 } #:
		command = { type = gain_tech which = 2740 } #е
		command = { type = gain_tech which = 2760 } #Ӻװ
		command = { type = gain_tech which = 2670 } #װ׳ⷢչ

	}
}
event = {
	id = 44069
	random = no
	country = chi
	trigger = { ai = yes }

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = industrial_modifier which = supplies value = 5 }

 		command = { type = activate_division which = 22000 value = 311 where = 1280 } #Ҫʦ
 		command = { type = activate_division which = 22000 value = 280 where = 1269 } #ʦ
 		command = { type = activate_division which = 22000 value = 281 where = 1268 } #֣ʦ
 		command = { type = activate_division which = 22000 value = 282 where = 1279 } #ϳʦ

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 30 }
		command = { type = hill_defense which = garrison value = 30 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44070
	random = no
	country = yug
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44071
	random = no
	country = hol
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44072
	random = no
	country = cze
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44073
	random = no
	country = pol
	trigger = { ai = yes }

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
####################################
# 44077-80 China others (by Aregorn)
####################################
event = {
	id = 44077
	random = no
	country = cyn
	trigger = { ai = yes }

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = industrial_modifier which = supplies value = 5 }
		command = { type = construct which = land_fort where = 1294 value = 2 } #ɽ

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44078
	random = no
	country = cgx
	trigger = { ai = yes }

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = industrial_modifier which = supplies value = 5 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44079
	random = no
	country = csx
	trigger = { ai = yes }

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = industrial_modifier which = supplies value = 5 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
event = {
	id = 44080
	random = no
	country = cxb
	trigger = { ai = yes }

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1943 }

	name = "AI_EVENT"
	desc = ""
	style = 0

	action_a = {
		name = "ok"

		command = { type = industrial_modifier which = supplies value = 5 }

		command = { type = desert_defense which = infantry value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = frozen_defense which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = blizzard_defense which = infantry value = 10 }
		command = { type = rain_defense which = infantry value = 10 }
		command = { type = storm_defense which = infantry value = 10 }
		command = { type = muddy_defense which = infantry value = 10 }

		command = { type = desert_defense which = militia value = 20 }
		command = { type = mountain_defense which = militia value = 20 }
		command = { type = hill_defense which = militia value = 20 }
		command = { type = forest_defense which = militia value = 20 }
		command = { type = swamp_defense which = militia value = 20 }

		command = { type = frozen_defense which = militia value = 20 }
		command = { type = snow_defense which = militia value = 20 }
		command = { type = blizzard_defense which = militia value = 20 }
		command = { type = rain_defense which = militia value = 20 }
		command = { type = storm_defense which = militia value = 20 }
		command = { type = muddy_defense which = militia value = 20 }

		command = { type = desert_defense which = garrison value = 20 }
		command = { type = mountain_defense which = garrison value = 20 }
		command = { type = hill_defense which = garrison value = 20 }
		command = { type = forest_defense which = garrison value = 20 }
		command = { type = swamp_defense which = garrison value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }
		command = { type = blizzard_defense which = garrison value = 20 }
		command = { type = rain_defense which = garrison value = 20 }
		command = { type = storm_defense which = garrison value = 20 }
		command = { type = muddy_defense which = garrison value = 20 }

	}
}
#########################################################################
# 47115 Greece independent (by Aregorn 060514)
#########################################################################
event = {
	id = 47115
	random = no
	country = gre
	persistent = yes

	trigger = {
		ai = yes
		not = { ai = ger }
		or = {
			war = { country = eng country = ger }
			war = { country = usa country = ger }
		}
		alliance = { country = gre country = ger }
	}

	name = "ϣ뿪 "
	desc = "ϣ񷴶Է˹ҪĴľԴ "
	style = 0

	date = { day = 1 month = october year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = end_puppet }
		command = { type = leave_alliance }
		command = { type = dissent value = -5 }
		command = { type = peace which = eng value = 1 }
		command = { type = peace which = sov value = 1 }
		command = { type = end_access which = ger }
		command = { type = set_domestic which = democratic value = 6 }
		command = { type = set_domestic which = political_left value = 5 }
		command = { type = domestic which = freedom value = 1 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = headofstate which = 18034 }
		command = { type = headofgovernment which = 18049 }
		command = { type = relation which = ger value = -100 }
		command = { type = relation which = ita value = -50 }
		command = { type = relation which = eng value = 100 }
		command = { type = ai which = "switch/neutrality_100.ai" }
	}
}
#########################################################################
# 47116 Serbia independent (by Aregorn 060514)
#########################################################################
event = {
	id = 47116
	random = no
	country = ser
	persistent = yes

	trigger = {
		ai = yes
		not = { ai = ger }
		or = {
			war = { country = eng country = ger }
			war = { country = usa country = ger }
		}
		alliance = { country = ser country = ger }
	}

	name = "ά뿪 "
	desc = "ά񷴶Է˹ҪĴľԴ "
	style = 0

	date = { day = 1 month = october year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = end_puppet }
		command = { type = leave_alliance }
		command = { type = dissent value = -5 }
		command = { type = peace which = eng value = 1 }
		command = { type = peace which = sov value = 1 }
		command = { type = end_access which = ger }
		command = { type = set_domestic which = democratic value = 6 }
		command = { type = set_domestic which = political_left value = 7 }
		command = { type = domestic which = freedom value = 1 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = headofstate which = 547011 }
		command = { type = headofgovernment which = 547013 }
		command = { type = relation which = ger value = -100 }
		command = { type = relation which = ita value = -50 }
		command = { type = relation which = eng value = 100 }
		command = { type = ai which = "switch/neutrality_100.ai" }
	}
}
#########################################################################
# 40400 (SWE) Sweden's Emergency Purchase (by Justin and Aregorn 050130)
#########################################################################
event = {
	id = 40400
	country = swe
	random = no

	trigger = { supplies = 1000 random = 50 not = { war = { country = ger country = swe }}}

	name = "ս "
	desc = "վĹٷΪԤսϣ һЩʣʣͣã顡ãᣳս Ըŷ޵ĵжûжѡأǱ ĺչҵ̫Сˡ "
	style = 0
	picture = "40209_j11"

	date = { day = 10 month = december year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ǽƿվװ "
		ai_chance = 100
		command = { type = trigger which = 40209 }	
	}
	action_b = {
		name = "֧ "
		ai_chance = 0
		command = { }		
	}
}	
event = {
	id = 40401
	country = swe
	random = no

#	trigger by aregorn_ita 40209

	name = "ͬ乺սҪ "
	desc = "վĹٷΪԤսϣ һЩʣʣͣã顡ãᣳս Ըŷ޵ĵжûжѡأǱ ĺչҵ̫Сˡ "
	style = 0
	picture = "40209_j11"

	action_a = {
		name = "̫ "
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = manpowerpool value = -10 }
		command = { type = supplies value = -2500 }
	}
}	
#########################################################################
# 40403 (Nor) Allies negotiations with Norway (by Aregorn 030823)
#########################################################################
event = {
	id = 40403
	random = no
	country = nor

	trigger = {
		ai = yes random = 5
		not = { exists = pol }
		not = { or = { exists = den war = { country = den country = ger } } }
		NOT = {	alliance = { country = eng country = nor }}
		NOT = {	war = { country = eng country = nor }}
	}

	name = "˹ҪŲͬ "
	desc = ""
	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 14
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˼˹Ǳѡ "
		ai_chance = 60
		command = { type = alliance which = eng }
	}
	action_b = {
		name = "Ǳ뱣 "
		ai_chance = 40
		command = { }
	}
}
#########################################################################
# 40404 (Bel) Capture of Eben-Emael (by Aregorn 031209)
#########################################################################
event = {
	id = 40404
	random = no
	country = bel

#trigger by 40019

	name = "ȡҪ "
	desc = "ս׶Σרѵĵ¹ ֱʱҪǧؾ ¹սʽͬ˹һսΡʵľ жΪܶӰУʷϵ ͨıˣ "
	style = 0
	picture = "eben_emael"

	action_a = { name = "ôܣ¹˾ȻѾȡҪ "
		ai_chance = 90
	 	command = { type = morale which = land value = -5 }
		command = { type = trigger which = 40021 } # ռҪɹ
	}
	action_b = { name = "¾ͻʧ "
		ai_chance = 10
		command = { type = dissent value = -1 }	
		command = { type = trigger which = 40020 } # ռҪʧ
	}
}
#########################################################################
# 40405 (Hol) Netherlands Dams (by Aregorn 030601)
#########################################################################
event = {
	id = 40405
	random = no
	country = hol

	trigger = {
	 	random = 25
	 	war = { country = GER country = hol }
		OR = {
			NOT = { control = { province = 49 data = hol }} #
			NOT = { control = { province = 79 data = hol }} #
			NOT = { control = { province = 77 data = hol }} #ķ
		}
		not = { war = { country = GER country = usa }}
		NOT = { control = { province = 47 data = ger }} #ķ˹ص
	}

	name = "Ĵ "
	desc = "һ߾Щӵˮӹɵ硣 ˳ǼʱЩʩܱ֤ԼĽһƬ  "
	style = 0
	picture = "recife"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Щӣ "
		ai_chance = 90
		command = { type = construct which = infrastructure where = 49 value = -50 }
		command = { type = construct which = infrastructure where = 46 value = -50 }
		command = { type = construct which = infrastructure where = 48 value = -50 }
	}
	action_b = {
		name = "Ҫݻ "
		ai_chance = 10
		command = { }
	}
}
#########################################################################
# 40406-7 Finish planes Purchase (by Aregorn 041224)
#########################################################################
event = {
	id = 40406
	country = fin
	random = no

	trigger = {
		supplies = 1000
		random = 5
		war = { country = sov country = fin }
		not = { war = { country = ger country = fin }}
	}

	name = "ս "
	desc = "վĹٷ¹Ϊ ӮսϣһЩսԸ "
	style = 0
	picture = "50013_bf109e_1"

	date = { day = 10 month = march year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ϣվ¹ǵϣ "
		ai_chance = 99
		command = { type = trigger which = 40032 }	
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 1
		command = { type = sleepevent which = 40032 }
		command = { type = sleepevent which = 40407 }
	}
}	
event = {
	id = 40407
	country = fin
	random = no

#	trigger by aregorn_ger 40032

	name = "¹ܷսҪ "
	desc = "վĹٷ¹Ϊ ӮսϣһЩսԸ "
	style = 0
	picture = "50013_bf109e_1"

	action_a = {
		name = "̫ "
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = manpowerpool value = -3 }
		command = { type = supplies value = -3000 }
	}
}	
#########################################################################
# 40408-10 Hungarian tanks Purchase to Germany (by Aregorn 041224)
#########################################################################
event = {
	id = 40408
	country = hun
	random = no

	trigger = {
		supplies = 1000
		random = 5
		war = { country = sov country = hun }
		not = { war = { country = ger country = hun }}
	}

	name = "¹̹ "
	desc = "ٷǰǢ̸¹װˡ "
	style = 0
	picture = "german_reinforcment_7"

	date = { day = 10 month = december year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ϣ½¹ǵϣ "
		ai_chance = 99
		command = { type = trigger which = 40033 }	
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 1
		command = { type = sleepevent which = 40033 }
		command = { type = sleepevent which = 40409 }
		command = { type = sleepevent which = 40410 }
	}
}	
event = {
	id = 40409
	country = hun
	random = no

#	trigger by aregorn_ger 40033

	name = "¹̹˵Ҫ "
	desc = "ٷǰǢ̸¹װˡ "
	style = 0
	picture = "german_reinforcment_7"

	action_a = {
		name = "̫ˣһ̹˵ "
		command = { type = add_division value = armor when = 2 }	
		command = { type = manpowerpool value = -10 }
		command = { type = supplies value = -3000 }
	}
}	
event = {
	id = 40410
	country = hun
	random = no

	trigger = {
		random = 1
		atwar = yes
		supplies = 1000
		event = 40409
		not = { war = { country = ger country = hun }}
	}

	name = "һ¹̹˵ "
	desc = "ٷǰǢ̸¹װˡ "
	style = 0
	picture = "german_reinforcment_7"

	date = { day = 10 month = december year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ˣ "
		command = { type = add_division value = armor when = 2 }	
		command = { type = manpowerpool value = -10 }
		command = { type = supplies value = -3000 }
	}
}	
#########################################################################
# 40411-13 Romanian tanks Purchase to Germany (by Aregorn 041224)
#########################################################################
event = {
	id = 40411
	country = rom
	random = no

	trigger = {
		supplies = 1000
		random = 5
		war = { country = sov country = rom }
		not = { war = { country = ger country = rom }}
	}

	name = "¹̹ "
	desc = "ǹٷǰǢ̸¹̹˵ˡ "
	style = 0
	picture = "german_reinforcment_7"

	date = { day = 10 month = december year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ϣ½¹ǵϣ "
		ai_chance = 99
		command = { type = trigger which = 40034 }	
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 1
		command = { type = sleepevent which = 40034 }
		command = { type = sleepevent which = 40412 }
		command = { type = sleepevent which = 40413 }
	}
}	
event = {
	id = 40412
	country = rom
	random = no

#	trigger by aregorn_ger 40034

	name = "¹ǹ̹˵Ҫ "
	desc = "ǹٷǰǢ̸¹̹˵ˡ "
	style = 0
	picture = "german_reinforcment_7"

	action_a = {
		name = "̫ˣһ̹˵ "
		command = { type = add_division value = armor when = 2 }	
		command = { type = manpowerpool value = -10 }
		command = { type = supplies value = -3000 }
	}
}	
event = {
	id = 40413
	country = rom
	random = no

	trigger = { supplies = 1000 random = 1 event = 40412 atwar = yes not = { war = { country = ger country = rom } } }

	name = "¹̹ "
	desc = "ǹٷǰǢ̸¹̹˵ˡ "
	style = 0
	picture = "german_reinforcment_7"

	date = { day = 10 month = december year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ˣһ̹˵ "
		command = { type = add_division value = armor when = 2 }	
		command = { type = manpowerpool value = -10 }
		command = { type = supplies value = -3000 }
	}
}	
#######################################################################################
# 40414 (AUS) Austro-German Agreement (by Aregorn based on Generalissimo's event idea)
#######################################################################################
event = {
	id = 40414
	random = no
	country = AUS

# triggered by 40042

	name = "°Э "
	desc = "ꣷ£գ¹ͰµԱּۻۺ һЭ顣Ҫǵ¹֤µȨЭл һµɴ⵳õⲢָλ ɴ۵飬ڸɴʿ "
	style = 0
	picture = "ger_40042_austro_schuschnigg"

	action_a = {
		name = "һǳõЭ "
		ai_chance = 100
		command = { type = industrial_modifier which = total value = 5 }
		command = { type = relation which = ger value = 20 }
		command = { type = domestic which = political_left value = -2 }
		command = { type = trigger which = 40043 }
	}
	action_b = {
		name = "ʱǲɴڰµ "
		ai_chance = 0
		command = { type = dissent value = 2 }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = sleepevent which = 40043 }
	}
}
#######################################################################################
# 40415 (Hun) The Czech War (by Aregorn 050212)
#######################################################################################
event = {
	id = 40415
	random = no
	country = hun

	trigger = {
		random = 25
		or = {
			war = { country = ger country = cze }
			war = { country = ger country = slo }
		}
		relation = { which = ger value = 50 }
		not = {
			or = {
				war = { country = ger country = hun }
				alliance = { country = ger country = hun }
			}
		}
	}

	name = "ݿս "
	desc = "õ¹˵ľƣ½սһԭ ĺʱ "
	style = 0
	picture = "slovakia"

	date = { day = 1 month = december year = 1936 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ͬ "
		ai_chance = 90
		command = { type = domestic which = interventionism value = 1 }
		command = { type = industrial_modifier which = total value = 5 }
		command = { type = trigger which = 40044 }
	}
	action_b = {
		name = "ҲǸܲ˵Ĵ "
		ai_chance = 10
		command = { type = dissent value = 2 }
		command = { type = sleepevent which = 40044 }
	}
}
#######################################################################################
# 40417 (FIN) Finish Army strengths (by Aregorn 050214)
#######################################################################################
event = {
	id = 40417
	random = no
	country = fin

	trigger = {
		atwar = yes
	}

	name = "ӵʵ "
	desc = "ӵʵΪսΪӵ Ľжս "
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "úÿǵʵ "
		command = { type = frozen_move which = infantry value = 15 }
		command = { type = snow_move which = infantry value = 15 }
		command = { type = frozen_attack which = infantry value = 10 }
		command = { type = frozen_defense which = infantry value = 20 }
		command = { type = snow_attack which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 20 }

		command = { type = frozen_move which = bergsjaeger value = 15 }
		command = { type = snow_move which = bergsjaeger value = 15 }
		command = { type = frozen_attack which = bergsjaeger value = 10 }
		command = { type = frozen_defense which = bergsjaeger value = 20 }
		command = { type = snow_attack which = bergsjaeger value = 10 }
		command = { type = snow_defense which = bergsjaeger value = 20 }

		command = { type = frozen_move which = hq value = 15 }
		command = { type = snow_move which = hq value = 15 }
		command = { type = frozen_attack which = hq value = 10 }
		command = { type = frozen_defense which = hq value = 20 }
		command = { type = snow_attack which = hq value = 10 }
		command = { type = snow_defense which = hq value = 20 }

		command = { type = frozen_defense which = garrison value = 20 }
		command = { type = snow_defense which = garrison value = 20 }

		command = { type = morale which = land value = 30 }
		command = { type = max_organization which = land value = 10 }

		command = { type = morale which = air value = 30 }
		command = { type = max_organization which = air value = 10 }

		command = { type = gain_tech which = 1030}
		command = { type = industrial_modifier which = supplies value = 10 }
		command = { type = peacetime_ic_mod value = 10 }
		command = { type = industrial_modifier which = total value = 10 }
		command = { type = research_mod value = 10 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = domestic which = freedom value = -1 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = domestic which = democratic value = -1 }
		command = { type = domestic which = professional_army value = 4 }
	}	
}
#######################################################################################
# 40418-21 (Rom,Bul,Ita) Axis minors Weakness (by Aregorn 050214)
#######################################################################################
event = {
	id = 40418
	random = no
	country = rom

	trigger = {
		or = {
			ai = no
			and = { exists = ger not = { ai = ger }}
		}
		atwar = yes
		alliance = { country = rom country = ger }
	}

	name = "Ǿ "
	desc = "ĹһЩԱȱݾսȱսľ ΪǾʵ£Ϊûһŷ ս "
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "... "
		command = { type = morale which = land value = -25 }
		command = { type = industrial_modifier which = supplies value = -5 }
		command = { type = morale which = bergsjaeger value = 25 }
		command = { type = morale which = paratrooper value = 25 }
		command = { type = domestic which = professional_army value = -2 }
		command = { type = max_organization which = land value = -15 }
		command = { type = max_organization which = bergsjaeger value = 15 }
		command = { type = max_organization which = marine value = 15 }
		command = { type = max_organization which = paratrooper value = 15 }
	}	
}
event = {
	id = 40419
	random = no
	country = ita

	trigger = {
		or = {
			ai = no
			and = { exists = ger not = { ai = ger }}
		}
		atwar = yes
		war = { country = ita country = eng }
	}

	name = " "
	desc = "ĹһЩԱȱݾսȱսľ ΪǾʵ£Ϊûһŷ ս "
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "... "
		command = { type = industrial_modifier which = supplies value = -5 }
		command = { type = morale which = infantry value = -25 }
		command = { type = morale which = motorized value = -25 }
		command = { type = morale which = mechanized value = -25 }
		command = { type = morale which = light_armor value = -25 }
		command = { type = morale which = armor value = -25 }
		command = { type = morale which = hq value = -25 }
		command = { type = max_organization which = land value = -15 }
		command = { type = max_organization which = bergsjaeger value = 15 }
		command = { type = max_organization which = marine value = 15 }
		command = { type = max_organization which = paratrooper value = 15 }
		command = { type = domestic which = professional_army value = -2 }
		command = { type = morale which = air value = -25 }
		command = { type = max_organization which = air value = -10 }
		command = { type = morale which = naval value = -25 }
	}	
}
event = {
	id = 40420
	random = no
	country = bul

	trigger = {
		or = {
			ai = no
			and = { exists = ger not = { ai = ger }}
		}
		atwar = yes
		alliance = { country = bul country = ger }
	}

	name = "Ǿ "
	desc = "ĹһЩԱȱݾսȱսľ ΪǾʵ£Ϊûһŷ ս "
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "... "
		command = { type = morale which = land value = -25 }
		command = { type = industrial_modifier which = supplies value = -5 }
		command = { type = morale which = bergsjaeger value = 25 }
		command = { type = morale which = paratrooper value = 25 }
		command = { type = max_organization which = land value = -15 }
		command = { type = max_organization which = bergsjaeger value = 15 }
		command = { type = max_organization which = paratrooper value = 15 }
		command = { type = domestic which = professional_army value = -2 }
	}	
}
event = {
	id = 40421
	random = no
	country = hun

	trigger = {	atwar = yes	}

	name = "˵ǿս "
	desc = "ĳԱ෴˼ʹװѵ ǿս "
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʿ! "
		command = { type = morale which = land value = 20 }
		command = { type = max_organization which = land value = 10 }
	}	
}
#########################################################################
# 404222375 Benelux violation (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40422
	random = no
	country = bel

	trigger = {
		ai = yes
		OR = {
			war = { country = hol country = GER}
			war = { country = GER country = lux }
		}
		NOT = {	alliance = { country = eng country = bel }}
		NOT = {	war = { country = eng country = bel }}
	}

	name = "͵⵽ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = alliance which = eng }
	}
}
event = {
	id = 40423
	random = no
	country = lux

	trigger = {
		ai = yes
		OR = {
			war = { country = hol country = GER}
			war = { country = GER country = bel }
		}
		NOT = {	alliance = { country = eng country = lux }}
		NOT = {	war = { country = eng country = lux }}
	}

	name = "͵⵽ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = alliance which = eng }
	}
}
event = {
	id = 40475
	random = no
	country = hol

	trigger = {
		ai = yes
		OR = {
			war = { country = bel country = GER}
			war = { country = GER country = lux }
		}
		NOT = {	alliance = { country = eng country = hol }}
		NOT = {	war = { country = eng country = hol }}
	}

	name = "͵⵽ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = alliance which = eng }
	}
}
#######################################################################################
# 40424 (FIN) New Soviet-Finish border (by Aregorn 050214)
#######################################################################################
event = {
	id = 40424
	random = no
	country = fin

	trigger = { ai = yes event = 2628 }

	name = "շұ߽Э "
	desc = "EVT_3203_DESC"
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 142 value = 4 }
		command = { type = activate_division which = 32000 value = 28 where = 142 }
		command = { type = construct which = land_fort where = 144 value = 3 }
		command = { type = activate_division which = 32000 value = 29 where = 144 }
		command = { type = construct which = land_fort where = 136 value = 3 }
		command = { type = activate_division which = 32000 value = 30 where = 136 }
		command = { type = construct which = land_fort where = 130 value = 3 }
		command = { type = activate_division which = 32000 value = 31 where = 130 }
		command = { type = construct which = land_fort where = 149 value = 3 }
		command = { type = activate_division which = 32000 value = 32 where = 149 }
	}	
}
#######################################################################################
# 40425 (FIN) Stalin's finger (by Aregorn 050214)
#######################################################################################
#event = {
#	id = 40425
#	random = no
#	country = fin
#	triggered by aregorn_misc 40310

#	name = "˹ֵָ "
#	desc = "ͷǩƽԼڼ䣬ɳī˫ ̸еĽ㡣ûдЭ µշҹ硣˹վڵͼԣᶨ ذָǸϡͼʦ׼Ǧ ʻʱûһ˸Ҫ˹ Ųָ˹ֵָ Χˡ "
#	style = 0
#	#	action_a = {
#		name = "ɳīֵ÷Ѫ "
#		ai_chance = 90
#		command = { type = secedeprovince which = SOV value = 132 } #Petsamo
#		}
#	action_b = {
#		name = "ϧһս "
#		ai_chance = 10
#	 command = { type = war which = sov }
#		}	
#}
#######################################################################################
# 40426 (Gre) Crete to the UK (by Aregorn 050325)
#######################################################################################
event = {
	id = 40426
	random = no
	country = gre

#	triggered by aregorn_uk 40529

	name = "ÿصӢ "
	desc = "ÿصӢ "
	style = 0

	action_a = {
		name = "ok"
		command = { type = secedeprovince which = eng value = 396 } #Crete
		command = { type = secedeprovince which = eng value = 444 } #Cyprus
	}
}
#########################################################################
# 40432 International Help to Finland - Sweden and the Allies the big absents (Historical) (by Aregorn 050604)
#########################################################################
event = {
	id = 40432
	random = no
	country = fin

#trigger by 46013

	name = "ԷĹԮ˹ļȱϯʷ¼ "
	desc = "˹Ԯĺ⣬£գ ֮ĵ죨Ϊսܽ佻 ڹṩκΰ෴͢һṩԮ ꣱£գһ󣬶϶άǣί īҲṩԮ "
	style = 0
	picture = "finland_sweden"

	action_a = {
		name = "ok"
		command = { type = relation which = swe value = -30 }
		command = { type = relation which = eng value = -30 }
		command = { type = relation which = fra value = -30 }
		command = { type = relation which = arg value = 50 }
		command = { type = relation which = mex value = 10 }
		command = { type = relation which = ven value = 10 }
		command = { type = relation which = pru value = 10 }
		command = { type = relation which = bol value = 10 }
		command = { type = relation which = ecu value = 10 }
		command = { type = supplies value = 3000 }
	}
}
#########################################################################
# 40434 (BEL) War on Denmark (by Aregorn 050612)
#########################################################################
event = {
	id = 40434
	random = no
	country = bel

	trigger = {
		war = { country = den country = ger }
		NOT = { ispuppet = eng }
		NOT = { ispuppet = bel }
		NOT = {	alliance = { country = eng country = bel }}
		NOT = {	war = { country = eng country = bel }}
		NOT = {	alliance = { country = ger country = bel }}
	}

	name = "ս "
	desc = "ʷϣڵ¹սִлɫƻ¹ սۼƻʱ֮ǰڱʱ ־ӡ "
	style = 0
	picture = "denmark"

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ҫͬ˹ "
		ai_chance = 90
		command = { type = access which = fra }
	}
	action_b = {
		name = "ǲðսΣ "
		ai_chance = 10
		command = { }
	}
}
#########################################################################
# 40435 (Tur) Free access to Sov (by Aregprn 050616)
#########################################################################
event = {
	id = 40435
	random = no
	country = Tur

	trigger = {
		war = { country = ger country = tur }
		war = { country = ger country = sov }
		NOT = {	war = { country = tur country = sov }}
		NOT = {	war = { country = eng country = sov }}
		NOT = {	alliance = { country = tur country = sov }}
	}

	name = " "
	desc = "ҪľͨȨĹӡ "
	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 90
		command = { type = access which = sov }
	}
	action_b = {
		name = "ù߽ǵ "
		ai_chance = 10
		command = { }
	}
}
#########################################################################
# 40436 (FIN) Continuation of the winter war (by Aregorn- text from HOI2)
#########################################################################

event = {
	id = 40436
	random = no
	country = FIN

	trigger = {
		war = { country = ger country = sov }
		alliance = { country = FIN country = GER }
	}

	name = "fbarb_event10_name"
	desc = "fbarb_event10_desc"
	style = 0
	picture = "barbarossa"

	date = { hour = 0 day = 1 month = june year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "OK"
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = hq when = 1 where = police }
	}
}
#########################################################################
# 40437 Christmas (by Aregorn 051019)
#########################################################################
event = {
	id = 40437
	random = no
	persistent = yes

	trigger = {
		ai = no
		atwar = yes
		not = { country = chc }
		month = 11 day = 24 not = { day = 25 }
	}

	name = "ʥ "
	desc = "սϽˡ "
	style = 0
	picture = "misc_40437_christmas1"

	date = { hour = 0 day = 1 month = december year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "OK"
		command = { type = dissent value = -1 }
	}
}
###############################################################################################################
# 40445-47 Romania reclaims Bessarabia (by Dec152000 050831 & Aregorn 051105 based on the HSR1 new order events)
###############################################################################################################
event = {
	id = 40445
	random = no
	country = rom

	trigger = {
		alliance = { country = ger country = rom }
		war = { country = GER country = SOV }
		not = { control = { province = 434 data = sov } }
		not = { control = { province = 435 data = sov } }
		not = { control = { province = 433 data = sov } }
		not = { control = { province = 500 data = sov } }
		not = { control = { province = 229 data = sov } }
		not = { control = { province = 230 data = sov } }
		not = { control = { province = 231 data = sov } }
		not = { control = { province = 232 data = sov } }
		not = { control = { province = 233 data = sov } } # Odessa, Balta, Mogliev Pod., Stanislwow & Styrj
		or = {
			not = { control = { province = 230 data = rom } }
			not = { control = { province = 433 data = rom } }
			not = { control = { province = 434 data = rom } }
			not = { control = { province = 435 data = rom } }
		}
	}	

	name = "Ҫ黹 "
	desc = "μڱǺͱάɾжĲУ ǵžвĵ¹ڣžϲǵ ļž觺ɵڶϵĲӹ˰ ˹⼯žȺꣶ£գһߵ ӹУˡս¸ҵľѾӹ ոǵ "
	style = 0
	picture = "romania"

	date = { day = 25 month = may year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ҫõǵ "
		ai_chance = 99
		command = { type = dissent value = -10 }
		command = { type = trigger which = 40446 }
	}
	action_b = {
		name = "Ҫǵ⽻ʩѹ "
		ai_chance = 1
		command = { type = dissent value = 5 }
	}
}
event = {
	id = 40446
	random = no
	country = ger

# Triggered by 40445

	name = "Ҫ黹 "
	desc = "μڱǺͱάɾжĲУ ǵžвĵ¹ڣžϲǵ ļž觺ɵڶϵĲӹ˰ ˹⼯žȺꣶ£գһߵ ӹУˡǿķ˹£ ¿Ʊǡ "
	style = 0
	picture = "romania"

	action_a = {
		name = " "
		ai_chance = 99
		command = { type = secedeprovince which = rom value = 434 }
		command = { type = secedeprovince which = rom value = 435 }
		command = { type = secedeprovince which = rom value = 433 }
		command = { type = secedeprovince which = rom value = 230 }
	}
	action_b = {
		name = "ʲô뿪ġ "
		ai_chance = 1
		command = { type = trigger which = 40447 }
	}
}
event = {
	id = 40447
	random = no
	country = rom

# Triggered by 40446

	name = "ҪǱܾ "
	desc = "¹ѾܾҪõǵ顣 "
	style = 0
	picture = "romania"

	action_a = {
		name = "ѣ "
		command = { type = leave_alliance }
		command = { type = dissent value = 10 }
		command = { type = relation which = ger value = -200 }
	}
}
##############################################################################################################
# 40448-50 Romania Claims Transnistria (by Dec152000 050901 & Aregorn 051105 based on the HSR1 new order events)
##############################################################################################################
event = {
	id = 40448
	random = no
	country = ger

	trigger = {
		alliance = { country = ger country = rom }
		war = { country = GER country = SOV }
		event = 40445
		not = { control = { province = 233 data = sov } }
		not = { control = { province = 232 data = sov } }
		not = { control = { province = 231 data = sov } }
		not = { control = { province = 234 data = sov } }
		not = { control = { province = 236 data = sov } }
		not = { control = { province = 237 data = sov } }
		not = { control = { province = 228 data = sov } }
		not = { control = { province = 229 data = sov } } # Odessa, Balta, Mogliev Pod., Kherson, Krivoy Rog, Cherkassy, Vinnitsa & Stanislawow
	}	

	name = "ռ˹ "
	desc = "갲˹μӶսջ˱Ǻͱ άɡΪõڿһط Ϊ硣꣬˹ڿ ǣָֻΪϵġ˹ǡѰ Ϊ˹⡣ "
	style = 0
	picture = "romanian_soldier"

	date = { day = 25 month = may year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 90
		command = { type = secedeprovince which = rom value = 233 }
		command = { type = secedeprovince which = rom value = 232 }
		command = { type = secedeprovince which = rom value = 231 }
		command = { type = trigger which = 40449 }
	}
	action_b = {
		name = "ǲκζ "
		ai_chance = 10
		command = { type = trigger which = 40450 }
	}
}
event = {
	id = 40449
	random = no
	country = rom

# Triggered by 40448

	name = "ռ˹˹ٶ "
	desc = "¸ҵľӴӲʲά ˹˹ٶǵѵ¹ͬøõ Ϊǵһ֡ "
	style = 0
	picture = "romanian_soldier"

	action_a = {
		name = "OK" # Excellent!
		command = { type = dissent value = -5 }
		command = { type = relation which = ger value = 10 }
	}
}
event = {
	id = 40450
	random = no
	country = rom

#Triggered by Aregorn_misc 40448

	name = "Ҫ˹˹ٶܾ "
	desc = "¹ѾܾҪõ˹˹ 顣 "
	style = 0
	picture = "failed_objective"

	action_a = {
		name = "ĵ¹ˣ "
		command = { type = dissent value = 2 }
		command = { type = relation which = ger value = -50 }
	}
}
##############################################################################################################
# 40451 Poland shield (by Dec152000 & Aregorn)
##############################################################################################################
event = {
	id = 40451
	random = no
	country = pol

	trigger = {
		ai = yes
		atwar = no
		random = 50
		war = { country = ger country = sov }
	}

	name = "ħ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "׼ս "
		command = { type = war which = ger }
		command = { type = domestic which = political_left value = 2 } #
		command = { type = domestic which = freedom value = -2 }
	}	
}
#########################################################################
# 40468 Quizling Government (A.I.) (by Aregorn 050522)
#########################################################################
event = {
	id = 40468
	random = no
	country = nor

#Triggered by 40064

	name = "ai_event"
	desc = ""
	style = 0

	action_a = {
		name = "ACTIONNAME2033A" # Install a Puppet
		command = { type = metalpool value = 10000 }
		command = { type = energypool value = 5000 }
		command = { type = supplies value = 5000 }
		command = { type = oilpool value = 5000 }
		command = { type = rarematerialspool value = 5000 }
		command = { type = add_corps value = land where = 107 } #˹½
		command = { type = add_division value = hq when = 1 where = anti_air }	
		command = { type = add_corps value = land where = 110 } #
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 118 } #¡ķ
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 125 } #ɶά
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 109 } #˹
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 108 } #˹ٰɣ
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 117 } #ɵ
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_corps value = land where = 124 } #Ī--
		command = { type = add_division value = infantry when = 1 where = police }

		command = { type = ai which = "nor_1936.ai" }

	}
}
#########################################################################
# 40469-70 (SWE) Swedish Winter ore route (by Aregorn 060222)
#########################################################################
event = {
	id = 40469
	random = no
	country = swe
	persistent = yes

	trigger = {
		or = {
			flag = narvik
			and = {	war = { country = ger country = usa } control = { province = 125 data = usa }	}
			and = { war = { country = ger country = nor } control = { province = 125 data = nor }	}
			and = { war = { country = ger country = fra } control = { province = 125 data = fra }	}
			and = { war = { country = ger country = eng } control = { province = 125 data = eng }	}
			and = { war = { country = ger country = fin } control = { province = 125 data = fin }	}
			and = { war = { country = ger country = sov } control = { province = 125 data = sov }	}
		}
		or = { month = 11 and = { month = 0 not = { month = 2 } not = { year = 1940 } }	}
		trade = { country = swe country = ger }
		not = {
			and = {
				alliance = { country = nor country = ger }
				control = { province = 125 data = nor }
			}
		}
		not = { control = { province = 125 data = ger }	}
	}

	name = "ʱɰ¹·ж "
	desc = "ÿ궬첨ⶳʱʵɰֻ· ˵Ųά˸ۣȻٺ˵¹ "
	style = 0

	date = { day = 30 month = october year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = end_trades which = swe where = ger }
		command = { type = ai which = "switch/SWE_narvik.ai" }
		command = { type = clrflag which = narvik }
		command = { type = setflag which = oreroute }
		command = { type = trigger which = 45032 }
	}
}
event = {
	id = 40470
	random = no
	country = swe
	persistent = yes

	trigger = {
		flag = oreroute
		or = {
			and = { month = 3 not = { month = 10 } }
			and = { alliance = { country = nor country = ger } control = { province = 125 data = nor }}
			and = { alliance = { country = fra country = ger } control = { province = 125 data = fra }}
			and = { alliance = { country = eng country = ger } control = { province = 125 data = eng }}
			and = { alliance = { country = usa country = ger } control = { province = 125 data = usa }}
			and = { alliance = { country = ita country = ger } control = { province = 125 data = ita }}
			and = { alliance = { country = arg country = ger } control = { province = 125 data = arg }}
			and = { alliance = { country = swe country = ger } control = { province = 125 data = swe }}
			and = { alliance = { country = fin country = ger } control = { province = 125 data = fin }}
			and = { alliance = { country = sov country = ger } control = { province = 125 data = sov }}
			control = { province = 125 data = ger }
		}
		not = { war = { country = swe country = ger } }
	}

	name = "ɰ¹·߻ָ "
	desc = "ÿ궬첨ⶳʱʵɰֻ· ˵Ųά˸ۣȻٺ˵¹ "
	style = 0

	date = { day = 30 month = october year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = ai which = "switch/SWE_narvik2.ai" }
		command = { type = clrflag which = oreroute }
		command = { type = setflag which = narvik }
		command = { type = trigger which = 45033 }
	}
}
#########################################################################
# 40471 (NOR) Operation Weserubung (by Jared Torval 060318)
#########################################################################
event = {
	id = 40471
	random = no
	country = nor

	trigger = {
		or = {
			flag = Weserubung
			and = { flag = Weserubungden not = { exists = den }}
		}
	}

	name = "Ϥϰ "
	desc = "һеĿսʦǱͧеСģܲ ʽϾжעһͻϮʹõ¹Ѹ ٵĻ˶ŲغҪĿơ "
	style = 0

	date = { day = 30 month = october year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = secedeprovince which = ger value = 110 }
		command = { type = secedeprovince which = ger value = 118 }
		command = { type = secedeprovince which = ger value = 125 }
		command = { type = secedeprovince which = ger value = 109 }
		command = { type = secedeprovince which = ger value = 108 }
	}
}
#########################################################################
# 40472 (NOR) Operation Wilfried (by Jared Torval and Aregorn 060322)
#########################################################################
event = {
	id = 40472
	random = no
	country = nor

#trigger by 40586

	name = "ֶ¼ƻ "
	desc = "ŲսŲףһ֧ͬ˹Զ Ųռ˾ҪսԵλά˸ۡ "
	style = 0

	action_a = {
		name = "ok"
		command = { type = secedeprovince which = eng value = 125 }
	}
}
#########################################################################
# 40473-74 Romanian Oil fields (by Aregorn 060401)
#########################################################################
event = {
	id = 40473
	random = no
	country = rom
	persistent = yes

#trigger by 45052

	name = "ҮʲĲǵ¹ "
	desc = "¹ڿսҪء "
	style = 0
	picture = "ger_40082_ploesti"

	action_a = {
		name = "ok"
		command = { type = free_oil value = -40 }
	}
}
event = {
	id = 40474
	random = no
	country = rom
	persistent = yes

#trigger by 45053

	name = "Үʲﲻܵ¹ "
	desc = "о˸ǵ "
	style = 0
	picture = "ger_40082_ploesti"

	action_a = {
		name = "ok"
		command = { type = free_oil value = 40 }
	}
}
#########################################################################
# 45006-08 Army A.I. (GER) (by Aregorn 050508)
#########################################################################
event = {
	id = 45006
	random = no
	country = GER
	persistent = yes

	trigger = {
	 	ai = yes
		random = 50
		or = {
		 	war = { country = ger country = eng }
			war = { country = ger country = sov }
		}
		or = {
			control = { province = 300 data = ger }
			control = { province = 294 data = ger }
		}
		not = { manpower = 20 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = manpowerpool value = 100 }
	}
}
event = {
	id = 45007
	random = no
	country = GER
	persistent = yes

	trigger = {
	 	ai = yes
		or = {
		 	war = { country = ger country = eng }
			war = { country = ger country = sov }
		}
		or = {
			control = { province = 300 data = ger }
			control = { province = 294 data = ger }
		}
		not = { supplies = 500 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = supplies value = 1000 }
	}
}
event = {
	id = 45008
	random = no
	country = GER
	persistent = yes

	trigger = {
	 	ai = yes
		or = {
		 	war = { country = ger country = eng }
			war = { country = ger country = sov }
		}
		or = {
			control = { province = 300 data = ger }
			control = { province = 294 data = ger }
		}
		not = { oil = 500 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 1000 }
	}
}
#########################################################################
# 40322-27 Army A.I. (SOV) (by Aregorn 050508)
#########################################################################
event = {
	id = 40322
	random = no
	country = sov
	persistent = yes

	trigger = {
	 	ai = yes
		random = 50
		or = {
		 	war = { country = sov country = eng }
			war = { country = sov country = ger }
		}
		or = {
			control = { province = 175 data = sov }
			control = { province = 1372 data = sov }
			control = { province = 1552 data = sov }
			control = { province = 1572 data = sov }
		}
		not = { manpower = 20 }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 30 month = december year = 1999 }

	action_a = {
		command = { type = manpowerpool value = 100 }
	}
}
event = {
	id = 40323
	random = no
	country = sov
	persistent = yes

	trigger = {
	 	ai = yes
		or = {
		 	war = { country = sov country = eng }
			war = { country = sov country = ger }
		}
		or = {
			control = { province = 175 data = sov }
			control = { province = 1372 data = sov }
			control = { province = 1552 data = sov }
			control = { province = 1572 data = sov }
		}
		not = { oil = 500 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = oilpool value = 1000 }
	}
}
event = {
	id = 40327
	random = no
	country = sov
	persistent = yes

	trigger = {
		ai = yes
		or = {
		 	war = { country = sov country = eng }
			war = { country = sov country = ger }
		}
		or = {
			control = { province = 175 data = sov }
			control = { province = 1372 data = sov }
			control = { province = 1552 data = sov }
			control = { province = 1572 data = sov }
		}
		not = { supplies = 3000 }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 25 month = may year = 1939 }
	offset = 3
	deathdate = { day = 30 month = december year = 1999 }

	action_a = {
		command = { type = supplies value = 2000 }
	}
}
#########################################################################
# 40536-37 Army A.I. (ENG) (by Aregorn 050508)
#########################################################################
event = {
	id = 40536
	random = no
	country = ENG
	persistent = yes

	trigger = {
		ai = yes
		random = 50
		war = { country = ger country = eng }
		control = { province = 19 data = eng }
		not = { manpower = 20 }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = manpowerpool value = 20 }
	}
}
event = {
	id = 40537
	random = no
	country = ENG
	persistent = yes

	trigger = {
	 	ai = yes
	 	war = { country = ger country = eng }
		control = { province = 19 data = eng }
		not = { supplies = 500 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = supplies value = 1000 }
	}
}
#########################################################################
# 40936-37 Army A.I. (USA) (by Aregorn 050508)
#########################################################################
event = {
	id = 40936
	random = no
	country = USA
	persistent = yes

	trigger = {
		ai = yes
		random = 50
		or = {
		 	war = { country = ger country = usa }
			war = { country = jap country = usa }
		}
		or = {
			control = { province = 602 data = usa }
			control = { province = 762 data = usa }
			control = { province = 707 data = usa }
		}
		not = { manpower = 20 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = manpowerpool value = 50 }
	}
}
event = {
	id = 40937
	random = no
	country = usa
	persistent = yes

	trigger = {
	 	ai = yes
		or = {
		 	war = { country = ger country = usa }
			war = { country = jap country = usa }
		}
		or = {
			control = { province = 602 data = usa }
			control = { province = 762 data = usa }
			control = { province = 707 data = usa }
		}
		not = { supplies = 500 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = supplies value = 1000 }
	}
}
#########################################################################
# 40722-25 Army A.I. (JAP) (by Aregorn 050508)
#########################################################################
event = {
	id = 40722
	random = no
	country = jap
	persistent = yes

	trigger = {
	 	ai = yes
		random = 50
		or = {
		 	war = { country = jap country = usa }
			war = { country = jap country = sov }
		}
		control = { province = 1184 data = jap }
		not = { manpower = 20 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = manpowerpool value = 50 }
	}
}
event = {
	id = 40725
	random = no
	country = jap
	persistent = yes

	trigger = {
	 	ai = yes
		or = {
		 	war = { country = jap country = usa }
			war = { country = jap country = sov }
		}
		control = { province = 1184 data = jap }
		not = { supplies = 500 }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = supplies value = 1000 }
	}
}
#########################################################################
# 40824-25 Army A.I. (CHI) (by Aregorn 050508)
#########################################################################
event = {
	id = 40824
	random = no
	country = chi
	persistent = yes
	style = 0	

	trigger = {
		ai = yes
		random = 50
		or = {
			war = { country = chi country = jap }
			war = { country = chi country = sov }
		}
		not = { manpower = 20 }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = manpowerpool value = 50 }
	}
}
event = {
	id = 40825
	random = no
	country = chi
	persistent = yes
	style = 0	

	trigger = {
		ai = yes
		or = {
			war = { country = chi country = jap }
			war = { country = chi country = sov }
		}
		random = 50
		not = { supplies = 300 }
	}

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0

	action_a = {
		command = { type = supplies value = 500 }
	}
}
#########################################################################
# 40826-27 CHC Army A.I. (CHC) (by Aregorn 050508)
#########################################################################
event = {
	id = 40826
	random = no
	country = chc
	persistent = yes

	trigger = {
		ai = yes
		or = {
			war = { country = chc country = chi }
			war = { country = chc country = sov }
			war = { country = chc country = jap }
		}
		random = 50
		not = { manpower = 20 }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = manpowerpool value = 20 }
	}
}
event = {
	id = 40827
	random = no
	country = chc
	persistent = yes
	style = 0	

	trigger = {
		ai = yes
		random = 50
		or = {
			war = { country = chc country = chi }
			war = { country = chc country = sov }
			war = { country = chc country = jap }
		}
		not = { supplies = 300 }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 25 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = supplies value = 500 }
	}
}
#########################################################################
# 42010 Liberation of Georgia (by Aregorn 051222)
#########################################################################
event = {
	id = 42010
	random = no
	country = ger

	trigger = {	alliance = { country = ger country = geo }}

	name = "Ÿ³ "
	desc = "¹ıֳġߡ̬ʴȵΪ ЧĻȡĲ谭ڵطռľϮ Ļᡣ "
	style = 0
	picture = "47000_Occupation_Poland"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = 50 }
	}
}
#########################################################################
# 42011 Liberation of Armenia (by Aregorn 051222)
#########################################################################
event = {
	id = 42011
	random = no
	country = ger

	trigger = { alliance = { country = ger country = arm }}

	name = " "
	desc = "¹ıֳġߡ̬ʴȵΪ ЧĻȡĲ谭ڵطռľϮ Ļᡣ "
	style = 0
	picture = "47000_Occupation_Poland"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = 50 }
	}
}
#########################################################################
# 42012 Liberation of Azerbaijan (by Aregorn 051222)
#########################################################################
event = {
	id = 42012
	random = no
	country = ger

	trigger = { alliance = { country = ger country = azb }}

	name = "Űݽ "
	desc = "¹ıֳġߡ̬ʴȵΪ ЧĻȡĲ谭ڵطռľϮ Ļᡣ "
	style = 0
	picture = "47000_Occupation_Poland"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = 50 }
		command = { type = tc_mod value = 1 }
	}
}
#########################################################################
# 42013-14 Murmansk captured (by Aregorn)
#########################################################################
event = {
	id = 42013
	random = no
	country = ger

	trigger = {
		or = { 	
			control = { province = 133 data = ger }
			and = {
				control = { province = 133 data = fin }
				alliance = { country = fin country = ger }
			}
			and = {
				control = { province = 133 data = sca }
				alliance = { country = sca country = ger }
			}
		}
	}

	name = "ռĦ˹ "
	desc = "ʷû쵼¿ʵ֡ "
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = dissent value = -5 }
	}
}
event = {
	id = 42014
	random = no
	country = ger

	trigger = {
		event = 42013 random = 25
		or = {
			control = { province = 133 data = ger }
			and = {
				control = { province = 133 data = fin }
				alliance = { country = fin country = ger }
			}
			and = {
				control = { province = 133 data = sca }
				alliance = { country = sca country = ger }
			}
		}
	}

	name = "ɻĦ˹װ "
	desc = "ɶֵľʺʹĹʱǽɻ  "
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = supplies value = 5000 where = 133 }
                command = { type = oilpool value = 5000 where = 133 }
		command = { type = money value = 500 }
	}
}
########################################################################
# 42016 Country specific - Mountain Troops (by Aregorn 060604)
########################################################################
event = {
	id = 42016
	random = no

	trigger = {
		ai = no
		or = {
			country = sch country = aus country = ita country = nor
			country = fin country = chl country = afg country = pru
			country = tib country = bol country = chc country = nep
			country = arg
		}
	}

	name = "ɽؾ "
	desc = "Ǿɽսܡ "
	style = 0
	picture = "finish_soldiers"

	date = { day = 15 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1936 }

	action_a = { name = "ok"
		command = { type = build_cost which = bergsjaeger when = now where = relative value = -5 }
		command = { type = mountain_move which = bergsjaeger value = 10 }
		command = { type = mountain_attack which = bergsjaeger value = 5 }
		command = { type = mountain_defense which = bergsjaeger value = 10 }
		command = { type = max_organization which = bergsjaeger value = 10 }
	}
}
#########################################################################
# 47000-01 Occupation Poland (by Aregorn 050211)
#########################################################################
event = {
	id = 47000
	random = no
	country = GER

	trigger = {
		event = 2018
		or = {
			and = { NOT = { exists = pol } control = { province = 485 data = ger } }
			puppet = { country = pol country = ger }
		}
	}

	name = "̲ "
	desc = "ȡûԻʤ֮󣬵¹ʽ̲Ͳ ȡΪ۹˲ɭ³ʿ͵³ʿ ءʷڣ "
	style = 0
	picture = "47000_Occupation_Poland"

	date = { day = 1 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ս赲 "
		command = { type = dissent value = -5 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = sleepevent which = 47031 }
	}
}
event = {
	id = 47001
	random = no
	country = GER

	trigger = { random = 50 event = 47000 }

	name = "ɻװ "
	desc = "ǧֵԭϡ䳵͹ڵ۹ƿ ֮ˡ "
	style = 0
	picture = "automedon"

	date = { day = 1 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = transport_pool which = ger value = 10 }
		command = { type = supplies value = 3000 }
                command = { type = oilpool value = 3000 }
		command = { type = money value = 100 }		
	}
}
#########################################################################
# 47002-03 Occupation Norway (by Aregorn 050211)
#########################################################################
event = {
	id = 47002
	random = no
	country = GER

	trigger = {
		event = 40064
		or = {
			and = { NOT = { exists = nor } control = { province = 107 data = ger }}
			puppet = { country = nor country = ger }
		}
	}

	name = "ŲΪĹһ "
	desc = "һֿ֧Ų¹Ͷˡ ʷڣ "
	style = 0
	picture = "german_stratec_victory"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ս赲 "
		command = { type = dissent value = -5 }
	}
}
event = {
	id = 47003
	random = no
	country = GER

	trigger = { random = 50 event = 47002 	}

	name = "ɻŲװ "
	desc = "ԶּƵԭϡ󴬶֮һ ڵ۹ƿ֮ˡ "
	style = 0
	picture = "automedon"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = transport_pool which = ger value = 80 }
		command = { type = add_corps which = "Ų佢 " value = naval where = 107 }
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = supplies value = 1000 }
                command = { type = oilpool value = 1000 }
		command = { type = money value = 100 }		
	}
}
#########################################################################
# 47004-05 Occupation the Benelux (by Aregorn 050211)
#########################################################################
event = {
	id = 47004
	random = no
	country = GER

	trigger = {
		random = 50
		control = { province = 47 data = ger }
		control = { province = 51 data = ger }
		control = { province = 71 data = ger }
	}

	name = "͵ΪĹһ "
	desc = "ڱʱͶ󣬱Ⱥ¬ŷ޲ڵ¹ ʷڣ "
	style = 0
	picture = "german_stratec_victory"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ս赲 "
		command = { type = dissent value = -5 }
		command = { type = province_revoltrisk which = 91 value = -44 }
		command = { type = province_revoltrisk which = 92 value = -44 }
		command = { type = province_revoltrisk which = 292 value = -44 }
		command = { type = province_revoltrisk which = 293 value = -44 }
		command = { type = province_revoltrisk which = 294 value = -44 }
		command = { type = province_revoltrisk which = 295 value = -44 }
		command = { type = province_revoltrisk which = 800 value = -44 }
		command = { type = province_revoltrisk which = 1 value = -44 }
		command = { type = province_revoltrisk which = 2 value = -44 }
	}
}
event = {
	id = 47005
	country = GER
	random = no

	trigger = { random = 50 event = 47004 }

	name = "ɻ͵װ "
	desc = "ԶּƵԭϡһ֧ӴĴѾ ۹ƿ֮ˡ "
	style = 0
	picture = "automedon"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = transport_pool which = ger value = 30 }
		command = { type = supplies value = 3000 }
                command = { type = oilpool value = 3000 }
		command = { type = money value = 200 }		
	}
}
#########################################################################
# 47006-07 Occupation Yugoslavia (by Aregorn 050211)
#########################################################################
event = {
	id = 47006
	random = no

	trigger = {
		or = {
			and = { country = GER control = { province = 53 data = ger } }
			and = { country = ita control = { province = 53 data = ita } }
		}
		not = { exists = yug }
	}

	name = "˹ΪĹһ "
	desc = "˹Ͷˡʷڣ "
	style = 0
	picture = "german_stratec_victory"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ս赲! "
		command = { type = dissent value = -5 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = sleepevent which = 47033 }
	}
}
event = {
	id = 47007
	country = GER
	random = no

	trigger = { random = 50 event = 47006 }

	name = "ɻ˹װ "
	desc = "ԶּƵԭѾڵ۹ƿ֮¡ "
	style = 0
	picture = "automedon"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = transport_pool which = ger value = 5 }
		command = { type = supplies value = 1000 }
                command = { type = oilpool value = 1000 }
		command = { type = money value = 100 }		
	}
}
#########################################################################
# 47008-09 Occupation Greece (by Aregorn 050211)
#########################################################################
event = {
	id = 47008
	random = no

	trigger = {
		not = { exists = gre }
		or = {
			and = { country = GER control = { province = 401 data = ger } }
			and = { country = ita control = { province = 401 data = ita } }
		}
	}

	name = "ϣͶ "
	desc = "¹ռϣ񣲣ϣսͣӢս ʷ "
	style = 0
	picture = "47008_victory_over_greece"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ս赲 "
		command = { type = dissent value = -5 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = sleepevent which = 47034 }
	}
}
event = {
	id = 47009
	country = GER
	random = no

	trigger = { event = 47008 }

	name = "ɻϣװ "
	desc = "ԶּƵԭϡһ֧ӴĴѾ ۹ƿ֮ˡ "
	style = 0
	picture = "automedon"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = transport_pool which = ger value = 40 }
		command = { type = supplies value = 1000 }
                command = { type = oilpool value = 1000 }
		command = { type = add_corps which = "ϣ佢 " value = naval where = 401 }
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = money value = 100 }		
	}
}
#########################################################################
# 47010-12 Occupation France (by Aregorn 050211)
#########################################################################
event = {
	id = 47010
	country = GER
	random = no

	trigger = {
		not = {
			or = {
				war = { country = spa country = ger }
				war = { country = spr country = ger }
			}
		}
		event = 2021
		or = {
			exists = vic
			lost_VP = { country = fra value = 62 }
		}
		not = { event = 47012 }
	}

	name = " "
	desc = "սǰԤ෴սˣӢԷսƺս ΪʱԶˡ "
	style = 0
	picture = "47010_fra_occupation"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ս赲 "
		command = { type = dissent value = -10 }
	}
}
event = {
	id = 47011
	country = GER
	random = no

	trigger = { event = 2021 random = 50 or = { event = 47010 event = 47012 } }

	name = "ɻ񷨹װ "
	desc = "ԶּƵԭϡһ֧ӴĴѾ ۹ƿ֮ˡ "
	style = 0
	picture = "automedon"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = transport_pool which = ger value = 10 }
		command = { type = supplies value = 10000 }
                command = { type = oilpool value = 2000 }
		command = { type = add_corps which = "佢 " value = naval where = 38 }
		command = { type = add_division value = transport }
		command = { type = add_corps which = "˹佢 " value = naval where = 32 }
		command = { type = add_division value = transport }
		command = { type = money value = 100 }		
		command = { type = sleepevent which = 47032 }
	}
}
event = {
	id = 47012
	country = GER
	random = no

	trigger = {
		or = {
			war = { country = spa country = ger }
			war = { country = spr country = ger }
		}
		event = 2021
		or = {
			exists = vic
			lost_VP = { country = fra value = 62 }
		}
		not = { event = 47010 }
	}

	name = " "
	desc = "ϣڵ¹Ŀ֮ˡ ҲܣȻʷϿľ ġ "
	style = 0
	picture = "47010_fra_occupation"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹޷սʤ "
		command = { type = dissent value = -1 }
		command = { type = domestic which = interventionism value = 1 }
	}
}
###########################################################################
# 47013-27 յսս¼ (Aregorn_Civdemof)
###########################################################################
# ս
###########################################################################
event = {
	id = 47013
	country = GER
	random = no

	trigger = {
		or = {
			control = { province = 238 data = ger }
			and = {
				control = { province = 238 data = rom }
				alliance = { country = rom country = ger }
			}
			and = {
				control = { province = 238 data = ukr }
				alliance = { country = ukr country = ger }
			}
		}
	}

	name = "սսİΧս "
	desc = "¹ͨһοǰİΧսȡ˻ŵﰲĪ˹ ͷͻϮˡ˹µĲ׼һһ䳷 ˵ΧȦڣ£ɡڣս󣬵¹ иߴǧ˵ս "
	style = 0
	picture = "soviet_marginal_defeat"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = supplies value = 3000 where = 238 }
		command = { type = money value = 100 }
		command = { type = manpowerpool value = -10 }
		command = { type = trigger which = 1000130 } #
		command = { type = sleepevent which = 47014 } #սվǿĵֿ
	}
}
event = {
	id = 47014
	country = GER
	random = no
	persistent = yes

	trigger = {
		ai = no
		random = 15
		not = { event = 47013 }
		war = { country = sov country = ger }
	}

	name = "սվǿĵֿ "
	desc = "ŵﰲ˹֧װ׾ڣ£գڻԶ Ӣ޺ά߻ʦжεվ· վȻͻΧȴΪͺսʿ ƴɱϧڵ֮ʹȭͷѥӺ ¾ƴһγɹУվսʿȻռĹ һͲֿ⡣ "
	style = 0
	picture = "soviet_marginal_victory"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϣ "
		command = { type = dissent value = 3 }
		command = { type = supplies value = -2000 }
		command = { type = oilpool value = -500 }
		command = { type = supplies value = 2000 where = 238 }
		command = { type = oilpool value = 500 where = 238 }
	}
}
#########################################################################
# Τ˹пˡ˹ս
#########################################################################
event = {
	id = 47015
	country = GER
	random = no

	trigger = {
		or = {
			control = { province = 212 data = ger }
			and = {
				control = { province = 212 data = blr }
				alliance = { country = blr country = ger }
			}
		}
	}

	name = "Τ˹пˡ˹ս "
	desc = "뼯žȺ¹žȺΪۺģ½ Ԫ˧Ѷ롤ָӣսаġھżž ڶװ׼ȺԼڶնӡ˹սǵ¾ڣ ꣶ£ա£ڱΤ˹п˺˹˵ ˵ĽԻս˹սУ²˳ ˡ "
	style = 0
	picture = "ger_47014_minsk2"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = supplies value = 3000 where = 212 }
		command = { type = money value = 100 }
		command = { type = manpowerpool value = -10 }
		command = { type = trigger which = 1000131 } #˹˱
		command = { type = sleepevent which = 47016 } #˹սۡվǿĵֿ
	}
}
event = {
	id = 47016
	country = GER
	random = no
	persistent = yes

	trigger = {
		ai = no
		random = 20
		not = { event = 47015 }
		war = { country = sov country = ger }
	}

	name = "˹սۡվǿĵֿ "
	desc = "뼯žȺվǰز𣬲Ԫ˧ װ׼ȺǶ³ʿĻأ˹ ˷ʵʩͻǻɳĹŵﰲ˹ط ͻΪžȺ˫ǯ׼ʵʩػأ վߵԶͻﴦİ׶ ˹׸˹£ǯڣɶ԰͸ĺΧΪ Ƶ¾ػأǿվԵ¾зͻʷ ˵ǣǾȻ˳ɹ "
	style = 0
	picture = "ger_47014_minsk2"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϣ "
		command = { type = dissent value = 3 }
		command = { type = supplies value = -2000 }
		command = { type = oilpool value = -500 }
		command = { type = supplies value = 2000 where = 212 }
		command = { type = oilpool value = 500 where = 212 }
	}
}
#########################################################################
# ˹Ħ˹ս
#########################################################################
event = {
	id = 47017
	country = GER
	random = no

	trigger = { control = { province = 219 data = ger } }

	name = "˹Ħ˹ս "
	desc = "ڣ£ǰѾӸϳ˰׶˹¾˾ ȷԼԳֱ뵽Ī˹ơ뼯žȺװײ ڣ£շһֹƣ˹Ħ˹˵Χ ӡ˵ĵֿ쳣ǿһЩӳɹͻ˰Χ ȦҪʹ¹ڶĪ˹Ʒ "
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = supplies value = 3000 where = 219 }
		command = { type = money value = 100 }
		command = { type = manpowerpool value = -10 }
		command = { type = trigger which = 1000132 } #˹Ħ˹˱
		command = { type = sleepevent which = 47018 } #˹Ħ˹սۡվǿĵֿ
	}
}
event = {
	id = 47018
	country = GER
	random = no
	persistent = yes

	trigger = {
		ai = no
		random = 20
		not = { event = 47017 }
		war = { country = sov country = ger }
		control = { province = 212 data = ger } #˹
	}

	name = "˹Ħ˹սۡվǿĵֿ "
	desc = "˹Ħ˹˽սڽͽ չģ¾ս쳣ƣֹͣĪ˹Ƶ ¾һαֹͣҪϵĽת ⵽վǿֿҲ¾ʧϴ£ǰ žȺ̹˱źĦлʧԱ ʧԱʹ¾ͳ˧ڣꣷ¾ʹ˽ һսԤӣʦеģʦԼǿ žȺ "
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϣ "
		command = { type = dissent value = 3 }
		command = { type = supplies value = -2000 }
		command = { type = oilpool value = -500 }
		command = { type = supplies value = 2000 where = 219 }
		command = { type = oilpool value = 500 where = 219 }
	}
}
#########################################################################
# ˹вս
#########################################################################
event = {
	id = 47019
	country = GER
	random = no

	trigger = {
		or = {
			control = { province = 253 data = ger }
			and = {
				control = { province = 253 data = ukr }
				alliance = { country = ukr country = ger }
			}
		}
	}

	name = "˹вս "
	desc = "꣹ѮϷžȺĵʮһž˹ ָ̹Χ˹вˣ£գѾ ռ˳ϲ˹вϳ뵺˹в ؾԼǧ˵ʿˮɡ¾սʹ ˣ㣵Ӣھľڡƻվ£ ڣꣷ£նȡ˹в "
	style = 0
	picture = "occu_47018_sevasto1"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 3000 where = 253 }
		command = { type = money value = 100 }
		command = { type = trigger which = 1000129 } #˹в
		command = { type = sleepevent which = 47020 } #˹вվǿĵֿ
	}
}
event = {
	id = 47020
	country = GER
	random = no
	persistent = yes

	trigger = {
		ai = no
		random = 10
		not = { event = 47019 }
		war = { country = sov country = ger }
		control = { province = 238 data = ger } #
	}

	name = "˹вվǿĵֿ "
	desc = "ꣶ£գ¾ҵڻ׼ͺջ ׼ڣշת£գ¾޴ʧ ƽ塢˶ɽȵء£գվս ͧ˹вһԱڣá Ǳͧҩ͸£գ¾ͻڡ ˹вӢµؽս "
	style = 0
	picture = "occu_47018_sevasto1"

	date = { day = 1 month = january year = 1936 }
	offset = 20
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϣ "
		command = { type = dissent value = 3 }
		command = { type = supplies value = -2000 }
		command = { type = oilpool value = -500 }
		command = { type = supplies value = 2000 where = 253 }
		command = { type = oilpool value = 500 where = 253 }
	}
}
#########################################################################
# Ϳ
#########################################################################
event = {
	id = 47021
	country = GER
	random = no

	trigger = {
		control = { province = 1907 data = ger }
		war = { country = GER country = sov }
	}

	name = "Ϳ¹ "
	desc = "ʮ¸Ժﺣʯ͵Ĵģ̽Ϳĳ òȻһ¡꣬Ϳʯﵽ߷壬 ռʱܲģ˺󣬰ͿԭͲʼ ֱȻĵһʯͲռ ܲģ "
	style = 0
	picture = "ger_40082_ploesti"

	date = { day = 20 month = march year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϣ "
		command = { type = oilpool value = 5000 where = 1907 }
		command = { type = dissent value = -5 }
	}
}
#########################################################################
# ս
#########################################################################
event = {
	id = 47022
	country = GER
	random = no

	trigger = {
		or = {
			control = { province = 233 data = ger }
			and = {
				control = { province = 233 data = rom }
				alliance = { country = ger country = rom }
			}
		}
	}

	name = "սۡʤ "
	desc = "ꣷ£գϣ谲˹½Ԫ˧Σ ҪǾڵ¾֧Ԯ¹ռںۿڳа жͨӺںڿͱʵ Ǿսи˲صĴۣˣ Уʧ٣ˣ ڰսˣ ££յİս޾ʤա "
	style = 0
	picture = "romania"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 3000 where = 233 }
		command = { type = money value = 100 }
		command = { type = trigger which = 1000133 } #ռ
		command = { type = trigger which = 47023 }
		command = { type = sleepevent which = 47024 } #վǿĵֿ
	}
}
event = {
	id = 47023
	country = rom
	random = no

#	trigger by 47022

	name = "սۡ۰ǿһ "
	desc = "ꣷ£գϣ谲˹½Ԫ˧Σ ҪǾڵ¾֧Ԯ¹ռںۿڳа жͨӺںڿͱʵ Ǿսи˲صĴۣˣ Уʧ٣ˣ ڰսˣ ££յİս޾ʤա "
	style = 0
	picture = "romania"

	action_a = {
		name = "ʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 3000 }
		command = { type = money value = 100 }
	}
}
event = {
	id = 47024
	country = GER
	random = no
	persistent = yes

	trigger = {
		ai = no
		random = 15
		not = { event = 47022 }
		war = { country = sov country = ger }
	}

	name = "վǿĵֿ "
	desc = "꣹£գ޾ڣһͻ˰ ڱ˰ۿڣʹͲ ֻ޷ۿڡϾ·վڣ£շ սйģһηפڵģʦ Ӻϵ½ŵĺ½սӽϡǰվ ޾ڣú󷽿սһСֶӣϮһ޾ ָӲ޾һʱʧ룬Ȼˣ "
	style = 0
	picture = "fall_of_malaya"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϣ "
		command = { type = dissent value = 3 }
		command = { type = supplies value = -2000 }
		command = { type = oilpool value = -500 }
		command = { type = supplies value = 2000 where = 233 }
		command = { type = oilpool value = 500 where = 233 }
	}
}
#########################################################################
# աĪ˹ơ˹ָ
#########################################################################
event = {
	id = 47025
	country = GER
	random = no

	trigger = { control = { province = 187 data = ger } }

	name = "ռ "
	desc = "Ŭǹռ ʷϲ "
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 5000 where = 187 }
                command = { type = oilpool value = 5000 where = 187 }
		command = { type = money value = 500 }
	}
}
event = {
	id = 47026
	country = GER
	random = no

	trigger = { control = { province = 175 data = ger } }

	name = "ռĪ˹ "
	desc = "ŬǹռĪ˹ ʷϲ "
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -10 }
		command = { type = supplies value = 10000 where = 175 }
		command = { type = oilpool value = 10000 where = 175 }
		command = { type = money value = 1000 }
	}
}
event = {
	id = 47027
	country = GER
	random = no

	trigger = { control = { province = 163 data = ger } }

	name = "ռ˹ָ "
	desc = "Ŭǹռ˹ָ ʷϲ "
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 3000 where = 163 }
		command = { type = oilpool value = 3000 where = 163 }
		command = { type = money value = 500 }
	}
}
#########################################################################
# 47028-30 Yugoslavian Partisans (by Dec152000 & Aregorn)
#########################################################################
event = {
	id = 47028
	country = GER
	random = no
	persistent = yes

	trigger = {
		random = 10
		control = { province = 453 data = ger } #Belgrade
		war = { country = GER country = sov }
		war = { country = GER country = usa }
		event = 47006
		or = { event = 40304 event = 40316 }
	}

	name = "ǰ˹λӻƵ "
	desc = "ڣȺͶɰ뵺λӻʮƵ "
	style = 0
	picture = "partisan_revolt"

	date = { day = 1 month = january year = 1936 }
	offset = 14
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ǳѹ "	
		command = { type = province_revoltrisk which = 382 value = 30 }
		command = { type = province_revoltrisk which = 383 value = 30 }
		command = { type = province_revoltrisk which = 387 value = 30 }
		command = { type = province_revoltrisk which = 385 value = 30 }
		command = { type = province_revoltrisk which = 386 value = 30 }
		command = { type = province_revoltrisk which = 414 value = 30 }
		command = { type = province_revoltrisk which = 418 value = 30 }
		command = { type = province_revoltrisk which = 452 value = 30 }
		command = { type = province_revoltrisk which = 451 value = 30 }
		command = { type = province_revoltrisk which = 415 value = 30 }
		command = { type = province_revoltrisk which = 413 value = 30 }
		command = { type = trigger which = 47029 }
	}
}
event = {
	id = 47029
	country = sov
	random = no

#trigger by 47028

	name = "ս "
	desc = "˹λӵı˵Ҫ ¾Ĳߡ "
	style = 0
	picture = "partisan_revolt"

	action_a = {
		name = "ok"	
		command = { }
	}
}
event = {
	id = 47030
	country = ger
	random = no

	trigger = {
		random = 25
		event = 47029
		not = { war = { country = GER country = sov } }
	}

	name = "˹λ "
	desc = "˹λڴǵĲߣ Ǹýʱˡ "
	style = 0
	picture = "partisan_revolt"

	date = { day = 1 month = january year = 1936 }
	offset = 14
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"	
		command = { type = sleepevent which = 47028 }
	}
}
#########################################################################
# 47031-37 War Attrition (by Aregorn 051203)
#########################################################################
event = {
	id = 47031
	country = GER
	random = no
	persistent = yes

	trigger = {
		random = 25
		ai = no
		war = { country = GER country = pol }
	}

	name = "ֲ "
	desc = "ֲҪ¹ҵź;иЧ ϡͳ˧ҪӿЧ ˵ѾӴﵽĿΨһЧ ֶǽпٵս¹޷֧һ һսһĳսһҵľ жҪѭԭ "
	style = 0
	picture = "german_reinforcment_5"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ok"	
		command = { type = dissent value = 1 }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 47032
	country = GER
	random = no
	persistent = yes

	trigger = {
		random = 25
		ai = no
		war = { country = GER country = bel }
		war = { country = GER country = Fra }
		not = { event = 2021 }
	}

	name = "ַ "
	desc = "ַҪ¹ҵź;иЧ ϡͳ˧ҪӿЧ ˵ѾӴﵽĿΨһЧ ֶǽпٵս¹޷֧һ һսһĳսһҵľ жҪѭԭ "
	style = 0
	picture = "german_reinforcment_5"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ok"	
		command = { type = dissent value = 1 }
		command = { type = manpowerpool value = -2 }
	}
}
event = {
	id = 47033
	country = GER
	random = no
	persistent = yes

	trigger = {
		random = 25
		ai = no
		war = { country = GER country = yug }
	}
	picture = "german_reinforcment_5"

	name = "˹ "
	desc = "˹Ҫ¹ҵź;и Чϡͳ˧ҪӿЧ ˵ѾӴﵽĿΨһ Чֶǽпٵս¹޷֧ һһսһĳսһҵ жҪѭԭ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ok"	
		command = { type = dissent value = 1 }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 47034
	country = GER
	random = no
	persistent = yes

	trigger = {
		random = 25
		ai = no
		war = { country = GER country = gre }
		or = {
			control = { province = 401 data = ger }
			control = { province = 402 data = ger }
			control = { province = 403 data = ger }
			control = { province = 412 data = ger }
			control = { province = 410 data = ger }
			control = { province = 411 data = ger }
			control = { province = 392 data = ger }
		}
	}

	name = "ϣ "
	desc = "ϣҪ¹ҵź;иЧ ϡͳ˧ҪӿЧ ˵ѾӴﵽĿΨһЧ ֶǽпٵս¹޷֧һ һսһĳսһҵľ жҪѭԭ "
	style = 0
	picture = "german_reinforcment_5"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ok"	
		command = { type = dissent value = 1 }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 47035
	country = GER
	random = no
	persistent = yes

	trigger = {
		random = 25
		ai = no
		war = { country = GER country = spa }
	}

	name = " "
	desc = "Ҫ¹ҵź;иЧ ϡͳ˧ҪӿЧ ˵ѾӴﵽĿΨһЧ ֶǽпٵս¹޷֧һ һսһĳսһҵľ жҪѭԭ "
	style = 0
	picture = "german_reinforcment_5"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ok"	
		command = { type = dissent value = 1 }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 47036
	country = GER
	random = no
	persistent = yes

	trigger = {
		random = 25
		ai = no
		war = { country = GER country = tur }
	}

	name = " "
	desc = "Ҫ¹ҵź;иЧ ϡͳ˧ҪӿЧ ˵ѾӴﵽĿΨһЧ ֶǽпٵս¹޷֧һ һսһĳսһҵľ жҪѭԭ "
	style = 0
	picture = "german_reinforcment_5"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ok"	
		command = { type = dissent value = 1 }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 47037
	country = GER
	random = no
	persistent = yes

	trigger = {
		random = 25
		ai = no
		or = {
			war = { country = GER country = bul }
			war = { country = GER country = hun }
			war = { country = GER country = rom }
		}
	}

	name = "Ͷɰ뵺ս "
	desc = "Ͷɰ뵺սҪ¹ҵź; Чϡͳ˧ҪӿЧ ˵ѾӴﵽĿΨһ Чֶǽпٵս¹޷֧ һһսһĳսһ ľжҪѭԭ "
	style = 0
	picture = "german_reinforcment_5"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "Ok"	
		command = { type = dissent value = 1 }
		command = { type = manpowerpool value = -5 }
	}
}
#########################################################################
# 47038 Occupation Spain (by Aregorn 051203)
#########################################################################
event = {
	id = 47038
	country = GER
	random = no

	trigger = {
		or = {
			and = {
				NOT = { exists = spa }
				NOT = { exists = spr }
				control = { province = 341 data = ger }
			}
			puppet = { country = spa country = ger }
			puppet = { country = spr country = ger }
		}
	}

	name = " "
	desc = "¹Ͷ "
	style = 0
	picture = "ger_surrender"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = sleepevent which = 47035 }
	}
}
#########################################################################
# 47039 Occupation Turkey (by Aregorn 051203)
#########################################################################
event = {
	id = 47039
	country = GER
	random = no

	trigger = {
		or = {
			and = {
				NOT = { exists = tur }
				control = { province = 448 data = ger }
			}
			puppet = { country = tur country = ger }
			puppet = { country = ott country = ger }
		}
	}

	name = "䱻 "
	desc = "¹Ͷ "
	style = 0
	picture = "ger_surrender"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = sleepevent which = 47036 }
	}
}
#########################################################################
# 47042-61 ¼ (JAP) (by Civdemof_Aregorn)
#########################################################################
event = {
	id = 47042
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1205 data = jap } #beiping
		war = { country = jap country = chi }
	}
	name = "ƽĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = add_corps value = land where = 1205 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = supplies value = -700 }	
		command = { type = metalpool value = 100 }	
		command = { type = energypool value = 300 }	
		command = { type = rarematerialspool value = 100 }	
	}
}
event = {
	id = 47043
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1225 data = jap } #Taiyuan
		war = { country = jap country = chi }
	}
	name = "̫ԭĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }	
		command = { type = add_corps value = land where = 1225 }
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 600 }	
		command = { type = energypool value = 1100 }	
		command = { type = rarematerialspool value = 400 }	
	}
}
event = {
	id = 47044
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1216 data = jap } #Jinan
		war = { country = jap country = chi }
	}
	name = "ϵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -1050 }
		command = { type = add_corps value = land where = 1216 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 1000 }	
		command = { type = energypool value = 300 }	
		command = { type = rarematerialspool value = 100 }	
	}
}
event = {
	id = 47045
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1269 data = jap } #Xi'an
		war = { country = jap country = chi }
	}
	name = "ĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1269 }
		command = { type = add_division value = garrison }	
		command = { type = energypool value = 1000 }	
	}
}
event = {
	id = 47046
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1360 data = jap } #chengdu
		war = { country = jap country = chi }
	}
	name = "ɶĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -700 }
		command = { type = add_corps value = land where = 1360 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 300 }	
		command = { type = energypool value = 700 }	
		command = { type = rarematerialspool value = 300 }	
	}
}
event = {
	id = 47047
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1364 data = jap } #guiyang
		war = { country = jap country = chi }
	}
	name = "ĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1364 }
		command = { type = add_division value = garrison }	
		command = { type = energypool value = 900 }	
	}
}
event = {
	id = 47048
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1228 data = jap } #zhengzhou
		war = { country = jap country = chi }
	}
	name = "֣ݵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1228 }
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 1500 }	
		command = { type = energypool value = 500 }	
		command = { type = rarematerialspool value = 200 }	
	}
}
event = {
	id = 47049
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1232 data = jap } #hankou
		war = { country = jap country = chi }
	}
	name = "ڵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1232 }
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 700 }	
		command = { type = energypool value = 200 }	
	}
}
event = {
	id = 47050
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1253 data = jap } #wuchang
		war = { country = jap country = chi }
	}
	name = "ĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1253 }
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 100 }	
		command = { type = energypool value = 200 }	
		command = { type = rarematerialspool value = 200 }	
	}
}
event = {
	id = 47051
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1255 data = jap } #Changsha
		war = { country = jap country = chi }
		and = {	month = 2 day = 25 not = { day = 26 } not = { month = 3 } }
	}
	name = "ɳĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -700 }
		command = { type = add_corps value = land where = 1255 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 200 }	
		command = { type = energypool value = 300 }	
		command = { type = rarematerialspool value = 200 }	
	}
}
event = {
	id = 47052
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1251 data = jap } #Nanchang
		war = { country = jap country = chi }
	}
	name = "ϲĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1251 }
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 200 }	
		command = { type = energypool value = 500 }	
		command = { type = rarematerialspool value = 200 }	
	}
}
event = {
	id = 47053
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1244 data = jap } #Fuzhou
		war = { country = jap country = chi }
	}
	name = "ݵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1244 }
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 100 }	
		command = { type = energypool value = 100 }	
	}
}
event = {
	id = 47054
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1221 data = jap } #Hefei
		war = { country = jap country = chi }
	}
	name = "Ϸʵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -700 }
		command = { type = add_corps value = land where = 1221 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 200 }	
		command = { type = energypool value = 300 }	
		command = { type = rarematerialspool value = 200 }	
	}
}
event = {
	id = 47055
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1237 data = jap } #Shanghai
		war = { country = jap country = chi }
	}
	name = "Ϻĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -700 }
		command = { type = add_corps value = land where = 1237 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 100 }	
		command = { type = energypool value = 200 }	
	}
}
event = {
	id = 47056
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1236 data = jap } #Suzhou
		war = { country = jap country = chi }
	}
	name = "ݵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1236 }
		command = { type = add_division value = garrison }	
	}
}
event = {
	id = 47057
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1235 data = jap } #Nanjing
		war = { country = jap country = chi }
	}
	name = "Ͼĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -700 }
		command = { type = add_corps value = land where = 1235 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 1200 }	
		command = { type = energypool value = 2700 }	
		command = { type = rarematerialspool value = 1000 }	
	}
}
event = {
	id = 47058
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1313 data = jap } #Guangzhou
		war = { country = jap country = chi }
	}
	name = "ݵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -700 }
		command = { type = add_corps value = land where = 1313 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 700 }	
		command = { type = energypool value = 1300 }	
		command = { type = rarematerialspool value = 400 }	
	}
}
event = {
	id = 47059
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1258 data = jap } #Guilin
		war = { country = jap country = chi }
	}
	name = "ֵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1258 }
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 500 }	
		command = { type = energypool value = 1000 }	
		command = { type = rarematerialspool value = 400 }	
	}
}
event = {
	id = 47060
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1319 data = jap } #Nanning
		war = { country = jap country = chi }
	}
	name = "ĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -350 }
		command = { type = add_corps value = land where = 1319 }
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 100 }	
		command = { type = energypool value = 300 }	
	}
}
event = {
	id = 47061
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1307 data = jap } #Kunming
		war = { country = jap country = chi }
	}
	name = "ĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -700 }
		command = { type = add_corps value = land where = 1307 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 600 }	
		command = { type = energypool value = 1100 }	
		command = { type = rarematerialspool value = 400 }	
	}
}
event = {
	id = 47062
	country = jap
	random = no
	trigger = {
		random = 10
		control = { province = 1238 data = jap }
		war = { country = jap country = chi }
	}
	name = "ݵĺ "
	desc = "һйΪձս "
	style = 0
	picture = "defeat"
	date = { day = 1 month = may year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "µĺ "
		command = { type = supplies value = -700 }
		command = { type = add_corps value = land where = 1238 }
		command = { type = add_division value = garrison }	
		command = { type = add_division value = garrison }	
		command = { type = metalpool value = 400 }	
		command = { type = energypool value = 900 }	
		command = { type = rarematerialspool value = 400 }	
	}
}
#########################################################################
# 47063 ԰ǵս (ITA) (by Civdemof_Aregorn)
#########################################################################
event = {
	id = 47063
	country = ita
	random = no
	persistent = yes

	trigger = {
		random = 25
		ai = no
		war = { country = ita country = alb }
	}

	name = "԰ǵս "
	desc = "ְսҪ¹ҵͳ˧Ҫ ٵѹҹʤʵ "
	style = 0
	picture = "german_reinforcment_5"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1941 }
	action_a = {
		name = "Ok"	
		command = { type = dissent value = 1 }
		command = { type = manpowerpool value = -2 }
	}
}
#########################################################################
# 47064-72 ¹ռ¼	(GER) (by Civdemof)
#########################################################################
# ľ˹
event = {
	id = 47064
	country = GER
	random = no
	trigger = { control = { province = 1552 data = ger } }
	name = "ռľ˹ "
	desc = "ʷûзŬ۹ӹռ˶ľ˹ˡ "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
	}
}
# ſĿ
event = {
	id = 47065
	country = GER
	random = no
	trigger = { control = { province = 1163 data = ger } }
	name = "ռſĿ "
	desc = "ʷûзŬ۹ӹռſĿˡ "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -2 }
		command = { type = supplies value = 1500 }
		command = { type = oilpool value =1500 }
	}
}
# 
event = {
	id = 47066
	country = GER
	random = no
	trigger = { control = { province = 1372 data = ger } }
	name = "ռ캣 "
	desc = "۹ӹռ˶Ҫۺˣĩռ١ ע¼ʷϲûз "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 5000 }
		command = { type = oilpool value = 5000 }
		command = { type = manpowerpool value = 50 }
	}
}
# ֱ
event = {
	id = 47067
	country = GER
	random = no
	trigger = {
		or = {
			control = { province = 348 data = ger }
			and = {
				control = { province = 348 data = spa }
				alliance = { country = SPA country = GER }
			}
		}
	}
	name = "ռֱ "
	desc = "ľӹռ˵кŻֱӡԪ ս˾ٳش˾ʿ ע¼ʷϲûз "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 2000 }
		command = { type = oilpool value = 2000 }
		command = { type = manpowerpool value = 20 }
		command = { type = morale which = land value = 2 }
	}
}
# ɽ
event = {
	id = 47068
	country = GER
	random = no
	trigger = { control = { province = 906 data = ger } }
	name = "ռɽ "
	desc = "۹ӹռ˰򡪡ɽʷɳĮ֮¡ δҵȡ޵ʤƽĹб ע¼ʷϲûз "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -5 }
		command = { type = supplies value = 1000 }
		command = { type = oilpool value = 1000 }
	}
}
# 
event = {
	id = 47069
	country = GER
	random = no
	trigger = { control = { province = 1469 data = ger } }
	name = "ռ "
	desc = "Ԥʾ˹ľԹϵӡȴ½ϣ ׵ע¼ʷϲûз "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -3 }
		command = { type = supplies value = 500 }
		command = { type = oilpool value = 500 }
	}
}
# ׶
event = {
	id = 47070
	country = GER
	random = no
	trigger = { control = { province = 19 data = ger } }
	name = "ռ׶ "
	desc = "۹ľռ׶أһԵʤӢ Ӵ˳ע¼ʷϲûз "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -10 }
		command = { type = supplies value = 10000 }
		command = { type = oilpool value = 10000 }
		command = { type = manpowerpool value = 50 }
	}
}
# ʢ
event = {
	id = 47071
	country = GER
	random = no
	trigger = { control = { province = 606 data = ger } }
	name = "ռ컪ʢ "
	desc = "۹ľռ˻ʢ٣һĲԪջ ˳ɹע¼ʷϲûз "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -20 }
		command = { type = supplies value = 20000 }
		command = { type = oilpool value = 20000 }
	}
}
# ʥ
event = {
	id = 47072
	country = GER
	random = no
	trigger = { control = { province = 761 data = ger } }
	name = "ռʥ "
	desc = "ʥǼҪľۣ۹ľӿһսҪء ע¼ʷϲûз "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -3 }
		command = { type = supplies value = 1000 }
		command = { type = oilpool value = 1000 }
	}
}
# ¡˺
event = {
	id = 47073
	country = GER
	random = no
	trigger = { control = { province = 889 data = ger } }
	name = "ư˺ "
	desc = "۹ľӿư˺һսҪء ע¼ʷϲûз "
	style = 0
	picture = "german_marginal_victory2"
	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹ǲսʤ "
		command = { type = dissent value = -3 }
		command = { type = supplies value = 500 }
		command = { type = oilpool value = 500 }
	}
}
#########################################################################
# 49000 Weather spring 1940 (by Aregprn 050612)
#########################################################################
event = {
	id = 49000
	random = no
	country = ger

	trigger = { event = 49001 }

	name = " "
	desc = "ĩŷĶѾ "
	style = 0

	date = { day = 16 month = march year = 1940 }
	offset = 1
	deathdate = { day = 30 month = march year = 1940 }

	action_a = {
		name = "ƶˣ "
		command = { type = end_pattern which = 4712 value = 501 }
		command = { type = end_pattern which = 4712 value = 502 }
		command = { type = end_pattern which = 4712 value = 503 }
		command = { type = end_pattern which = 4712 value = 504 }
		command = { type = end_pattern which = 4712 value = 505 }
		command = { type = end_pattern which = 4712 value = 506 }
		command = { type = end_pattern which = 4712 value = 507 }
		command = { type = end_pattern which = 4712 value = 508 }
		command = { type = end_pattern which = 4712 value = 509 }
		command = { type = end_pattern which = 4712 value = 510 }
		command = { type = end_pattern which = 4712 value = 511 }
		command = { type = end_pattern which = 4712 value = 512 }
	}
}
#########################################################################
# 49001 Weather Winter 1939 (by Aregprn 050612)
#########################################################################
event = {
	id = 49001
	random = no
	country = ger

	trigger = {  war = { country = ger country = fra }
		
	}

	name = "ĩĶ "
	desc = "ĩŷ꣬ʹÿվִ "
	style = 0	

	date = { day = 2 month = November year = 1939 }
	offset = 1
	deathdate = { day = 30 month = december year = 1939 }

	action_a = {
		name = "ok"
		command = { type = start_pattern which = 4712 value = 501 where = 51 when = snowing } # Brusels
		command = { type = start_pattern which = 4712 value = 502 where = 47 when = snowing } # Amsterdam
		command = { type = start_pattern which = 4712 value = 503 where = 107 when = snowing } # Oslo
		command = { type = start_pattern which = 4712 value = 504 where = 54 when = snowing } # Amiens
		command = { type = start_pattern which = 4712 value = 505 where = 70 when = snowing } # Arlon
		command = { type = start_pattern which = 4712 value = 506 where = 50 when = snowing } # Antwerp
		command = { type = start_pattern which = 4712 value = 507 where = 49 when = snowing } # Eindhoven
		command = { type = start_pattern which = 4712 value = 508 where = 63 when = snowing } # Troyes
		command = { type = start_pattern which = 4712 value = 509 where = 56 when = snowing } # Paris
		command = { type = start_pattern which = 4712 value = 510 where = 55 when = snowing } # Compigne
		command = { type = start_pattern which = 4712 value = 511 where = 65 when = snowing } # Namur
		command = { type = start_pattern which = 4712 value = 512 where = 45 when = snowing } # Ghent
	}
}
#########################################################################
# 49002 Weather events - mud (GER)
#########################################################################
event = {
	id = 49002
	random = no
	country = GER

	trigger = { random = 20	}

	name = "fbarb_event6_name"
	desc = "fbarb_event6_desc"
	style = 0
	picture = "german_mud"

	date = { day = 1 month = september year = 1941 }
	offset = 1
	deathdate = { day = 30 month = october year = 1941 }

	action_a = {
		name = "OK"
		command = { type = start_pattern which = 4712 value = 501 where = 219 when = raining } # Smolensk
		command = { type = start_pattern which = 4712 value = 502 where = 238 when = raining } # Kiev
		command = { type = start_pattern which = 4712 value = 503 where = 197 when = raining } # Riga
		command = { type = start_pattern which = 4712 value = 504 where = 278 when = raining } # Tula
		command = { type = start_pattern which = 4712 value = 505 where = 248 when = raining } # Kharkov
		command = { type = start_pattern which = 4712 value = 506 where = 187 when = raining } # Piter
		command = { type = trigger which = 49004 } # Soviet Weather
	}
}
#########################################################################
# 49003 Weather events - frozen (GER)
#########################################################################
event = {
	id = 49003
	random = no
	country = GER

	trigger = { random = 50	}

	name = "fbarb_event7_name"
	desc = "fbarb_event7_desc"
	style = 0
	picture = "german_frozen"

	date = { day = 15 month = november year = 1941 }
	offset = 3
	deathdate = { day = 3 month = december year = 1941 }

	action_a = {
		name = "OK"
		command = { type = start_pattern which = 4712 value = 513 where = 219 when = blizzard } # Smolensk
		command = { type = start_pattern which = 4712 value = 514 where = 238 when = blizzard } # Kiev
		command = { type = start_pattern which = 4712 value = 515 where = 197 when = blizzard } # Riga
		command = { type = start_pattern which = 4712 value = 516 where = 278 when = blizzard } # Tula
		command = { type = start_pattern which = 4712 value = 517 where = 248 when = blizzard } # Kharkov
		command = { type = start_pattern which = 4712 value = 518 where = 187 when = blizzard } # Piter
		command = { type = trigger which = 49005 } # Soviet Weather
	}
}
#########################################################################
# 49004 Weather events - mud (SOV)
#########################################################################
event = {
	id = 49004
	random = no
	country = SOV

#trigger by 40092

	name = "fbarb_event6_name"
	desc = "fbarb_event6_desc"
	style = 0
	picture = "soviet_mud"

	action_a = {
		name = "OK"
		command = { type = start_pattern which = 4712 value = 507 where = 219 when = raining } # Smolensk
		command = { type = start_pattern which = 4712 value = 508 where = 238 when = raining } # Kiev
		command = { type = start_pattern which = 4712 value = 509 where = 197 when = raining } # Riga
		command = { type = start_pattern which = 4712 value = 510 where = 278 when = raining } # Tula
		command = { type = start_pattern which = 4712 value = 511 where = 248 when = raining } # Kharkov
		command = { type = start_pattern which = 4712 value = 512 where = 187 when = raining } # Piter
	}
}
#########################################################################
# 49005 Weather events - mud (SOV)
#########################################################################
event = {
	id = 49005
	random = no
	country = SOV

#trigger by 40093

	name = "fbarb_event7_name"
	desc = "fbarb_event7_desc"
	style = 0
	picture = "soviet_mud"

	action_a = {
		name = "OK"
		command = { type = start_pattern which = 4712 value = 519 where = 219 when = blizzard } # Smolensk
		command = { type = start_pattern which = 4712 value = 520 where = 238 when = blizzard } # Kiev
		command = { type = start_pattern which = 4712 value = 521 where = 197 when = blizzard } # Riga
		command = { type = start_pattern which = 4712 value = 522 where = 175 when = blizzard } # Moscow
		command = { type = start_pattern which = 4712 value = 523 where = 248 when = blizzard } # Kharkov
		command = { type = start_pattern which = 4712 value = 524 where = 187 when = blizzard } # Piter
	}
}
#########################################################################
# MIH ¹¼
#########################################################################
# 40001 Legion Condor to Spain (by Aregorn 050129)
#########################################################################
event = {
	id = 40001
	country = GER
	random = no

	trigger = {
		or = {
			supplies = 4000
			ai = yes
		}
		event = 3002 #ս¹
		war = { country = spr country = spa }
		NOT = { war = { country = GER country = spa }	}
	}

	name = "ͺӥǰ "
	desc = "ʸ紵෴սķչԤڡϣ ն齨һ֧ǿԶԶɣ ɴվԱжɡþӣͺ ӥţȥ֧Ԯ˹ӣұ֤ʤ áһҲɴվѵԱʵսм վսṩһõĻᡣ "
	style = 0
	picture = "condor"

	date = { day = 1 month = september year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲͺӥźͽȥ "
		ai_chance = 100
		command = { type = trigger which = 40002 }
		command = { type = dissent value = -1 }	
		command = { type = relation which = spa value = 20 }
		command = { type = relation which = spr value = -40 }
		command = { type = remove_division which = 14500 value = 90 }
		command = { type = remove_division which = 14500 value = 96 }
	}
	action_b = {
		name = "ǲҪǲǰ "
		ai_chance = 0
		command = { type = relation which = spa value = -10 }
		command = { type = relation which = spr value = 10 }
	}
}
#########################################################################
# 40002 Legion Condor to Spain bridge (by Aregorn 050129)
#########################################################################
event = {
	id = 40002
	country = GER
	random = no
			
#trigger by 40001

	name = "վ "
	desc = "ɴվķɻͷԱȥʸԿ͵ˣ ʵսж¹Աľûᡣ "
	style = 0
	picture = "condor"

	action_a = {	name = "ü "
		command = { type = trigger which = 40100 }
	}
}
#######################################################################################
# 40003 Legion Condor returned from Spain (by Aregorn 050129)
#######################################################################################
event = {
	id = 40003
	country = GER
	random = no

	trigger = {
		random = 50
		event = 40002
		technology = 4030
		not = { event = 40004 }
		or = {
			NOT = { exists = spr }
			and = { year = 1938 war = { country = ger country = eng }}
			lost_VP = { country = spr value = 80 }}
	}

	name = "ͺӥŹؽ "
	desc = "ԮʸɴԱ񲢷ء Ǵѧ˺ܶණ "
	style = 0
	picture = "SCWger"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¸ҵķԱõľ޼۵ "
		command = { type = dissent value = -1 }
                command = { type = add_corps which = "ͺӥ " value = air when = 470 where = 300 }
                command = { type = activate_division which = 14500 value = 300 where = 300 }
                command = { type = add_corps which = "ͺӥ " value = air where = 300 }
                command = { type = activate_division which = 14500 value = 301 where = 300 }
                command = { type = add_corps which = "ͺӥ " value = air where = 300 }
                command = { type = activate_division which = 14500 value = 302 where = 300 }
		command = { type = relation which = spa value = 5 }
	 	command = { type = morale which = air value = 5 }
		command = { type = gain_tech which = 9070 }
		command = { type = gain_tech which = 9110 }
		command = { type = waketeam which = 28 }
		command = { type = waketeam which = 30 }
		command = { type = trigger which = 40101 }
		command = { type = sleepevent which = 40004 }
	}
}
#########################################################################
# 40004 Legion Condor returned from Spain defeated (by Aregorn 050129)
#########################################################################
event = {
	id = 40004
	country = GER
	random = no

	trigger = {
		event = 40002
		not = { event = 40003 }
		technology = 4030
		lost_VP = { country = spa value = 79 }	
	}

	name = "ͺӥŲв "
	desc = "дȥ֧Ԯʸĵ¹վܿ챻ٻص¹ "
	style = 0
	picture = "SCWger"

	date = { day = 1 month = january year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Աñľ "
		command = { type = dissent value = 2 }
		command = { type = add_corps which = "ͺӥ " value = air when = 470 where = 300 }
		command = { type = add_division value = tactical_bomber when = 2 }
		command = { type = add_corps which = "ͺӥ " value = air when = 479 where = 300 }
		command = { type = add_division value = cas when = 0 }	
		command = { type = add_corps which = "ͺӥ " value = air when = 458 where = 300 }
		command = { type = add_division value = interceptor when = 2 }	
		command = { type = morale which = air value = 5 }
		command = { type = gain_tech which = 9070 }
		command = { type = gain_tech which = 9110 }
		command = { type = waketeam which = 28 }
		command = { type = waketeam which = 30 }
		command = { type = supplies value = -4000 }	
		command = { type = sleepevent which = 40003 }
	}
}
#########################################################################
# 40005 Czech Industry (by Smark74 & Aregorn 050129)
#########################################################################

event = {
	id = 40005
	country = GER
	random = no

	trigger = { 	
		control = { province = 469 data = ger }
		NOT = { exists = CZE }
		not = { war = { country = ger country = eng }}
	}

	name = "¹ýݿعҵ "
	desc = "ƽأ˵Ѫȵػ˽ݿ˹工˶ڵ¹¹ҵ ͿƼһݿ̹˺ͻڵȿƼ洦 ȵλ "
	style = 0
	picture = "operation_dragon"

	date = { day = 1 month = january year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˹´ｫڵ۹׳ "
		command = { type = industrial_modifier which = total value = 1 }
		command = { type = waketeam which = 3 }
	}
}
#########################################################################
# 40006 Czech Tanks (by Aregorn 050129)
#########################################################################
event = {
	id = 40006
	country = GER
	random = no
			
	trigger = {
		random = 20
		event = 40005
		not = { war = { country = ger country = eng }}
	}

	name = "ݿ̹ "
	desc = "ݿ˵ģԣ̹˱Ϊǵʱõ̹ˣӵһ ų¹ʱκ̹˵ڡʹڷսڼ䣬 ԣ̹˵ڵĹҲģڡ "
	style = 0
	picture = "CZE_Partition"

	date = { day = 1 month = january year = 1938 }
	offset = 1
	deathdate = { day = 1 month = april year = 1939 }

	action_a = {
		name = "ǻƼýݿ˵̹˼ "
		ai_chance = 100
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 40089 }		
	}
	action_b = {
		name = "ݿ̹˲ã˵ "
		ai_chance = 0
		command = { type = supplies value = 3000 }
	}
}
#########################################################################
# 40007 Division Azul (by Aregorn 050129)
#########################################################################
event = {
	id = 40007
	country = GER
	random = no

	trigger = {
		random = 50
		supplies = 1500
		war = { country = GER country = sov }
		NOT = {
			exists = spr
			war = { country = GER country = spa }
		}
	}

	name = "ӡɫʦ "
	desc = "ʸȻԸ뵽ͻУǲɫʦ Ϊ־ԸԮǰߡʦɲμӹսϱ־Ըɣ ȵϣ빲вս "
	style = 0
	picture = "ger_40007_azul"

	date = { day = 1 month = january year = 1939 }
	offset = 14
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ˣ "
		ai_chance = 100
		command = { type = add_corps which = " " value = land when = 976 where = 300 }
		command = { type = activate_division which = 14500 value = 166 where = 300 }
		command = { type = activate_division which = 14500 value = 167 where = 300 }
		command = { type = supplies value = -3000 }
		command = { type = dissent value = -1 }	
	}
	action_b = {
		name = "ǲܰѾԴ˷ϡ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40008 22nd Air-transported Division (by Aregorn 050129)
#########################################################################
event = {
	id = 40008
	country = GER
	random = no

	trigger = { random = 25 supplies = 4000 technology = 1070 }

	name = "ڣɡʦ "
	desc = "22ʦرɡѵ󣬱ıΪ22ɡʦ ;ĵ7սʦͬɵ¹Ŀս "
	style = 0
	picture = "eben_emael"

	date = { day = 1 month = october year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		ai_chance = 100
		command = { type = add_corps which = "22ɡʦ " value = land when = 472 where = 300 }
		command = { type = activate_division which = 14500 value = 115 where = 300 }
		command = { type = remove_division which = 14500 value = 76 }	#22th
		command = { type = supplies value = -4000 }
	}
	action_b = {
		name = "ǰΪʦʹð "
		ai_chance = 0
		command = { type = sleepevent which = 50105 }
		command = { type = sleepevent which = 50106 }
		command = { type = sleepevent which = 50107 }
		command = { type = sleepevent which = 50108 }
		command = { type = sleepevent which = 50109 }
		command = { type = sleepevent which = 50112 }
	}
}
#########################################################################
# 40009 Economical crisis of the 30' (Aregorn 031206)
#########################################################################
event = {
	id = 40009
	random = no

	trigger = {
		ai = no
		not = { country = sov country = jap }
	}

	name = "羭Σ "
	desc = "ʼڣ羭Σȫ羭õĲ ˴ʧҵ¹ڣУʧҵ ĲΪһЩ֯͵ɵ "
	style = 0
	picture = "ger_40009_crisis"

	date = { day = 2 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = january year = 1936 }

	action_a = {
		name = "ok"
		command = { type = dissent value = 4 }
	}
}
##############################################################################
# 40010 Achtung Panzer published by H. Guderian (by smark74 & Aregorn 050129)
##############################################################################
	event = {
	id = 40010
	country = GER
	random = no

	trigger = { random = 50 }

	name = "ŵﰲǰ̹ˡ "
	desc = "ŵﰲٽǰ̹ˡδ սȷʹ̹˺ͻ֧ԮҪ塣һ ͼͨڵ˵ķѰڣȻʹû ̹˺ĦлͻƽЩҲԱͻ ϮзָӲߺͨ·ЩҲػص ˼̷صĺ󷽼ǰЩ ԽϲĲ "
	style = 0
	picture = "guderian"

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
	name = "˵úܶԣ "
		command = { type = gain_tech which = 6260 }
		command = { type = gain_tech which = 1230 }
		command = { type = breakthrough value = 2 }
	}
}
##############################################################################
# 40011 Infantry Tactics published by E. Rommel (by smark74 & Aregorn 050129)
##############################################################################
	event = {
	id = 40011
	country = GER
	random = no

	trigger = { random = 50 }

	name = "¡桶 "
	desc = "¡УˡⱾܽΪɽ زӵָӹ٣һսߺͶսȡõľ顣 "
	style = 0
	picture = "rommel"

	date = { day = 1 month = september year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˵úܶԣ "
		command = { type = gain_tech which = 1030}
		command = { type = encirclement value = 2 }
	}
}
#########################################################################
# 40012 7th Airborne Division (by Aregorn 050129)
#########################################################################
event = {
	id = 40012
	country = GER
	random = no

	trigger = { random = 25 supplies = 5500 technology = 1070 }

	name = "ڣսʦ "
	desc = "7սʦǵ¹һԱľʦǰµĿսս˼ ѵġ "
	style = 0
	picture = "ger_40012_7th_airborne"

	date = { day = 1 month = october year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		ai_chance = 100
		command = { type = add_corps which = "7սʦ " when = 260 value = land where = 300 }
		command = { type = activate_division which = 14500 value = 114 where = 300 }
		command = { type = supplies value = -5500 }
		command = { type = manpowerpool value = -15 }
	}
	action_b = {
		name = "ǶԾԴ˷ "
		ai_chance = 0
		command = { type = sleepevent which = 50105 }
		command = { type = sleepevent which = 50106 }
		command = { type = sleepevent which = 50107 }
		command = { type = sleepevent which = 50108 }
		command = { type = sleepevent which = 50109 }
		command = { type = sleepevent which = 50112 }
	}
}
######################################################################################################
# 40013 Luftwaffe full recall of commercial pilots (by Aregorn 050129) (Modified 050504 by Dec152000 suggestion)
######################################################################################################
event = {
	id = 40013
	country = GER
	random = no

	trigger = {
		war = { country = ger country = eng }
		supplies = 6000
	}

	name = "¹վ񺽷Ա "
	desc = "ɯգʱɹŷ޺չ˾Ϊ¹վṩ˴ ʵԱ˴ӵͼԱԱԱ͸ վΡ "
	style = 0
	picture = "40013_Luftwaffe_recall_comercial_pilots"

	date = { day = 1 month = september year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }


	action_a = {
		name = "ٺըͽػж "
		ai_chance = 40
		command = { type = manpowerpool value = -2 }
		command = { type = supplies value = -6000 }
		command = { type = add_division value = tactical_bomber when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = dissent value = 1 }

	}
	action_b = {
		name = "ٺը֧Ԯж "
		ai_chance = 40
		command = { type = manpowerpool value = -2 }
		command = { type = supplies value = -5000 }
		command = { type = add_division value = cas when = 0 }
		command = { type = add_division value = tactical_bomber when = 2 }
		command = { type = dissent value = 1 }
	}
	action_c = {
		ai_chance = 15
		name = "ж "
		command = { type = manpowerpool value = -2 }
		command = { type = supplies value = -6000 }
		command = { type = add_division value = transport_plane when = 0 }
		command = { type = dissent value = 1 }
	}
	action_d = {
		name = "ҵշ "
		ai_chance = 5
		command = { type = dissent value = -1 }
	}	
}
#########################################################################
# 40015 Italy improves relations with Germany (by Aregorn 050130)
#########################################################################
event = {
	id = 40015
	country = GER
	random = no

#	triggered by aregorn_ita 40211

	name = "¹Ĺϵ "
	desc = "ʼֵ֧¹Ϊϵĳɹ¹ ˾Ĺҵչƻбչˡ "
	picture = "40015_relations_italy_germany"

	style = 0
		action_a = {
		name = "ok"
		command = { type = money value = 200 }
		command = { type = relation which = ita value = 20 }
		command = { type = dissent value = -1 }
	}
}
#########################################################################
# 40017-22 Capture of Eben-Emael (by Aregorn 031209)
#########################################################################
event = {
	id = 40017
	random = no
	country = ger

	trigger = { random = 25 technology = 1070 supplies = 1000	}

	name = "ȡҪ "
	desc = "ս׶Σרѵĵ¹ ֱʱҪǧؾ ¹սʽͬ˹һսΡ "
	style = 0
	picture = "eben_emael"

	date = { day = 15 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = { name = "ʼѵ(ռҪ) "
		ai_chance = 100
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 40018 }
	}
	action_b = { name = "ûҪ "
		ai_chance = 0
		command = { }
	}
}
event = {
	id = 40018
	random = no
	country = ger

#trigger by 40018

	name = "ȡҪѵ "
	desc = "ѡֶԱʼΪжһܽĸƷ Ҫѵ "
	style = 0
	picture = "eben_emael"

	action_a = {
		name = "ѵʼ "
		command = { }
	}
}
event = {
	id = 40019
	random = no
	country = ger

	trigger = {
		event = 40018 #ѵɡ
		war = { country = bel country = ger }
		garrison = { country = GER province = 75 type = land size = 6 }
		NOT = { control = { province = 68 data = ger }}
		or = {
			event = 1000134 #ɫ
			ai = yes
		}
	}

	name = "ȡҪ "
	desc = "ս׶Σרѵĵ¹ ֱʱҪǧؾ "
	style = 0
	picture = "eben_emael"

	date = { day = 15 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = { name = "ʼж "
		ai_chance = 99
		command = { type = trigger which = 40404 } #ȡҪ
	}
	action_b = { name = "Ҫֱð "
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 40020
	random = no
	country = ger

#trigger by 40404
	 		
	name = "ȡҪжʧ "
	desc = "쵽ˣϮơڼҵս󣬴 ƵֲӲвʱͶˡ "
	style = 0
	picture = "eben_emael"

	action_a = {
		name = "ǵֱʧ "
	 	command = { type = morale which = paratrooper value = -5 }
	}
}
event = {
	id = 40021
	random = no
	country = ger

#trigger by 40404
	 		
	name = "ȡҪжɹ "
	desc = "ꣵ£գڵ¾¼žȺڣžͶ ֮սʱüžȺڣžͬʱʼʱͦ ϣͼԶԱʱĽת˾ѰǵΪ ע⡣ڶȡҪսУ¾սͻԳв ж˾޴սˣˣ˵΢Сۣ ˱Ⱦˣ²ˡµڣž ȱʱƽڣ£ռ˱ʱ׶³ £գʱͶ "
	style = 0
	picture = "westwind_success"

	action_a = { name = "ǵֱȡ˰Ҫ "
		command = { type = dissent value = -1 }	# propaganda
	 	command = { type = morale which = paratrooper value = 5 }
		command = {type = construct which = land_fort where = 68 value = -3 }
	}
}
event = {
	id = 40022
	random = no
	country = ger

	trigger = { random = 25 event = 40021 control = { province = 68 data = ger } }

	name = "Ҫܹʹ "
	desc = "Ҫɱפأ»ָʹˡ "
	style = 0
	picture = "eben_emael"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = {type = construct which = land_fort where = 68 value = 2 }
	}
}
#########################################################################
# 40023 Hitler policies in the political arena (by Aregorn 050316)
#########################################################################
event = {
	id = 40023
	random = no
	country = ger

	trigger = { random = 50 }

	name = "ϣյη "
	desc = "ϣյĹֶǷֶ֮ڸؼλϰ Լʵ׷ߣм쾺Щ֮䲻ɱ ز˳ڣڣţ֮޵ ӳķʸ֮ġʱӵ½ ȡ֮ͼ "
	style = 0
	picture = "ger_40023"

	date = { day = 1 month = february year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = domestic which = democratic value = -1 }
		command = { type = dissent value = -1 }
		command = { type = trigger which = 40048 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 0
		command = { type = domestic which = democratic value = 1 }
		command = { type = dissent value = 1 }
	}
}
#########################################################################
# 40024 Waffen SS (by Aregorn)
#########################################################################
	event = {
	id = 40024
	country = GER
	random = no

	trigger = {
		random = 25
		or = {
			year = 1938
			and = { war = { country = ger country = eng }}
		}
	}

	name = "װ "
	desc = "ڣΪԪ׵˽Ӷϣձָ Ϊֻ֧У˵Ĳӵ쵼ˡһ֯Ͽ ˹ʹʽֻõģ̭߶ѸٳԱ ҲѸӡ֯ľ·֧װԣף ӣӣǵ¹սľӢװսе Ͷ "
	style = 0
	picture = "ger_40024_waffenss"

	date = { day = 15 month = november year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "齨װ "
		ai_chance = 100
		command = { type = ministerofsecurity which = 108 }
		command = { type = trigger which = 40091 }
	}
	action_b = {
		name = "Ӧھ "
		ai_chance = 0
		command = { type = manpowerpool value = 200 }
		command = { type = supplies value = 10000 }
		command = { type = dissent value = 2 }
		command = { type = sleepevent which = 40025 }
		command = { type = sleepevent which = 40026 }
		command = { type = sleepevent which = 40027 }
		command = { type = sleepevent which = 40028 }
		command = { type = sleepevent which = 40029 }
		command = { type = sleepevent which = 40091 }
		command = { type = sleepevent which = 40092 }
		command = { type = sleepevent which = 40093 }
		command = { type = sleepevent which = 40094 }
		command = { type = sleepevent which = 40095 }
		command = { type = sleepevent which = 40096 }
		command = { type = sleepevent which = 40097 }
		command = { type = sleepevent which = 40098 }
	}
}
#########################################################################
# 40025 5th SS Panzer Division viking (by Aregorn 050129)
#########################################################################
event = {
	id = 40025
	country = GER
	random = no

	trigger = { random = 10 technology = 2070 supplies = 7000 event = 2021 event = 40024 event = 47002 }

	name = "ڣװʦ'ά' "
	desc = "Ҫ˹άǹҵ־Ըɵֻ 񲿶սΪԼӮǿͲ̵ "
	style = 0
	picture = "ger_40025_wiking"

	date = { day = 2 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "齨֧µĵʦ "
		ai_chance = 100
		command = { type = add_corps which = "5'ά'װʦ " value = land when = 258 where = 88 }
		command = { type = activate_division which = 14500 value = 145 where = 88 }
		command = { type = supplies value = -2000 }
		command = { type = manpowerpool value = 10 }
	}
	action_b = {
		name = "ѵõˣһİ "
		ai_chance = 0
		command = { type = add_corps which = "5'ά'װʦ " value = land when = 258 where = 88 }
		command = { type = add_division value = militia where = super_heavy_armor }
		command = { type = manpowerpool value = 10 }
		command = { type = supplies value = -500 }
	}
	action_c = {
		name = "ǲܰѾԴ˷ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40026 SS Low countries (by Smark74 & Aregorn 031013)
#########################################################################
event = {
	id = 40026
	country = GER
	random = no

	trigger = {
		ai = no
		random = 100
		supplies = 12000
		event = 2021
		event = 40024
		technology = 1230
		or = {
			alliance = { country = hol country = ger }
			control = { province = 47 data = ger }
		}
	}

	name = "Ե͵عҵĵ־Ը "
	desc = "Ե͵عҵ־Ը˼ʦڶʮ ˡ־Ըʦڶʮˡ¡ˡ־Ըװ ʦ͵ʮġ½ط籩־Ըʦ "
	style = 0
	picture = "ger_40026_ss_lowcountries"

	date = { day = 1 month = june year = 1944 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "齨Щµĵʦ "
		ai_chance = 100
		command = { type = add_division which = "34'½ط籩'־Ըʦ " value = motorized where = super_heavy_armor }	
		command = { type = supplies value = -4000 }
		command = { type = manpowerpool value = 30 }
	}
	action_b = {
		name = "ѵõˣһİ "
		ai_chance = 0
		command = { type = add_division value = militia which = "34'½ط籩'־Ըʦ " where = super_heavy_armor }
		command = { type = manpowerpool value = 40 }
		command = { type = supplies value = -500 }
	}
	action_c = {
		name = "ǲܰѾԴ˷ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40027 SS Norway (by Smark74 & Aregorn 031013)
#########################################################################
event = {
	id = 40027
	country = GER
	random = no

	trigger = {
		random = 30
		supplies = 7500
		event = 40024
		technology = 1260
		or = {
			alliance = { country = nor country = ger }
			control = { province = 107 data = ger }
		}
	}

	name = "Ųĵ־Ը "
	desc = "Ų־Ըڵ¹зۣ˶ Ĳӣʮһŷ־Ըװʦŵʦ "
	style = 0
	picture = "ger_40027_norwayss"

	date = { day = 1 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "齨֧µĵʦ "
		ai_chance = 100
		command = { type = activate_division which = 14500 value = 211 where = 300 }
		command = { type = supplies value = -4000 }
		command = { type = manpowerpool value = 10 }
	}
	action_b = {
		name = "ѵõˣһİ "
		ai_chance = 0
		command = { type = add_division value = militia which = "11'ŷ'־Ըװʦ " where = super_heavy_armor }
		command = { type = manpowerpool value = 20 }
		command = { type = supplies value = -500 }
	}
	action_c = {
		name = "ǲܰѾԴ˷ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40028 SS France (by Smark74 & Aregorn 031013)
#########################################################################
event = {
	id = 40028
	country = GER
	random = no

	trigger = { ai = no random = 10 supplies = 4000 event = 2021 event = 40024 technology = 1230 }

	name = "Էĵ־Ը "
	desc = "Է־Ըһʦʮ ۡװʦ "
	style = 0

	date = { day = 1 month = june year = 1944 }
	offset = 14
	deathdate = { day = 29 month = december year = 1999 }
	picture = "ger_40028_ssfrance"

	action_a = {
		name = "齨֧µĵʦ "
		ai_chance = 100
		command = { type = add_division which = "33''װʦ " value = motorized where = super_heavy_armor }	
		command = { type = supplies value = -2500 }
	}
	action_b = {
		name = "ѵõˣһİ "
		ai_chance = 0
		command = { type = add_division value = militia which = "33''װʦ " where = super_heavy_armor }
		command = { type = manpowerpool value = 10 }
		command = { type = supplies value = -500 }
	}
	action_c = {
		name = "ǲܰѾԴ˷ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40029 SS Hungary (Aregorn 031013)
#########################################################################
event = {
	id = 40029
	country = GER
	random = no

	trigger = { random = 10 supplies = 4000 event = 40024 technology = 1230 alliance = { country = GER country = hun }}

	name = "ĵ־Ը "
	desc = "־Ըһʦ "
	style = 0
	picture = "ger_40029_hungaryss_crotia"

	date = { day = 1 month = june year = 1943 }
	offset = 14
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "齨֧µĵʦ "
		ai_chance = 100
		command = { type = add_division which = "25''װʦ " value = motorized where = super_heavy_armor }	
		command = { type = supplies value = -4000 }
	}
	action_b = {
		name = "ѵõˣһİ "
		ai_chance = 0
		command = { type = add_division value = militia which = "25''װʦ " where = super_heavy_armor }
		command = { type = manpowerpool value = 10 }
		command = { type = supplies value = -500 }
	}
	action_c = {
		name = "ǲܰѾԴ˷ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40030-31 Netherlands Dams (by Aregorn 040208)
#########################################################################
event = {
	id = 40030
	random = no
	country = ger

	trigger = {
		not = { control = { province = 47 data = ger }}
		war = { country = GER country = hol }	
	}

	name = "ΪˮӶпս "
	desc = "һ߾Щӵˮӹɵ硣 ˳ǼʱЩʩܱ֤ԼĽһƬ  "
	style = 0
	picture = "ger_40030_dams"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼж "
		ai_chance = 100
		command = { type = trigger which = 40031 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "ǻ½ "
		ai_chance = 0
		command = { }
	}
}
event = {
	id = 40031
	random = no
	country = ger

#trigger by 40030

	name = "ΪˮӶпսжɹ "
	desc = "ΪҪĺˮӶпս ɹˡ "
	style = 0
	picture = "westwind_success"

	action_a = {
		name = "սҪرˣ "
	 	command = { type = morale which = paratrooper value = 5 }
		command = { type = dissent value = -1 }
		command = { type = sleepevent which = 40405 } #ըˮ
	}
}
#########################################################################
# 40032 German's Fighters Purchase by Finland (by Aregorn)
#########################################################################
event = {
	id = 40032
	country = ger
	random = no

#	trigger by aregorn_misc 40406

	name = "¹ս "
	desc = "վĹٷ¹ϣ һЩ¹սԸ "
	style = 0
	picture = "50013_bf109e_1"

	action_a = {
		name = "ս "
		ai_chance = 100
		command = { type = supplies value = -3000 }
		command = { type = money value = 500 }
		command = { type = dissent value = -1 }
		command = { type = trigger which = 40407 }
	}
	action_b= {
		name = "¹վҪķɻ "
		ai_chance = 0
		command = { type = sleepevent which = 40407 }
	}
}
#########################################################################
# 40033 German tanks Purchase by Hungary (by Aregorn)
#########################################################################
event = {
	id = 40033
	country = ger
	random = no

#	trigger by aregorn_misc 40408

	name = "¹̹ "
	desc = "ٷǰǢ̸¹̹˵ˡ "
	style = 0
	picture = "ger_40033_34_tankpurchase"

	action_a = {
		name = "̹˸ "
		ai_chance = 100
		command = { type = supplies value = -3000 }		
		command = { type = money value = 500 }		
		command = { type = dissent value = -1 }
		command = { type = trigger which = 40409 }	
	}
	action_b = {
		name = "Ҫĳ "
		ai_chance = 0
		command = { type = sleepevent which = 40409 }
		command = { type = sleepevent which = 40410 }
	}
}
#########################################################################
# 40034 German tanks Purchase by Romania (by Aregorn)
#########################################################################
event = {
	id = 40034
	country = ger
	random = no

#	trigger by aregorn_misc 40411

	name = "¹̹ "
	desc = "ǹٷǰǢ̸¹̹˵ˡ "
	style = 0
	picture = "ger_40033_34_tankpurchase"

	action_a = {
		name = "̹˸ "
		ai_chance = 100
		command = { type = supplies value = -3000 }		
		command = { type = money value = 500 }		
		command = { type = dissent value = -1 }
		command = { type = trigger which = 40412 }	
	}
	action_b = {
		name = "ʱṩ̹ "
		ai_chance = 0
		command = { type = sleepevent which = 40412 }
		command = { type = sleepevent which = 40413 }
	}
}
#########################################################################
# 40035-36 Barbarossa (Aregorn 050208)
#########################################################################
event = {
	id = 900211
	country = GER
	random = no

	trigger = {
		not = { war = { country = GER country = sov}}
		not = { exists = pol }
                control = { province = 56 data = ger }
	}

	name = "ƶͰƻ "
	desc = "ǰ¹һսȻеĵ¾䶼Ϊʤ װױžʹȴз硣ָӹҪһ ԻսϣһԽ߽; ĻսԼҪװױű벽, ػأжϲɺΧ񡣶ŵﰲΪ׵̹רΪ װױߵٶȳֱ롣ͻصװױӦ ˷һӵһֱĪ˹,Χɡ ϣѡǰߣҶͬһƣȻڷ ʤ "
	style = 0
	picture = "barbarossa"

	date = { day = 1 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "װָӹǵ "
		ai_chance = 30
		command = { type = trigger which = 900212 }
	}
	action_b = {
		name = "òָӹǵ "
		ai_chance = 70
		command = { type = trigger which = 900213 }
	}
}

event = {
	id = 900212
	country = GER
	random = no

	trigger = {  }

	name = "Ͱƻ "
	desc = "ܲıʼܹĵƶͻΪĶսƻ "
	style = 0
	picture = "barbarossa"


	action_a = {
		name = "ĵȴ "
		command = { }

	}
}

event = {
	id = 900213
	country = GER
	random = no

	trigger = {  }

	name = "Ͱƻ "
	desc = "ܲıʼܹĵƶ԰ΧΪĶսƻ "
	style = 0
	picture = "barbarossa"


	action_a = {
		name = "ĵȴ "
		command = { }

	}
}

event = {
	id = 40035
	country = GER
	random = no

	trigger = { war = { country = GER country = sov} event = 900212 }

	name = "Ͱƻ "
	desc = "ɣʦˣ̹ˣŻ ںܷͣɻɵɴ¹Ǻͷ ڣӢսϷʷģľж žȺϷžȺ롤˹£ڣװ׼Ⱥ ˹أ뼯žȺ룮ˣڣŵﰲ װ׼ȺأͱžȺ룮ڣװ ׼ȺɣͶ˽ǰĺӵУ ʦˣ̹˺ܷͣɻ "
	style = 0
	picture = "barbarossa"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̹û "
		command = { type = breakthrough value = 10 }
		command = { type = morale which = land value = 10 }
		command = { type = dissent value = -2 }	
		command = { type = trigger which = 40329 }
	}
}


event = {
	id = 900214
	country = GER
	random = no

	trigger = { war = { country = GER country = sov} event = 900213 }

	name = "Ͱƻ "
	desc = "ɣʦˣ̹ˣŻ ںܷͣɻɵɴ¹Ǻͷ ڣӢսϷʷģľж žȺϷžȺ롤˹£ڣװ׼Ⱥ ˹أ뼯žȺ룮ˣڣŵﰲ װ׼ȺأͱžȺ룮ڣװ ׼ȺɣͶ˽ǰĺӵУ ʦˣ̹˺ܷͣɻ "
	style = 0
	picture = "barbarossa"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̹˰Χ "
		command = { type = encirclement value = 10 }
		command = { type = morale which = land value = 10 }
		command = { type = dissent value = -2 }	
		command = { type = trigger which = 40329 }
	}
}

event = {
	id = 40036
	country = GER
	random = no

	trigger = {
		random = 20
		event = 40035
		or = {
			year = 1942
			event = 40303 #
			event = 40315 #
		}
	}

	name = "Ͱƻڵֿ "
	desc = "ܵʧܲ˾쵼󣬺ʼöս ڼµľս "
	style = 0
	picture = "barbarossa"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʱ䲢վһ "
		command = { type = breakthrough value = -10 }
		command = { type = morale which = land value = -10 }
		command = { type = surprise which = land value = -10 } #ϮԴԷս۵˹̹ƻ
		command = { type = trigger which = 40330 }
	}
}

event = {
	id = 900215
	country = GER
	random = no

	trigger = {
		random = 20
		event = 900214
		or = {
			year = 1942
			event = 40303 #
			event = 40315 #
		}
	}

	name = "Ͱƻڵֿ "
	desc = "ܵʧܲ˾쵼󣬺ʼöս ڼµľս "
	style = 0
	picture = "barbarossa"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʱ䲢վһ "
		command = { type = encirclement value = -10 }
		command = { type = morale which = land value = -10 }
		command = { type = surprise which = land value = -10 } #ϮԴԷս۵˹̹ƻ
		command = { type = trigger which = 40330 }
	}
}
###################################################################################
# 40037-39 Olympic Games of 1936 (Aregorn 050208 based on original Bolt event)
###################################################################################
event = {
	id = 40037
	random = no
	country = GER

	trigger = { atwar = no supplies = 2000 }

	name = "ڣ˻ᣨ "
	desc = "ڣ˻ᣨ¹չʾ ĵ۹ڵľ޴ڣ꣸£ ʽĻսμӱԣҵģ ˶ԱŮѡ֣ˡ¹࣬˶ Ա֮ˣеˡй ˶ԱμﾶӾءȭг 򣶸ıԤ̭ "
	style = 0
	picture = "olympics"

	date = { day = 15 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = march year = 1936 }

	action_a = {
		name = "׼ٿ˻ "
		ai_chance = 95
		command = { type = supplies value = -2000 }		
		command = { type = money value = -50 }		
		command = { type = trigger which = 40038 }	
	}
	action_b = {
		name = "Ǹ˻ "
		ai_chance = 5
		command = { type = dissent value = 5 }	
	}
}
event = {
	id = 40038
	country = ger
	random = no

	name = "Ϊ˻׼ "
	desc = "Ϊˣǧ˵Ǽǲμ׼ "
	style = 0
	picture = "olympics"

	action_a = {
		name = "ǻõһ˻ "
		command = { type = dissent value = -2 }
	}
}
event = {
	id = 40039
	random = no
	country = GER

	trigger = { atwar = no event = 40038}

	name = "˻ᡪ¹ʤ "
	desc = "۹ʢÿͺ֯Ӯο͵ͬʱ¹ Ա˴ơý帽ŦԼʱ˵ Ϊ˻ʹ¹¡ڹҵ֮¡ ʹǡˡ "
	style = 0
	picture = "olympics"

	date = { day = 1 month = september year = 1936 }

	action_a = {
		name = "ɹˣ "
		command = { type = dissent value = -5 }
		command = { type = relation which = ita value = 20 }
		command = { type = relation which = hun value = 20 }
		command = { type = relation which = bul value = 20 }
		command = { type = relation which = rom value = 20 }
		command = { type = relation which = swe value = 20 }
		command = { type = relation which = fin value = 20 }
		command = { type = relation which = nor value = 20 }
		command = { type = relation which = den value = 20 }
		command = { type = relation which = hol value = 20 }
		command = { type = relation which = bel value = 20 }
		command = { type = relation which = lux value = 20 }
		command = { type = relation which = usa value = 20 }
		command = { type = relation which = fra value = 20 }
		command = { type = relation which = eng value = 20 }
		command = { type = relation which = sov value = 20 }
		command = { type = relation which = jap value = 20 }
	}
}
##############################################################################
# 40040 Erich von Manstein (by Aregorn 031206)
##############################################################################
	event = {
	id = 40040
	country = GER
	random = no
	trigger = { random = 50 }

	name = "ˡ롤˹̹ "
	desc = "¹ѧ˵ĳɹ֮һͨڸεĹ µ˼ĳ֣һԵӾ˹̹İѻ ڰװװ׳ʹƶļ򵥹롣¸ ζԺٵĴΪṩõĻԺ͸õĻ֧ Ԯʵϣ뱻Ѹͨ鲢ںսϴ ൱ԵЧһʿļ򵥹뵽չһȫ ϵлڣ֤˵¹֯Ч ʡ "
	style = 0
	picture = "manstein"

	date = { day = 5 month = december year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {	name = "ǿʼо "
		command = { type = gain_tech which = 2220 }
		command = { type = ambush value = 2 }
	}
}
########################################################################################################################################
# 40041 The Hindenburg tragedy (by SykoNurse, Generalissimo & emperor dennis; modified by Aregorn)
########################################################################################################################################
	event = {
	id = 40041
	random = no
	country = GER

	trigger = { random = 50	}

	name = "˵Ǳű "
	desc = "ꣵ£գ¹ּ̣ͧڣ˵Ǳ šڴӷ˸Ӣĺ̽ʱһҵ¹ʡ ͣϵװòһǰѾ޴ķͧˡ ˿ֻУ룳Աˡý ͹ڵУ¹Ϊİȫ¼һյӰ ҵͧٲܶɽˡ "
	style = 0
	picture = "40041_hindenburg"

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "¹Ĺգ "
		command = { type = dissent value = 1 }
	}
}
#############################################################################
# 40042-43 Austro-German Agreement offer (by Generalissimo; Reworked by Aregorn)
#############################################################################
event = {
	id = 40042
	random = no
	country = GER

	trigger = {
		exists = AUS
		exists = GER
		NOT = { war = { country = AUS country = GER }	}
	}

	name = "°Э "
	desc = "ꣷ£գ¹ͰµԱּۻۺ һЭ顣Ҫǵ¹֤µȨЭл һµɴ⵳õⲢָλ ɴ۵飬ڸɴʿ "
	style = 0
	picture = "ger_40042_austro_schuschnigg"

	date = { day = 11 month = july year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "⽫ǵ°ºϲĵһҲǱһϲµ "
		ai_chance = 100
		command = { type = money value = -50 }
		command = { type = trigger which = 40414 }
	}
	action_b = {
		name = "ûҪǵʵͼµҪ "
		ai_chance = 0
		command = { type = dissent value = -2 }
		command = { type = belligerence which = ger value = 10 }
		command = { type = addcore which = 373 }
		command = { type = addcore which = 377 }
		command = { type = addcore which = 461 }
		command = { type = addcore which = 460 }
		command = { type = addcore which = 462 }
		command = { type = addcore which = 463 }
		command = { type = addcore which = 464 }
		command = { type = addcore which = 465 }
		command = { type = sleepevent which = 40414 }
		command = { type = sleepevent which = 40043 }
	}
}
event = {
	id = 40043
	random = no
	country = GER

# triggered by 40414

	name = "°Э "
	desc = "Эǩˡ¹֤άµȨµɴ⵳ ҲϷػָλ "
	style = 0
	picture = "ger_40042_austro_schuschnigg"

	action_a = {
		name = "ڻ޷⣬һжڰƻ "
		command = { type = dissent value = 2 }
	}
}
#######################################################################################
# 40044 The Czech War - Hungarian proposal (by Aregorn 050212)
#######################################################################################
event = {
	id = 40044
	random = no
	country = GER

# triggered by 40415

	name = " "
	desc = "¹ͬ˶ǰҪ⽵˹Ľġ "
	style = 0
	picture = "slovakia"

 	action_a = {
		name = " "
		ai_chance = 90
		command = { type = alliance which = hun }
		command = { type = secedeprovince which = HUN value = 476 } #Bratislava
		command = { type = secedeprovince which = HUN value = 477 } #Banska
		command = { type = secedeprovince which = HUN value = 478 } #Zilina
		command = { type = secedeprovince which = HUN value = 490 } #Kosice
		command = { type = secedeprovince which = HUN value = 499 } #Presov
	}
	action_b = {
		name = "Ժۣһ "
		ai_chance = 10
		command = { type = relation which = hun value = -10 }
	}
	action_c = {
		ai_chance = 0
		name = "ǲҪǵĲ "
		command = { type = dissent value = 2 }
		command = { type = relation which = hun value = -20 }
	}
}
######################################################################################
# 40046 Four years plan (by Aregorn proposed by Daovonnaex)
######################################################################################
event = {
	id = 40046
	random = no
	country = GER

	trigger = { }

	name = "ƻ "
	desc = "꣱£յ¹̨˹涨ˮƽۿƵ ¾ߣ¹ʼʵʩƻá "
	style = 0
	picture = "ger_40046_plan1"

	date = { day = 17 month = october year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵĹҵ "
		ai_chance = 100
		command = { type = dissent value = 2 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = industrial_modifier which = total value = 2 }
	}
	action_b = {
		name = "Ҫг "
		ai_chance = 0
		command = { type = dissent value = -2 }
		command = { type = domestic which = free_market value = 1 }
		command = { type = domestic which = freedom value = 2 }
		command = { type = domestic which = democratic value = 2 }
	}
}
#########################################################################
# 40047 Italy offers to join the War after Paris (by Justin and Aregorn 040817)
#########################################################################
event = {
	id = 40047
	random = no
	country = ger

#triggered by aregorn_ita 40218

	name = "ս "
	desc = "Եڰݺ¹ѾӮⳡսսĩڣ ҪʤһһսƷ "
	style = 0
	picture = "ger_40047_ital"

	action_a = {
		name = "ͬ "
		ai_chance = 100
		command = { type = alliance which = ita }
	}
	action_b = {
		name = "̫ˣҪʱ׼ "
		ai_chance = 0
		command = { type = relation which = ita value = -50 }
	}
}
#########################################################################
# 40048 Plot against the SA (by Aregorn 050316)
#########################################################################
event = {
	id = 40048
	random = no
	country = ger

#triggered by aregorn_ger 40023

	name = "Գӵı "
	desc = "֡ϣķʳķӴȨһ¾ ķҪϣ֤֤ķıϣ աķȫ¹װ֯Ҫʹ ϣ˵Ҳһ׵顣 "
	style = 0
	picture = "ger_40048_sa"

	action_a = {
		name = "ı "
		command = { }
	}
}
######################################################################################
# 40049 Plot against the SA (second part) (by Aregorn 050316)
######################################################################################
event = {
	id = 40049
	random = no
	country = ger

	trigger = { event = 40048 random = 10 }

	name = "Գӵıڶ֣ "
	desc = "꣬ϣԪȥķļƻɷ ӣǧˡһı漰ӵȫ߲㡣 ʮּ֣ΪӵСӡ "
	style = 0
	picture = "ger_40049_sa"

	date = { day = 1 month = february year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ѿ죬ǽ֧־ӡ "
		ai_chance = 95
		command = { type = trigger which = 40050 }
		command = { type = sleepevent which = 40052 }
	}
	action_b = {
		name = "ҳĻʹ "
		ai_chance = 5
		command = { type = trigger which = 40052 }
		command = { type = sleepevent which = 40050 }
		command = { type = sleepevent which = 40051 }
	}
}
######################################################################################
# 40050 Negotiations with the army (by Aregorn 050316)
######################################################################################
event = {
	id = 40050
	random = no
	country = ger

#triggered by aregorn_ger 40049

	name = ";̸ "
	desc = "Ԫײ˶ķָأ߱뷨ıƷɴ쵼 ϣֲȡһǵΪȡ֧֣ ɢӲɹȫԱԻȡ֧ 䣬ԼЧҡˣӵ ˾ʹȷ "
	style = 0
	picture = "ger_40050_sa"

	action_a = {
		name = "ӵĩ "
		command = { type = morale which = land value = 3 }
		command = { type = trigger which = 40051 }
	}
}
######################################################################################
# 40051 The night of the long knives (by Aregorn 050316)
######################################################################################
event = {
	id = 40051
	random = no
	country = ger

#triggered by aregorn_ger 40050

	name = "֮ҹ "
	desc = "ڣꣶ³֮ҹܵϣֵ֧ĵһ ҹϴжԶ˹ءķΪ׵ĳ ĳӸ߼֯ѹ۴ʵʩ ̡Ӯϴжиϣӡĺ ϣϣķ跨Ȩﺦµľߡ "
	style = 0
	picture = "ger_40051"

	action_a = {
		name = "ˣ "
		command = { type = domestic which = freedom value = -1 }
		command = { type = dissent value = -1 }
		#command = { type = sleepminister which = 24 } #˹ءķ
	}
}
######################################################################################
# 40052 Plot against the SA uncovered (by Aregorn 050316)
######################################################################################
event = {
	id = 40052
	random = no
	country = ger

#triggered by aregorn_ger 40049

	name = "߻ûбĳ "
	desc = "֡ϣķܻķ "
	style = 0
	picture = "ger_40048_sa"

	action_a = {
		name = "ϢǽҪڵĸ߼쵼ѰҴ "
		ai_chance = 30
		command = { type = sleepminister which = 108 }
		command = { type = sleepminister which = 110 }
		command = { type = sleepminister which = 56 }
		command = { type = sleepminister which = 10 }
		command = { type = sleepminister which = 213 }
		command = { type = sleepminister which = 79 }
		command = { type = sleepleader which = 440 }
		command = { type = sleepleader which = 505 }
		command = { type = sleepteam which = 27 }
		command = { type = dissent value = -1 }
		#command = { type = headofgovernment which = 25 } #25
	}
	action_b = {
		name = "Ǻɣصֻ֮һ޺¼ "
		ai_chance = 70
		command = { }
	}
}
######################################################################################
# 40053-56 The western campaign (by Aregorn 050320)
######################################################################################
event = {
	id = 40053
	random = no
	country = ger

	trigger = {
		ai = no
		event = 2027 #֮
		#not = { war = { country = hol country = ger }}
		#not = { war = { country = bel country = ger }}
		#not = { war = { country = nor country = ger }}
	}

	name = "սۣƻ "
	desc = "ϣԭƻڣ궬ս۽󣬷ս Ծս¾ͳ˧ǿҡһƻ Ϊڶһ޴ΪҪǾ Ӳûкڱʱʵʩһƻսѿʼʵʩ ߵսΪԭ򣬱ӳһº С "
	style = 0
	picture = "impatientlydemands"

	date = { day = 5 month = september year = 1939 }
	offset = 1
	deathdate = { day = 30 month = september year = 1939 }

	action_a = {
		name = "Ǿ˵ "
		command = { }
	}
}
event = {
	id = 40054
	random = no
	country = ger

	trigger = {
		event = 40053
		InCabinet = 1
		or = {
			war = { country = ger country = hol }
			war = { country = ger country = bel }
			war = { country = ger country = den }
			war = { country = ger country = nor }
		}
	}

	name = "սۣϣյĶı "
	desc = "ϣյĿٶ·ϣȨĵ¹ ıƷϣȵ¹ʵʩսۣ ϣյûᡣ "	
	style = 0
	picture = "impatientlydemands"

	date = { day = 1 month = march year = 1936 }
	offset = 7
	deathdate = { day = 21 month = march year = 1940 }

	action_a = {
		name = "ƻй¶ "
		command = { type = trigger which = 40055 }
		command = { type = dissent value = 15 }	
	}
	action_b = {
		name = "ɴ⽫߸ "
		command = { type = trigger which = 40056 }
		command = { type = dissent value = 35 }	
	}
}
event = {
	id = 40055
	random = no
	country = ger

#trigger by 40054

	name = "ı¶ "
	desc = "ͼıǰ¶ϣгһҪĵ ҪϴĻ̻̣Ӱ ˹ʿս "
	style = 0
	picture = "ger_40056_plot_uncovered"

	action_a = {
		name = "·ͥб "

		command = { type = morale which = land value = -15 }
		command = { type = max_organization which = land value = -5 }

		command = { type = sleepminister which = 160 }
		command = { type = sleepminister which = 34 }
		command = { type = sleepminister which = 155 }
		command = { type = sleepminister which = 174 }
		command = { type = sleepminister which = 162 }
		command = { type = sleepminister which = 148 }
		command = { type = sleepminister which = 64 }
		command = { type = sleepminister which = 65 }
		command = { type = sleepminister which = 65 }
		command = { type = sleepminister which = 66 }
		command = { type = sleepminister which = 78 }
		command = { type = sleepminister which = 96 }
		command = { type = sleepminister which = 97 }
		command = { type = sleepminister which = 118 }
		command = { type = sleepminister which = 124 }
		command = { type = sleepminister which = 141 }
		command = { type = sleepleader which = 282 } # ϣ
		command = { type = sleepleader which = 46 } #Halder
		command = { type = sleepleader which = 58 } #Fessmann
		command = { type = sleepleader which = 78 } #Fromm
		command = { type = sleepleader which = 140 } #
		command = { type = sleepleader which = 153 } #Kalmukoff
		command = { type = sleepleader which = 344 } # ʩٶɸ
		command = { type = sleepleader which = 354 } #von Witzleben
		command = { type = sleepleader which = 377 } #ķ
		command = { type = sleepleader which = 384 } #Carls
		command = { type = sleepleader which = 569 } #Schaffarz
		command = { type = sleepleader which = 810 } #von Erdmannsdorff
		command = { type = sleepleader which = 695 } #Fellgiebel
		command = { type = sleepleader which = 578 } #Zborzil
		command = { type = sleepleader which = 577 } #Zaiser
		command = { type = sleepleader which = 447 } #Jeschonnek
		command = { type = sleepleader which = 552 } #Feurstein
		command = { type = sleepleader which = 558 } #Hickmann
		command = { type = sleepleader which = 561 } #Kubena
		command = { type = sleepleader which = 114 } #Halder
	}
}
event = {
	id = 40056
	random = no
	country = ger

#trigger by 40054

	name = "ϣձƷ "
	desc = "Ԫ׼䵳һϮбԷ롤άձԪ˧Ϊ׵ľ ƾƲѹ˵ռ˰֣ɴ⵳ 쵼ˡϣѾʧȥǣڲúѹﴦ Щɴ쵼ˡµ쵼žսֱ˾ ɽܵĺƽ顣 "
	style = 0
	picture = "ger_40056_hitler_dead"

	action_a = {
		name = "¹쵼 "

		command = { type = morale which = land value = -30 }
		command = { type = max_organization which = land value = -10 }

		command = { type = headofgovernment which = 46 }
		command = { type = foreignminister which = 60 }
		command = { type = ministerofsecurity which = 116 }
		command = { type = sleepminister which = 1 }
		command = { type = sleepminister which = 2 }
		command = { type = sleepminister which = 33 }
		command = { type = sleepminister which = 41 }
		command = { type = sleepminister which = 177 }
		command = { type = sleepminister which = 108 }
		command = { type = sleepminister which = 110 }
		command = { type = sleepminister which = 56 }
		command = { type = sleepminister which = 10 }
		command = { type = sleepminister which = 80 }
		command = { type = sleepminister which = 79 }
		command = { type = sleepminister which = 213 }
		command = { type = sleepminister which = 79 }
		command = { type = sleepminister which = 55 }
		command = { type = sleepminister which = 5 }
		command = { type = sleepminister which = 124 }
		command = { type = sleepleader which = 440 }
		command = { type = sleepleader which = 505 }
		command = { type = sleepteam which = 32 }
		command = { type = sleepleader which = 496 }
		command = { type = sleepleader which = 503 }
		command = { type = sleepleader which = 497 }
		command = { type = sleepleader which = 504 }
		command = { type = sleepleader which = 542 }
		command = { type = sleepleader which = 567 }
		command = { type = domestic which = democratic value = 4 }
		command = { type = domestic which = freedom value = 2 }
		command = { type = domestic which = interventionism value = -4 }
		command = { type = morale which = land value = -3 }
		command = { type = sleepevent which = 40091 }
		command = { type = sleepevent which = 40092 }
		command = { type = sleepevent which = 40093 }
		command = { type = sleepevent which = 40094 }
		command = { type = sleepevent which = 40095 }
		command = { type = sleepevent which = 40096 }
		command = { type = sleepevent which = 40097 }
		command = { type = sleepevent which = 40098 }
	}
}
#########################################################################
# 40057 Afrikakorps I (by Aregorn 030527)
#########################################################################
event = {
	id = 40057
	country = GER
	random = no

	trigger = {
		ai = no
		supplies = 30000
		manpower = 80
		NOT = { control = { province = 925 data = ita }} #Agedabia
		control = { province = 932 data = ita } #Tripoli
		war = { country = ita country = eng }
		alliance = { country = GER country = ita }
	}

	name = "¹޾ "
	desc = "Ϊ¹ڱ齨޾ţ¡ָ ֻ񲿶ӡ¼е¹ռɽͬ¹ Щʡݡ "
	style = 0
	picture = "ger_40057_dak1"

	date = { day = 1 month = june year = 1940 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "齨޾ţ "
		command = { type = manpowerpool value = -80 }
		command = { type = supplies value = -30000 }
		command = { type = add_corps which = "װ׾ " value = land when = 230 where = 932 }
		command = { type = activate_division which = 14500 value = 104 where = 932 }
		command = { type = activate_division which = 14500 value = 105 where = 932 }
		command = { type = activate_division which = 14500 value = 106 where = 932 }
		command = { type = activate_division which = 14500 value = 107 where = 932 }
		command = { type = activate_division which = 14500 value = 108 where = 932 }
		command = { type = activate_division which = 14500 value = 109 where = 932 }
		command = { type = sleepevent which = 40515 }
		command = { type = setflag which = Alamein }
	}
	action_b = {
		name = "ûҪɲȥޡ "
		command = { }
	}
}
#########################################################################
# 40058 Afrikakorps II (by Aregorn 030527)
#########################################################################
event = {
	id = 40058
	country = GER
	random = no

	trigger = {
		ai = no
		random = 25
		supplies = 21000
		manpower = 40
                event = 40057
		war = { country = ita country = eng }
		alliance = { country = GER country = ita }
		control = { province = 525 data = ita }
		not = { control = { province = 31 data = eng }}
	}

	name = "¹޾ŵԮ "
	desc = "һռĹͿʹȥޡ "
	style = 0
	picture = "ger_40057_dak1"

	date = { day = 1 month = september year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲԮ "
		command = { type = manpowerpool value = -50 }
		command = { type = supplies value = -21000 }
		command = { type = add_corps which = "װ׾Ԯ " value = land when = 272 where = 932 }
		command = { type = activate_division which = 14500 value = 111 where = 932 }
		command = { type = activate_division which = 14500 value = 112 where = 932 }
		command = { type = activate_division which = 14500 value = 113 where = 932 }
		command = { type = activate_division which = 14500 value = 110 where = 932 }
		command = { type = setflag which = Alamein }
	}
	action_b = {
		name = "ǲǲ "
		command = { }
	}
}
###################################################################################
# 40059-61 Autobahn (by Aregorn 050404)
###################################################################################
event = {
	id = 40059
	random = no
	country = GER

	trigger = { atwar = no supplies = 8000 }

	name = "۹ٹ· "
	desc = "ڣϣջܴƵ¹ϵҲ ͨ켸ǧĹ·ľҵλ "
	style = 0
	picture = "ger_40059_Autobahn"

	date = { day = 1 month = june year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ƶ¹Ľͨ "
		ai_chance = 100
		command = { type = supplies value = -8000 }		
		command = { type = money value = -50 }		
		command = { type = trigger which = 40060 }
	}
	action_b = {
		name = "޷ṩʽ "
		ai_chance = 0
		command = { }
	}
}
event = {
	id = 40060
	country = ger
	random = no

	name = "ٹ·н "
	desc = "ǧƵ˽뽨졣 "
	style = 0
	picture = "ger_40060_autobahn"

	action_a = {
		name = "ok"
		command = { type = dissent value = -5 }
	}
}
event = {
	id = 40061
	random = no
	country = GER

	trigger = { atwar = no event = 40060 }

	name = "۹ٹ· "
	desc = "Ľ죬ϣսᴩ¹ĸٹ·ƻӽ ɡ "
	style = 0
	picture = "ger_40061_autobahn2"

	date = { day = 1 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "漣 "
		command = { type = dissent value = -2 }
		command = { type = tc_mod value = 10 }
	}
}
#########################################################################
# 40062 Wehrmacht motorized formations (by Dec152000 & Aregorn 050504)
#########################################################################
event = {
	id = 40062
	country = GER
	random = no

	trigger = { supplies = 3500 technology = 1230 }

	name = "Ħлװ "
	desc = "ڣؽӵĹУ˾ʶ ȱ֧Ԯװײӵĸӻ ΪʹӦƶ̹Э ʹÿЭͬѵһЩıԱ ˵һʹùĿڻӰ쵽 Ĳϵͳ "
	style = 0
	picture = "ger_40062_mot"

	date = { day = 1 month = october year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ڣͣʦ "
		ai_chance = 100
		command = { type = remove_division which = 14500 value = 39 }	#2
		command = { type = remove_division which = 14500 value = 79 }	#13
		command = { type = remove_division which = 14500 value = 75 }	#20
		command = { type = remove_division which = 14500 value = 60 }	#29
		command = { type = activate_division which = 14500 value = 156 where = 300 }
		command = { type = activate_division which = 14500 value = 157 where = 300 }
		command = { type = activate_division which = 14500 value = 158 where = 300 }
		command = { type = activate_division which = 14500 value = 159 where = 300 }
		command = { type = supplies value = -2000 }	
	}
	action_b = {
		name = "ǲҪĦлЩʦ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40063 Hungarian claims on Slovakia (by Aregorn 050521)
#########################################################################
event = {
	id = 40063
	random = no
	country = GER

# Triggered by HUN 2508

	name = "˹工Ҫ "
	desc = "ϣ¹ǰ "
	style = 0
	picture = "ger_40063_hun_claims1"

	action_a = {
		name = "в˹工ͬ "
		ai_chance = 2
		command = { type = relation which = HUN value = 10 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = trigger which = 2509 } # hungary
		command = { type = alliance which = hun }
	}
	action_b = {
		name = "ACTIONNAME2019B" # Deny the Hungarian request
		ai_chance = 98
		command = { type = relation which = slo value = 50 }
	}
}
#########################################################################
# 40064-65 ˹¼ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40064
	random = no
	country = ger

	trigger = {
		random = 50
		not = { control = { province = 107 data = sca }} #˹½
		control = { province = 125 data = ger } #ɶά
		or = {
			not = { exists = nor }
			alliance = { country = nor country = ger }
		}
	}

	name = "˹ "
	desc = "괺ϣյӢŲӱв¹ жԵɰӦȷڣ£ռ󣬵 Ͷͬգ¾Ųսռ˹½˹ֱ ֲΪԡ£գӢŲ ½£˳ŲŲԱӢ "
	style = 0
	picture = "ger_40064-65_government1"

	date = { day = 1 month = october year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ÿְܾ "
		ai_chance = 100
		command = { type = independence which = nor value = 1 }
		command = { type = manpowerpool value = 30 }
		command = { type = metalpool value = 10000 }
		command = { type = energypool value = 5000 }
		command = { type = supplies value = 5000 }
		command = { type = oilpool value = 5000 }
		command = { type = rarematerialspool value = 5000 }
		command = { type = trigger which = 40065 }
		command = { type = trigger which = 40468 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
event = {
	id = 40065
	random = no
	country = ger

#Triggered by 40064

	name = "˹ "
	desc = "ŲΪܹ "
	style = 0
	picture = "ger_40064-65_government1"

	action_a = {
		name = "ACTIONNAME2033A" # Install a Puppet
		command = { type = make_puppet which = nor }
	}
}
#########################################################################
# 40066 Foreign Volunteers (by Aregorn 031116)
#########################################################################
event = {
	id = 40066
	country = GER
	random = no

	trigger = {
		random = 50
		supplies = 6000
		war = { country = ger country = sov }
		not = { manpower = 500 }
	}

	name = "־Ը "
	desc = "սڼн־Ը߼¹Ϊ¹ս "
	style = 0
	picture = "ger_40066_volunteers2"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		ai_chance = 99
		command = { type = manpowerpool value = 200 }
		command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ֻе¹ܼ "
		ai_chance = 1
		command = { }
	}
}	
#########################################################################
# 40067-74 Axis allies troops to support the eastern front (by Aregorn 030526)
#########################################################################
event = {
	id = 40067
	country = GER
	random = no

	trigger = {
		ai = no
		ai = ita
		war = { country = GER country = sov }
		random = 25
		alliance = { country = GER country = ita }
	}

	name = "֧Ԯ "
	desc = "һһ¶ʮնȫīϣ δܲɱ롣һ¶ʮգҲ ǡͰжʼĵ죬˹Զ ڿ֧ɵھšձȰ¡Ħлʦ ʮ顱Ħлʦɡ ʦһɣܱǧˣ װʮ̣̹ˡ "
	style = 0
	picture = "ger_40067_itali_troops"

	date = { day = 1 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "µ֧Ԯ "
		command = { type = add_corps which = "˹Զ " value = land when = 6102 where = 300 }
		command = { type = add_division which = "˹Զ " value = hq when = 0 }
		command = { type = add_division which = "2'˹˹'ʦ " value = infantry when = 1 }
		command = { type = add_division which = "3''ʦ " value = infantry when = 1 }
		command = { type = add_division which = "5''ʦ " value = infantry when = 1 }
		command = { type = add_division which = "9'ձȰ'ʦ " value = motorized when = 0 }
		command = { type = add_division which = "52''ʦ " value = motorized when = 0 }
		command = { type = add_division which = "3'÷ϰ'ʦ " value = cavalry when = 2 }
		command = { type = add_division which = "2'׵ŵ'ɽʦ " value = bergsjaeger when = 0 }
		command = { type = add_division which = "3''ɽʦ " value = bergsjaeger when = 0 }
		command = { type = add_division which = "4'˹'ɽʦ " value = bergsjaeger when = 0 }
		command = { type = supplies value = 3000 }
		command = { type = dissent value = -1 }
		command = { type = trigger which = 40071 }
	}
	action_b = {
		name = "ǲҪ "
		command = { }
	}
}
event = {
	id = 40068
	country = GER
	random = no

	trigger = {
		random = 15
		ai = no
		ai = rom
		war = { country = GER country = sov }
		alliance = { country = GER country = rom }
	}

	name = "Ǿ֧Ԯ "
	desc = "Զơ "
	style = 0
	picture = "ger_40068_rom_troops1"

	date = { day = 1 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "µǾ֧Ԯ " #
		command = { type = add_corps which = "Զ " value = land when = 4381 where = 300 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = supplies value = 2000 }
		command = { type = trigger which = 40072 }	
		command = { type = dissent value = -1 }	
	}
	action_b = {
		name = "ǲҪ "
		command = { }
	}
}
event = {
	id = 40069
	country = GER
	random = no

	trigger = {
		random = 30
		ai = no
		ai = hun
		war = { country = GER country = sov }
		alliance = { country = GER country = hun }
	}

	name = "֧Ԯ "
	desc = "Զơ "
	style = 0
	picture = "ger_40069_hun_troops1"

	date = { day = 1 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "µ֧Ԯ "
		command = { type = add_corps which = "Զ " value = land when = 31187 where = 300 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = supplies value = 1000 }
		command = { type = trigger which = 40073 }	
		command = { type = dissent value = -1 }	
	}
	action_b = {
		name = "ǲҪ "
		command = { }
	}
}
event = {
	id = 40070
	country = GER
	random = no

	trigger = {
		random = 10
		ai = no
		ai = slo
		war = { country = GER country = sov }
		alliance = { country = GER country = slo }
	}

	name = "˹工˾֧Ԯ "
	desc = "˹工Զơ "
	style = 0
	picture = "german_reinforcment_6"

	date = { day = 1 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "µ˹工˾֧Ԯ "
		command = { type = add_corps which = "˹工Զ " value = land when = 70010 where = 300 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = supplies value = 200 }
		command = { type = trigger which = 40074 }	
		command = { type = dissent value = -1 }	
	}
	action_b = {
		name = "ǲҪ "
		command = { }
	}
}
###############
event = {
	id = 40071
	country = ita
	random = no

	name = "֧Ԯ "
	desc = ""
	style = 0

	action_a = {
		name = "µ֧Ԯ "
		command = { type = remove_division which = "˹Զ " value = ita }
		command = { type = remove_division which = "2'˹˹'ʦ " value = ita }
		command = { type = remove_division which = "3''ʦ " value = ita }
		command = { type = remove_division which = "5''ʦ " value = ita }
		command = { type = remove_division which = "9'ձȰ'ʦ " value = ita }
		command = { type = remove_division which = "52''ʦ " value = ita }
		command = { type = remove_division which = "3'÷ϰ'ʦ " value = ita }
		command = { type = remove_division which = "2'׵ŵ'ɽʦ " value = ita }
		command = { type = remove_division which = "3''ɽʦ " value = ita }
		command = { type = remove_division which = "4'˹'ɽʦ " value = ita }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = supplies value = -2000 }
		command = { type = dissent value = 1 }
	}
}
event = {
	id = 40072
	country = rom
	random = no

	name = "Ǿ֧Ԯ "
	desc = ""
	style = 0

	action_a = {
		name = "µǾ֧Ԯ "
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = supplies value = -2000 }
		command = { type = dissent value = 1 }
	}
}
event = {
	id = 40073
	country = hun
	random = no

	name = "֧Ԯ "
	desc = ""
	style = 0

	action_a = {
		name = "µ֧Ԯ "
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = supplies value = -1000 }
		command = { type = dissent value = 1 }
	}
}
event = {
	id = 40074
	country = slo
	random = no

	name = "˹工˾֧Ԯ "
	desc = ""
	style = 0

	action_a = {
		name = "µ˹工˾֧Ԯ "
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = supplies value = -300 }
		command = { type = dissent value = 1 }
	}
}
#########################################################################
# 40075-76 Rommel assumed command over Africa (by Aregorn 030527)
#########################################################################
event = {
	id = 40075
	country = ger
	random = no

	trigger = {
		ai = no
		ai = ita
		alliance = { country = ita country = ger }
		war = { country = ita country = eng }
		control = { province = 932 data = ita }
                event = 40057
		or = {
			garrison = { country = GER province = 932 type = land size = 1 }
			garrison = { country = GER province = 925 type = land size = 1 }
			garrison = { country = GER province = 930 type = land size = 1 }
			garrison = { country = GER province = 933 type = land size = 1 }
			garrison = { country = GER province = 929 type = land size = 1 }
		}
	}

	name = "¡ָڷ޵ľ "
	desc = "īͬ¡ָڱǵľӡ "
	style = 0
	picture = "ger_40075_rommel_dak"
	
	date = { day = 1 month = september year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "Ǿŵ20װ׾ " value = land when = 6021 where = 932 }
		command = { type = add_division which = "132'װ'װʦ " value = light_armor when = 1 }
		command = { type = add_division which = "133''װʦ " value = light_armor when = 1 }
		command = { type = add_division which = "102''ʦ " value = motorized when = 0 }
		command = { type = add_division which = "101'˹'ʦ " value = motorized when = 0 }
		command = { type = add_corps which = "Ǿŵ21 " value = land when = 6041 where = 932 }
		command = { type = add_division which = "27''ʦ " value = infantry when = 1 }
		command = { type = add_division which = "25''ʦ " value = infantry when = 1 }
		command = { type = add_division which = "17'ά'ʦ " value = infantry when = 1 }
		command = { type = add_division which = "63''ʦ " value = infantry when = 1 }
		command = { type = add_division which = "62''ʦ " value = infantry when = 1 }
		command = { type = add_division which = "29'Ƥ'ʦ " value = infantry when = 1 }
		command = { type = add_corps which = "Ǿŵ22 " value = land when = 6084 where = 932 }
		command = { type = add_division which = "48''ʦ " value = infantry when = 1 }
		command = { type = add_division which = "41''ʦ " value = infantry when = 1 }
		command = { type = add_division which = "51'Ү'ʦ " value = infantry when = 1 }
		command = { type = add_division which = "50'׼'ʦ " value = infantry when = 1 }
		command = { type = add_division which = "19'˹'ʦ " value = infantry when = 1 }
		command = { type = add_division which = "53''ʦ " value = infantry when = 1 }
		command = { type = trigger which = 40076 }	
	}
}
event = {
	id = 40076
	country = ita
	random = no

	name = "¡ָڷ޵ľ "
	desc = "īͬ¡ָڱǵľӡ "
	style = 0

	action_a = {
		name = "ok"
		command = { type = manpowerpool value = -50 }
		command = { type = remove_division which = "25''ʦ " value = ita }
		command = { type = remove_division which = "19'˹'ʦ " value = ita }
		command = { type = remove_division which = "31''ʦ " value = ita }
		command = { type = remove_division which = "6'ڰ'ʦ " value = ita }
		command = { type = remove_division which = "18'ī'ʦ " value = ita }
		command = { type = remove_division which = "ڵ22'ᡤƤ'ʦ " value = ita }
		command = { type = remove_division which = "17'ά'ʦ " value = ita }
		command = { type = remove_division which = "4'άŵ'ʦ " value = ita }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = supplies value = -6000 }
	}
}
#########################################################################
# 40077 War against the Hispanic world (by Aregprn 050605)
#########################################################################
event = {
	id = 40077
	random = no
	country = ger

	trigger = {
		ai = no
		or = {
			war = { country = ger country = spa }
			war = { country = ger country = spr }
		}
	}

	name = "ս "
	desc = "սΪ޹һκη ҵĽܡ "
	style = 0
	picture = "fra_40618ger_40077"

	date = { day = 22 month = december year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = relation which = arg value = -100 }
		command = { type = relation which = mex value = -100 }
		command = { type = relation which = ven value = -100 }
		command = { type = relation which = pru value = -100 }
		command = { type = relation which = bol value = -100 }
		command = { type = relation which = col value = -100 }
		command = { type = relation which = ecu value = -100 }
		command = { type = relation which = chl value = -100 }
		command = { type = relation which = par value = -100 }
		command = { type = relation which = gua value = -100 }
		command = { type = relation which = cos value = -100 }
		command = { type = relation which = nic value = -100 }
		command = { type = relation which = hon value = -100 }
		command = { type = relation which = cub value = -100 }
		command = { type = relation which = hai value = -100 }
		command = { type = relation which = dom value = -100 }
		command = { type = relation which = sal value = -100 }
		command = { type = relation which = ita value = -100 }
		command = { type = relation which = usa value = -100 }
		command = { type = relation which = eng value = -100 }
		command = { type = relation which = fra value = -100 }
		command = { type = relation which = sov value = -100 }
		command = { type = dissent value = 5 }	
	}
}
######################################################################################
# 40079 Airborne operation Norway (by Aregorn 050320)
######################################################################################
event = {
	id = 40079
	random = no
	country = ger

	trigger = {
		random = 50
		technology = 1070
		control = { province = 107 data = ger }
	}

	name = "սŲ "
	desc = "ʷŲһδͿսսж жлñľ顣 "
	style = 0
	picture = "westwind_success"

	date = { day = 1 month = october year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
	 	command = { type = morale which = paratrooper value = 5 }
		command = { type = gain_tech which = 1080 }
	}
}
#########################################################################
# 40080 New German Policies (by Aregorn 050619)
#########################################################################
event = {
	id = 40080
	random = no
	country = ger

	trigger = { event = 40056 }

	name = "µ¹ "
	desc = "ΪһλԴһϣ ǰ»̫ӱΪҵԪסڵ¹δȫ³ ˾ͻҡε¹跨־ʽô "
	style = 0
	picture = "ger_40080_new_policies1"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "»ʵ۵ "
		command = { type = headofstate which = 37 }
		command = { type = headofgovernment which = 50 }
	 	command = { type = dissent value = -30 }
		command = { type = set_domestic	which = democratic value = 5 }
		command = { type = set_domestic	which = freedom value = 5 }
		command = { type = set_domestic	which = interventionism value = 7 }
	}	
	action_b = {
		name = "Ҫᱣ "
		command = { type = headofstate which = 38 }
		command = { type = headofgovernment which = 50 }
	 	command = { type = dissent value = -25 }
		command = { type = set_domestic	which = democratic value = 8 }
		command = { type = set_domestic	which = freedom value = 5 }
		command = { type = set_domestic	which = political_left value = 2 }
		command = { type = set_domestic	which = interventionism value = 7 }
	}	
	action_c = {
		name = "Ҫһ˵ "
		command = { type = headofstate which = 39 }
		command = { type = headofgovernment which = 51 }
	 	command = { type = dissent value = -10 }
		command = { type = set_domestic	which = democratic value = 2 }
		command = { type = set_domestic	which = freedom value = 2 }
		command = { type = set_domestic	which = interventionism value = 7 }
		command = { type = set_domestic	which = political_left value = 8 }
	}	
	action_d = {
		name = "Ҫ "
		command = { type = headofstate which = 34 }
		command = { type = headofgovernment which = 49 }
	 	command = { type = dissent value = -20 }
		command = { type = domestic which = democratic value = -2 }
		command = { type = domestic which = freedom value = -2 }
		command = { type = domestic which = interventionism value = 2 }
	}	
}
#########################################################################
# 40081 Conversion of Junkers Ju52 (by Aregorn 050621)
#########################################################################
event = {
	id = 40081
	country = GER
	random = no

	trigger = { random = 25 supplies = 6000 technology = 1070 technology = 4140 }

	name = "ݿˣʣգת "
	desc = "¹վװʽսըݿˣʣգΪ гԺɯչ˾ "
	style = 0
	picture = "ger_40081_ju52"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǸװΪ "
		ai_chance = 90
		command = { type = add_corps value = air where = 300 }
		command = { type = add_division value = transport_plane when = 0 }
		command = { type = supplies value = -6000 }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ǲô˷ѾԴ "
		ai_chance = 10
		command = { }
	}
}
##########################################################################################################
# 40083-84 Soviet Winter (by Aregorn 051017)
##########################################################################################################
event = {
	id = 40083
	random = no
	country = ger

	trigger = {
		random = 50
		event = 49003 #¼
		war = { country = ger country = sov }
	}

	name = "Ķȱڲ "
	desc = "հͰƻȱӦڿµĶǰ ִҪĿ򡣵ʱĵ¹û㹻ĺ֧ Ӧս "
	style = 0
	picture = "ger_40083_winter"

	date = { day = 1 month = november year = 1941 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˭ "
		command = { type = frozen_move which = infantry value = -15 }
		command = { type = snow_move which = infantry value = -15 }
		command = { type = frozen_attack which = infantry value = -10 }
		command = { type = frozen_defense which = infantry value = -20 }
		command = { type = snow_attack which = infantry value = -10 }
		command = { type = snow_defense which = infantry value = -20 }
		command = { type = frozen_move which = bergsjaeger value = -15 }
		command = { type = snow_move which = bergsjaeger value = -15 }
		command = { type = frozen_attack which = bergsjaeger value = -10 }
		command = { type = frozen_defense which = bergsjaeger value = -20 }
		command = { type = snow_attack which = bergsjaeger value = -10 }
		command = { type = snow_defense which = bergsjaeger value = -20 }
		command = { type = frozen_move which = hq value = -15 }
		command = { type = snow_move which = hq value = -15 }
		command = { type = frozen_attack which = hq value = -10 }
		command = { type = frozen_defense which = hq value = -20 }
		command = { type = snow_attack which = hq value = -10 }
		command = { type = snow_defense which = hq value = -20 }
		command = { type = frozen_move which = armor value = -15 }
		command = { type = snow_move which = armor value = -15 }
		command = { type = frozen_attack which = armor value = -10 }
		command = { type = frozen_defense which = armor value = -20 }
		command = { type = snow_attack which = armor value = -10 }
		command = { type = snow_defense which = armor value = -20 }
		command = { type = frozen_move which = motorized value = -15 }
		command = { type = snow_move which = motorized value = -15 }
		command = { type = frozen_attack which = motorized value = -10 }
		command = { type = frozen_defense which = motorized value = -20 }
		command = { type = snow_attack which = motorized value = -10 }
		command = { type = snow_defense which = motorized value = -20 }
		command = { type = frozen_move which = mechanized value = -15 }
		command = { type = snow_move which = mechanized value = -15 }
		command = { type = frozen_attack which = mechanized value = -10 }
		command = { type = frozen_defense which = mechanized value = -20 }
		command = { type = snow_attack which = mechanized value = -10 }
		command = { type = snow_defense which = mechanized value = -20 }
		command = { type = morale which = land value = -20 }
		command = { type = max_organization which = land value = -10 }
	}
}
event = {
	id = 40084
	random = no
	country = ger

	trigger = {	random = 50 event = 40083	year = 1942	month = 2	}

	name = "ɻװ "
	desc = "հͰƻȱӦڿµĶǰ ִҪĿ򡣵ʱĵ¹û㹻ĺ֧ Ӧս "
	style = 0
	picture = "ger_40084_winter1"

	date = { day = 1 month = december year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "׼ "
		command = { type = frozen_move which = infantry value = 15 }
		command = { type = snow_move which = infantry value = 15 }
		command = { type = frozen_attack which = infantry value = 10 }
		command = { type = frozen_defense which = infantry value = 20 }
		command = { type = snow_attack which = infantry value = 10 }
		command = { type = snow_defense which = infantry value = 20 }
		command = { type = frozen_move which = bergsjaeger value = 15 }
		command = { type = snow_move which = bergsjaeger value = 15 }
		command = { type = frozen_attack which = bergsjaeger value = 10 }
		command = { type = frozen_defense which = bergsjaeger value = 20 }
		command = { type = snow_attack which = bergsjaeger value = 10 }
		command = { type = snow_defense which = bergsjaeger value = 20 }
		command = { type = frozen_move which = hq value = 15 }
		command = { type = snow_move which = hq value = 15 }
		command = { type = frozen_attack which = hq value = 10 }
		command = { type = frozen_defense which = hq value = 20 }
		command = { type = snow_attack which = hq value = 10 }
		command = { type = snow_defense which = hq value = 20 }
		command = { type = frozen_move which = armor value = 15 }
		command = { type = snow_move which = armor value = 15 }
		command = { type = frozen_attack which = armor value = 10 }
		command = { type = frozen_defense which = armor value = 20 }
		command = { type = snow_attack which = armor value = 10 }
		command = { type = snow_defense which = armor value = 20 }
		command = { type = frozen_move which = motorized value = 15 }
		command = { type = snow_move which = motorized value = 15 }
		command = { type = frozen_attack which = motorized value = 10 }
		command = { type = frozen_defense which = motorized value = 20 }
		command = { type = snow_attack which = motorized value = 10 }
		command = { type = snow_defense which = motorized value = 20 }
		command = { type = frozen_move which = mechanized value = 15 }
		command = { type = snow_move which = mechanized value = 15 }
		command = { type = frozen_attack which = mechanized value = 10 }
		command = { type = frozen_defense which = mechanized value = 20 }
		command = { type = snow_attack which = mechanized value = 10 }
		command = { type = snow_defense which = mechanized value = 20 }
		command = { type = morale which = land value = 20 }
		command = { type = max_organization which = land value = 10 }
	}	
}
#########################################################################
# 40085 U-571 (by Aregorn 051017)
#########################################################################
event = {
	id = 40085
	random = no
	country = ger

	trigger = {
		random = 10
		event = 40512 #ɹƽ
	}	

	name = "롪գǱͧ "
	desc = "գڱʧϵĺ뱻 "
	style = 0
	picture = "uk_40509_enigma_1"

	date = { day = 7 month = january year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = naval_attack which = submarine value = -1 }
		command = { type = max_positioning which = submarine value = -0.02 }
		command = { type = task_efficiency which = convoy_raiding value = -0.1 }
		command = { type = trigger which = 40547 }
	}
}
#########################################################################
# 40087-88 Wehrmacht motorized formations II (by Dec152000 & Aregorn)
#########################################################################
event = {
	id = 40087
	country = GER
	random = no

	trigger = { random = 35 event = 2800 technology = 1230 } # Vichy and Motorized Tech

	name = "Ħлװ "
	desc = "֮󣬵¹ʹûܵҾӵĴ ͨʹĲԻһƻҪȱ ͺŵĶάޱͺڹ˾޴ѹ ѣеĸûᱻʧ "
	style = 0
	picture = "ger_40062_mot"

	date = { day = 1 month = october year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ڣͣʦ "
		ai_chance = 100
		command = { type = remove_division which = 14500 value = 43 }	#3th
		command = { type = remove_division which = 14500 value = 71 }	#10th
		command = { type = remove_division which = 14500 value = 67 }	#14th
		command = { type = activate_division which = 14500 value = 160 where = 300 }
		command = { type = activate_division which = 14500 value = 161 where = 300 }
		command = { type = activate_division which = 14500 value = 162 where = 300 }
	}
	action_b = {
		name = "ǲҪЩ "
		ai_chance = 0
		command = { }
	}
}
event = {
	id = 40088
	country = GER
	random = no

	trigger = { random = 35 event = 2800 technology = 1230 } # Vichy and Motorized Tech

	name = "Ħлװ "
	desc = "֮󣬵¹ʹûܵҾӵĴ ͨʹĲԻһƻҪȱ ͺŵĶάޱͺڹ˾޴ѹ ѣеĸûᱻʧ "
	style = 0
	picture = "ger_40062_mot"

	date = { day = 1 month = october year = 1937 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ڣͣʦ "
		ai_chance = 100
		command = { type = remove_division which = 14500 value = 47 }	#18th	
		command = { type = remove_division which = 14500 value = 51 }	#25th	
		command = { type = remove_division which = 14500 value = 55 }	#16th	
		command = { type = activate_division which = 14500 value = 163 where = 300 }
		command = { type = activate_division which = 14500 value = 164 where = 300 }
		command = { type = activate_division which = 14500 value = 165 where = 300 }
	}
	action_b = {
		name = "ǲҪЩ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40089-90 Leicht Division (by Dec152000 050818 modified by Aregorn)
#########################################################################
event = {
	id = 40089
	country = GER
	random = no

# Triggered by Aregorn_Ger 40006

	name = "װʦ飨 "
	desc = "ϣˣ׳˼·ߵ¹ӵ ԣһֻھɵģʽá͡ʦе ţһźһװӪɡЩЭ ͵װʦ "
	style = 0
	picture = "ger_40086_leicht"

	action_a = {
		name = "齨װʦʷ "
		ai_chance = 100
		command = { type = new_model which = cavalry value = 7 }
		command = { type = activate_division which = 14500 value = 133 where = 300 } 	
		command = { type = activate_division which = 14500 value = 134 where = 300 }
		command = { type = activate_division which = 14500 value = 135 where = 300 }
		command = { type = activate_division which = 14500 value = 136 where = 300 }
		command = { type = manpowerpool value = -36 }	
	}

	action_b = {
		name = "ǻѵ̹ʦ "
		ai_chance = 0
		command = { type = activate_division which = 14500 value = 146 where = 300 } 	
		command = { type = activate_division which = 14500 value = 147 where = 300 }
		command = { type = activate_division which = 14500 value = 148 where = 300 }
		command = { type = activate_division which = 14500 value = 150 where = 300 }
		command = { type = manpowerpool value = -2 }	
		command = { type = sleepevent which = 40090 }
	}
}
event = {
	id = 40090
	country = GER
	random = no

	trigger = {
		random = 25
		supplies = 4000
		event = 40089
		technology = 2070
		month = 2
		not = { month = 8 }
		OR = {
			event = 47000 #ռ첨
			event = 47010 #ռ취
		}
	}

	name = "װʦ飨 "
	desc = "ʦĽ֤⣬Щӱ֤ ϰб׾ܸϸִװײӺͻе ӣǵĿıҪ֧ЩӵġʷЩ ڲսۺ󱻱ɣװʦѣµ װʦһʼֻУıеĸöʧ "
	style = 0
	picture = "ger_40086_leicht"

	date = { day = 1 month = january year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǻװ̹ʦʷ "
		ai_chance = 100
		command = { type = activate_division which = 14500 value = 137 where = 300 } 	
		command = { type = activate_division which = 14500 value = 138 where = 300 }
		command = { type = activate_division which = 14500 value = 139 where = 300 }
		command = { type = activate_division which = 14500 value = 140 where = 300 }
		command = { type = remove_division which = 14500 value = 133 }	
		command = { type = remove_division which = 14500 value = 134 }	
		command = { type = remove_division which = 14500 value = 135 }
		command = { type = remove_division which = 14500 value = 136 }
		command = { type = scrap_model which = cavalry value = 7 }
		command = { type = manpowerpool value = 28 }
		command = { type = supplies value = -4000 }
	}
	action_b = {
		name = "װʦʮ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40091-97 Dec152000 SS event series (Dec152000 050818)
#########################################################################
	event = {
	id = 40091
	country = GER
	random = no

# Triggered by 40024 Waffen SS

	name = "1'ϣվ'̣ȣ "
	desc = "ӣӸһ֧װĶԣӣӵӵ ߰ϣա֧ӴӣͳΪԪ׵ĸ ӣԴݵʧܵơƹݱ "
	style = 0
	picture = "ger_40091_lha2"

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = activate_division which = 14500 value = 201 where = 300  }
		command = { type = manpowerpool value = -15 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 0
		command = { }
	}
}
#########
	event = {
	id = 40092
	country = GER
	random = no

	trigger = {
		random = 25
		event = 47001
		technology = 1230
		manpower = 5
		atwar = yes
		month = 2 not = { month = 8 }
	}

	name = "رӣ֣ԣ "
	desc = "ս֮һЩµģӣʦرӣ ӣӣ׼ʦ־նǺԪ ףӣӣ֣ԣʦμ߶Ե͵عҺͷ֣ ĵһΪ֪ж¹صжս۽ʱ ȵִ߽ͨĵ·ѣ齨 ²ֻУı "
	style = 0
	picture = "ger_40092_vt"

	date = { day = 2 month = january year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʦ "
		ai_chance = 100	
		command = { type = add_corps which = "رӣV.T. " value = land when = 503 where = 376 }
		command = { type = activate_division which = 14500 value = 141 where = 376 }	
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ǲҪʦ "
		ai_chance = 0
		command = { type = sleepevent which = 40095 } #ɢVTʦ
		command = { type = sleepevent which = 40096 } #۹ʦ
	}
}
#########
	event = {
	id = 40093
	country = GER
	random = no

	trigger = { random = 25 technology = 2040 manpower = 5 atwar = yes }

	name = "ڣװʦ'' "
	desc = "ԴӣĲսԺһµĵʦ齨ˣ ʦĳԱڲսеöӺͨ ǿǶսе¾бĲӣԱڴ ɭɭͲ߶¼Ӫοءʾµλ ֻУı "
	style = 0
	picture = "ger_40093_totenkopf"

	date = { day = 4 month = october year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʦ "
		ai_chance = 100		
		command = { type = add_corps which = "3''װʦ " value = land when = 497 where = 300 }
		command = { type = activate_division which = 14500 value = 142 where = 300 }
		command = { type = manpowerpool value = -10 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "ѵõˣһİ "
		ai_chance = 0
		command = { type = add_corps which = "3''װʦ " value = land when = 497 where = 300 }
		command = { type = add_division value = militia where = super_heavy_armor }
		command = { type = manpowerpool value = -16 }
		command = { type = supplies value = -500 }
	}
	action_c = {
		name = "ǲҪʦ "
		ai_chance = 0
		command = { }
	}
}
#########
	event = {
	id = 40094
	country = GER
	random = no

	trigger = { random = 10 manpower = 15 atwar = yes }

	name = "4''ʦ "
	desc = "ʦ齨ڣ꣱£ԱԾ첿ӡ֧ ꣲǵѵΪӳԱʣ֧ ڽ֮ΪӢʹãǵĻž ֱӥաʱڣƷǲṩ λ "
	style = 0
	picture = "ger_40024_waffenss"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʦ "
		ai_chance = 100
		command = { type = activate_division which = 14500 value = 143 where = 300 }
		command = { type = manpowerpool value = -15 }
	}
	action_b = {
		name = "ǲҪʦ "
		ai_chance = 0
		command = { type = sleepevent which = 40097 } #װʦʦ
	}
}
#########
	event = {
	id = 40095
	country = GER
	random = no

	trigger = {
		random = 25
		event = 40092
		event = 47011
		event = 47000
	}

	name = "ɢرӣ֣ԣ "
	desc = "Ϊ䵳Źģǲɢ֣ԣ Ĳṩ١ʷϣսۣ֣ԣű ɢնųΪάʦмᡣ־ źԪҲ齨ɵ־ʦΪ۹ʦ "
	style = 0
	picture = "ger_40024_waffenss"

	date = { day = 1 month = january year = 1938 }
	offset = 14
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ɢʦ2'۹'װʦ "
		ai_chance = 100
		command = { type = remove_division which = 14500 value = 141 }
		command = { type = supplies value = 1000 }
		command = { type = manpowerpool value = 20 }
		command = { type = trigger which = 40096 }
	}
	action_b = {
		name = "Ǿɢ "
		ai_chance = 0
		command = { type = sleepevent which = 40096 } #۹ʦ
	}
}
#########
	event = {
	id = 40096
	country = GER
	random = no

# triggered by 40095

	name = "ڣװʦ'۹' "
	desc = "սԺ󣬵۹ʦ齨ԭ֣ԣ ĵ־ţԪӺһò ĲŵĻ齨ġʾµλֻУ ı "
	style = 0
	picture = "ger_40024_waffenss"

	action_a = {
		name = "ʦ "
		command = { type = add_corps which = "2'۹'װʦ " value = land when = 503 where = 376 }
		command = { type = activate_division which = 14500 value = 144 where = 376 }
		command = { type = manpowerpool value = -15 }
	}
}
#########
	event = {
	id = 40097
	country = GER
	random = no

	trigger = {
		random = 5
		or = {
			war = { country = ger country = sov }
			year = 1942
		}
		technology = 1270 # Improved Mechanized
		technology = 2260 # Basic Elite Corps
		supplies = 3000 	
		event = 40094 # Polizei deployment
	}

	name = "4''װʦ "
	desc = "һ£µļսʦʽװ Уĳƺűװʦ꾯 ʦפڣϣӶн֡ ҵ¾սϵı㲢ʩɭͻƳɹһʱ ڣʦʽΪӣӾװʦʦĺı ˻ǺͲѵӪѵĲˣ ӾսŲһֱڶߵıʾµλ ֻУı "
	style = 0
	picture = "ger_40024_waffenss"

	date = { day = 1 month = june year = 1939 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϊװʦ "
		ai_chance = 100
		command = { type = remove_division which = 14500 value = 143 }
		command = { type = activate_division which = 14500 value = 149 where = 300 }
		command = { type = supplies value = -2250 }
		command = { type = manpowerpool value = 5 }
	}
	action_b = {
		name = "''ʦֲʦ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40098 SS Austria (by Jared Torval & Aregorn 031013)
#########################################################################
event = {
	id = 40098
	country = GER
	random = no

	trigger = {
		random = 10 supplies = 2000 event = 40024 technology = 1230
		or = {
			alliance = { country = GER country = aus }
			event = 2001
		}
	}

	name = "ڣװʦ'¡˹' "
	desc = "10'¡˹'װʦǵڶսڼ¹ װĵװʦ "
	style = 0
	picture = "ger_40029_hungaryss_crotia"

	date = { day = 1 month = june year = 1942 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "µĵʦ "
		ai_chance = 100
		command = { type = activate_division which = 14500 value = 210 where = 300 }
		command = { type = supplies value = -7000 }
	}
	action_b = {
		name = "ѵõˣһİ "
		ai_chance = 0
		command = { type = add_division value = militia which = "10'¡˹'װʦ " where = super_heavy_armor }
		command = { type = manpowerpool value = 10 }
		command = { type = supplies value = -500 }
	}
	action_c = {
		name = "ǲҪʦ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 50103 Balkans Diplomatic Campaign (by Aregorn 051202)
#########################################################################
event = {
	id = 50103
	random = no
	country = ger

	trigger = {
		random = 30
		exists = yug
		not = { war = { country = ger country = yug } }
		not = { war = { country = ger country = bul } }
		not = { war = { country = ger country = rom } }
		not = { war = { country = ger country = hun } }
		event = 2021 #άϣ
	}	

	name = "Ͷ⽻ս "
	desc = "ϣþ⽻ֶνͶɹ ֮£ûж "
	style = 0
	picture = "ger_50103_boris1"

	date = { day = 7 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		ai_chance = 0
		command = { type = relation which = hun value = 70 }
		command = { type = relation which = bul value = 70 }
		command = { type = relation which = rom value = 70 }
		command = { type = relation which = yug value = 70 }
		command = { type = money value = -500 }		
	}
	action_b = {
		name = "ok"
		ai_chance = 0
		command = { type = relation which = bul value = 70 }
		command = { type = relation which = rom value = 70 }
		command = { type = relation which = yug value = 70 }
		command = { type = money value = -300 }		
	}
	action_c = {
		name = "ok"
		ai_chance = 0
		command = { type = relation which = rom value = 70 }
		command = { type = relation which = hun value = 70 }
		command = { type = relation which = yug value = 70 }
		command = { type = money value = -200 }
	}
	action_d = {
		name = "ǲҪô "
		ai_chance = 100
		command = { }
	}
}
##############################################################################################################
# 50104 War on Friendly Yugoslavia (by Aregorn 051202)
##############################################################################################################
event = {
	id = 50104
	random = no
	country = ger
	style = 0

	trigger = {
		ai = no
		not = { event = 6 } #˹
		war = { country = yug country = ger }
	}

	name = "Ѻõ˹ս "
	desc = "Ͷ⽻ϵںޱҪֶˡ ΪƹҵĹֻʾ۶ѻ ˣ̰ĵ¹̬ȶһġ "
	style = 0
	picture = "ger_50104_jugo"

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "OK"
		command = { type = relation which = hun value = -100 }
		command = { type = relation which = bul value = -100 }
		command = { type = relation which = rom value = -100 }
		command = { type = relation which = gre value = -100 }
		command = { type = belligerence which =	ger value = 10 }
	}
}
#########################################################################
# 50105-12 ؿս¼ (GERENG) (by civdemof)
#########################################################################
event = {
	id = 50107
	random = no
	country = ger

	trigger = {
		event = 50106
		not = { control = { province = 396 data = ger } }
	}

	name = "ؿսƻڶ "
	desc = "ϵķɻɡռʼɽʦϵ "
	style = 0
	picture = "ger_50107_kreta"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲڶ "
		ai_chance = 0
		command = { type = add_corps which = "22ɡʦ " value = land when = 472 where = 396 }
		command = { type = activate_division which = 14500 value = 115 where = 396 }
		command = { type = supplies value = -500 }
	}
	action_b = {
		name = "ǲڶɽʦ "
		ai_chance = 0
		command = { type = add_corps value = land when = 249 where = 396 }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }

		command = { type = add_corps which = "22ɡʦ " value = land when = 472 where = 396 }
		command = { type = activate_division which = 14500 value = 115 where = 396 }

		command = { type = supplies value = -3000 }
		command = { type = manpowerpool value = -12 }
	}
	action_c = {
		name = "ǲڶʹ㲹ɽʦ "
		ai_chance = 100
		command = { type = add_corps value = land when = 249 where = 396 }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }

		command = { type = add_corps which = "22ɡʦ " value = land when = 472 where = 396 }
		command = { type = activate_division which = 14500 value = 115 where = 396 }

		command = { type = supplies value = -6000 }
		command = { type = manpowerpool value = -24 }
	}
	action_d = {
		name = "ﲻҪಿ "
		ai_chance = 0
		command = { type = sleepevent which = 50109 }
		command = { type = sleepevent which = 50112 }
	}
}
event = {
	id = 50106
	random = no
	country = ger

	trigger = {
		random = 50
		event = 50105
		not = { control = { province = 396 data = ger } }
	}

	name = "ؿսƻһ "
	desc = "Ӣŵкˮ棬ʹ¾չʷ״δģ Ŀսս "
	style = 0
	picture = "ger_50106_kreta"

	date = { day = 1 month = january year = 1936 }
	offset = 6
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ǲһ "
		ai_chance = 0
		command = { type = add_corps which = "7սʦ " when = 260 value = land where = 396 }
		command = { type = activate_division which = 14500 value = 114 where = 396 }
		command = { type = supplies value = -500 }
	}
	action_b = {
		name = "ǲǿĵһ "
		ai_chance = 100
		command = { type = add_corps which = "7սʦ " when = 260 value = land where = 396 }
		command = { type = activate_division which = 14500 value = 114 where = 396 }
		command = { type = add_corps which = "22ɡʦ " value = land when = 472 where = 396 }
		command = { type = activate_division which = 14500 value = 115 where = 396 }
		command = { type = supplies value = -1000 }
	}
	action_c = {
		name = "Ҹı⣬ֹͣ "
		ai_chance = 0
		command = { type = sleepevent which = 50107 }
		command = { type = sleepevent which = 50109 }
		command = { type = sleepevent which = 50112 }
	}
}
event = {
	id = 50105
	random = no
	country = ger

	trigger = {
		or = {
			event = 47009 #ɻϣװ
			alliance = { country = ger country = gre }
			and = {
				alliance = { country = ger country = ita }
				control = { province = 401 data = ita } #ŵ
			}
		}
		war = { country = ger country = eng }
		control = { province = 396 data = eng }
	}

	name = "ؿսƻ¹ "
	desc = "ӢʼҺŵкƺȨʹ¹ھʷϵ һοʼģĿжԶȡսҪ졣ҪҪȷ жɹҪֶ²ãս²𣩵κεط Ĳ𲻴󣩣7սʦ͹22ɡʦ¼ ²ʷ¼Ľ "
	style = 0
	picture = "ger_50105_kreta"

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "7սʦ͹22ɡʦ׼ "
		ai_chance = 100
		command = { type = supplies value = -500 }
		command = { type = trigger which = 50108 } #Ӣؿս¼
	}
	action_b = {
		name = "ǲҪռ "
		ai_chance = 0
		command = { type = sleepevent which = 50106 }
		command = { type = sleepevent which = 50107 }
		command = { type = sleepevent which = 50108 }
		command = { type = sleepevent which = 50109 }
		command = { type = sleepevent which = 50112 }
		command = { type = sleepevent which = 40564 } #Խƻʧ
	}
}
event = {
	id = 50108
	random = no
	country = eng

#trigger by 50105

	name = "¹Ŀؿսƻ "
	desc = "鱨ʾ¹ŵľ»ʮƵػ뷢ֵ¹ ڿطսսӢڵĲλýӰӢ ܷסõ "
	style = 0
	picture = "ger_50108_kreta"

	action_a = {
		name = "̲ "
		ai_chance = 90
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "ս "
		ai_chance = 10
		command = { type = supplies value = -500 }
		command = { type = setflag which = Crete }
	}
}
event = {
	id = 50112
	random = no
	country = ger

	trigger = {
		not = { event = 50109 } #ûзսʧ(ֹBUG)
		or = { event = 50106 event = 50107 }
		or = { 
			control = { province = 396 data = ger }
			and = {
				alliance = { country = ger country = ita }
				control = { province = 396 data = ita }
			}
		}
	}

	name = "ؿսƻԻ͵ʤ "
	desc = "οսսȻңǳϵϮʹÿսѸ ռ˵첢ȡþ˵ʤµĿսս¶޴  "
	style = 0
	picture = "ger_50112_kreta"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -2 }
	 	command = { type = morale which = paratrooper value = 10 }
		command = { type = sleepevent which = 50107 }
		command = { type = sleepevent which = 50109 }
	}
}
event = {
	id = 50109
	random = no
	country = ger

	trigger = {
		random = 20
		event = 50107
		not = { event = 50112 } #ûзսʤ(ֹBUG)
		not = { control = { province = 396 data = ger }}
		not = { control = { province = 396 data = ita }}
	}

	name = "ؿսƻս۵ĳش "
	desc = "ҵսǧƺӢ֪Ҫ "
	style = 0
	picture = "ger_40081_ju52"

	date = { day = 1 month = january year = 1936 }
	offset = 8
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = sleepleader which = 472 }
		command = { type = manpowerpool value = -12 }
		command = { type = supplies value = -1000 }
		command = { type = sleepevent which = 50112 }
	}
}
#########################################################################
# 50110-11 Operation C3 (by Aregorn 051204)
#########################################################################
event = {
	id = 50110
	random = no
	country = ger

#	triggered by aregorn_ita 40236

	name = "ãƻԮ "
	desc = "һֱ˾УɴıǺ·˵ ġƶһƻͼͨսȡ üƻ˿ǰϸϢ׼Ӣھ򺾹ȶ ׼ȷ׼㡣¡ڰʤģ жȡصʧܾȣһƻȡӱ ޣյһιж "
	style = 0
	picture = "ger_50110_malta1"

	action_a = {
		name = "ǲӦýðյĿսƻӸ¡ "
		ai_chance = 99
		command = { type = add_corps value = land where = 932 }
		command = { type = add_division value = paratrooper when = 0 where = sp_rct_artillery }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = supplies value = 1000 where = 932 }	
		command = { type = oilpool value = 500 where = 932 }
		command = { type = sleepevent which = 40237 }
		command = { type = sleepevent which = 40238 }
		command = { type = sleepevent which = 40239 }
		command = { type = sleepevent which = 40240 }
		command = { type = sleepevent which = 50110 }
		command = { type = sleepevent which = 50111 }
	}
	action_b = {
		name = "̹ "
		ai_chance = 1
		command = { type = trigger which = 40237 }
		command = { type = sleepevent which = 40240 }
		command = { type = sleepevent which = 50111 }
	}
}
event = {
	id = 50111
	random = no
	country = ger
	persistent = yes

#	triggered by aregorn_ita 40240

	name = "ãƻԮ "
	desc = "һֱ˾УɴıǺ·˵ ġƶһƻͼͨսȡ üƻ˿ǰϸϢ׼Ӣھ򺾹ȶ ׼ȷ׼㡣¡ڰʤģ жȡصʧܾȣһƻȡӱ ޣյһιж "
	style = 0
	picture = "ger_50111_malta1"

	action_a = {
		name = "װǷ "
		ai_chance = 79
		command = { type = add_corps value = land where = 932 }
		command = { type = add_division value = paratrooper when = 0 where = sp_rct_artillery }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = supplies value = -10000 }	
		command = { type = supplies value = 1000 where = 932 }	
		command = { type = oilpool value = 500 where = 932 }
		command = { type = sleepevent which = 40236 }
		command = { type = sleepevent which = 40237 }
		command = { type = sleepevent which = 40238 }
		command = { type = sleepevent which = 40239 }
		command = { type = sleepevent which = 40240 }
		command = { type = sleepevent which = 50110 }
		command = { type = sleepevent which = 50111 }
	}
	action_b = {
		name = "̹ "
		ai_chance = 1
		command = { type = supplies value = -10000 }	
		command = { type = trigger which = 40237 }
		command = { type = sleepevent which = 40240 }
		command = { type = sleepevent which = 50110 }
		command = { type = sleepevent which = 50111 }
	}
	action_c = {
		name = "ûжľװҪôҪôԼ취 "
		ai_chance = 20
		command = { type = trigger which = 40237 }
		command = { type = sleepevent which = 40240 }
	}
	action_d = {
		name = "ȡƻ "
		ai_chance = 0
		command = { type = supplies value = 1000 where = 932 }	
		command = { type = oilpool value = 500 where = 932 }
		command = { type = sleepevent which = 40236 }
		command = { type = sleepevent which = 40237 }
		command = { type = sleepevent which = 40238 }
		command = { type = sleepevent which = 40239 }
		command = { type = sleepevent which = 40240 }
		command = { type = sleepevent which = 50110 }
		command = { type = sleepevent which = 50111 }
	}
}
#########################################################################
# 50113 Liberation of the Baltic States (by Aregorn 051222)
#########################################################################
event = {
	id = 50113
	random = no
	country = ger

	trigger = {
		alliance = { country = ger country = lit }
		alliance = { country = ger country = lat }
		alliance = { country = ger country = est }
	}

	name = "Ų޵ĺ "
	desc = "¹ıֳġߡ̬  ʴȵΪЧĻȡĲ谭 ڵطռľϮĻᡣ "
	style = 0
	picture = "ger_50113-15_lib3"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = 50 }
		command = { type = tc_mod value = 1 }
	}
}
#########################################################################
# 50114 Liberation of Ukraine (by Aregorn 051222)
#########################################################################
event = {
	id = 50114
	random = no
	country = ger

	trigger = {
		alliance = { country = ger country = ukr }
	}

	name = "ڿ "
	desc = "¹ıֳġߡ̬  ʴȵΪЧĻȡĲ谭 ڵطռľϮĻᡣ "
	style = 0
	picture = "ger_50113-15_lib3"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = 100 }
		command = { type = tc_mod value = 1 }
	}
}
#########################################################################
# 50115 Liberation of Byelorussia (by Aregorn 051222)
#########################################################################
event = {
	id = 50115
	random = no
	country = ger

	trigger = {
		alliance = { country = ger country = blr }
	}

	name = "Ű׶˹ "
	desc = "¹ıֳġߡ̬  ʴȵΪЧĻȡĲ谭 ڵطռľϮĻᡣ "
	style = 0
	picture = "ger_50113-15_lib3"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = 50 }
		command = { type = tc_mod value = 1 }
	}
}
############################################################################
# 45019 Vichy (by Aregorn 060128)
############################################################################
event = {
	id = 45019
	random = no
	country = ger
	trigger = {
		ai = yes event = 2021 random = 50
		control = { province = 32 data = ger }
		control = { province = 33 data = ger }
		control = { province = 34 data = ger }
		control = { province = 35 data = ger }
		control = { province = 39 data = ger }
		control = { province = 59 data = ger }
		control = { province = 41 data = ger }
		control = { province = 42 data = ger }
		control = { province = 18 data = ger }
	}
	name = "AI_EVENT"
	style = 0	
	date = { day = 1 month = june year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }
	style = 0
	action_a = {
		name = "ok"	
		command = { type = construct which = coastal_fort where = 32 value = 1 }
	 	command = { type = activate_division which = 14500 value = 116 where = 32 }
		command = { type = construct which = coastal_fort where = 33 value = 1 }
	 	command = { type = activate_division which = 14500 value = 117 where = 33 }
		command = { type = construct which = coastal_fort where = 34 value = 1 }
	 	command = { type = activate_division which = 14500 value = 118 where = 34 }
		command = { type = construct which = coastal_fort where = 35 value = 1 }
	 	command = { type = activate_division which = 14500 value = 119 where = 35 }
		command = { type = construct which = coastal_fort where = 39 value = 1 }
		command = { type = activate_division which = 14500 value = 120 where = 39 }
		command = { type = construct which = coastal_fort where = 59 value = 1 }
		command = { type = activate_division which = 14500 value = 121 where = 59 }
		command = { type = construct which = coastal_fort where = 41 value = 1 }
		command = { type = activate_division which = 14500 value = 122 where = 41 }
		command = { type = construct which = coastal_fort where = 42 value = 1 }
	 	command = { type = activate_division which = 14500 value = 123 where = 42 }
		command = { type = construct which = coastal_fort where = 18 value = 1 }
	 	command = { type = activate_division which = 14500 value = 124 where = 18 }
		command = { type = construct which = coastal_fort where = 56 value = 1 }
	 	command = { type = activate_division which = 14500 value = 125 where = 56 }
		command = { type = construct which = coastal_fort where = 47 value = 1 }
	 	command = { type = activate_division which = 14500 value = 126 where = 47 }
		command = { type = construct which = coastal_fort where = 43 value = 1 }
	 	command = { type = activate_division which = 14500 value = 127 where = 43 }
		command = { type = construct which = coastal_fort where = 46 value = 1 }
	 	command = { type = activate_division which = 14500 value = 128 where = 46 }
		command = { type = construct which = coastal_fort where = 45 value = 1 }
	 	command = { type = activate_division which = 14500 value = 129 where = 45 }
		command = { type = construct which = coastal_fort where = 78 value = 1 }
	 	command = { type = activate_division which = 14500 value = 130 where = 78 }
		command = { type = construct which = coastal_fort where = 325 value = 1 }
	 	command = { type = activate_division which = 14500 value = 131 where = 325 } #
		command = { type = construct which = coastal_fort where = 326 value = 1 }
	 	command = { type = activate_division which = 14500 value = 132 where = 326 } #˹
	}
}
#########################################################################
# 45032-33 Swedish Winter ore route (by Aregorn 060222)
#########################################################################
event = {
	id = 45032
	random = no
	country = ger
	persistent = yes

#	trigger by aregorn_40469

	name = "ʱɰ¹·ж "
	desc = "ÿ궬첨ⶳʱʵɰֻ· ˵Ųά˸ۣȻٺ˵¹ "
	style = 0
	picture = "Sweden_winter_War"

	action_a = {
		name = "ok"
		command = { type = industrial_modifier which = total value = -7 }
	}
}
event = {
	id = 45033
	random = no
	country = ger
	persistent = yes

#	trigger by aregorn_40470

	name = "ɰ¹·߻ָ "
	desc = "ÿ궬첨ⶳʱʵɰֻ· ˵Ųά˸ۣȻٺ˵¹ "
	style = 0
	picture = "Sweden_winter_War"

	action_a = {
		name = "ok"
		command = { type = industrial_modifier which = total value = 7 }
	}
}
######################################################################################
# 45034-35 Operation Weserubung (by Jared Torval, Dec152000 & Aregorn 060318)
######################################################################################
event = {
	id = 45034
	random = no
	country = GER

	trigger = {
		ai = no
		exists = NOR
		exists = DEN
		war = { country = ENG country = GER }
		OR = {
			and = {	flag = WeserubungFall month = 3 }	
			and = { flag = oreroute not = { year = 1940 }}
		}
		NOT = {
			atwar = NOR
			atwar = DEN
			war = { country = ger country = pol }
			alliance = { country = SOV country = DEN }
			alliance = { country = SOV country = NOR }
			alliance = { country = GER country = DEN }
			alliance = { country = GER country = NOR }
		}
		NOT = { war = { country = GER country = SOV }}
	}

	name = "Ϥϰ "
	desc = "һеĿսʦǱͧе СģܲʽϾ жעһͻϮʹõ¹ѸٵĻ ˶ŲغҪĿơ "
	style = 0
	picture = "40056_Airborne_operation_Norway"
	
	date = { day = 1 month = march year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "չϾж "
		command = { type = war which = NOR }
		command = { type = war which = DEN }
		command = { type = dissent value = -5 }
		command = { type = setflag which = Weserubung }
		command = { type = remove_division which = "1ʦ " value = nor }	
		command = { type = remove_division which = "6ʦ " value = nor }	
	}
	action_b = {
		name = "ռ쵤ԻÿؼغϿƿȨ "
		command = { type = war which = NOR }
		command = { type = war which = DEN }
		command = { type = dissent value = -5 }
		command = { type = setflag which = Weserubungden }
	}
	action_c = {
		name = "̫󣬲ȡ淽 "
		command = { type = war which = NOR }
		command = { type = war which = DEN }
		command = { type = relation which = DEN value = -10 }
		command = { type = relation which = NOR value = -10 }
		command = { type = dissent value = -5 }
		command = { type = sleepevent which = 40079 }
	}
	action_d = {
		name = "ֹж "
		command = { }
	}
}
event = {
	id = 45035
	random = no
	country = ger

	trigger = { event = 40471 }

	name = "Ϥϰ "
	desc = "һеĿսʦǱͧе СģܲʽϾ жעһͻϮʹõ¹ѸٵĻ ˶ŲغҪĿơ "
	style = 0
	picture = "weserubung"

	date = { day = 10 month = march year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = remove_division which = "1𽢶 " value = ger }	
		command = { type = remove_division which = "2𽢶 " value = ger }	
		command = { type = remove_division which = "3𽢶 " value = ger }	
		command = { type = add_corps value = naval where = 110 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_corps value = naval where = 125 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
	}
}
#########################################################################################
# 45036-45 Kriegsmarine	 (by Dec152000 060121 & modified and corrected by Aregorn)
#########################################################################################
event = {
	id = 45036
	country = GER
	random = no

	trigger = { }

	name = "Ǳͧˣƣģգ "
	desc = "۹ѧ˵˾׵¶һֲ ıŴˮ潢ѧ˵ˣڼƻһУ ƳңͧСˮ潢ɵĺ Ͻ׵¶Ӯⳡ۲չĲģڼƻ εĽһ֧С͵ģͧӲڣ걻 ΪǱͧˣƣģգ "
	style = 0
	picture = "doenitz4"

	date = { day = 12 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "עУΪǱͧ˲ʵѧ˵ "
		ai_chance = 100
		command = { type = gain_tech which = 3420 }
		command = { }
	}	
	action_b = {
		name = "ˮ潢Ӵ˷Դõȵκ˾ "
		ai_chance = 0
		command = { type = chiefofnavy which = 192 }
		command = { type = sleepteam which = 25 }
		command = { type = gain_tech which = 3420 }
		command = { type = gain_tech which = 8090 }
		command = { type = sleepevent which = 45045 }
		command = { type = sleepevent which = 45043 }
		command = { type = sleepevent which = 45044 }
	}
	action_c = {
		name = "Ͻ׵¶˵Ķԣͧ˷Դ "
		ai_chance = 0
		command = { type = gain_tech which = 3290 }
		command = { type = gain_tech which = 3350 }
		command = { type = sleepteam which = 24 }
		command = { type = sleepevent which = 45037 }
		command = { type = sleepevent which = 45038 }
		command = { type = sleepevent which = 45039 }
		command = { type = sleepevent which = 45040 }
	}
}
############################
event = {
	id = 45037
	country = GER
	random = no

	trigger = { random = 25 }

	name = "ǱͧѧԺ "
	desc = "ΪǱͧ˺󣬺УΪˣͧӵĽ費 ֪ƣĹ£ͧܵܵĲ˶ ͹ľжΪ˼ǱͧԱѵУ һߵĹǸչǱͧѧУ "
	style = 0
	picture = "doenitz2"

	date = { day = 1 month = october year = 1937 }
	offset = 7
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = "ǱͧѧУ "
		ai_chance = 100
		command = { type = manpowerpool value = -5 }
		command = { type = morale which = submarine value = 5 }
		command = { type = build_time which = submarine where = relative value = -10 } # Improved training
		command = { type = remove_division which = 14500 value = 27 } #u1
		command = { type = remove_division which = 14500 value = 21 } #u2
	}
	action_b = {
		name = "ǲҪǱͧѧУ "
		ai_chance = 0
		command = { type = sleepevent which = 45038 }
		command = { type = sleepevent which = 45039 }
		command = { type = sleepevent which = 45040 }
	}
}
############################
event = {
	id = 45038
	country = GER
	random = no

	trigger = { random = 25 war = { country = GER country = eng }}

	name = "ȺϽ "
	desc = "ս󲻾õȱΪϽ˺˾ ɣΣãĳƺţ£ģգȵĲıЭǱͧ˾ Ƶģͧڱӡеѵԡ "
	style = 0
	picture = "doenitz5"

	date = { day = 1 month = october year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ȡ "
		ai_chance = 99
	 	command = { type = task_efficiency which = convoy_raiding value = 0.1 }
		command = { type = gain_tech which = 8290 }
	}
	action_b = {
		name = "ǰҪȡ "
		ai_chance = 1
		command = { }
	}
}
############################
event = {
	id = 45039
	country = GER
	random = no

	trigger = {
		random = 25
		war = { country = GER country = sov }
		or = { alliance = { country = rom country = ger } control = { province = 436 data = ger }}
	}

	name = "ڣͧ "
	desc = "յս󣬹ͳ˧Ҫ۹ƶһƻ ɱںںĺˡǱͧ˾ĲıǼƻһ֧ɣ ǱͧӾͼǡصҪ·˺˵Ŀ ء "
	style = 0
	picture = "doenitz3"

	date = { day = 1 month = october year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ڿ˹̹첿Ǳͧ "
		ai_chance = 99	
		command = { }
	}
	action_b = {
		name = "ǲҪںںͧ "
		ai_chance = 1
		command = { type = sleepevent which = 45040 }
	}
}
############################
event = {
	id = 45040
	country = GER
	random = no

	trigger = {
		event = 45039
		random = 5
		war = { country = GER country = sov }
		or = { alliance = { country = rom country = ger } control = { province = 436 data = ger }}
	}

	name = "ںͧж "
	desc = "ºںǱͧѾ˲𣬽Կ ˹̹Ϊ»ؿչսж. "
	style = 0
	picture = "doenitz3"

	date = { day = 1 month = october year = 1937 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˹̹Ǳͧɲ "
		command = { type = supplies value = -3000 }
		command = { type = add_corps which = "30Uͧ " value = naval where = 436 }
		command = { type = add_division which = "30Uͧ1ű " value = submarine when = 3 }
		command = { type = add_division which = "30Uͧ2ű " value = submarine when = 3 }
		command = { type = add_division which = "30Uͧ3ű " value = submarine when = 3 }
	}
}
########################### Kriegsmarine
event = {
	id = 45041
	random = no
	country = ger

	trigger = { }

	name = "۹ "
	desc = "۹Ǳͧսϵ߲˴㽢ֻ ˹սһ棬Щֻȴܵ˻еɿ š "
	style = 0
	picture = "ger_45041_scharnorst"

	date = { day = 2 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ܳ "
		ai_chance = 100
	 	command = { type = naval_defense which = battleship value = 2 } # superior comparmentation
	 	command = { type = naval_attack which = battleship value = 3 } # superior main battery fire control + Throw weight
	 	command = { type = shore_attack which = battleship value = 1 } # Throw weight
	 	command = { type = speed which = battleship value = 2 } # Fast
	 	command = { type = max_positioning which = battleship value = 0.02 }
	 	command = { type = min_positioning which = battleship value = 0.02 }
		command = { type = morale which = battleship value = -5 } # Poor reliability
		command = { type = range which = battleship value = -500 } # Low range
	 	command = { type = build_cost which = battleship where = relative value = 5 } # Big
		command = { type = fuel_consumption which = battleship value = 0.2 } # poor fuel economy
		command = { type = supply_consumption which = battleship value = 0.3 }
		command = { type = morale which = battlecruiser value = -5 } # Poor reliability
	 	command = { type = naval_defense which = battlecruiser value = 2 } # superior comparmentation/armor
	 	command = { type = naval_attack which = battlecruiser value = 1 } # Superior fire control
	 	command = { type = shore_attack which = battlecruiser value = -1 } # Poor throw weight
	 	command = { type = naval_attack which = heavy_cruiser value = 1 } # superior main battery fire control + Throw weight
	 	command = { type = naval_defense which = heavy_cruiser value = 1 } # superior comparmentation
		command = { type = range which = heavy_cruiser value = -700 } # Poor range
		command = { type = morale which = heavy_cruiser value = -5 } # Poor reliability
	 	command = { type = speed which = heavy_cruiser value = 2 } # Fast
	 	command = { type = max_positioning which = heavy_cruiser value = 0.02 }
	 	command = { type = min_positioning which = heavy_cruiser value = 0.02 }
		command = { type = fuel_consumption which = heavy_cruiser value = 0.5 } # poor fuel economy
		command = { type = range which = light_cruiser value = -500 } # Poor range
	 	command = { type = build_cost which = light_cruiser where = relative value = -10 }
	 	command = { type = naval_defense which = light_cruiser value = -1 } # Sructural weakness
	 	command = { type = naval_attack which = light_cruiser value = 1 } # Heavy armarment
		command = { type = build_time which = carrier where = relative value = 20 } # Slow shipyards
	 	command = { type = build_cost which = naval where = relative value = -10 } # Slow but very big
		command = { type = range which = carrier value = -1000 }
		command = { type = supply_consumption which = carrier value = 0.2 }
		command = { type = fuel_consumption which = carrier value = 1.0 }
		command = { type = speed which = carrier value = 2 }
		command = { type = morale which = carrier value = -5 } # Poor reliability
		command = { type = morale which = destroyer value = -5 } # Poor reliability
		command = { type = range which = destroyer value = -500 }
		command = { type = build_time which = destroyer where = relative value = 15 } # really big
	 	command = { type = build_cost which = destroyer where = relative value = 15 }
		command = { type = fuel_consumption which = destroyer value = 0.3 } # poor fuel economy
		command = { type = supply_consumption which = destroyer value = 0.3 }
	 	command = { type = speed which = destroyer value = 2 } # Fast
	 	command = { type = max_positioning which = destroyer value = 0.03 }
	 	command = { type = min_positioning which = destroyer value = 0.03 }
	 	command = { type = naval_defense which = submarine value = 2 } # superior crush depth
	}
}
############################
event = {
	id = 45042
	random = no
	country = ger
	trigger = { event = 45041 }

	name = "۹ڼƻ "
	desc = "¹ڣꣶǩ׶غԼ¹ˮ潢 ӵлʼҺĶλ۹Ĳģڼƻ ڣʵĿꡣļƻǽ˹ սнһҸּĸǽڣ  "
	style = 0
	picture = "ger_45042_zplan"

	date = { day = 9 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ƻ "
		ai_chance = 100	
	 	command = { type = build_time which = battleship where = relative value = -5 }
	 	command = { type = build_time which = battlecruiser where = relative value = -5 }
		command = { type = gain_tech which = 3340 }
		command = { type = supplies value = -4000 }	
	}
	action_b = {
		name = "ǲҪڼƻ "
		ai_chance = 0
		command = { type = sleepevent which = 45043 }
		command = { type = sleepevent which = 45044 }
		command = { type = sleepevent which = 45045 }	
	}
}

############################
event = {
	id = 45043
	random = no
	country = GER
	trigger = { }

	date = { day = 1 month = july year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "˹ "
	desc = "ţڼƻʵʩꣷ£գ˹սнں ۵Ĳ¡˹촬ʽ죬ۣˮ ֣30ڣԱ ţ׻ڣţ׻ڣţ ׻ڣţںܷͣɻꣵ£ Ӣӻ "
	picture = "ger_45043_bis2"

	style = 0
	action_a = {
		name = "۹ҫ "
		ai_chance = 100
                command = { type = activate_division which = 14500 value = 303 where = 80 }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
############################
event = {
	id = 45044
	random = no
	country = GER
	style = 0	
	trigger = { }

	name = "Ƥĺ "
	desc = "Ƥĺսнɴ¹˹սнŽ Ƥĺ˳ơ¹֮־۹Ԫ˧ ¡롤Ƥģ꣩ڣ 10£գˮڣꣴ£գ ڣꣲ£ա˹Žûʱȡ δѵ͵Թ "
	style = 0
	picture = "ger_45044_tirpitz3"

	date = { day = 2 month = november year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ҫ "
		ai_chance = 100
                command = { type = activate_division which = 14500 value = 304 where = 80 }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
############################
event = {
	id = 45045
	random = no
	country = ger
	style = 0	

	trigger = { technology = 3330 }

	name = "ֲ "
	desc = "ݣڼƻİţڸýǵһҺ ĸĽˡ "
	style = 0
	picture = "ger_45045_zep1"

	date = { day = 28 month = december year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ҫ "
		ai_chance = 100
                command = { type = activate_division which = 14500 value = 305 where = 80 }         
                command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 900205
	random = no
	country = GER
	style = 0	
	trigger = { supplies = 8000 }

	name = "ˣͣ ɭ觺 "
	desc = "ɳ˹ؼսѲɴ¹ƽһִ ɳ˹ؼͬңɳ˹غ(Scharnhorst)ɭ觺 (Gneisenau)
 "
	style = 0
	picture = "ger_45044_tirpitz3"

	date = { day = 4 month = July year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ҫ "
		ai_chance = 100
		command = { type = add_division which = ɭ觺 value = battlecruiser when = 3  }               
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 900206
	random = no
	country = GER
	style = 0	
	trigger = { supplies = 8000 }

	name = "ˣͣ ɳ˹غ "
	desc = "ɳ˹ؼսѲɴ¹ƽһִ ɳ˹ؼͬңɳ˹غ(Scharnhorst)ɭ觺 (Gneisenau)
 "
	style = 0
	picture = "ger_45044_tirpitz3"

	date = { day = 4 month = February year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ҫ "
		ai_chance = 100
		command = { type = add_division which = ɳ˹غ value = battlecruiser when = 3  }               
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 900207
	random = no
	country = GER
	style = 0	
	trigger = { supplies = 6000 }

	name = "ˣͣ ϣϽ "
	desc = "ϣϽѲ󽢾дͻԶߡǿ õص㡣"
	style = 0
	picture = "ger_45044_tirpitz3"

	date = { day = 4 month = December year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ҫ "
		ai_chance = 100
		command = { type = add_division which = ϣϽ value = heavy_cruiser when = 3  }               
                command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 900208
	random = no
	country = GER
	style = 0	
	trigger = { supplies = 6000 }

	name = "ˣͣ Ъ "
	desc = "ϣϽѲ󽢾дͻԶߡǿ õص㡣"
	style = 0
	picture = "ger_45044_tirpitz3"

	date = { day = 4 month = may year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ҫ "
		ai_chance = 100
		command = { type = add_division which = Ъ value = heavy_cruiser when = 3  }               
                command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 900209
	random = no
	country = GER
	style = 0	
	trigger = { supplies = 6000 }

	name = "ˣͣ ŷ "
	desc = "ϣϽѲ󽢾дͻԶߡǿ õص㡣"
	style = 0
	picture = "ger_45044_tirpitz3"

	date = { day = 4 month = may year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ҫ "
		ai_chance = 100
		command = { type = add_division which = ŷ value = heavy_cruiser when = 3  }               
                command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 900210
	random = no
	country = GER
	style = 0	
	trigger = { supplies = 6000 }

	name = "ˣͣ ĺ "
	desc = "ϣϽѲ󽢾дͻԶߡǿ õص㡣"
	style = 0
	picture = "ger_45044_tirpitz3"

	date = { day = 4 month = may year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ҫ "
		ai_chance = 100
		command = { type = add_division which = ĺ value = heavy_cruiser when = 3  }               
                command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 45046 Operation Wilfried (by Jared Torval and Aregorn 060322)
#########################################################################
event = {
	id = 45046
	random = no
	country = ger

#trigger by 40586

	name = "ֶ¼ƻ "
	desc = "ŲսŲףһ֧ͬ˹Զ Ųռ˾ҪսԵλά˸ۡ "
	style = 0
	picture = "weserubung"

	action_a = {
		name = "ok"
		command = { type = secedeprovince which = eng value = 125 }
	}
}
#########################################################################
# 45050-51 Caucasus Oil fields (by Aregorn 060109)
#########################################################################
event = {
	id = 45050
	random = no
	country = ger
	persistent = yes

	trigger = {
		event = 47021
		NOT = { flag = Baku }
		OR = {
			control = { province = 1907 data = ger } #Baku
			AND = {
				control = { province = 1907 data = azb }
				alliance = { country = ger country = azb }
			}
		}
	}

	name = "߼Ĳǵ¹ "
	desc = "¹ڿսҪء "
	style = 0
	picture = "ger_40082_ploesti"

	date = { day = 10 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_oil value = 40 }
		command = { type = setflag which = Baku }
	}
}
event = {
	id = 45051
	random = no
	country = ger
	persistent = yes

	trigger = {
		flag = baku
		not = { control = { province = 1907 data = ger } }
		not = {
			AND = {
				control = { province = 1907 data = azb }
				alliance = { country = ger country = azb }
			}
		}
	}

	name = "ʧȥ˸߼ "
	desc = "оõսҪصĿȨ "
	style = 0
	picture = "ger_50123-24_oel1"

	date = { day = 10 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_oil value = -40 }
		command = { type = clrflag which = baku }
	}
}
#########################################################################
# 45052-55 Romanian Oil fields (by Aregorn 060109)
#########################################################################
event = {
	id = 45052
	random = no
	country = ger
	persistent = yes

	trigger = {
		NOT = { flag = ploesti }
		OR = {
			control = { province = 431 data = ger } #Ploesti
			AND = {
				control = { province = 431 data = rom }
				alliance = { country = ger country = rom }
			}
		}
	}

	name = "ҮʲĲǵ¹ "
	desc = "¹ڿսҪء "
	style = 0
	picture = "ger_40082_ploesti"

	date = { day = 10 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_oil value = 40 }
		command = { type = setflag which = ploesti }
		command = { type = trigger which = 40473 }
	}
}
event = {
	id = 45053
	random = no
	country = ger
	persistent = yes

	trigger = {
		flag = ploesti
		not = { control = { province = 431 data = ger } }
		not = {
			AND = {
				control = { province = 431 data = rom }
				alliance = { country = ger country = rom }
			}
		}
	}

	name = "ʧȥҮʲ "
	desc = "оõսҪصĿȨ "
	style = 0
	picture = "ger_40082_ploesti"

	date = { day = 10 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_oil value = -40 }
		command = { type = clrflag which = ploesti }
		command = { type = trigger which = 40474 }
	}
}
event = {
	id = 45054
	random = no
	country = ger
	persistent = yes
	trigger = {
		flag = ploesti
		NOT = { flag = ploestibomb }
		OR = {
			war = { country = GER country = gre }
			war = { country = GER country = yug }
			war = { country = GER country = bul }
			war = { country = GER country = tur }
			AND = { control = { province = 396 data = eng } war = { country = GER country = eng }}
			AND = { control = { province = 396 data = usa } war = { country = GER country = usa }}
		}
	}

	name = "Үʲ⵽Ϯ "
	desc = "ըص谭Үʲʯ "
	style = 0
	picture = "ger_40082_ploesti"

	date = { day = 10 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_oil value = -20 }
		command = { type = setflag which = ploestibomb }
	}
}
event = {
	id = 45055
	random = no
	country = ger
	persistent = yes

	trigger = {
		flag = ploestibomb
		flag = ploesti
		not = { war = { country = GER country = gre }}
		not = { war = { country = GER country = yug }}
		not = { war = { country = GER country = bul }}
		not = { war = { country = GER country = tur }}
		not = {	AND = { control = { province = 396 data = eng } war = { country = GER country = eng }}}
		not = { AND = { control = { province = 396 data = usa } war = { country = GER country = usa }}}
	}

	name = "ҮʲѾȫ "
	desc = "ըҮʲĵоվѾ "
	style = 0
	picture = "ger_40082_ploesti"

	date = { day = 10 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_oil value = 20 }
		command = { type = clrflag which = ploestibomb }
	}
}
#########################################################################
# 45056-58 Russian Corridor (by Aregorn 060110)
#########################################################################
event = {
	id = 45056
	random = no
	country = ger

	trigger = { event = 50114 event = 50115 exists = lit exists = lat }

	name = " "
	desc = "Ϊ˷ֹһЩ⣬MODõ¹ȫ Ʋ޵ĺʡ "
	style = 0
	picture = "welcome_xycq"

	date = { day = 20 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = january year = 1950 }

	action_a = {
		name = "ok"
		command = { type = addcore which = 202 }
		command = { type = addcore which = 203 }
		command = { type = addcore which = 577 }
		command = { type = trigger which = 45057 }
		command = { type = trigger which = 45058 }
	}
}
event = {
	id = 45057
	random = no
	country = lit
	name = " "
	desc = ""
	style = 0
	action_a = {
		name = "ok"
		command = { type = secedeprovince which = ger value = 577 }
	}
}
event = {
	id = 45058
	random = no
	country = lat
	name = " "
	desc = ""
	style = 0
	action_a = {
		name = "ok"
		command = { type = secedeprovince which = ger value = 202 }
		command = { type = secedeprovince which = ger value = 203 }
	}
}
#########################################################################
# 45059 The Versailles Treaty (by Aregorn 061401)
#########################################################################
event = {
	id = 45059
	random = no
	country = GER

	trigger = {
		NOT = { event = 2000 }
		NOT = { war = { country = GER country = FRA } }
		NOT = { alliance = { country = GER country = FRA } }
	}

	name = "Լ "
	desc = "Ȼ¹ڣʽ˺ٷԼָƣ ˣ˵ƲܵĽ˿վķ ʽѵķǾ»Ȼ䡣ϣվù Կ¡װΰжȶ¹ͳΣȻ ֪˾ʲôӦ "
	style = 0
	picture = "ger_50129_vers4"

	date = { day = 2 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = january year = 1936 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
	}
}
#########################################################################
# 45062 Liberalisation of the German Economy (by Aregorn 060408)
#########################################################################
event = {
	id = 45062
	random = no
	country = ger

	trigger = {	random = 25	ai = no	atwar = no }

	name = "ɾ "
	desc = "ɾߵʵʩô󻷾ɫ¹˾չ ǵ˰˸롣Ҳڸʵʩһ ɾߣþýһ "
	style = 0
	picture = "ger_50116_boost1"

	date = { day = 1 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˽Ӫչǵ "
		command = { type = industrial_modifier which = total value = 1 }
		command = { type = domestic which = free_market value = 1 }
		command = { type = domestic which = freedom value = 1 }
		command = { type = domestic which = democratic value = 1 }
		command = { type = dissent value = -1 }
	}
	action_b = {
		name = "ǲܷƻ "
		command = { type = domestic which = free_market value = -1 }
		command = { type = dissent value = 1 }
	}
}
#########################################################################
# 45063 The winds of political change (by Aregorn 060408)
#########################################################################
event = {
	id = 45063
	random = no
	country = ger

	trigger = {
		random = 50
		government = democratic
	}

	name = "粨 "
	desc = "شʧʹѡΪܡ "
	style = 0
	picture = "ger_40080_new_policies1"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "صǵ» "
		command = { type = headofstate which = 37 }
		command = { type = headofgovernment which = 50 }
	 	command = { type = dissent value = 1 }
		command = { type = set_domestic	which = democratic value = 5 }
		command = { type = set_domestic	which = freedom value = 5 }
		command = { type = set_domestic	which = interventionism value = 8 }
	}	
	action_b = {
		name = "Ҫһ "
		command = { type = headofstate which = 38 }
		command = { type = headofgovernment which = 50 }
	 	command = { type = dissent value = -2 }
		command = { type = set_domestic	which = democratic value = 8 }
		command = { type = set_domestic	which = freedom value = 5 }
		command = { type = set_domestic	which = political_left value = 2 }
		command = { type = set_domestic	which = interventionism value = 7 }
	}
	action_c = {
		name = "Ҫһ "
		command = { type = headofstate which = 39 }
		command = { type = headofgovernment which = 51 }
	 	command = { type = dissent value = 10 }
		command = { type = set_domestic	which = democratic value = 2 }
		command = { type = set_domestic	which = freedom value = 2 }
		command = { type = set_domestic	which = interventionism value = 7 }
		command = { type = set_domestic	which = political_left value = 8 }
	}
	action_d = {
		name = "쵼ʤ "
	 	command = { type = dissent value = -2 }
		command = { type = domestic which = democratic value = -2 }
		command = { type = domestic which = freedom value = -2 }
		command = { type = domestic which = interventionism value = 2 }
	}
}
#########################################################################
# 45064 ۹ (by Aregorn 060606)
#########################################################################
event = {
	id = 45064
	country = ger
	random = no

	trigger = {
		supplies = 1000
		control = { province = 667 data = arg } #BA
		war = { country = arg country = eng }
		alliance = { country = GER country = arg }
	}

	name = "۹ "
	desc = "Ϊ޹ң¹һС͵ľ ½̵ԱɵŶӣΪš "
	style = 0
	picture = "ger_40057_dak1"

	date = { day = 1 month = june year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲ "
		ai_chance = 100
		command = { type = manpowerpool value = -1 }
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 46014 }
	}
	action_b = {
		name = "ǲܰѾԴ˷ "
		ai_chance = 0
		command = { type = sleepevent which = 46014 }
	}
}
#########################################################################
# 45065 War against Spain - ITA (by Aregorn 060606)
#########################################################################
event = {
	id = 45065
	random = no
	country = ger

	trigger = {
		ai = yes
		event = 40242
		not = {	war = { country = ITA country = eng } }
		or = {
			war = { country = ITA country = spa }
			war = { country = ITA country = spr }
		}
	}

	name = "ս "
	desc = "սΪ޹һκη ҵĽܡ "
	style = 0

	date = { day = 22 month = december year = 1936 }
	offset = 3
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ok"
		command = { type = peace which = spa value = 0 }
		command = { type = peace which = spr value = 0 }
	}
}
#########################################################################
# 40100 German Luftwaffe to Spain (by Aregorn 050129)
#########################################################################
event = {
	id = 40100
	random = no
	country = spa

#trigger by 40002

	name = "õ¹վԮ "
	desc = "ʸ紵෴սķչԤڡϣ ն齨һ֧ǿԶԶɣ ɴվԱжɡþӣͺ ӥţȥ֧Ԯ˹ӣұ֤ʤ áһҲɴվѵԱʵսм վսṩһõĻᡣ "
	style = 0

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ͺӥ " value = air when = 470 where = 347 }
		command = { type = add_division which = "53'ͺӥ'ը " value = tactical_bomber when = 1 }
		command = { type = add_division which = "54'ͺӥ'ը " value = tactical_bomber when = 1 }
		command = { type = add_corps which = "ͺӥ " value = air when = 479 where = 347 }
		command = { type = add_division which = "1'ͺӥ'ը " value = tactical_bomber when = 1 }
		command = { type = add_division which = "2'ͺӥ'ը " value = tactical_bomber when = 1 }
		command = { type = add_corps which = "ͺӥ " value = air when = 458 where = 347 }
		command = { type = add_division which = "1'ͺӥ'ս " value = interceptor when = 1 }
		command = { type = add_division which = "2'ϣػ'ս " value = interceptor when = 1 }
		command = { type = dissent value = -2 }
		command = { type = relation which = GER value = 10 }
	}
}
#########################################################################
# 40101 German Luftwaffe to Spain (by Aregorn 050129)
#########################################################################
event = {
	id = 40101
	random = no
	country = spa

#trigger by aregorn_ger 40003

	name = "ͺӥŻع "
	desc = "ԮʸɴԱ񲢷ء "
	style = 0

	action_a = {
		name = "ok"
		command = { type = remove_division which = "53'ͺӥ'ը " value = spa }	
		command = { type = remove_division which = "54'ͺӥ'ը " value = spa }	
		command = { type = remove_division which = "1'ͺӥ'ը " value = spa }	
		command = { type = remove_division which = "2'ͺӥ'ը " value = spa }	
		command = { type = remove_division which = "1'ͺӥ'ս " value = spa }	
		command = { type = remove_division which = "2'ϣػ'ս " value = spa }	
		command = { type = relation which = GER value = 10 }
	}
}
#########################################################################
# 40102 Nationalist offensive (by Aregorn 031116)
#########################################################################
event = {
	id = 40102
	random = no
	country = spa

	trigger = {
		ai = yes
		exists = spr
		not = {
			or = {
				and = {
					lost_national = { country = spr value = 50 }
					control = { province = 341 data = spa }
					control = { province = 347 data = spa }
					control = { province = 333 data = spa }
				}
				and = {
					lost_national = { country = spr value = 50 }
					control = { province = 347 data = spa }
					control = { province = 357 data = spa }
					control = { province = 333 data = spa }
				}
			}
		}
	}

	date = { day = 3 month = january year = 1938 }
	offset = 7
	deathdate = { day = 30 month = december year = 1939 }

	name = "׼ת "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = add_division value = hq when = 0 where = anti_air }
		command = { type = add_division value = light_armor when = 1 where = sp_artillery }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = transport_pool which = ger value = 20 }
		command = { type = supplies value = 10000 }
		command = { type = oilpool value = 5000 }
	}
}
#########################################################################
# 40103 Axis armament shipment to Nationalist Spain (by Aregorn 031116)
#########################################################################
event = {
	id = 40103
	random = no
	country = spa

	trigger = {
		ai = yes
		not = { ai = spr }
		exists = spr
		not = {
			or = {
				and = {
					lost_national = { country = spr value = 50 }
					control = { province = 341 data = spa }
					control = { province = 347 data = spa }
					control = { province = 333 data = spa }
				}
				and = {
					lost_national = { country = spr value = 50 }
					control = { province = 347 data = spa }
					control = { province = 357 data = spa }
					control = { province = 333 data = spa }
				}
			}
		}
	}

	date = { day = 1 month = january year = 1937 }
	offset = 7
	deathdate = { day = 30 month = december year = 1939 }

	name = "Ĺͨ· "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = add_division value = light_armor when = 1 where = sp_artillery }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = transport_pool which = ger value = 20 }
		command = { type = supplies value = 5000 }
		command = { type = oilpool value = 5000 }
	}
}
#########################################################################
# 40104 The Collapse of the Republic (by Aregorn 031224)
#########################################################################
event = {
	id = 40104
	random = no
	country = spr

	trigger = {
		ai = yes
		ai = spa
		war = { country = spa country = spr }
	}

	date = { day = 1 month = january year = 1939 }
	offset = 10
	deathdate = { day = 30 month = december year = 1939 }

	name = "ı "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = max_organization which = land value = -50 }
		command = { type = construct which = land_fort where = 341 value = -2 }
	}
}
#########################################################################
# 40105 Axis armament shipment to Nationalist Spain (by Aregorn 031116)
#########################################################################
event = {
	id = 40105
	random = no
	country = spa

	trigger = {
		random = 25
		ai = yes
		exists = spr
		event = 40104
	}

	date = { day = 1 month = january year = 1939 }
	offset = 7
	deathdate = { day = 30 month = december year = 1939 }

	name = "Ĺͨ· "
	desc = ""
	style = 0

	action_a = { name = "! "
		command = { type = add_division value = hq when = 0 where = anti_air }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = supplies value = 10000 }
		command = { type = oilpool value = 5000 }
	}
}
#########################################################################
# 40106 Spanish Civil War - U.S. Intervention (Historical) (by Justin and Aregorn 040725)
#########################################################################
event = {
	id = 40106
	random = no
	country = SPA

#Triggered by Aregorn_usa 40924

	name = "ַ֧ɸ "
	desc = "ľýṹζž˾Ѱ档 Ĭ£¿˹ʯ͹˾ͱ׼ʯ͹˾ ˼ֵԲʯͣҪҲṩ˴ Ըأͨã˹Ϳ˵ȹ˾ģǧҲ  "
	style = 0

	action_a = {
		name = "OK"
		command = { type = manpowerpool value = -10 }
		command = { type = oilpool value = 5000 }
		command = { type = free_oil value = 5 }
		command = { type = add_division value = cavalry when = 3 where = police }
		command = { type = transport_pool which = ger value = 20 }
		command = { type = tc_mod value = 10 }
	}
}
#########################################################################
# 40109 Ejrcito de Madrid (by Aregorn 050618)
#########################################################################
event = {
	id = 40109
	random = no
	country = spr

	trigger = {
		ai = yes
		control = { province = 341 data = spr }
		war = { country = SPR country = SPA }
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = add_corps which = " " value = land when = 3065 where = 341 }
		command = { type = add_division value = hq where = artillery }
		command = { type = activate_division which = 27600 value = 300 where = 341 }
		command = { type = activate_division which = 27600 value = 301 where = 341 }
		command = { type = supplies value = 10000 }
	}
}
#########################################################################
# 40110-11 Soviet armament shipments to Republican Spain (by Aregorn 031116)
#########################################################################
event = {
	id = 40110
	random = no
	country = spr

	trigger = {
		ai = spr
		exists = spa
		lost_national = { country = spr value = 65 }
		not = {
			or = {
				and = {
					lost_national = { country = spa value = 40 }
					control = { province = 341 data = spr }
					control = { province = 347 data = spr }
				}
				and = {
					lost_national = { country = spa value = 40 }
					control = { province = 357 data = spr }
					control = { province = 341 data = spr }
				}
			}
		}
	}

	date = { day = 1 month = january year = 1937 }
	offset = 1
	deathdate = { day = 30 month = december year = 1938 }

	name = "װ˵ֹ "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = add_division value = cavalry when = 2 where = police }
		command = { type = add_division value = infantry where = police }
		command = { type = add_division value = infantry where = police }
		command = { type = add_division value = infantry where = police }
		command = { type = supplies value = 10000 }
		command = { type = oilpool value = 5000 }
	}
}
event = {
	id = 40111
	random = no
	country = spr

	trigger = {
		ai = spr
		exists = spa
		not = { garrison = { country = spr province = 341 type = land size = 10 } }
		or = {
			not = { ai = spa }
			lost_national = { country = spr value = 80 }
		}
	}

	date = { day = 1 month = january year = 1938 }
	offset = 1
	deathdate = { day = 30 month = december year = 1939 }

	name = "װ˵ֹ "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = add_corps value = land when = 3065 where = 339 } #Valladolid
		command = { type = add_division value = cavalry when = 2 where = police }
		command = { type = add_division value = infantry where = police }
		command = { type = add_division value = infantry where = police }
		command = { type = add_division value = infantry where = police }
		command = { type = supplies value = 10000 }
		command = { type = oilpool value = 5000 }
	}
}
#########################################################################
# 40112 Franco declares victory (by Aregorn 031214)
#########################################################################
event = {
	id = 40112
	random = no
	country = spa

	trigger = {
		random = 25
		ai = yes
		lost_national = { country = spr value = 55 }
		garrison = { country = spr province = 341 type = land size = 3 }
	}

	date = { day = 1 month = may year = 1939 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	name = "ʸʤдĹͶ "
	desc = ""
	style = 0

	action_a = {
		name = "ACTIONNAME2001A" #OK
		command = { type = inherit which = spr }
		command = { type = dissent value = -10 }
		command = { type = peacetime_ic_mod value = -30 }
	}
}
#########################################################################
# 40113 (SPR) Madrid had fallen to the Fascists (A.I.) (by Aregorn 051224)
#########################################################################
event = {
	id = 40113
	random = no
	country = spr

	trigger = {
		random = 25
		ai = yes
		not = { year = 1939 }
		control = { province = 341 data = spa }
		garrison = { country = spa province = 341 type = land size = 2 }
	}

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	name = "ڷ˹ "
	desc = ""
	style = 0

	action_a = {
		name = "ACTIONNAME2001A" #OK
		command = { type = add_corps value = land when = 3426 where = 354 } #Valencia
		command = { type = add_division value = hq when = 0 where = anti_air }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = supplies value = 10000 }
		command = { type = oilpool value = 5000 }
	}
}
#########################################################################
# 40114-15 ֧¼ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40114
	random = no
	country = ger
	persistent = yes

	trigger = {
		ai = no
		or = {
			war = { country = eng country = ger }
			war = { country = usa country = ger }
		}
		or = {
			puppet = { country = spa country = ger }
			puppet = { country = spr country = ger }
		}
	}

	name = "֧ "
	desc = "˷Է˹ҪľԴ "
	style = 0
	picture = "SPA_victory"

	date = { day = 1 month = october year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ʵʩ¿ "
		command = { type = inherit which = spa }
		command = { type = inherit which = spr }
	}
	action_b = {
		name = "ͬȫ "
		command = { type = trigger which = 40115 }
		command = { type = trigger which = 40116 }
	}
}
event = {
	id = 40115
	random = no
	country = spa
	persistent = yes

#trigger by 40114

	name = "뿪 "
	desc = "˷Է˹ҪľԴ "
	style = 0

	action_a = {
		name = "ok"
		command = { type = end_puppet }
		command = { type = leave_alliance }
		command = { type = dissent value = -5 }
		command = { type = peace which = eng value = 1 }
		command = { type = peace which = sov value = 1 }
		command = { type = end_access which = ger }
		command = { type = set_domestic which = democratic value = 6 }
		command = { type = set_domestic which = political_left value = 7 }
		command = { type = domestic which = freedom value = 1 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = relation which = ger value = -100 }
		command = { type = relation which = ita value = -50 }
		command = { type = relation which = eng value = 100 }
		command = { type = ai which = "switch/neutrality_100.ai" }
	}
}
event = {
	id = 40116
	random = no
	country = spr
	persistent = yes

#trigger by 40114

	name = "͹뿪 "
	desc = "˷Է˹ҪľԴ "
	style = 0

	action_a = {
		name = "ok"
		command = { type = end_puppet }
		command = { type = leave_alliance }
		command = { type = dissent value = -5 }
		command = { type = peace which = eng value = 1 }
		command = { type = peace which = sov value = 1 }
		command = { type = end_access which = ger }
		command = { type = set_domestic which = democratic value = 6 }
		command = { type = set_domestic which = political_left value = 7 }
		command = { type = domestic which = freedom value = 1 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = relation which = ger value = -100 }
		command = { type = relation which = ita value = -50 }
		command = { type = relation which = eng value = 100 }
		command = { type = ai which = "switch/neutrality_100.ai" }
	}
}
#########################################################################
# MIH ¼
############################################################################
# 40301 ϴغ (by Aregorn)
#########################################################################
event = {
	id = 40301
	random = no
	country = SOV

# Triggered by 2609

	name = "ϴغ "
	desc = "ǧٵı˺ "
	style = 0
	picture = "politics2"

	action_a = {
		name = "ok"
		command = { type = dissent value = -2 }
		command = { type = max_organization which = land value = -30 }
		command = { type = max_organization which = naval value = -21 }
		command = { type = max_organization which = air value = -12 }
	 	command = { type = morale which = land value = -30 }
	 	command = { type = morale which = naval value = -21 }
	 	command = { type = morale which = air value = -12 }
		command = { type = domestic which = professional_army value = -2 }
	}
}
#########################################################################
# 40302  (AI) (by Aregorn)
#########################################################################
event = {
	id = 40302
	random = no
	country = SOV

	trigger = {
		ai = yes
		event = 40301
		OR = {
			year = 1942
			lost_national = { country = sov value = 8 }
			not = { control = { province = 1907 data = sov }} #Ϳ
			not = { control = { province = 151 data = sov }} #ɪ
			not = { control = { province = 186 data = sov }} #¬
			not = { control = { province = 192 data = sov }} #ŵ·
			war = { country = jap country = sov }
			war = { country = chi country = sov }
			war = { country = chc country = sov }
			event = 40311 #Ես߼ܵв
		}
	}
			
	name = " "
	desc = "⵽Ұ֮˹ʶָӹٵҳϲͬڸ߳ ָӲܡ߼¸飬սӦһλǳ ͹ĲС "
	style = 0

	date = { day = 1 month = june year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵָӹ "
		command = { type = supplies value = 50000 }
		command = { type = oilpool value = 20000 }
		command = { type = dissent value = -5 }
		command = { type = max_organization which = land value = 10 }
		command = { type = max_organization which = naval value = 7 }
		command = { type = max_organization which = air value = 4 }
	 	command = { type = morale which = land value = 10 }
	 	command = { type = morale which = naval value = 7 }
	 	command = { type = morale which = air value = 4 }
	 	command = { type = new_model which = garrison value = 2 }
		command = { type = industrial_modifier which = supplies value = 10 }
		command = { type = tc_mod value = 20 }
		command = { type = task_efficiency which = strat_redeploy value = 0.1 }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = waketeam which = 3709}
		command = { type = waketeam which = 3718}
		command = { type = add_corps value = land where = 187 } #leningrad
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 187 } #leningrad
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 282 } #Orel
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 282 } #Orel
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 163 } #Stalingrad
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 163 } #Stalingrad
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 163 } #Stalingrad
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_corps value = land where = 163 } #Stalingrad
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
	}
}
#########################################################################
# 40303  (AI) (by Aregorn)
#########################################################################
event = {
	id = 40303
	random = no
	country = SOV

	trigger = {
                   
		          and = {
		ai = yes
		event = 40301
		or = {
			year = 1943
			lost_national = { country = sov value = 18 }
			not = { control = { province = 175 data = sov }}
			not = { control = { province = 187 data = sov }}
			not = { control = { province = 163 data = sov }}
			not = { control = { province = 176 data = sov }} #Rybinsk
			not = { control = { province = 279 data = sov }} #Ryazan
			not = { control = { province = 1372 data = sov }}
			event = 40309 #1942Ես
			event = 40311 #Ես߼ܵв
		}
		or = {
			year = 1943
			lost_national = { country = sov value = 25 }
			not = { control = { province = 281 data = sov } } #Lipetsk
			not = { control = { province = 283 data = sov } } #Voronezh
			not = { control = { province = 263 data = sov } } #Svoboda
			not = { control = { province = 264 data = sov } } #Pavlovsk
			not = { control = { province = 160 data = sov } } #Frolovo
			not = { control = { province = 162 data = sov } } #Kalach
			not = { control = { province = 270 data = sov } } #Salsk
			not = { control = { province = 271 data = sov } } #Kotelnikovo
			not = { control = { province = 172 data = sov } } #Cherepovets
			not = { control = { province = 153 data = sov } }
			not = { control = { province = 154 data = sov } } #Archangelsk
			not = { control = { province = 186 data = sov } } #Luga
			not = { control = { province = 176 data = sov } } #Rybinsk
			not = { control = { province = 279 data = sov } } #Ryazan
			not = { control = { province = 1907 data = sov } } #Ϳ
			event = 40309 #1942Ես
			event = 40311 #Ես߼ܵв
			war = { country = jap country = sov }
			war = { country = chi country = sov }
			war = { country = chc country = sov }
		}
	}}

	name = " "
	desc = "⵽Ұ֮˹ʶָӹٵҳϲͬڸ߳ ָӲܡ߼¸飬սӦһλǳ ͹ĲС "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵָӹ "
		command = { type = supplies value = 50000 }
		command = { type = oilpool value = 20000 }
		command = { type = dissent value = -5 }
		command = { type = max_organization which = land value = 10 }
		command = { type = max_organization which = naval value = 7 }
		command = { type = max_organization which = air value = 4 }
	 	command = { type = morale which = land value = 10 }
	 	command = { type = morale which = naval value = 7 }
	 	command = { type = morale which = air value = 4 }
		command = { type = industrial_modifier which = supplies value = 10 }
		command = { type = tc_mod value = 20 }
		command = { type = task_efficiency which = strat_redeploy value = 0.1 }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = armor when = 2 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
	}
}
#########################################################################
# 40304  (AI) (by Aregorn)
#########################################################################
event = {
	id = 40304
	random = no
	country = SOV

	trigger = {
		ai = yes
		event = 40301
		OR = {
			year = 1944
			and = { year = 1943 month = 7 }
			lost_national = { country = sov value = 25 }
			not = { control = { province = 175 data = sov }}
			not = { control = { province = 187 data = sov }}
			not = { control = { province = 163 data = sov }}
		}
		OR = {
			lost_national = { country = sov value = 30 }
			year = 1944
			not = { control = { province = 1838 data = sov }}	#˹
			not = { control = { province = 1836 data = sov }}	#
			not = { control = { province = 1834 data = sov }}	#˹ ˹ޱ
			not = { control = { province = 1831 data = sov }}	#Ү
			not = { control = { province = 1829 data = sov }}	#˹
			not = { control = { province = 1828 data = sov }}	#űѩ
			not = { control = { province = 1781 data = sov }}	#ŵ
			not = { control = { province = 1780 data = sov }}	#ɽ
			not = { control = { province = 1775 data = sov }}	#Լʲ
			not = { control = { province = 166 data = sov }} #˹
			not = { control = { province = 177 data = sov }} #
			event = 40309 #1942Ես
			event = 40311 #Ես߼ܵв
			war = { country = jap country = sov }
			war = { country = chi country = sov }
			war = { country = chc country = sov }
		}
	}

	name = " "
	desc = "⵽Ұ֮˹ʶָӹٵҳϲͬڸ߳ ָӲܡ߼¸飬սӦһλǳ ͹ĲС "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵָӹ "
		command = { type = supplies value = 50000 }
		command = { type = oilpool value = 20000 }
		command = { type = dissent value = -5 }
		command = { type = max_organization which = land value = 10 }
		command = { type = max_organization which = naval value = 7 }
		command = { type = max_organization which = air value = 4 }
	 	command = { type = morale which = land value = 10 }
	 	command = { type = morale which = naval value = 7 }
	 	command = { type = morale which = air value = 4 }
		command = { type = industrial_modifier which = supplies value = 10 }
		command = { type = tc_mod value = 20 }
		command = { type = task_efficiency which = strat_redeploy value = 0.1 }
		command = { type = research_mod value = 10 }
		command = { type = domestic which = professional_army value = 2 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
	}
}
#########################################################################
# 40309 Ես (by Aregorn)
#########################################################################
event = {
	id = 40309
	random = no
	country = sov

	trigger = {
		ai = yes
		random = 30
		not = { war = { country = sov country = ger } }
		war = { country = usa country = ger }
	}

	name = "Ես "
	desc = "꣬Ѿ׼öԵս "
	style = 0

	date = { day = 1 month = january year = 1942 }
	offset = 14
	deathdate = { day = 30 month = january year = 1943 }

	action_a = {
		name = "ǽճɻҽ "
		command = { type = war which = ger }
	}
}
#######################################################################################
# 40310 Stalin's finger (by Aregorn 050214)
#######################################################################################
#event = {
#	id = 40310
#	random = no
#	country = sov
#	trigger = { random = 50 event = 3203 }

#	name = "˹ֵָ "
#	desc = "ͷǩƽԼڼ䣬ɳī˫ ̸еĽ㡣ûдЭ µշҹ硣˹վڵͼԣᶨ ذָǸϡͼʦ׼Ǧ ʻʱûһ˸Ҫ˹ Ųָ˹ֵָ Χˡ "
#	style = 0
#	#	date = { day = 1 month = december year = 1936 }
#	offset = 1
#	deathdate = { day = 29 month = december year = 1999 }
#	action_a = {
#		name = " "
#		ai_chance = 99
#		command = { type = trigger which = 40425 }
#		}
#	action_b = {
#		name = "Ҫð "
#		ai_chance = 1
# 	command = { type = dissent value = 2 }
#		}	
#}
#########################################################################
# 40311 Ես߼ܵв (by Aregorn)
#########################################################################
event = {
	id = 40311
	random = no
	country = sov

	trigger = {
		ai = yes
		random = 50
		not = { war = { country = sov country = ger } }
		or = {
			war = { country = tur country = ger }
			control = { province = 448 data = ger }
		}
	}

	name = "Ես߼ܵв "
	desc = "¹ֽӰ߼İȫ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǻսʤĹ "
		ai_chance = 100
		command = { type = end_non_aggression which = sov where = ger }
		command = { type = war which = ger }
	}
	action_b = {
		name = "ڲ漰ս "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 4031240305-0840317-18 ڶ (by Aregorn_Civdemof )
#########################################################################
event = {
	id = 40312
	random = no
	country = sov

	trigger = {
		or = {
			and = {
				ai = yes
				war = { country = sov country = ger }
				or = {
					lost_national = { country = sov value = 5 }
					not = { control = { province = 150 data = sov }} #ķ
					not = { control = { province = 152 data = sov }} #˵ִĿ
					not = { control = { province = 188 data = sov }} #ƽ˹
					not = { control = { province = 201 data = sov }} #
					not = { control = { province = 216 data = sov }} #ά
					not = { control = { province = 217 data = sov }} #άز˹
					not = { control = { province = 275 data = sov }} #
					not = { control = { province = 276 data = sov }} #˹
					not = { control = { province = 242 data = sov }} #
					not = { control = { province = 244 data = sov }} #
					not = { control = { province = 246 data = sov }} #
					not = { control = { province = 250 data = sov }} #в
				}
			}
			event = 40302
		}
	}

	name = "ڶ "
	desc = "ΰڶء "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		#˹#
		command = { type = construct which = land_fort where = 176 value = 3 }
		command = { type = add_corps which = "˹ " value = land where = 176 }
		command = { type = activate_division which = 10848 value = 512 where = 176 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "˹ž " value = land where = 176 }
		command = { type = activate_division which = 10848 value = 533 where = 176 } #װʦԤ
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#׶#
		command = { type = construct which = land_fort where = 180 value = 3 }
		command = { type = add_corps which = "׶ " value = land where = 180 }
		command = { type = activate_division which = 10848 value = 558 where = 180 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "׶ž " value = land where = 180 }
		command = { type = activate_division which = 10848 value = 534 where = 180 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		##
		command = { type = construct which = land_fort where = 279 value = 3 }
		command = { type = add_corps which = " " value = land where = 279 }
		command = { type = activate_division which = 10848 value = 513 where = 279 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "޼ž " value = land where = 279 }
		command = { type = activate_division which = 10848 value = 536 where = 279 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#Ŀ#
		command = { type = construct which = land_fort where = 281 value = 3 }
		command = { type = add_corps which = "Ŀ " value = land where = 281 }
		command = { type = activate_division which = 10848 value = 500 where = 281 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "Ŀ˼ž " value = land where = 281 }
		command = { type = activate_division which = 10848 value = 530 where = 281 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#ʲ#
		command = { type = construct which = land_fort where = 283 value = 2 }
		command = { type = add_corps which = "ʲ " value = land where = 283 }
		command = { type = activate_division which = 10848 value = 501 where = 283 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "ʲž " value = land where = 283 }
		command = { type = activate_division which = 10848 value = 531 where = 283 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#˹ֲ#
		command = { type = construct which = land_fort where = 263 value = 2 }
		command = { type = add_corps which = "˹ֲ " value = land where = 263 }
		command = { type = activate_division which = 10848 value = 502 where = 263 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "˹ֲＯž " value = land where = 263 }
		command = { type = activate_division which = 10848 value = 538 where = 263 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#˹#
		command = { type = construct which = land_fort where = 264 value = 2 }
		command = { type = add_corps which = "˹ " value = land where = 264 }
		command = { type = activate_division which = 10848 value = 503 where = 264 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "˹˼ž " value = land where = 264 }
		command = { type = activate_division which = 10848 value = 541 where = 264 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		##
		command = { type = construct which = land_fort where = 160 value = 2 }
		command = { type = add_corps which = " "  value = land where = 160 }
		command = { type = activate_division which = 10848 value = 504 where = 160 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "ž "  value = land where = 160 }
		command = { type = activate_division which = 10848 value = 542 where = 160 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		##
		command = { type = construct which = land_fort where = 162 value = 2 }
		command = { type = add_corps which = " " value = land where = 162 }
		command = { type = activate_division which = 10848 value = 505 where = 162 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "漯ž " value = land where = 162 }
		command = { type = activate_division which = 10848 value = 544 where = 162 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#÷#
		command = { type = construct which = land_fort where = 159 value = 2 }
		command = { type = add_corps which = "÷ " value = land where = 159 }
		command = { type = activate_division which = 10848 value = 559 where = 159 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "÷꼯ž " value = land where = 159 }
		command = { type = activate_division which = 10848 value = 560 where = 159 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#Ʒ#
		command = { type = construct which = land_fort where = 271 value = 2 }
		command = { type = add_corps which = " " value = land where = 271 }
		command = { type = activate_division which = 10848 value = 507 where = 271 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "漯ž " value = land where = 271 }
		command = { type = activate_division which = 10848 value = 545 where = 271 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#ɳ˹#
		command = { type = construct which = land_fort where = 270 value = 2 }
		command = { type = add_corps which = "ɳ˹ " value = land where = 270 }
		command = { type = activate_division which = 10848 value = 506 where = 270 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "ɳ˹˼ž " value = land where = 270 }
		command = { type = activate_division which = 10848 value = 547 where = 270 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#Ҳά#
		command = { type = construct which = land_fort where = 172 value = 3 }
		command = { type = add_corps which = "Ҳά " value = land where = 172 }
		command = { type = activate_division which = 10848 value = 508 where = 172 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "Ҳάļž " value = land where = 172 }
		command = { type = activate_division which = 10848 value = 554 where = 172 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#ɪ#
		command = { type = construct which = land_fort where = 151 value = 2 }
		command = { type = add_corps which = "ɪ " value = land where = 151 }
		command = { type = activate_division which = 10848 value = 509 where = 151 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "ɪž " value = land where = 151 }
		command = { type = activate_division which = 10848 value = 548 where = 151 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#˹#
		command = { type = construct which = land_fort where = 154 value = 2 }
		command = { type = add_corps which = "˹ " value = land where = 154 }
		command = { type = activate_division which = 10848 value = 510 where = 154 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "˹˼ž " value = land where = 154 }
		command = { type = activate_division which = 10848 value = 551 where = 154 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#Īз˹#
		command = { type = construct which = land_fort where = 153 value = 2 }
		command = { type = add_corps which = "Īз˹ " value = land where = 153 }
		command = { type = activate_division which = 10848 value = 552 where = 153 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "Īз˹˼ž " value = land where = 153 }
		command = { type = activate_division which = 10848 value = 553 where = 153 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#ŵ޵#
		command = { type = construct which = land_fort where = 189 value = 2 }
		command = { type = add_corps which = "ŵ޵ " value = land where = 189 }
		command = { type = activate_division which = 10848 value = 561 where = 189 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "ŵ޵ " value = land where = 189 }
		command = { type = activate_division which = 10848 value = 562 where = 189 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#ֶ#
		command = { type = construct which = land_fort where = 185 value = 3 }
		command = { type = add_corps which = "ֶ " value = land where = 185 }
		command = { type = activate_division which = 10848 value = 563 where = 185 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "ֶž " value = land where = 185 }
		command = { type = activate_division which = 10848 value = 564 where = 185 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#˹#
		command = { type = construct which = land_fort where = 190 value = 2 }
		command = { type = add_corps which = "˹ " value = land where = 190 }
		command = { type = activate_division which = 10848 value = 565 where = 190 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "˹ž " value = land where = 190 }
		command = { type = activate_division which = 10848 value = 566 where = 190 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		##
		command = { type = construct which = land_fort where = 288 value = 2 }
		command = { type = add_corps which = " " value = land where = 288 }
		command = { type = activate_division which = 10848 value = 567 where = 288 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = add_corps which = "ž " value = land where = 288 }
		command = { type = activate_division which = 10848 value = 568 where = 288 }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

	}
}
#ڶءͼս
event = {
	id = 40305
	random = no
	country = sov

	trigger = {
		ai = yes
		event = 40312 #ڶسɹ
		or = {
			not = { control = { province = 278 data = sov }} #ͼ
			event = 40303 #
		}
	}

	name = "AI_EVENT"
	desc = "ڶءͼս "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = unlock_division which = 10848 value = 533 } #˹
		command = { type = unlock_division which = 10848 value = 534 } #׶
		command = { type = unlock_division which = 10848 value = 536 } #
		command = { type = unlock_division which = 10848 value = 530 } #Ŀ
		command = { type = unlock_division which = 10848 value = 531 } #ʲ
	}
}
#ڶء˹ָս
event = {
	id = 40306
	random = no
	country = sov

	trigger = {
		ai = yes
		event = 40312 #ڶسɹ
		or = {
			not = { control = { province = 258 data = sov }} #˹з
			not = { control = { province = 259 data = sov }} #˹
			not = { control = { province = 265 data = sov }} #˲
			event = 40303 #
		}
	}

	name = "AI_EVENT"
	desc = "ڶء˹ָս "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = unlock_division which = 10848 value = 538 } #˹ֲ
		command = { type = unlock_division which = 10848 value = 541 } #˹
		command = { type = unlock_division which = 10848 value = 542 } #
		command = { type = unlock_division which = 10848 value = 544 } #
		command = { type = unlock_division which = 10848 value = 560 } #÷
		command = { type = unlock_division which = 10848 value = 545 } #
		command = { type = unlock_division which = 10848 value = 547 } #ɳ˹
	}
}
#ڶػ
event = {
	id = 40307
	random = no
	country = sov

	trigger = {
		ai = yes
		event = 40312 #ڶسɹ
		event = 40304 #
		year = 1944
	}

	name = "AI_EVENT"
	desc = "ڶػ "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = unlock_division which = 10848 value = 512 }
		command = { type = unlock_division which = 10848 value = 558 }
		command = { type = unlock_division which = 10848 value = 513 }
		command = { type = unlock_division which = 10848 value = 500 }
		command = { type = unlock_division which = 10848 value = 501 }
		command = { type = unlock_division which = 10848 value = 502 }
		command = { type = unlock_division which = 10848 value = 503 }
		command = { type = unlock_division which = 10848 value = 504 }
		command = { type = unlock_division which = 10848 value = 505 }
		command = { type = unlock_division which = 10848 value = 559 }
		command = { type = unlock_division which = 10848 value = 507 }
		command = { type = unlock_division which = 10848 value = 506 }
		#command = { type = unlock_division which = 10848 value = 508 }
		command = { type = unlock_division which = 10848 value = 509 }
		#command = { type = unlock_division which = 10848 value = 510 }
		#command = { type = unlock_division which = 10848 value = 552 }
		command = { type = unlock_division which = 10848 value = 561 }
		command = { type = unlock_division which = 10848 value = 563 }
		command = { type = unlock_division which = 10848 value = 565 }
		command = { type = unlock_division which = 10848 value = 567 }
	}
}
#ڶƽ
event = {
	id = 40308
	random = no
	country = sov

	trigger = {
		ai = yes
		or = {
			event = 40312 #ڶسɹ
			not = { control = { province = 240 data = sov }} #ά˹޵
			not = { control = { province = 218 data = sov }} #¶
			not = { control = { province = 236 data = sov }} #޸
		}
		or ={
			AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = uru }
		}
	}

	name = "AI_EVENT"
	desc = "ڶƽ "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = max_organization which = land value = 10 }
	 	command = { type = morale which = air value = 30 }
	}
}
#ڶءŵ޵ս
event = {
	id = 40317
	random = no
	country = sov

	trigger = {
		ai = yes
		event = 40312 #ڶسɹ
		event = 40302 #һ
		or = {
			not = { control = { province = 186 data = sov }} #¬
			not = { control = { province = 191 data = sov }} #˻
			not = { control = { province = 215 data = sov }} #ŵֶ
			not = { control = { province = 287 data = sov }} #άҮ·
			event = 40303 #
		}
	}

	name = "AI_EVENT"
	desc = "ڶءŵ޵ս "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = unlock_division which = 10848 value = 562 } #ŵ޵
		command = { type = unlock_division which = 10848 value = 564 } #ֶ
		command = { type = unlock_division which = 10848 value = 566 } #˹
		command = { type = unlock_division which = 10848 value = 568 } #
		command = { type = unlock_division which = 10848 value = 572 } #˹Ʒž
	}
}
#ڶءս
event = {
	id = 40318
	random = no
	country = sov

	trigger = {
		ai = yes
		event = 40312 #ڶسɹ
		event = 40302 #һ
		or = {
			not = { control = { province = 150 data = sov }} #ķ
			not = { control = { province = 152 data = sov }} #˵ִĿ
			not = { control = { province = 184 data = sov }} #ؿ
			not = { control = { province = 289 data = sov }} #˹
			event = 40303 #
		}
	}

	name = "AI_EVENT"
	desc = "ڶءս "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		#command = { type = unlock_division which = 10848 value = 554 } #Ҳά
		command = { type = unlock_division which = 10848 value = 548 } #ɪ
		command = { type = unlock_division which = 10848 value = 551 } #˹
		command = { type = unlock_division which = 10848 value = 553 } #Īз˹
	}
}
#########################################################################
# 40313  (by Aregorn)
#########################################################################
event = {
	id = 40313
	random = no
	country = sov

	trigger = {
		or = {
			and = {
				ai = yes
				random = 50
				lost_national = { country = sov value = 10 }				
				or = { war = { country = sov country = ger }
                                       war = { country = sov country = chi }
                                       war = { country = sov country = chc }}
			}
			event = 40303
		}
	}

	name = " "
	desc = "˵ء "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		#˹#
		command = { type = construct which = land_fort where = 1838 value = 3 }
		command = { type = add_corps value = land where = 1838 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 514 where = 1838 }

		##
		command = { type = construct which = land_fort where = 1836 value = 3 }
		command = { type = add_corps value = land where = 1836 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 515 where = 1836 }

		#˹ ˹ޱ#
		command = { type = construct which = land_fort where = 1834 value = 3 }
		command = { type = add_corps value = land where = 1834 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 516 where = 1834 }

		#Ү˹#
		command = { type = construct which = land_fort where = 1835 value = 3 }
		command = { type = add_corps value = land where = 1835 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 517 where = 1835 }

		#˹#
		command = { type = construct which = land_fort where = 1829 value = 3 }
		command = { type = add_corps value = land where = 1829 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 518 where = 1829 }

		#űѩ#
		command = { type = construct which = land_fort where = 1828 value = 3 }
		command = { type = add_corps value = land where = 1828 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 520 where = 1828 }

		#ŵ#
		command = { type = construct which = land_fort where = 1781 value = 3 }
		command = { type = add_corps value = land where = 1781 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 521 where = 1781 }

		#ɽ#
		command = { type = construct which = land_fort where = 1780 value = 3 }
		command = { type = add_corps value = land where = 1780 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 522 where = 1780 }

		#Լʲ#
		command = { type = construct which = land_fort where = 1775 value = 3 }
		command = { type = add_corps value = land where = 1775 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 523 where = 1775 }

		#˹#
		command = { type = construct which = land_fort where = 166 value = 3 }
		command = { type = add_corps value = land where = 166 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 524 where = 166 }

		##
		command = { type = construct which = land_fort where = 177 value = 3 }
		command = { type = add_corps value = land where = 177 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = activate_division which = 10848 value = 525 where = 177 }

		#ؼ#
		command = { type = construct which = land_fort where = 183 value = 4 }
		command = { type = add_corps value = land where = 183 }
		command = { type = activate_division which = 10848 value = 511 where = 183 }
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = construct which = land_fort where = 172 value = 1 } #Ҳά
		command = { type = construct which = land_fort where = 151 value = 1 } #ɪ
		command = { type = construct which = land_fort where = 154 value = 1 } #˹

		command = { type = max_organization which = land value = 10 }
	}
}
#########################################################################
# 40314  (HUM) (by Aregorn)
#########################################################################
event = {
	id = 40314
	random = no
	country = SOV

	trigger = { ai = no event = 40301 or = { lost_national = { country = sov value = 20 }	year = 1943 }}
			
	name = " "
	desc = "⵽Ұ֮˹ʶָӹٵҳϲͬڸ߳ ָӲܡ߼¸飬սӦһλǳ ͹ĲС "
	style = 0
	picture = "soviet_reinforcments"

	date = { day = 1 month = june year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵָӹ "
		command = { type = dissent value = -1 }
		command = { type = max_organization which = land value = 10 }
		command = { type = max_organization which = naval value = 7 }
		command = { type = max_organization which = air value = 4 }
	 	command = { type = morale which = land value = 10 }
	 	command = { type = morale which = naval value = 7 }
	 	command = { type = morale which = air value = 4 }
		command = { type = waketeam which = 3709}
		command = { type = waketeam which = 3718}
		command = { type = domestic which = professional_army value = 1 }
	}
}
#########################################################################
# 40315  (HUM) (by Aregorn)
#########################################################################
event = {
	id = 40315
	random = no
	country = SOV

	trigger = { ai = no event = 40301 OR = { lost_national = { country = sov value = 30 } year = 1944 }}

	name = " "
	desc = "⵽Ұ֮˹ʶָӹٵҳϲͬڸ߳ ָӲܡ߼¸飬սӦһλǳ ͹ĲС "
	style = 0
	picture = "soviet_reinforcments"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵָӹ "
		command = { type = dissent value = -1 }
		command = { type = max_organization which = land value = 10 }
		command = { type = max_organization which = naval value = 7 }
		command = { type = max_organization which = air value = 4 }
	 	command = { type = morale which = land value = 10 }
	 	command = { type = morale which = naval value = 7 }
	 	command = { type = morale which = air value = 4 }
		command = { type = domestic which = professional_army value = 1 }
	}
}
#########################################################################
# 40316  (HUM) (by Aregorn)
#########################################################################
event = {
	id = 40316
	random = no
	country = SOV

	trigger = { ai = no event = 40301 OR = { lost_national = { country = sov value = 50 } year = 1945 }}

	name = " "
	desc = "⵽Ұ֮˹ʶָӹٵҳϲͬڸ߳ ָӲܡ߼¸飬սӦһλǳ ͹ĲС "
	style = 0
	picture = "soviet_reinforcments"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵָӹ "
		command = { type = dissent value = -1 }
		command = { type = max_organization which = land value = 10 }
		command = { type = max_organization which = naval value = 7 }
		command = { type = max_organization which = air value = 4 }
	 	command = { type = morale which = land value = 10 }
	 	command = { type = morale which = naval value = 7 }
	 	command = { type = morale which = air value = 4 }
		command = { type = domestic which = professional_army value = 1 }
	}
}
#########################################################################
# 40328 ջַԼ (SOV) (by Aregorn 050601)
#########################################################################
event = {
	id = 40328
	random = no
	country = SOV

	trigger = {
		random = 30
		war = { country = sov country = ger }
		not = { alliance = { country = jap country = sov } }
	}

	name = "ջַԼ "
	desc = "ΪȫԿ¹޷ս "
	style = 0
	picture = "japanese_officers"

	date = { day = 25 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ձԼ "
		ai_chance = 90
		command = { type = trigger which = 40728 }
	}
	action_b = {
		name = "Ӧ˫ս "
		ai_chance = 10
		command = { }
	}
}
#########################################################################
# 40329-30 Barbarossa (by Aregorn 050616)
#########################################################################
event = {
	id = 40329
	random = no
	country = sov

#trigger by 40035

	name = "Ͱƻ "
	desc = "ɣʦˣ̹ˣŻ ںܷͣɻɵɴ¹Ǻͷ ڣӢսϷʷģľж žȺϷžȺ롤˹£ڣװ׼Ⱥ ˹أ뼯žȺ룮ˣڣŵﰲ װ׼ȺأͱžȺ룮ڣװ ׼ȺɣͶ˽ǰĺӵУ ʦˣ̹˺ܷͣɻ "
	style = 0
	picture = "barbarossa"

	action_a = {
		name = "ok"
		command = { type = tactical_withdrawal value = -30 }
		command = { type = counterattack value = -30 }
		command = { type = surprise which = land value = -20 }
		command = { type = surprise which = air value = -40 }
		command = { type = surprise which = naval value = -40 }
		command = { type = trigger which = 1100098 }
	}
}
event = {
	id = 40330
	random = no
	country = sov

#trigger by 40036

	name = "Ͱƻҽ "
	desc = "ڵĻҾ "
	style = 0
	picture = "barbarossa"

	action_a = {
		name = "̫ "
		command = { type = tactical_withdrawal value = 30 }
		command = { type = counterattack value = 30 }
		command = { type = surprise which = land value = 20 }
		command = { type = surprise which = air value = 40 }
		command = { type = surprise which = naval value = 40 }
	}
}
#########################################################################
# 40331-33 Ͱؼз¼ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40331
	random = no
	country = SOV

	trigger = {
		ai = yes
		or = {
			war = { country = sov country = ger }
			and = {
				not = { non_aggression = { country = sov country = ger } }
				event = 2050	#ĪзЭ
			}
		}
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 25 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		#Ī˹#
		command = { type = add_corps which = "Ī˹ " value = land where = 175 }
		command = { type = activate_division which = 10848 value = 526 where = 175 } #ҪȺ
		command = { type = activate_division which = 10848 value = 527 where = 175 } #ҪȺ
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "Ī˹ƽеž " value = land where = 175 } #սԤ
		command = { type = activate_division which = 10848 value = 528 where = 175 }
		command = { type = add_division value = mechanized when = 1 where = engineer }
		command = { type = add_division value = mechanized when = 1 where = engineer }
		command = { type = add_division value = mechanized when = 1 where = engineer }
		command = { type = add_division value = mechanized when = 1 where = engineer }
		command = { type = add_division value = mechanized when = 1 where = engineer }
		command = { type = add_division value = mechanized when = 1 where = engineer }
		command = { type = add_division value = motorized when = 1 where = engineer }
		command = { type = add_division value = motorized when = 1 where = engineer }
		command = { type = add_division value = motorized when = 1 where = engineer }

		##
		command = { type = add_corps which = " " value = land where = 187 }
		command = { type = activate_division which = 10848 value = 529 where = 187 } #ҪȺ
		command = { type = add_division value = garrison when = 2 where = anti_tank }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		#˹ָ#
		command = { type = add_corps which = "˹ָ " value = land where = 163 }
		command = { type = activate_division which = 10848 value = 532 where = 163 } #ҪȺ
		command = { type = add_division value = garrison when = 2 where = anti_tank }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		#˹п#
		command = { type = add_corps which = "˹ " value = land where = 1372 }
		command = { type = activate_division which = 10848 value = 537 where = 1372 } #ҪȺ
		command = { type = add_division value = garrison when = 2 where = anti_tank }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		##
		command = { type = add_corps which = " " value = land where = 1372 }
		command = { type = activate_division which = 10848 value = 540 where = 238 } #ҪȺ
		command = { type = add_division value = garrison when = 2 where = anti_tank }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		#˹#
		command = { type = add_corps which = "˹ " value = land where = 212 }
		command = { type = activate_division which = 10848 value = 543 where = 212 } #ҪȺ
		command = { type = add_division value = garrison when = 2 where = anti_tank }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		#˹Ħ˹#
		command = { type = add_corps which = "˹Ħ˹ " value = land where = 219 }
		command = { type = activate_division which = 10848 value = 575 where = 219 }

		command = { type = add_corps which = "˹Ħ˹˷ " value = land where = 219 }
		command = { type = activate_division which = 10848 value = 571 where = 219 } #Ԥ
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		#˹Ʒ#
		command = { type = add_corps which = "˹Ʒž " value = land where = 200 } #Ԥ
		command = { type = activate_division which = 10848 value = 572 where = 200 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		#Ʒ#
		command = { type = add_corps which = "Ʒ " value = land where = 248 }
		command = { type = activate_division which = 10848 value = 569 where = 248 }

		command = { type = add_corps which = "Ʒ " value = land where = 248 }
		command = { type = activate_division which = 10848 value = 573 where = 248 } #Ԥ
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#˹з#
		command = { type = add_corps which = "˹з " value = land where = 248 }
		command = { type = activate_division which = 10848 value = 549 where = 258 }

		command = { type = add_corps which = "˹з " value = land where = 248 }
		command = { type = activate_division which = 10848 value = 574 where = 258 } #Ԥ
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#˹#
		command = { type = add_corps which = "˹ " value = land where = 239 }
		command = { type = activate_division which = 10848 value = 550 where = 239 }

		#˹#
		command = { type = add_corps which = "˹˷ " value = land where = 277 }
		command = { type = activate_division which = 10848 value = 570 where = 277 } #Ԥ
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		#ŵ˹#
		command = { type = construct which = land_fort where = 255 value = 3 }
		command = { type = add_corps which = "ŵ˹ " value = land where = 255 }
		command = { type = activate_division which = 10848 value = 546 where = 255 } #ҪȺ
		command = { type = add_division value = garrison when = 2 where = anti_tank }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		#Ħ˹#
		command = { type = construct which = land_fort where = 133 value = 3 }
		command = { type = add_corps which = "Ħ˹ɽؾ " value = land where = 133 }
		command = { type = activate_division which = 10848 value = 555 where = 133 }
		command = { type = add_division value = bergsjaeger when = 2 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 2 where = sp_rct_artillery }

		#ͳ#
		command = { type = add_corps which = "ͳɽؾ " value = land where = 1848 }
		command = { type = activate_division which = 10848 value = 625 where = 1848 }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = sleepevent which = 40314 }
		command = { type = sleepevent which = 40315 }
		command = { type = sleepevent which = 40316 }
		command = { type = sleepevent which = 40348 }

	}
}
#˹Ħ˹˷#
event = {
	id = 40332
	random = no
	country = SOV

	trigger = {
		ai = yes
		event = 40331
		atwar = yes
		not = { control = { province = 218 data = sov }} #¶
		not = { control = { province = 220 data = sov }} #Īη
		or = {
			not = { control = { province = 217 data = sov }} #άز˹
			not = { control = { province = 275 data = sov }} #
		}
	}

	name = "AI_EVENT"
	desc = "˹Ħ˹˷ "
	style = 0

	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = unlock_division which = 10848 value = 571 } #˹Ħ˹˷
	}
}
#Ʒ#
event = {
	id = 40333
	random = no
	country = SOV

	trigger = {
		ai = yes
		event = 40331
		atwar = yes
		or = {
			not = { control = { province = 246 data = sov }} #
			not = { control = { province = 247 data = sov }} #޵
			not = { control = { province = 243 data = sov }} #˹
		}
		or = {
			not = { control = { province = 249 data = sov }} #˹ŵ
			not = { control = { province = 244 data = sov }} #
			not = { control = { province = 241 data = sov }} #Ʒ
			not = { control = { province = 242 data = sov }} #
		}
	}

	name = "AI_EVENT"
	desc = "Ʒ "
	style = 0

	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = unlock_division which = 10848 value = 570 } #˹˷
		command = { type = unlock_division which = 10848 value = 573 } #Ʒ
		command = { type = unlock_division which = 10848 value = 574 } #˹з
	}
}
#########################################################################
# 40334 Moscow Surrounded (by Aregorn 050702)
#########################################################################
event = {
	id = 40334
	random = no
	country = sov

	trigger = {
		control = { province = 175 data = sov }
		not = { control = { province = 288 data = sov } }
		not = { control = { province = 94 data = sov } }
		not = { control = { province = 176 data = sov } }
		not = { control = { province = 174 data = sov } }
		not = { control = { province = 182 data = sov } }
	}

	name = "Ī˹ƱΧ "
	desc = "£գ¾ͻ˼򡣣£գվ ˹˼Ŵ󲿱ߡ¾άǼ˹սС ²վˡĪ˹˷߳Ī˹ƽӽϵҪ ֿžֻܹУҡЩ ش̷Ī˹ѳΪ¾ĿϮĿꡣ 򶫳˵űѩ򣬵˹ȻĪ˹ơ "
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 25 month = may year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "׶תƵǽĪ˹ơ "
		ai_chance = 85
		command = { type = local_setflag which = MoscowEncircled }
		command = { type = capital which = 1552 }
		command = { type = supplies value = 5000 where = 175 }
		command = { type = construct which = ic where = 1552 value = 10 }
		command = { type = construct which = ic where = 175 value = -10 }
		command = { type = dissent value = 5 }
	}
	action_b = {
		name = "Ī˹Ƽֿ "
		ai_chance = 10
		command = { type = dissent value = -5 }
	}
	action_c = {
		name = "Ī˹ƾᱻ "
		ai_chance = 5
		command = { type = dissent value = -10 }
		command = { type = sleepevent which = 40349 }
	}
}
#########################################################################
# 40335 Elimination of the 2nd defence line (centre) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40335
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		or = {
			not = { control = { province = 281 data = sov } } #Lipetsk
			not = { control = { province = 283 data = sov } } #Voronezh
		}
		or = {
			not = { control = { province = 263 data = sov } } #Svoboda
			not = { control = { province = 264 data = sov } } #Pavlovsk
		}
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 281 value = -3 }
		command = { type = construct which = land_fort where = 283 value = -3 }
		command = { type = construct which = land_fort where = 263 value = -3 }
		command = { type = construct which = land_fort where = 264 value = -3 }
	}
}
#########################################################################
# 40336 Elimination of the 3nd defence line (South) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40336
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		or = {
			not = { control = { province = 1838 data = sov } } #Astrakhan
			not = { control = { province = 1836 data = sov } } #Elton
			not = { control = { province = 1834 data = sov } } #Krasnya Sloboda
		}
		or = { 	not = { control = { province = 1831 data = sov } } #Nikolayevka
			not = { control = { province = 1829 data = sov } } #Engels
			not = { control = { province = 1828 data = sov } } #Kuybyshev
		}
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1838 value = -3 }
		command = { type = construct which = land_fort where = 1836 value = -3 }
		command = { type = construct which = land_fort where = 1834 value = -3 }
		command = { type = construct which = land_fort where = 1831 value = -3 }
		command = { type = construct which = land_fort where = 1829 value = -3 }
		command = { type = construct which = land_fort where = 1828 value = -3 }
	}
}
#########################################################################
# 40337 Elimination of the 3nd defence line (Centre) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40337
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		or = {
			not = { control = { province = 1781 data = sov } } #Melekess
			not = { control = { province = 1780 data = sov } } #Kazan
			not = { control = { province = 1775 data = sov } } #Yoskar Ola
		}
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1781 value = -3 }
		command = { type = construct which = land_fort where = 1780 value = -3 }
		command = { type = construct which = land_fort where = 1775 value = -3 }
	}
}
#########################################################################
# 40338 Elimination of the 3nd defence line (North 1) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40338
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		or = {
			not = { control = { province = 166 data = sov } } #Kostroma
			not = { control = { province = 177 data = sov } } #Danilov
			not = { control = { province = 172 data = sov } } #Cherepovets
		}
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 166 value = -4 }
		command = { type = construct which = land_fort where = 177 value = -4 }
		command = { type = construct which = land_fort where = 172 value = -4 }
	}
}
#########################################################################
# 40339 Լս (by Aregorn 050601)
#########################################################################
event = {
	id = 40339
	random = no
	country = SOV

	trigger = {
		war = { country = sov country = jap }
		and = {
			war = { country = sov country = ger }
			control = { province = 300 data = ger } #
		}
		not = { alliance = { country = ger country = jap}} #жձǷ
	}

	name = "Լս "
	desc = "ΪȫԿ¹޷ս "
	style = 0
	picture = "japanese_officers"

	date = { day = 25 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ձԼ "
		ai_chance = 80
		command = { type = trigger which = 40729 }
	}
	action_b = {
		name = "Ӧ˫ս "
		ai_chance = 20
		command = { }
	}
}
############################################################################
# 40341-43 Purge Events II (by Dec152000 050719 & slightly modified by Aregorn)
############################################################################
event = {
	id = 40341
	random = no
	country = sov

	trigger = { random = 50 event = 40301 }

	date = { day = 1 month = april year = 1937 }
	offset = 7
	deathdate = { day = 30 month = december year = 1938 }

	name = "ϴѹ "
	desc = "ѹʲάǱڵĵǱͳελһ ϵͳԵķʮ¸ڲϵִšȻ ϴһʹִҲе˴ģѹֻ֡һ СִϴܺչԱߡԵϴ һδϴ "
	style = 0
	picture = "gulag"

	action_a = {
		name = "ѹ "
		command = { type = research_mod value = -5 }
		command = { type = domestic which = freedom value = -1 }
		command = { type = domestic which = democratic value = -1 }
	}
}
event = {
	id = 40342
	random = no
	country = sov

	trigger = { random = 100 }

	name = "ίԱڣ "
	desc = "ίԱڣìͷ׼ǰũ ǣԼķӡڼ涼ֵ עĵطΪίԱԲͬ˵ һһƶȡص ίԱԱȨʹĳ̶ֵķӣ ĿͳƱġ "
	style = 0
	picture = "soviet_directive"

	date = { day = 1 month = july year = 1937 }
	offset = 1
	deathdate = { day = 30 month = december year = 1937 }

	action_a = { name = " "
		command = { type = research_mod value = -5 }
		command = { type = domestic which = freedom value = -1 }
		command = { type = domestic which = democratic value = -1 }
	}
}
event = {
	id = 40343
	random = no
	country = SOV

	trigger = { random = 50 event = 40301 }
			
	name = "ϴ "
	desc = "ˣ죬˹ֺΧЩʶϴ ߵ̫ԶˣҶ׿Ѿ䵣είԱԵλ ñԱˮίԱְ񣩲ձϴǣ һ³ˣ˹ֵѣΪίԱ ͷܿίԱ⵽ϴһĳԱְ ɱǵʵԸ߼ "
	style = 0
	picture = "soviet_law"

	date = { day = 1 month = july year = 1938 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		command = { type = research_mod value = 10 }
		command = { type = sleepminister which = 4031 } #Yezhov
		command = { type = sleepminister which = 4039 } #Yezhov
		command = { type = sleepminister which = 4045 } #Yezhov
		command = { type = ministerofsecurity which = 4041 } #Beria
		command = { type = wakeleader which = 10393 } # Zhukov
		command = { type = wakeleader which = 10026 } # Konev
		command = { type = wakeleader which = 10363 } # Vlassov
	}
}
########################################################################
# 40344 ճǷ (SOV)
#########################################################################
event = {
	id = 40344
	random = no
	country = SOV
	persistent = yes

	trigger = {
		random = 25
		supplies = 1000
		control = { province = 187 data = sov } # 
		not = { control = { province = 145 data = sov } } # ά
		or = {
			not = { control = { province = 186 data = sov } } # ¬
			not = { control = { province = 185 data = sov } } # ֶ
		}
		or = {
			control = { province = 152 data = sov } #˵ִĿ
			control = { province = 146 data = sov } #
			control = { province = 185 data = sov } #ֶ
		}
	}

	name = "ճǷ "
	desc = "ڵ¹Ľºյ һˡ¼ձΧ  "
	style = 0
	picture = "oil_supply"

	date = { day = 1 month = july year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϊ "
		ai_chance = 70
		command = { type = supplies value = 1000 where = 187 }
		command = { type = supplies value = -1000 }
		command = { type = oilpool value = 400 where = 187 }
		command = { type = oilpool value = -400 }
	}
	action_b = {
		name = "޷ṩ "
		ai_chance = 20
		command = { }
	}
	action_c = {
		name = "ղҪ "
		ai_chance = 10
		command = { }
		command = { type = sleepevent which = 40344 }
	}
}
#######################################################################################
# 40345 սĽѵ (by Aregorn)
#######################################################################################
event = {
	id = 40345
	country = sov
	random = no

	trigger = { event = 2628 random = 50 }

	name = "սĽѵ "
	desc = "Եշս˹֣Ҳϣպ ǳʾӵ״ʵеҪ ̸ĸŵ¹вʱ̡ "
	style = 0
	picture = "Winter_War"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¸ĸ "
		ai_chance = 95
		command = { type = supplies value = -10000 }
		command = { type = gain_tech which = 6330 }
		command = { type = gain_tech which = 2080 }
		command = { type = domestic which = professional_army value = 2 }
	}
	action_b = {
		name = "Ҫı "
		ai_chance = 5
		command = { type = domestic which = professional_army value = -2 }
	}
}
#######################################################################################
# 40346 쳡ı (SOV)
#######################################################################################
event = {
	id = 40346
	country = sov
	random = no

	trigger = {
		control = { province = 175 data = sov } #Ī˹
		war = { country = sov country = ger }
		or = { 	
			and = { event = 40313 random = 50 month = 11 }
			and = {
				event = 40312 random = 100 month = 10
				or = {
					not = { control = { province = 180 data = sov }} #׶
					not = { control = { province = 288 data = sov }} #
					not = { control = { province = 174 data = sov }} #
					not = { control = { province = 94 data = sov }} #Ų˹
				}
			}
			and = {
				event = 40312 random = 100
				not = { control = { province = 182 data = sov }} #Ī˹
				not = { control = { province = 94 data = sov }} #Ų˹
				not = { control = { province = 176 data = sov }} #˹
			}
		}
	}

	name = "쳡ı "
	desc = "꣱£գ¾Ī˹ƽ ʱ̣쳡ϾǷʢıʽ˹ַ˼ ĵ˵£գվĪ˹Ƴǽʼ ꣱³ʹ¾󳷣 㡣Ϊɹӣ£յ °˷ȫ߷¾ʦл ¾ˣоˣ Ī˹ƵвˣС "
	style = 0
	picture = "soviet_reinforcments"

	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		command = { type = supplies value = 20000 }
		command = { type = dissent value = -2 }
		command = { type = max_organization which = land value = 5 }
		command = { type = morale which = land value = 10 }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_corps value = land where = 175 } #Moscow
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_corps value = air where = 175 } #Moscow
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_corps value = air where = 175 } #Moscow
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_corps value = air where = 175 } #Moscow
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = add_division value = cas when = 1 }
		command = { type = manpowerpool value = -400 }
	}
}
#######################################################################################
# 40347-48 Total War (by Aregorn 051219)
#######################################################################################
event = {
	id = 40347
	country = sov
	random = no

	trigger = {
		ai = yes
		event = 40302
		random = 100
		or = {
			war = { country = sov country = ger }
			war = { country = usa country = sov }
		}
	}

	name = "ȫսܶԱ "
	desc = "ԴսʼĹҵ͹˱ŵЧʣΪ Ӯս˾޴ס "
	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ӵսʱ "
		ai_chance = 100
		command = { type = free_ic value = 100 }
		command = { type = industrial_modifier which = total value = 10 }
		command = { type = free_money value = 5 }
		command = { type = free_energy value = 200 }
		command = { type = free_metal value = 100 }
		command = { type = free_rare_materials value = 50 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 40348
	country = sov
	random = no

	trigger = {
		ai = no
		event = 40314
		random = 50
		supplies = 50000
		or = {
			war = { country = sov country = ger }
			war = { country = usa country = sov }
		}
	}

	name = "ȫսܶԱ "
	desc = "ԴսʼĹҵ͹˱ŵЧʣΪ Ӯս˾޴ס "
	style = 0
	picture = "reinforcements"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "Ӵսʱ "
		command = { type = free_ic value = 30 }
		command = { type = industrial_modifier which = total value = 1 }
		command = { type = supplies value = -50000 }
		command = { type = free_energy value = 60 }
		command = { type = free_metal value = 30 }
		command = { type = free_rare_materials value = 15 }
		command = { type = manpowerpool value = -30 }
	}
	action_b = {
		name = "Ӵսʱ "
		command = { type = free_ic value = 20 }
		command = { type = industrial_modifier which = total value = 1 }
		command = { type = free_energy value = 40 }
		command = { type = free_metal value = 20 }
		command = { type = free_rare_materials value = 10 }
		command = { type = supplies value = -35000 }
		command = { type = manpowerpool value = -20 }
	}
	action_c = {
		name = "Ӵսʱ "
		command = { type = free_ic value = 10 }
		command = { type = industrial_modifier which = total value = 1 }
		command = { type = free_energy value = 20 }
		command = { type = free_metal value = 10 }
		command = { type = free_rare_materials value = 5 }
		command = { type = supplies value = -20000 }
		command = { type = manpowerpool value = -10 }
	}
	action_d = {
		name = "Ҫʿǹ "
		command = { type = manpowerpool value = 1000 }
	}
}
########################################################################
# 40349 Moscow Encircled (by Aregorn 051223)
#########################################################################
event = {
	id = 40349
	random = no
	country = sov
	persistent = yes

	trigger = {
		local_flag = MoscowEncircled
		or = { ai = yes supplies = 2000 }
		control = { province = 175 data = sov }
		or = {
			not = { control = { province = 288 data = sov } }
			not = { control = { province = 94 data = sov } }
			not = { control = { province = 176 data = sov } }
			not = { control = { province = 174 data = sov } }
			not = { control = { province = 182 data = sov } }
		}
	}
			
	name = "Ī˹ƳǷ "
	desc = "ڵ¹Ľ£Ī˹ƣֱһˡ ˹󣬵޴ˣĪ˹ƣ¼Ī˹ Χ "
	style = 0
	picture = "oil_supply"

	date = { day = 1 month = july year = 1936 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϊ "
		ai_chance = 80
		command = { type = supplies value = 2000 where = 175 }
		command = { type = supplies value = -2000 }
		command = { type = oilpool value = 500 where = 175 }
		command = { type = oilpool value = -500 }
	}
	action_b = {
		name = "޷Ͳ "
		ai_chance = 15
		command = { }
	}
	action_c = {
		name = "Ī˹ƲҪ "
		ai_chance = 5
		command = { type = local_clrflag which = MoscowEncircled }
		command = { type = sleepevent which = 40349 }
	}
}
#########################################################################
# 40350-52 Elimination of the 2nd defence line (A.I.) (by Aregorn 051223)
#########################################################################
event = {
	id = 40350
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		not = { control = { province = 288 data = sov } }
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 288 value = -3 }
	}
}
event = {
	id = 40351
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		not = { control = { province = 189 data = sov } } #Novgorod
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 189 value = -3 }
	}
}
event = {
	id = 40352
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		not = { control = { province = 190 data = sov } }
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 190 value = -3 }
	}
}
#########################################################################
# 40353 Elimination of the 2nd defence line (Moscow area) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40353
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		not = { control = { province = 176 data = sov } } #Rybinsk
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 180 value = -3 } #Vladimir
		command = { type = construct which = land_fort where = 176 value = -3 } #Rybinsk
		command = { type = construct which = land_fort where = 279 value = -3 } #Ryazan
	}
}
#########################################################################
# 40354 Elimination of the 2nd defence line (South 1) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40354
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		not = { control = { province = 271 data = sov } } #Kotelnikovo
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
			command = { type = construct which = land_fort where = 270 value = -3 } #Salsk
			command = { type = construct which = land_fort where = 271 value = -3 } #Kotelnikovo
	}
}
#########################################################################
# 40355 Elimination of the 2nd defence line (South 2) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40355
	random = no
	country = sov
	trigger = { ai = yes random = 50
		not = { control = { province = 160 data = sov } } #Frolovo
		not = { control = { province = 162 data = sov } } #Kalach
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 160 value = -3 } #Frolovo
		command = { type = construct which = land_fort where = 162 value = -3 } #Kalach
	}
}
#########################################################################
# 40356 Elimination of the 2nd defence line (North 2) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40356
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		not = { control = { province = 154 data = sov } } #Archangelsk
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 154 value = -3 } #Archangelsk
		command = { type = construct which = land_fort where = 153 value = -3 } #Molotovsk
	}
}
#########################################################################
# 40357 Elimination of the 2nd defence line (Kamyshin) (A.I.) (by Aregorn 051008)
#########################################################################
event = {
	id = 40357
	random = no
	country = sov
	trigger = {
		ai = yes random = 50
		not = { control = { province = 159 data = sov } } #Kamyshin
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 159 value = -3 } #Kamyshin
	}
}
#########################################################################
# 40358 War against Spain (by Aregorn 050605)
#########################################################################
event = {
	id = 40358
	random = no
	country = sov

	trigger = {
		ai = no
		or = {
			war = { country = sov country = spa }
			war = { country = sov country = spr }
		}
	}

	name = "ս "
	desc = "ʽϵĶս⵽޹Һ Ҫҵķԡ "
	style = 0
	picture = "failed_objective"

	date = { day = 22 month = december year = 1936 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }
	action_a = {
		name = "ok"
		command = { type = relation which = arg value = -100 }
		command = { type = relation which = mex value = -100 }
		command = { type = relation which = ven value = -100 }
		command = { type = relation which = pru value = -100 }
		command = { type = relation which = bol value = -100 }
		command = { type = relation which = col value = -100 }
		command = { type = relation which = ecu value = -100 }
		command = { type = relation which = chl value = -100 }
		command = { type = relation which = par value = -100 }
		command = { type = relation which = gua value = -100 }
		command = { type = relation which = cos value = -100 }
		command = { type = relation which = nic value = -100 }
		command = { type = relation which = hon value = -100 }
		command = { type = relation which = cub value = -100 }
		command = { type = relation which = hai value = -100 }
		command = { type = relation which = dom value = -100 }
		command = { type = relation which = sal value = -100 }
		command = { type = relation which = ita value = -100 }
		command = { type = relation which = usa value = -100 }
		command = { type = relation which = eng value = -100 }
		command = { type = relation which = fra value = -100 }
		command = { type = relation which = ger value = -100 }
		command = { type = belligerence which = sov value = 10 }
		command = { type = dissent value = 10 }	
	}
} 		
#########################################################################
# 40359-65 ɫ (by Dec152000_Aregorn_Civdemof)
#########################################################################
event = {
	id = 40359
	random = no
	country = sov

	trigger = { }

	name = "ɫ "
	desc = "Ľֻǵڶװ󲿷ˮ潢ֻǵ۶ʱ ģСÿΪжҪڲ޵ĺ ͺںǱͧӴ󣬵󲿷ֶʱˡ "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 9 month = january year = 1936 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ǻδ׼ "
		ai_chance = 100
		command = { type = build_time which = naval where = relative value = 10} # Slow shipyards
	 	command = { type = build_cost which = naval where = relative value = -10 }
		command = { type = morale which = naval value = -10 } # Really Poor reliability
		command = { type = range which = battleship value = -800 } # Poor range
	 	command = { type = naval_attack which = battleship value = -2 } # Poor fire control
		command = { type = naval_defense which = battleship value = -1 } # Poor naval architecture tradition
		command = { type = fuel_consumption which = battleship value = 0.6 } # Really poor fuel economy
		command = { type = range which = battlecruiser value = -750 }
		command = { type = naval_defense which = battlecruiser value = -1 } # Poor naval architecture tradition
	 	command = { type = shore_attack which = battlecruiser value = 1 } # High throw weight
		command = { type = range which = carrier value = -1000 }
		command = { type = naval_defense which = carrier value = -2 } # No carrier naval architecture tradition
		command = { type = fuel_consumption which = carrier value = 0.3 } # Really poor fuel economy
		command = { type = range which = heavy_cruiser value = -1500 }
		command = { type = naval_defense which = heavy_cruiser value = -1 } # Poor naval architecture tradition
		command = { type = supply_consumption which = heavy_cruiser value = -0.1} # Small
	 	command = { type = speed which = heavy_cruiser value = 1 } # Fast
	 	command = { type = max_positioning which = heavy_cruiser value = 0.01 }
	 	command = { type = min_positioning which = heavy_cruiser value = 0.01 }
		command = { type = fuel_consumption which = heavy_cruiser value = 0.3 } # Really poor fuel economy
	 	command = { type = shore_attack which = heavy_cruiser value = 2 } # High throw weight
		command = { type = range which = light_cruiser value = 350 }
		command = { type = naval_defense which = light_cruiser value = -1 } # Poor naval architecture tradition
	 	command = { type = shore_attack which = light_cruiser value = 1 } # High throw weight
		command = { type = sub_detection which = light_cruiser value = -1 }
		command = { type = range which = destroyer value = -800 }
	 	command = { type = naval_attack which = destroyer value = -2 } # Poor fire control and armarment
		command = { type = naval_defense which = destroyer value = -1 } # Poor hull design
		command = { type = sub_detection which = destroyer value = -1 }
	 	command = { type = speed which = destroyer value = 1 } # Fast
	 	command = { type = max_positioning which = destroyer value = 0.01 }
	 	command = { type = min_positioning which = destroyer value = 0.01 }
		command = { type = fuel_consumption which = destroyer value = 0.4 } # Terrible fuel economy
	 	command = { type = shore_attack which = destroyer value = -1 } # throw weight
	 	command = { type = morale which = submarine value = 5 } # Compensates for fleet wide reduction
		command = { type = naval_defense which = submarine value = -1 } # Weak hulls, slow diving
		command = { type = air_defense which = submarine value = -1 } # Slow diving
	}
}
######################
event = {
	id = 40360
	random = no
	country = sov

	trigger = { }

	name = "ɫƻ "
	desc = "ɫִ쳬սнάļƻѽӽ ɡͷҼƻڣ깤ڣͣ ɡ⣬ҿʩüսѲ󽢽ڣ 궯ѣѡüƻᵼ¸¼Ӱ ɵĴֻĽ "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 10 month = january year = 1936 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }
	action_a = {
		name = "ʼüƻ "
		ai_chance = 100
	 	command = { type = build_time which = battleship where = relative value = -5 }
	 	command = { type = build_time which = battlecruiser where = relative value = -2.5 }
		command = { type = supplies value = -2000 }	
	}
	action_b = {
		name = "ǲҪɫƻ "
		ai_chance = 0
		command = { type = dissent value = 5 }
		command = { type = sleepevent which = 40361 }
		command = { type = sleepevent which = 40362 }
		command = { type = sleepevent which = 40363 }
		command = { type = sleepevent which = 40364 }	
		command = { type = sleepevent which = 40365 }	
	}
}
#####################
event = {
	id = 40361
	random = no
	country = sov
	style = 0	

	trigger = { }

	name = "άſʼ "
	desc = "ֵľУũʼֽάսн ڣꣷ£ "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 15 month = july year = 1938 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ʼ "
		ai_chance = 100
		command = { type = build_division which = battleship }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#####################
event = {
	id = 40362
	random = no
	country = sov

	trigger = { }

	name = "άڿſʼ "
	desc = "ֵľУũʼֽάڿս ꣱깤 "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 31 month = october year = 1938 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ʼ "
		ai_chance = 100
		command = { type = build_division which = battleship }
	}
	action_b = {
		name = "ǲҪô "
		ai_chance = 0
		command = { }
	}
}
#####################
event = {
	id = 40363
	random = no
	country = sov

	trigger = { }

	name = "ά׶˹ſʼ "
	desc = "ֵľУũʼֽά ׶˹սн(194410깤). "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 21 month = October year = 1939 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ʼ "
		ai_chance = 100
		command = { type = build_division which = battleship }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#####################
event = {
	id = 40364
	random = no
	country = sov

	trigger = { }

	name = "˹вŶ "
	desc = "ֵľУũʼֽ˹вս Ѳ󽢣꣱깤 "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 5 month = November year = 1939 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ʼ "
		ai_chance = 100
		command = { type = build_division which = battlecruiser }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#####################
event = {
	id = 40365
	random = no
	country = sov

	trigger = { }

	name = "ʩúſʼ "
	desc = "ֵľУũʼֽ쿦ʩúսѲ 󽢣꣱깤 "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 10 month = november year = 1939 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ʼ "
		ai_chance = 100
		command = { type = build_division which = battlecruiser }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40366 ˹ֵս (by Aregorn 060304)
#########################################################################
event = {
	id = 40366
	random = no
	country = sov

	trigger = {
		event = 2609 #ϴ
		not = { event = 40301 } #δѡϴ
		random = 5
		dissent = 1
		not = { war = { country = sov country = ger } }
	}

	name = "˹ֵս "
	desc = "õĽֵ֧ĿȷӺͷɵĹ˷Ʒ άĶߵķ "
	style = 0
	picture = "coup"

	date = { day = 22 month = may year = 1938 }
	offset = 10
	deathdate = { day = 31 month = june year = 1941 }

	action_a = {
		name = "ok"
		command = { type = civil_war }
		command = { type = dissent value = 10 }	
	}
} 	
#########################################################################
# 40369 ޵ĺͶ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40369
	random = no
	country = sov

	trigger = {
		ai = yes
		ai = lit
		event = 2013
		not = { war = { country = lit country = sov } }
	}

	name = "޵ĺͶ "
	desc = "Īз-带Э֮޵ĺ ѡֻгΪһ. "
	style = 0

	date = { day = 30 month = march year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = inherit which = lit }
		command = { type = dissent value = -2 }
		command = { type = sleepevent which = 1000102 } #̲
	}
}
#########################################################################
# 40371 ˹ָջս (SOV)
#########################################################################
event = {
	id = 40371
	random = no
	country = sov

	trigger = {
		
	}

	name = "˹ָջս "
	desc = "˹ָսֳۣ˹ָջսǵڶս Ҫת۵㣬ҲʷΪѪȺ͹ģս֮һ ꣷ£գ˹ָսĻս۳ 졣ѧ߹Ĺⳡսй ˣа¹ӣǾӣ ӣӺͣҵͶӡͬʱ Ҳ˳صĴۣﵽԼˡ "
	style = 0
	picture = "soviet_offensive_east"



	action_a = {
		name = "ǽϣ "
		command = { type = snow_defense which = infantry value = 10 }
		command = { type = snow_attack which = infantry value = 10 }
		command = { type = urban_attack which = infantry value = 10 }
		command = { type = urban_defense which = infantry value = 10 }
		command = { type = dissent value = -5 }
		command = { type = domestic which = professional_army value = 1 }
	}
}
#########################################################################
# 40372 ս (SOV)
#########################################################################
event = {
	id = 40372
	random = no
	country = sov

	trigger = {
		random = 30
		or = {
			event = 42 #¹Ͷ
			not = { exists = GER }
		}
		exists = MAN
		war = { country = JAP country = USA }
		OR = {
			war = { country = JAP country = CHC }
			war = { country = JAP country = CHI }
			war = { country = JAP country = ENG }
		}
		NOT = { ispuppet = JAP }
		NOT = { war = { country = SOV country = JAP }}
		NOT = {	alliance = { country = SOV country = JAP }}
	}

	name = "ս "
	desc = "ꣴ£գձʽϳ ǩġԼ£գն³ͳ ˿ڳܵĳй㵺⵽ԭӵը꣸ գսʰ뵺 ֺͿҳѸٴݻձӡڣսУվȫ վʦձʧˣٱУ ˱С "
	style = 0
	picture = "japanese_decisive_defeat"

	date = { day = 1 month = August year = 1937 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵʹ "
		ai_chance = 99
		command = { type = end_non_aggression which = SOV where = JAP }
		command = { type = war which = JAP }
		command = { type = relation which = ENG value = 20 }
		command = { type = relation which = USA value = 20 }
		command = { type = relation which = CHI value = 20 }
		command = { type = relation which = CHC value = 20 }
		command = { type = sleepevent which = 40328 } #ջַԼ
		command = { type = sleepevent which = 40339 } #Լ

		command = { type = ai which = "switch/SOV_Japan.ai" }
		command = { type = ai which = "Air_GRound.ai" }
	}
	action_b = {
		name = "ǻû׼ձս "
		ai_chance = 1
		command = { type = relation which = ENG value = -20 }
		command = { type = relation which = USA value = -20 }
		command = { type = relation which = CHI value = -20 }
		command = { type = relation which = CHC value = -20 }
		command = { type = relation which = JAP value = 20 }
	}
}
######################################################################################
# 40373 塱ƻ (SOV)
######################################################################################
event = {
	id = 40373
	random = no
	country = sov

	name = "塱ƻ "
	desc = "꣱£ʮĴȷ幤ҵ 룬ɴ˿ҵĽ̡ʵʩ ƻڼ䣬굽䣬ҵķչ ʮѸ١塱ƻʱĹҵֵܲѸ ¡Ӣŷ޵һλڶλ "
	style = 0
	picture = "factory"

	date = { day = 1 month = october year = 1937 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -2 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = industrial_modifier which = total value = 2 }
	}
}
######################################################################################
# 40374 ˹ܷ (SOV)
######################################################################################
event = {
	id = 40374
	random = no
	country = sov

	trigger = { }

	name = "˹ܷ "
	desc = "꣱£˹άڰ˴ȫ ܷݰı档ܷݰͨΪ˹ ܷܷ֮ҲԴΪ汾γ˸ ȼеξơ "
	style = 0
	picture = "soviet_law"

	date = { day = 5 month = december year = 1936 }

	action_a = {
		name = "ʵ "
		ai_chance = 100
		command = { type = dissent value = 1 }
		command = { type = domestic which = freedom value = -2 }
		command = { type = domestic which = democratic value = -2 }
	}
	action_b = {
		name = "ʵ "
		ai_chance = 0
		command = { type = dissent value = -2 }
		command = { type = domestic which = freedom value = 2 }
		command = { type = domestic which = democratic value = 2 }
	}
}
############################################################################
# 40376 ͨձ۷ (SOV)
############################################################################
event = {
	id = 40376
	random = no
	country = sov

	trigger = {
		random = 50
		not = { war = { country = sov country = ger } }
		or = {
			war = { country = eng country = ger }
			war = { country = fra country = ger }
			war = { country = pol country = ger }
		}
	}

	name = "ͨձ۷ "
	desc = "¹սѾսǲɱġ꣹ еάĴر飬ͨˡձ ˹ҪʱΪڣĽԼ ֮ʽʼ꣸ʵ۷ǰֻУ 򳣱 "
	style = 0
	picture = "soviet_replacement"

	date = { day = 30 month = august year = 1939 }
	offset = 5
	deathdate = { day = 30 month = december year = 1940 }

	action_a = {
		name = "ok"
		command = { type = manpowerpool value = 300 }
	}
}	
############################################################################
# 40377-78 ķ (SOV) (by )
############################################################################
event = {
	id = 40377
	random = no
	country = sov
	trigger = {
		ai = yes
		event = 40313
		#manpower = 330
		or = {
			#
			not = { control = { province = 1773 data = sov } } #˵ά
			not = { control = { province = 1782 data = sov } } #ȷ˹
			not = { control = { province = 1827 data = sov } } #շ
			not = { control = { province = 1828 data = sov } } #űѩ
			not = { control = { province = 1568 data = sov } } #˹
			not = { control = { province = 1838 data = sov } } #˹
			#
			not = { control = { province = 1490 data = sov } } #ʲ͹
			not = { control = { province = 1487 data = sov } } #
			not = { control = { province = 1422 data = sov } } #ľͼ
			not = { control = { province = 1556 data = sov } } #˹
			not = { control = { province = 1551 data = sov } } #͸
			not = { control = { province = 1547 data = sov } } #Ͷ觶
		}
		or ={
			AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = uru }
		}
	}
	name = "ķ "
	desc = ""
	style = 0

	date = { day = 25 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1985 }

	action_a = {
		name = "ok"
			command = { type = construct which = land_fort where = 1149 value = 2 }
			command = { type = add_corps value = land where = 1149 }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = activate_division which = 10848 value = 613 where = 1149 }
			command = { type = construct which = land_fort where = 1153 value = 2 }
			command = { type = add_corps value = land where = 1153 }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = activate_division which = 10848 value = 614 where = 1153 }
			command = { type = construct which = land_fort where = 1566 value = 4 }
			command = { type = add_corps value = land where = 1566 }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = activate_division which = 10848 value = 615 where = 1566 }
			command = { type = construct which = land_fort where = 1574 value = 2 }
			command = { type = add_corps value = land where = 1574 }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = activate_division which = 10848 value = 616 where = 1574 }
			command = { type = construct which = land_fort where = 1576 value = 4 }
			command = { type = add_corps value = land where = 1576 }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ" value = garrison when = 2 where = artillery }
			command = { type = activate_division which = 10848 value = 617 where = 1576 }
			command = { type = construct which = land_fort where = 1580 value = 4 }
			command = { type = add_corps value = land where = 1580 }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = activate_division which = 10848 value = 618 where = 1580 }
			command = { type = construct which = land_fort where = 1579 value = 4 }
			command = { type = add_corps value = land where = 1579 }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = add_division which = "ķʦ " value = garrison when = 2 where = artillery }
			command = { type = activate_division which = 10848 value = 619 where = 1579 }
			command = { type = construct which = land_fort where = 1552 value = 4 }
			command = { type = add_corps value = land where = 1552 }
			command = { type = add_division value = infantry when = 3 where = artillery }
			command = { type = add_division value = infantry when = 3 where = artillery }
			command = { type = add_division value = infantry when = 3 where = artillery }
			command = { type = add_division value = infantry when = 3 where = artillery }
			command = { type = activate_division which = 10848 value = 620 where = 1552 }
		}
}
#˹ά˹˷
event = {
	id = 40378
	random = no
	country = sov
	trigger = {
		ai = yes
		or = {
			not = { control = { province = 1570 data = sov } }
			not = { control = { province = 1576 data = sov } }
			not = { control = { province = 1593 data = sov } }
		}
		or ={
			AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = uru }
		}
	}
	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 25 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1985 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 50000 }
		command = { type = oilpool value = 20000 }
		command = { type = dissent value = -1 }
		command = { type = construct which = land_fort where = 1572 value = 4 }
		command = { type = add_corps value = land where = 1572 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = activate_division which = 10848 value = 621 where = 1572 }
		command = { type = activate_division which = 10848 value = 622 where = 1572 }
		command = { type = add_division which = "ķʦ " value = garrison when = 3 where = armored_car }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_corps value = land where = 1572 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
	}
}
#м߼
event = {
	id = 40379
	random = no
	country = sov
	trigger = {
		ai = yes
		or = {
			not = { control = { province = 175 data = sov } }
			not = { control = { province = 187 data = sov } }
			not = { control = { province = 163 data = sov } }
			not = { control = { province = 1842 data = sov } }
		}
		or ={
			AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = uru }
		}
	}
	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 25 month = january year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1985 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 50000 }
		command = { type = oilpool value = 20000 }
		command = { type = dissent value = -1 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division which = "ɫʦ " value = garrison when = 2 where = armored_car }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = armor when = 3 where = engineer }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
	}
}
#########################################################################
# MIH ά¼
############################################################################
# 40600 France call to Arms (by Aregorn 050616)
############################################################################
event = {
	id = 40600 	
	random = no
	country = fra

	trigger = {
		ai = yes
		war = { country = fra country = ger }
	}

	name = "Ҫװ "
	desc = ""
	style = 0

	date = { day = 1 month = june year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"	
		command = { type = industrial_modifier which = supplies value = 5 }
		command = { type = convoy_prod_mod which = transports value = 5 }
		command = { type = dissent value = -2 }
		command = { type = tc_mod value = 10 }
		command = { type = activate_division which = 13500 value = 501 where = 364 } #
		command = { type = activate_division which = 13500 value = 502 where = 320 } #άϣ
		command = { type = activate_division which = 13500 value = 503 where = 55 } #
		command = { type = activate_division which = 13500 value = 504 where = 63 } #³
		command = { type = activate_division which = 13500 value = 505 where = 317 } #Ф
		command = { type = activate_division which = 13500 value = 506 where = 318 } #
		command = { type = activate_division which = 13500 value = 507 where = 62 } #ŷ
		command = { type = activate_division which = 13500 value = 508 where = 53 } #л
		command = { type = activate_division which = 13500 value = 509 where = 54 } #

		command = { type = activate_division which = 13500 value = 510 where = 316 } #Ĳ
		command = { type = activate_division which = 13500 value = 511 where = 72 } #÷˹
		command = { type = activate_division which = 13500 value = 513 where = 875 } #
		command = { type = activate_division which = 13500 value = 514 where = 32 } #˹
		command = { type = activate_division which = 13500 value = 515 where = 33 } #׶
		command = { type = activate_division which = 13500 value = 516 where = 34 } #
		command = { type = activate_division which = 13500 value = 517 where = 35 } #
		command = { type = activate_division which = 13500 value = 518 where = 39 } #
		command = { type = activate_division which = 13500 value = 519 where = 59 } #Ф
		command = { type = activate_division which = 13500 value = 520 where = 41 } #հ
		command = { type = activate_division which = 13500 value = 521 where = 42 } #
		command = { type = activate_division which = 13500 value = 522 where = 18 } #

		command = { type = add_corps which = " " value = land where = 56 }
		command = { type = activate_division which = 13500 value = 500 where = 56 } #

		command = { type = add_corps which = "ŵķ߾ " value = land where = 73 }
		command = { type = activate_division which = 13500 value = 512 where = 73 } #˹˹
		command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

	}
}
############################################################################
# 40606 Operation Catapult (by Aregorn 040516)
############################################################################
event = {
	id = 40606
	random = no
	country = vic

#trigger by 40526

	name = "ж "
	desc = ""
	style = 0

	action_a = {
		name = "һȺѹߣ "
		command = { type = remove_division which = "Ǻ " value = vic }	
		command = { type = remove_division which = "ƶ " value = vic }	
		command = { type = remove_division which = "˹ " value = vic }	
		command = { type = remove_division which = "á¡άɺ " value = vic }	
		command = { type = remove_division which = "ᰣ " value = vic }	
		command = { type = remove_division which = " " value = vic }	
		command = { type = remove_division which = "͡ " value = vic }	
		command = { type = relation which = ger value = 10 }
		command = { type = domestic which = democratic value = -1 }
	}
}
#########################################################################
# 40609-12 ŵ¼ (by Hannibal_Aregorn_Civdemof )
#########################################################################
event = {
	id = 40609
	random = no
	country = FRA

	trigger = {
		not = { event = 2021 } #άϣ
		control = { province = 64 data = GER } #Reims
 		control = { province = 317 data = GER } #Chaumont
 		control = { province = 318 data = GER } #Dijon
	}

	name = "ŵ߱Χ "
	desc = "ΰıԱĹ "
	style = 0
	picture = "fra_maginotencircled"

	date = { day = 10 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 73 value = -8 } #Strassbourg
		command = { type = construct which = land_fort where = 72 value = -8 } #Metz
		command = { type = construct which = land_fort where = 316 value = -8 } #Mulhouse
		command = { type = dissent value = 3 }
	}
}
#######################
event = {
	id = 40610
	random = no
	country = FRA

	trigger = {
		event = 40609
		NOT = { event = 2021 }
		control = { province = 64 data = FRA } #Reims
		control = { province = 317 data = FRA } #Chaumont
		control = { province = 318 data = FRA } #Dijon
	}

	name = "ŵ߻ָȹ "
	desc = "Ǵͨȥŵߵĵ·ʶ ķ״ӱ󱻹ݡ "
	style = 0
	picture = "fra_maginotencircled"

	date = { day = 10 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "꣡ "
		command = { type = construct which = land_fort where = 73 value = 8 } #Strassbourg
		command = { type = construct which = land_fort where = 72 value = 8 } #Metz
		command = { type = construct which = land_fort where = 316 value = 8 } #Mulhouse
		command = { type = dissent value = -3 }
	}
}
#######################
event = {
	id = 40611
	random = no
	country = FRA

	trigger = {
		not = { event = 2021 }
		control = { province = 73 data = ger } #Strassbourg
		control = { province = 72 data = ger } #Metz
		control = { province = 316 data = ger } #Mulhouse
	}

	name = "ŵʧء "
	desc = "¹ռŵߣʧȥ豸 "
	style = 0
	picture = "fra_maginotencircled"

	date = { day = 10 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ok"
		command = { type = supplies value = -5000 }
		command = { type = dissent value = 3 }
		command = { type = trigger which = 40612 }
	}
}
#########################
event = {
	id = 40612
	random = no
	country = GER

#triggered by 40611 - ŵʧ

	name = "ŵʧء¹ "
	desc = "ŵΪǲɹ˵ģѾעʱ ϣǰ߲ӶԸ÷չһιʾ¹ ս޷ֵġ "
	style = 0
	picture = "fra_maginotencircled"

	action_a = {
		name = "üˣ "
		command = { type = dissent value = -3 }
		command = { type = supplies value = 5000 }
		command = { type = morale which = land value = 2 }
	}
}
#########################################################################
# 40618-19 War against Spain (by Aregorn 050605)
#########################################################################
event = {
	id = 40618
	random = no
	country = fra

	trigger = {
		ai = no
		or = {
			war = { country = fra country = spa }
			war = { country = fra country = spr }
		}
	}

	name = "ս "
	desc = "ʽϵĶս⵽޹Һ Ҫҵķ "
	style = 0
	picture = "fra_40618ger_40077"

	date = { day = 22 month = december year = 1936 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ok"
		command = { type = relation which = arg value = -100 }
		command = { type = relation which = mex value = -100 }
		command = { type = relation which = ven value = -100 }
		command = { type = relation which = pru value = -100 }
		command = { type = relation which = bol value = -100 }
		command = { type = relation which = col value = -100 }
		command = { type = relation which = ecu value = -100 }
		command = { type = relation which = chl value = -100 }
		command = { type = relation which = par value = -100 }
		command = { type = relation which = gua value = -100 }
		command = { type = relation which = cos value = -100 }
		command = { type = relation which = nic value = -100 }
		command = { type = relation which = hon value = -100 }
		command = { type = relation which = cub value = -100 }
		command = { type = relation which = hai value = -100 }
		command = { type = relation which = dom value = -100 }
		command = { type = relation which = sal value = -100 }
		command = { type = relation which = ita value = -100 }
		command = { type = belligerence which = fra value = 10 }
		command = { type = dissent value = 10 }	
		command = { type = leave_alliance }
	}
}
event = {
	id = 40619
	random = no
	country = fra

	trigger = {
		ai = yes
		not = { event = 2021 } #άϣ
		war = { country = eng country = spa }
	}

	name = "ս "
	desc = "ʽϵĶս⵽޹Һ Ҫҵķԡ "
	style = 0
	picture = "fra_40618ger_40077"

	date = { day = 22 month = december year = 1936 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ok"
		command = { type = leave_alliance }
		command = { type = peace which = spa value = 1 }
		command = { type = peace which = ger value = 1 }
	}
}
########################################################################
# 40625-28 Marine Nationale (by Dec152000 060121 mod by Aregorn)
#########################################################################
event = {
	id = 40625
	random = no
	country = fra

	trigger = { }

	name = "Һ "
	desc = "ҺһǿĴڣսѲ󽢽ʹµļ ΪٶȡӽԵкΪսĿ ģ̽϶̡޴սµǱֻͧڷѲ жʹá "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 9 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = build_time which = naval where = relative value = 10} # Slow shipyards
	 	command = { type = build_cost which = naval where = relative value = -10 }
		command = { type = range which = battleship value = -800 } # Poor range
	 	command = { type = naval_attack which = battleship value = -2 } # Poor FC/throw weigth
	 	command = { type = shore_attack which = battleship value = -1 } # Poor throw weight
		command = { type = fuel_consumption which = battleship value = 0.4 } # poor fuel economy
		command = { type = range which = battlecruiser value = -500 }
	 	command = { type = shore_attack which = battlecruiser value = -2 } # Poor throw weight
	 	command = { type = naval_attack which = battlecruiser value = -3 } # Poor throw weigth
		command = { type = fuel_consumption which = battlecruiser value = 0.4 } # Poor fuel economy
		command = { type = speed which = carrier value = -1 }
		command = { type = range which = carrier value = -200 }
	 	command = { type = speed which = heavy_cruiser value = 1 } # Fast
		command = { type = fuel_consumption which = heavy_cruiser value = 0.2 } # poor fuel economy
	 	command = { type = max_positioning which = heavy_cruiser value = 0.01 }
	 	command = { type = min_positioning which = heavy_cruiser value = 0.01 }
		command = { type = range which = light_cruiser value = -1000 }
	 	command = { type = build_cost which = light_cruiser where = relative value = -5 }
		command = { type = range which = destroyer value = -500 }
	 	command = { type = speed which = destroyer value = 2 } # Fast
	 	command = { type = max_positioning which = destroyer value = 0.02 }
	 	command = { type = min_positioning which = destroyer value = 0.02 }
		command = { type = fuel_consumption which = destroyer value = 0.2 } # Poor fuel economy
		command = { type = build_time which = destroyer where = relative value = 10 } # big
	 	command = { type = build_cost which = destroyer where = relative value = 10 }
		command = { type = supply_consumption which = destroyer value = 0.2 }
		command = { type = air_defense which = submarine value = -1 } # Slow diving
		command = { type = morale which = submarine value = -5 } # Poor reliability
	}
}
###################################
event = {
	id = 40626
	random = no
	country = fra

	trigger = { }

	name = "Һƻ "
	desc = "Һƻ滻һսʱڵսнżƻڿʼ Ҽƻսнһҽڣɣ ڣɵһҺĸ "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 10 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʵʩƻ "
		ai_chance = 100
	 	command = { type = build_time which = battleship where = relative value = -2.5 }
	}
	action_b = {
		name = "ǲҪƻ "
		ai_chance = 0
		command = { }	
		command = { type = sleepevent which = 40627 }
		command = { type = sleepevent which = 40628 }
	}
}
####################################
event = {
	id = 40627
	random = no
	country = FRA

	trigger = { }

	name = "áͶ "
	desc = "սнáͶŵѾ衣ʷڣ꣱ ɣ "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 12 month = december year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼ "
		ai_chance = 100
		command = { type = build_division which = battleship }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
###################################
event = {
	id = 40628
	random = no
	country = fra
	trigger = { }

	name = "ϼɺ "
	desc = "ĸϼɺŵɣʷڣꣷɣ "
	style = 0
	picture = "american_naval_reinforcments2"

	date = { day = 26 month = november year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼ "
		ai_chance = 100
		command = { type = build_division which = carrier value = cag }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# MIH Ӣ¼
############################################################################
# 40500 The UK mobilises for War (by Aregorn 040720)
############################################################################
event = {
	id = 40500
	random = no
	country = eng

	trigger = {
			ai = yes
			or = { not = { ai = ger } not = { ai = ita } not = { ai = uru} }
			war = { country = eng country = ger }
		}

	name = "ӢսԱ "
	desc = ""

	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"
		command = { type = add_corps which = "󽢶 " value = naval when = 1397 where = 5 } #Scapa Flow
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = light_cruiser when = 2 }
		command = { type = add_division value = light_cruiser when = 2 }
		command = { type = add_division value = battleship when = 3 }
		command = { type = add_division value = carrier when = 3 where = cag }

		command = { type = max_organization which = tactical_bomber value = 20 }
		command = { type = max_organization which = naval_bomber value = 10 }
	}
}	
#########################################################################
# 40501 British Expeditionary Force unloaded in France (by Aregorn 050205)
#########################################################################
event = {
	id = 40501
	random = no
	country = eng

	trigger = {
		ai = yes
		control = { province = 43 data = fra }
		alliance = { country = fra country = eng }
		war = { country = bel country = ger }
		war = { country = fra country = ger }
	}

	name = "ӢԶ½ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = "ӢԶ "
		command = { type = remove_division which = "1ʦ " value = eng }	
		command = { type = remove_division which = "2ʦ " value = eng }	
		command = { type = remove_division which = "3ʦ " value = eng }	
		command = { type = add_corps which = "ʼҿվ " value = air when = 1417 where = 19 }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_corps which = "ӢԶ " value = land when = 1014 where = 43 } #Dunkerque
		command = { type = add_division value = hq }
		command = { type = add_division value = light_armor when = 1 }
		command = { type = add_division value = light_armor when = 1 }
		command = { type = add_division value = motorized when = 0 }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -5 }
	}
}
#########################################################################
# 40502 Uk North Africa (by Aregorn 050205)
#########################################################################
event = {
	id = 40502
	random = no
	country = eng

	trigger = {
		ai = yes
		control = { province = 900 data = eng }
		or = {
			war = { country = ger country = ita }
			war = { country = eng country = ita }
			war = { country = eng country = jap }
			event = 1000002 #ֱӲ
			atwar = YUG
			atwar = GRE
			atwar = VIC
			AND = { not = { ai = ita } atwar = eng }
		}
		control = { province = 19 data = eng }
	}

	name = "Ӣڷ޵Ĳ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ӣڷ޵Ĳ "
		command = { type = add_corps which = "8ž " value = land when = 1014 where = 900 } #Suez
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_corps value = land when = 1014 where = 1061 } #Mombaza
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "ǵ1վ " value = air where = 906 } #ɽ
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_corps which = "ǵ3վ " value = air where = 906 } #ɽ
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_corps which = "ǵ2վ " value = air where = 1798 } #Tel Aviv
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_corps which = "վ " value = air where = 31 } #Malta
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = activate_division which = 12700 value = 336 where = 31 }
		command = { type = add_corps which = "ʼҺӡȽ " value = air where = 1505 } #Bombay
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = light_cruiser when = 2 }
		command = { type = add_division value = battlecruiser when = 2 }
		command = { type = add_division value = carrier when = 2 where = cag }
		command = { type = add_corps which = "ʼҺ " value = air where = 1823 } #Basrah
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = light_cruiser when = 2 }
		command = { type = add_division value = battlecruiser when = 2 }
		command = { type = add_division value = carrier when = 2 where = cag }

		command = { type = construct which = land_fort where = 909 value = 2 }
		command = { type = construct which = flak where = 909 value = 2 }
		command = { type = add_corps which = " " value = land where = 909 }
		command = { type = activate_division which = 12700 value = 390 where = 909 }

		command = { type = add_corps which = "ɽ " value = land where = 906 }
		command = { type = activate_division which = 12700 value = 352 where = 906 } #ɽҪ

		command = { type = add_corps which = "Ƕ " value = land where = 1813 }
		command = { type = activate_division which = 12700 value = 358 where = 1813 } #Ƕ

		command = { type = add_corps which = "ͤ " value = land where = 1516 }
		command = { type = activate_division which = 12700 value = 370 where = 1516 } #ͤ

		command = { type = add_corps which = " " value = land where = 866 }
		command = { type = activate_division which = 12700 value = 357 where = 866 } #_

		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -50 }
		command = { type = max_organization which = tactical_bomber value = 10 }
	}
}
#######################################################################################
# 40503 ӢԶ½ϣʷ (by Aregorn 030601)
#######################################################################################
event = {
	id = 40503 	
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 50
		control = { province = 19 data = eng }
		not = { ai = ger }
		or = {
			control = { province = 348 data = eng }
			control = { province = 900 data = eng }
		}
		war = { country = eng country = ger }
		war = { country = gre country = ger }
		alliance = { country = eng country = gre }
	}

	name = "ӢԶ½ϣʷ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӢԶ½ϣ "
		command = { type = add_corps which = "ӢԶ " value = land where = 401 } #Athens
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_corps which = "ϣվ " value = air where = 401 } #Athens
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }

		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -60 }
	}
}
#########################################################################
# 4060740504 Ӣж¼ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40607 	
	random = no
	country = eng

	trigger = {
		control = { province = 19 data = eng }
		event = 2022 #¹黹άռ
		event = 1000151 #е߿ս
		or = {
			atwar = syr
			atwar = leb
		}
		not = { war = { country = syr country = eng }}
		not = { war = { country = leb country = eng }}
	}

	name = "Ӣӹۺ "
	desc = "ڷǩͣսЭ֮ڵĹ ж½Ӣæӹ˷Щǰ ء "
	style = 0
	picture = "ocupation"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1999 }

	action_a = {
		name = "ok"	
		command = { type = inherit which = syr value = 1 }
		command = { type = inherit which = leb value = 1 }
	}
}	
event = {
	id = 40504
	random = no
	country = eng

	trigger = {
		ai = yes
		atwar = yes
		event = 40607
		control = { province = 19 data = eng }
	}

	name = "жĲ𡪡Ӣ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "жž " value = land where = 1862 } #Basrah
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_corps which = "ж1װ׾ " value = land where = 1862 } #Aleppo
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_corps which = "ж2 " value = land where = 1862 }
		command = { type = add_division value = bergsjaeger when = 2 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger where = sp_rct_artillery }
		command = { type = add_corps which = "ж3 " value = land where = 1862 }
		command = { type = add_division value = infantry where = artillery }
		command = { type = add_division value = infantry where = artillery }
		command = { type = add_division value = infantry where = artillery }
		command = { type = add_corps which = "ж " value = land where = 1862 }
		command = { type = activate_division which = 12700 value = 386 where = 1862 }
		command = { type = add_corps which = "ж1վ " value = air where = 1494 } #
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }

		command = { type = activate_division which = 12700 value = 353 where = 1862 } #
		command = { type = activate_division which = 12700 value = 354 where = 1793 } #貨
		command = { type = activate_division which = 12700 value = 355 where = 1794 } #³
		command = { type = activate_division which = 12700 value = 356 where = 873 } #ζ

		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -100 }
	}
}
#########################################################################
# 40505 ʿ˺ӡڣžԮ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40505
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 40
		control = { province = 19 data = eng }
		control = { province = 900 data = eng }
		war = { country = eng country = ita }
	}

	name = "ʿ˺ӡڣžԮ "
	desc = "8žԮʿ˺ӽԮ "
	style = 0

	date = { day = 1 month = may year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "8žʿ˺ӼȺ " value = land when = 1224 where = 900 } #Suez
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "ǵ3վ " value = air where = 31 } #
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = sleepevent which = 40513 } #ӢзǵĲ

		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -60 }
	}
}
#########################################################################
# 40506 ӢսԱ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40506
	random = no
	country = eng

	trigger = {
		ai = yes
		atwar = yes
		control = { province = 19 data = eng }
		or ={
			AND = { not = { ai = ger } war = { country = ger country = eng } }
			AND = { not = { ai = ita } war = { country = ita country = eng } }
			AND = { not = { ai = jap } war = { country = jap country = eng } }
			AND = { not = { ai = usa } war = { country = usa country = eng } }
			AND = { not = { ai = eng } war = { country = sov country = eng } }
			AND = { not = { ai = fra } war = { country = fra country = eng } }
			AND = { not = { ai = chi } war = { country = chi country = eng } }
			AND = { not = { ai = chc } war = { country = chc country = eng } }
			not = { ai = uru }
		}
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = activate_division which = 12700 value = 371 where = 576 } 	#Ŧװʦ
		command = { type = activate_division which = 12700 value = 372 where = 348 } 	#ֱӡɽʦ
		command = { type = activate_division which = 12700 value = 373 where = 31 } 	#ɽʦ
		command = { type = manpowerpool value = -20 }
	}
}
#########################################################################
# 40507 ӢԶ½ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40507
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 30
		control = { province = 19 data = eng }
		or = {
			and = { atwar = spa alliance = { country = spa country = eng }}
			and = { atwar = spr alliance = { country = spr country = eng }}
		}
	}

	name = "ӢԶ½ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ӢԶ " value = land where = 350 } #Sevilla
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_corps which = "Ӣ1 " value = land where = 350 } #Sevilla
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "Ӣ2 " value = land where = 350 } #Sevilla
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "Ӣ3 " value = land where = 350 } #Sevilla
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "Ӣվ " value = air where = 350 } #Sevilla
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_corps which = "ӢԶ8սȺ " value = land where = 906 } #Alexandria
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps value = land when = 1214 where = 1061 } #Mombaza
		command = { type = add_division value = bergsjaeger when = 1 where = artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = artillery }
		command = { type = add_corps value = land where = 1061 } #Mombaza
		command = { type = add_division value = hq when =1 where = anti_air }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -60 }
	}
}
#########################################################################
# 40508 ӢԶ벨˹ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40508
	random = no
	country = eng

	trigger = {
		ai = yes
		atwar = per
		lost_national = { country = per value = 1 }
		control = { province = 19 data = eng }
		alliance = { country = eng country = per }
		control = { province = 1497 data = per } #˹
		or ={
			AND = { not = { ai = ger } war = { country = ger country = eng } }
			AND = { not = { ai = ita } war = { country = ita country = eng } }
			AND = { not = { ai = jap } war = { country = jap country = eng } }
			AND = { not = { ai = usa } war = { country = usa country = eng } }
			AND = { not = { ai = eng } war = { country = sov country = eng } }
			AND = { not = { ai = fra } war = { country = fra country = eng } }
			AND = { not = { ai = chi } war = { country = chi country = eng } }
			AND = { not = { ai = chc } war = { country = chc country = eng } }
			not = { ai = uru }
		}
	}

	name = "ӢԶ벨˹ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "Ӣ˹Զ " value = land where = 1497 } #˹
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_corps which = "Ӣ˹1 " value = land where = 1497 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "Ӣ˹2 " value = land where = 1497 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = infantry where = artillery }
		command = { type = add_corps which = "Ӣ˹3 " value = land where = 1497 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "Ӣ˹4 " value = land where = 1497 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "Ӣ˹ " value = land where = 1497 }
		command = { type = activate_division which = 12700 value = 388 where = 1497 }
		command = { type = add_corps which = "ж1վ " value = air where = 1497 }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -60 }
	}
}
#########################################################################
# 40509-12 ¼飨ʷ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40509
	country = ENG
	random = no

	trigger = {
		ai = no
		random = 20
		supplies = 10000
		war = { country = GER country = ENG }
	}

	name = "루ʷ "
	desc = "ѧǵĲиŬȡ޼۵ ɾͣǳɹƽ˶롣 "
	style = 0
	picture = "40509_enigma"

	date = { day = 1 month = february year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Խƻ "
		command = { type = supplies value = -10000 }
		command = { type = trigger which = 40511 }
		command = { type = sleepevent which = 40510 }
	}
	action_b = {
		name = "е. "
		command = { type = sleepevent which = 40510 } #ҵ
		command = { type = sleepevent which = 40511 } #ƻ
		command = { type = sleepevent which = 40512 } #ƽ
		command = { type = sleepevent which = 40564 } #Խƻʧ
		command = { type = sleepevent which = 40085 } #U571Ǳͧʧ
		command = { type = sleepevent which = 40547 } #ƽ
	}
}
event = {
	id = 40510
	country = ENG
	random = no

	trigger = {
		random = 20
		ai = yes
		war = { country = GER country = ENG }
		not = { exists = pol }
	}

	name = "루ʷ "
	desc = ""
	style = 0

	date = { day = 1 month = february year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Խƻ "
		ai_chance = 100
		command = { type = trigger which = 40511 }
		command = { type = sleepevent which = 40509 }
	}
	action_b = {
		ai_chance = 0
		name = "е "
		command = { type = sleepevent which = 40509 } #ҵ
		command = { type = sleepevent which = 40511 } #ƻ
		command = { type = sleepevent which = 40512 } #ƽ
		command = { type = sleepevent which = 40564 } #Խƻʧ
		command = { type = sleepevent which = 40085 } #U571Ǳͧʧ
		command = { type = sleepevent which = 40547 } #ƽ
	}
}
event = {
	id = 40511
	country = ENG
	random = no

	name = "Խƻʼ "
	desc = "뿪ʼ "
	style = 0
	picture = "uk_40509_egnima_2"
			
	action_a = {
		name = "Ok"
		command = { }
	}
}
event = {
	id = 40512
	country = ENG
	random = no

	trigger = {
		event = 40511
		technology = 5330
		or = {
			war = { country = ger country = usa }
			war = { country = ger country = sov }
			and = { year = 1941 random = 2 }
			and = { year = 1941 month = 2 random = 25 }
		}
		war = { country = GER country = ENG }
	}

	name = "롪ɹƽ "
	desc = "뱻ƽˣ "
	style = 0
	picture = "uk_40509_enigma_1"

	date = { day = 1 month = september year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
	 	command = { type = intelligence which = us value = 30 }
	 	command = { type = surprise which = naval value = 5 }
	 	command = { type = surprise which = land value = 30 }
	 	command = { type = surprise which = air value = 30 }
	 	command = { type = army_detection which = us value = 20 }
	}
}
#########################################################################
# 40513 ӢзǵĲ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40513
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 5
		not = { event = 40505 } #ʿ˺ӡڣžԮ
		control = { province = 19 data = eng }
		control = { province = 1128 data = eng }
	 	war = { country = eng country = ita }
	}

	name = "ӢзǵĲ "
	desc = "ӢзǵĲ "
	style = 0

	date = { day = 1 month = may year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӢзǵĲ "
		command = { type = add_corps which = "зǼž " value = land when = 1224 where = 1128 } #Mpika
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "зǵ3վ " value = air where = 1061 } #ɰ
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = sleepevent which = 40505 } #ʿ˺ӡڣžԮ

		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -40 }
	}
}
#########################################################################
# 40514 Auchinleck made a stand in El Alamein (by Aregorn 040417)
#########################################################################
event = {
	id = 40514
	random = no
	country = eng
	trigger = {
		ai = yes
		flag = Alamein
		or = {
			and = {
				control = { province = 906 data = eng }
				control = { province = 900 data = eng }
			}
			and = {
				control = { province = 906 data = eng }
				control = { province = 348 data = eng }
			}
		}
		control = { province = 909 data = eng }
		or = {
			control = { province = 908 data = ger }
			control = { province = 910 data = ger }
			control = { province = 901 data = ger }
			control = { province = 908 data = ita }
			control = { province = 910 data = ita }
			control = { province = 901 data = ita }
		}
	}
	name = "Ӣڰķ "
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "з "
		command = { type = add_corps which = "8ž2Ⱥ " value = land when = 1014 where = 909 } #El Alamein
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_corps which = "8ž3Ⱥ " value = land where = 909 } #El Alamein
		command = { type = activate_division which = 12700 value = 374 where = 909 }
		command = { type = activate_division which = 12700 value = 375 where = 909 }
		command = { type = activate_division which = 12700 value = 376 where = 909 }
								
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -80 }
	}
}
#########################################################################
# 40515 General O'Connor Counter-attacks (by Aregorn 051217)
#########################################################################
event = {
	id = 40515
	random = no
	country = eng
	trigger = {
		ai = yes
		not = { flag = Alamein }
		control = { province = 909 data = eng }
		or = {
			and = { control = { province = 906 data = eng } control = { province = 900 data = eng } }
			and = { control = { province = 906 data = eng } control = { province = 348 data = eng } }
		}
		or = {
		 	control = { province = 908 data = ita }
			control = { province = 910 data = ita }
		}
	}
	name = "½˽ķ "
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = "ok"
		command = { type = add_corps value = land where = 909 } #El Alamein
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_corps value = land when = 1237 where = 909 } #El Alamein
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
								
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -50 }
	}
}
##############################################################################
# 40521 British Mobilization to defend the British Islands (by Aregorn 050205)
##############################################################################
event = {
	id = 40521
	random = no
	country = eng

	trigger = {
		ai = yes
		control = { province = 19 data = eng }
		or = {
			war = { country = eng country = ger }
			atwar = ire
		}
	}

	name = "ӵĲ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "é˹ " value = land where = 23 } #Plymouth
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 341 where = 23 }
		command = { type = construct which = coastal_fort where = 23 value = 2 }
		command = { type = add_corps which = "Ӵé˹ " value = land where = 21 } #Portsmouth
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 342 where = 21 }
		command = { type = construct which = coastal_fort where = 21 value = 2 }
		command = { type = add_corps which = " " value = land where = 20 } #Dover
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 343 where = 20 }
		command = { type = add_corps which = "˹ж " value = land where = 22 } #Bristol
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 344 where = 22 }
		command = { type = construct which = coastal_fort where = 22 value = 2 }
		command = { type = construct which = flak where = 22 value = 2 }
		command = { type = add_corps which = "ŵά " value = land where = 17 } #Norwich
		command = { type = add_division value = garrison where = artillery }
		command = { type = activate_division which = 12700 value = 345 where = 17 }
		command = { type = construct which = coastal_fort where = 17 value = 2 }
		command = { type = construct which = flak where = 17 value = 2 }
		command = { type = add_corps which = " " value = land where = 14 } #Liverpool
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 346 where = 14 }
		command = { type = construct which = coastal_fort where = 14 value = 2 }
		command = { type = construct which = flak where = 14 value = 2 }
		command = { type = add_corps which = "лƶ " value = land where = 13 } #Sheffield
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 347 where = 13 }
		command = { type = construct which = coastal_fort where = 13 value = 2 }
		command = { type = construct which = flak where = 13 value = 2 }
		command = { type = add_corps which = " " value = land where = 12 } #Blackpool
		command = { type = add_division value = garrison where = artillery }
		command = { type = activate_division which = 12700 value = 348 where = 12 }
		command = { type = construct which = coastal_fort where = 12 value = 2 }
		command = { type = construct which = flak where = 12 value = 2 }
		command = { type = add_corps which = "ɣ " value = land where = 11 } #Sunderland
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 349 where = 11 }
		command = { type = construct which = coastal_fort where = 11 value = 2 }
		command = { type = construct which = flak where = 11 value = 2 }
		command = { type = add_corps which = " " value = land where = 10 } #Edinburgh
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 350 where = 10 }
		command = { type = construct which = coastal_fort where = 10 value = 2 }
		command = { type = construct which = flak where = 10 value = 2 }
		command = { type = add_corps which = "˹ " value = land where = 9 } #Glasgow
		command = { type = add_division value = garrison where = artillery }
		command = { type = activate_division which = 12700 value = 351 where = 9 }
		command = { type = construct which = coastal_fort where = 9 value = 2 }
		command = { type = construct which = flak where = 9 value = 2 }
		command = { type = add_corps which = "˹ " value = land where = 28 } #Belfast
		command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = activate_division which = 12700 value = 340 where = 28 }
		command = { type = construct which = coastal_fort where = 28 value = 2 }
		command = { type = construct which = flak where = 28 value = 2 }
		command = { type = construct which = coastal_fort where = 576 value = 2 }
		command = { type = construct which = flak where = 576 value = 2 }
		command = { type = add_corps which = "ӵķղ " value = land where = 15 }
		command = { type = add_division value = bergsjaeger when = 2 where = artillery }
		command = { type = activate_division which = 12700 value = 359 where = 15 }

		command = { type = activate_division which = 12700 value = 380 where = 16 } #
		command = { type = activate_division which = 12700 value = 360 where = 5 } #˹
		command = { type = activate_division which = 12700 value = 361 where = 6 } #˹
		command = { type = activate_division which = 12700 value = 362 where = 7 } #
		command = { type = activate_division which = 12700 value = 363 where = 8 } #˷ķ
		command = { type = activate_division which = 12700 value = 364 where = 29 } #

		command = { type = add_corps which = "׶Ҫ " value = land where = 19 }
		command = { type = activate_division which = 12700 value = 387 where = 19 }

		command = { type = add_corps which = "ʼҿվ׶ " value = air where = 19 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_corps which = "ʼҿվ2 " value = air where = 19 }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_division value = naval_bomber when = 5 where = escort }
		command = { type = add_corps which = "󽢶 " value = naval where = 14 } #Liverpool
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = light_cruiser when = 3 }
		command = { type = add_division value = carrier when = 2 where = cag }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -200 }
		command = { type = max_organization which = interceptor value = 10 }
		command = { type = max_organization which = multi_role value = 10 }
		command = { type = industrial_modifier which = supplies value = 5 }
		command = { type = convoy_prod_mod which = transports value = 5 }
		command = { type = tc_mod value = 10 }
		command = { type = domestic which = professional_army value = 1 }
	}
}
#########################################################################
# 40525 Blood, toil, tears and sweat (by Aregorn 050207)
#########################################################################
event = {
	id = 40525
	random = no
	country = eng

	trigger = {
		control = { province = 53 data = ger }
		headofgovernment = 1038
		war = { country = ger country = eng }
	}

	name = "Ѫͣͺˮ "
	desc = "𼪶ԺǳŵӢϧѪ࣬ ͺˮĴۣҲսȥʷڣ £ա "	
	style = 0
	picture = "churchill"

	date = { day = 7 month = july year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ǳؽʤ "
		command = { type = industrial_modifier which = total value = 1 }
		command = { type = radar_eff value = 5 }
		command = { type = dissent value = -5 }
	}
}
#########################################################################
# 40526-27 Operation Catapult (by Aregorn 040516)
#########################################################################
event = {
	id = 40526
	random = no
	country = eng

	trigger = { random = 25 exists = vic event = 970 }

	name = "ƻ "
	desc = "Ϊ˱ֻⷨ¹УʼҺ󽢶ӣ ΪHӣѾΪͣڰǰ׶˹˱ еķ׼·1941.7.3 "
	style = 0
	picture = "uk_40526_catapult"

	date = { day = 7 month = july year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ϊ˱ϵкİȫͻϮж "
		ai_chance = 99
		command = { type = supplies value = -2000 }	
		command = { type = dissent value = 1 }
		command = { type = trigger which = 40606 }
		command = { type = relation which = vic value = -50 }
		command = { type = domestic which = interventionism value = 1 }
	}
	action_b = {
		name = "Ҫӳ "
		ai_chance = 1
		command = { type = relation which = vic value = 10 }
	}
}
event = {
	id = 40527
	random = no
	country = eng

	trigger = { event = 40606 }

	name = "ƻɹ "
	desc = "ǲӻ˲սнش˹սн ؿ̶˺սѲ󽢣ǧԱɥ ˡ "
	style = 0
	picture = "uk_40526_catapult"

	date = { day = 7 month = july year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǳļƻ "
		command = { }
	}
}
#########################################################################
# 40529 British Expeditionary Force unloaded in Crete (by Aregorn 050325)
#########################################################################
event = {
	id = 40529
	random = no
	country = eng

	trigger = {
		ai = yes
		atwar = gre
		control = { province = 19 data = eng }
		control = { province = 396 data = gre }
		alliance = { country = eng country = gre }
	}

	name = "Ӣ "
	desc = "ĹӽϣӢӳŵ ӹ˿صķ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ӢԶ " value = land where = 396 } #Crete
		command = { type = activate_division which = 12700 value = 377 where = 396 }
		command = { type = activate_division which = 12700 value = 378 where = 396 }
		command = { type = addcore which = 396 }
		command = { type = add_corps which = "·˹ " value = land where = 444 } #Cyprus
		command = { type = activate_division which = 12700 value = 338 where = 444 }
		command = { type = addcore which = 444 }
		command = { type = trigger which = 40426 }
		command = { type = manpowerpool value = -15 }
		command = { type = supplies value = -2000 }	
	}
}
#########################################################################
# 40530 幫· (by Justin_Aregorn_Civdemof)
#########################################################################
event = {
	id = 40530
	random = no
	country = eng

#	trigger by Aregorn_CHI 40810

	name = "幫· "
	desc = "幫·ڣ깤Ϊ⣷ Ĺ·ǧ·Ӣ۲μһ̣ г·ΪԡѪսейṩ ˱ĹӦƷ "
	style = 0
	picture = "uk_40530_burma1"

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = construct which = infrastructure where = 1299 value = 10 }
		command = { type = construct which = infrastructure where = 1304 value = 20 }
		command = { type = construct which = infrastructure where = 1301 value = 10 }
		command = { type = supplies value = -5000 }
		command = { type = tc_mod value = 5 }
		command = { type = dissent value = -2 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { type = construct which = infrastructure where = 1299 value = 10 }
		command = { type = construct which = infrastructure where = 1304 value = 20 }
		command = { type = construct which = infrastructure where = 1301 value = 10 }
		command = { type = sleepevent which = 960 } #鹫·Ŀͨ
		command = { type = sleepevent which = 961 } #鹫·Ѿر
	}
}
##############################################################################
# 40531 Ӣ (by Aregorn_Civdemof)
##############################################################################
event = {
	id = 40531
	random = no
	country = eng

	trigger = {
	 	ai = yes
		or = {
			not = { control = { province = 3 data = eng } }
			not = { control = { province = 5 data = eng } }
			not = { control = { province = 6 data = eng } }
			not = { control = { province = 7 data = eng } }
			not = { control = { province = 8 data = eng } }
			not = { control = { province = 9 data = eng } }
			not = { control = { province = 10 data = eng } }
			not = { control = { province = 11 data = eng } }
			not = { control = { province = 12 data = eng } }
			not = { control = { province = 13 data = eng } }
			not = { control = { province = 14 data = eng } }
			not = { control = { province = 15 data = eng } }
			not = { control = { province = 16 data = eng } }
			not = { control = { province = 17 data = eng } }
			not = { control = { province = 20 data = eng } }
			not = { control = { province = 21 data = eng } }
			not = { control = { province = 22 data = eng } }
			not = { control = { province = 23 data = eng } }
		}
		or = {
	 		AND = { not = { ai = ger } war = { country = ger country = eng } }
			AND = { not = { ai = ita } war = { country = ita country = eng } }
			AND = { not = { ai = jap } war = { country = jap country = eng } }
			AND = { not = { ai = usa } war = { country = usa country = eng } }
			AND = { not = { ai = eng } war = { country = sov country = eng } }
			AND = { not = { ai = fra } war = { country = fra country = eng } }
			AND = { not = { ai = chi } war = { country = chi country = eng } }
			AND = { not = { ai = chc } war = { country = chc country = eng } }
			not = { ai = URU }
		}
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	deathdate = { day = 29 month = december year = 1999 }
	offset = 1

	action_a = {
		name = "ok"
		command = { type = add_corps which = "Ӣ " value = land when = 1138 where = 19 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = anti_tank }
		command = { type = add_corps which = "Ӣ " value = land where = 19 }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_corps which = "Ӣ " value = land where = 19 }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = anti_tank }
		command = { type = add_corps which = "Ӣ " value = land when = 1006 where = 19 }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_corps which = "Ӣ " value = land when = 1138 where = 19 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
		command = { type = add_corps which = "Ӣ " value = land when = 1006 where = 19 }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = add_corps which = "Ӣ " value = land where = 19 }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
		command = { type = add_corps which = "Ӣ " value = land where = 19 }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
		command = { type = add_corps which = "Ӣ " value = land where = 5 }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
		command = { type = add_corps which = "Ӣ " value = land where = 6 }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }
		command = { type = construct which = land_fort where = 6 value = 4 }
		command = { type = construct which = land_fort where = 19 value = 6 }
		command = { type = add_corps which = "վս " value = air where = 5 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_division value = multi_role when = 1 }
		command = { type = add_corps which = "վը " value = air where = 5 }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_corps which = "󽢶 " value = naval where = 5 } #Scapa Flow
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = light_cruiser when = 3 }
		command = { type = add_division value = light_cruiser when = 3 }
		command = { type = add_division value = heavy_cruiser when = 3 }
		command = { type = add_division value = battlecruiser when = 3 }
		command = { type = add_division value = carrier when = 3 where = cag }
		command = { type = add_division value = carrier when = 3 where = cag }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = 100 }
		command = { type = domestic which = professional_army value = 2 }
	}
}
##############################################################################
# 40539 Fall of Gibraltar (by Aregorn 050605)
##############################################################################
event = {
	id = 40539
	random = no
	country = eng

	trigger = {
		ai = yes
		not = { control = { province = 348 data = eng } }
		control = { province = 906 data = eng }
		war = { country = eng country = ger }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "8ž4Ⱥ " value = land when = 1014 where = 906 } #Alexandria
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_corps which = "к " value = naval when = 1330 where = 906 } #Alexandria
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = light_cruiser when = 3 }
		command = { type = add_division value = battleship when = 3 }
		command = { type = add_division value = carrier when = 3 where = cag }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -50 }
	}
}
#########################################################################
# 40540-42 British North Africa Garrisons (by Aregorn 050615)
#########################################################################
event = {
	id = 40540
	random = no
	country = eng
	trigger = {
		ai = yes
		control = { province = 919 data = eng }
		war = { country = eng country = ita }
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = activate_division which = 12700 value = 365 where = 910 }
		command = { type = activate_division which = 12700 value = 366 where = 909 }
		command = { type = manpowerpool value = -20 }
	}
}
event = {
	id = 40541
	random = no
	country = eng
	trigger = {
		ai = yes
		control = { province = 924 data = eng }
		war = { country = eng country = ita }
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = activate_division which = 12700 value = 367 where = 919 } #Tobruk
		command = { type = activate_division which = 12700 value = 368 where = 916 } #Bardia
		command = { type = manpowerpool value = -20 }
	}
}
event = {
	id = 40542
	random = no
	country = eng
	trigger = {
		ai = yes
		control = { province = 929 data = eng }
		war = { country = eng country = ita }
	}
	name = "AI_EVENT"
	style = 0
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ok"
		command = { type = activate_division which = 12700 value = 369 where = 924 } #Bengazi
			command = { type = manpowerpool value = -10 }
	}
}
#########################################################################
# 40543 ɽݡӢԮڣž (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40543
	random = no
	country = eng

	trigger = {
		ai = yes
		control = { province = 19 data = eng }
		not = { control = { province = 906 data = eng } }
		control = { province = 900 data = eng }
		war = { country = eng country = ita }
	}

	name = "ɽݡӢԮ8ž "
	desc = ""
	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok "
		command = { type = add_corps which = "8žʿ1սȺ " value = land when = 1224 where = 900 } #ʿ
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_corps which = "8žʿ2սȺ " value = land where = 900 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_corps which = "8žʿ3սȺ " value = land where = 900 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -40 }
	}
}
#########################################################################
# 40547 ƽ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40547
	country = ENG
	random = no

#	trigger by aregorn_ger 40085

	name = "ƽ "
	desc = "ɴǱͧϸƶȣԵ¹ʹõĶ ԵüѣԵر仯 ãһ˾ĴУ˾˵شһ𻵵ĵ¹Ǳͧ գţϽɻɴ⺣뱾ɴǱͧ ֱӺȺս⵽ʧܡ "
	style = 0
	picture = "uk_40509_enigma_1"

	action_a = {
		name = "ǳã "
	 	command = { type = surprise which = naval value = 25 }
		command = { type = sub_attack which = destroyer value = 5 }
	}
}
#########################################################################
# 40548 ӢԶ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40548
	random = no
	country = eng

	trigger = {
		ai = yes
		atwar = tur
		control = { province = 19 data = eng }
		alliance = { country = tur country = eng }
		control = { province = 445 data = tur } #Ӽð̩
		or = {
			control = { province = 348 data = eng } #ֱ
			control = { province = 900 data = eng } #ʿ˺
			and = { exists = per not = { war = { country = per country = eng }}}
			and = { exists = irq not = { war = { country = irq country = eng }}}
		}	
		or ={
			AND = { not = { ai = ger } war = { country = ger country = eng } }
			AND = { not = { ai = ita } war = { country = ita country = eng } }
			AND = { not = { ai = jap } war = { country = jap country = eng } }
			AND = { not = { ai = usa } war = { country = usa country = eng } }
			AND = { not = { ai = eng } war = { country = sov country = eng } }
			AND = { not = { ai = fra } war = { country = fra country = eng } }
			AND = { not = { ai = chi } war = { country = chi country = eng } }
			AND = { not = { ai = chc } war = { country = chc country = eng } }
			not = { ai = uru }
		}
	}

	name = "ӢԶ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ӢԶ " value = land where = 445 } #Ӽð̩
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_corps which = "1װ׾ " value = land where = 445 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_corps which = "2ɽؾ " value = land where = 445 }
		command = { type = add_division value = bergsjaeger when = 2 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 2 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 2 where = sp_rct_artillery }
		command = { type = add_corps which = "3 " value = land where = 445 }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_corps which = "1վ " value = air where = 448 } #
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -100 }
	}
}
#########################################################################
# 40549 ʧ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40549
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 50
		or = {
			control = { province = 909 data = ger }
			control = { province = 909 data = ita }
		}
		control = { province = 906 data = eng } #ɽ
	}

	name = "ai_event"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "8ž3Ⱥ " value = land when = 1014 where = 906 } #ɽ
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = air where = 906 } #ɽ
		command = { type = add_division value = interceptor }
		command = { type = add_division value = interceptor }
		command = { type = add_division value = interceptor }
		command = { type = add_division value = interceptor }

		command = { type = construct which = land_fort where = 909 value = -2 } #
		command = { type = construct which = flak where = 909 value = -2 }

		command = { type = construct which = land_fort where = 906 value = 2 } #ɽ
		command = { type = construct which = flak where = 906 value = 1 }
	}
}
#########################################################################
# 40553 Polish Volunteers (by Aregorn 060115)
#########################################################################
event = {
	id = 40553
	country = eng
	random = no

	trigger = {
		random = 25
		supplies = 1000
		war = { country = GER country = eng }
		not = { exists = pol }
	}

	name = "־Ը "
	desc = "ǵĹԺǧ˲μӢ͵¾ս "
	style = 0
	picture = "uk_40533_polish2"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭӢ "
		ai_chance = 100
		command = { type = add_division which = "ʦ " value = infantry }	
		command = { type = manpowerpool value = 10 }
		command = { type = supplies value = -100 }
	}
	action_b = {
		name = "ûӦ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40554-59 War against Spain (by Aregorn 050605)
#########################################################################
event = {
	id = 40554
	random = no
	country = eng

	trigger = {
		ai = no
		or = {
			war = { country = eng country = spa }
			war = { country = eng country = spr }
		}
	}

	name = "ս "
	desc = "޺ǿ̶ս "
	style = 0

	date = { day = 22 month = december year = 1936 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ok"
		command = { type = relation which = arg value = -100 }
		command = { type = relation which = mex value = -100 }
		command = { type = relation which = ven value = -100 }
		command = { type = relation which = pru value = -100 }
		command = { type = relation which = bol value = -100 }
		command = { type = relation which = col value = -100 }
		command = { type = relation which = ecu value = -100 }
		command = { type = relation which = chl value = -100 }
		command = { type = relation which = par value = -100 }
		command = { type = relation which = gua value = -100 }
		command = { type = relation which = cos value = -100 }
		command = { type = relation which = nic value = -100 }
		command = { type = relation which = hon value = -100 }
		command = { type = relation which = cub value = -100 }
		command = { type = relation which = hai value = -100 }
		command = { type = relation which = dom value = -100 }
		command = { type = relation which = sal value = -100 }
		command = { type = relation which = ita value = -100 }
		command = { type = relation which = usa value = -200 }
		command = { type = relation which = sov value = -100 }
		command = { type = relation which = fra value = -100 }
		command = { type = relation which = ger value = -100 }
		command = { type = belligerence which = eng value = 10 }
		command = { type = dissent value = 20 }	
	}
}
event = {
	id = 40555
	random = no
	country = eng

	trigger = {
		ai = yes
		event = 40618
		war = { country = fra country = spa }
	}

	name = "ս "
	desc = "޺ǿ̶͹ս "
	style = 0

	date = { day = 22 month = december year = 1936 }
	offset = 1
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ok"
		command = { type = peace which = spa value = 0 }
		command = { type = peace which = ger value = 0 }
	}
}
#########################################################################
# 40564 Խƻ¹ı (Aregorn_Civdemof)
#########################################################################
event = {
	id = 40564
	random = no
	country = ENG

	trigger = {
		flag = crete
		event = 40512 #ƽ
		random = 10
	}

	name = "Խƻ¹ı "
	desc = "¹鱨Բıǵľ롣 "
	style = 0
	picture = "uk_40509_enigma_1"

	date = { day = 1 month = september year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ҵϢ "
	 	command = { type = intelligence which = us value = -30 }
	 	command = { type = surprise which = naval value = -5 }
	 	command = { type = surprise which = land value = -30 }
	 	command = { type = surprise which = air value = -30 }
	 	command = { type = army_detection which = us value = -20 }
		command = { type = clrflag which = crete }
	}
}
#########################################################################
# 40565 Greek Volunteers (by Aregorn 060115)
#########################################################################
event = {
	id = 40565
	country = eng
	random = no

	trigger = { random = 25 supplies = 100 war = { country = GER country = eng } not = { exists = gre } }

	name = "ϣ־Ը "
	desc = "ǵĹԺǧϣ˼Ӣ͵¾ս "
	style = 0
	picture = "uk_40565_greek"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭӢ "
		ai_chance = 100
		command = { type = manpowerpool value = 20 }
		command = { type = supplies value = -100 }
	}
	action_b = {
		name = "ûӦ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40566 British control over Crete (by Aregorn 050325)
#########################################################################
event = {
	id = 40566
	random = no
	country = eng

	trigger = {
		ai = no
		control = { province = 19 data = eng }
		alliance = { country = eng country = gre }
		war = { country = ger country = gre }
		control = { province = 396 data = gre }
		or ={
			not = { control = { province = 401 data = gre }} #ŵ
			#not = { control = { province = 402 data = gre }}
			#not = { control = { province = 403 data = gre }}
		}
	}

	name = "Ӣƿص "
	desc = "ײеĵ˽ϣԺӢŵ俪ʼ̿ص ء "
	style = 0
	picture = "ger_50105_kreta"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = addcore which = 396 }
		command = { type = addcore which = 444 }
		command = { type = trigger which = 40426 }
	}
}
#########################################################################
# 40567-80 Royal Navy (by Dec152000 060123 modified by Aregorn)
#########################################################################
event = {
	id = 40567
	random = no
	country = eng

	trigger = { }

	name = "ʼҺ "
	desc = "ʼҺȻǿĺʢƺԼ ߵĶλƣӢգ⣱ Ȼബֻ̬ǰľƲ ȫĸ¡ "
	style = 0
	picture = "american_ships_in_dock"

	date = { day = 9 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ü "
		ai_chance = 100
		command = { type = range which = battleship value = -300 } # Poor range
		command = { type = fuel_consumption which = battleship value = -0.4 } # Good fuel economy
		command = { type = range which = battlecruiser value = 850 }
		command = { type = naval_attack which = battlecruiser value = 2 } # Good throw weight
		command = { type = shore_attack which = battlecruiser value = 1 } # Good throw weight
		command = { type = supply_consumption which = battlecruiser value = 0.2 }
		command = { type = range which = carrier value = -700 }
		command = { type = speed which = carrier value = -1 } # Slow
		command = { type = naval_defense which = carrier value = 1 } # Armored flight deck
	 	command = { type = build_time which = carrier where = relative value = 10 } # Slow to produce design
	 	command = { type = build_cost which = carrier where = relative value = -5 }
		command = { type = naval_attack which = heavy_cruiser value = -1 } # Really weak main battery
		command = { type = range which = heavy_cruiser value = 800 }
		command = { type = speed which = heavy_cruiser value = -2 } # Slow
		command = { type = max_positioning which = heavy_cruiser value = -0.02 }
		command = { type = min_positioning which = heavy_cruiser value = -0.02 }
		command = { type = fuel_consumption which = heavy_cruiser value = -0.2 }
		command = { type = naval_defense which = heavy_cruiser value = -1 } # Really light armor
		command = { type = range which = destroyer value = -100 }
		command = { type = supply_consumption which = destroyer value = 0.1 }
		command = { type = air_defense which = submarine value = -1 } # big
		command = { type = visibility which = submarine value = 1 } # big
	}
}
event = {
	id = 40568
	random = no
	country = eng
	trigger = { }

	name = "ʼҺƻ "
	desc = "ҪάȫĺȨʼҺԤҪµսн ºĸеսнڣ죬Һ ĸڣ궯ҽڣ궯 ѣѡüƻ¸¼ӰɵĴֻװ "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 10 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ƻ "
		ai_chance = 100
	 	command = { type = build_time which = battleship where = relative value = -5 }
	 	command = { type = build_time which = battlecruiser where = relative value = -5 }
	 	command = { type = build_cost which = carrier where = relative value = -5 }
		command = { type = industrial_modifier which = supplies value = -1 }
	}
	action_b = {
		name = "ǲҪƻ "
		ai_chance = 0
		command = { type = sleepevent which = 40569 }
		command = { type = sleepevent which = 40570 }
		command = { type = sleepevent which = 40571 }
		command = { type = sleepevent which = 40572 }
		command = { type = sleepevent which = 40573 }
		command = { type = sleepevent which = 40574 }
		command = { type = sleepevent which = 40575 }
		command = { type = sleepevent which = 40576 }
		command = { type = sleepevent which = 40577 }
		command = { type = sleepevent which = 40578 }
		command = { type = sleepevent which = 40579 }
		command = { type = sleepevent which = 40580 }
	}
}
########################################################################
event = {
	id = 40569
	random = no
	country = eng

	trigger = { supplies = 5000 }

	date = { day = 1 month = january year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "ʼҺˮ "
	desc = "սнӢΪӦڶ׶غ Ƶģǵ͵Լսнæ ӢսнģӢ磨ףڿ ͬʱ½սнСģᣬ͡ "
	style = 0
	picture = "british_naval_reinforcments"

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which =  value = battleship when = 3  }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}

##########################################################
event = {
	id = 40570
	random = no
	country = eng

	trigger = { supplies = 5000 }

	date = { day = 1 month = january year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "ʼҺʿˮ "
	desc = "ӢʿսнսнĶŽ ʿڣ꣱£տ죬ꣵ £ˮꣳ£깤ʿ̫ƽ սĵ챻վɻҲǸüΨһսһҡ "
	style = 0
	picture = "british_naval_reinforcments"

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ʿ value = battleship when = 3  }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}

##########################################################
event = {
	id = 40571
	random = no
	country = eng

	trigger = { supplies = 5000 }

	name = "ʼҺԼ˹ˮ "
	desc = "ֵľлʼҺԼ˹ˮ 깤ڣ꣱£ "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 5 month = may year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = Լ˹ value = battleship when = 3  }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##########################################################
event = {
	id = 40572
	random = no
	country = eng

	trigger = { supplies = 5000 }

	name = "ʼҺˮ "
	desc = "ֵľлʼҺˮ ꣹깤 "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 1 month = june year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which =  value = battleship when = 3  }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}

##########################################################
event = {
	id = 40573
	random = no
	country = eng

	trigger = { supplies = 5000 }

	name = "ʼҺɭˮ "
	desc = "ֵľлʼҺɭˮ ꣶ깤 "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 20 month = july year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ɭ value = battleship when = 3  }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##########################################################
event = {
	id = 40574
	random = no
	country = eng

	trigger = { supplies = 5000 }

	name = "ʼҺȷˮ "
	desc = "ֵľлʼҺȷſʼˮ "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 2 month = october year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ȷ value = battleship when = 3  }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}





##########################################################
event = {
	id = 40575
	random = no
	country = eng

	trigger = { supplies = 5000 }

	name = "ʼҺܳˮ "
	desc = "ֵľлʼҺܳˮ ꣵ깤 "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 27 month = april year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ܳ value = carrier when = 2 where = cag  }                
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}

##########################################################
event = {
	id = 40576
	random = no
	country = eng

	trigger = { supplies = 5000 }

	name = "ʼҺʤˮ "
	desc = "ֵľлʼҺʤˮ ꣵ깤 "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 4 month = may year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = һŽ value = carrier when = 2 where = cag  }                
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}


##########################################################
event = {
	id = 40577
	random = no
	country = eng

	trigger = { supplies = 5000 }

	name = "ʼҺ־ˮ "
	desc = "ֵľлʼҺ־ˮ ꣱깤 "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 12 month = june year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ־ value = carrier when = 2 where = cag  }                
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##########################################################
event = {
	id = 40578
	random = no
	country = eng

	trigger = { supplies = 5000 }

	name = "ʼҺˮ "
	desc = "ֵľлʼҺˮ ꣱깤) "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 10 month = november year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which =  value = carrier when = 2 where = cag  }                
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##########################################################
event = {
	id = 40579
	random = no
	country = eng

	trigger = { supplies = 8000 }

	name = "ʼҺԹˮ "
	desc = "ֵľлʼҺԹˮ꣸깤 "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 21 month = february year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = Թ value = carrier when = 3 where = cag  }                
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##########################################################
event = {
	id = 40580
	random = no
	country = eng


	trigger = { supplies = 8000 }

	name = "ʼҺиˮ "
	desc = "ֵľлʼҺиˮ 깤ڣꣵ£ "
	style = 0
	picture = "british_naval_reinforcments"

	date = { day = 3 month = november year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = и value = carrier when = 3 where = cag  }                
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40584 Norwegian waters mined (by Aregorn 060222)
#########################################################################
event = {
	id = 40584
	random = no
	country = eng

	trigger = {
		supplies = 1000
		war = { country = ger country = eng }
		not = { flag = narvik }
		not = { flag = oreroute }
		random = 25
		not = {
			and = {
				alliance = { country = nor country = eng }
				control = { province = 125 data = nor }
			}
		}
		not = {
			and = {
				alliance = { country = fra country = eng }
				control = { province = 125 data = fra }
			}
		}
		not = {
			and = {
				alliance = { country = usa country = eng }
				control = { province = 125 data = usa }
			}
		}
		not = {
			and = {
				alliance = { country = sov country = eng }
				control = { province = 125 data = sov }
			}
		}
		not = { control = { province = 125 data = eng }	}
		not = { control = { province = 125 data = ger }	}
		or = {
			and = { month = 10 not = { month = 3 } not = { year = 1939 year = 1940 } } 			
			and = { month = 1 year = 1940 }
		} 			
	}

	name = "Ųʯ֮սֶ¼ƻ "
	desc = "Ųܾ˾½߽ԱԺ˹١𼪶 ռɶά˸۸ˮ档ÿ궬޵ĺ ʱΨһʹ˵ֵ¹İ취ͨ·ʯ ˵ִϵɶά˸ۣȻ¹ЩԵ¹ ˵Ϊжһ·߽ǣƵ¹սҵ "
	style = 0
	picture = "weserubung"

	date = { day = 30 month = october year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲʼҺ "
		ai_chance = 100
		command = { type = relation which = NOR value = -50 }
		command = { type = relation which = swe value = -20 }
		command = { type = belligerence value = 2 }
		command = { type = supplies value = -1000 }
		command = { type = setflag which = narvik }
	}
	action_b = {
		name = "ǲðƻŲ. "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40585 Norwegian merchant fleet (by Walsingham & Aregorn 060322)
#########################################################################
event = {
	id = 40585
	random = no
	country = eng

	trigger = {
		event = 45034
		war = { country = GER country = ENG }
		or = {
			NOT = { exists = nor }
			ispuppet = nor
		}
	}

	name = "Ų̴ "
	desc = "ŲͶ¾㲥ùص ̴ǰ͵¹ۿڼᡣ һӢǵ̴׷Ӣ Ҫ󣬾˵Ų̴ʹӢӮ˱ ĺսûһӵ¹ָʾ "
	style = 0	
	picture = "automedon"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = transport_pool which = eng value = 360 }
	}
}
#########################################################################
# 40586 Operation Wilfried (by Jared Torval and Aregorn 060322)
#########################################################################
event = {
	id = 40586
	random = no
	country = eng

	trigger = {
		or = { flag = Weserubung not = { exists = den } }
		random = 70
		not = { garrison = { country = ger province = 2388 type = land size = 1 }} #˹Ͽ
		not = { garrison = { country = ger province = 125 type = land size = 1 }} #ɶά
	}

	name = "ֶ¼ƻ "
	desc = "һŲսųŲˮˮףһ֧Զ ȥȷɶά˸һսҪصľԿơ "
	style = 0
	picture = "british_naval_reinforcments2"

	date = { day = 30 month = october year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼж "
		ai_chance = 100
		command = { type = trigger which = 45046 }
		command = { type = trigger which = 40472 }
	}
	action_b = {
		name = "Ǻô "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40589 British Force in India (by Aregorn 060507)
#########################################################################
event = {
	id = 40589
	random = no
	country = eng

	trigger = {
		ai = yes
		control = { province = 1287 data = eng } #Ӣ
		war = { country = jap country = eng }
		or = {
			not = { control = { province = 1288 data = eng }} #
			not = { control = { province = 1289 data = eng }} #
			not = { control = { province = 1290 data = eng }} #ǡ
			not = { control = { province = 1291 data = eng }} #֧
			not = { control = { province = 1292 data = eng }} #
		}
	}

	name = "Ӣӡ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ʼҿվ " value = air when = 1417 where = 1457 } #Ӷ
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_division value = interceptor when = 2 }
		command = { type = add_corps which = "Ӣ " value = land when = 1014 where = 1287 } #Ӣ
		command = { type = add_division value = hq when = 1 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = light_armor when = 1 where = sp_artillery }
		command = { type = add_division value = light_armor when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 0 where = police }
		command = { type = add_division value = marine when = 1 where = artillery }
		command = { type = add_division value = marine when = 1 where = artillery }
		command = { type = add_division value = marine when = 1 where = artillery }
		command = { type = add_division value = marine when = 1 where = artillery }
		command = { type = add_division value = marine when = 1 where = artillery }
		command = { type = add_division value = marine when = 1 where = artillery }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -30 }
	}
}
############################################################################
# 40590 The Independance of Ethiopia
############################################################################
event = {
	id = 40590
	random = no
	country = ENG

	trigger = {
		random = 50
		war = {	country = ITA country = ENG }
		control = { province = 1033 data = ENG }
		control = { province = 1038 data = ENG }
		control = { province = 1039 data = ENG }
		control = { province = 1042 data = ENG }
		control = { province = 1043 data = ENG }
		control = { province = 1044 data = ENG }
		control = { province = 1045 data = ENG }
		control = { province = 1046 data = ENG }
		control = { province = 1047 data = ENG }
		control = { province = 1048 data = ENG }
		control = { province = 1049 data = ENG }
		control = { province = 1050 data = ENG }
		control = { province = 1051 data = ENG }
		control = { province = 1052 data = ENG }
		control = { province = 1053 data = ENG }
		control = { province = 1054 data = ENG }
		control = { province = 1056 data = ENG }
		not = { exists = ETH }
	}

	name = "ǵĶҪ "
	desc = "ꣵ£ӹ밣׶ Ϊֳأʵۺ⡣ ꣬Ӣİ£λӻ ߣʹػʵۻعٴִƴȨ һĥѣϳ׵Ӣȹ "
	style = 0
	picture = "coup"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1953 }

	action_a = {
		name = "Ƕ "
		ai_chance = 100
		command = { type = independence which = ETH value = 1 }
		command = { type = end_mastery which = ETH }
		command = { type = dissent value = -5 }
		command = { type = trigger which = 40433 }
	}
	action_b = {
		name = "Ǳ "
		ai_chance = 0
		command = { }
	}
}
############################################################################
# 40433 Selassie returns
############################################################################
event = {
	id = 40433
	random = no
	country = ETH

#triggered by 40590

	name = "ʵۻع "
	desc = "꣱£գڱ󣬺 ǣ򰢱ǣĻʵۣص˼԰ʼҿ ķɻյ磱һԽܵ Ӣ١عԱ԰ӵĻӭ ⡣ "
	style = 0
	picture = "coup"

	action_a = {
		name = "ok"
		command = { type = set_domestic which = democratic value = 3 }
		command = { type = set_domestic which = political_left value = 4 }
		command = { type = set_domestic which = freedom value = 3 }
		command = { type = set_domestic which = interventionism value = 2 }
		command = { type = headofstate which = 65001 }
		command = { type = headofgovernment which = 65002 }
		command = { type = foreignminister which = 65003 }
		command = { type = armamentminister which = 65004 }
		command = { type = ministerofsecurity which = 65005 }
		command = { type = ministerofintelligence which = 65006 }
		command = { type = chiefofstaff which = 65007 }
		command = { type = chiefofarmy which = 65008 }
		command = { type = chiefofnavy which = 65009 }
		command = { type = chiefofair which = 65010 }
		command = { type = alliance which = ENG }
		command = { type = access which = ENG }
		command = { type = free_energy value = 4 }
		command = { type = free_metal value = 2 }
		command = { type = free_rare_materials value = 1 }
	}
}
############################################################################
# 40591 UK Declare War to Germany
############################################################################
event = {
	id = 40591 	
	random = no
	country = eng
	trigger = {
		random = 90
	war = { country = pol country = GER }
	Not = { war = { country = GER country = eng } }
	}
	name = "AI_EVENT"
	desc = ""
	style = 0
	date = { day = 1 month = january year = 1936 }
	offset = 6
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"	
		command = { type = war which = GER }
	}
}
############################################################################
# 40592-40593 Attack on Taranto
############################################################################
event = {
	id = 40592 	
	random = no
	country = eng

	trigger = {
		random = 50
		war = { country = ita country = eng }
		control = { province = 906 data = eng } #Alexandria
		control = { province = 523 data = ita } #Taranto
	}

	name = "ӢػϮо "
	desc = "꣱£գӢձϮиۣʹ ֻʧһϣӢԣö׺ܡ 㡱ʽս΢۴ﵽսĿġи⵽Ϯ ֹͣڶкĻԴˣӢһֱ кƺȨձϽ͵Ϯۼο׹ ǳˮ۵ս "
	style = 0
	picture = "Pearl_harbor"

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"	
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = supplies value = -300 }
		command = { type = trigger which = 40593 }
	}
}
event = {
	id = 40593
	random = no
	country = ita

#triggered by 40592

	name = "еĲʧ "
	desc = "꣱£գӢձϮиۣʹ ֻʧһϣӢԣö׺ܡ 㡱ʽս΢۴ﵽսĿġи⵽Ϯ ֹͣڶкĻԴˣӢһֱ кƺȨձϽ͵Ϯۼο׹ ǳˮ۵ս "
	style = 0
	picture = "Pearl_harbor"

	action_a = {
		name = "ok"	
		command = { type = remove_division which = "RM Ӹ " value = ita }
		command = { type = damage_division which = 23500 value = 502 where = 90 } # RM Littorio
		command = { type = disorg_division which = 23500 value = 502 where = 100 } # RM Littorio
		command = { type = damage_division which = 23500 value = 128 where = 90 } # RM Caio Duilio
		command = { type = disorg_division which = 23500 value = 128 where = 100 } # RM Caio Duilio
		command = { type = damage_division which = 23500 value = 503 where = 80 } # RM Vittorio Veneto
		command = { type = disorg_division which = 23500 value = 503 where = 100 } # RM Vittorio Veneto
		command = { type = damage_division which = 23500 value = 130 where = 60 } # RM Taranto
		command = { type = disorg_division which = 23500 value = 130 where = 100 } # RM Taranto
	}
}
############################################################################
# 42000-09 Preventive UK invasions (by Aregorn 051022)
############################################################################
event = {
	id = 42000
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 43 size = 1 } }
			control = { province = 43 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2395 type = naval size = 3 area = no }}
			}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1311 where = 43 } #Dunkerque
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1311 where = 43 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42001
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 42 size = 1 } }
			control = { province = 42 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2412 type = naval size = 3 area = no }}
			}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1138 where = 42 } #Dieppe
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1138 where = 42 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42002
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 41 size = 1 } }
			control = { province = 41 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2412 type = naval size = 3 area = no }}
			}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1192 where = 41 } #Havre
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1192 where = 41 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42003
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 18 size = 1 } }
			control = { province = 18 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2412 type = naval size = 3 area = no }}
			}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1103 where = 18 } #Calais
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1103 where = 18 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42004
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 39 size = 1 } }
			control = { province = 39 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2412 type = naval size = 3 area = no }}
			}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1014 where = 39 } #Caen
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1014 where = 39 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42005
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 33 size = 1 } }
			control = { province = 33 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2413 type = naval size = 3 area = no }}
			}


	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1016 where = 33 } #Rennes
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1016 where = 33 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42006
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 32 size = 1 } }
			control = { province = 32 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2415 type = naval size = 3 area = no }}
			not = {	garrison = { country = ger province = 2413 type = naval size = 3 area = no }}
			not = {	garrison = { country = ger province = 2414 type = naval size = 3 area = no }}
	}


	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1141 where = 32 } #Brest
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1141 where = 32 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42007
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 35 size = 1 } }
			control = { province = 35 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2415 type = naval size = 3 area = no }}
			}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1005 where = 35 } #Nantes
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1005 where = 35 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42008
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 325 size = 1 } }
			control = { province = 325 data = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2416 type = naval size = 3 area = no }}
			not = {	garrison = { country = ger province = 2417 type = naval size = 3 area = no }}
			}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1313 where = 325 } #Bordeaux
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1313 where = 325 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
event = {
	id = 42009
	random = no
	country = eng
	persistent = yes

	trigger = {	ai = yes not = { ai = ger } war = { country = eng country = ger } random = 25
			not = { garrison = { country = ger province = 90 size = 1 } }
			control = { province = 90 data = ger }
			not = { ai = ger }
			control = { province = 23 data = eng }
			not = {	garrison = { country = ger province = 2473 type = naval size = 3 area = no }}
			}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1515 where = 90 } #Kiel
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
	action_b = {
		name = "ok"
		ai_chance = 50
		command = { type = add_corps value = land when = 1515 where = 90 } #Kiel
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = manpowerpool value = -5 }
	}
}
#########################################################################
# MIH ¼
############################################################################
# 40900 The USA mobilises for War (by Aregorn 040720)
############################################################################
event = {
	id = 40900
	random = no
	country = usa

	trigger = {
		ai = yes
		or = { not = { ai = jap } not = { ai = ger } not = { ai = sov } not = { ai = ita } not = { ai = URU } }
		war = { country = usa country = jap }
	}

	name = "սܶԱ "
	desc = ""
	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "̫ƽ󽢶 " value = naval when = 60404 where = 765 } #San Francisco
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = light_cruiser when = 2 }
		command = { type = add_division value = light_cruiser when = 2 }
		command = { type = add_division value = battleship when = 3 }
		command = { type = add_division value = carrier when = 3 where = cag }
		command = { type = add_corps which = "󽢶 " value = naval where = 650 } #Orlando
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = destroyer when = 2 }
		command = { type = add_division value = light_cruiser when = 2 }
		command = { type = add_division value = light_cruiser when = 2 }
		command = { type = add_division value = battleship when = 3 }
		command = { type = add_division value = carrier when = 3 where = cag }
		command = { type = add_corps which = "̫ƽ󽢶 " value = naval when = 60404 where = 765 } #San Francisco
		command = { type = add_division value = battlecruiser when = 3 }
		command = { type = add_division value = light_cruiser when = 3 }
		command = { type = add_division value = light_cruiser when = 3 }
		command = { type = add_division value = light_cruiser when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = add_division value = destroyer when = 3 }
		command = { type = activate_division which = 14800 value = 603 where = 663 } #ҪȺ
		command = { type = manpowerpool value = 2000 }
	}
}	
###############################################################################################
# 40911 USA Volunteer Group sent to China (by Justin and Aregorn 040612)
###############################################################################################
event = {
	id = 40911
	random = no
	country = usa

	trigger = {
		random = 50
		supplies = 5000
		war = { country = CHI country = JAP }
		not = { war = { country = CHI country = usa } }
		not = { war = { country = jap country = usa } }
	}

	name = "־ԸԱԮйʷ "
	desc = "ͳͬйɳԱķʽ֧Ԯ ־ԸŶӵʽԴʹõװҲġ ڣꣷ£մӾɽɽҴ ſµ˹УСӥսձһж۹ ̨ĺණõ˷˾档 "
	style = 0
	picture = "40912_flying_tigers_begun_operations"

	date = { day = 1 month = july year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲ "
		ai_chance = 99
		command = { type = supplies value = -2000 }
		command = { type = money value = -200 }
		command = { type = relation which = chi value = 10 }
		command = { type = relation which = jap value = -10 }
		command = { type = trigger which = 40800 }
	}
	action_b = {
		name = "ϵĳ "
		ai_chance = 1
		command = { }
	}
}
###############################################################################################
# 40912 US 'Flying Tigers' begun operations in Asia (by Justin and Aregorn 040612)
###############################################################################################
event = {
	id = 40912
	random = no
	country = usa

	trigger = {
		random = 50
		event = 40800 #־ԸԱԮй
	}

	name = "ɻӡ޻ "
	desc = "֧ڣĩִ⣬վн »ϡפոһʩªĻΪ ӣʹǵޣèڣ꣱ĩ ձ˽˳ν棬ληĶʿݻں ը鹫·վըձ˴æӻغڣʧ Լٷ֮ʮķɻԴ˺ܿϮ "
	style = 0
	picture = "40912_flying_tigers_begun_operations"

	date = { day = 1 month = july year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = relation which = chi value = 10 }
		command = { type = relation which = jap value = -10 }
		command = { type = belligerence which = jap value = 2 }
	}
}
###############################################################################################
# 40913 USA help to China (by Justin and Aregorn 040612)
###############################################################################################
event = {
	id = 40913
	random = no
	country = usa
	persistent = yes

	trigger = {
		random = 50
		war = { country = chi country = JAP }
		not = { war = { country = chi country = usa } }
		flag = BurmaRoadOpen #幫·ͨ
		NOT = { flag = lendleasechi }
	}

	name = "Ԯйʼ "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	date = { day = 1 month = july year = 1940 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 99
		command = { type = free_ic value = -5 }
		command = { type = trigger which = 40804 }
		command = { type = setflag which = lendleasechi }
	}
	action_b = {
		name = "ϵĳ "
		ai_chance = 1
		command = { type = sleepevent which = 40913 }
		command = { type = sleepevent which = 40804 }
		command = { type = sleepevent which = 40965 }
		command = { type = sleepevent which = 40817 }
	}
}
###############################################################################################
# 40914 The Flying Tigers returned home (by Justin and Aregorn 040612)
###############################################################################################
event = {
	id = 40914
	random = no
	country = usa

	trigger = {
		random = 50
		event = 40800 #־ԸԱԮй
		war = { country = jap country = usa }
	}

	name = "ɻӻؼ "
	desc = "۵ѷ󣬳ɵ½ɢ˷ɻӣ¸о ķԱʦͿԻعΪսˡһЩ йºͶס񺽿ͻع ǻعǰʯЩӢѫΪйӦ Զлɻӡ "
	style = 0
	picture = "40801-04usa_helpto-china"

	date = { day = 1 month = july year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭ "
		ai_chance = 70
		command = { type = gain_tech which = -1 }
		command = { type = add_division value = multi_role }
		command = { type = sleepevent which = 1000166 }
	}
	action_b = {
		name = "й "
		ai_chance = 30
		command = { type = relation which = chi value = 10 }
		command = { type = trigger which = 1000166 } #ɻӼйս
	}
}
###############################################################################################
# 40915 USA help to China (by Justin and Aregorn 040612)
###############################################################################################
event = {
	id = 40915
	random = no
	country = usa

	trigger = {
		random = 50
		supplies = 5000
		war = { country = chi country = JAP }
		not = { war = { country = chi country = usa } }
		NOT = { alliance = { country = GER country = CHI } }
		NOT = { war = { country = CHI country = ENG } }
		NOT = { war = { country = CHI country = HOL } }
		or = {
			ai = chi
			flag = BurmaRoadOpen #幫·ͨ
		}
	}

	name = "Ԯʡ "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	date = { day = 1 month = july year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = supplies value = -5000 }
		command = { type = money value = -200 }
		command = { type = relation which = chi value = 10 }
		command = { type = relation which = jap value = -10 }
		command = { type = belligerence which = usa value = 5 }
		command = { type = trigger which = 40801 }
	}
	action_b = {
		name = "û "
		ai_chance = 0
		command = { }
	}
}
###############################################################################################
# 40916 USA help to China (by Justin and Aregorn 040612)
###############################################################################################
event = {
	id = 40916
	random = no
	country = usa

	trigger = {
		random = 50
		event = 40915
		supplies = 5000
		war = { country = chi country = JAP }
		not = { war = { country = chi country = usa } }
		NOT = { alliance = { country = GER country = CHI } }
		NOT = { war = { country = CHI country = ENG } }
		NOT = { war = { country = CHI country = HOL } }
		or = {
			ai = chi
			flag = BurmaRoadOpen #幫·ͨ
		}
	}

	name = "Ԯʡ "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	date = { day = 1 month = july year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = supplies value = -5000 }
		command = { type = money value = -200 }
		command = { type = relation which = chi value = 10 }
		command = { type = relation which = jap value = -10 }
		command = { type = belligerence which = usa value = 5 }
		command = { type = trigger which = 40802 }
	}
	action_b = {
		name = "û "
		ai_chance = 0
		command = { }
	}
}
###############################################################################################
# 40917 USA help to China (by Justin and Aregorn 040612)
###############################################################################################
event = {
	id = 40917
	random = no
	country = usa

	trigger = {
		random = 50
		event = 40916
		supplies = 5000
		war = { country = chi country = JAP }
		not = { war = { country = chi country = usa } }
		NOT = { alliance = { country = GER country = CHI } }
		NOT = { war = { country = CHI country = ENG } }
		NOT = { war = { country = CHI country = HOL } }
		or = {
			ai = chi
			flag = BurmaRoadOpen #幫·ͨ
		}
	}

	name = "Ԯʡ "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	date = { day = 1 month = july year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = supplies value = -5000 }
		command = { type = money value = -200 }
		command = { type = relation which = chi value = 10 }
		command = { type = relation which = jap value = -10 }
		command = { type = belligerence which = usa value = 5 }
		command = { type = trigger which = 40803 }
	}
	action_b = {
		name = "û "
		ai_chance = 0
		command = { }
	}
}
###############################################################################################
# 40918 U.S. Army modernisation (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40918
	random = no
	country = usa

	trigger = {
		random = 25
		not = { technology = 2060 }
		supplies = 10000
	}

	name = "ִ "
	desc = "У¹½õʽս֯ṹչֳ ޴½ֽԵ¹װײ Ϊ¾ӡչʾǰ齨 ֻɲ֮ǰ½ѧ˵иĸ "
	style = 0
	picture = "american_reinforcments7"

	date = { day = 1 month = august year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "չս "
		ai_chance = 99
		command = { type = supplies value = -10000 }
		command = { type = gain_tech which = 2060 } # Ƚ̹
		command = { type = gain_tech which = -1 }
	}
	action_b = {
		name = "û㹻 "
		ai_chance = 1
		command = { }
	}
}
###############################################################################################
# 40919 The U.S. Armored Force School (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40919
	random = no
	country = usa

	trigger = {
		random = 25
		not = { technology = 2080 }
		supplies = 6000
	}

	name = "ִ "
	desc = "װױѧԺװ׹ڣ꣱£ŵ˹ ѧԺѵʱ̹ڡսսͨ Լװά "
	style = 0
	picture = "40919_us_armored_school"

	date = { day = 1 month = october year = 1940 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "װױѧԺ "
		ai_chance = 99
		command = { type = supplies value = -6000 }
		command = { type = money value = -500 }
		command = { type = gain_tech which = 2080 } # ̹
		command = { type = add_division value = armor when = 2 where = sp_artillery }
	}
	action_b = {
		name = "û㹻 "
		ai_chance = 1
		command = { }
	}
}
###############################################################################################
# 40920 The United Service Organization (USO) (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40920
	random = no
	country = usa

	trigger = {
		random = 25
		supplies = 2000
	}

	name = ";֯գӣϣ "
	desc = "̫ܵƽŷ޷˫вľѸٳ ͳɹؽ֯תΪӯԵ־Ը壬 Ҳ̼˾ӵʿЩֱǣᣬ Ůᣬȫ̸лᣬȫ̫ᣬԮ ЭᣬԼ̾ "
	style = 0
	picture = "40923_uso_europe"

	date = { day = 1 month = june year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ͬ "
		ai_chance = 99
		command = { type = supplies value = -2000 }
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = 100 }
	}
	action_b = {
		name = "޷Ӧ "
		ai_chance = 1
		command = { }
	}
}
###############################################################################################
# 40921 The United Service Organization propaganda (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40921
	random = no
	country = usa

	trigger = {
		random = 25
		atwar = yes
		supplies = 2000
	}

	name = ";֯ "
	desc = ";֯ƻŦԼͶΪԼĹ档 ԭģժѡƬΣΪ;֯һٱչ ǵͶĸмȫ֧ӱ ľӣսʿǼǿĺܡ "
	style = 0
	picture = "40922_uso_pacific"

	date = { day = 1 month = june year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = 100 }
	}
}
###############################################################################################
# 40922 The United Service Organization in the Pacific (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40922
	random = no
	country = usa
	persistent = yes

	trigger = {
		random = 10
		war = { country = usa country = jap }
		dissent = 2
	}

	name = ";̫֯ƽ "
	desc = ";̫֯ƽǰɳ֪Ա ʿǵʿ "
	style = 0
	picture = "40922_uso_pacific"

	date = { day = 1 month = january year = 1942 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = 50 }
	}
}
###############################################################################################
# 40923 The United Service Organization in Europe (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40923
	random = no
	country = usa
	persistent = yes

	trigger = {
		random = 10
		war = { country = usa country = ger }
		dissent = 1
	}

	name = ";֯ŷ "
	desc = ";֯ŷǰɳ֪Ա ʿǵʿ "
	style = 0
	picture = "40923_uso_europe"

	date = { day = 1 month = january year = 1942 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = 50 }
	}
}
###############################################################################################
# 40924 U.S. support to Franco (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40924
	random = no
	country = usa

	trigger = {
		oil = 5000
		random = 50
		war = { country = spa country = spr }
	}

	name = "ַ֧ʸ "
	desc = "ľýṹζž˾Ѱ档 Ĭ£¿˹ʯ͹˾ͱ׼ʯ͹˾ ˼ֵԲʯͣҪҲṩ˴ Ըأͨã˹Ϳ˵ȹ˾ģǧҲ  "
	style = 0
	picture = "american_supplies"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ҵ "
		ai_chance = 99
		command = { type = oilpool value = -5000 }
		command = { type = trigger which = 40106 }
	}
	action_b = {
		ai_chance = 1
		name = "ַ֧˹ "
		command = { }
	}
}
###############################################################################################
# 40925 Franco's payment for the U.S. support (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40925
	random = no
	country = usa

	trigger = {
		random = 25
		not = { war = { country = spa country = spr }}
		exists = spa
		not = { war = { country = spa country = usa }}
		event = 40106
	}

	name = "ʸĻر "
	desc = "˾ʸ緽еͶʻ˷ Ļر "
	style = 0
	picture = "american_supplies"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		command = { type = supplies value = 5000 }
	}
}
###############################################################################################
# 40926-33 U.S. War Bonds (by Justin and Aregorn 040725)
###############################################################################################
event = {
	id = 40926
	random = no
	country = usa

	trigger = {	random = 50 atwar = no }

	name = "ڣսծȯ "
	desc = "ͳһսʱίԱὫһϵд ծͨ˵ΪͳԼΪծ սծֽΪ׼ս¾ٴ롣 "
	style = 0
	picture = "40926_1_war_bonds"

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ծȯ "
		ai_chance = 99
		command = { type = money value = 2000 }
		command = { type = dissent value = 2 }
		command = { type = research_mod value = 5 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 40927
	random = no
	country = usa

	trigger = {	random = 50 atwar = yes }

	name = "ڣսծȯ "
	desc = "ͳһսʱίԱὫһϵд ծͨ˵ΪͳԼΪծ սծֽΪ׼ս¾ٴ롣 "
	style = 0
	picture = "40927_2_war_bonds"

	date = { day = 1 month = april year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ծȯ "
		ai_chance = 99
		command = { type = money value = 2000 }
		command = { type = dissent value = 2 }
		command = { type = research_mod value = 3 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 40928
	random = no
	country = usa

	trigger = {	random = 50 atwar = yes	}

	name = "ڣսծȯ "
	desc = "ͳһսʱίԱὫһϵд ծͨ˵ΪͳԼΪծ սծֽΪ׼ս¾ٴ롣 "
	style = 0
	picture = "40928_3_war_bonds"

	date = { day = 1 month = september year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ծȯ "
		ai_chance = 99
		command = { type = money value = 2000 }
		command = { type = dissent value = 2 }
		command = { type = research_mod value = 2 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 40929
	random = no
	country = usa

	trigger = {	random = 50 atwar = yes }

	name = "ڣսծȯ "
	desc = "ͳһսʱίԱὫһϵд ծͨ˵ΪͳԼΪծ սծֽΪ׼ս¾ٴ롣 "
	style = 0
	picture = "40929_4_war_bonds"

	date = { day = 1 month = january year = 1944 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ծȯ "
		ai_chance = 99
		command = { type = money value = 2000 }
		command = { type = dissent value = 2 }
		command = { type = research_mod value = 2 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 40930
	random = no
	country = usa

	trigger = {	random = 50 atwar = yes	}

	name = "ڣսծȯ "
	desc = "ͳһսʱίԱὫһϵд ծͨ˵ΪͳԼΪծ սծֽΪ׼ս¾ٴ롣 "
	style = 0
	picture = "40930_5_war_bonds"

	date = { day = 1 month = june year = 1944 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ծȯ "
		ai_chance = 99
		command = { type = money value = 2000 }
		command = { type = dissent value = 2 }
		command = { type = research_mod value = 2 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 40931
	random = no
	country = usa

	trigger = {	random = 50 atwar = yes }

	name = "ڣսծȯ "
	desc = "ͳһսʱίԱὫһϵд ծͨ˵ΪͳԼΪծ սծֽΪ׼ս¾ٴ롣 "
	style = 0
	picture = "40931_6_war_bonds"

	date = { day = 1 month = november year = 1944 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ծȯ "
		ai_chance = 99
		command = { type = money value = 2000 }
		command = { type = dissent value = 2 }
		command = { type = research_mod value = 2 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 40932
	random = no
	country = usa

	trigger = {	random = 50 atwar = yes	}

	name = "ڣսծȯ "
	desc = "ͳһսʱίԱὫһϵд ծͨ˵ΪͳԼΪծ սծֽΪ׼ս¾ٴ롣 "
	style = 0
	picture = "40932_7_war_bonds"

	date = { day = 1 month = september year = 1945 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ծȯ "
		ai_chance = 99
		command = { type = money value = 2000 }
		command = { type = dissent value = 2 }
		command = { type = research_mod value = 2 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 40933
	random = no
	country = usa

	trigger = {	random = 50 atwar = yes }

	name = "ڣսծȯ "
	desc = "ͳһսʱίԱὫһϵд ծͨ˵ΪͳԼΪծ սծֽΪ׼ս¾ٴ롣 "
	style = 0
	picture = "40933_8_war_bonds"

	date = { day = 1 month = october year = 1945 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ծȯ "
		ai_chance = 99
		command = { type = money value = 2000 }
		command = { type = dissent value = 2 }
		command = { type = research_mod value = 2 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { }
	}
}
#########################################################################
# 40934 U.S. public opinion against Germany - Invasion of the British islands (by Aregorn 031121)
#########################################################################
event = {
	id = 40934
	random = no
	country = usa

	trigger = {
		ai = yes
		random = 25
		or = {
			control = { province = 23 data = ger }
			control = { province = 21 data = ger }
			control = { province = 20 data = ger }
			control = { province = 22 data = ger }
			control = { province = 10 data = ger }
			control = { province = 14 data = ger }
			control = { province = 28 data = ger }
		}
		war = { country = eng country = ger }
		exists = eng
		NOT = { or = { ispuppet = eng ispuppet = usa }}
		NOT = {	alliance = { country = eng country = usa }}
		NOT = {	alliance = { country = ger country = usa }}
	}

	name = "ŶԵս "
	desc = "¹ӢĵʹĹۿʼתȺ鼤 ߺͺսתܸͳ㹻ֽ֧ⳡ ս "
	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼΪս׼ "
		ai_chance = 90
		command = { type = relation which = ger value = -100 }
		command = { type = belligerence which = ger value = 30 }
		command = { type = domestic which = interventionism value = 1 }
	}
	action_b = {
		name = "ǲӦòֵ "
		ai_chance = 10
		command = { type = dissent value = 5 }	
		command = { type = domestic which = interventionism value = -1 }
	}
}
#########################################################################
# 40935 The U.S. at war (by Aregorn 050402)
#########################################################################
event = {
	id = 40935
	random = no
	country = usa

	trigger = {
		ai = no
		atwar = yes	
	}

	name = "ս "
	desc = "뷴ɷԲս "
	style = 0
	picture = "news_paper"

	date = { day = 1 month = june year = 1936 }
	offset = 1
	deathdate = { day = 1 month = december year = 1941 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -20 }
		command = { type = research_mod value = 5 }
	}
}
#########################################################################
# 40939 USA Join the allies (by Aregorn 051008)
#########################################################################
event = {
	id = 40939
	random = no
	country = usa

	trigger = {
		ai = yes
		not = { alliance = { country = eng country = usa } }
		or = {
			and = {
				war = { country = ger country = usa }
				war = { country = ger country = eng }
			}
			and = {
				war = { country = jap country = usa }
				war = { country = jap country = eng }
			}
		}
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 30 month = october year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "OK"
		command = { type = alliance which = eng }
	}
}
############################################################################
# 40942 USA landing on Casablanca (by Aregorn 050708)
############################################################################
event = {
	id = 40942
	random = no
	country = usa

	trigger = {
		event = 985
		not = { garrison = { country = GER province = 958 type = land size = 1 } }
		not = { garrison = { country = ita province = 958 type = land size = 1 } }
		not = {	garrison = { country = ger province = 2429 type = naval size = 1 area = no } }
		not = {	garrison = { country = ita province = 2429 type = naval size = 1 area = no } }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = may year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "Ǿţ " value = land when = 60145 where = 958 } #casablanca
		command = { type = add_division value = hq when = 2 where = anti_air}

		command = { type = add_corps which = "Ǿţ " value = land where = 958 } #casablanca
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps which = "Ǿţ " value = land where = 958 } #casablanca
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps which = "Ǿţ " value = land when = 60357 where = 958 } #casablanca
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = supplies value = 1000 where = 958 }
		command = { type = oilpool value = 500 where = 958 }
	}
}
############################################################################
# 40943 War against Spain (by Aregorn 050605)
#########################################################################
event = {
	id = 40943
	random = no
	country = usa

	trigger = {
		ai = no
		or = {
			war = { country = usa country = spa }
			war = { country = usa country = spr }
		}
	}

	name = "ս "
	desc = "ս⵽޹Һ Ҫҵķԡ "
	style = 0
	picture = "news_paper"

	date = { day = 22 month = december year = 1936 }
	offset = 7
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ok"
		command = { type = relation which = arg value = -100 }
		command = { type = relation which = mex value = -100 }
		command = { type = relation which = ven value = -100 }
		command = { type = relation which = pru value = -100 }
		command = { type = relation which = bol value = -100 }
		command = { type = relation which = col value = -100 }
		command = { type = relation which = ecu value = -100 }
		command = { type = relation which = chl value = -100 }
		command = { type = relation which = par value = -100 }
		command = { type = relation which = gua value = -100 }
		command = { type = relation which = cos value = -100 }
		command = { type = relation which = nic value = -100 }
		command = { type = relation which = hon value = -100 }
		command = { type = relation which = cub value = -100 }
		command = { type = relation which = hai value = -100 }
		command = { type = relation which = dom value = -100 }
		command = { type = relation which = sal value = -100 }
		command = { type = relation which = ita value = -100 }
		command = { type = relation which = sov value = -100 }
		command = { type = relation which = eng value = -100 }
		command = { type = relation which = fra value = -100 }
		command = { type = relation which = ger value = -100 }
		command = { type = belligerence which = usa value = 10 }
		command = { type = dissent value = 10 }	
	}
}
###############################################################################################
# 40945 USA Volunteer Group returns (by Aregorn 060218)
###############################################################################################
event = {
	id = 40945
	random = no
	country = usa

	trigger = {
		or = {
			not = { war = { country = CHI country = JAP } }
			war = { country = jap country = usa }
			war = { country = ger country = usa }
		}
		event = 40800
	}

	name = "־Ըع "
	desc = "־Ըϣӡ "
	style = 0
	picture = "american_reinforcments1"

	date = { day = 1 month = july year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 99
		command = { type = add_division value = multi_role when = 1 }
		command = { type = manpowerpool value = 100 }
	}
	action_b = {
		name = "ǴӦôĵط "
		ai_chance = 1
		command = { }
	}
}
###########################################################################
# 40947-64 United States Navy (by Dec152000 060124, modified by Aregorn)
###########################################################################
event = {
	id = 40947
	random = no
	country = usa

	trigger = { }

	name = " "
	desc = "һ֧ǿʢƺԼ ߵĶλƣӢգ⣱ ӵһЩõĺĸǿһսʱڵսн "
	style = 0
	picture = "american_ships_in_dock"

	date = { day = 9 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǽܳģ "
		command = { type = build_time which = naval where = relative value = -10} # Fast shipyards
	 	command = { type = build_cost which = naval where = relative value = 10 }
		command = { type = air_attack which = naval value = 1 } # Excellent AA defense
		command = { type = range which = battleship value = 1000 } # Good range for all ships
	 	command = { type = speed which = battleship value = -1 } # Slow
	 	command = { type = max_positioning which = battleship value = -0.01 }
	 	command = { type = min_positioning which = battleship value = -0.01 }
	 	command = { type = naval_attack which = battleship value = 2 } # Fire control + ammo
		command = { type = naval_defense which = battleship value = 1 } # Well armored
		command = { type = fuel_consumption which = battleship value = -0.5 } # Really good fuel economy
		command = { type = air_attack which = battleship value = 1 } # Excellent AA defense
		command = { type = range which = battlecruiser value = 700 }
		command = { type = fuel_consumption which = battlecruiser value = -0.4 }
	 	command = { type = naval_attack which = battlecruiser value = 1 } # Fire control + ammo
		command = { type = naval_defense which = battlecruiser value = 1 } # Well armored
		command = { type = range which = carrier value = 1200 }
		command = { type = fuel_consumption which = carrier value = -0.3 } # Really good fuel economy
		command = { type = naval_defense which = heavy_cruiser value = 1 }
		command = { type = range which = heavy_cruiser value = 200 }
	 	command = { type = naval_attack which = heavy_cruiser value = -1 } # no torpedoes
		command = { type = fuel_consumption which = heavy_cruiser value = -0.2 } # Really good fuel economy
		command = { type = range which = light_cruiser value = 1100 }
	 	command = { type = naval_attack which = light_cruiser value = 2 } # Massive main battery, no torpedoes generally
	 	command = { type = shore_attack which = light_cruiser value = 2 } # Massive main battery
		command = { type = naval_defense which = light_cruiser value = 1 } # Well armored
	 	command = { type = build_cost which = light_cruiser where = relative value = 10 }
		command = { type = supply_consumption which = light_cruiser value = 0.2} # Really big plus lots of armarment
		command = { type = fuel_consumption which = light_cruiser value = 0.15 }
		command = { type = range which = destroyer value = 600 }
		command = { type = speed which = submarine value = 1 } # Fast
		command = { type = range which = submarine value = 500 } # Long range
		command = { type = visibility which = submarine value = 1 } # big
	}
}
event = {
	id = 40948
	random = no
	country = usa

	trigger = { }

	name = "ƻ "
	desc = "ҪάȫĺϰȨľԤٻ Ҫµսнǽڣ꿪ʼ첢ڣ ȫ뽨죬⣬ҪµսѲͣҺĸ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 10 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʵʩƻ "
		ai_chance = 100
	 	command = { type = build_time which = battleship where = relative value = -5 }
	 	command = { type = build_time which = battlecruiser where = relative value = -5 }
	 	command = { type = build_time which = carrier where = relative value = -5 }
		command = { type = industrial_modifier which = supplies value = -1 }
	}
	action_b = {
		name = "ǲҪƻ "
		ai_chance = 0
		command = { type = sleepevent which = 40949 }
		command = { type = sleepevent which = 40950 }
		command = { type = sleepevent which = 40951 }
		command = { type = sleepevent which = 40952 }
		command = { type = sleepevent which = 40953 }
		command = { type = sleepevent which = 40954 }
		command = { type = sleepevent which = 40955 }
		command = { type = sleepevent which = 40956 }
		command = { type = sleepevent which = 40957 }
		command = { type = sleepevent which = 40958 }
		command = { type = sleepevent which = 40959 }
		command = { type = sleepevent which = 40960 }
		command = { type = sleepevent which = 40961 }
		command = { type = sleepevent which = 40962 }
		command = { type = sleepevent which = 40963 }
		command = { type = sleepevent which = 40964 }
	}
}

event = {
	id = 900216
	country = usa
	random = no

	trigger = {  not = { technology = 3310 }}

	name = "սɴáƻ "
	desc = "ɴüսнΪԿձĴͼ죬Ԥ ˮﵽ70000֣װ406mm50ھװ4(ǰ22 )406mm50ھΪ˶Կձͼ 460mm45ھƵģӵ39̡Ȼ ȴȱݣɴüĽ1943껭˾š "
	style = 0
	picture = "american_ships_in_dock"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 3310 }
                command = { type = naval_attack which = battleship value = 1 } 
                command = { type = speed which = battleship value = -1 }
	}
} 
########################################################################
event = {
	id = 900217
	random = no
	country = usa
	style = 0	

	trigger = { supplies = 10000 }

	name = "ɴú ˮ "
	desc = "ɴüսнΪԿձĴͼ죬Ԥ ˮﵽ70000֣װ406mm50ھװ4(ǰ22 )406mm50ھΪ˶Կձͼ 460mm45ھƵģӵ39̡Ȼ ȴȱݣɴüĽ1943껭˾š "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 4 month = november year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һҫ "
		ai_chance = 100
		command = { type = add_division which = ɴ value = battleship when = 6  }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 900218
	random = no
	country = usa
	style = 0	

	trigger = { supplies = 10000 }

	name = " ˮ "
	desc = "ɴüսнΪԿձĴͼ죬Ԥ ˮﵽ70000֣װ406mm50ھװ4(ǰ22 )406mm50ھΪ˶Կձͼ 460mm45ھƵģӵ39̡Ȼ ȴȱݣɴüĽ1943껭˾š "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 4 month = november year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һҫ "
		ai_chance = 100
		command = { type = add_division which =  value = battleship when = 6  }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 40949
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "ɺſʼ "
	desc = "ֵľɺſʼۣ깤 ڣꣴ£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 27 month = october year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = ɺ value = battleship when = 3  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40950
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "ʢٺſʼ "
	desc = "ֵľʢٺſʼۣ깤ڣ ꣵ£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 14 month = june year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = ʢٺ value = battleship when = 3  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40951
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "ϴſʼ "
	desc = "ֵľϴſʼۣ깤 ꣳ£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 5 month = july year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = ϴ value = battleship when = 3  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40952
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "ſʼ "
	desc = "ֵľſʼۣ깤 ꣵ£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 20 month = july year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which =  value = battleship when = 3  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40953
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "ӡڰɺſʼ "
	desc = "ֵľӡڰɺſʼۣ깤 ꣵ£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 20 month = november year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = ӡڰɺ value = battleship when = 3  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40954
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "ſʼ "
	desc = "ֵľſʼۣ깤 ꣸£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 1 month = february year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which =  value = battleship when = 3  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40955
	random = no
	country = usa

	trigger = { supplies = 8000 }

	date = { day = 27 month = june year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "ſʼ "
	desc = "սнϺţ££һսн սнһŽꣶ£׽ ŦԼʽ꣸£ˮ ꣲ£աʽۡ׼ˮ ֡أ֣Ϊװ406mmڣ3 ٣ڡ "
	style = 0
	picture = "naval_reinforcements"

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which =  value = battleship when = 4  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40956
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "ſʼ "
	desc = "ֵľŵǿʼ裨깤ڣ ꣵ£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 16 month = september year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which =  value = battleship when = 4  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40957
	random = no
	country = usa

	trigger = { supplies = 8000 }

	date = { day = 16 month = september year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "ſʼ "
	desc = "սнսнģŽڣ ·ۡʱ䣺 ִص㣺ۣΪݣ "
	style = 0
	picture = "naval_reinforcements"

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which =  value = battleship when = 4  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40958
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "˹ſʼ "
	desc = "ֵľʼۣ깤ڣ £ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 16 month = september year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = ˹ value = battleship when = 4  }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
########################################################################
event = {
	id = 40959
	random = no
	country = usa


	trigger = { supplies = 6000 }

	name = "˹Ӻſʼ "
	desc = "ֵľ˹Ӻſʼۣ깤 ꣶ£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 17 month = december year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = ˹Ӻ value = battlecruiser when = 4  }
                command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
event = {
	id = 40960
	random = no
	country = usa

	trigger = { supplies = 6000 }

	name = "صſʼ "
	desc = "ֵľصſʼۣ깤ڣ ꣹£ "
	style = 0
	picture = "naval_reinforcements"

	date = { day = 2 month = february year = 1944 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which =ص value = battlecruiser when = 4  }
                command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##############################################################################
event = {
	id = 40961
	random = no
	country = usa

	trigger = { supplies = 8000 }

	name = "Ʒſʼ "
	desc = "ֵľƷſʼۣ깤ڣ ꣱£ "
	style = 0
	picture = "american_carrier"

	date = { day = 25 month = september year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = Ʒ value = carrier when = 3 where = cag  }                
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##############################################################################
event = {
	id = 40962
	random = no
	country = usa

	trigger = { supplies = 10000 }

	name = "˹ſʼ "
	desc = "ֵľ˹ſʼۣ깤 ꣱£ "
	style = 0
	picture = "american_carrier"

	date = { day = 28 month = april year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = ˹ value = carrier when = 4 where = cag  }                
                command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##############################################################################
event = {
	id = 40963
	random = no
	country = usa

	trigger = { supplies = 10000 }

	name = "ºſʼ "
	desc = "ֵľºſʼۣ깤 ڣꣴ£ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = december year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = º value = carrier when = 4 where = cag  }                
                command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##############################################################################
event = {
	id = 40964
	random = no
	country = usa

	trigger = { supplies = 10000 }

	name = "ηſʼ "
	desc = "ֵľηſʼۣ깤 ꣸£ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = december year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Һٹ "
		ai_chance = 100
		command = { type = add_division which = η value = carrier when = 4 where = cag  }                
                command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
###############################################################################################
# 40965 USA Aid to China - End (by Aregorn 060226)
###############################################################################################
event = {
	id = 40965
	random = no
	country = usa
	persistent = yes

	trigger = {
		or = {
			not = { war = { country = chi country = jap } }
			war = { country = chi country = usa }
			NOT = { flag = BurmaRoadOpen }
		}
		flag = lendleasechi
	}

	name = "Ԯй "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	date = { day = 1 month = july year = 1940 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_ic value = 5 }
		command = { type = trigger which = 40817 }
		command = { type = clrflag which = lendleasechi }
	}
}
#########################################################################
# 40966 ;ս (USA) (By Dogface)
#########################################################################
event = {
	id = 40966
	random = no
	country = usa

# triggered by 40762

	name = ";ս "
	desc = "ꣶ£պ;кսսı ̫ƽĸʵԱȣձ̫ƽսʼɥʧս Ȩ;սվʧͺĸңǺš ӺغššţɻܣУ溽 ĸһûսнҡѲҡ𽢣Һ 䴬ұˡǧʧĸңԼ ţ𽢣ҡɻԼܣУܻ; أԱ "
	style = 0
	picture = "american_carrier"

	action_a = {
		name = "ձӳ "
		command = { type = dissent value = -1 }
		command = { type = remove_division which = "USS Լ " value = usa }		
		command = { type = max_organization which = naval value = 5 }
		command = { type = morale which = naval value = 5 }
		command = { type = surface_detection which = cag value = 1 }
		command = { type = naval_attack which = cag value = 1 }
		command = { type = air_attack which = cag value = 1 }
		command = { type = air_defense which = cag value = 1 }
		command = { type = sleepevent which = 40966 }
	}
}
#########################################################################
# MIH¼
#########################################################################
# 40200 Fiat-Revelli's Light Machine Gun (by Justin and Aregorn)
#########################################################################
event = {
	id = 40200
	country = ita
	random = no

	trigger = { random = 50 supplies = 1000 not = { technology = 1031 }}

	name = "أάͻǹ "
	desc = "½ı·׼ɵ֧£أάڣ Ϊӽ˵һͻǹأ ھˮ併£ͨһȦĵֹ һսڼ䣬ǹëڵͺŸˣȦ ĵ֣󽵵˹ʡ "
	style = 0
	picture = "ita_40200_gun"

	date = { day = 5 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǩͬ "
		ai_chance = 100
		command = { type = gain_tech which = 1030 }
		command = { type = supplies value = -1000 }		
	}
	action_b = {
		ai_chance = 0
		name = ". "
		command = { }		
	}
}
#########################################################################
# 40201 Ciano I (by Justin and Aregorn)
#########################################################################
event = {
	id = 40201
	country = ita
	random = no

	trigger = { random = 50 war = { country = ita country = eth }}

	name = "ŵ "
	desc = "ŵڣꣳ£յǡһս лѫµŵϽĶӣҲ̳׵İ 徫񡣣һ־Ŀ ̳Ⱥй͢ι⽻١ ꣬īŮ飬úΪ˹ ⽻ڣŵΪһλķԱ־Ը ǵȥս "
	style = 0
	picture = "ita_40201-02_ciano"

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "¸Ϊʿ "
		ai_chance = 100
		command = { type = dissent value = -1 }	
		command = { type = trigger which = 40202 }		
	}
	action_b = {
		name = "ǲðʧȥΣ. "
		ai_chance = 0
		command = { }		
	}
}
#########################################################################
# 40202 Ciano II (by Justin and Aregorn)
#########################################################################
event = {
	id = 40202
	country = ita
	random = no

#trigger by 40201

	name = "ŵǰ "
	desc = "ŵڣꣳ£յǡһս лѫµŵϽĶӣҲ̳׵İ 徫񡣣һ־Ŀ ̳Ⱥй͢ι⽻١ ꣬īŮ飬úΪ˹ ⽻ڣŵΪһλķԱ־Ը ǵȥս "
	style = 0
	picture = "ita_40201-02_ciano"

	action_a = {
		name = "ok"
		command = { }
	}
}
#########################################################################
# 40203 Victory in Ethiopia, Ciano returned (by Justin and Aregorn)
#########################################################################
event = {
	id = 40203
	country = ita
	random = no

	trigger = {
		random = 50
		event = 40202
		not = { war = { country = ita country = eth } }
	}

	name = "սʤˣŵع "
	desc = "ڡ˹ƤжӡվжӲսŵ Ҷˣöʽ¡˵ⳡսеĵһ öըҲǵһǵ˹Ǳ͵ˡ "
	style = 0
	picture = "military_parade"

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˷ܲ "
		command = { type = dissent value = -2 }	
	}
}
#########################################################################
# 40204 The Rome-Berlin Axis (by Justin and Aregorn)
#########################################################################
event = {
	id = 40204
	country = ita
	random = no

	trigger = { random = 50 }

	name = " "
	desc = "īðֺˡҪ д¹Ƚľ¼ս  "
	style = 0
	picture = "40015_relations_italy_germany"

	date = { day = 20 month = october year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "½ "
		ai_chance = 30
		command = { type = gain_tech which = 2050 }
		command = { type = supplies value = -500 }
	}
	action_b = {
		name = "غ "
		ai_chance = 30
		command = { type = gain_tech which = 3160 }
		command = { type = supplies value = -500 }
	}	
	action_c = {
		name = "ؿվ "
		ai_chance = 30
		command = { type = gain_tech which = 4140 }
		command = { type = supplies value = -500 }
	}
	action_d = {
		name = "Ǹ˸ľ֧. "
		ai_chance = 10
		command = { }		
	}
}
#########################################################################
# 40205 Italian Monetary Policy (by Justin and Aregorn)
#########################################################################
event = {
	id = 40205
	country = ita
	random = no

	trigger = { random = 50 not = { war = { country = ita country = eng }}}

	name = " "
	desc = "ڲԤϵľ֧òǲµĻߡ һҪ֧ԮսһҪزлָ ľѾءѻұֵںͼ ڣľҲ ĴнˮӰ졣 "
	style = 0
	picture = "news_paper"

	date = { day = 18 month = november year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ֵ "
		ai_chance = 90
		command = { type = dissent value = 3 }	
		command = { type = supplies value = 1000 }
		command = { type = industrial_modifier which = total value = 2 }
	}
	action_b = {
		name = "д "
		ai_chance = 10
		command = { type = dissent value = -2 }	
		command = { type = money value = 300 }
	}
}
#########################################################################
# 40206 Italian Car Industry Policy (by Justin and Aregorn)
#########################################################################
event = {
	id = 40206
	country = ita
	random = no

	trigger = { random = 50 }

	name = "ҵ "
	desc = "³¶鹺ɯ˾ͬβ ΪС̣Գִ͵ 칫˾ȻпγɾӰĴ͹˾ ߵĸı䵱ȻĽûóƺ졣 "
	style = 0
	picture = "factory"

	date = { day = 15 month = may year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ͬⲢ "
		ai_chance = 90
		command = { type = gain_tech which = 1230 }
		command = { type = domestic which = free_market value = -1 }
	}
	action_b = {
		ai_chance = 10
		name = "ͬⲢ "
		command = { type = domestic which = free_market value = 1 }
	}	
}
#########################################################################
# 40207 Mitragliatrice Breda MOD.37 (by Justin and Aregorn)
#########################################################################
event = {
	id = 40207
	country = ita
	random = no

	trigger = { random = 50 not = { technology = 1041 }}

	name = "״ͻǹͣ "
	desc = "״ǰһרΪƵͻǹ ͻǹ˺ܶ켼ʹʵĸֲġƽÿ ܷ䣲Σ̣ףЧ̿Դﵽ ס "
	style = 0
	picture = "40207_m37"

	date = { day = 5 month = june year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ҪΪִ "
		ai_chance = 100
		command = { type = gain_tech which = 1120 }
		command = { type = supplies value = -500 }
	}
	action_b = {
		ai_chance = 0
		name = ". "
		command = { }		
	}
}
#########################################################################
# 40208 Victory in Ethiopia II (by Justin and Aregorn)
#########################################################################
event = {
	id = 40208
	country = ita
	random = no

	trigger = {
		random = 50
		event = 40202
		or = {
			not = { exists = eth }
			puppet = { country = eth country = ita }
		}
	}

	name = "԰սʤ "
	desc = "ꣵ£գޡͶָӵȡ ˶԰սʤά¶Ŭ ΪǰҵĻʵۡŦԼ⽻ٱ ˵ͶƱ˶еƲáϢ裬ī ˹۹̳ߡ "
	style = 0
	picture = "military_parade"

	date = { day = 3 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˷ܲ "
		command = { type = dissent value = -3 }	
		command = { type = domestic which = interventionism value = 1 }
	}
}
#########################################################################
# 40209 Sweden's Emergency Purchase (by Justin and Aregorn)
#########################################################################
event = {
	id = 40209
	country = ita
	random = no

#	trigger by 40400

	name = "ս "
	desc = "վĹٷΪԤսϣ һЩʣʣͣã顡ãᣳս Ըŷ޵ĵжûжѡأǱ ĺչҵ̫Сˡ "
	style = 0
	picture = "40209_j11"

	action_a = {
		name = "ս "
		ai_chance = 100
		command = { type = money value = 400 }		
		command = { type = supplies value = -2000 }		
		command = { type = trigger which = 40401 }	
		command = { type = relation which = swe value = 5 }
		command = { type = dissent value = -2 }
	}
	action_b = {
		name = "׻ı䱱ŷľƽ "
		ai_chance = 0
		command = { type = relation which = swe value = -5 }
	}
}
#########################################################################
# 40210 DB-601 Fighter engines (by Justin and Aregorn)
#########################################################################
event = {
	id = 40210
	country = ita
	random = no

	trigger = { random = 50 supplies = 1000 not = { technology = 4060 } }

	name = "ģ£ս "
	desc = "վıָչ˾ õսѾʱչˮƽˡãϵзɵ̫ ȱٵ¹ӢȽĽػװ ηΪǿʽͬᷢ ͬᷢ㲻ʽսĶҪ չ˾ϯʦ¡˹еٶԣ ¹ͬᷢ˵¹ģ£ϵ棬 ŷܵκΣյʽս "
	style = 0
	picture = "40210_db_601_engine"

	date = { day = 20 month = may year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ҫʽ "
		command = { type = gain_tech which = 4060 }
		command = { type = supplies value = -1000 }		
	}
	action_b = {
		name = " "
		command = { }		
	}
}
#########################################################################
# 40211 Italy improves relations with Germany (by Justin and Aregorn)
#########################################################################
event = {
	id = 40211
	country = ita
	random = no

	trigger = { random = 50 }

	name = "¹Ĺϵ "
	desc = "ʼֵ֧¹ҵҵڵ¹ ̹˾۸ߣпܻĹҵչƻеõȨ "
	style = 0
	picture = "40015_relations_italy_germany"

	date = { day = 20 month = march year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ֵ֧¹˾ "
		ai_chance = 90
		command = { type = dissent value = 2 }	
		command = { type = industrial_modifier which = total value = 2 }
		command = { type = domestic which = free_market value = 1 }
		command = { type = relation which = ger value = 20 }
		command = { type = supplies value = -500 }
		command = { type = trigger which = 40015 }		
	}
	action_b = {
		name = "֧˾ "
		ai_chance = 10
		command = { type = dissent value = -2 }	
		command = { type = industrial_modifier which = total value = 1 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = relation which = ger value = -5 }
	}
}
#########################################################################
# 40212 Italian reaction to Czech Crisis (by Justin and Aregorn)
#########################################################################
event = {
	id = 40212
	country = ita
	random = no

	trigger = { random = 50 supplies = 3000 }

	name = "ԽݿΣķӦ "
	desc = "īټεĹһӦԽݿΣ ӢûҸ棬Ƕ衣 ϣսһѺõĻ̸īбҪһ Щ׼ͬ⾡ʵʩ޴󵫲ļ ĿӢһϢֵ֧¹ ̨µҪ󡣲ڵ¹֧֣ȷʵΪ ¹Ľڻ롣 "
	style = 0
	picture = "CZE_Partition"

	date = { day = 1 month = september year = 1938 }
	offset = 1
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = "ǿ½ "
		ai_chance = 30
		command = { type = add_division value = bergsjaeger }
		command = { type = add_division value = infantry when = 1 }
		command = { type = dissent value = 1 }	
		command = { type = supplies value = -2000 }
		command = { type = manpowerpool value = -20 }
	}
	action_b = {
		name = "ǿ "
		ai_chance = 30
		command = { type = add_division value = heavy_cruiser when = 2 }
		command = { type = dissent value = 1 }	
		command = { type = supplies value = -2000 }
		command = { type = manpowerpool value = -1 }
	}	
	action_c = {
		name = "ǿվ "
		ai_chance = 30
		command = { type = add_division value = interceptor when = 1 }
		command = { type = dissent value = 1 }	
		command = { type = supplies value = -3000 }
		command = { type = manpowerpool value = -1 }
	}
	action_d = {
		name = "ǶԵ¹֧֣Ҫ "
		ai_chance = 10
		command = { }	
	}
}
#########################################################################
# 40213 Giulio Douhet (by Justin and Aregorn)
#########################################################################
event = {
	id = 40213
	country = ita
	random = no

	trigger = { random = 50 supplies = 5000 not = { technology = 4224 } }

	name = "źڵĿվѧ˵ "
	desc = "źڣΪĿվ֮Ҳ ڿս۵Ϊըһսǰ; ⹫۵·ͥͶ˼ڰµ ۴Ӻͱͷš꣬ Ϊ꣬īֿվķչ վʤӢ˺ܴӰ졣 ΪȡƿȨԵ˵ĹҵսԺըʹ ͡ûк½ƣƾƿȨҲӮһ ս "
	style = 0
	picture = "40213_giulido_douhet"

	date = { day = 1 month = may year = 1936 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼʵźڵۣչսԺը "
		ai_chance = 100
		command = { type = supplies value = -5000 }	
		command = { type = trigger which = 40214 }
	}
	action_b = {
		name = "Ǹ "
		ai_chance = 0
		command = { }		
	}
}
event = {
	id = 40214
	country = ita
	random = no

#	trigger by 40213

	name = "Ժըоʼ "
	desc = "źڣΪĿվ֮Ҳ ڿս۵Ϊըһսǰ; ⹫۵·ͥͶ˼ڰµ ۴Ӻͱͷš꣬ Ϊ꣬īֿվķչ  "
	style = 0
	picture = "40213_giulido_douhet"

	action_a = {
		name = "ok"
		command = { }	
	}
}
event = {
	id = 40215
	country = ita
	random = no

	trigger = { random = 50 event = 40214 }

	name = "Ժըо "
	desc = "ܹԶ̺ըˡ "
	style = 0
	picture = "itaplanes"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "սԺը "
		command = { type = gain_tech which = 4220 }
		command = { type = add_division value = strategic_bomber }
	}
	action_b = {
		name = "սը "
		command = { type = gain_tech which = 4220 }
		command = { type = add_division value = tactical_bomber }
		command = { type = add_division value = tactical_bomber }
	}
}
######################################################################################################
# 40218 Italy offers to join the War after Paris (by Justin and Aregorn 040817)
######################################################################################################
event = {
	id = 40218
	random = no
	country = ita

	trigger = {
		random = 50
		war = { country = ger country = eng }
		control = { province = 56 data = GER }
		control = { province = 51 data = GER }
		relation = { which = ger value = 10 }
		NOT = {	war = { country = ger country = ita }}
		NOT = {	alliance = { country = ger country = ita }}
	}

	name = "ս "
	desc = "Ԥʾŵ¹Ӯսϣܼʤ ȡ档 "
	style = 0
	picture = "paris"

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		ai_chance = 100
		name = "Ҫ͵¹ "
		command = { type = domestic which = interventionism value = 1 }
		command = { type = trigger which = 40047 }
	}
	action_b = {
		ai_chance = 0
		name = "û׼ "
		command = { }
	}
}
#########################################################################
# 40219 Italy DOW on Greece (by Aregorn 030615)
#########################################################################
event = {
	id = 40219	
	random = no
	country = ita

	trigger = {
		random = 25
		InCabinet = 3002
		NOT = {	war = { country = ita country = gre }}
		NOT = {	alliance = { country = ita country = gre }}
		NOT = {	alliance = { country = ger country = gre }}
		NOT = {	control = { province = 56 data = fra } }
		exists = gre
		control = { province = 391 data = ita }
	}

	name = "ϣս "
	desc = "īΪ¹չʾս ռİϣչ "
	style = 0
	picture = "greek_soldiers"

	date = { day = 15 month = october year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = war which = gre }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = add_corps value = land where = 391 }
		command = { type = add_division value = bergsjaeger }
		command = { type = dissent value = -2 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "δ׼úϣս "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40221 Afrikakorps Italiani (by Aregorn 030527)
#########################################################################
event = {
	id = 40221
	country = ita
	random = no

	trigger = {
		event = 40057
		ai = yes
		ai = ger
		supplies = 6000
		war = { country = ita country = eng }
		alliance = { country = GER country = ita }
		control = { province = 525 data = ita }
	}

	name = "ڷ޵Ĳ "
	desc = "һռĹʹȥǡ "
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲԮ "
		command = { type = manpowerpool value = -60 }
		command = { type = supplies value = -6000 }
		command = { type = add_corps which = "޾ " value = land when = 6084 where = 932 }
		command = { type = add_division value = light_armor when = 1 }
		command = { type = add_division value = light_armor when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = max_organization which = tactical_bomber value = 10 }
		command = { type = max_organization which = cas value = 10 }
		command = { type = max_organization which = naval_bomber value = 10 }
		command = { type = max_organization which = multi_role value = 10 }
	}
	action_b = {
		name = "ǲǲ "
		command = { }
	}
}
#########################################################################
# 40222 Italian Deployment in Africa (by Aregorn 030527)
#########################################################################
event = {
	id = 40222
	country = ita
	random = no

	trigger = {
		ai = yes
		ai = ger
		war = { country = ita country = eng }
		control = { province = 525 data = ita }
	}

	name = "ڷ޵Ĳ "
	desc = "һռĹʹȥǡ "
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲԮ "
		command = { type = manpowerpool value = -90 }
		command = { type = add_corps which = "޾ " value = land when = 6015 where = 932 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
		command = { type = add_division value = infantry when = 1 }
	}
}
#########################################################################
# 40226 Afrikakorps I (by Aregorn 030527)
#########################################################################
event = {
	id = 40226
	country = ita
	random = no

	trigger = {
		ai = no
		ai = ger
		NOT = { control = { province = 925 data = ita } } #Agedabia
		control = { province = 932 data = ita } #Tripoli
		war = { country = ita country = eng }
		alliance = { country = GER country = ita }
	}

	name = "¹޾ "
	desc = "Ϊ¹ڱǳ¡ָӵľ š¼оȫռɽѸõø ¹ "
	style = 0
	picture = "ger_40057_dak1"

	date = { day = 1 month = june year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "׼ǲ޾ "
		command = { type = add_corps which = "װ׾ " value = land when = 230 where = 932 }
		command = { type = activate_division which = 23500 value = 84 where = 932 }
		command = { type = activate_division which = 23500 value = 85 where = 932 }
		command = { type = activate_division which = 23500 value = 86 where = 932 }
		command = { type = activate_division which = 23500 value = 87 where = 932 }
		command = { type = activate_division which = 23500 value = 88 where = 932 }
		command = { type = activate_division which = 23500 value = 89 where = 932 }
		command = { type = supplies value = -2000 }	
		command = { type = add_corps value = air where = 932 }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
	}
	action_b = {
		name = "ǲҪ¹ "
		command = { type = dissent value = -2 }
	}
}
#########################################################################
# 40227 Raids from Malta (by Aregorn 050630)
#########################################################################
event = {
	id = 40227
	country = ita
	random = no
	persistent = yes

	trigger = {
		event = 40512
		random = 25
		control = { province = 932 data = ita }	#Tripoli
		control = { province = 31 data = eng }	#Malta
		war = { country = GER country = ENG }
		war = { country = ita country = ENG }
	}

	name = "Ϯ "
	desc = "ͬ˹ｫвĹ ǵĲߣӢв ˡ "
	style = 0
	picture = "40509_enigma"

	date = { day = 1 month = june year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "һȥ貨Ļӱ;ֹ "
		command = { type = supplies value = -200 where = 932 }	
		command = { type = oilpool value = -100 where = 932 }
		command = { type = transport_pool which = ger value = -2 }
		command = { type = trigger which = 40235 }
	}
}
#########################################################################
# 40233-34 Italian Battleship Modernization I (by Dec152000 050828)
#########################################################################
event = {
	id = 40233
	country = ita
	random = no

	trigger = { supplies = 2000 }

	name = "սнһִװ "
	desc = "ʼҺңͣʼоϾɵһսӸ սнսϵ豻ȫȡǾĽ߶ ķװ׺ʹμװҲõǰ˳ ԰ǺźͿԼºŵִҪ൱ ĲѣЩսӣ£ã£ãһֱ ʹõڡ "
	style = 0
	picture = "ita_40233_doria1"

	date = { day = 1 month = january year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "װսн "
		ai_chance = 99
		command = { type = supplies value = -2000 }
		command = { type = remove_division which = 23500 value = 127 }	
		command = { type = remove_division which = 23500 value = 128 }
	}
	action_b = {
		name = "սн "
		ai_chance = 1
		command = { type = sleepevent which = 40234 }
	}
}
event = {
	id = 40234
	country = ita
	random = no

	trigger = {
		random = 25
		control = { province = 378 data = ita }
	}

	name = "սнڶִװ "
	desc = "սǺźͿԼºڿ Էؽӷˡ "
	style = 0
	picture = "ita_40234_doria"

	date = { day = 1 month = january year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "װ佢 "
		command = { type = activate_division which = 23500 value = 208 where = 378 }
		command = { type = activate_division which = 23500 value = 210 where = 378 }
	}
}
#########################################################################
# 40235-40 Operation C3 (by Aregorn 051204)
#########################################################################
event = {
	id = 40235
	country = ita
	random = no

#	triggered by aregorn_ita 40227

	name = "ãƻ "
	desc = "ָӲвҪԣʼ ׼ãжһʹÿսսȡõս  "
	style = 0
	picture = "ger_50110_malta1"

	action_a = {
		name = "ƻռȫ׼û裱 "
		ai_chance = 100
		command = { type = supplies value = -1000 }	
		command = { type = oilpool value = -500 }
	}
	action_b = {
		name = "ҪôΣյж "
		ai_chance = 0
		command = { type = sleepevent which = 50110 }
		command = { type = sleepevent which = 50111 }
		command = { type = sleepevent which = 40236 }
		command = { type = sleepevent which = 40237 }
		command = { type = sleepevent which = 40238 }
		command = { type = sleepevent which = 40239 }
		command = { type = sleepevent which = 40240 }
	}
}
event = {
	id = 40236
	random = no
	country = ita

	trigger = {
		supplies = 10000
		control = { province = 932 data = ita }
		war = { country = ger country = eng }
		war = { country = ita country = eng }
		control = { province = 31 data = eng }
		or = { flag = Alamein year = 1942 }
		event = 40235
		or = {
			and = { random = 10 year = 1939 }
			and = { random = 50 year = 1942 }
		}
	}

	name = "ãƻ׼ "
	desc = "һֱ˾УɴıǺ·˵ ġƶһƻͼͨսȡ üƻ˿ǰϸϢ׼Ӣھ򺾹ȶ ׼ȷ׼㡣¡ڰʤģ жȡصʧܾȣһƻȡӱ ޣյһιж "
	style = 0
	picture = "para1"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "׼Ӳ͵¹Э "
		ai_chance = 100
		command = { type = supplies value = -10000 }	
		command = { type = manpowerpool value = -41 }
		command = { type = sleepevent which = 40240 }
		command = { type = trigger which = 50110 } #aregorn_ger
		command = { type = sleepevent which = 50111 }
	}
	action_b = {
		name = "ҪԱԮ "
		ai_chance = 0
		command = { type = supplies value = 1000 where = 932 }	
		command = { type = oilpool value = 500 where = 932 }
		command = { type = sleepevent which = 50110 }
		command = { type = sleepevent which = 50111 }
		command = { type = sleepevent which = 40237 }
		command = { type = sleepevent which = 40238 }
		command = { type = sleepevent which = 40239 }
		command = { type = sleepevent which = 40240 }
	}
	action_c = {
		name = "׼Ӳʵʩƻ "
		ai_chance = 0
		command = { type = supplies value = -10000 }	
		command = { type = manpowerpool value = -41 }
		command = { type = sleepevent which = 50110 }
		command = { type = sleepevent which = 50111 }
		command = { type = sleepevent which = 40240 }
		command = { type = trigger which = 40237 } #aregorn_ita
	}
}
event = {
	id = 40237
	random = no
	country = ita

#	triggered by aregorn_ger 50110

	name = "ãƻսϮ "
	desc = "ڴӢأĵ½ 㣬ҪԮ "
	style = 0
	picture = "ger_50111_malta1"

	action_a = {
		name = "ǲͺ½սӣ "
		ai_chance = 100
		command = { type = add_corps when = 6088 value = land where = 31 }
		command = { type = add_division value = paratrooper when = 0 where = sp_rct_artillery }
		command = { type = add_division value = paratrooper when = 0 where = sp_rct_artillery }
		command = { type = trigger which = 40238 } #aregorn_ita
	}
	action_b = {
		name = "ǲ磡 "
		ai_chance = 0
		command = { type = add_corps when = 6088 value = land where = 31 }
		command = { type = add_division value = paratrooper when = 0 where = sp_rct_artillery }
		command = { type = add_division value = paratrooper when = 0 where = sp_rct_artillery }
	}
	action_c = {
		name = "ٿ "
		ai_chance = 0
		command = { type = supplies value = 5000 }	
		command = { type = manpowerpool value = 17 }
		command = { type = sleepevent which = 40238 }
		command = { type = sleepevent which = 40239 }
		command = { type = supplies value = 1000 where = 932 }	
		command = { type = oilpool value = 500 where = 932 }
		command = { type = trigger which = 40237 } #aregorn_ita
	}
}
event = {
	id = 40238
	random = no
	country = ita

	name = "ãƻϮ "
	desc = "ڴӢأĵ½ 㣬ҪԮ "
	style = 0
	picture = "ger_50111_malta1"

	action_a = {
		name = "ǲ½ս "
		ai_chance = 70
		command = { type = add_corps when = 6029 value = land where = 31 }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
	}
	action_b = {
		name = "ҪԮ "
		ai_chance = 30
		command = { type = sleepevent which = 40239 }
	}
}
event = {
	id = 40239
	random = no
	country = ita
	trigger = { event = 40237 random = 70 }

	name = "ãƻԮɽزӣ "
	desc = "ѾӵصҪɽز ս "
	style = 0
	picture = "ger_50111_malta1"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲɽز "
		ai_chance = 90
		command = { type = add_corps when = 6131 value = land where = 31 }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
	}
	action_b = {
		ai_chance = 10
		name = "ҪԮ "
		command = { }
	}
}
event = {
	id = 40240
	random = no
	country = ita
	persistent = yes

	trigger = {
		control = { province = 932 data = ita }
		not = { supplies = 10000 }
		war = { country = ger country = eng }
		war = { country = ita country = eng }
		control = { province = 31 data = eng }
		or = {flag = Alamein year = 1942 }
		event = 40235
		not = { event = 40236 }
		or = {
			and = { random = 10 year = 1939 }
			and = { random = 50 year = 1942 }
		}
	}

	name = "ãƻѰ¹ "
	desc = "һֱ˾УɴıǺ·˵ ġƶһƻͼͨսȡ üƻ˿ǰϸϢ׼Ӣھ򺾹ȶ ׼ȷ׼㡣¡ڰʤģ жȡصʧܾȣһƻȡӱ ޣյһιж "
	style = 0
	picture = "ger_50111_malta1"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ҫ¹װƻ "
		ai_chance = 100
		command = { type = manpowerpool value = -41 }
		command = { type = trigger which = 50111 } #aregorn_ger
	}
	action_b = {
		name = "ҪԮ "
		ai_chance = 0
		command = { type = supplies value = 1000 where = 932 }	
		command = { type = oilpool value = 500 where = 932 }
		command = { type = sleepevent which = 50110 }
		command = { type = sleepevent which = 50111 }
		command = { type = sleepevent which = 40236 }
		command = { type = sleepevent which = 40237 }
		command = { type = sleepevent which = 40238 }
		command = { type = sleepevent which = 40239 }
		command = { type = sleepevent which = 40240 }
	}
}
#########################################################################
# 40241 Military Research (by Aregorn 051223)
#########################################################################
event = {
	id = 40241
	country = ita
	random = no

	trigger = {
		random = 50
		supplies = 5000
		control = { province = 932 data = ita }
		war = { country = ita country = eng }
		control = { province = 31 data = ita }
		vp = 75
		year = 1939
	}

	name = "ӴԾоͶ "
	desc = "ĹѾﵽʤĺըǸ⣬ӵ лȡءϡԴҲǼӴԾ Ͷ롣 "
	style = 0
	picture = "breaktroug_in_research"

	date = { day = 1 month = january year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӴоͶ "
		ai_chance = 90
		command = { type = supplies value = -5000 }	
		command = { type = research_mod value = 5 }
	}
	action_b = {
		name = "ڸ "
		ai_chance = 0
		command = { }
	}
	action_c = {
		name = "оҪ "
		ai_chance = 10
		command = { type = sleepevent which = 40241 }
	}
}
#########################################################################
# 40242 War against Spain (by Aregorn 050605)
#########################################################################
event = {
	id = 40242
	random = no
	country = ita

	trigger = {
		ai = no
		or = {
			war = { country = ita country = spa }
			war = { country = ita country = spr }
		}
	}

	name = "ս "
	desc = "޺ǿ̶ս "
	style = 0
	picture = "fra_40618ger_40077"

	date = { day = 22 month = january year = 1936 }
	offset = 7
	deathdate = { day = 31 month = december year = 1940 }

	action_a = {
		name = "ok"
		command = { type = relation which = arg value = -100 }
		command = { type = relation which = mex value = -100 }
		command = { type = relation which = ven value = -100 }
		command = { type = relation which = pru value = -100 }
		command = { type = relation which = bol value = -100 }
		command = { type = relation which = col value = -100 }
		command = { type = relation which = ecu value = -100 }
		command = { type = relation which = chl value = -100 }
		command = { type = relation which = par value = -100 }
		command = { type = relation which = gua value = -100 }
		command = { type = relation which = cos value = -100 }
		command = { type = relation which = nic value = -100 }
		command = { type = relation which = hon value = -100 }
		command = { type = relation which = cub value = -100 }
		command = { type = relation which = hai value = -100 }
		command = { type = relation which = dom value = -100 }
		command = { type = relation which = sal value = -100 }
		command = { type = relation which = ger value = -300 }
		command = { type = relation which = usa value = -200 }
		command = { type = relation which = eng value = -200 }
		command = { type = relation which = fra value = -200 }
		command = { type = relation which = sov value = -200 }
		command = { type = belligerence which = ita value = 10 }
		command = { type = dissent value = 20 }	
		command = { type = leave_alliance }
	}
}
#########################################################################
# 40243 Afrikakorps I (by Aregorn 030527)
#########################################################################
event = {
	id = 40243
	country = ita
	random = no

	trigger = {
		ai = ger
		ai = yes
		or = {
			NOT = { control = { province = 925 data = ita }} #Agedabia
			NOT = { control = { province = 922 data = ita }}
			NOT = { control = { province = 927 data = ita }} 
		}
		control = { province = 932 data = ita } #Tripoli
		war = { country = ita country = eng }
		alliance = { country = GER country = ita }
	}

	name = "¹޾ "
	desc = "Ϊ˰ڱǵĹƣ¹齨˷ ޾ţһ֧¡ͳ˧ľװ׾ţ ¼з޾ųɹĹɽ ¹ڸʡȫĿȨ "
	style = 0

	date = { day = 1 month = june year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "׼ǲ޾ "
		command = { type = add_corps which = "װ׾ " value = land when = 230 where = 932 }
		command = { type = activate_division which = 23500 value = 84 where = 932 }
		command = { type = activate_division which = 23500 value = 85 where = 932 }
		command = { type = activate_division which = 23500 value = 86 where = 932 }
		command = { type = activate_division which = 23500 value = 87 where = 932 }
		command = { type = activate_division which = 23500 value = 88 where = 932 }
		command = { type = activate_division which = 23500 value = 89 where = 932 }
		command = { type = activate_division which = 23500 value = 94 where = 932 }
		command = { type = activate_division which = 23500 value = 95 where = 932 }
		command = { type = activate_division which = 23500 value = 96 where = 932 }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 0 where = sp_rct_artillery }
		command = { type = add_corps value = air where = 932 }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = supplies value = -2000 }	
	}
}
#########################################################################
# 40244 Afrikakorps II (by Aregorn 030527)
#########################################################################
event = {
	id = 40244
	country = ita
	random = no

	trigger = {
		ai = ger
		control = { province = 932 data = ita } #Tripoli
		war = { country = ita country = eng }
		alliance = { country = GER country = ita }
		year = 1942
	}

	name = "¹޾Ԯ "
	desc = "Ϊ˰ڱǵĹƣ¹齨˷ ޾ţһ֧¡ͳ˧ľװ׾š "
	style = 0
	picture = "ger_40057_dak1"

	date = { day = 1 month = june year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "޾ "
		command = { type = add_corps which = "װ׾ " value = land when = 230 where = 932 }
		command = { type = activate_division which = 23500 value = 90 where = 932 }
		command = { type = activate_division which = 23500 value = 91 where = 932 }
		command = { type = activate_division which = 23500 value = 92 where = 932 }
		command = { type = activate_division which = 23500 value = 93 where = 932 }
		command = { type = supplies value = -2000 }	
	}
	action_b = {
		name = "ǲҪ¹İ "
		command = { type = dissent value = -2 }
	}
}
#########################################################################
# 40250-53 Regia Marina (by Dec152000 060120 mod by Aregorn)
#########################################################################
event = {
	id = 40250
	random = no
	country = ita

	trigger = { }

	name = "ʼҺ "
	desc = "ʼҺǷ˹ӵҪ ɲ֮һΪ֧ƵսнѲ ޴ɢϢӦע ⵽Щֻ߶ٶȵ׷Զ ԷҪһ棬ʼҺ Ȼսһս ûʲôı䡣ңֻս ڵк亣ֻ߱Զ ǱͧҲһȻģӴ󣬵ս ȴ൱ֻʺ̴ִϮ սҪ󼫵 "
	style = 0
	picture = "ita_40251"

	date = { day = 10 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "׼Ը "
		command = { type = build_time which = naval where = relative value = 10} # Slow shipyards
	 	command = { type = build_cost which = naval where = relative value = -10 }
		command = { type = range which = battleship value = -800 } # Poor range
	 	command = { type = build_cost which = battleship where = relative value = 5 } # Very large
	 	command = { type = naval_attack which = battleship value = -2 } # Very poor throw weight/FC/ammo
		command = { type = air_attack which = battleship value = -1 } # Inadequate AA defense
		command = { type = fuel_consumption which = battleship value = 0.2} # poor fuel economy
		command = { type = minisub_bonus value = 3 }
		command = { type = range which = battlecruiser value = -1000 }
	 	command = { type = speed which = battlecruiser value = 1 } # Fast
	 	command = { type = naval_defense which = battlecruiser value = 1 } # superior armor (fast BB)
	 	command = { type = naval_attack which = battlecruiser value = 2 } # Good throw weight
	 	command = { type = shore_attack which = battlecruiser value = 1 } # Good throw weight
	 	command = { type = max_positioning which = battlecruiser value = 0.01 }
	 	command = { type = min_positioning which = battlecruiser value = 0.01 }
		command = { type = range which = carrier value = -1000 }
		command = { type = naval_defense which = heavy_cruiser value = 1 }
	 	command = { type = speed which = heavy_cruiser value = 1 } # Fast
	 	command = { type = max_positioning which = heavy_cruiser value = 0.01 }
	 	command = { type = min_positioning which = heavy_cruiser value = 0.01 }
		command = { type = range which = heavy_cruiser value = -800 }
		command = { type = fuel_consumption which = heavy_cruiser value = 0.5 }
	 	command = { type = naval_attack which = light_cruiser value = -1 } # Poor throw weight
	 	command = { type = shore_attack which = light_cruiser value = -1 } # Poor throw weight
	 	command = { type = speed which = light_cruiser value = 1 } # Fast
	 	command = { type = max_positioning which = light_cruiser value = 0.01 }
	 	command = { type = min_positioning which = light_cruiser value = 0.01 }
		command = { type = range which = light_cruiser value = -800 }
		command = { type = sub_detection which = light_cruiser value = -1 }
		command = { type = range which = destroyer value = -500 }
		command = { type = fuel_consumption which = destroyer value = 0.3 }
	 	command = { type = naval_attack which = destroyer value = -2 } # Miserable torpedoes
	 	command = { type = shore_attack which = destroyer value = -1 } # Light guns
		command = { type = sub_detection which = destroyer value = -1 }
		command = { type = naval_defense which = submarine value = -1 } # Large boats, weak hulls, slow diving
		command = { type = air_defense which = submarine value = -1 } # Slow diving, big
		command = { type = visibility which = submarine value = 1 } # big
	}
}
##############################
event = {
	id = 40251
	random = no
	country = ita

	trigger = { }

	name = "ʼҺƻ "
	desc = "ʼҺִĽƻҾսнִװ ½սнԤڣװ½ɡע⣺ ѡʵʩƻһϵ¼͸ıɵĴ졣ѡ üƻڽµսн "
	style = 0
	picture = "ita_40251"

	date = { day = 11 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼƻ "
		ai_chance = 100
	 	command = { type = build_time which = battleship where = relative value = -7.5 }
	 	command = { type = build_time which = battlecruiser where = relative value = -7.5 }
		command = { type = supplies value = -3000 }	
		command = { type = setflag which = ITAPlan }
	}
	action_b = {
		name = "ǲҪƻ "
		ai_chance = 0
		command = { type = dissent value = 6 }
		command = { type = sleepevent which = 40252 }
		command = { type = sleepevent which = 40253 }
		command = { type = sleepevent which = 40233 }
		command = { type = sleepevent which = 40234 }	
	}
}
##############################
event = {
	id = 40252
	random = no
	country = ita
	style = 0	

	trigger = { supplies = 5000 }

	date = { day = 14 month = may year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "ң ۹ ˮ "
	desc = "۹һƬзۣʷڣ꣱깤 "
	style = 0
	picture = "american_naval_reinforcments2"

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ң͵۹ value = battleship when = 4  }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
##############################
event = {
	id = 40253
	random = no
	country = ita
	style = 0	

	trigger = {	atwar = no }

	date = { day = 18 month = september year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "ң  ˮ "
	desc = "սнڣ꣹£˳Ĺʱ¹ ըȺըꡰά¡ΤСսнҡ սн׼ˮ֣ˮ֣ ߺÿСʱ30װУ׿ھڣ š152׿ھڣš׿ھڣżͦ ǹ "
	style = 0
	picture = "ita_40253_roma1"

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ң value = battleship when = 4  }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40254 Yugoslavian Ships (by Dec152000 060121)
#########################################################################
event = {
	id = 40254
	random = no
	country = ita

	trigger = {
		event = 40707 #occupation Yugoslavia
		random = 80
		supplies = 500
		manpower = 2
		alliance = { country = GER country = ita }
		control = { province = 515 data = ita } # Roma
		control = { province = 384 data = ita } #Split
	}

	name = "˹ "
	desc = "ռ˹˹ ЩǺܺõ佢 "
	style = 0
	picture = "ita_40254_yugo1"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʹЩֳɾ "
		ai_chance = 100
		command = { type = add_division value = destroyer when = 1 }
		command = { type = escort_pool which = ITA value = 20 }
		command = { type = supplies value = -250 }
		command = { type = manpowerpool value = -2 }
		}
	action_b = {
		name = "ǲҪЩϽͧ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40255 Independent Croatia (by Aregorn 060324)
#########################################################################
event = {
	id = 40255
	random = no
	country = ita

	trigger = {
		alliance = { country = ger country = ita }
		exists = CRO
		alliance = { country = ita country = cro }
	}

	name = "޵Ƕ "
	desc = "޵Ӧûǵ "
	style = 0
	picture = "Croatia"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǱѵҪ "
		ai_chance = 100
		command = { type = secedeprovince which = cro value = 388 }
		command = { type = secedeprovince which = cro value = 381 }
		command = { type = secedeprovince which = cro value = 384 }
		command = { type = secedeprovince which = cro value = 387 }
		command = { type = manpowerpool value = 20 }
	}
	action_b = {
		name = "׼ѹֿ "
		ai_chance = 0
		command = { type = province_revoltrisk which = 388 value = 20 }
		command = { type = province_revoltrisk which = 381 value = 20 }
		command = { type = province_revoltrisk which = 384 value = 20 }
		command = { type = province_revoltrisk which = 387 value = 20 }
	}
}
#########################################################################
# 40256 Italian Army - change of fate (by Aregorn 060602)
#########################################################################
event = {
	id = 40256
	random = no
	country = ita

	trigger = {
		event = 40419
		or = {
			and = {
				vp = 75
				not = { control = { province = 364 data = ita } }
				not = { control = { province = 527 data = ita } }
			}
			vp = 82
		}
	}

	name = " "
	desc = "һϵеľʤʹ쵼Ϊǵ ʿ޼᲻ݵġ "
	style = 0
	picture = "military_parade"

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = industrial_modifier which = supplies value = 5 }
		command = { type = morale which = infantry value = 25 }
		command = { type = morale which = motorized value = 25 }
		command = { type = morale which = mechanized value = 25 }
		command = { type = morale which = light_armor value = 25 }
		command = { type = morale which = armor value = 25 }
		command = { type = morale which = hq value = 25 }
		command = { type = max_organization which = land value = 15 }
		command = { type = max_organization which = bergsjaeger value = -15 }
		command = { type = max_organization which = marine value = -15 }
		command = { type = max_organization which = paratrooper value = -15 }
		command = { type = domestic which = professional_army value = 2 }
		command = { type = morale which = air value = 25 }
		command = { type = max_organization which = air value = 10 }
		command = { type = morale which = naval value = 25 }
	}	
}
#########################################################################
# 40258 France defeated (by Aregorn 050211)
#########################################################################
event = {
	id = 40258
	country = ita
	random = no

	trigger = {
		not = {
			or = {
				war = { country = spa country = ger }
				war = { country = spr country = ger }
			}
		}
		or = { 	exists = vic	not = { exists = fra } }
		war = { country = ita country = fra }
	}

	name = " "
	desc = "ĹƣӢ˳ŷ޴½ սˡ "
	style = 0
	picture = "Paris"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1941 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -10 }
	}
}
#########################################################################
# MIH ձ¼
#########################################################################
# 40700 The Yamashita Report (by Justin and Aregorn 040725)
#########################################################################
event = {
	id = 40700
	random = no
	country = jap

	trigger = { random = 50 not = { government = democratic } }

	name = "ɽ± "
	desc = "ڶԵ¹Ĺٷڼ䣬ɽ½ձפ´ʹ󵺺 ˻̸ύһϸ¹Ƚۺϱ 档 "
	style = 0
	picture = "40700_yamashita_report"

	date = { day = 1 month = february year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ҫ˼ɿܻӰǵʿоݱ "
		ai_chance = 99
		command = { type = dissent value = 2 }	
		command = { type = trigger which = 40701 }
	}	
	action_b = {
		name = "ҪᣬݱӰ߼Աǵ "
		ai_chance = 1
		command = { }
	}
}
#########################################################################
# 40701 The Yamashita Report (by Justin and Aregorn 040725)
#########################################################################
event = {
	id = 40701
	random = no
	country = jap

#trigger by 40700

	name = "ɽ± "
	desc = "ʼ׵оݱ档 "
	style = 0
	picture = "40700_yamashita_report"

	action_a = {
		name = "ok"
		command = { }
	}	
}
#########################################################################
# 40702 Analysis of The Yamashita Report (by Justin and Aregorn 040725)
#########################################################################
event = {
	id = 40702
	random = no
	country = jap

	trigger = {
		random = 25
		event = 40701
		NOT = { war = { country = jap country = ger }}
	}

	name = "ɽ±о "
	desc = "ϸо֮ձ¼ĲԶ׼ˡΪ ¹ȽļǱ֮ꡣ "
	style = 0
	picture = "40702_analysis_yamashita_report"

	date = { day = 1 month = february year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǲ⽻Ա¹Ĺϵó׻̸ "
		ai_chance = 99
		command = { type = dissent value = 1 }	
		command = { type = trigger which = 40703 }
	}	
	action_b = {
		name = "ûʲô̸. "
		ai_chance = 1
		command = { type = dissent value = -2 }	
	}
}
#########################################################################
# 40703 Diplomatic negotiations with Germany (by Justin and Aregorn 040725)
#########################################################################
event = {
	id = 40703
	random = no
	country = jap

#trigger by 40702

	name = "¹⽻̸ "
	desc = "ڰֵձʹӵָʾʼ͵¹˽л̸ "
	style = 0
	picture = "40704_negociations_with_germany"

	action_a = {
		name = "ok"
		command = { }
	}	
}
############################################################################################
# 40704 Diplomatic negotiations with Germany are in the good path (by Justin and Aregorn 040725)
############################################################################################
event = {
	id = 40704
	random = no
	country = jap

	trigger = {
		random = 20
		rare_materials = 1000
		event = 40703
		NOT = { war = { country = jap country = ger }}
	}

	name = "¹⽻̸нչ˳ "
	desc = "פ´ʹԣ־˵¹⽻̸ȡ˷˶ɹ ¹Ըþº͹ҵƼȡձԴʹٽꡣ "
	style = 0
	picture = "40704_negociations_with_germany"

	date = { day = 1 month = february year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = relation which = ger value = 20 }
		command = { type = gain_tech which = 2040 }
		command = { type = rarematerialspool value = -1000 }
	}	
}
############################################################################################
# 40706 Technology purchase from Germany (by Justin and Aregorn 040725)
############################################################################################
event = {
	id = 40706
	random = no
	country = jap

	trigger = {
		supplies = 3000
		random = 20
		event = 40704
		NOT = { war = { country = jap country = ger }}
	}

	name = "¹Ƽ "
	desc = "ձϣܴӵ¹ѧ豸͸ܣģ£ ɻ棨ʷꣷ£ "
	style = 0
	picture = "40210_db_601_engine"

	date = { day = 1 month = february year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "õ¿Ƽ "
		ai_chance = 99
		command = { type = gain_tech which = 4060 }
		command = { type = gain_tech which = 4070 }
		command = { type = supplies value = -3000 }
	}	
	action_b = {
		name = "̫ "
		ai_chance = 1
		command = { }
	}	
}
#########################################################################
# 40707 Japanese deployment in Indochina (by Aregorn 050405)
#########################################################################
event = {
	id = 40707
	random = no
	country = jap

	trigger = {
		ai = yes
		random = 50
		event = 2021
		not = { lost_national = { country = chi value = 50 }}
		not = { control = { province = 1325 data = jap } }
		not = { control = { province = 1319 data = jap } }
		not = { control = { province = 1260 data = jap } }
		war = { country = jap country = chi }
		control = { province = 1328 data = jap }
	}

	name = "ձӡ֧ǵĲ "
	desc = ""
	style = 0

	date = { day = 1 month = february year = 1936 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps value = land when = 101034 where = 1328 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = sp_rct_artillery }
		command = { type = add_division value = light_armor when = 1 where = sp_artillery }
		command = { type = add_division value = light_armor when = 1 where = sp_artillery }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = marine when = 1 where = sp_rct_artillery }
		command = { type = manpowerpool value = -90 }
	}	
}
#########################################################################
# 40714 Manchuko Defensive Line (by Aregorn 050406)
#########################################################################
event = {
	id = 40714
	random = no
	country = jap

	trigger = {
		ai = yes
		event = 40715
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
	}

	name = "޷ "
	desc = ""
	style = 0

	date = { day = 1 month = february year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1386 value = 2 }
		command = { type = construct which = land_fort where = 1388 value = 2 }
		command = { type = construct which = land_fort where = 1396 value = 2 }
		command = { type = add_corps value = land where = 1386 }
		command = { type = add_division value = garrison }
		command = { type = add_division value = garrison }
		command = { type = add_corps value = land where = 1388 }
		command = { type = add_division value = garrison }
		command = { type = add_division value = garrison }
		command = { type = add_corps value = land where = 1396 }
		command = { type = add_division value = garrison }
		command = { type = add_division value = garrison }
		command = { type = manpowerpool value = -40 }
	}	
}
#########################################################################
# 40715 War against China (by Aregorn 050406)
#########################################################################
event = {
	id = 40715
	random = no
	country = jap

	trigger = {
		ai = yes
		war = { country = chi country = jap }
		control = { province = 1397 data = jap }
	}

	name = "ֻս "
	desc = ""
	style = 0

	date = { day = 1 month = february year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = add_division value = transport }
		command = { type = dissent value = -2 }
		command = { type = industrial_modifier which = supplies value = 2 }
		command = { type = manpowerpool value = -6 }
	}	
}
#########################################################################
# 40726-27 վؼ (JAP) (by Aregorn 050508)
#########################################################################
event = {
	id = 40726
	random = no
	country = jap

	trigger = { ai = yes atwar = yes }

	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0	

	action_a = {
		command = { type = activate_division which = 13016 value = 697 where = 1180 }
		command = { type = construct which = coastal_fort where = 1180 value = 1 }
		command = { type = activate_division which = 13016 value = 698 where = 1181 }
		command = { type = construct which = coastal_fort where = 1180 value = 1 }
		command = { type = activate_division which = 13016 value = 700 where = 1185 }
		command = { type = construct which = coastal_fort where = 1185 value = 1 }
		command = { type = activate_division which = 13016 value = 701 where = 1187 }
		command = { type = construct which = coastal_fort where = 1187 value = 1 }
		command = { type = activate_division which = 13016 value = 702 where = 1188 }
		command = { type = construct which = coastal_fort where = 1188 value = 1 }
		command = { type = activate_division which = 13016 value = 703 where = 1189 }
		command = { type = construct which = coastal_fort where = 1189 value = 1 }
		command = { type = activate_division which = 13016 value = 704 where = 1179 }
		command = { type = construct which = coastal_fort where = 1179 value = 1 }
		command = { type = activate_division which = 13016 value = 705 where = 1192 }
		command = { type = construct which = coastal_fort where = 1192 value = 1 }
		command = { type = activate_division which = 13016 value = 706 where = 1177 }
		command = { type = construct which = coastal_fort where = 1177 value = 1 }
		command = { type = activate_division which = 13016 value = 707 where = 1784 }
		command = { type = construct which = coastal_fort where = 1784 value = 1 }
		command = { type = activate_division which = 13016 value = 708 where = 1607 }
		command = { type = construct which = coastal_fort where = 1607 value = 1 }
		command = { type = activate_division which = 13016 value = 716 where = 1178 } #Asahikawa
		command = { type = construct which = coastal_fort where = 1178 value = 1 }
		command = { type = activate_division which = 13016 value = 717 where = 1174 } #Shumushushima
		command = { type = construct which = coastal_fort where = 1174 value = 1 }
		command = { type = activate_division which = 13016 value = 718 where = 1190 } #Fukuoka
		command = { type = construct which = coastal_fort where = 1190 value = 1 }
		command = { type = activate_division which = 13016 value = 719 where = 1191 } #Kagoshima
		command = { type = construct which = coastal_fort where = 1191 value = 1 }
		command = { type = activate_division which = 13016 value = 720 where = 1196 } #Busan
		command = { type = construct which = coastal_fort where = 1196 value = 1 }
		command = { type = activate_division which = 13016 value = 721 where = 1625 } #Rota
		command = { type = construct which = coastal_fort where = 1625 value = 1 }

		command = { type = construct which = coastal_fort where = 1184 value = 2 }
		command = { type = add_corps which = "Ҫر " value = land where = 1184 }
		command = { type = activate_division which = 13016 value = 699 where = 1184 }
		command = { type = activate_division which = 13016 value = 709 where = 1184 }

	}
}
event = {
	id = 40727
	random = no
	country = jap

	trigger = {
		ai = yes
		event = 3894 #ռӡ֧
		atwar = yes
	}

	date = { day = 25 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "AI_EVENT"
	style = 0	

	action_a = {
		command = { type = activate_division which = 13016 value = 710 where = 1337 }
		command = { type = activate_division which = 13016 value = 711 where = 1338 }
		command = { type = activate_division which = 13016 value = 712 where = 1335 }
		command = { type = activate_division which = 13016 value = 713 where = 1339 }
		command = { type = activate_division which = 13016 value = 714 where = 1333 }
		command = { type = activate_division which = 13016 value = 715 where = 1334 }
	}
}
#########################################################################
# 40728 ջַԼձ (JAP) (by Aregorn 050601)
#########################################################################
event = {
	id = 40728
	random = no
	country = jap

# Trigger by sov 40328

	name = "ջַԼձ "
	desc = "ձ޵ĳͻ "
	style = 0
	picture = "japanese_officers"

	action_a = {
		name = "ǩԼ "
		ai_chance = 90
		command = { type = non_aggression which = sov where = jap }
	}
	action_b = {
		name = "ҪǿԺĴ "
		ai_chance = 10
		command = { }
	}
}
#########################################################################
# 40729 Լձ (JAP) (by Civdemof)
#########################################################################
event = {
	id = 40729
	random = no
	country = jap

# Trigger by sov 40339

	name = "Լձ "
	desc = "ձ޵ĳͻ "
	style = 0
	picture = "japanese_officers"

	action_a = {
		name = "ǩԼ "
		ai_chance = 90
		command = { type = peace which = SOV value = 0 }
	}
	action_b = {
		name = "ҪǿԺĴ "
		ai_chance = 10
		command = { }
	}
}
#########################################################################
# 40732-35 ¼ (JAPMAN) (by Dec152000_Aregorn_Civdemof)
#########################################################################
event = {
	id = 40732
	random = no
	country = jap

	trigger = {
		puppet = { country = MAN country = JAP }
	}

	name = "޿ "
	desc = "ձ޹ṩָ֧ձľãΪʱ йĹҵأ޴ڻձ "
	style = 0
	picture = "jap_40732-35_man1"

	date = { day = 15 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_ic value = 15 }
		command = { type = trigger which = 40734 }
	}
}
event = {
	id = 40733
	random = no
	country = jap

	trigger = {
		NOT = { puppet = { country = MAN country = JAP }}
	}
				
	date = { day = 15 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "ʧȥ޵Ŀ "
	desc = "޹ĿƻᵼձʧȥҵϵȨ "
	style = 0
	picture = "jap_40732-35_man3"

	action_a = {
		name = "ok"
		command = { type = free_ic value = -15 }
		command = { type = trigger which = 40735 }
	}
}
event = {
	id = 40734
	random = no
	country = man

#trigger by 40732

	name = "ܡ޹ "
	desc = "ձ޹ṩָ֧ձľãΪʱ йĹҵأ޴ڻձ "
	style = 0
	picture = "jap_40732-35_man2"

	action_a = {
		name = "Ok"
		command = { type = free_ic value = -10 }
	}
}
event = {
	id = 40735
	random = no
	country = man

#trigger by 40733

	name = "ձ޵Ŀƽ "
	desc = "޹ĿƻᵼձʧȥҵϵȨ "
	style = 0
	picture = "jap_40732-35_man3"

	action_a = {
		name = "Ok"
		command = { type = free_ic value = 15 }
	}
}
############################################################################################################
# 40736-37 ҵ (JAPUSA) (by Dec152000_Aregorn_Civdemof)
############################################################################################################
event = {
	id = 40736
	random = no
	country = jap

	trigger = { }

	name = "ҵ "
	desc = "꣬ҵ񲿳սϽ ҵĿΪ˽ͳιгľ棬 󣬸ҪΪսṩ Ĺ˾Ϊɣ "
	style = 0
	picture = "jap_40736-37_car1"

	date = { day = 15 month = january year = 1936 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ͨ "
		ai_chance = 90
		command = { type = relation which = usa value = -20 }
		command = { type = industrial_modifier which = supplies value = 2 }
		command = { type = tc_mod value = 2 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = gain_tech which = 1220 }
		command = { type = dissent value = -1 }
	}
	action_b = {
		name = "ǲܼŭˣ޸ķ "
		ai_chance = 10
		command = { type = relation which = usa value = 20 }
		command = { type = dissent value = 1 }
		command = { type = domestic which = free_market value = 1 }
		command = { type = sleepevent which = 40737 }
	}
}
###########################
event = {
	id = 40737
	random = no
	country = jap

	trigger = {
		random = 25
		event = 40736
	}

	name = "ͷ˳ "
	desc = "ͷءͨá˹գ гˣ꣬ Ǹսձгʱģ Ϊҵǵƣͷ ˳ձг "
	style = 0
	picture = "jap_40736-37_car2"

	date = { day = 15 month = december year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "Ok"
		command = { type = relation which = usa value = -10 }
		command = { type = dissent value = -1 }
	}
}
###################################################################################################################
# 40738 ܶԱ (JAP) (by Dec152000_Aregorn)
###################################################################################################################
event = {
	id = 40738
	random = no
	country = jap

	trigger = {
		random = 30
		war = { country = chi country = jap }
	}

	name = "ܶԱ "
	desc = "꣬ܶԱձҵĿƣ лֲƷƻȡͬ£͹ҵ涨 ҵڣ굽֮䣬ձ ˣֳ д󲿷ֳṩ˾ӡ "
	style = 0
	picture = "factory"

	date = { day = 15 month = january year = 1938 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ͨ "
		ai_chance = 100
		command = { type = dissent value = 1 }
                command = { type = supplies value = 10000 }
		command = { type = industrial_modifier which = supplies value = 1 }
		command = { type = tc_mod value = 2 }
		command = { type = domestic which = free_market value = -1 }
		command = { type = domestic which = democratic value = -1 }
		command = { type = gain_tech which = 1230 }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { type = domestic which = free_market value = 1 }
		command = { type = domestic which = democratic value = 1 }
	}
}
#########################################################################
# 40739 սʱȼϱ淨 (JAP) (by Dec152000)
#########################################################################
event = {
	id = 40739
	random = no
	country = jap

	trigger = {
		OR = {
			event = 3800
			war = { country = usa country = jap }
		}
	}

	name = "սʱȼϱ淨 "
	desc = "꣬ձȫʯͽˣ˽˺͹˾ ֹʹ͵ĳʹøװĳľ̿ȼϵ  "
	style = 0
	picture = "jap_40739_oel"

	date = { day = 15 month = january year = 1940 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ͨ "
		ai_chance = 100
		command = { type = dissent value = 1 }
		command = { type = industrial_modifier which = supplies value = -2 }
		command = { type = add_prov_resource which = 1181 value = 2 where = oil }
	}
	action_b = {
		name = "ǲҪ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 40745-54 ձ¼ (JAP) (by Dec152000_Aregorn_Civdemof)
#########################################################################
event = {
	id = 40745
	random = no
	country = jap

	trigger = { }

	name = "ձ "
	desc = "ձںĸ洦ȵλӵһЩõѲ 󽢺װгìףʽףѲ󽢺𽢣 ҹսǣҲܵܺʹ󲿷ֽ šձǱͧڴλԶ̣¡֮Ǳ ͧѧ˵ǳ̰岢ҵϮ "
	style = 0
	picture = "japanese_navy"

	date = { day = 8 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ܳ "
		ai_chance = 100
		command = { type = task_efficiency which = convoy_raiding value = -0.25 }
		command = { type = air_attack which = naval value = -1 } # Inadequate AA defense
		command = { type = sub_detection which = naval value = -1 }
		command = { type = morale which = naval value = -10 } # Poor damage control equipment
		command = { type = build_time which = naval where = relative value = 10} # Slow shipyards
	 	command = { type = build_cost which = naval where = relative value = -10 }
	 	command = { type = naval_attack which = battleship value = 2 } # Good throw weight
	 	command = { type = shore_attack which = battleship value = 1 } # Good throw weight
		command = { type = range which = battlecruiser value = 600 }
	 	command = { type = naval_attack which = battlecruiser value = 1 } # 14" gun/Good throw weight
		command = { type = speed which = carrier value = 1 }
		command = { type = naval_defense which = heavy_cruiser value = 1 }
	 	command = { type = naval_attack which = heavy_cruiser value = 3 } # Long Lance plus strong main battery
	 	command = { type = shore_attack which = heavy_cruiser value = 1 } # Strong main battery
		command = { type = night_attack which = heavy_cruiser value = 5 } # Really great night tactics
		command = { type = night_defense which = heavy_cruiser value = 5 }
		command = { type = max_organization which = heavy_cruiser value = 5 } # Excellent tactics
		command = { type = naval_defense which = light_cruiser value = -1 } # Poorly armored
	 	command = { type = shore_attack which = light_cruiser value = -1 } # Weak main battery
	 	command = { type = speed which = light_cruiser value = 1 } # Fast
	 	command = { type = max_positioning which = light_cruiser value = 0.01 }
	 	command = { type = min_positioning which = light_cruiser value = 0.01 }
		command = { type = range which = light_cruiser value = 700 }
		command = { type = night_attack which = light_cruiser value = 5 }
		command = { type = night_defense which = light_cruiser value = 5 }
		command = { type = max_organization which = light_cruiser value = 5 }
	 	command = { type = build_cost which = light_cruiser where = relative value = -10 }
		command = { type = supply_consumption which = light_cruiser value = -0.1 } # Really small
		command = { type = fuel_consumption which = light_cruiser value = -0.15 }
	 	command = { type = naval_attack which = destroyer value = 1 } # Long Lance
		command = { type = night_attack which = destroyer value = 5 }
		command = { type = night_defense which = destroyer value = 5 }
		command = { type = max_organization which = destroyer value = 5 }
	 	command = { type = speed which = destroyer value = 1 } # Fast
	 	command = { type = max_positioning which = destroyer value = 0.01 }
	 	command = { type = min_positioning which = destroyer value = 0.01 }
	 	command = { type = naval_attack which = submarine value = 2 } # World class torpedo
		command = { type = naval_defense which = submarine value = -1 } # Large boats, weak hulls, slow diving
		command = { type = speed which = submarine value = 1 } # Fast
		command = { type = air_attack which = submarine value = 1 } # Comps for global -1 AA
		command = { type = air_defense which = submarine value = -1 } # Slow diving, big
		command = { type = range which = submarine value = 1500 } # Long range
		command = { type = visibility which = submarine value = 2 } # Really big
	}
}
############################
event = {
	id = 40746
	random = no
	country = jap

	trigger = { }

	name = "ձƻ "
	desc = "Ϊȡ̫ƽĺƣձľǳڵ ƺԼ󣬴㽨죳ҳսн µĺĸսнֱڣ 꿪ͬʱĸֱڣ ʼ졣 "
	style = 0
	picture = "japanese_navy"

	date = { day = 9 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʵʩƻ "
		ai_chance = 100
	 	command = { type = build_time which = battleship where = relative value = -5 }
	 	command = { type = build_time which = battlecruiser where = relative value = -5 }
	 	command = { type = build_time which = carrier where = relative value = -2.5 }
		command = { type = supplies value = -3000 }	
	}
	action_b = {
		name = "ǲõƼƻ죳սнͣҺĸ "
		ai_chance = 0
	 	command = { type = build_time which = carrier where = relative value = -2.5 }
	}
	action_c = {
		name = "ǲҪƻ "
		ai_chance = 0
		command = { type = dissent value = 7 }
		command = { type = sleepevent which = 40747 }
		command = { type = sleepevent which = 40748 }
		command = { type = sleepevent which = 40749 }
		command = { type = sleepevent which = 40750 }
		command = { type = sleepevent which = 40751 }
		command = { type = sleepevent which = 40752 }	
		command = { type = sleepevent which = 40753 }
		command = { type = sleepevent which = 40754 }
		command = { type = sleepevent which = 40755 }
	}
}

event = {
	id = 900219
	country = jap
	random = no

	trigger = {  not = { technology = 3360 }}

	name = "ִĸƻ "
	desc = "ǵڶսʱڣձ۹һҽ ͺĸＶĸԴؽػΪ ǣǽķ԰λ "
	style = 0
	picture = "japanese_navy"

	date = { day = 4 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 3360 }
                command = { type = air_defense which = carrier value = 2 }
	}
} 

event = {
	id = 900220
	country = jap
	random = no

	trigger = {  not = { technology = 3310 }}

	name = "ս͡ƻ "
	desc = "193410£ձԺʽ´ʽս нҪ½װ460׿ھ8ϣ155 ׿ھ12ţװ200׸8ţ ˫װߺ30ϣװܹ 20000-35000׾ϵĴ "
	style = 0
	picture = "japanese_navy"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 3310 }
                command = { type = naval_attack which = battleship value = 2 } # Good throw weight
	}
}  

event = {
	id = 900221
	country = jap
	random = no

	trigger = {  not = { technology = 12050 }}

	name = "սƻ "
	desc = "ڴ͵ĻϣǿװףƲ510MMھڣװ˴ķջڣǿձĵֿͣͼֽ׶ΣԾݲꡣƲΪ׼ˮ90000֣33ڣ31ڵĳ޽ "
	style = 0
	picture = "japanese_navy"

	date = { day = 4 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 12050 }
                command = { type = naval_attack which = battleship value = 2 } # Good throw weight
		command = { type = air_attack which = battleship value = 2 }
                command = { type = air_defense which = battleship value = 2 }
	}
} 

event = {
	id = 900222
	country = jap
	random = no

	trigger = { supplies = 6000 }

	name = "ձзոװ "
	desc = " ԵĿƣձʼΪӸ ķ "
	style = 0
	picture = "japanese_navy"

	date = { day = 1 month = january year = 1943 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = air_attack which = battleship value = 1 }
                command = { type = air_defense which = battleship value = 2 }
		command = { type = air_attack which = battlecruiser value = 1 }
                command = { type = air_defense which = battlecruiser value = 1 }
		command = { type = air_attack which = heavy_cruiser value = 1 }
                command = { type = air_defense which = heavy_cruiser value = 1 }
                command = { type = supplies value = -6000 }
	}
} 

event = {
	id = 900223
	country = jap
	random = no

	trigger = { ai = yes }

	name = "֮˰˽ӡƻ "
	desc = " 1920ڣձͨ˵ˡ˽ӡ 245Բ¼ƻǽ8ҸսнԼ8 սѲ,ڶڽҪȴԶԶ ƻǰĳżսнͬЩȽ С׼ס"
	style = 0
	picture = "japanese_navy"

	date = { day = 10 month = november year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
                ai_chance = 99
		command = { type = speed which = battleship value = 1 }
                command = { type = speed which = battlecruiser value = 2 }
        }
	action_b = {
		name = "Ǹ"
                ai_chance = 1
                command = { type = morale which = naval value = 5 }
		command = { type = sleepevent which = 900225 }
	}
} 

event = {
	id = 900224
	country = jap
	random = no

	trigger = { ai = no supplies = 20000  }

	name = "֮˰˽ӡƻ "
	desc = " 1920ڣձͨ˵ˡ˽ӡ 245Բ¼ƻǽ8ҸսнԼ8 սѲ,ڶڽҪȴԶԶ ƻǰĳżսнͬЩȽ С׼ס"
	style = 0
	picture = "japanese_navy"

	date = { day = 10 month = november year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
                ai_chance = 99
		command = { type = speed which = battleship value = 1 }
                command = { type = speed which = battlecruiser value = 2 }
                command = { type = supplies value = -20000 }
        }
	action_b = {
		name = "Ǹ"
                ai_chance = 1
                command = { type = morale which = naval value = 5 }
		command = { type = sleepevent which = 900225 }
	}
} 

event = {
	id = 900225
	random = no
	country = jap
		

	trigger = {  or = { event = 900223 event = 900224 } }

	name = " ֮˰˽ӡ "
	desc = "1920ڣձͨ˵ˡ˽ӡ 245Բ¼ƻǽ8ҸսнԼ8 սѲ,ڶڽҪȴԶԶ ƻǰĳżսнͬЩȽ С׼ "
	style = 0
	picture = "japanese_navy"

	date = { day = 4 month = november year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 70
                command = { type = add_corps which = "֮˰˽ " value = naval  where = 1184 }
                command = { type = activate_division which = 13016 value = 20001 where = 1184 }
                command = { type = activate_division which = 13016 value = 20002 where = 1184 }
		command = { type = add_division which = ӺII  value = battleship when = 4  }
		command = { type = add_division which = II  value = battleship when = 4  }
		command = { type = add_division which = II  value = battleship when = 4  }
		command = { type = add_division which = βII  value = battleship when = 4  }
                command = { type = activate_division which = 13016 value = 20003 where = 1184 }
                command = { type = activate_division which = 13016 value = 20004 where = 1184 }
		command = { type = add_division which = II value = battlecruiser when = 4  }
		command = { type = add_division which = II value = battlecruiser when = 4  }
		command = { type = add_division which = II value = battlecruiser when = 4  }
		command = { type = add_division which = II value = battlecruiser when = 4  }
		command = { type = add_division which = ʮŽ value = battlecruiser when = 5  }
		command = { type = add_division which = ʮĺŽ value = battlecruiser when = 5  }
		command = { type = add_division which = ʮŽ value = battlecruiser when = 5  }
		command = { type = add_division which = ʮŽ value = battlecruiser when = 5  }
                command = { type = morale which = naval value = 5 }
        }
        action_b = {
		name = "սнѾ̭ "
		ai_chance = 30 
                command = { type = add_corps which = "֮˰˽ " value = naval  where = 1184 }
                command = { type = activate_division which = 13016 value = 20005 where = 1184 }
                command = { type = activate_division which = 13016 value = 20006 where = 1184 }
                command = { type = activate_division which = 13016 value = 20009 where = 1184 }
                command = { type = activate_division which = 13016 value = 20010 where = 1184 }
                command = { type = activate_division which = 13016 value = 20011 where = 1184 }
                command = { type = activate_division which = 13016 value = 20012 where = 1184 }
                command = { type = activate_division which = 13016 value = 20007 where = 1184 }
                command = { type = activate_division which = 13016 value = 20008 where = 1184 }
		command = { type = add_division which = II value = battlecruiser when = 4  }
		command = { type = add_division which = II value = battlecruiser when = 4  }
		command = { type = add_division which = II value = battlecruiser when = 4  }
		command = { type = add_division which = II value = battlecruiser when = 4  }
		command = { type = add_division which = ʮŽ value = battlecruiser when = 5  }
		command = { type = add_division which = ʮĺŽ value = battlecruiser when = 5  }
		command = { type = add_division which = ʮŽ value = battlecruiser when = 5  }
		command = { type = add_division which = ʮŽ value = battlecruiser when = 5  }
                command = { type = morale which = naval value = 2 }
                     
	}
}

event = {
	id = 900226
	random = no
	country = usa
		

	trigger = { event = 900225 }

	name = " ֮˰˽ӡ "
	desc = "1920ڣձͨ˵ˡ˽ӡ 245Բ¼ƻǽ8ҸսнԼ8 սѲ,ڶڽҪȴԶԶ ƻǰĳżսнͬЩȽ С׼ "
	style = 0
	picture = "japanese_navy"

	date = { day = 4 month = november year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ֱ "
                command = { type = morale which = naval value = -1 }
        }
}


event = {
	id = 900227
	random = no
	country = chi
		

	trigger = { event = 900225 }

	name = " ֮˰˽ӡ "
	desc = "1920ڣձͨ˵ˡ˽ӡ 245Բ¼ƻǽ8ҸսнԼ8 սѲ,ڶڽҪȴԶԶ ƻǰĳżսнͬЩȽ С׼ "
	style = 0
	picture = "japanese_navy"

	date = { day = 4 month = november year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ج "
                command = { type = morale which = naval value = -1 }
        }
}
############################		
event = {
	id = 40747
	random = no
	country = jap
	style = 0	

	trigger = { supplies = 8000 }

	name = "ɣʣ  ˮ "
	desc = "ͺţ٣ͣԣϣսнձ۹սн սнһŽ͡ű׼ˮ֣ ˮ֣ھڣţ٣ڣȷ ʵǿսװ׺񡢷ǿ ʺųһսн "
	style = 0
	picture = "japanese_navy"

	date = { day = 4 month = november year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ɣʣδ value = battleship when = 6  }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}
############################
event = {
	id = 40748
	random = no
	country = jap
	style = 0	

	trigger = { supplies = 8000 }

	name = "ɣʣ  ˮ "
	desc = "ձսнءսнձ۹ڶ սнĴͼսнĶŽڣꣳ£ ꣱£ˮ꣸£տ غŽж˾ʩʵʩ˸Ľ ͬ͡ "
	style = 0
	picture = "japanese_navy"

	date = { day = 29 month = march year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ɣʣ value = battleship when = 6  }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

############################
event = {
	id = 900228
	random = no
	country = jap
	style = 0	

	trigger = { event = 900221
                    supplies = 8000 }

	name = "ɣʣ  ˮ "
	desc = "ڴ͵ĻϣǿװףƲ510MMھڣװ˴ķ ջڣǿձĵֿ "
	style = 0
	picture = "japanese_navy"

	date = { day = 29 month = march year = 1944 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ɣʣμ value = battleship when = 8  }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

############################
event = {
	id = 900229
	random = no
	country = jap
	style = 0	

	trigger = { event = 900221 
                    supplies = 8000 }

	name = "ɣʣ  ˮ "
	desc = "Һڴ͵ĻϣǿװףƲ510MMھڣװ˴ ķջڣǿձĵֿ "
	style = 0
	picture = "japanese_navy"

	date = { day = 29 month = december year = 1944 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
		command = { type = add_division which = ɣʣ value = battleship when = 8  }
                command = { type = morale which = naval value = 1 }
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}
############################
event = {
	id = 40749
	random = no
	country = jap

	trigger = { supplies = 6000 }

	name = "ɣʣ  ˮ "
	desc = "ڶĻ׺ſʼ ꣸·ۣ "
	style = 0
	picture = "japanese_navy"

	date = { day = 12 month = december year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
                command = { type = activate_division which = 13016 value = 20015 where = 1184 }          
                command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}
############################
event = {
	id = 40750
	random = no
	country = jap

	trigger = { supplies = 6000 }

	name = "ɣʣ  ˮ "
	desc = "ڶĻ׺ſʼ ꣹·ۣ "
	style = 0
	picture = "japanese_navy"

	date = { day = 25 month = may year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
                command = { type = activate_division which = 13016 value = 20016 where = 1184 }             
                command = { type = supplies value = -6000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}
############################
event = {
	id = 40751
	random = no
	country = jap

	trigger = { supplies = 8000 }

	name = "ɣʣ  ˮ "
	desc = "ڶĻſʼ ꣳ·ۣ "
	style = 0
	picture = "japanese_navy"

	date = { day = 10 month = july year = 1941}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
                command = { type = activate_division which = 13016 value = 20017 where = 1184 }              
                command = { type = supplies value = -8000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}

############################
event = {
	id = 900230
	random = no
	country = jap

	trigger = { supplies = 5000 }

	name = "ɣʣ  ˮ "
	desc = "ڶĻſʼۡ "
	style = 0
	picture = "japanese_navy"

	date = { day = 10 month = july year = 1938}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
                command = { type = activate_division which = 13016 value = 20013 where = 1184 }             
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}


############################
event = {
	id = 900231
	random = no
	country = jap

	trigger = { supplies = 5000 }

	name = "ɣʣ  ˮ "
	desc = "ڶĻſʼۡ "
	style = 0
	picture = "japanese_navy"

	date = { day = 10 month = july year = 1938}
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ٹ "
		ai_chance = 100
                command = { type = activate_division which = 13016 value = 20014 where = 1184 }            
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
}
############################
event = {
	id = 40752
	random = no
	country = jap

	trigger = {
		NOT = { war = { country = jap country = usa }}
		control = { province = 1184 data = jap }
	}

	date = { day = 5 month = may year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	name = "Ũ  "
	desc = "ڶĻŨſʼ ꣱·ۣ "
	style = 0
	picture = "japanese_navy"

	action_a = {
		name = "ʼ "
		ai_chance = 100
		command = { type = setflag which = JAPShinano }
		command = { type = construct which = ic where = 1184 value = -1 } #Tokyo
		command = { type = free_ic value = -2 }
		command = { type = free_energy value = -6 }
		command = { type = free_metal value = -3 }
		command = { type = free_rare_materials value = -1.5 }
		command = { type = manpowerpool value = -4 }
	}
	action_b = {
		name = "ǲҪҴ "
		ai_chance = 0
		command = { }
	}
	action_c = {
		name = "Ѿ "
		ai_chance = 0
		command = { }
	}
}
#####################
event = {
	id = 40753
	country = jap
	random = no

	trigger = {
		flag = JAPShinanoCV
		random = 25
		control = { province = 1184 data = jap }
	}

	name = "Ũ "
	desc = "Ũڶ׼Ժ "
	style = 0
	picture = "japanese_navy"

	date = { day = 1 month = november year = 1944 }
	offset = 7
	deathdate = { day = 30 month = december year = 1944 }

	action_a = {
		name = "Ҵ "
		command = { type = activate_division which = 13016 value = 1256 where = 1184 }
		command = { type = construct which = ic where = 1184 value = 1 } # Tokyo
		command = { type = free_ic value = 2 }
		command = { type = free_energy value = 6 }
		command = { type = free_metal value = 3 }
		command = { type = free_rare_materials value = 1.5 }
		command = { type = clrflag which = JAPShinanoCV }
	}
}
######################
event = {
	id = 40754
	random = no
	country = jap
	style = 0	

	trigger = {
		random = 25
		flag = JAPShinano
		war = { country = jap country = usa }
		control = { province = 1184 data = jap }
	}

	name = "Ũšװ "
	desc = "֮临ӶĶձж˳սн ŨŵĽ졣վĽһҳĸĽʼ ڣꡣʾĽôڽ Уͨ¼ڣڿãͬʱУ ĽػѡĽȡ죬ӽ ɾλ "
	style = 0
	picture = "japanese_navy"

	date = { day = 1 month = january year = 1942 }
	offset = 7
	deathdate = { day = 30 month = december year = 1943 }

	action_a = {
		name = "ĽŨ "
		ai_chance = 100
		command = { type = setflag which = JAPShinanoCV }
		command = { type = clrflag which = JAPShinano }
	}
	action_b = {
		name = " "
		ai_chance = 0
		command = { type = metalpool value = 2000 }
		command = { type = construct which = ic where = 1184 value = 1 } # Tokyo
		command = { type = free_ic value = 2 }
		command = { type = free_energy value = 6 }
		command = { type = free_metal value = 3 }
		command = { type = free_rare_materials value = 1.5 }
		command = { type = clrflag which = JAPShinano }
		command = { type = sleepevent which = 40753 }
		command = { type = sleepevent which = 40754 }
	}
}
#########################################################################
# 40755-61 Ľĸ¼ (JAP) (by Dec152000_Civdemof)
#########################################################################
event = {
	id = 40755
	country = jap
	random = no

	trigger = {
		manpower = 10
		technology = 3320
		control = { province = 1187 data = jap }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "Ľĸ "
	desc = "̫ƽţձƻѸǿԼĺ ĸѣôͣˮϷɻĸĽɺĸ ½µĺĸԺСĴѸ亽ĸ ʾЩʱнػ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼĽƻ "
		ai_chance = 99
		command = { type = construct which = ic where = 1187 value = -1 } # Osaka
		command = { type = construct which = ic where = 1184 value = -1 } # Tokyo
		command = { type = construct which = ic where = 1190 value = -1 } # Fukuoka
		command = { type = free_energy value = -10 }
		command = { type = free_metal value = -5 }
		command = { type = free_rare_materials value = -2.5 }
		command = { type = manpowerpool value = -10 }
	}
	action_b = {
		name = "еĺĸѾ "
		ai_chance = 1
		command = { type = sleepevent which = 40756 }
		command = { type = sleepevent which = 40757 }
		command = { type = sleepevent which = 40758 }
		command = { type = sleepevent which = 40759 }
		command = { type = sleepevent which = 40760 }
		command = { type = sleepevent which = 40761 }
	}
}
#####################
event = {
	id = 40756
	country = jap
	random = no

	trigger = {
		random = 25
		control = { province = 1187 data = jap }
	}

	name = "ӥ "
	desc = "ӥڴ׼Ժ. "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = july year = 1942 }
	offset = 7
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = "Ҵ "
		ai_chance = 100
		command = { type = activate_division which = 13016 value = 1250 where = 1187 }
		command = { type = construct which = ic where = 1187 value = 1 } # Osaka
		command = { type = free_energy value = 2 }
		command = { type = free_metal value = 1 }
		command = { type = free_rare_materials value = 0.5 }
		}
	action_b = {
		name = "ҴȡĸĽ "
		ai_chance = 0
		command = { type = activate_division which = 13016 value = 1250 where = 1187 }
		command = { type = construct which = ic where = 1184 value = 1 } # Tokyo
		command = { type = construct which = ic where = 1190 value = 1 } # Fukuoka
		command = { type = construct which = ic where = 1187 value = 1 } # Osaka
		command = { type = free_energy value = 6 }
		command = { type = free_metal value = 3 }
		command = { type = free_rare_materials value = 1.5 }
		command = { type = manpowerpool value = 3 }
		command = { type = sleepevent which = 40757 }
		command = { type = sleepevent which = 40758 }
	}
}
#####################
event = {
	id = 40757
	country = jap
	random = no

	trigger = {
		random = 25
		control = { province = 1190 data = jap }
	}

	name = "ӥ "
	desc = "ӥڸ׼Ժ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = may year = 1942 }
	offset = 7
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = "Ҵ "
		ai_chance = 100
		command = { type = activate_division which = 13016 value = 1251 where = 1190 }
		command = { type = construct which = ic where = 1190 value = 1 } # Fukuoka
		command = { type = free_energy value = 2 }
		command = { type = free_metal value = 1 }
		command = { type = free_rare_materials value = 0.5 }
	}
	action_b = {
		name = "ҴȡĸĽ "
		ai_chance = 0
		command = { type = activate_division which = 13016 value = 1251 where = 1190 }
		command = { type = construct which = ic where = 1184 value = 1 } # Tokyo
		command = { type = construct which = ic where = 1190 value = 2 } # Fukuoka
		command = { type = construct which = ic where = 1187 value = 1 } # Osaka
		command = { type = free_energy value = 8 }
		command = { type = free_metal value = 4 }
		command = { type = free_rare_materials value = 2 }
		command = { type = manpowerpool value = 5 }
		command = { type = sleepevent which = 40754 }
		command = { type = sleepevent which = 40757 }
		command = { type = sleepevent which = 40758 }
	}
}
#####################
event = {
	id = 40758
	country = jap
	random = no

	trigger = {
		random = 15
		control = { province = 1184 data = jap }
	}

	name = " "
	desc = "ڶ׼Ժ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = january year = 1942 }
	offset = 7
	deathdate = { day = 30 month = december year = 1942 }

	action_a = {
		name = "Ҵ "
		ai_chance = 100
		command = { type = activate_division which = 13016 value = 1252 where = 1184 }
		command = { type = construct which = ic where = 1184 value = 1 } # Tokyo
		command = { type = free_energy value = 2 }
		command = { type = free_metal value = 1 }
		command = { type = free_rare_materials value = 0.5 }
	}
	action_b = {
		name = "ҴȡĸĽ "
		ai_chance = 0
		command = { type = activate_division which = 13016 value = 1252 where = 1184 }
		command = { type = construct which = ic where = 1184 value = 2 } # Tokyo
		command = { type = construct which = ic where = 1190 value = 2 } # Fukuoka
		command = { type = construct which = ic where = 1187 value = 1 } # Osaka
		command = { type = free_energy value = 10 }
		command = { type = free_metal value = 8 }
		command = { type = free_rare_materials value = 2.5 }
		command = { type = manpowerpool value = 7 }
		command = { type = sleepevent which = 40753 }
		command = { type = sleepevent which = 40754 }
		command = { type = sleepevent which = 40757 }
		command = { type = sleepevent which = 40758 }
	}
}
#####################
event = {
	id = 40759
	country = jap
	random = no

	trigger = {
		random = 15
		control = { province = 1184 data = jap }
	}

	name = " "
	desc = "ڶ׼Ժ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = december year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1941 }

	action_a = {
		name = "Ҵ "
		ai_chance = 100
		command = { type = activate_division which = 13016 value = 1253 where = 1184 }
	}
	action_b = {
		name = "ҴȡĸĽ "
		ai_chance = 0
		command = { type = activate_division which = 13016 value = 1253 where = 1184 }
		command = { type = construct which = ic where = 1184 value = 2 } # Tokyo
		command = { type = construct which = ic where = 1190 value = 2 } # Fukuoka
		command = { type = construct which = ic where = 1187 value = 1 } # Osaka
		command = { type = free_energy value = 10 } # Distributed resource costs
		command = { type = free_metal value = 5 } # Distributed resource costs
		command = { type = free_rare_materials value = 2.5 }
		command = { type = manpowerpool value = 8 }
		command = { type = sleepevent which = 40753 }
		command = { type = sleepevent which = 40754 }
		command = { type = sleepevent which = 40755 }
		command = { type = sleepevent which = 40757 }
		command = { type = sleepevent which = 40758 }
	}
}
#####################
event = {
	id = 40760
	country = jap
	random = no

	trigger = {
		random = 25
		control = { province = 1184 data = jap }
	}

	name = "ǧ "
	desc = "ǧڶ׼Ժ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = january year = 1944 }
	offset = 7
	deathdate = { day = 30 month = december year = 1944 }

	action_a = {
		name = "Ҵ "
		ai_chance = 100
		command = { type = activate_division which = 13016 value = 1254 where = 1190 }
		command = { type = construct which = ic where = 1190 value = 1 } # Fukuoka
		command = { type = free_energy value = 2 }
		command = { type = free_metal value = 1 }
		command = { type = free_rare_materials value = 0.5 }
	}
}
#####################
event = {
	id = 40761
	country = jap
	random = no

	trigger = {
		random = 15
		control = { province = 1184 data = jap }
	}

	name = "ǧ "
	desc = "ǧڶ׼Ժ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = october year = 1943 }
	offset = 7
	deathdate = { day = 30 month = december year = 1944 }

	action_a = {
		name = "Ҵ "
		ai_chance = 100
		command = { type = activate_division which = 13016 value = 1255 where = 1184 }
		command = { type = construct which = ic where = 1184 value = 1 } # Tokyo
		command = { type = free_energy value = 2 }
		command = { type = free_metal value = 1 }
		command = { type = free_rare_materials value = 0.5 }
	}
	action_b = {
		name = "ҴȡĸĽ "
		ai_chance = 0
		command = { type = activate_division which = 13016 value = 1255 where = 1184 }
		command = { type = construct which = ic where = 1184 value = 1 } # Tokyo
		command = { type = construct which = ic where = 1190 value = 1 } # Fukuoka
		command = { type = free_energy value = 4 }
		command = { type = free_metal value = 2 }
		command = { type = free_rare_materials value = 1 }
		command = { type = manpowerpool value = 1.5 }
		command = { type = sleepevent which = 40757 }
	}
}
#########################################################################
# 40762 ;սձ (JAP) (By Dogface)
#########################################################################
event = {
	id = 40762
	random = no
	country = jap

	trigger = {
		random = 50
                ai = yes
		and = {
			war = { country = usa country = jap }
			war = { country = eng country = jap }
			control = { province = 1624 data = jap } # Guam
			NOT = {
				control = { province = 662 data = jap } # Midway Island
				control = { province = 663 data = jap } # Pearl Harbour
				alliance = { country = ger country = usa }
				exists = phi
			}
		}
	}

	name = ";սձ "
	desc = "ꣶ£պ;кսսı ̫ƽĸʵԱȣձ̫ƽսʼɥʧս Ȩ;սվʧͺĸңǺš ӺغššţɻܣУ溽 ĸһûսнҡѲҡ𽢣Һ 䴬ұˡǧʧĸңԼ˳ ţ𽢣ҡɻԼܣУܻ; أԱ "
	style = 0
	picture = "american_carrier"

	date = { day = 1 month = june year = 1942 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		command = { type = dissent value = 1 }
		command = { type = remove_division which = "IJN  " value = jap }	
		command = { type = remove_division which = "IJN Ӻ " value = jap }	
		command = { type = remove_division which = "IJN  " value = jap }	
		command = { type = remove_division which = "IJN  " value = jap }	
		command = { type = remove_division which = "IJN  " value = jap }	
		command = { type = sleepleader which = 101295 }	
		command = { type = max_organization which = naval value = -5 }
		command = { type = morale which = naval value = -5 }
		command = { type = trigger which = 40966 }
		command = { type = sleepevent which = 40762 }	
	}
}
#########################################################################
# 40763 ̫ƽսȡشʤ (JAP) (By Dogface)
#########################################################################
event = {
	id = 40763
	random = no
	country = jap

	trigger = {
		random = 60
		event = 40966
		and = {
			war = { country = usa country = jap }
			war = { country = eng country = jap }
			control = { province = 1624 data = jap } # Guam
			control = { province = 662 data = jap } # Midway Island
			control = { province = 663 data = jap } # Pearl Harbour
			control = { province = 1408 data = jap } # Attu Island
			control = { province = 1756 data = jap } # Samoa
			control = { province = 1762 data = jap } # Phoenix Island
			control = { province = 1765 data = jap } # Palmyra
			control = { province = 1766 data = jap } # Johnson Island
			control = { province = 1786 data = jap } # Wake Island
			control = { province = 1315 data = jap } # Hong Kong
			control = { province = 1670 data = jap } # Rabaul
			control = { province = 1679 data = jap } # Port Moresby
			control = { province = 1685 data = jap } # Guadalcanal
			NOT = {
				control = { province = 1184 data = usa } # Tokyo
				control = { province = 1601 data = usa } # Eniwetok
				control = { province = 1608 data = usa } # Kwajalein
				control = { province = 1613 data = usa } # Truk
				control = { province = 1627 data = usa } # Saipan
				control = { province = 1599 data = usa } # Iwo Jima
				control = { province = 1621 data = usa } # Palau
				control = { province = 1626 data = usa } # Tinian
				control = { province = 1353 data = eng } # Singapore
				alliance = { country = ger country = usa }
				exists = phi
			}
		}
	}

	name = "̫ƽսȡشʤ "
	desc = "ܾ;սĶΣձȻ̫ƽͶǵ ˺ܶɹʤԽԽ "
	style = 0
	picture = "asian_colonies"

	date = { day = 30 month = june year = 1942 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵľ²ɵ "
		command = { type = dissent value = -1 }	
		command = { type = max_organization which = naval value = 5 }
		command = { type = morale which = naval value = 5 }	
		command = { type = max_organization which = land value = 5 }
		command = { type = morale which = land value = 5 }
		command = { type = sleepevent which = 40763 }	
	}
}
#########################################################################
# 40764 Ŵս - ձ (JAP) (By Dogface)
#########################################################################
event = {
	id = 40764
	random = no
	country = jap

# triggered by 40831

	name = "Ŵսձ "
	desc = "һ£ڰ·ܲͳһָ£֯켽 ³ԥӣ̫·ΪصĴģ ͨϮսǺ˵İŴս "
	style = 0
	picture = "balujun"

	action_a = {
		name = "ΰȫ "
		command = { type = dissent value = 1 }
		command = { type = tc_mod value = -5 }
	}
}
#########################################################################
# 40765 - 40780 վռ ()
#########################################################################
event = {
	id = 40765
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1296 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر " value = land where = 1296 }
		command = { type = activate_division which = 13016 value = 4000 where = 1296 }
		command = { type = supplies value = 500 where = 1296 }
	}
}
event = {
	id = 40766
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1299 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر " value = land where = 1299 }
		command = { type = activate_division which = 13016 value = 4001 where = 1299 }
		command = { type = supplies value = 500 where = 1299 }
	}
}
event = {
	id = 40767
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1315 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر " value = land where = 1315 }
		command = { type = activate_division which = 13016 value = 4003 where = 1315 }
		command = { type = supplies value = 500 where = 1315 }
	}
}
event = {
	id = 40768
	random = no
	country = jap
	trigger = {
		ai = yes
		random = 100
		or = {
			control = { province = 1321 data = jap }
			and = {
				not = { garrison = { country = chi province = 1321 size = 1 } }
			 	control = { province = 1321 data = chi }
				war = { country = jap country = chi }
			}
			and = {
				not = { garrison = { country = CGX province = 1321 size = 1 } }
				control = { province = 1321 data = CGX }
				war = { country = jap country = CGX }
			}
		}
	}
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر " value = land where = 1321 }
		command = { type = activate_division which = 13016 value = 4004 where = 1321 }
		command = { type = supplies value = 500 where = 1321 }
	}
}
event = {
	id = 40769
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1328 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر" value = land where = 1328 }
		command = { type = activate_division which = 13016 value = 4005 where = 1328 }
		command = { type = activate_division which = 13016 value = 4006 where = 1328 }
		command = { type = supplies value = 1000 where = 1328 }
	}
}
event = {
	id = 40770
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1337 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر " value = land where = 1337 }
		command = { type = activate_division which = 13016 value = 4007 where = 1337 }
		command = { type = supplies value = 1000 where = 1337 }
	}
}
event = {
	id = 40771
	random = no
	country = jap
	trigger = {
		ai = yes
		random = 100
		or = {
			control = { province = 1345 data = JAP }
			alliance = { country = jap country = sia }
		}
	}
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ͨر " value = land where = 1345 }
		command = { type = activate_division which = 13016 value = 4009 where = 1345 }
		command = { type = supplies value = 500 where = 1345 }
	}
}
event = {
	id = 40772
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1353 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "¼ر " value = land where = 1353 }
		command = { type = activate_division which = 13016 value = 4011 where = 1353 }
		command = { type = supplies value = 1000 where = 1353 }
	}
}
event = {
	id = 40773
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1628 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "żӴر " value = land where = 1628 }
		command = { type = activate_division which = 13016 value = 4013 where = 1628 }
		command = { type = supplies value = 1500 where = 1628 }
	}
}
event = {
	id = 40774
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1644 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "Žر " value = land where = 1644 }
		command = { type = activate_division which = 13016 value = 4016 where = 1644 }
		command = { type = supplies value = 1000 where = 1644 }
	}
}
event = {
	id = 40775
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1672 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر " value = land where = 1672 }
		command = { type = activate_division which = 13016 value = 4018 where = 1672 }
		command = { type = supplies value = 1000 where = 1672 }
	}
}
event = {
	id = 40776
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1679 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "Īȱȸر " value = land where = 1679 }
		command = { type = activate_division which = 13016 value = 4020 where = 1679 }
		command = { type = supplies value = 1000 where = 1679 }
	}
}
event = {
	id = 40777
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1737 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر " value = land where = 1737 }
		command = { type = activate_division which = 13016 value = 4022 where = 1737 }
		command = { type = supplies value = 1000 where = 1737 }
	}
}
event = {
	id = 40778
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1739 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"

		command = { type = add_corps which = "ر " value = land where = 1739 }
		command = { type = activate_division which = 13016 value = 4024 where = 1739 }
		command = { type = supplies value = 1000 where = 1739 }

		command = { type = add_corps which = "ս " value = land where = 1739 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
	}
}
event = {
	id = 40779
	random = no
	country = jap
	trigger = { ai = yes random = 100 control = { province = 1670 data = JAP } }
	name = "AI_EVENT"
	style = 0	
	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = add_corps which = "ر " value = land where = 1670 }
		command = { type = activate_division which = 13016 value = 4026 where = 1670 }
		command = { type = supplies value = 1000 where = 1670 }
	}
}
#########################################################################
# 40781 - 40782 ʷ ()
#########################################################################
event = {
	id = 40781
	random = no
	country = man

	trigger = { ai = yes random = 100 ai = jap }

	name = "ɳ "
	desc = ""
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1985 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "Ѽ̽1 " value = land where = 1391 } #ɽ
		command = { type = activate_division which = 13016 value = 4030 where = 1391 }
		command = { type = activate_division which = 13016 value = 4031 where = 1391 }
		command = { type = add_corps which = "Ѽ̽2 " value = land where = 1393 } #
		command = { type = activate_division which = 13016 value = 4032 where = 1393 }
		command = { type = activate_division which = 13016 value = 4033 where = 1393 }
		command = { type = add_corps which = "е·߾ " value = land where = 1397 }
		command = { type = activate_division which = 13016 value = 4034 where = 1397 }
		command = { type = add_corps which = "ɽ߾ " value = land where = 1203 }
		command = { type = activate_division which = 13016 value = 4035 where = 1203 }
		command = { type = add_corps which = "߾ " value = land where = 1202 }
		command = { type = activate_division which = 13016 value = 4036 where = 1202 }
		command = { type = add_corps which = "ݵ " value = land where = 1194 }
		command = { type = activate_division which = 13016 value = 4037 where = 1194 }
		command = { type = construct which = land_fort where = 1391 value = 3 }
		command = { type = construct which = land_fort where = 1393 value = 3 }
	}
}
event = {
	id = 40782
	random = no
	country = jap

	trigger = {
		event = 40781
		not = { control = { province = 1376 data = jap } }
		not = { control = { province = 1391 data = jap } }
		not = { control = { province = 1393 data = jap } }
	}

	name = "Ѽ̽߱ݻ "
	desc = "Ѽ̽Ѿ״ݻ١ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1391 value = -3 }
		command = { type = construct which = land_fort where = 1393 value = -3 }
	}
}
###########################################################################
# 40783 - 40799 վ½AI ( ۡйغйϲغ) ()
#########################################################################
event = {
	id = 40783
	random = no
	country = jap

	trigger = {
		ai = yes random = 100
		war = { country = jap country = eng }
		not = { garrison = { country = eng province = 1315 size = 2 } }
		control = { province = 1315 data = eng }
		control = { province = 1184 data = jap }
	}

	name = "վ½۵ "
	desc = "վ½۵ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = remove_division which = "۷ " value = eng }
		command = { type = add_corps which = "۾ " value = land where = 1315 }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = supplies value = 500 where = 1315 }
		command = { type = trigger which = 40799 }
	}
}
event = {
	id = 40799
	random = no
	country = eng

#trigger by 40783

	name = "ؾͶ "
	desc = "꣱£գڸ۵ӢӢ˵Ǹ ˾ɥʥڡھ˼ĶӢ ձͶڱЩʱ򣳣ձʦŵı ˡܶرӳվ϶ ϮͿը˾ʿվƾͶ "
	style = 0
	picture = "british_pacific_defeat"

	action_a = {
		name = "ok"
		command = { type = control which = jap value = 1315 }
	}
}
#########################################################################
# йغ½AI
#########################################################################
#Ϻ#
event = {
	id = 40784
	random = no
	country = jap

	trigger = {
		ai = yes
		war = { country = jap country = chi }
		random = 30
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1237 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1237 size = 7 } }
				control = { province = 1237 data = chi }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 6
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧ս " value = land when = 101116 where = 1237 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1237 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1237 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1237 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1237 }
		command = { type = sleepevent which = 40784 }
		command = { type = sleepevent which = 40785 }
		command = { type = sleepevent which = 40786 }
		command = { type = sleepevent which = 40787 }
		command = { type = sleepevent which = 40788 }
	}
}
##
event = {
	id = 40785
	random = no
	country = jap

	trigger = {
		ai = yes
		war = { country = jap country = chi }
		random = 20
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1244 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1244 size = 3 } }
				control = { province = 1244 data = chi }
			}
		}
		or = { control = { province = 1213 data = jap }	not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧ս " value = land when = 101116 where = 1244 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1244 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1244 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1244 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1244 }
		command = { type = sleepevent which = 40784 }
		command = { type = sleepevent which = 40785 }
		command = { type = sleepevent which = 40786 }
		command = { type = sleepevent which = 40787 }
		command = { type = sleepevent which = 40788 }
	}
}
#ͨ#
event = {
	id = 40786
	random = no
	country = jap

	trigger = {
		ai = yes
		war = { country = jap country = chi }
		random = 45
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1219 data = jap }}
			and = {
				not = { garrison = { country = chi province = 1219 size = 7 }}
				control = { province = 1219 data = chi }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧ս " value = land when = 101116 where = 1219 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1219 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1219 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1219 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1219 }
		command = { type = sleepevent which = 40784 }
		command = { type = sleepevent which = 40785 }
		command = { type = sleepevent which = 40786 }
		command = { type = sleepevent which = 40787 }
		command = { type = sleepevent which = 40788 }
	}
}
#Ƹ#
event = {
	id = 40787
	random = no
	country = jap

	trigger = {
		ai = yes
		war = { country = jap country = chi }
		random = 40
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1217 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1217 size = 7 } }
				control = { province = 1217 data = chi }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 8
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧ս " value = land when = 101116 where = 1217 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1217 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1217 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1217 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1217 }
		command = { type = sleepevent which = 40784 }
		command = { type = sleepevent which = 40785 }
		command = { type = sleepevent which = 40786 }
		command = { type = sleepevent which = 40787 }
		command = { type = sleepevent which = 40788 }
	}
}
#ൺ#
event = {
	id = 40788
	random = no
	country = jap

	trigger = {
		ai = yes
		war = { country = jap country = chi }
		random = 45
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1215 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1215 size = 7 } }
				control = { province = 1215 data = chi }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 9
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧ս " value = land when = 101116 where = 1215 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1215 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1215 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1215 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1215 }
		command = { type = sleepevent which = 40784 }
		command = { type = sleepevent which = 40785 }
		command = { type = sleepevent which = 40786 }
		command = { type = sleepevent which = 40787 }
		command = { type = sleepevent which = 40788 }
	}
}
#########################################################################
# йϲغ½AI
#########################################################################
#տ#
event = {
	id = 40791
	random = no
	country = jap

	trigger = {
		ai = yes
		random = 30
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1320 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1320 size = 3 } }
				control = { province = 1320 data = chi }
				war = { country = jap country = chi }
			}
			and = {
				not = { garrison = { country = CGX province = 1320 size = 3 } }
				control = { province = 1320 data = CGX }
				war = { country = jap country = CGX }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йϲغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 9
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧սϷ " value = land when = 101179 where = 1320 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦţʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "Գ½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1320 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1320 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1320 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1320 }
		command = { type = sleepevent which = 40791 }
		command = { type = sleepevent which = 40793 }
		command = { type = sleepevent which = 40794 }
		command = { type = sleepevent which = 40795 }
		command = { type = sleepevent which = 40796 }
	}
}
##
event = {
	id = 40792
	random = no
	country = jap
	trigger = {
		ai = yes
                or = { event = 40791
                       event = 40793
                       event = 40794
                       event = 40795
                       event = 40796 }
                and = { not = { control = { province = 1320 data = jap }}
                        not = { control = { province = 1321 data = jap }}
                        not = { control = { province = 1313 data = jap }}
                        not = { control = { province = 1314 data = jap }}
                        not = { control = { province = 1247 data = jap }}
                        not = { control = { province = 1248 data = jap }}}
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}}
             
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½й "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 8
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧սϷ " value = land when = 101179 where = 1321 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦţʦţ " value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division which = "Գ½սʦ ʦţ " value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1321 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1321 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1321 }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = supplies value = 3000 where = 1321 }
		command = { type = sleepevent which = 40791 }
		command = { type = sleepevent which = 40792 }
		command = { type = sleepevent which = 40793 }
		command = { type = sleepevent which = 40794 }
		command = { type = sleepevent which = 40795 }
		command = { type = sleepevent which = 40796 }
	}
}
##
event = {
	id = 40793
	random = no
	country = jap

	trigger = {
		ai = yes
		random = 40
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1313 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1313 size = 7 } }
				control = { province = 1313 data = chi }
				war = { country = jap country = chi }
			}
			and = {
				not = { garrison = { country = CGX province = 1313 size = 7 } }
				control = { province = 1313 data = CGX }
				war = { country = jap country = CGX }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йϲغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧սϷ " value = land when = 101179 where = 1313 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦţʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "Գ½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1313 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1313 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1313 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1313 }
		command = { type = sleepevent which = 40791 }
		command = { type = sleepevent which = 40793 }
		command = { type = sleepevent which = 40794 }
		command = { type = sleepevent which = 40795 }
		command = { type = sleepevent which = 40796 }
	}
}
##
event = {
	id = 40794
	random = no
	country = jap

	trigger = {
		ai = yes
		random = 40
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1314 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1314 size = 7 } }
				control = { province = 1314 data = chi }
				war = { country = jap country = chi }
			}
			and = {
				not = { garrison = { country = CGX province = 1314 size = 7 } }
				control = { province = 1314 data = CGX }
				war = { country = jap country = CGX }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йϲغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 6
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧սϷ " value = land when = 101179 where = 1314 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦţʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "Գ½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1314 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1314 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1314 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1314 }
		command = { type = sleepevent which = 40791 }
		command = { type = sleepevent which = 40793 }
		command = { type = sleepevent which = 40794 }
		command = { type = sleepevent which = 40795 }
		command = { type = sleepevent which = 40796 }
	}
}
##
event = {
	id = 40795
	random = no
	country = jap

	trigger = {
		ai = yes
		random = 20
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1247 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1247 size = 3 } }
				control = { province = 1247 data = chi }
				war = { country = jap country = chi }
			}
			and = {
				not = { garrison = { country = CGX province = 1247 size = 3 } }
				control = { province = 1247 data = CGX }
				war = { country = jap country = CGX }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йϲغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 11
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧սϷ " value = land when = 101179 where = 1247 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦţʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "Գ½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1247 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1247 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1247 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1247 }
		command = { type = sleepevent which = 40791 }
		command = { type = sleepevent which = 40793 }
		command = { type = sleepevent which = 40794 }
		command = { type = sleepevent which = 40795 }
		command = { type = sleepevent which = 40796 }
	}
}
#ͷ#
event = {
	id = 40796
	random = no
	country = jap

	trigger = {
		ai = yes
		random = 25
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}
		}
		or = {
			and = { control = { province = 1248 data = jap } }
			and = {
				not = { garrison = { country = chi province = 1248 size = 3 } }
				control = { province = 1248 data = chi }
				war = { country = jap country = chi }
			}
			and = {
				not = { garrison = { country = CGX province = 1248 size = 3 } }
				control = { province = 1248 data = CGX }
				war = { country = jap country = CGX }
			}
		}
		or = { control = { province = 1213 data = jap } not = { control = { province = 1397 data = jap } } }
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վ½йϲغ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧սϷ " value = land when = 101179 where = 1248 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦţʦţ " value = marine when = 0 where = police }
		command = { type = add_division which = "Գ½սʦ ʦţ " value = marine when = 0 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1248 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1248 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1248 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = garrison when = 2 where = artillery }
#		command = { type = supplies value = 1500 where = 1248 }
		command = { type = sleepevent which = 40791 }
		command = { type = sleepevent which = 40793 }
		command = { type = sleepevent which = 40794 }
		command = { type = sleepevent which = 40795 }
		command = { type = sleepevent which = 40796 }
	}
}
#########################################################################
# ε½AI
#########################################################################
event = {
	id = 71580
	random = no
	country = jap
	trigger = {
		random = 100
		ai = yes war = { country = jap country = phi }
		not = { garrison = { country = phi province = 1737 size = 1 } } #
		control = { province = 1737 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1737 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1737 }

		command = { type = sleepevent which = 71580 }
		command = { type = sleepevent which = 71581 }
		command = { type = sleepevent which = 71582 }
	}
}
event = {
	id = 71581
	random = no
	country = jap
	trigger = {
		random = 90
		ai = yes war = { country = jap country = phi }
		not = { garrison = { country = phi province = 1740 size = 1 } } #
		control = { province = 1740 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1740 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1740 }

		command = { type = sleepevent which = 71580 }
		command = { type = sleepevent which = 71581 }
		command = { type = sleepevent which = 71582 }
	}
}
event = {
	id = 71582
	random = no
	country = jap
	trigger = {
		random = 80
		ai = yes war = { country = jap country = phi }
		not = { garrison = { country = phi province = 1741 size = 1 } } #
		control = { province = 1741 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1741 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1741 }

		command = { type = sleepevent which = 71580 }
		command = { type = sleepevent which = 71581 }
		command = { type = sleepevent which = 71582 }
	}
}
event = {
	id = 71583
	random = no
	country = jap
	trigger = {
		random = 90
		ai = yes war = { country = jap country = phi }
		or = {
			not = { garrison = { country = phi province = 1742 size = 1 } } #
			and = {
				control = { province = 1739 data = phi } #
				not = { garrison = { country = phi province = 1742 size = 2 } }
			}
		}
		control = { province = 1742 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱϲ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1742 }
		command = { type = add_division value = marine when = 2 where = police }
		command = { type = add_division value = marine when = 2 where = police }
		command = { type = add_division value = marine when = 2 where = police }

		command = { type = supplies value = 1000 where = 1742 }

		command = { type = sleepevent which = 71583 }
		command = { type = sleepevent which = 71584 }
		command = { type = sleepevent which = 71585 }
	}
}
event = {
	id = 71584
	random = no
	country = jap
	trigger = {
		random = 80
		ai = yes war = { country = jap country = phi }
		not = { garrison = { country = phi province = 1743 size = 1 } } #ʵ
		control = { province = 1743 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱϲ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 14
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1743 }
		command = { type = add_division value = marine when = 2 where = police }
		command = { type = add_division value = marine when = 2 where = police }
		command = { type = add_division value = marine when = 2 where = police }

		command = { type = supplies value = 1000 where = 1743 }

		command = { type = sleepevent which = 71583 }
		command = { type = sleepevent which = 71584 }
		command = { type = sleepevent which = 71585 }
	}
}
event = {
	id = 71585
	random = no
	country = jap
	trigger = {
		random = 20
		ai = yes war = { country = jap country = phi }
		not = { garrison = { country = phi province = 1744 size = 1 } } #
		control = { province = 1744 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱϲ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 17
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1744 }
		command = { type = add_division value = marine when = 2 where = police }
		command = { type = add_division value = marine when = 2 where = police }
		command = { type = add_division value = marine when = 2 where = police }

		command = { type = supplies value = 1000 where = 1744 }

		command = { type = sleepevent which = 71583 }
		command = { type = sleepevent which = 71584 }
		command = { type = sleepevent which = 71585 }
	}
}
#########################################################################
# ½AI
#########################################################################
event = {
	id = 71590
	random = no
	country = jap
	trigger = {
		ai = yes war = { country = jap country = phi } random = 100
		not = { garrison = { country = phi province = 1749 size = 1 } }
		control = { province = 1749 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1749 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1749 }

		command = { type = sleepevent which = 71590 }
		command = { type = sleepevent which = 71591 }
		command = { type = sleepevent which = 71592 }
		command = { type = sleepevent which = 71593 }
	}
}
event = {
	id = 71591
	random = no
	country = jap
	trigger = {
		local_flag = JAPInvadePHI
		ai = yes war = { country = jap country = phi } random = 50
		not = { garrison = { country = phi province = 1750 size = 1 } }
		control = { province = 1750 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1750 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1750 }

		command = { type = sleepevent which = 71590 }
		command = { type = sleepevent which = 71591 }
		command = { type = sleepevent which = 71592 }
		command = { type = sleepevent which = 71593 }
	}
}
event = {
	id = 71592
	random = no
	country = jap
	trigger = {
		ai = yes war = { country = jap country = phi } random = 50
		not = { garrison = { country = phi province = 1748 size = 1 } }
		control = { province = 1748 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1748 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1748 }

		command = { type = sleepevent which = 71590 }
		command = { type = sleepevent which = 71591 }
		command = { type = sleepevent which = 71592 }
		command = { type = sleepevent which = 71593 }
	}
}
event = {
	id = 71593
	random = no
	country = jap
	trigger = {
		ai = yes war = { country = jap country = phi } random = 50
		not = { garrison = { country = phi province = 1745 size = 1 } }
		control = { province = 1745 data = phi }
		control = { province = 1184 data = jap }
		control = { province = 1322 data = jap }
	}

	name = "վ½ɱ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1745 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1745 }

		command = { type = sleepevent which = 71590 }
		command = { type = sleepevent which = 71591 }
		command = { type = sleepevent which = 71592 }
		command = { type = sleepevent which = 71593 }
	}
}
#########################################################################
# ½AIE
#########################################################################
event = {
	id = 71600
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = eng } random = 100
	not = { garrison = { country = eng province = 1644 size = 1 } }
			control = { province = 1644 data = eng }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1644 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "ս " value = land where = 1644 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1644 }

		command = { type = sleepevent which = 71600 }
		command = { type = sleepevent which = 71601 }
		command = { type = sleepevent which = 71602 }
	}
}
event = {
	id = 71601
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = eng } random = 50
	not = { garrison = { country = eng province = 1646 size = 1 } }
			control = { province = 1646 data = eng }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1646 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "ս " value = land where = 1646 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1646 }

		command = { type = sleepevent which = 71600 }
		command = { type = sleepevent which = 71601 }
		command = { type = sleepevent which = 71602 }
	}
}
event = {
	id = 71602
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = eng } random = 50
	not = { garrison = { country = eng province = 1647 size = 1 } }
			control = { province = 1647 data = eng }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1647 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "ս " value = land where = 1647 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1647 }

		command = { type = sleepevent which = 71600 }
		command = { type = sleepevent which = 71601 }
		command = { type = sleepevent which = 71602 }
	}
}
#########################################################################
# ½AIH
#########################################################################
event = {
	id = 71610
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 100
	not = { garrison = { country = HOL province = 1648 size = 1 } }
			control = { province = 1648 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1648 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1648 }

		command = { type = sleepevent which = 71610 }
		command = { type = sleepevent which = 71611 }
		command = { type = sleepevent which = 71612 }
		command = { type = sleepevent which = 71613 }
		command = { type = sleepevent which = 71614 }
	}
}
event = {
	id = 71611
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1649 size = 1 } }
			control = { province = 1649 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1649 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1649 }

		command = { type = sleepevent which = 71610 }
		command = { type = sleepevent which = 71611 }
		command = { type = sleepevent which = 71612 }
		command = { type = sleepevent which = 71613 }
		command = { type = sleepevent which = 71614 }
	}
}
event = {
	id = 71612
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1650 size = 1 } }
			control = { province = 1650 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1650 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1650 }

		command = { type = sleepevent which = 71610 }
		command = { type = sleepevent which = 71611 }
		command = { type = sleepevent which = 71612 }
		command = { type = sleepevent which = 71613 }
		command = { type = sleepevent which = 71614 }
	}
}
event = {
	id = 71613
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1641 size = 1 } }
			control = { province = 1641 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1641 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1641 }

		command = { type = sleepevent which = 71610 }
		command = { type = sleepevent which = 71611 }
		command = { type = sleepevent which = 71612 }
		command = { type = sleepevent which = 71613 }
		command = { type = sleepevent which = 71614 }
	}
}
event = {
	id = 71614
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1642 size = 1 } }
			control = { province = 1642 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1642 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1642 }

		command = { type = sleepevent which = 71610 }
		command = { type = sleepevent which = 71611 }
		command = { type = sleepevent which = 71612 }
		command = { type = sleepevent which = 71613 }
		command = { type = sleepevent which = 71614 }
	}
}
#########################################################################
# ά½AIH
#########################################################################
event = {
	id = 71620
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 100
	not = { garrison = { country = HOL province = 1653 size = 1 } }
			control = { province = 1653 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1653 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1653 }

		command = { type = sleepevent which = 71620 }
		command = { type = sleepevent which = 71621 }
		command = { type = sleepevent which = 71622 }
		command = { type = sleepevent which = 71623 }
}
}
event = {
	id = 71621
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1651 size = 1 } }
			control = { province = 1651 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1651 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1651 }

		command = { type = sleepevent which = 71620 }
		command = { type = sleepevent which = 71621 }
		command = { type = sleepevent which = 71622 }
		command = { type = sleepevent which = 71623 }
}
}
event = {
	id = 71622
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1640 size = 1 } }
			control = { province = 1640 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1640 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1640 }

		command = { type = sleepevent which = 71620 }
		command = { type = sleepevent which = 71621 }
		command = { type = sleepevent which = 71622 }
		command = { type = sleepevent which = 71623 }
}
}
event = {
	id = 71623
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1652 size = 1 } }
			control = { province = 1652 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1652 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1652 }

		command = { type = sleepevent which = 71620 }
		command = { type = sleepevent which = 71621 }
		command = { type = sleepevent which = 71622 }
		command = { type = sleepevent which = 71623 }
}
}
#########################################################################
# ¼ǵ½AIA
#########################################################################
event = {
	id = 71630
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 100
	not = { garrison = { country = AST province = 1672 size = 1 } }
			control = { province = 1672 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1672 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1672 }

		command = { type = sleepevent which = 71630 }
		command = { type = sleepevent which = 71631 }
		command = { type = sleepevent which = 71632 }
		command = { type = sleepevent which = 71633 }
		command = { type = sleepevent which = 71634 }
}
}
event = {
	id = 71631
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 50
	not = { garrison = { country = AST province = 1667 size = 1 } }
			control = { province = 1667 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1667 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1667 }

		command = { type = sleepevent which = 71630 }
		command = { type = sleepevent which = 71631 }
		command = { type = sleepevent which = 71632 }
		command = { type = sleepevent which = 71633 }
		command = { type = sleepevent which = 71634 }
}
}
event = {
	id = 71632
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 50
	not = { garrison = { country = AST province = 1677 size = 1 } }
			control = { province = 1677 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1677 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1677 }

		command = { type = sleepevent which = 71630 }
		command = { type = sleepevent which = 71631 }
		command = { type = sleepevent which = 71632 }
		command = { type = sleepevent which = 71633 }
		command = { type = sleepevent which = 71634 }
}
}
event = {
	id = 71633
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 50
	not = { garrison = { country = AST province = 1680 size = 1 } }
			control = { province = 1680 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1680 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1680 }

		command = { type = sleepevent which = 71630 }
		command = { type = sleepevent which = 71631 }
		command = { type = sleepevent which = 71632 }
		command = { type = sleepevent which = 71633 }
		command = { type = sleepevent which = 71634 }
}
}
event = {
	id = 71634
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 50
	not = { garrison = { country = AST province = 1666 size = 1 } }
			control = { province = 1666 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 14
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1666 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1666 }

		command = { type = sleepevent which = 71630 }
		command = { type = sleepevent which = 71631 }
		command = { type = sleepevent which = 71632 }
		command = { type = sleepevent which = 71633 }
		command = { type = sleepevent which = 71634 }
}
}
#########################################################################
# ½AIA
#########################################################################
event = {
	id = 71640
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 100
	not = { garrison = { country = AST province = 1670 size = 1 } }
			control = { province = 1670 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1670 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1670 }

		command = { type = sleepevent which = 71640 }
		command = { type = sleepevent which = 71641 }
		command = { type = sleepevent which = 71642 }
		command = { type = sleepevent which = 71643 }
}
}
event = {
	id = 71641
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 50
	not = { garrison = { country = AST province = 1671 size = 1 } }
			control = { province = 1671 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1671 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1671 }

		command = { type = sleepevent which = 71640 }
		command = { type = sleepevent which = 71641 }
		command = { type = sleepevent which = 71642 }
		command = { type = sleepevent which = 71643 }
}
}
event = {
	id = 71642
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 50
	not = { garrison = { country = AST province = 1669 size = 1 } }
			control = { province = 1669 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1669 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1669 }

		command = { type = sleepevent which = 71640 }
		command = { type = sleepevent which = 71641 }
		command = { type = sleepevent which = 71642 }
		command = { type = sleepevent which = 71643 }
}
}
event = {
	id = 71643
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = AST } random = 50
	not = { garrison = { country = AST province = 1668 size = 1 } }
			control = { province = 1668 data = AST }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1668 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1668 }

		command = { type = sleepevent which = 71640 }
		command = { type = sleepevent which = 71641 }
		command = { type = sleepevent which = 71642 }
		command = { type = sleepevent which = 71643 }
}
}
#########################################################################
# 뵺½AIE
#########################################################################
event = {
	id = 71650
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = ENG } random = 100
	not = { garrison = { country = ENG province = 1353 size = 1 } }
			control = { province = 1353 data = ENG }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½뵺"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1353 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "ս " value = land where = 1351 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "ս " value = land where = 1352 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1351 }
		command = { type = supplies value = 500 where = 1352 }
		command = { type = supplies value = 500 where = 1353 }

		command = { type = sleepevent which = 71650 }
		command = { type = sleepevent which = 71651 }
		command = { type = sleepevent which = 71652 }
		command = { type = sleepevent which = 71653 }
		command = { type = sleepevent which = 71654 }
}
}
event = {
	id = 71651
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = ENG } random = 50
	garrison = { country = ENG province = 1353 size = 1 }
			control = { province = 1351 data = ENG }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½뵺"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 27
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1351 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1351 }

		command = { type = sleepevent which = 71650 }
		command = { type = sleepevent which = 71651 }
		command = { type = sleepevent which = 71652 }
		command = { type = sleepevent which = 71653 }
		command = { type = sleepevent which = 71654 }
}
}
event = {
	id = 71652
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = ENG } random = 50
	garrison = { country = ENG province = 1353 size = 1 }
			control = { province = 1352 data = ENG }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½뵺"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 28
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1352 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1352 }

		command = { type = sleepevent which = 71650 }
		command = { type = sleepevent which = 71651 }
		command = { type = sleepevent which = 71652 }
		command = { type = sleepevent which = 71653 }
		command = { type = sleepevent which = 71654 }
}
}
event = {
	id = 71653
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = ENG } random = 50
	garrison = { country = ENG province = 1353 size = 1 }
			control = { province = 1350 data = ENG }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½뵺"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 29
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1350 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1350 }

		command = { type = sleepevent which = 71650 }
		command = { type = sleepevent which = 71651 }
		command = { type = sleepevent which = 71652 }
		command = { type = sleepevent which = 71653 }
		command = { type = sleepevent which = 71654 }
}
}
event = {
	id = 71654
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = ENG } random = 50
	garrison = { country = ENG province = 1353 size = 1 }
			control = { province = 1349 data = ENG }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½뵺"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 30
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ս " value = land where = 1349 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1349 }

		command = { type = sleepevent which = 71650 }
		command = { type = sleepevent which = 71651 }
		command = { type = sleepevent which = 71652 }
		command = { type = sleepevent which = 71653 }
		command = { type = sleepevent which = 71654 }
}
}
#########################################################################
# Խϱ½AIF
#########################################################################
event = {
	id = 71660
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = FRA } random = 100
	not = { garrison = { country = FRA province = 1328 size = 1 } }
			control = { province = 1328 data = FRA }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡ֧"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1328 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1328 }

		command = { type = sleepevent which = 71660 }
		command = { type = sleepevent which = 71661 }
		command = { type = sleepevent which = 71662 }
		command = { type = sleepevent which = 71663 }
}
}
event = {
	id = 71661
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = FRA } random = 50
	not = { garrison = { country = FRA province = 1326 size = 1 } }
			control = { province = 1326 data = FRA }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡ֧"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1326 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1326 }

		command = { type = sleepevent which = 71660 }
		command = { type = sleepevent which = 71661 }
		command = { type = sleepevent which = 71662 }
		command = { type = sleepevent which = 71663 }
}
}
event = {
	id = 71662
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = FRA } random = 50
	not = { garrison = { country = FRA province = 1333 size = 1 } }
			control = { province = 1333 data = FRA }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡ֧"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1333 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1333 }

		command = { type = sleepevent which = 71660 }
		command = { type = sleepevent which = 71661 }
		command = { type = sleepevent which = 71662 }
		command = { type = sleepevent which = 71663 }
}
}
event = {
	id = 71663
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = FRA } random = 50
	not = { garrison = { country = FRA province = 1334 size = 1 } }
			control = { province = 1334 data = FRA }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡ֧"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1334 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1334 }

		command = { type = sleepevent which = 71660 }
		command = { type = sleepevent which = 71661 }
		command = { type = sleepevent which = 71662 }
		command = { type = sleepevent which = 71663 }
}
}
#########################################################################
# Խϲ½AIF
#########################################################################
event = {
	id = 71670
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = FRA } random = 100
	not = { garrison = { country = FRA province = 1337 size = 1 } }
			control = { province = 1337 data = FRA }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡ֧"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1337 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1337 }

		command = { type = sleepevent which = 71670 }
		command = { type = sleepevent which = 71671 }
		command = { type = sleepevent which = 71672 }
		command = { type = sleepevent which = 71673 }
}
}
event = {
	id = 71671
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = FRA } random = 50
	not = { garrison = { country = FRA province = 1335 size = 1 } }
			control = { province = 1335 data = FRA }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡ֧"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1335 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1335 }

		command = { type = sleepevent which = 71670 }
		command = { type = sleepevent which = 71671 }
		command = { type = sleepevent which = 71672 }
		command = { type = sleepevent which = 71673 }
}
}
event = {
	id = 71672
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = FRA } random = 50
	not = { garrison = { country = FRA province = 1338 size = 1 } }
			control = { province = 1338 data = FRA }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡ֧"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1338 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1338 }

		command = { type = sleepevent which = 71670 }
		command = { type = sleepevent which = 71671 }
		command = { type = sleepevent which = 71672 }
		command = { type = sleepevent which = 71673 }
}
}
event = {
	id = 71673
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = FRA } random = 50
	not = { garrison = { country = FRA province = 1339 size = 1 } }
			control = { province = 1339 data = FRA }
			control = { province = 1184 data = jap }
			control = { province = 1322 data = jap }
			}

	name = "վ½ӡ֧"
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1339 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 1000 where = 1339 }

		command = { type = sleepevent which = 71670 }
		command = { type = sleepevent which = 71671 }
		command = { type = sleepevent which = 71672 }
		command = { type = sleepevent which = 71673 }
}
}
#########################################################################
# צ۵½AIH
#########################################################################
event = {
	id = 71680
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 100
	not = { garrison = { country = HOL province = 1628 size = 1 } }
	or = { control = { province = 1640 data = jap }
	control = { province = 1641 data = jap }
	control = { province = 1642 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1628 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1628 }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1628 }

		command = { type = sleepevent which = 71680 }
		command = { type = sleepevent which = 71681 }
		command = { type = sleepevent which = 71682 }
		command = { type = sleepevent which = 71683 }
		command = { type = sleepevent which = 71684 }
		command = { type = sleepevent which = 71685 }
		command = { type = sleepevent which = 71686 }
}
}
event = {
	id = 71681
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1630 size = 1 } }
	or = { control = { province = 1640 data = jap }
	control = { province = 1641 data = jap }
	control = { province = 1642 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1630 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1630 }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1630 }

		command = { type = sleepevent which = 71680 }
		command = { type = sleepevent which = 71681 }
		command = { type = sleepevent which = 71682 }
		command = { type = sleepevent which = 71683 }
		command = { type = sleepevent which = 71684 }
		command = { type = sleepevent which = 71685 }
		command = { type = sleepevent which = 71686 }
}
}
event = {
	id = 71682
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1629 size = 1 } }
	or = { control = { province = 1640 data = jap }
	control = { province = 1641 data = jap }
	control = { province = 1642 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1629 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1629 }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1629 }

		command = { type = sleepevent which = 71680 }
		command = { type = sleepevent which = 71681 }
		command = { type = sleepevent which = 71682 }
		command = { type = sleepevent which = 71683 }
		command = { type = sleepevent which = 71684 }
		command = { type = sleepevent which = 71685 }
		command = { type = sleepevent which = 71686 }
}
}
event = {
	id = 71683
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1632 size = 1 } }
	or = { control = { province = 1640 data = jap }
	control = { province = 1641 data = jap }
	control = { province = 1642 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1632 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1632 }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1632 }

		command = { type = sleepevent which = 71680 }
		command = { type = sleepevent which = 71681 }
		command = { type = sleepevent which = 71682 }
		command = { type = sleepevent which = 71683 }
		command = { type = sleepevent which = 71684 }
		command = { type = sleepevent which = 71685 }
		command = { type = sleepevent which = 71686 }
}
}
event = {
	id = 71684
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1631 size = 1 } }
	or = { control = { province = 1640 data = jap }
	control = { province = 1641 data = jap }
	control = { province = 1642 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1631 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 14
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1631 }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1631 }

		command = { type = sleepevent which = 71680 }
		command = { type = sleepevent which = 71681 }
		command = { type = sleepevent which = 71682 }
		command = { type = sleepevent which = 71683 }
		command = { type = sleepevent which = 71684 }
		command = { type = sleepevent which = 71685 }
		command = { type = sleepevent which = 71686 }
}
}
event = {
	id = 71685
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1634 size = 1 } }
	or = { control = { province = 1640 data = jap }
	control = { province = 1641 data = jap }
	control = { province = 1642 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1634 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 20
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1634 }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1634 }

		command = { type = sleepevent which = 71680 }
		command = { type = sleepevent which = 71681 }
		command = { type = sleepevent which = 71682 }
		command = { type = sleepevent which = 71683 }
		command = { type = sleepevent which = 71684 }
		command = { type = sleepevent which = 71685 }
		command = { type = sleepevent which = 71686 }
}
}
event = {
	id = 71686
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1633 size = 1 } }
	or = { control = { province = 1640 data = jap }
	control = { province = 1641 data = jap }
	control = { province = 1642 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1633 data = HOL }
			control = { province = 1184 data = jap }
			control = { province = 1613 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 24
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1633 }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1633 }

		command = { type = sleepevent which = 71680 }
		command = { type = sleepevent which = 71681 }
		command = { type = sleepevent which = 71682 }
		command = { type = sleepevent which = 71683 }
		command = { type = sleepevent which = 71684 }
		command = { type = sleepevent which = 71685 }
		command = { type = sleepevent which = 71686 }
}
}
#########################################################################
# Ŵ½AIH
#########################################################################
event = {
	id = 71690
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 100
	not = { garrison = { country = HOL province = 1356 size = 1 } }
	or = { control = { province = 1352 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1356 data = HOL }
			control = { province = 1184 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1356 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1356 }

		command = { type = sleepevent which = 71690 }
		command = { type = sleepevent which = 71691 }
		command = { type = sleepevent which = 71692 }
		command = { type = sleepevent which = 71693 }
		command = { type = sleepevent which = 71694 }
}
}
event = {
	id = 71691
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1355 size = 1 } }
	or = { control = { province = 1352 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1355 data = HOL }
			control = { province = 1184 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 4
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1355 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1355 }

		command = { type = sleepevent which = 71690 }
		command = { type = sleepevent which = 71691 }
		command = { type = sleepevent which = 71692 }
		command = { type = sleepevent which = 71693 }
		command = { type = sleepevent which = 71694 }
}
}
event = {
	id = 71692
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1357 size = 1 } }
	or = { control = { province = 1352 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1357 data = HOL }
			control = { province = 1184 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1357 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1357 }

		command = { type = sleepevent which = 71690 }
		command = { type = sleepevent which = 71691 }
		command = { type = sleepevent which = 71692 }
		command = { type = sleepevent which = 71693 }
		command = { type = sleepevent which = 71694 }
}
}
event = {
	id = 71693
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1358 size = 1 } }
	or = { control = { province = 1352 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1358 data = HOL }
			control = { province = 1184 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1358 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1358 }

		command = { type = sleepevent which = 71690 }
		command = { type = sleepevent which = 71691 }
		command = { type = sleepevent which = 71692 }
		command = { type = sleepevent which = 71693 }
		command = { type = sleepevent which = 71694 }
}
}
event = {
	id = 71694
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = HOL } random = 50
	not = { garrison = { country = HOL province = 1359 size = 1 } }
	or = { control = { province = 1352 data = jap }
	control = { province = 1353 data = jap }
	}
			control = { province = 1359 data = HOL }
			control = { province = 1184 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 14
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1359 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1359 }

		command = { type = sleepevent which = 71690 }
		command = { type = sleepevent which = 71691 }
		command = { type = sleepevent which = 71692 }
		command = { type = sleepevent which = 71693 }
		command = { type = sleepevent which = 71694 }
}
}
#########################################################################
# ص½AIH
#########################################################################
event = {
	id = 71700
	random = no
	country = jap
	trigger = {	ai = yes war = { country = jap country = USA } random = 100
	not = { garrison = { country = USA province = 1624 size = 1 } }
			control = { province = 1624 data = USA }
			control = { province = 1184 data = jap }
			}

	name = "վ½ӡȺ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ս " value = land where = 1624 }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "صʦ " value = land where = 1624 }
		command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = supplies value = 500 where = 1624 }
}
}
#########################################################################
# վ
#########################################################################
##
event = {
	id = 71701
	random = no
	country = jap
	trigger = {
		ai = yes
		war = { country = jap country = ENG }
		alliance = { country = SIA country = JAP }
		or = {
			not = { garrison = { country = ENG province = 1299 size = 2 } }
			control = { province = 1299 data = jap }
		}
		control = { province = 1299 data = ENG }
		control = { province = 1184 data = jap }
	}

	name = " "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 9
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1299 }
		command = { type = add_division value = hq when = 2 where = anti_air }

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1299 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1299 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1299 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1299 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1299 }
		command = { type = sleepevent which = 71702 }

	}
}
##
event = {
	id = 71702
	random = no
	country = jap
	trigger = {
		ai = yes
		war = { country = jap country = ENG }
		alliance = { country = SIA country = JAP }
		or = {
			not = { garrison = { country = ENG province = 1302 size = 2 } }
			control = { province = 1302 data = jap }
		}
		control = { province = 1302 data = ENG }
		control = { province = 1184 data = jap }
	}

	name = " "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1302 }
		command = { type = add_division value = hq when = 2 where = anti_air }

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1302 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1302 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1302 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "վӡ֧ս " value = land where = 1302 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = supplies value = 500 where = 1302 }
		command = { type = sleepevent which = 71701 }
	}
}
#########################################################################
# MIH й¼
#######################################################################################################################
# 40800		USA Volunteer Group sent to China (by Justin and Aregorn 040612) (Added Chennault as leader Dec152000)
#######################################################################################################################
event = {
	id = 40800		
	random = no
	country = chi

#	aregorn_usa 40911

	name = "־Ը֧Ԯй "
	desc = "ͳͬйɳԱķʽ֧Ԯ ־ԸŶӵʽԴʹõװҲġ ڣꣷ£մӾɽɽҴ ſµ˹УСӥսձһж۹ ̨ĺණõ˷˾档 "
	style = 0
	picture = "40800_flying_tigers"

	action_a = {
		name = "ü! "
		command = { type = supplies value = 2000 }
		command = { type = money value = 200 }
		command = { type = dissent value = -3 }
		command = { type = add_corps which = "AVGɻ " value = air when = 50370 where = 1360 }
		command = { type = add_division value = multi_role when = 1 }
	}
}
###############################################################################################
# 40801		USA help to China (by Justin and Aregorn 040612)
###############################################################################################
event = {
	id = 40801		
	random = no
	country = chi

#	aregorn_usa 40915

	name = "Ԯʡ "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	action_a = {
		name = "ü! "
		command = { type = supplies value = 5000 }
		command = { type = money value = 200 }
		command = { type = dissent value = -3 }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = manpowerpool value = -60 }
		command = { type = industrial_modifier which = supplies value = 2 }
		command = { type = tc_mod value = 3 }
	}
}
###############################################################################################
# 40802	USA help to China (by Justin and Aregorn 040718)
###############################################################################################
event = {
	id = 40802		
	random = no
	country = chi

#	aregorn_usa 40916

	name = "Ԯʡ "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	action_a = {
		name = "ü! "
		command = { type = supplies value = 10000 }
		command = { type = money value = 200 }
		command = { type = dissent value = -3 }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = manpowerpool value = -60 }
		command = { type = industrial_modifier which = supplies value = 1 }
		command = { type = tc_mod value = 3 }
	}
}
###############################################################################################
# 40803		USA help to China (by Justin and Aregorn 040718)
###############################################################################################
event = {
	id = 40803		
	random = no
	country = chi

#	aregorn_usa 40917

	name = "Ԯʡ "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	action_a = {
		name = "ü! "
		command = { type = supplies value = 10000 }
		command = { type = money value = 200 }
		command = { type = dissent value = -3 }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = add_division value = militia }
		command = { type = manpowerpool value = -60 }
		command = { type = industrial_modifier which = supplies value = 1 }
		command = { type = tc_mod value = 4 }
	}
}
###############################################################################################
# 40804	USA help to China - Initiation (by Justin and Aregorn 040718)
###############################################################################################
event = {
	id = 40804		
	random = no
	country = chi
	persistent = yes

#	aregorn_usa 40913

	name = "Ԯйʼ "
	desc = "־ԸŶαĿԴͨ ½Ŀⰲ£һ ͸ֲƷĴֻ֪ȥսӢӲ һع⡣һЩ˳ɵ½ ־ԸԱУһЩȴйԱıȡ˽ "
	style = 0
	picture = "40801-04usa_helpto-china"

	action_a = {
		name = "湻ѣ "
		command = { type = free_ic value = 5 }
		command = { type = industrial_modifier which = supplies value = 10 }
		command = { type = tc_mod value = 10 }
	}
}
#########################################################################
# 40805 йֿձ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40805
	random = no
	country = chc

	trigger = {
                ai = yes 
		random = 25	
		war = { country = jap country = chi }
		lost_national = { country = CHI value = 40 }
		NOT = { ispuppet = chc }
		NOT = {	alliance = { country = chc country = chi }}
		NOT = {	alliance = { country = chc country = jap }}
	}

	name = "йֿձ "
	desc = "ǵֿߡ "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = war which = jap }
		command = { type = add_division value = bergsjaeger where = police }
		command = { type = add_division value = bergsjaeger where = police }
		command = { type = add_division value = bergsjaeger where = police }
		command = { type = add_division value = bergsjaeger where = police }
		command = { type = add_division value = bergsjaeger where = police }
		command = { type = add_division value = bergsjaeger where = police }
		command = { type = manpowerpool value = -50 }
		command = { type = construct which = land_fort where = 1271 value = 2 }
		command = { type = construct which = land_fort where = 1270 value = 2 }
		command = { type = construct which = land_fort where = 1275 value = 2 }
		command = { type = construct which = flak where = 1271 value = 2 }
		command = { type = construct which = flak where = 1270 value = 2 }
		command = { type = construct which = flak where = 1275 value = 2 }
		command = { type = free_metal value = 15 }
		command = { type = free_energy value = 30 }
		command = { type = free_rare_materials value = 8 }
		command = { type = free_ic value = 15 }
		command = { type = dissent value = -5 }
		command = { type = mountain_defense which = militia value = 40 }
		command = { type = hill_defense which = militia value = 40 }
		command = { type = mountain_defense which = infantry value = 20 }
		command = { type = hill_defense which = infantry value = 20 }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = manpowerpool value = -120 }
	}
}

event = {
	id = 900320
	random = no
	country = chc

	trigger = {
                ai = no 
		random = 25	
		war = { country = jap country = chi }
		lost_national = { country = CHI value = 30 }
		NOT = { ispuppet = chc }
		NOT = {	alliance = { country = chc country = jap }}
	}

	name = "йֿձ "
	desc = "ǵֿߡ "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = war which = jap }
		command = { type = add_division value = bergsjaeger where = police }
		command = { type = construct which = flak where = 1271 value = 2 }
		command = { type = construct which = flak where = 1270 value = 2 }
		command = { type = construct which = flak where = 1275 value = 2 }
		command = { type = free_metal value = 15 }
		command = { type = free_energy value = 30 }
		command = { type = free_rare_materials value = 8 }
		command = { type = free_ic value = 15 }
		command = { type = dissent value = -5 }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = manpowerpool value = -120 }
	}
}
#########################################################################
# 40807 Σϵ (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40807
	random = no
	country = chi

	trigger = {
		ai = yes
		ai = cyn
		war = { country = jap country = chi }
		#not = { war = { country = cyn country = chi }}
		#not = {	alliance = { country = cyn country = jap }}
		or = {
			control = { province = 1262 data = jap } #
			control = { province = 1309 data = jap } #ɫ
			control = { province = 1364 data = jap } #
			control = { province = 1279 data = jap } #ϳ
			control = { province = 1281 data = jap } #Ű
			control = { province = 1277 data = jap } #ˮ
		}
	}

	name = "Σϵ "
	desc = "Ǳϵֿձߡ "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = inherit which = CYN }

		command = { type = add_corps value = land where = 1307 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = infantry when = 0 where = police }
		command = { type = add_division value = infantry when = 0 where = police }

		command = { type = add_corps value = land where = 1307 }
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }

		command = { type = add_corps value = land where = 1307 }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }

		command = { type = add_corps value = land where = 1307 }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }

		command = { type = add_corps which = "1 " value = land where = 1307 }
		command = { type = activate_division which = 22000 value = 286 where = 1307 } #1ʦ
		command = { type = add_corps which = "2 " value = land where = 1307 }
		command = { type = activate_division which = 22000 value = 287 where = 1307 } #2ʦ

		command = { type = add_corps which = "ͨ " value = land where = 1362 }
		command = { type = activate_division which = 22000 value = 283 where = 1362 } #ͨʦ

		command = { type = add_corps which = " " value = land where = 1282 }
		command = { type = activate_division which = 22000 value = 284 where = 1282 } #ʦ

		command = { type = add_corps which = " " value = land where = 1305 }
		command = { type = activate_division which = 22000 value = 285 where = 1305 } #ʦ

		command = { type = add_corps which = "Ű " value = land where = 1281 }
		command = { type = activate_division which = 22000 value = 288 where = 1281 } #Űʦ

		command = { type = construct which = land_fort where = 1307 value = 4 } #
		command = { type = construct which = land_fort where = 1282 value = 2 } #
		command = { type = construct which = land_fort where = 1281 value = 2 } #Ű
		command = { type = construct which = land_fort where = 1362 value = 2 } #ͨ
		command = { type = construct which = land_fort where = 1305 value = 2 } #
		command = { type = construct which = flak where = 1307 value = 2 }
		command = { type = construct which = flak where = 1282 value = 2 }
		command = { type = construct which = flak where = 1281 value = 2 }
		command = { type = construct which = flak where = 1362 value = 2 }
		command = { type = construct which = flak where = 1305 value = 2 }

		command = { type = supplies value = 10000 }
		command = { type = dissent value = -5 }
		command = { type = manpowerpool value = -130 }

	}
}
#########################################################################
# 40808-10 幫·¼ ( Justin_Aregorn_Civdemof )
#########################################################################
event = {
	id = 40808
	random = no
	country = chi

	trigger = {
		war = { country = CHI country = JAP }
		or = {
			supplies = 3000
			ai=yes
		}
	}

	name = "幫·Ԯͨ "
	desc = "ڿսʼã񵳸߲սǰ֣óĽ ǡԮͱͨۡ ζйȺɽּһĹ· "
	style = 0
	picture = "uk_40530_burma2"

	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 30 month = september year = 1940 }

	action_a = {
		name = "ʵмƻ "
		ai_chance = 100
		command = { type = manpowerpool value = -125 }
		command = { type = supplies value = -3000 }
		command = { type = trigger which = 40809 }
	}
	action_b = {
		name = "Ҫļƻ "
		ai_chance = 0
		command = { }						
	}
}
event = {
	id = 40809
	random = no
	country = chi

#trigger by 40808

	name = "幫·ƻ "
	desc = "幫·ڣ깤Ϊ⣷ Ĺ·ǧ·Ӣ۲μһ̣ г·ΪԡѪսейṩ ˱ĹӦƷ "
	style = 0
	picture = "uk_40530_burma2"

	action_a = {
		name = "ʼ幫· "
		command = { }
	}
}
event = {
	id = 40810
	random = no
	country = chi

	trigger = {
		war = { country = CHI country = JAP }
		event = 40809
		not = { control = { province = 1307 data = jap }}
		not = { control = { province = 1305 data = jap }}
	}

	name = "幫· "
	desc = "1940һµ·ͨ122000й ·˱Ӣۡȱҽ Ϊѵ715ﳤԽ ɽĹ·г 50000Ϊ·Գ "
	style = 0
	picture = "uk_40530_burma1"

	date = { day = 1 month = january year = 1940 }
	offset = 1
	deathdate = { day = 30 month = september year = 1940 }

	action_a = {
		name = "ü! "
		command = { type = construct which = infrastructure where = 1307 value = 10 }
		command = { type = construct which = infrastructure where = 1305 value = 10 }
		command = { type = construct which = infrastructure where = 1299 value = 10 }
		command = { type = construct which = infrastructure where = 1304 value = 20 }
		command = { type = construct which = infrastructure where = 1301 value = 10 }
		command = { type = supplies value = 5000 }
		command = { type = manpowerpool value = 50 }
		command = { type = tc_mod value = 5 }
		command = { type = dissent value = -2 }
		command = { type = trigger which = 40530 }
	}
}
#########################################################################
# 40811 CHI AI industry (by Aregorn 050406)
#########################################################################
event = {
	id = 40811
	random = no
	country = chi

	trigger = {	ai = yes random = 25 event = 4104 }

	name = "AI_EVENT"
	style = 0	

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = industrial_modifier which = total value = 5 }
	}
}
#########################################################################
# 40812 ѵй (by Aregorn 060219)
#########################################################################
event = {
	id = 40812
	random = no
	country = chi

	trigger = {
		ai = no
		random = 50
		exists = chc
		war = { country = jap country = chi }
	}

	name = "ѵйй "
	desc = "ձһѵ̰ۺей޷ھϺձ࿹ ģѵأװվһֱѰйսĽڣ ¬¼ĵ "
	style = 0	
	picture = "japan_victory"

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = industrial_modifier which = total value = -5 }
		command = { type = industrial_modifier which = supplies value = -5 }
		command = { type = dissent value = 5 }
	}
}

event = {
	id = 900232
	random = no
	country = jap

	trigger = { event = 40812 }
	

	name = "ѵйձ "
	desc = "ձһѵ̰ۺей޷ھϺձ࿹ ģѵأװվһֱѰйսĽڣ ¬¼ĵ "
	style = 0	
	picture = "japan_victory"

	date = { day = 1 month = may year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = 20 }
		command = { type = dissent value = -5 }
	}
}
#########################################################################
# 40813 йľ (AI) (by Civdemof)
#########################################################################
event = {
	id = 40813
	random = no
	country = chi

	trigger = {
		ai = yes
		random = 50
		not = { ai = jap }
		war = { country = jap country = chi }
		not = { event = 20 } #¬±
		event = 40814 #ս
	}

	name = "йľ "
	desc = "վйΣУйʵɶʱ˱ ˶ѸٶԱŽһһ漣 "
	style = 0	
	picture = "wuhan"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1937 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -30 }
		command = { type = industrial_modifier which = total value = 10 }
		command = { type = research_mod value = 10 }
		command = { type = industrial_modifier which = supplies value = 20 }
		command = { type = tc_mod value = 20 }

		command = { type = gain_tech which = 1020 } #36ʦ
		command = { type = gain_tech which = 1030 } #39ʦ
		command = { type = gain_tech which = 1040 } #41ʦ
		command = { type = gain_tech which = 2320 } #Ұս
		command = { type = gain_tech which = 2330 } #Ұս
		command = { type = gain_tech which = 2340 } #Ұս
		command = { type = gain_tech which = 2400 } #ڷ̹
		command = { type = gain_tech which = 2410 } #̹
		command = { type = gain_tech which = 2420 } #̹
		command = { type = gain_tech which = 1310 } #ڲ
		command = { type = gain_tech which = 6010 } #
		command = { type = gain_tech which = 6030 } #սƻ
		command = { type = gain_tech which = 6110 } #Ź

		command = { type = mountain_defense which = infantry value = 51 }
		command = { type = hill_defense which = infantry value = 51 }
		command = { type = forest_defense which = infantry value = 51 }
		command = { type = swamp_defense which = infantry value = 51 }

		command = { type = mountain_attack which = infantry value = 51 }
		command = { type = hill_attack which = infantry value = 51 }
		command = { type = forest_attack which = infantry value = 51 }
		command = { type = swamp_attack which = infantry value = 51 }

		command = { type = mountain_move which = infantry value = 51 }
		command = { type = hill_move which = infantry value = 51 }
		command = { type = forest_move which = infantry value = 51 }
		command = { type = swamp_move which = infantry value = 51 }

		command = { type = mountain_defense which = hq value = 51 }
		command = { type = hill_defense which = hq value = 51 }
		command = { type = forest_defense which = hq value = 51 }
		command = { type = swamp_defense which = hq value = 51 }

		command = { type = mountain_attack which = hq value = 51 }
		command = { type = hill_attack which = hq value = 51 }
		command = { type = forest_attack which = hq value = 51 }
		command = { type = swamp_attack which = hq value = 51 }

		command = { type = mountain_move which = hq value = 51 }
		command = { type = hill_move which = hq value = 51 }
		command = { type = forest_move which = hq value = 51 }
		command = { type = swamp_move which = hq value = 51 }

		command = { type = mountain_defense which = militia value = 51 }
		command = { type = hill_defense which = militia value = 51 }
		command = { type = forest_defense which = militia value = 51 }
		command = { type = swamp_defense which = militia value = 51 }

		command = { type = mountain_attack which = militia value = 51 }
		command = { type = hill_attack which = militia value = 51 }
		command = { type = forest_attack which = militia value = 51 }
		command = { type = swamp_attack which = militia value = 51 }

		command = { type = mountain_move which = militia value = 51 }
		command = { type = hill_move which = militia value = 51 }
		command = { type = forest_move which = militia value = 51 }
		command = { type = swamp_move which = militia value = 51 }
		
		command = { type = morale which = land value = 50 }
		command = { type = max_organization which = land value = 15 }
	 	command = { type = army_detection which = us value = 30 }
		command = { type = counterattack value = 20 }
		command = { type = encirclement value = 20 }
		command = { type = ambush value = 20 }
		command = { type = delay value = 30 }
		command = { type = tactical_withdrawal value = 30 }
		command = { type = surprise which = land value = 50 }

	}
}
#########################################################################
# 40814 ս (AI) (by Aregorn_Civdemof )
#########################################################################
event = {
	id = 40814
	random = no
	country = chi

	trigger = {
		ai = yes
		war = { country = jap country = chi }
	}

	name = "ai_event"
	style = 0	

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
 		command = { type = activate_division which = 22000 value = 279 where = 1257 } #Ҫʦ
		command = { type = activate_division which = 22000 value = 289 where = 1217 } #Ƹʦ
		command = { type = activate_division which = 22000 value = 290 where = 1219 } #ͨʦ
		command = { type = activate_division which = 22000 value = 291 where = 1237 } #Ϻʦ
		command = { type = activate_division which = 22000 value = 292 where = 1235 } #Ͼʦ
		command = { type = activate_division which = 22000 value = 293 where = 1215 } #ൺʦ
		command = { type = activate_division which = 22000 value = 294 where = 1244 } #ʦ
		command = { type = activate_division which = 22000 value = 295 where = 1247 } #ʦ
		command = { type = activate_division which = 22000 value = 296 where = 1248 } #ͷʦ
		command = { type = activate_division which = 22000 value = 297 where = 1321 } #ʦ
		command = { type = activate_division which = 22000 value = 298 where = 1265 } #ʦ
		command = { type = activate_division which = 22000 value = 299 where = 1263 } #ʦ
		command = { type = activate_division which = 22000 value = 310 where = 1267 } #ʦ
		command = { type = activate_division which = 22000 value = 500 where = 1269 } #ʦ

		command = { type = add_corps which = " " value = land where = 1261 } # ʦ
		command = { type = activate_division which = 22000 value = 312 where = 1261 }
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }

		command = { type = add_corps which = " " value = land where = 1259 } # ʦ
		command = { type = activate_division which = 22000 value = 313 where = 1259 }
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }

		command = { type = construct which = land_fort where = 1280 value = 5 } #
		command = { type = construct which = land_fort where = 1269 value = 5 } #
		command = { type = construct which = land_fort where = 1257 value = 3 } #
		command = { type = construct which = land_fort where = 1268 value = 3 } #֣
		command = { type = construct which = land_fort where = 1279 value = 2 } #ϳ
		command = { type = construct which = land_fort where = 1263 value = 3 } #
		command = { type = construct which = land_fort where = 1265 value = 3 } #
		command = { type = construct which = land_fort where = 1267 value = 3 } #
		command = { type = construct which = land_fort where = 1360 value = 2 } #ɶ
		command = { type = construct which = land_fort where = 1361 value = 3 } #Թ
		command = { type = construct which = land_fort where = 1259 value = 5 } #
		command = { type = construct which = land_fort where = 1261 value = 4 } #

		command = { type = construct which = flak where = 1280 value = 2 }
		command = { type = construct which = flak where = 1269 value = 2 }
		command = { type = construct which = flak where = 1257 value = 2 }
		command = { type = construct which = flak where = 1268 value = 2 }
		command = { type = construct which = flak where = 1279 value = 2 }
		command = { type = construct which = flak where = 1263 value = 2 }
		command = { type = construct which = flak where = 1265 value = 2 }
		command = { type = construct which = flak where = 1267 value = 2 }
		command = { type = construct which = flak where = 1360 value = 2 }
		command = { type = construct which = flak where = 1361 value = 2 }
		command = { type = construct which = flak where = 1261 value = 2 }
		command = { type = construct which = flak where = 1259 value = 2 }

		command = { type = dissent value = 15 }
		command = { type = manpowerpool value = -30 }
	}
}
#########################################################################
# 40815 йķʼ (AI) (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40815
	random = no
	country = chi

	trigger = {
		ai = yes
		or = {
			and = { lost_national = { country = CHI value = 60 } year = 1938 }
			and = { lost_national = { country = CHI value = 50 } year = 1939 }
			and = { lost_national = { country = CHI value = 40 } year = 1940 }
			and = { lost_national = { country = CHI value = 40 } year = 1941 }
			and = { lost_national = { country = CHI value = 30 } year = 1942 }
			and = { lost_national = { country = CHI value = 30 } year = 1943 }
		}
		not = { control = { province = 1235 data = chi } } #Ͼ
		war = { country = chi country = jap }
	}

	name = "йķʼ "
	desc = "й˿շ "
	style = 0

	date = { day = 1 month = june year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }

		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }

		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }

		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_division value = bergsjaeger when = 1 where = police }

		command = { type = mountain_defense which = militia value = 60 }
		command = { type = hill_defense which = militia value = 60 }
		command = { type = forest_defense which = militia value = 60 }
		command = { type = swamp_defense which = militia value = 60 }

		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = swamp_defense which = infantry value = 10 }

		command = { type = mountain_defense which = hq value = 10 }
		command = { type = hill_defense which = hq value = 10 }
		command = { type = forest_defense which = hq value = 10 }
		command = { type = swamp_defense which = hq value = 10 }

		command = { type = mountain_defense which = bergsjaeger value = 10 }
		command = { type = hill_defense which = bergsjaeger value = 10 }
		command = { type = forest_defense which = bergsjaeger value = 10 }
		command = { type = swamp_defense which = bergsjaeger value = 10 }

		command = { type = mountain_move which = hq value = 31 }
		command = { type = hill_move which = hq value = 31 }
		command = { type = forest_move which = hq value = 31 }
		command = { type = swamp_move which = hq value = 31 }

		command = { type = mountain_move which = infantry value = 31 }
		command = { type = hill_move which = infantry value = 31 }
		command = { type = forest_move which = infantry value = 31 }
		command = { type = swamp_move which = infantry value = 31 }

		command = { type = mountain_move which = militia value = 31 }
		command = { type = hill_move which = militia value = 31 }
		command = { type = forest_move which = militia value = 31 }
		command = { type = swamp_move which = militia value = 31 }

		command = { type = free_oil value = 5 }
		command = { type = free_metal value = 20 }
		command = { type = free_energy value = 40 }
		command = { type = free_rare_materials value = 10 }
		command = { type = industrial_modifier which = total value = 10 }
		command = { type = tc_mod value = 20 }
		command = { type = free_ic value = 20 }
		command = { type = dissent value = -5 }
		command = { type = supplies value = 50000 }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = manpowerpool value = -120 }

		command = { type = counterattack value = 10 }
		command = { type = encirclement value = 10 }
		command = { type = ambush value = 10 }
		command = { type = delay value = 30 }
		command = { type = tactical_withdrawal value = 30 }
		command = { type = surprise which = land value = 30 }
	 	command = { type = army_detection which = us value = 30 }

	}
}
#########################################################################
# 40816 Chinese Civil War - CHC (by Aregorn 060219)
#########################################################################
event = {
	id = 40816
	random = no
	country = chc

#trigger by 90 #±

	name = "±䡪й "
	desc = "ձйǱսŽᱣ "
	style = 0	
	picture = "chinese_incident"

	action_a = {
		name = "ֹͣս "
		ai_chance = 100
		command = { type = peace which = CHI value = 0 }
		command = { type = peace which = CSX value = 0 }
		command = { type = peace which = CGX value = 0 }
		command = { type = peace which = CYN value = 0 }
		command = { type = peace which = CXB value = 0 }
		command = { type = peace which = SIK value = 0 }
		command = { type = dissent value = -2 }
	}
	action_b = {
		name = "ͣս "
		ai_chance = 0
		command = { }
	}
}
###############################################################################################
# 40817 End of the USA help to China (by Aregorn 060226)
###############################################################################################
event = {
	id = 40817
	random = no
	country = chi
	persistent = yes

#	aregorn_usa 40916

	name = "Ԯй "
	desc = "ΪԭĳԮжˣ»ԮǿҪͨ幫·ĿǰǻȡԮΨһͨ "
	style = 0
	picture = "40801-04usa_helpto-china"

	action_a = {
		name = "ok"
		command = { type = free_ic value = -5 }
		command = { type = industrial_modifier which = supplies value = -10 }
		command = { type = tc_mod value = -10 }
	}
}
#########################################################################
# 40828 CGX reaction (AI) (by Aregorn 060222)
#########################################################################
event = {
	id = 40828
	random = no
	country = cgx

	trigger = {
		ai = yes
		war = { country = cgx country = jap }
	}

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = june year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = add_division value = militia when = 0 where = police }
		command = { type = free_money value = 1 }
		command = { type = free_oil value = 2 }
		command = { type = free_metal value = 6 }
		command = { type = free_energy value = 12 }
		command = { type = free_rare_materials value = 3 }
		command = { type = industrial_modifier which = total value = 10 }
		command = { type = dissent value = -5 }
		command = { type = supplies value = 5000 }
		command = { type = mountain_defense which = militia value = 60 }
		command = { type = hill_defense which = militia value = 60 }
		command = { type = mountain_defense which = infantry value = 30 }
		command = { type = hill_defense which = infantry value = 30 }
		command = { type = mountain_defense which = bergsjaeger value = 10 }
		command = { type = hill_defense which = bergsjaeger value = 10 }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = manpowerpool value = -60 }
	}
}
#########################################################################
# 40829 ڵйսĲ (AI) (by Aregorn_Civdemof)
#########################################################################
event = {
	id = 40829
	random = no
	country = chi

	trigger = {
		ai = yes
		ai = chc
		event = 40815
		not = { war = { country = chi country = jap } }
		war = { country = chi country = chc }
	}

	name = "ڵйսĲ "
	desc = "ڵйսľĲȣ "
	style = 0

	date = { day = 1 month = june year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = mountain_defense which = militia value = -60 }
		command = { type = hill_defense which = militia value = -60 }
		command = { type = forest_defense which = militia value = -60 }
		command = { type = swamp_defense which = militia value = -60 }

		command = { type = mountain_defense which = infantry value = -10 }
		command = { type = hill_defense which = infantry value = -10 }
		command = { type = forest_defense which = infantry value = -10 }
		command = { type = swamp_defense which = infantry value = -10 }

		command = { type = mountain_defense which = hq value = -10 }
		command = { type = hill_defense which = hq value = -10 }
		command = { type = forest_defense which = hq value = -10 }
		command = { type = swamp_defense which = hq value = -10 }

		command = { type = mountain_defense which = bergsjaeger value = -10 }
		command = { type = hill_defense which = bergsjaeger value = -10 }
		command = { type = forest_defense which = bergsjaeger value = -10 }
		command = { type = swamp_defense which = bergsjaeger value = -10 }

		command = { type = mountain_move which = hq value = -31 }
		command = { type = hill_move which = hq value = -31 }
		command = { type = forest_move which = hq value = -31 }
		command = { type = swamp_move which = hq value = -31 }

		command = { type = mountain_move which = infantry value = -31 }
		command = { type = hill_move which = infantry value = -31 }
		command = { type = forest_move which = infantry value = -31 }
		command = { type = swamp_move which = infantry value = -31 }

		command = { type = mountain_move which = militia value = -31 }
		command = { type = hill_move which = militia value = -31 }
		command = { type = forest_move which = militia value = -31 }
		command = { type = swamp_move which = militia value = -31 }

		command = { type = free_oil value = -5 }
		command = { type = free_metal value = -20 }
		command = { type = free_energy value = -40 }
		command = { type = free_rare_materials value = -10 }
		command = { type = industrial_modifier which = total value = -10 }
		command = { type = tc_mod value = -20 }
		command = { type = free_ic value = -20 }
		command = { type = dissent value = 5 }
		command = { type = domestic which = professional_army value = -1 }

		command = { type = counterattack value = -10 }
		command = { type = encirclement value = -10 }
		command = { type = ambush value = -10 }
		command = { type = delay value = -30 }
		command = { type = tactical_withdrawal value = -30 }
		command = { type = surprise which = land value = -30 }
	 	command = { type = army_detection which = us value = -30 }

	}
}
#########################################################################
# 40830 ̨ׯս (CHI)
#########################################################################
event = {
	id = 40830
	random = no
	country = chi

	trigger = {
		random = 100
		war = { country = jap country = chi }
		lost_national = { country = chi value = 10 }
		control = { province = 1205 data = jap } # Beiping
		control = { province = 1218 data = jap } # Xuzhou
		NOT = { ispuppet = chc }
		NOT = { ispuppet = chi }
		NOT = {	alliance = { country = chc country = jap }}
	}

	name = "EVT_40830_NAME"
	desc = "EVT_40830_DESC"
	style = 0
	picture = "taierzhuang"

	date = { day = 1 month = july year = 1937 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ܻվ "
		command = { type = dissent value = -2 }
		command = { type = mountain_defense which = militia value = 10 }
		command = { type = hill_defense which = militia value = 10 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = morale which = land value = 3 }
	}
}
#########################################################################
# 40831 Ŵս (CHC)
#########################################################################
event = {
	id = 40831
	random = no
	country = chc

	trigger = {
		random = 50
		war = { country = jap country = chi }
		war = { country = jap country = chc }
		lost_national = { country = chi value = 30 }
		control = { province = 1205 data = jap } # Beiping
		control = { province = 1216 data = jap } # Jinan
		control = { province = 1237 data = jap } # Shanghai
		control = { province = 1235 data = jap } # Nanjing
		control = { province = 1280 data = chi } # Chongging
		control = { province = 1360 data = chi } # Chengdu
		NOT = { ispuppet = chc }
		NOT = { ispuppet = chi }
		NOT = {
			control = { province = 1270 data = jap } # Xianyang
			control = { province = 1271 data = jap } # Yan'an
			control = { province = 1275 data = jap } # Pingliang
		}
	}

	name = "Ŵսй "
	desc = "һ£ڰ·ܲͳһָ£֯켽 ³ԥӣ̫·ΪصĴģ ͨϮսǺ˵İŴս "
	style = 0
	picture = "balujun"

	date = { day = 1 month = August year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ģս "
		ai_chance = 70
		command = { type = dissent value = -1 }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = morale which = land value = 3 }
		command = { type = trigger which = 40832 }
		command = { type = trigger which = 40764 }
	}
	action_b = {
		name = "ʵԵ "
		ai_chance = 30
		command = { type = dissent value = 1 }
		command = { type = add_division value = bergsjaeger where = police }
		command = { type = manpowerpool value = -20 }
		command = { type = sleepevent which = 40832 }
		command = { type = sleepevent which = 40764 }
	}
}
#########################################################################
# 40832 Ŵս -  (CHI)
#########################################################################
event = {
	id = 40832
	random = no
	country = chi

	# triggered by 40831

	name = "Ŵս "
	desc = "һ£ڰ·ܲͳһָ£֯켽 ³ԥӣ̫·ΪصĴģ ͨϮսǺ˵İŴս "
	style = 0
	picture = "balujun"

	action_a = {
		name = "ܵĺϢ "
		command = { type = dissent value = -2 }
		command = { type = morale which = land value = 2 }
		command = { type = relation which = chc value = 20 }
	}
}
#########################################################################
# 40833 人ս (CHI)
#########################################################################
event = {
	id = 40833
	random = no
	country = chi

	trigger = {
		war = { country = jap country = chi }
		control = { province = 1232 data = jap } # 
	}

	name = "人ս "
	desc = "人սǿսʱ˫Ͷࡢսʱ áһսۣҲսվشһ սۡ19386121027գվռ쿪ʼ人 ʧΪֹʱ4£й40ˣ˵10 ˡ人սʹձսԽֹͣ人սΪ ־йսʼսֽ׶Ρ "
	style = 0
	picture = "wuhan"

	date = { day = 1 month = july year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǽսʤվ "
		command = { type = dissent value = -2 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = forest_defense which = infantry value = 10 }
		command = { type = domestic which = professional_army value = 1 }
		command = { type = morale which = land value = 3 }
	}
}
##########################################
# 40834-35 ľ¼ (CHICHC)
##########################################
event = {
	id = 40834
	random = no
	country = CHI

	trigger = {
		random = 20
		war = { country = JAP country = CHI }
		war = { country = JAP country = CHC }
	}

	name = "ľ¼ "
	desc = "ڣ꣱£գ£յĸ±䣬ǿս ʱڹϽµĹսľ֮һ ͻ¼¼Уľϲ⵽ ʧҶͦӢ֮ͬĹϵ Ϊš "
	style = 0
	picture = "wuhan"

	date = { day = 1 month = september year = 1940 }
	offset = 10
	deathdate = { day = 1 month = January year = 1942 }

	action_a = {
		name = " "
		ai_chance = 99
		command = { type = supplies value = -100 }
		command = { type = manpowerpool value = -3 }
		command = { type = relation which = CHC value = -20 }
		command = { type = domestic which = defense_lobby value = 1 }#Preperations for the renewed Civil War
		command = { type = trigger which = 40835 }
		}
	action_b = {
		name = "˾ٽƻͳһս "
		ai_chance = 1
		command = { type = relation which = CHC value = 20 }
	}
}
event = {
	id = 40835
	random = no
	country = CHC

#trigger by 40834

	name = "ľ¼й "
	desc = "ڣ꣱£գ£յĸ±䣬ǿս ʱڹϽµĹսľ֮һ ͻ¼¼Уľϲ⵽ ʧҶͦӢ֮ͬĹϵ Ϊš "
	style = 0
	picture = "wuhan"

	action_a = {
		name = "ѪծѪ "
		command = { type = leave_alliance }
		command = { type = manpowerpool value = -30 }
		command = { type = sleepleader which = 76314 }
		command = { type = sleepleader which = 76351 }
		command = { type = damage_division which = 24000 value = 2 where = 30 }
		command = { type = damage_division which = 24000 value = 3 where = 40 }
		command = { type = damage_division which = 24000 value = 4 where = 30 }
		command = { type = disorg_division which = 24000 value = 2 where = 80 }
		command = { type = disorg_division which = 24000 value = 3 where = 87 }
		command = { type = disorg_division which = 24000 value = 4 where = 85 }
		command = { type = remove_division which = -1 }
		command = { type = domestic which = defense_lobby value = 1 }
	}
}
#########################################################################
# 40836 ½ (CHI)
#########################################################################
event = {
	id = 40836
	random = no
	country = CHI

	trigger = {
		random = 50
		or = {
			event = 100 #йս
			event = 40859 #йս
		}
		control = { province = 1322 data = CHI } # ̨
		control = { province = 1323 data = CHI } # ̨
		control = { province = 1324 data = CHI } # 
		control = { province = 1280 data = CHC } # 
		control = { province = 1235 data = CHC } # Ͼ
		control = { province = 1237 data = CHC } # Ϻ
		control = { province = 1232 data = CHC } # 
		control = { province = 1205 data = CHC } # ƽ
		control = { province = 1225 data = CHC } # ̫ԭ
		lost_national = { country = CHI value = 75 }
	}

	name = "½ "
	desc = "ٱյأ̨ǵΨһ· "
	style = 0
	picture = "chanfukeng"

	date = { day = 0 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		ai_chance = 90
		name = "˵̨ "
		command = { type = construct which = coastal_fort where = 1322 value = 2 }
		command = { type = construct which = coastal_fort where = 1323 value = 2 }
		command = { type = construct which = coastal_fort where = 1324 value = 2 }
		command = { type = capital which = 1323 } #̨
		command = { type = end_mastery which = CXB }
		command = { type = leave_alliance }		
		command = { type = secedeprovince which = CHC value = 1217 }
		command = { type = secedeprovince which = CHC value = 1219 }
		command = { type = secedeprovince which = CHC value = 1220 }
		command = { type = secedeprovince which = CHC value = 1235 }
		command = { type = secedeprovince which = CHC value = 1236 }
		command = { type = secedeprovince which = CHC value = 1282 }
		command = { type = secedeprovince which = CHC value = 1281 }
		command = { type = secedeprovince which = CHC value = 1206 }
		command = { type = secedeprovince which = CHC value = 1360 }
		command = { type = secedeprovince which = CHC value = 1361 }
		command = { type = secedeprovince which = CHC value = 1363 }
		command = { type = secedeprovince which = CHC value = 1364 }
		command = { type = secedeprovince which = CHC value = 1365 }
		command = { type = secedeprovince which = CHC value = 1277 }
		command = { type = secedeprovince which = CHC value = 1269 }
		command = { type = secedeprovince which = CHC value = 1268 }
		command = { type = secedeprovince which = CHC value = 1267 }
		command = { type = secedeprovince which = CHC value = 1266 }
		command = { type = secedeprovince which = CHC value = 1279 }
		command = { type = secedeprovince which = CHC value = 1280 }
		command = { type = secedeprovince which = CHC value = 1220 }
		command = { type = secedeprovince which = CHC value = 1235 }
		command = { type = secedeprovince which = CHC value = 1236 }
		command = { type = secedeprovince which = CHC value = 1265 }
		command = { type = secedeprovince which = CHC value = 1264 }
		command = { type = secedeprovince which = CHC value = 1263 }
		command = { type = secedeprovince which = CHC value = 1262 }
		command = { type = secedeprovince which = CHC value = 1261 }
		command = { type = secedeprovince which = CHC value = 1260 }
		command = { type = secedeprovince which = CHC value = 1259 }
		command = { type = secedeprovince which = CHC value = 1257 }
		command = { type = secedeprovince which = CHC value = 1256 }
		command = { type = secedeprovince which = CHC value = 1255 }
		command = { type = secedeprovince which = CHC value = 1254 }
		command = { type = secedeprovince which = CHC value = 1253 }
		command = { type = secedeprovince which = CHC value = 1252 }
		command = { type = secedeprovince which = CHC value = 1251 }
		command = { type = secedeprovince which = CHC value = 1250 }
		command = { type = secedeprovince which = CHC value = 1247 }
		command = { type = secedeprovince which = CHC value = 1246 }
		command = { type = secedeprovince which = CHC value = 1245 }
		command = { type = secedeprovince which = CHC value = 1244 }
		command = { type = secedeprovince which = CHC value = 1243 }
		command = { type = secedeprovince which = CHC value = 1242 }
		command = { type = secedeprovince which = CHC value = 1241 }
		command = { type = secedeprovince which = CHC value = 1240 }
		command = { type = secedeprovince which = CHC value = 1238 }
		command = { type = secedeprovince which = CHC value = 1234 }
		command = { type = secedeprovince which = CHC value = 1233 }
		command = { type = secedeprovince which = CHC value = 1232 }
		command = { type = secedeprovince which = CHC value = 1231 }
		command = { type = secedeprovince which = CHC value = 1230 }
		command = { type = secedeprovince which = CHC value = 1229 }
		command = { type = secedeprovince which = CHC value = 1228 }
		command = { type = secedeprovince which = CHC value = 1227 }
		command = { type = secedeprovince which = CHC value = 1224 }
		command = { type = secedeprovince which = CHC value = 1223 }
		command = { type = secedeprovince which = CHC value = 1221 }
		command = { type = secedeprovince which = CHC value = 1218 }
		command = { type = secedeprovince which = CHC value = 1216 }
		command = { type = secedeprovince which = CHC value = 1215 }
		command = { type = secedeprovince which = CHC value = 1214 }
		command = { type = secedeprovince which = CHC value = 1213 }
		command = { type = secedeprovince which = CHC value = 1212 }
		command = { type = secedeprovince which = CHC value = 1211 }
		command = { type = secedeprovince which = CHC value = 1210 }
		command = { type = secedeprovince which = CHC value = 1208 }
		command = { type = secedeprovince which = CHC value = 1207 }
		command = { type = secedeprovince which = CHC value = 1205 }
		command = { type = secedeprovince which = CHC value = 1203 }
		command = { type = secedeprovince which = CHC value = 1204 }
		command = { type = secedeprovince which = CHC value = 1272 }
		command = { type = secedeprovince which = CHC value = 1278 }
		command = { type = secedeprovince which = CHC value = 1305 }
		command = { type = secedeprovince which = CHC value = 1293 }
		command = { type = secedeprovince which = CHC value = 1282 }
		command = { type = secedeprovince which = CHC value = 1281 }
		command = { type = secedeprovince which = CHC value = 1327 }
		command = { type = secedeprovince which = CHC value = 1307 }
		command = { type = secedeprovince which = CHC value = 1308 }
		command = { type = secedeprovince which = CHC value = 1309 }
		command = { type = secedeprovince which = CHC value = 1325 }
		command = { type = secedeprovince which = CHC value = 1320 }
		command = { type = secedeprovince which = CHC value = 1319 }
		command = { type = secedeprovince which = CHC value = 1310 }
		command = { type = secedeprovince which = CHC value = 1318 }
		command = { type = secedeprovince which = CHC value = 1312 }
		command = { type = secedeprovince which = CHC value = 1311 }
		command = { type = secedeprovince which = CHC value = 1313 }
		command = { type = secedeprovince which = CHC value = 1317 }
		command = { type = secedeprovince which = CHC value = 1360 }
		command = { type = secedeprovince which = CHC value = 1361 }
		command = { type = secedeprovince which = CHC value = 1362 }
		command = { type = secedeprovince which = CHC value = 1363 }
		command = { type = secedeprovince which = CHC value = 1364 }
		command = { type = secedeprovince which = CHC value = 1365 }
		command = { type = secedeprovince which = CHC value = 1277 }
		command = { type = secedeprovince which = CHC value = 1275 }
		command = { type = secedeprovince which = CHC value = 1269 }
		command = { type = secedeprovince which = CHC value = 1268 }
		command = { type = secedeprovince which = CHC value = 1267 }
		command = { type = secedeprovince which = CHC value = 1266 }
		command = { type = secedeprovince which = CHC value = 1379 }
		command = { type = secedeprovince which = CHC value = 1280 }
		command = { type = secedeprovince which = CHC value = 1265 }
		command = { type = secedeprovince which = CHC value = 1264 }
		command = { type = secedeprovince which = CHC value = 1263 }
		command = { type = secedeprovince which = CHC value = 1262 }
		command = { type = secedeprovince which = CHC value = 1261 }
		command = { type = secedeprovince which = CHC value = 1260 }
		command = { type = secedeprovince which = CHC value = 1259 }
		command = { type = secedeprovince which = CHC value = 1258 }
		command = { type = secedeprovince which = CHC value = 1257 }
		command = { type = secedeprovince which = CHC value = 1256 }
		command = { type = secedeprovince which = CHC value = 1255 }
		command = { type = secedeprovince which = CHC value = 1254 }
		command = { type = secedeprovince which = CHC value = 1253 }
		command = { type = secedeprovince which = CHC value = 1252 }
		command = { type = secedeprovince which = CHC value = 1251 }
		command = { type = secedeprovince which = CHC value = 1250 }
		command = { type = secedeprovince which = CHC value = 1249 }
		command = { type = secedeprovince which = CHC value = 1248 }
		command = { type = secedeprovince which = CHC value = 1247 }
		command = { type = secedeprovince which = CHC value = 1246 }
		command = { type = secedeprovince which = CHC value = 1245 }
		command = { type = secedeprovince which = CHC value = 1244 }
		command = { type = secedeprovince which = CHC value = 1243 }
		command = { type = secedeprovince which = CHC value = 1242 }
		command = { type = secedeprovince which = CHC value = 1241 }
		command = { type = secedeprovince which = CHC value = 1240 }
		command = { type = secedeprovince which = CHC value = 1239 }
		command = { type = secedeprovince which = CHC value = 1238 }
		command = { type = secedeprovince which = CHC value = 1236 }
		command = { type = secedeprovince which = CHC value = 1235 }
		command = { type = secedeprovince which = CHC value = 1234 }
		command = { type = secedeprovince which = CHC value = 1233 }
		command = { type = secedeprovince which = CHC value = 1232 }
		command = { type = secedeprovince which = CHC value = 1231 }
		command = { type = secedeprovince which = CHC value = 1230 }
		command = { type = secedeprovince which = CHC value = 1229 }
		command = { type = secedeprovince which = CHC value = 1228 }
		command = { type = secedeprovince which = CHC value = 1227 }
		command = { type = secedeprovince which = CHC value = 1226 }
		command = { type = secedeprovince which = CHC value = 1225 }
		command = { type = secedeprovince which = CHC value = 1224 }
		command = { type = secedeprovince which = CHC value = 1223 }
		command = { type = secedeprovince which = CHC value = 1222 }
		command = { type = secedeprovince which = CHC value = 1221 }
		command = { type = secedeprovince which = CHC value = 1220 }
		command = { type = secedeprovince which = CHC value = 1219 }
		command = { type = secedeprovince which = CHC value = 1218 }
		command = { type = secedeprovince which = CHC value = 1217 }
		command = { type = secedeprovince which = CHC value = 1216 }
		command = { type = secedeprovince which = CHC value = 1215 }
		command = { type = secedeprovince which = CHC value = 1213 }
		command = { type = secedeprovince which = CHC value = 1212 }
		command = { type = secedeprovince which = CHC value = 1211 }
		command = { type = secedeprovince which = CHC value = 1210 }
		command = { type = secedeprovince which = CHC value = 1209 }
		command = { type = secedeprovince which = CHC value = 1208 }
		command = { type = secedeprovince which = CHC value = 1207 }
		command = { type = secedeprovince which = CHC value = 1206 }
		command = { type = secedeprovince which = CHC value = 1205 }
		command = { type = secedeprovince which = CHC value = 1270 }
		command = { type = secedeprovince which = CHC value = 1271 }
		command = { type = secedeprovince which = CHC value = 1273 }
		command = { type = secedeprovince which = CHC value = 1203 }
		command = { type = secedeprovince which = CHC value = 1204 }
		command = { type = secedeprovince which = CHC value = 1272 }
		command = { type = secedeprovince which = CHC value = 1274 }
		command = { type = secedeprovince which = CHC value = 1276 }
		command = { type = secedeprovince which = CHC value = 1278 }
		command = { type = secedeprovince which = CHC value = 1398 }
		command = { type = secedeprovince which = CHC value = 1397 }
		command = { type = secedeprovince which = CHC value = 1388 }
		command = { type = secedeprovince which = CHC value = 1396 }
		command = { type = secedeprovince which = CHC value = 1395 }
		command = { type = secedeprovince which = CHC value = 1389 }
		command = { type = secedeprovince which = CHC value = 1237 }
		command = { type = secedeprovince which = CHC value = 1314 }
		command = { type = secedeprovince which = CHC value = 1321 }
		command = { type = secedeprovince which = CHC value = 1294 }
		command = { type = secedeprovince which = CHC value = 1439 }		
		command = { type = secedeprovince which = CHC value = 1440 }
		command = { type = secedeprovince which = CHC value = 1443 }
		command = { type = secedeprovince which = CHC value = 1441 }
		command = { type = secedeprovince which = CHC value = 1442 }
		command = { type = secedeprovince which = CHC value = 1444 }
		command = { type = secedeprovince which = CHC value = 1435 }
		command = { type = secedeprovince which = CHC value = 1421 }
		command = { type = secedeprovince which = CHC value = 1433 }
		command = { type = secedeprovince which = CHC value = 1432 }
		command = { type = secedeprovince which = CHC value = 1431 }
		command = { type = secedeprovince which = CHC value = 1446 }
		command = { type = secedeprovince which = CHC value = 1430 }
		command = { type = secedeprovince which = CHC value = 1447 }
		command = { type = sleepteam which = 1040 }
		command = { type = sleepteam which = 1050 }
	}
	action_b = {
		ai_chance = 10
		name = "ս! "
		command = { }
	}
}
##########################################
# 40837 л񹲺͹ (CHC)
##########################################
event = {
	id = 40837
	random = no
	country = CHC

	trigger = {
		random = 30
		OR= { event = 40836
			AND = {
				owned = { province = 1390 data = CHC } #Xinjing
				owned = { province = 1225 data = CHC } #Tainyian
				owned = { province = 1235 data = CHC } #Nanjing
				owned = { province = 1258 data = CHC } #Guilin
				owned = { province = 1307 data = CHC } #Kunming
				owned = { province = 1442 data = CHC } #Golmud
				owned = { province = 1433 data = CHC } #Urumqi
				owned = { province = 1205 data = CHC } #Beiping
				NOT = {
					
					exists = CSX
					exists = CGX
					exists = CYN
					exists = SIK
					exists = MAN
					exists = CXB
					puppet = { country = CHC country = JAP }
					puppet = { country = CHC country = SOV }
				}
			}
		}
	}

	name = "л񹲺͹ "
	desc = "л񹲺͹ "
	style = 0
	picture = "China_CW"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1964 }

	action_a = {
		name = "ܺ "
		command = { type = sleepteam which = 8301 } #ֱ()
		#command = { type = sleepteam which = 8302 } #ë
		command = { type = sleepteam which = 8303 }
		command = { type = sleepteam which = 8304 }
		command = { type = sleepteam which = 8305 } #촬()
		command = { type = sleepteam which = 8306 }
		command = { type = sleepteam which = 8307 } #Ǭ()
		command = { type = sleepteam which = 8308 }
		command = { type = sleepteam which = 8309 }

		command = { type = waketeam which = 8310 }
		command = { type = waketeam which = 8312 }
		command = { type = waketeam which = 8313 }
		#command = { type = waketeam which = 8314 } #վ
		#command = { type = waketeam which = 8315 } #
		command = { type = waketeam which = 8316 }
		command = { type = waketeam which = 8317 }
		command = { type = waketeam which = 8318 }
		command = { type = waketeam which = 8319 }
		command = { type = waketeam which = 8320 } #ֱ()
		command = { type = waketeam which = 8321 } #촬()
		command = { type = waketeam which = 8322 }
		command = { type = waketeam which = 8323 } #Ǭ()
		command = { type = waketeam which = 8324 }
		command = { type = waketeam which = 8325 }
		command = { type = waketeam which = 8326 }
		command = { type = waketeam which = 8327 }
		command = { type = waketeam which = 8328 }
		command = { type = waketeam which = 8329 }
		command = { type = waketeam which = 8330 }
		command = { type = waketeam which = 8331 }
		command = { type = capital which = 1205 }
		command = { type = province_keypoints which = 1205 value = 5 }
	}
}
##########################################
# 40838 ʷйսı (CHI)
##########################################
event = {
	id = 40838
	random = no
	country = CHI

	trigger = {
		random = 50
		event = 85 #йƤЭԮ
		war = { country = JAP country = CHI }		
		NOT = {
			war = { country = CHI country = USA }
		}
	}

	name = "ʷйսı "
	desc = "괺죬ʷɵйη˹ ӡսн˾йսıȻʯʷ ֮սϴŷ磬ʷԵʱл ˵Ȼǲɶõ˲š "
	style = 0
	picture = "stillwell"

	date = { day = 1 month = january year = 1942 }
	offset = 20
	deathdate = { day = 1 month = january year = 1943 }

	action_a = {
		name = "̫ˣ "
		ai_chance = 90
		command = { type = waketeam which = 1050 }
	}

	action_b = {
		name = "Ҫ "
		ai_chance = 10
		command = { type = domestic which = interventionism value = -1 }
	}
}
##########################################
# 40839 ͳһй (CHI)
##########################################
event = {
	id = 40839
	random = no
	country = CHI

	trigger = {
		owned = { province = 1390 data = CHI } #Xinjing
		owned = { province = 1225 data = CHI } #Taiyuan
		owned = { province = 1235 data = CHI } #Nanjing
		owned = { province = 1258 data = CHI } #Guilin
		owned = { province = 1307 data = CHI } #Kunming
		owned = { province = 1442 data = CHI } #Golmud
		owned = { province = 1433 data = CHI } #Urumqi
		owned = { province = 1205 data = CHI } #Beiping
		NOT = {
				exists = CHC
				exists = CSX
				exists = CGX
				exists = CYN
				exists = SIK
				exists = MAN
				exists = CXB
				puppet = { country = CHI country = JAP }
				puppet = { country = CHI country = SOV }
		}
	}

	name = "ͳһй "
	desc = "ʮսͳһй񵳹Աݼ ɽ꣬־Źɽ롣ڣǿ ùҵȫԴˡ "
	style = 0
	picture = "asian_colonies"

	date = { day = 1 month = january year = 1936 }
	offset = 5
	deathdate = { day = 30 month = december year = 1964 }

	action_a = {
		name = "ok"
		command = { type = capital which = 1235 } # Ͼ

		command = { type = sleepteam which = 1000 }
		command = { type = sleepteam which = 1001 }
		command = { type = sleepteam which = 1002 }
		command = { type = sleepteam which = 1003 }
		command = { type = sleepteam which = 1004 }
		command = { type = sleepteam which = 1006 }
		command = { type = sleepteam which = 1008 }
		command = { type = sleepteam which = 1009 }
		command = { type = sleepteam which = 1010 }
		command = { type = sleepteam which = 1011 }
		command = { type = sleepteam which = 1012 }
		command = { type = sleepteam which = 1013 }
		command = { type = sleepteam which = 1014 }
		command = { type = sleepteam which = 1015 }
		command = { type = sleepteam which = 1016 }
		command = { type = sleepteam which = 1017 }
		command = { type = sleepteam which = 1018 }
		command = { type = waketeam which = 1021 }
		command = { type = waketeam which = 1022 }
		command = { type = waketeam which = 1023 }
		command = { type = waketeam which = 1024 }
		command = { type = waketeam which = 1025 }
		command = { type = waketeam which = 1026 }
		command = { type = waketeam which = 1027 }
		command = { type = waketeam which = 1028 }
		command = { type = waketeam which = 1029 }
		command = { type = waketeam which = 1030 }
		command = { type = waketeam which = 1031 }
		command = { type = waketeam which = 1032 }
		command = { type = waketeam which = 1033 }
		command = { type = waketeam which = 1034 }
		command = { type = waketeam which = 1035 }
		command = { type = waketeam which = 1036 }
		command = { type = waketeam which = 1037 }
		command = { type = waketeam which = 1038 }
		command = { type = waketeam which = 1039 }
		command = { type = waketeam which = 1041 }
		command = { type = waketeam which = 1042 }
		command = { type = waketeam which = 1043 }
		command = { type = waketeam which = 1044 }
		command = { type = waketeam which = 1045 }
		command = { type = waketeam which = 1046 }
	}
}
##########################################
# 40840 й֮¬ (CHI)
##########################################
event = {
	id = 40840
	random = no
	country = CHI

	trigger = { random = 10	}

	name = "й֮¬ "
	desc = "й֮¬禣ֺϷ漮 ɽʡҴء¬禷Խ ȻصڽпսȺɽѧ ѧԺѧѧԺ㽭ѧѧԺѧУƸΪڡ ʱڵʮּ࣬Ϊ˽ѧѧ ̽ȿΣֻ͵±Σڹѧ Ρ "
	style = 0
	picture = "breaktroug_in_research"

	date = { day = 1 month = december year = 1940 }
	offset = 6
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "OK"
		command = { type = waketeam which = 1040 }
	}
}
##########################################
# 40841 ˽ (CHI)
##########################################
event = {
	id = 40841
	random = no
	country = CHI

	trigger = {	random = 10	}

	name = "˽ "
	desc = "ˣ꣱£գ꣱£գ ®ţˣιʦ ˾١½˾˾ͳξ սʱڣμӡһսйԶ󣬻ʰ ǼݡЭʾ山սԽݡ "
	style = 0
	picture = "breaktroug_in_research"

	date = { day = 1 month = december year = 1941 }
	offset = 6
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "OK"
		command = { type = waketeam which = 1047 }
		command = { type = wakeleader which = 50265 } # 
	}
}
#########################################################################
# 40842-40845 Ȩ¼ (CHI)
#########################################################################
event = {
	id = 40842
	random = no
	country = CHI

	trigger = {	random = 50	event = 40839	}

	name = "μǲƽԼ "
	desc = "лǿ裬ԣȽָܸĲƽ ԼǷҪԼȨˣ "
	style = 0
	picture = "asian_colonies"

	date = { day = 0 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵȻҪ "
		command = { type = trigger which = 40843 }
		command = { type = trigger which = 40844 }
		command = { type = trigger which = 40845 }
		command = { type = relation which = SOV value = -100 }
		command = { type = relation which = ENG value = -100 }
		command = { type = relation which = USA value = -100 }
		command = { type = relation which = POR value = -100 }
		command = { type = relation which = FRA value = -100 }	
                command = { type = domestic which = interventionism value = 2 }
	}
	action_b = {
		name = "ڻ "
		command = { type = relation which = SOV value = 50 }
		command = { type = relation which = ENG value = 50 }
		command = { type = relation which = USA value = 30 }
		command = { type = relation which = POR value = 30 }
		command = { type = relation which = FRA value = 20 }		
		command = { type = domestic which = interventionism value = -2 }
		command = { type = dissent value = 3 }
	}
}
event = {
	id = 40843
	random = no
	country = CHI

	name = "ۺͰȨ "
	desc = "űйж԰Ȩ ꣬ҪŴйųǿ ͬҪڣͣѻƬս øӢ "
	style = 0
	picture = "asian_colonies"

	action_a = {
		name = " "
		command = { type = war which = ENG  }
		command = { type = war which = POR  }
		command = { type = relation which = USA value = -100 }
                command = { type = relation which = FRA value = -100 }
		command = { type = addcore which = 1316 } #
		command = { type = addcore which = 1315 } #
		command = { type = belligerence which = CHI value = 20 }
		command = { type = dissent value = -5 }
	}
	action_b = {
		name = "Ҫ󣬵벹 "
		command = { type = relation which = eng value = 20 }
		command = { type = relation which = por value = 20 }
		command = { type = relation which = USA value = 20 }
		command = { type = relation which = FRA value = 20 }
		command = { type = addcore which = 1315 } #Hong Kong
                command = { type = addcore which = 1316 } #
		command = { type = supplies value = -50000  }
                command = { type = money value = -1000 }
		command = { type = dissent value = 2 }
		command = { type = belligerence which = CHI value = -5 }
		command = { type = trigger which = 900601  } 
		command = { type = trigger which = 900602  } 
	}	

	action_c = {
		name = " "
		command = { type = dissent value = 10 }
		command = { type = relation which = ENG value = 50 }
		command = { type = relation which = USA value = 50 }
		command = { type = relation which = POR value = 50 }
		command = { type = relation which = FRA value = 50 }
		command = { type = belligerence which = CHI value = -10 }
	}
}

event = {	
        id = 900233
	random = no
	country = eng
        


	name = " ۺƽعй "
	desc = " ̸УӢͬۺƽعй "
	style = 0



	action_a = {
		name = " ܺ "
		command = { type = supplies value = 30000  }
                command = { type = money value = 600 }
		command = { type = secedeprovince which = chi value = 1315 }


	}
}

event = {	
        id = 900234
	random = no
	country = por
        


	name = " źƽعй "
	desc = " ̸Уͬźƽعй "
	style = 0


	action_a = {
		name = " ܺ "
		command = { type = supplies value = 20000  }
                command = { type = money value = 400 }
		command = { type = secedeprovince which = chi value = 1316 }


	}
}


event = {
	id = 40844
	random = no
	country = CHI

	name = "ȺȨ "
	desc = "ӣ꿪ʼȺййʵ۽ ꣬ձռ򣬣꣬ձ̲ ǲʹйİ칫 죬İ˥۹û Ԯ "
	style = 0
	picture = "asian_colonies"

	action_a = {
		name = "Ҫ "
		command = { type = relation which = JAP value = -100 }
		command = { type = relation which = USA value = -50 }
		command = { type = addcore which = 1192 }
		command = { type = addcore which = 1193 }
		command = { type = belligerence which = CHI value = 10 }
		command = { type = dissent value = -2 }
	}
	action_b = {
		name = "ձռ "
		command = { type = relation which = JAP value = 20 }
		command = { type = relation which = USA value = 20 }
		command = { type = belligerence which = CHI value = -5 }
		command = { type = dissent value = 1 }
	}
}
event = {
	id = 40845
	random = no
	country = CHI

	name = "ȨҪ "
	desc = "ֱԼ֮ǰһֱһ֣ ӺʼڱӶдйˡй ͶʲԶ "
	style = 0
	picture = "asian_colonies"

	action_a = {
		name = "ǵ "
		command = { type = war which = sov }
		command = { type = war which = MON }
		command = { type = war which = TAN }
		command = { type = dissent value = -10 }
		command = { type = addcore which = 1429 } #Lake Bikal Area
		command = { type = addcore which = 1422 }
		command = { type = addcore which = 1556 }
		command = { type = addcore which = 1423 }
		command = { type = addcore which = 1557 }
		command = { type = addcore which = 1418 } #Tanna Tuva, was removed from cores in DD
		command = { type = addcore which = 1520 } #Answar Basin (extended)
		command = { type = addcore which = 1521 }
		command = { type = addcore which = 1522 }
		command = { type = addcore which = 1383 }
		command = { type = addcore which = 1384 }
		command = { type = addcore which = 1523 } #Answar Basin (Historic)
		command = { type = addcore which = 1528 }
		command = { type = addcore which = 1529 }
		command = { type = addcore which = 1527 }
		command = { type = addcore which = 1368 }
		command = { type = addcore which = 1366 }
		command = { type = addcore which = 1367 }
		command = { type = addcore which = 1369 }
		command = { type = addcore which = 1370 }
		command = { type = addcore which = 1371 }
		command = { type = addcore which = 1372 } #Vladavostok
		command = { type = addcore which = 1373 }
		command = { type = addcore which = 1175 } #Sakhalin Isl.
		command = { type = addcore which = 1176 }
		command = { type = addcore which = 1525 } #Okhotsk
		command = { type = addcore which = 1526 }
		command = { type = belligerence which = CHI value = 20 }
	}
	action_b = {
		name = "Ҫά "
		command = { type = dissent value = 5 }
		command = { type = relation which = SOV value = 50 }
		command = { type = relation which = MON value = 20 }
		command = { type = relation which = TAN value = 20 }
		command = { type = belligerence which = CHI value = -20 }
	}
}

event = {	
        id = 900235
	random = no
	country = mon

	trigger = { ai = yes
                    or = {
                          event = 40845
                          war = { country = mon country = chi }
                          war = { country = mon country = chc }
	         }
           }

	name = " ɷ "
	desc = " ձսܺйͳһһǿл۹ʼ ţ׵ıΪйɹţ˾ ɱ߾һ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ʼ "

		#ͼ#
		command = { type = construct which = land_fort where = 1385 value = 2 }
                command = { type = add_corps which = "ͼ " value = land where = 1385 }
                command = { type = activate_division which = 30500 value = 99 where = 1385 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = police }
		
                #ɽ#
		command = { type = construct which = land_fort where = 1399 value = 2 }
		command = { type = add_corps which = "ɽ " value = land where = 1399 }
                command = { type = activate_division which = 30500 value = 98 where = 1399 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = police }
		
                ##
		command = { type = construct which = land_fort where = 1438 value = 2 }
                command = { type = add_corps which = "" value = land where = 1438 }
                command = { type = activate_division which = 30500 value = 97 where = 1438 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = police }


                #Ʋ#
		command = { type = construct which = land_fort where = 1420 value = 2 }
                command = { type = add_corps which = "Ʋ " value = land where = 1420 }
                command = { type = activate_division which = 30500 value = 96 where = 1420 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = police }

                #۷ư#
		command = { type = construct which = land_fort where = 1434 value = 2 }
		command = { type = add_corps which = "۷ư " value = land where = 1434 }
                command = { type = activate_division which = 30500 value = 95 where = 1434 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = police }


                ##
		command = { type = construct which = land_fort where = 1436 value = 2 }
		command = { type = add_corps which = " " value = land where = 1436 }
                command = { type = activate_division which = 30500 value = 94 where = 1436 }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }
	}
}
#########################################################################
# 40846 ¸˶ (CHC)
#########################################################################
event = {
	id = 40846
	random = no
	country = CHC

	name = "¸˶ "
	desc = "꣬վĽ񵳵ľ°Χ;÷ ʹйݵصĲ÷˼ΪصѡΪ˿˷ ľѣȡսʤй쵼չ˴ ˶ "
	style = 0
	picture = "economic"

	trigger = {
		random = 20
		event = 1000113 #
		or = {
			war = { country = chc country = jap }
			war = { country = chc country = chi }
		}
		control = { province = 1271 data = chc } # Yan'an
	}

	date = { day = 1 month = january year = 1940 }
	offset = 6
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		ai_chance = 100
		name = "Ծ "
		command = { type = manpowerpool value = -50 }
		command = { type = money value = 100 }

		command = { type = free_ic value = 3 }
		command = { type = free_metal value = 4 }
		command = { type = free_energy value = 8 }
		command = { type = free_rare_materials value = 2 }
	}
}
##########################################
# 40847 ڻձ˷սͬӰ (CHC)
##########################################

event = {
	id = 40847
	random = no
	country = CHC

	trigger = {
		random = 20
		war = { country = JAP country = CHC }
		control = { province = 1271 data = chc } # Yan'an		
	}

	name = "ڻձ˷սͬӰ "
	desc = "ڻձ˷սͬˡϰճΪձ·ձ˺ ˵ġսͬˡй쵼 ܹ·ľŵָ֯ж ԡضʷ£չĹ ʹڹʷռҪһҳ "
	style = 0
	picture = "JAP_surrender"

	date = { day = 1 month = january year = 1940 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭ "
		command = { type = wakeleader which = 76494 }
		command = { type = wakeleader which = 76495 }
		command = { type = wakeleader which = 76496 }
		command = { type = wakeleader which = 76497 }
		command = { type = wakeleader which = 76498 }
		command = { type = wakeleader which = 76499 }

		command = { type = add_corps which = "ձ˷սͬ˾ " value = land when = 76499 where = 1271 } # Yan'an
		command = { type = add_division which = "ձ˷սͬ˾ " value = infantry where = artillery }
	}
}
##########################################
# 40848 - 40849 ӹɽ¼ (CSXCHI)
##########################################
event = {
	id = 40848
	random = no
	country = CSX

	name = "ϵҪӹɽ "
	desc = "ӹ֮ʵɽ ѾΪһ֡ "
	style = 0
	picture = "defeat"

	date = { day = 1 month = january year = 1936 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	trigger = {
		alliance = { country = CSX country = CHI }
		owned = { province = 1389 data = CHI } #Mukden
		owned = { province = 1379 data = CHI } #Harbin
	}

	action_a = {
		name = "ok"
		command = { type = secedeprovince which = CHI value = 1203 }
		command = { type = secedeprovince which = CHI value = 1397 }
		command = { type = secedeprovince which = CHI value = 1398 }
		command = { type = secedeprovince which = CHI value = 1386 }
		command = { type = trigger which = 40849 }
	}
}
event = {
	id = 40849
	random = no
	country = CHI

#trigger by 40848

	name = "ӹɽ "
	desc = "ӹ֮ʵɽ ѾΪһ֡ "
	style = 0
	picture = "defeat"

	action_a = {
		name = "ok"
		command = { type = inherit which = CSX value = 1 }
	}
}
#########################################################################
# 40850 - 40851 йռ춫ս (CHICHC)
#########################################################################
event = {
	id = 40850
	random = no
	country = CHI

	trigger = {
		random = 90
		exists = CHC
		not = { war = { country = CHI country = JAP } }
		event = 3824 # 
	}

	name = "йռյش "
	desc = "йսȡʤվͶ ԶϷйռ˾յشϷ 򱱷չĲ£ռ˶սҪء "
	style = 0
	picture = "China_CW"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1985 }

	action_a = {
		name = "ok"
		command = { type = secedeprovince which = CHC value = 1382 }
		command = { type = secedeprovince which = CHC value = 1381 }
		command = { type = secedeprovince which = CHC value = 1530 }
		command = { type = secedeprovince which = CHC value = 1326 }
		command = { type = secedeprovince which = CHC value = 1380 }
		command = { type = secedeprovince which = CHC value = 1374 }
		command = { type = secedeprovince which = CHC value = 1379 }
		command = { type = secedeprovince which = CHC value = 1375 }
		command = { type = secedeprovince which = CHC value = 1378 }
		command = { type = secedeprovince which = CHC value = 1390 }
		command = { type = secedeprovince which = CHC value = 1377 }
		command = { type = secedeprovince which = CHC value = 1388 }
		command = { type = secedeprovince which = CHC value = 1387 }
		command = { type = secedeprovince which = CHC value = 1386 }
		command = { type = secedeprovince which = CHC value = 1398 }
		command = { type = secedeprovince which = CHC value = 1397 }
		command = { type = secedeprovince which = CHC value = 1207 }
		command = { type = secedeprovince which = CHC value = 1208 }
		command = { type = secedeprovince which = CHC value = 1272 }
		command = { type = secedeprovince which = CHC value = 1209 }
		command = { type = secedeprovince which = CHC value = 1225 }
		command = { type = secedeprovince which = CHC value = 1226 }
		command = { type = secedeprovince which = CHC value = 1224 }
		command = { type = dissent value = 10 }
	}
}
#############################################
# йž
#############################################
event = {
	id = 40851
	random = no
	country = CHC

	trigger = {
		ai = yes
		or = {
			event = 40850
			event = 3812 #й¼
			owned = { province = 1381 data = chc } #Į
		}
	}

	name = "йž "
	desc = "꣹º󣬰·ľĳйž Ĺģ󡣽սڣй롢ίָ ʾܹͻΪҰսӷΪҰսӡ طӺλӡҰսӰҰսšݶӣ ʦšӪšбƣȫõǿΰ սʤйžˣ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		command = { type = leave_alliance }
		command = { type = add_division which = "ž˾ " value = hq when = 2 where = anti_air }
		command = { type = add_division which = "ž1 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž2 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž3 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž4 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž5 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž6 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž7 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž8 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž9 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž10 " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ž11 " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land when = 76324 where = 1390 }
		command = { type = add_division which = "Ұս˾ " value = hq when = 2 where = anti_air }
		command = { type = add_division which = "Ұս1ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս2ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս3ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս4ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս5ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս6ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս7ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս8ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս9ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս10ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division which = "Ұս11ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1377 }
		command = { type = add_division which = "Ұս12ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս13ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս14ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1387 }
		command = { type = add_division which = "Ұս15ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս16ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս17ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1388 }
		command = { type = add_division which = "Ұս18ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս19ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս20ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1379 }
		command = { type = add_division which = "Ұս21ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս22ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս23ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land when = 76333 where = 1209 }
		command = { type = add_division which = "Ұս˾ " value = hq when = 2 where = anti_air }
		command = { type = add_division which = "Ұս1ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս2ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս3ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս4ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս5ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս6ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս7ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս8ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս9ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս10ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division which = "Ұս11ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1225 }
		command = { type = add_division which = "Ұս12ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս13ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս14ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1207 }
		command = { type = add_division which = "Ұս15ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս16ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս17ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1398 }
		command = { type = add_division which = "Ұս18ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս19ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս20ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1397 }
		command = { type = add_division which = "Ұս21ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս22ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս23ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "ԭҰս " value = land when = 76326 where = 1272 }
		command = { type = add_division which = "ԭҰս˾ " value = hq when = 2 where = anti_air }
		command = { type = add_division which = "ԭҰս1ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ԭҰս2ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ԭҰս3ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ԭҰս4ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ԭҰս5ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ԭҰս6ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "ԭҰս7ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division which = "ԭҰս8ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_corps which = "ԭҰս " value = land where = 1270 }
		command = { type = add_division which = "ԭҰս9ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division which = "ԭҰս10ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division which = "ԭҰս11ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_corps which = "ԭҰս " value = land where = 1275 }
		command = { type = add_division which = "ԭҰս12ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division which = "ԭҰս13ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division which = "ԭҰս14ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_corps which = "Ұս " value = land when = 76336 where = 1226 }
		command = { type = add_division which = "Ұս˾ " value = hq when = 2 where = anti_air }
		command = { type = add_division which = "Ұս1ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս2ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս3ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս4ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս5ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս6ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս7ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division which = "Ұս8ݶ " value = bergsjaeger when = 2 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1224 }
		command = { type = add_division which = "Ұս9ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս10ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս11ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_corps which = "Ұս " value = land where = 1224 }
		command = { type = add_division which = "Ұս12ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս13ݶ " value = infantry when = 3 where = artillery }
		command = { type = add_division which = "Ұս14ݶ " value = infantry when = 3 where = artillery }

		command = { type = supplies value = 5000 where = 1381 }
		command = { type = oilpool value = 1000 where = 1381 }

		command = { type = money value = 500 }
		command = { type = supplies value = 50000 }
		command = { type = oilpool value = 5000 }
		command = { type = metalpool value = 10000 }
		command = { type = energypool value = 5000 }
		command = { type = rarematerialspool value = 1000 }
		command = { type = free_ic value = 15 }
		command = { type = free_metal value = 50 }
		command = { type = free_energy value = 15 }
		command = { type = free_rare_materials value = 8 }
		command = { type = dissent value = -25 }
		command = { type = tc_mod value = 500 }
	}
}
##########################################
# 40852 - 40856 ̸¼ (CHICHC)
##########################################
event = {
	id = 40852
	random = no
	country = CHI

	trigger = {
		exists = CHC
		or = {
			event = 3824 # CHI Peace events, JAP accepts.
			event = 2412 # CHC Peace events, JAP accepts.
			event = 44
		}	
	}

	name = "ս̸ "
	desc = "ԵһκʧܺƳˮڣ 䣬˴๥꣬Թֻ򣱣ձ ʱ¶ԹٴκգԹ нģԾ񲿶Ӽڿսڼ䣬 ŵ̺ͷչìܽࡣ꣬ ˣ˿ԼһڣԱ װӣ򡣿սʤʼ֯ ̸սϣã "
	style = 0
	picture = "chinese_incident"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ӧúƽ "
		ai_chance = 90
		command = { type = peace which = CHI value = 0 } #just in case
		command = { type = domestic which = defense_lobby value = -1 } #Preperations
		command = { type = relation which = CHC value = 10 }
		command = { type = relation which = CSX value = 5 }
		command = { type = relation which = CGX value = 5 }
		command = { type = trigger which = 40853 }		
	}
	action_b = {
		name = "Ͽս "
		ai_chance = 10
		command = { type = dissent value = 80 }
		command = { type = leave_alliance }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = relation which = CHC value = -10 }
		command = { type = relation which = CSX value = -5 }
		command = { type = relation which = CGX value = -5 }
		command = { type = trigger which = 40859} # China CW
		command = { type = sleepevent which = 40853 }
		command = { type = sleepevent which = 40854 }
		command = { type = sleepevent which = 40855 }
		command = { type = sleepevent which = 40856 }
	}
}
event = {
	id = 40853
	random = no
	country = CHC

#trigger by 40852

	name = "ս̸й "
	desc = "ԵһκʧܺƳˮڣ 䣬˴๥꣬Թֻ򣱣ձ ʱ¶ԹٴκգԹ нģԾ񲿶Ӽڿսڼ䣬 ŵ̺ͷչìܽࡣ꣬ ˣ˿ԼһڣԱ װӣ򡣿սʤʼ֯ ̸սϣã "
	style = 0
	picture = "chinese_incident"

	action_a = {
		name = "к̸ "
		ai_chance = 90
		command = { type = leave_alliance } #just in case
		command = { type = non_aggression which = CHC where = CHI }
		command = { type = end_access which = CHI }
		command = { type = domestic which = defense_lobby value = -2 }
		command = { type = relation which = CHI value = 10 }
		command = { type = relation which = CSX value = 5 }
		command = { type = relation which = CGX value = 5 }
		command = { type = trigger which = 40854 }
		command = { type = trigger which = 40862 }
	}
	action_b = {
		name = "Ͽս "
		ai_chance = 10
		command = { type = dissent value = 80 }
		command = { type = leave_alliance }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = relation which = CHI value = -10 }
		command = { type = relation which = CSX value = -5 }
		command = { type = relation which = CGX value = -5 }
		command = { type = trigger which = 40859} # China CW
		command = { type = sleepevent which = 40854 }
		command = { type = sleepevent which = 40855 }
		command = { type = sleepevent which = 40856 }
	}
}
event = {
	id = 40854
	random = no
	country = CHI

#trigger by 40852

	name = "˫ʮЭǩ𡪡 "
	desc = "˫ʮЭּڽѾ棬ȨĻ̸ Ҫȫƹ˫̸Ҫǩڣ꣱£ ա꣸£ȡսȨʯ Ĺٳⶦ飬εëǰֹ ںƽ⡣£գëܶʹ նͬ´Ӱ죬йй񵳴 ܡСչ̸ "
	style = 0
	picture = "China_CW"

	action_a = {
		name = "ok"
		command = { }
	}
}
event = {
	id = 40862
	random = no
	country = CHC

#trigger by 40852

	name = "˫ʮЭǩ𡪡й "
	desc = "˫ʮЭּڽѾ棬ȨĻ̸ Ҫȫƹ˫̸Ҫǩڣ꣱£ ա꣸£ȡսȨʯ Ĺٳⶦ飬εëǰֹ ںƽ⡣£գëܶʹ նͬ´Ӱ죬йй񵳴 ܡСչ̸ "
	style = 0
	picture = "China_CW"

	action_a = {
		name = "ok"
		command = { }
	}
}
event = {
	id = 40855
	random = no
	country = CHC

	trigger = {	random = 25 event = 40854	}

	name = "̸޳ɹй "
	desc = "Σ֮ľ³ͻˡ "
	style = 0
	picture = "China_CW"

	date = { day = 1 month = january year = 1936 } #Officially the talks lasted five months.
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̸ "
		ai_chance = 90
		command = { type = end_non_aggression which = CHC where = CHI }
		command = { type = trigger which = 40859 } # йս
		command = { type = sleepevent which = 40856 }
	}
	action_b = {
		name = "ǶսѾеƣ "
		ai_chance = 10
		command = { type = trigger which = 40856 }
	}
}
event = {
	id = 40856
	random = no

#trigger by 40855

	country = CHI
	name = "йͬս "
	desc = "йͬǵսˡ "
	picture = "China_CW"

	action_a = {
		name = "ok"
		command = { type = dissent value = -3 }
		command = { type = inherit which = CHC }
	}
}
##########################################
# 40858 վй̲Ĳ (JAP)
##########################################
event = {
	id = 40858
	random = no
	country = jap

	trigger = {
		ai = yes
		not = { war = { country = chi country = jap } }
		not = {	event = 20 }
		or = {
			not = {	exists = CHC }
			not = {	exists = CGX }
			not = {	exists = CYN }
			not = {	exists = CXB }
			not = {	exists = SIK }
			not = {	exists = CHI }
			and = { 
				event = 40816 #±ֹͣս
				exists = CHC
				not = { ai = chc }
				atwar = chc
			}
			and = { 
				event = 40816 #±ֹͣս
				exists = CHI
				not = { ai = chi }
				war = { country = chi country = chc }
			}
			owned = { province = 1205 data = CHC } #ƽ
			owned = { province = 1216 data = CHC } #
			owned = { province = 1209 data = CHC } #ͬ
			owned = { province = 1225 data = CHC } #̫ԭ
			owned = { province = 1226 data = CHC } #
		}
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1938 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "֧ս " value = land where = 1397 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1397 }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_corps which = "֧ս " value = land where = 1397 }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_corps which = "֧ս " value = land where = 1397 }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_corps which = "֧ս " value = land where = 1397 }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_corps which = "֧ս " value = land where = 1397 }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_corps which = "֧ս " value = land where = 1397 }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = add_division value = infantry when = 1 where = artillery }
		command = { type = war which = CHI }
		command = { type = war which = CSX }
		command = { type = war which = CGX }
		command = { type = war which = CHC }
		command = { type = belligerence which = JAP value = -50 } #The DoWs above is for free
		command = { type = relation which = USA value = -10 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = SOV value = -10 }
		command = { type = relation which = CHI value = -50 }
		command = { type = relation which = CSX value = -50 }
		command = { type = relation which = CGX value = -50 }
		command = { type = relation which = CHC value = -50 }
		command = { type = dissent value = -10 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = domestic which = defense_lobby value = 2 }
		command = { type = manpowerpool value = 100 }
		command = { type = morale which = land value = 30 }
		command = { type = max_organization which = land value = 10 }
		command = { type = trigger which = 21 }
		command = { type = sleepevent which = 20 }
	}
}
#########################################################################
# 40859-60 ̸֮йս¼ (CHCCHI)
#########################################################################
event = {
	id = 40859
	random = no
	country = CHC

# triggered by event 40852 40855

	name = "EVT_99_NAME"
	desc = "EVT_99_DESC"
	style = 0
	picture = "China_CW"

	action_a = {
		name = EVT_99_ACTA
		command = { type = money value = 10 }
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = dissent value = -5 } # the time is ripe for the Revolution
		command = { type = manpowerpool value = 1000 }
		command = { type = sleepevent which = 99 } # йս
		command = { type = war which = CHI }
		command = { type = trigger which = 40860 }
	}
}
event = {
	id = 40860
	random = no
	country = CHI

# triggered by event 40852 40855

	name = "EVT_100_NAME"
	desc = "EVT_100_DESC"
	style = 0
	picture = "China_CW"

	action_a = {
		name = EVT_100_ACTA
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = dissent value = 10 } # torn by civil war
		command = { type = manpowerpool value = -1000 }
		command = { type = war which = CHC }
	}
}
#########################################################################
# 40863 -̸̩ SIA (by Civdemof)
#########################################################################
event = {
	id = 40863
	random = no
	country = SIA

#trigger by 3825գ 2413 йգ

	name = "ա̩ "
	desc = "EVT_3824_DESC"
	style = 0

	action_a = {
		name = "ok"
		command = { type = end_puppet }
		command = { type = leave_alliance }
		command = { type = peace which = CHI value = 1 }
		command = { type = peace which = CHC value = 0 }
		command = { type = peace which = CGX value = 1 }
		command = { type = peace which = SIK value = 1 }
		command = { type = peace which = CXB value = 1 }
		command = { type = peace which = CYN value = 1 }
		command = { type = peace which = TIB value = 1 }
		command = { type = peace which = KOR value = 1 }
		command = { type = peace which = PRK value = 1 }
	}
}
#########################################################################
# 40864 йľԮ SOV (by Civdemof)
#########################################################################
event = {
	id = 40864
	random = no
	country = SOV

	trigger = {
		war = { country = chc country = chi }
		not = {	alliance = { country = sov country = chi }}
		not = {	war = { country = chc country = sov }}
		control = { province = 1381 data = chc } #Į
	}

	date = { day = 1 month = january year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1964 }


	name = "йľԮ "
	desc = "սڼ䣬й˴ľԮΪ ڶչ׳ʻرṩĴ װڶսϰ񵳾 ӣӶ˽սĽ̡ "
	style = 0
	picture = "comunista"

	action_a = {
		name = "ok"
		command = { type = access which = chc }
		command = { type = relation which = chc value = 20 }
		command = { type = relation which = chi value = -10 }
		command = { type = trigger which = 40865 }
		command = { type = trigger which = 40866 }
	}
}
#########################################################################
# 40865 ľԮ CHC (by Civdemof)
#########################################################################
event = {
	id = 40865
	random = no
	country = CHC

#trigger by 40864

	name = "ľԮ "
	desc = "սڼ䣬й˴ľԮΪ ڶչ׳ʻرṩĴ װڶսϰ񵳾 ӣӶ˽սĽ̡ "
	style = 0
	picture = "comunista"

	action_a = {
		name = "ok"
		command = { type = access which = sov }
		command = { type = relation which = sov value = 20 }
		command = { type = relation which = mon value = 10 }
		command = { type = supplies value = 5000 }
		command = { type = metalpool value = 2000 }
		command = { type = energypool value = 1000 }
		command = { type = rarematerialspool value = 500 }
		command = { type = dissent value = -10 }
	}
}
#########################################################################
# 40866 ʹ߹ɹ MON (by Civdemof)
#########################################################################
event = {
	id = 40866
	random = no
	country = MON

#trigger by 40864

	name = "ʹ߹ɹ "
	desc = "սڼ䣬й˴ľԮΪ ڶչ׳ʻرṩĴ װڶսϰ񵳾 ӣӶ˽սĽ̡ "
	style = 0
	picture = "comunista"

	action_a = {
		name = "ok"
		command = { type = access which = chc }
		command = { type = relation which = chc value = 10 }
	}
}
#########################################################################
# 40867-70 йߴݻ¼ (CHI) (by Civdemof)
#########################################################################
event = {
	id = 40867
	random = no
	country = CHI

	trigger = {
		ai = yes
		war = { country = chi country = jap }
		not = { control = { province = 1269 data = chi }} #
	}

	date = { day = 1 month = january year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1964 }

	name = "߱ݻ "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1269 value = -5 }
	}
}
event = {
	id = 40868
	random = no
	country = CHI

	trigger = {
		ai = yes
		war = { country = chi country = jap }
		not = { control = { province = 1257 data = chi }} #
	}

	date = { day = 1 month = january year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1964 }

	name = "߱ݻ "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1257 value = -3 }
	}
}
event = {
	id = 40869
	random = no
	country = CHI

	trigger = {
		ai = yes
		war = { country = chi country = jap }
		not = { control = { province = 1259 data = chi }} #
	}

	date = { day = 1 month = january year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1964 }

	name = "߱ݻ "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1259 value = -5 }
	}
}
event = {
	id = 40870
	random = no
	country = CHI

	trigger = {
		ai = yes
		war = { country = chi country = jap }
		not = { control = { province = 1261 data = chi }} #
	}

	date = { day = 1 month = january year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1964 }

	name = "߱ݻ "
	desc = ""
	style = 0

	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1261 value = -4 }
	}
}
###################################################################################################
#͢#
###################################################################################################
# 46000-2 Argentina at War with the allies (by Aregorn 050130)
###################################################################################################
event = {
	id = 46000
	country = arg
	random = no

	trigger = {
		war = { country = arg country = eng }
	}

	name = "ûӢ˾ "
	desc = "˹սζǱҹ Ӣ˾·ͳҵչС "
	style = 0
	picture = "factory"

	date = { day = 10 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Щ˾չ "
		ai_chance = 100
		command = { type = industrial_modifier which = total value = 2 }
 		command = { type = construct which = ic where = 667 value = 1 }
 		command = { type = dissent value = -2 }
		command = { type = supplies value = -1000 }	
		command = { type = domestic which = free_market value = -1 }
		command = { type = relation which = usa value = -10 }
		command = { type = trigger which = 46001 }
	}
	action_b = {
		name = "òҪ. "
		ai_chance = 0
 		command = { type = dissent value = 3 }
		command = { type = sleepevent which = 46001 }
	}
}	
event = {
	id = 46001
	country = eng
	random = no

#trigger by 46000

	name = "͢ûڰӢ˾ "
	desc = "͢˹ս󣬰ڰӢ˾ ·ͳҵչ˹С "
	style = 0
	picture = "factory"

	action_a = {
		name = "ǵľǸصĴ "
		command = { type = industrial_modifier which = supplies value = -2 }
	}
}	
event = {
	id = 46002
	country = eng
	random = no

	trigger = { event = 46001 random = 50 war = { country = arg country = eng }}

	name = "͢ũƷ "
	desc = "͢ũƷڹ ֮ΪĥҲȷʵӼŷ ޡսũƷӢĺ߾жˣ ˹ǸصĴ "
	style = 0
	picture = "economic"

	date = { day = 10 month = december year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵľǸصĴ "
	 	command = { type = relative_manpower value = -20 }
	}
}	
###################################################################################################
# 46003 Argentina's Economy (by Aregorn 050130)
###################################################################################################
event = {
	id = 46003
	country = arg
	random = no

	trigger = { random = 50 }
 	
	name = "͢ľ "
	desc = "͢ũƷڹ ֮ΪĥҲȷʵӼŷ ޡ"
	style = 0
	picture = "economic"

	date = { day = 2 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӳ "
		ai_chance = 100
		command = { type = free_money value = 2 }
		command = { type = domestic which = free_market value = 1 }
		command = { type = gain_tech which = 5020 }
	}
	action_b = {
		ai_chance = 0
		name = " "
		command = { type = industrial_modifier which = supplies value = 1 }
		command = { type = domestic which = free_market value = -1 }
	}
}	
###################################################################################################
# 46004 Brazil joins the allies (by Aregorn 050130)
###################################################################################################
event = {
	id = 46004
	random = no
	country = BRA

	trigger = {
		war = { country = usa country = ger }
		random = 50
		NOT = { alliance = { country = BRA country = GER }}
		NOT = { alliance = { country = BRA country = SOV }}
		NOT = { alliance = { country = BRA country = ENG }}
	}

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = " "
	desc = "ˡ "
	style = 0
	picture = "military_parade"

	action_a = {
		name = "˹ "
		ai_chance = 80
		command = { type = alliance which = usa }
		command = { type = relation which = usa value = 10 }
		command = { type = domestic which = democratic value = 1 }
		command = { type = domestic which = freedom value = 1 }
	}
	action_b = {
		name = "òҪ "
		ai_chance = 20
		command = { type = relation which = usa value = -5 }
		command = { type = relation which = ger value = 5 }
		command = { type = domestic which = democratic value = -1 }
		command = { type = domestic which = freedom value = -1 }
	}
}
###################################################################################################
# 46005 New Agriculture methods (by Aregorn 050130)
###################################################################################################
event = {
	id = 46005
	country = arg
	random = no

	trigger = { random = 50 technology = 5020 }

	name = "µũҵ "
	desc = "лƼĽũҵĲһ ̨ס "
	style = 0
	picture = "economic"

	date = { day = 2 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӳ "
		ai_chance = 100
		command = { type = free_money value = 2 }
		command = { type = domestic which = free_market value = 1 }
		command = { type = gain_tech which = 5030 }
	}
	action_b = {
		ai_chance = 0
		name = " "
		command = { type = industrial_modifier which = supplies value = 1 }
		command = { type = domestic which = free_market value = -1 }
	}
}	
###################################################################################################
# 46006 New Agriculture methods (by Aregorn 050130)
###################################################################################################
event = {
	id = 46006
	country = arg
	random = no

	trigger = { random = 50 technology = 5040 }

	name = "µũҵ "
	desc = "лƼĽũҵĲһ ̨ס "
	style = 0
	picture = "economic"

	date = { day = 2 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӳ "
		ai_chance = 100
		command = { type = free_money value = 2 }
		command = { type = domestic which = free_market value = 1 }
	}
	action_b = {
		ai_chance = 0
		name = " "
		command = { type = industrial_modifier which = supplies value = 1 }
		command = { type = domestic which = free_market value = -1 }
	}
}	
#########################################################################
# 46007 Argentinean Claims (by Aregorn)
#########################################################################
event = {
	id = 46007
	random = no
	country = arg

	trigger = {
		exists = uru
		exists = par
		or = {
			alliance = { country = arg country = ger }
			ai = no
		}
	}

	name = "͢Ҫ "
	desc = "͢ʵһµľԵߡ "
	style = 0
	picture = "argentina"

	date = { day = 1 month = january year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		ai_chance = 99
		command = { type = addcore which = 837 }
		command = { type = addcore which = 849 }
		command = { type = addcore which = 861 }
		command = { type = addcore which = 864 }
		command = { type = addcore which = 866 }

		command = { type = relation which = ENG value = -20 }
		command = { type = relation which = usa value = -50 }
		command = { type = relation which = fra value = -10 }
		command = { type = relation which = bra value = -50 }
		command = { type = relation which = chl value = -50 }
		command = { type = relation which = uru value = -50 }
		command = { type = relation which = par value = -50 }

		command = { type = belligerence which = arg value = 15 }
		command = { type = domestic which = interventionism value = 2 }
		command = { type = domestic which = freedom value = -1 }
		command = { type = domestic which = democratic value = -1 }
		command = { type = dissent value = -1 }
	}
	action_b = {
		name = "Ҫž "
		ai_chance = 1
		command = { type = relation which = ENG value = 30 }
		command = { type = relation which = usa value = 30 }
		command = { type = relation which = fra value = 30 }
		command = { type = relation which = bra value = 30 }
		command = { type = relation which = chl value = 30 }
		command = { type = relation which = uru value = 30 }
		command = { type = relation which = par value = 30 }
		command = { type = belligerence which = arg value = -2 }
	}
}
###################################################################################################
# 46008-12 Latin American Immigration (by Aregorn 050130)
###################################################################################################

### ARG

event = {
	id = 46008
	country = arg
	random = no

	trigger = {
		random = 50
		atwar = no
		or = {
			war = { country = eng country = ger }
			not = { exists = aus }
		}
	}

	name = "ŷ "
	desc = "ŷ޾ʹ˿ϣͰ ȫеĹ "
	style = 0
	picture = "coup"

	date = { day = 2 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭ "
		command = { type = province_manpower which = 667 value = 3 }
		command = { type = industrial_modifier which = total value = 2 }
 		command = { type = construct which = ic where = 667 value = 1 }
	}
}	
event = {
	id = 46009
	country = arg
	random = no

	trigger = {
		random = 50
		atwar = no
		war = { country = spa country = spr }
	}

	name = " "
	desc = "ʹ˿ϣ ȫеĹ "
	style = 0
	picture = "coup"

	date = { day = 2 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭ "
		command = { type = province_manpower which = 667 value = 1 }
		command = { type = industrial_modifier which = total value = 1 }
 		command = { type = construct which = ic where = 667 value = 1 }
	}
}	

### BRA

event = {
	id = 46010
	country = bra
	random = no

	trigger = {
		random = 50 atwar = no
		or = {
			war = { country = eng country = ger }
			not = { exists = aus }
		}
	}

	name = "ŷ "
	desc = "ŷ޾ʹ˿ϣͰ ȫеĹ. "
	style = 0
	picture = "southamerica"

	date = { day = 2 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭ "
		command = { type = province_manpower which = 885 value = 3 }
		command = { type = industrial_modifier which = total value = 2 }
 		command = { type = construct which = ic where = 885 value = 1 }
	}
}

### MEX

event = {
	id = 46011
	country = mex
	random = no

	trigger = {
		random = 50
		atwar = no
		or = {
			war = { country = eng country = ger }
			not = { exists = aus }
		}
	}

	name = "ŷ "
	desc = "ŷ޾ʹ˿ϣͰ ȫеĹ. "
	style = 0
	picture = "coup"

	date = { day = 2 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭ "
		command = { type = province_manpower which = 752 value = 3 }
		command = { type = industrial_modifier which = total value = 2 }
 		command = { type = construct which = ic where = 752 value = 1 }
	}
}	
event = {
	id = 46012
	country = mex
	random = no

	trigger = {
		random = 50 atwar = no
		war = { country = spa country = spr }
	}

	name = " "
	desc = "ʹ˿ϣ ȫеĹ "
	style = 0
	picture = "coup"

	date = { day = 2 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ӭ "
		command = { type = province_manpower which = 752 value = 1 }
 		command = { type = construct which = ic where = 752 value = 1 }
	}
}	
#########################################################################
# 46013 International Help to Finland - Sweden and the Allies the big absents (Historical) (by Aregorn 050604)
#########################################################################
event = {
	id = 46013
	random = no
	country = arg

	trigger = {
		atwar = no
		not = { war = { country = arg country = FIN } }
		war = { country = SOV country = FIN }
		event = 2621
		NOT = {	alliance = { country = FIN country = GER } }
	}

	name = "ԷĹԮ˹ļȱϯʷ¼ "
	desc = "˹Ԯĺ⣬£գ ֮ĵ죨Ϊսܽ佻 ڹṩκΰ෴͢һṩԮ ꣱£գһ󣬶϶άǣί īҲṩԮ "
	style = 0
	picture = "finland_sweden"

	date = { day = 22 month = december year = 1939 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		ai_chance = 100
		command = { type = relation which = fin value = 50 }
		command = { type = relation which = swe value = -30 }
		command = { type = relation which = eng value = -30 }
		command = { type = relation which = fra value = -30 }
		command = { type = relation which = mex value = 10 }
		command = { type = relation which = ven value = 10 }
		command = { type = relation which = pru value = 10 }
		command = { type = relation which = bol value = 10 }
		command = { type = relation which = ecu value = 10 }
		command = { type = resource which = supplies value = -50 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = trigger which = 40432 }
	}
	action_b = {
		name = "޷ṩ "
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 46014 ۹ (by Aregorn 060606)
#########################################################################

event = {
	id = 46014
	country = arg
	random = no

#trigger by 45064

	name = "¹Ԯ "
	desc = "Ե¹ĿƼ;½̹Ԯ "
	style = 0
	picture = "ger_40057_dak1"

	action_a = {
		name = "ӭ͢ "
		command = { type = gain_tech which = 6260 }
		command = { type = gain_tech which = 6220 }
		command = { type = gain_tech which = 9050 }
		command = { type = gain_tech which = 2030 }
		command = { type = gain_tech which = 2040 }
		command = { type = gain_tech which = 1030 }
		command = { type = add_corps value = land where = 667 }
 		command = { type = activate_division which = 12000 value = 100 where = 667 }
	}
}
#########################################################################
# MIH һʷ¼(1100000ſʼ)
#########################################################################
# 1100000 		¾޴Ķ˹ڲƽ(GER) (by Civdemof 070621)
#########################################################################
event = {
	id = 1100000
	random = no
	country = GER

	trigger = {
		and = { event = 47015 } #ռ˹
	}

	name = "EVT_1100000_NAME"
	desc = "EVT_1100000_DESC"
	style = 0
	picture = "occu_47016_smolensk2"

	date = { day = 1 month = may year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = -1 }
	}
}
#########################################################################
# 1100001 		ٺ˹з(GER) (by Civdemof 070621)
#########################################################################
event = {
	id = 1100001
	random = no
	country = GER

	trigger = { control = { province = 258 data = ger } }

	name = "EVT_1100001_NAME"
	desc = "EVT_1100001_DESC"
	style = 0
	picture = "ussr_marginal_defeat"

	date = { day = 1 month = may year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = 1 }
	}
}
#########################################################################
# 1100002 		ս(JAP) (by Civdemof 070624)
#########################################################################
event = {
	id = 1100002
	random = no
	country = jap

	trigger = { control = { province = 1237 data = jap } }

	name = "EVT_1100002_NAME"
	desc = "EVT_1100002_DESC"
	style = 0
	picture = "Nanking"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = 5 }
		command = { type = trigger which = 1100003 }
	}
}
#########################################################################
# 1100003 		ս(CHI) (by Civdemof 070624)
#########################################################################
event = {
	id = 1100003
	random = no
	country = chi

#triggered by 1100002

	name = "EVT_1100002_NAME"
	desc = "EVT_1100002_DESC"
	style = 0
	picture = "Nanking"

	action_a = {
		name = "ok"
		command = { type = morale which = land value = -5 }
	}
}
#########################################################################
# 1100004 		ս(JAP) (by Civdemof 070624)
#########################################################################
event = {
	id = 1100004
	random = no
	country = jap

	trigger = { control = { province = 1313 data = jap } }

	name = "EVT_1100004_NAME"
	desc = "EVT_1100004_DESC"
	style = 0
	picture = "japan_victory"

	date = { day = 3 month = may year = 1936 }
	offset = 9
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = 3 }
		command = { type = trigger which = 1100005 }
	}
}
#########################################################################
# 1100005 		ս(CHI) (by Civdemof 070624)
#########################################################################
event = {
	id = 1100005
	random = no
	country = chi

#triggered by 1100004

	name = "EVT_1100004_NAME"
	desc = "EVT_1100004_DESC"
	style = 0
	picture = "japan_victory"

	action_a = {
		name = "ok"
		command = { type = morale which = land value = -3 }
	}
}
#########################################################################
# 1100006 		ϲս(JAP) (by Civdemof 070626)
#########################################################################
event = {
	id = 1100006
	random = no
	country = jap

	trigger = {
		ai = yes
		control = { province = 1251 data = jap }
	}

	name = "EVT_1100006_NAME"
	desc = "EVT_1100006_DESC"
	style = 0
	picture = "japanese_reinforcments"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = manpowerpool value = -20 }
		command = { type = supplies value = -1000 }
		command = { type = add_corps which = "վ11 " value = land where = 1251 }
		command = { type = add_division which = "ձǲ " value = hq where = anti_air }
		command = { type = add_division which = "101ʦ " value = infantry when = 1 where = police }
		command = { type = add_division which = "106ʦ " value = infantry when = 1 where = police }
		command = { type = trigger which = 1100007 }
	}
}
#########################################################################
# 1100007 		ϲս(CHI) (by Civdemof 070626)
#########################################################################
event = {
	id = 1100007
	random = no
	country = chi

#triggered by 1100006

	name = "EVT_1100006_NAME"
	desc = "EVT_1100006_DESC"
	style = 0
	picture = "japanese_reinforcments"

	action_a = {
		name = "ok"
		command = { type = morale which = land value = -1 }
		command = { type = dissent value = -2 }
		command = { type = domestic which = professional_army value = 1 }
	}
}
#########################################################################
# 1100008 һγɳս(CHI) (by Civdemof 070627)
#########################################################################
event = {
	id = 1100008
	random = no
	country = chi

	trigger = {
		random = 50
		war = { country = chi country = jap }
		or = {
			control = { province = 1255 data = chi } #ɳ
			and = {
				control = { province = 1259 data = chi } #
				ai =yes
			}
		}
		control = { province = 1251 data = jap } #ϲ
		or = {
			control = { province = 1253 data = jap } #
			control = { province = 1232 data = jap } #
		}
		or = {
			year = 1939
			ai = yes
			and = {
				year = 1938
				control = { province = 1253 data = jap } #
				control = { province = 1232 data = jap } #
			}
		}
	}

	name = "һγɳս "
	desc = "꣹Ѯפվʮһ˾ٸԴ ָӣʦšżֺͿվ Ӹӱϡ汱ɳ񵳵ھս˾ ѦָվսĿġ "
	style = 0
	picture = "japanese_reinforcments2"

	date = { day = 1 month = july year = 1937 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = manpowerpool value = -20 }
		command = { type = supplies value = -1000 }
		command = { type = add_corps which = "ھս " when = 50115 value = land where = 1255 }
		command = { type = add_division which = "ھս " value = hq when = 1 where = anti_air }
		command = { type = morale which = land value = 3 }
		command = { type = dissent value = -2 }
	}
}
#########################################################################
# 1100009 		ιƶ(CHC) (by )
#########################################################################
event = {
	id = 1100009
	random = no
	country = CHC
	trigger = {
		headofstate = 51001
		technology = 5310
	}

	name = "ιƶ "
	desc = "ëͬ־쵼ιƶȡνιƶȣ ǵھнĽιƶȡǣź ϵλίԱᣬίԱλأӪ Ӫĵλ㵳ίԱᣬν̵Ա൱ λ֧ίԱᣬָԱιƶȵĽ һ汣֤˵Ժľ쵼һҲʵȷ ιΪߵҪλ "
	style = 0
	picture = "sinuo_mao"

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 1 month = december year = 1949 }

	action_a = {
		name = " "
		command = { type = max_organization which = land value = 2 }
		command = { type = morale which = land value = 3 }
		command = { type = speed which = land value = 1 }
	}
	action_b = {
	name = "ǲҪ "
	command = { type = sleepevent which = 1100009 }
	}
}
#########################################################################
# 1100010 		ɽͬú˿(JAP) (by Civdemof 070716)
#########################################################################
event = {
	id = 1100010
	random = no
	country = jap

	trigger = {
		random = 50
		war = { country = chi country = jap }
		control = { province = 1209 data = jap } #ͬ
		control = { province = 1213 data = jap } #
		control = { province = 1225 data = jap } #̫ԭ
	}

	name = "EVT_1100010_NAME"
	desc = "EVT_1100010_DESC"
	style = 0
	picture = "kating"

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 30 month = december year = 1941 }

	action_a = {
		name = "ok"
		command = { type = supplies value = -500 }
		command = { type = manpowerpool value = -20 }
		command = { type = energypool value = 2000 }
		command = { type = add_prov_resource which = 1209 value = 30 where = energy } #ͬ
		command = { type = add_prov_resource which = 1225 value = 6 where = energy } #̫ԭ
		command = { type = trigger which = 1100011 }
	}
}
#########################################################################
# 1100011 		ɽͬú˿(CHI) (by Civdemof 070716)
#########################################################################
event = {
	id = 1100011
	random = no
	country = chi

#triggered by 1100010

	name = "EVT_1100010_NAME"
	desc = "EVT_1100010_DESC"
	style = 0
	picture = "kating"

	action_a = {
		name = "ok"
		command = { type = dissent value = 1 }
		command = { type = energypool value = -500 }
	}
}
#########################################################################
# 1100012 		ձͶ(JAP) (by Civdemof 070717)
#########################################################################
event = {
	id = 1100012
	random = no
	country = jap

	trigger = { puppet = { country = MAN country = JAP } }

	name = "EVT_1100012_NAME"
	desc = "EVT_1100012_DESC"
	style = 0
	picture = "factory"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = "ok"
		command = { type = supplies value = -500 }
		command = { type = manpowerpool value = -20 }
		command = { type = energypool value = 1000 }
		command = { type = metalpool value = 500 }
		command = { type = money value = 200 }
		command = { type = free_ic value = 5 }
		command = { type = trigger which = 1100013 }
		command = { type = trigger which = 1100014 }
	}
}
#########################################################################
# 1100013 		ձͶ(MAN) (by Civdemof 070717)
#########################################################################
event = {
	id = 1100013
	random = no
	country = man

#triggered by 1100012

	name = "EVT_1100012_NAME"
	desc = "EVT_1100012_DESC"
	style = 0
	picture = "factory"

	action_a = {
		name = "Ok"
		command = { type = add_prov_resource which = 1379 value = 6 where = energy }
		command = { type = add_prov_resource which = 1389 value = 10 where = energy }
		command = { type = add_prov_resource which = 1390 value = 7 where = energy }
		command = { type = add_prov_resource which = 1379 value = 3 where = metal }
		command = { type = add_prov_resource which = 1389 value = 5 where = metal }
		command = { type = add_prov_resource which = 1390 value = 3 where = metal }
		command = { type = add_prov_resource which = 1389 value = 3 where = rare_materials }
		command = { type = add_prov_resource which = 1390 value = 2 where = rare_materials }
		command = { type = construct which = ic where = 1379 value = 1 }
		command = { type = construct which = ic where = 1389 value = 3 }
		command = { type = construct which = ic where = 1390 value = 1 }
		command = { type = free_ic value = -5 }
	}
}
#########################################################################
# 1100014 		ձͶ(CHI) (by Civdemof 070717)
#########################################################################
event = {
	id = 1100014
	random = no
	country = chi

#triggered by 1100012

	name = "EVT_1100012_NAME"
	desc = "EVT_1100012_DESC"
	style = 0
	picture = "factory"

	action_a = {
		name = "ʶ֮ʿǿҿ "
			command = { type = relation which = jap value = -10 }
	}
}
#########################################################################
# 1100015 		˻ս(ѳ)(CHI) (by Civdemof 070723)
#########################################################################
event = {
	id = 1100015
	random = no
	country = chi

	trigger = {
		war = { country = chi country = jap }
		control = { province = 1266 data = chi } #˲
		control = { province = 1231 data = jap } #
	}

	name = "˻սѳ "
	desc = "ꣵ£վΪƳˮϽͨߣ ӷ˹ռ˲ȵص˻սһ ׳ѳǧǿްӢ飬Ϊᡣ䲿 ±ߵسŸ裺ɿݣʯãҲϹϵ꣡ ëױΪдұ "
	style = 0
	picture = "zaoyihuizhan"

	date = { day = 1 month = may year = 1937 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = 2 }
		command = { type = dissent value = -2 }
		command = { type = sleepleader which = 50004 }
		command = { type = construct which = land_fort where = 1266 value = 1 } #˲
	}
}
#########################################################################
# 1100016 		±ս(CHI) (by Civdemof 070723)
#########################################################################
event = {
	id = 1100016
	random = no
	country = chi

	trigger = {
		war = { country = chi country = jap }
		control = { province = 1260 data = jap } #
	}

	name = "±ս "
	desc = "λںϱԹžǭľҪ»ս ڣ꣱³Ѯʱ졣վ Լʦš֧ӹ˵ıܷͣɻԼ ˹ӣڵڣ˾ٺɽµָ£Գµ йӷվǧڵĴۣõһ 档ʧݺй·ԮԳ³ǵİΧ £գйո£վǱڻسԱ "
	style = 0
	picture = "changde"

	date = { day = 1 month = may year = 1937 }
	offset = 2
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = morale which = land value = 2 }
	}
}
#########################################################################
# 1100017 ȷɺӶԡ (CHC) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100017
	random = no
	country = chc

	trigger = {
		war = { country = chc country = chi }
		or = {
			war = { country = chc country = csx }
			and = { day = 10 }
		}
	}

	name = "ȷɺӶԡ "
	desc = "ꣲ£գ빤ũ͹ũί֯ ȷӣϷԡׯ棬Ϊʵ գɺӶһšʮšʮ˾ ˣ˾»ίë󶫡ıҶӢ£ ڣգɻƺӣɽ "
	style = 0
	picture = "dongzheng"

	date = { day = 1 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = morale which = land value = 2 }
		command = { type = trigger which = 1100018 }
	}
}
#########################################################################
# 1100018 սۡԮ (CHI) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100018
	random = no
	country = chi

#trigger by 1100017

	name = "սۡԮ "
	desc = "ꣲ£գ빤ũ͹ũί֯ ȷӣϷԡׯ棬Ϊʵ գɺӶһšʮšʮ˾ ˣ˾»ίë󶫡ıҶӢ£ ڣգɻƺӣɽ괺ʯ ʦЭ˺ "
	style = 0
	picture = "dongzheng"

	action_a = {
		name = "ʦԮ "
		ai_chance = 100
		command = { type = add_corps which = "̫ԭԮ " value = land where = 1225 }
		command = { type = add_division value = infantry which = "̫ԭԮ " }
		command = { type = add_corps which = "Ԯ " value = land where = 1226 }
		command = { type = add_division value = infantry which = "Ԯ " }
		command = { type = manpowerpool value = -20 }
		command = { type = supplies value = -500 }
		command = { type = alliance which = csx }
	}
	action_b = {
		name = "ɽԼȥ "
		ai_chance = 0
		command = { type = dissent value = 1 }
	}
}
#########################################################################
# 1100096 ڵĻԻս (CHC) (by Civdemof)
#########################################################################
event = {
	id = 1100096
	random = no
	country = chc

	trigger = {
		event = 1100017 #
		war = { country = chc country = chi }
		or = {
			control = { province = 1225 data = chc } #̫ԭ
			control = { province = 1226 data = chc } #
		}
	}

	name = "ڵĻԻս "
	desc = "ꣲ£գëʮŹƺӽɽ ɽʯ¥أ»ʺһŹƺӽɽء ɱƺͣһ·Ϯɱ̫ԭ ӵʱǰǧǹʦ±ʱѾӵһǧ ˡҴɽʮ "
	style = 0
	picture = "dongzheng"

	date = { day = 1 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 500 }
		command = { type = money value = 100 }
	}
}
#########################################################################
# 1100019 ëǩʦͨ硷 (CHC) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100019
	random = no
	country = chc

	trigger = {
		event = 1100096 #ڵĻԻս
		random = 25
		war = { country = chc country = chi }
	}

	name = "ëǩʦͨ硷 "
	desc = "ɽҲǲͼԮΧ ڽһɽйڣ£ Լҹٿ»飬ˡƽաʦɡս ߡ£գëʺܲص̨ǩ ͣսһ¿ͨ硷ʦͨ硷 "
	style = 0
	picture = "huishitongdian"

	date = { day = 1 month = january year = 1936 }
	offset = 2
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = -2 }
		command = { type = trigger which = 1100020 }
	}
}
#########################################################################
# 1100020 ս (CHI) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100020
	random = no
	country = chi

#trigger by 1100019

	name = "ս "
	desc = "ɽҲǲͼԮΧ ڽһɽйڣ£ Լҹٿ»飬ˡƽաʦɡս ߡ£գëʺܲص̨ǩ ͣսһ¿ͨ硷ʦͨ硷 "
	style = 0
	picture = "huishitongdian"

	action_a = {
		name = "ܺã "
		command = { type = morale which = land value = 2 }
	}
}
#########################################################################
# 1100021 ¹¹ʷ롤ص (CHI) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100021
	random = no
	country = chi

	trigger = {
		random = 80
		not ={
			war = { country = ger country = chi }
		}
	}

	name = "¹¹ʷ롤ص "
	desc = "꣬ίԱ¼ʷ롤زŰ֣ رϾ׷ᡣرҵڵ¹½У ε¹½ı½˾ȡһսЭ ؽ¹½ꣵ£طûܵʯ й½ĸｨ顱ƸΪ¹¹ ܹʣȫﻮ񵳾µĸѵٳɵ¹Ի  "
	style = 0
	picture = "minister_died"

	date = { day = 1 month = march year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "Ĭ "
		command = { type = relation which = ger value = 10 }
		command = { type = trigger which = 1100022 }
	}
}
#########################################################################
# 1100022 ¹¹ʷ롤ص (GER) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100022
	random = no
	country = ger

#trigger by 1100021

	name = "¹¹ʷ롤ص "
	desc = "꣬ίԱ¼ʷ롤زŰ֣ رϾ׷ᡣرҵڵ¹½У ε¹½ı½˾ȡһսЭ ؽ¹½ꣵ£طûܵʯ й½ĸｨ顱ƸΪ¹¹ ܹʣȫﻮ񵳾µĸѵٳɵ¹Ի  "
	style = 0
	picture = "minister_died"

	action_a = {
		name = "Ĭ "
		command = { type = relation which = chi value = 10 }
	}
}
#########################################################################
# 1100023 Զ¼ (JAP) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100023
	random = no
	country = jap

	trigger = {
		random = 50
		not ={
			war = { country = jap country = chi }
		}
	}

	name = "Զ¼ "
	desc = "ձضһֱıһαɹŹձ ͺŵˣαɹž˾ ˾£αɾˣϯ Ϊܲãʵɵѳ֡αб ӣܱһˡͬʱձֲ߻Ӣ֯ ɺξơ꣸ £ձԾָɾԶԶʡϯ ڣʲ¿սݣԶ ڵȫαվַԶļƻ "
	style = 0
	picture = "suiyuan"

	date = { day = 1 month = july year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "߻¼ "
		command = { type = relation which = chi value = -10 }
		command = { type = trigger which = 1100024 }
	}
}
#########################################################################
# 1100024 Զս (CHI) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100024
	random = no
	country = chi

#trigger by 1100023

	name = "Զս "
	desc = "ձضһֱıһαɹŹձ ͺŵˣαɹž˾ ˾£αɾˣϯ Ϊܲãʵɵѳ֡αб ӣܱһˡͬʱձֲ߻Ӣ֯ ɺξơ꣸ £ձԾָɾԶԶʡϯ ڣʲ¿սݣԶ ڵȫαվַԶļƻ "
	style = 0
	picture = "suiyuan"

	action_a = {
		name = "ǻȡʤ "
		command = { type = dissent value = -1 }
		command = { type = morale which = land value = 2 }
		command = { type = supplies value = 200 }
	}
}
#########################################################################
# 1100025 ʦ (CHC) (by Civdemof 080321)
#########################################################################
event = {
	id = 1100025
	random = no
	country = chc

	trigger = {	random = 50	}

	name = "ʦ "
	desc = "Źԣ꣹ʺķ£⵽ʧԱһ 룬ǿΧ±ڣꣲ¼䳷ȫ«ɽͱ˵ תơڣ꣱ɺɣ ֲʼ£ִĴεڵĺ ϣڣ³ٿףʦᡣգ ŷĳΪйũڶָӣʱ ίԱ£գйũһķ ڸʦΰĳʤ "
	style = 0

	date = { day = 1 month = october year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1936 }
	picture = "hongjunhuishi"

	action_a = {
		name = "ok"
		command = { type = max_organization which = land value = 1 }
		command = { type = add_division value = infantry }
	}
}
#########################################################################
# 1100026 ũܹı (CHC) (By hoho5999)
#########################################################################
event = {
	id = 1100026
	random = no
	country = CHC

	trigger = {
		event = 91 #ͳһս
		control = { province = 1271 data = chc } #Ӱ
		war = { country = CHI country = JAP }
		war = { country = CHC country = JAP }
	}

	name = "ũıΪ·ľ "
	desc = "ͳһսγɺ󣬹ũܹı࣬ԭ¸ ıΪʮ˼ž˾ԱϷ ıΪ·±ľҶͦξ "
	style = 0
	picture = "balujun"

	date = { day = 0 month = january year = 1936 }
	offset = 15
	deathdate = { day = 21 month = september year = 1938 }

	action_a = {
		name = "ʼ࣡ "
		command = { type = supplies value = 2000 }
		command = { type = gain_tech which = 1310 } #򲹸
		command = { type = gain_tech which = 1340 } #ά
		command = { type = add_corps which = "ʮ˼ž115ʦ " value = land when = 76324 where = 1271 }
		command = { type = add_division which = "·115ʦ " value = bergsjaeger when = 1 } #ֱ
		command = { type = add_corps which = "ʮ˼ž120ʦ " value = land when = 76313 where = 1271 }
		command = { type = add_division which = "·120ʦ " value = bergsjaeger when = 1 } #
		command = { type = add_corps which = "ʮ˼ž129ʦ " value = land when = 76326 where = 1271 }
		command = { type = add_division which = "·129ʦ " value = bergsjaeger when = 1 } #
		command = { type = add_corps which = "½±ľ " value = land when = 76351 where = 1271 }
		command = { type = add_division which = "±ľ " value = infantry when = 1 where = artillery } #Ҷͦ
	}
}
#########################################################################
# 1100027 崨 (CHC) (By hoho5999)
#########################################################################
event = {
	id = 1100027
	random = no
	country = CHC

	trigger = {
		war = { country = CHC country = JAP }
		control = { province = 1271 data = -1 } #Ӱ
		control = { province = 1270 data = -1 } #
	}

	date = { day = 21 month = august year = 1937 }
	offset = 3
	deathdate = { day = 25 month = september year = 1938 }

	name = "崨 "
	desc = "꣸£ագй±崨 ٿξ顣ָȡսʤĹؼ ʵȫȫĿս·ߺͼĳ־ս "
	style = 0
	picture = "China_CW"

	action_a = {
		name = "óÿս׼ "
		command = { type = manpowerpool value = 100 }
		command = { type = supplies value = 2000 }
		command = { type = gain_tech which = 14080 } #λͻѧ˵
		command = { type = dissent value = -1 }
	}
}
#############################################
# 1100028 ƽ͹ش (CHC) (By hoho5999)
#############################################
event = {
	id = 1100028
	random = no
	country = CHC

	trigger = {
		NOT = { war = { country = CHC country = CHI } }
		war = { country = CHC country = JAP }
		control = { province = 1271 data = CHC } #Ӱ
		control = { province = 1209 data = JAP } #ͬ
	}

	date = { day = 1 month = october year = 1937 }
	offset = 15
	deathdate = { day = 30 month = september year = 1938 }

	name = "ƽ͹սй "
	desc = "꣨ʮ꣩£йڣս վɽʡвдģ սԷսۡҰ·ʦֱ벿ƽ͹طվ ʦŵڣãеǧࡣȡȫսʼй ĵһʤ "
	style = 0
	picture = "balujun"

	action_a = {
		name = "ʤ "
		command = { type = dissent value = -2 }
		command = { type = supplies value = 200 }
		command = { type = morale which = land value = 2 }
		command = { type = relation which = CHI value = 5 }
		command = { type = trigger which = 1100029 }
	}
}
#########################################################################
# 1100029 ƽ͹ش (CHI) (By hoho5999)
#########################################################################
event = {
	id = 1100029
	random = no
	country = chi

#trigger by 1100028

	name = "ƽ͹ս "
	desc = "꣨ʮ꣩£йڣս վɽʡвдģ սԷսۡҰ·ʦֱ벿ƽ͹طվ ʦŵڣãеǧࡣȡȫսʼй ĵһʤ "
	style = 0
	picture = "balujun"

	action_a = {
		name = "Ͽ "
		command = { type = dissent value = -2 }
		command = { type = morale which = land value = 2 }
		command = { type = relation which = CHC value = 5 }
	}
}
#############################################
# 1100030 ɨ (CHC) (By hoho5999)
#############################################
event = {
	id = 1100030
	random = no
	country = CHC

	trigger = {
		event = 40831 #Ŵս
		war = { country = CHC country = JAP }
		control = { province = 1271 data = CHC } #Ӱ
		control = { province = 1203 data = JAP } #ɽ
		random = 30
	}

	date = { day = 1 month = may year = 1941 }
	offset = 15
	deathdate = { day = 30 month = may year = 1945 }

	name = "ɨ "
	desc = "ꣵ£վỪ̫пոݵؽ ںΧɨҾչ˼׿ķɨ ܲıȨʮͻΧս׳ѳ "
	style = 0
	picture = "zuoquan"

	action_a = {
		name = "̫кǧţѪ "
		command = { type = sleepleader which = 76343 } # Ȩ
		command = { type = manpowerpool value = -10 }
		command = { type = supplies value = -500 }
	}
}
#############################################
# 1100031 еºƻ (CHI) (By Civdemof)
#############################################
event = {
	id = 1100031
	random = no
	country = chi

	trigger = {
		not = {
			war = { country = chi country = jap }
			war = { country = chi country = ger }
		}
		random = 80
	}

	date = { day = 1 month = march year = 1937 }
	offset = 7
	deathdate = { day = 30 month = may year = 1938 }

	name = "еºƻ "
	desc = "еڣ꣭Эӿй· 裬ϲ㽭͹֮䶼·졣Ҫе¹ҵ ƻǣƻƻּڶڽһ ҵԿձĿںϡʡ һҵĵشԹڵĹҵչƻм ɲ֣ٺȫйҵרܣں ϺĴȵؽ裱ȼϣúͿ󣩡 еعҵͷ糧йͨṩϡп ȡ¹ļװʵЩƻ "
	style = 0
	picture = "economic"

	action_a = {
		name = "ok"
		command = { type = construct which = infrastructure where = -1 value = 5 }
		command = { type = construct which = infrastructure where = -1 value = 5 }
		command = { type = construct which = infrastructure where = -1 value = 5 }
		command = { type = construct which = ic where = 1360 value = 1 }
		command = { type = construct which = ic where = 1361 value = 1 }
		command = { type = manpowerpool value = -10 }
		command = { type = supplies value = -500 }
		command = { type = trigger which = 1100032 }
	}
}
#############################################
# 1100032 еºƻ (GER) (By Civdemof)
#############################################
event = {
	id = 1100032
	random = no
	country = ger

#trigger by 1100031

	name = "еºƻ "
	desc = "еڣ꣭Эӿй· 裬ϲ㽭͹֮䶼·졣Ҫе¹ҵ ƻǣƻƻּڶڽһ ҵԿձĿںϡʡ һҵĵشԹڵĹҵչƻм ɲ֣ٺȫйҵרܣں ϺĴȵؽ裱ȼϣúͿ󣩡 еعҵͷ糧йͨṩϡп ȡ¹ļװʵЩƻ "
	style = 0
	picture = "economic"

	action_a = {
		name = "ok"
		command = { type = metalpool value = 2000 }
		command = { type = rarematerialspool value = 1000 }
		command = { type = relation which = chi value = 5 }
		command = { type = supplies value = -1000 }
	}
}
######################################################
# 1100033 ¹йľִ (CHI) (By Civdemof)
######################################################
event = {
	id = 1100033
	random = no
	country = chi

	trigger = {
		not = {	war = { country = chi country = ger }	}
		random = 90
	}



	name = "¹йľִ "
	desc = "йĵ¹¹ʣɽ󡤷롤ϺɭΪʯ ܹʺ󣬸󲿷־ѵƻ롤صԭ ǽӴΪʦȫΪڵ¹ ѵװʦ ɣɵģʦս˵¹׼ѵ ǽʯеľ "
	style = 0
	picture = "dexieshi"

	date = { day = 1 month = may year = 1937 }
	offset = 5
	deathdate = { day = 30 month = may year = 1938 }

	action_a = {
		name = "ok"
		command = { type = set_leader_skill which = -1 value = 4 }	
		command = { type = activate_division which = 22000 value = 501 where = 1235 }
		command = { type = activate_division which = 22000 value = 502 where = 1235 }
		command = { type = activate_division which = 22000 value = 503 where = 1235 }
		command = { type = activate_division which = 22000 value = 504 where = 1235 }
		command = { type = manpowerpool value = -100 }
		command = { type = supplies value = -1000 }
	}
}

event = {
	id = 900236
	random = no
	country = chi

	trigger = { random = 50 supplies = 8000 }

	date = { day = 1 month = may year = 1939 }
	offset = 5
	deathdate = { day = 30 month = may year = 1999 }

	name = " "
	desc = "393£5μȫУģڵ¿бί ѡΪȫһþս䣬óڻҲЭͬУ ʱһöݶ䱸ܼͲ˳棬ʱ 䳣ѡ磬ɽسö·ػأƽԭ 湥ͻơ 
 "
	style = 0
	picture = "dexieshi"

	action_a = {
		name = "տǵڻǰ "
		ai_chance = 80
		command = { type = breakthrough value = 1 }
		command = { type = add_corps which = " " value = land when = 50298 where = 1280 }           	
		command = { type = activate_division which = 22000 value = 505  where = 1280 }
		command = { type = activate_division which = 22000 value = 506  where = 1280 }
		command = { type = activate_division which = 22000 value = 507  where = 1280 }
		command = { type = manpowerpool value = -50 }
		command = { type = supplies value = -8000 }
		command = { type = dissent value = -1 }
	}
	action_b = {
		name = "֧ "
		ai_chance = 20
		command = { type = dissent value = 1 }
        }
}
######################################################
# 1100034 롤ϺɭĽ (CHI) (By Civdemof)
######################################################
event = {
	id = 1100034
	random = no
	country = chi

	trigger = {
		war = { country = chi country = jap }
		random = 50
	}

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 30 month = may year = 1938 }

	name = "롤ϺɭĽ "
	desc = "롤Ϻɭ齯ʯձ˴һսͨ Ϊձȡһս齯ʯӦסƺһߣ Ӧսĳں򱱳ͬʱӦ÷һЩʡ ݣɽӦǻģձΪǵÿһ ۡϺɭͬʱڿɽͽӵȴ һЩʩĽ黹ڵк֯һЩλӻ ʱйӶԴ൱Щж ľơ "
	style = 0
	picture = "japanese_reinforcments3"

	action_a = {
		name = "Ľе "
		ai_chance = 99
		command = { type = domestic which = professional_army value = 1 }
		command = { type = max_organization which = land value = 2 }
		command = { type = morale which = land value = -2 }
	}
	action_b = {
		name = "ûбҪձ˴ս "
		ai_chance = 1
		command = { }
	}
}
######################################################
# 1100035 ϣջ (CHI) (By Civdemof)
######################################################
event = {
	id = 1100035
	random = no
	country = chi

	trigger = {
		not = {	war = { country = chi country = ger }	}
		random = 90
	}

	date = { day = 20 month = may year = 1937 }
	offset = 2
	deathdate = { day = 30 month = may year = 1938 }

	name = "EVT_1100035_NAME"
	desc = "EVT_1100035_DESC"
	style = 0
	picture = "ger_40023"

	action_a = {
		name = "ok"
		command = { type = relation which = ger value = 5 }
		command = { type = supplies value = 500 }
		command = { type = trigger which = 1100036 }
	}
}
#############################################
# 1100036 ϣջ (GER) (By Civdemof)
#############################################
event = {
	id = 1100036
	random = no
	country = ger

#trigger by 1100035

	name = "EVT_1100035_NAME"
	desc = "EVT_1100035_DESC"
	style = 0
	picture = "ger_40023"

	action_a = {
		name = "ok"
		command = { type = relation which = jap value = -2 }
	}
}
######################################################
# 1100037 еʦʧ (CHI) (By Civdemof)
######################################################
event = {
	id = 1100037
	random = no
	country = chi

	trigger = {
		event = 1100003 #ս
		war = { country = chi country = jap }
	}

	date = { day = 1 month = may year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "еʦʧ "
	desc = "˵¹׼ѵǾоĵеʦЩ Ҳֵǿ±󽯽ʯȫ濹սľģ ʵ֤йδ׼ձͬһˮƽϽ档ʯ ĻźͷϺɭ˵ķԣЩеʦͶ սСⳡսУЩѵľʦʧ ֮һϡ "
	style = 0
	picture = "dexieshi"

	action_a = {
		name = "ok"
		command = { type = remove_division which = -1 }
		command = { type = remove_division which = -1 }
		command = { type = remove_division which = -1 }
	}
}
######################################################
# 1100038 Ǳ˹ģգǱͧ (GER) (By Civdemof)
######################################################
event = {
	id = 1100038
	random = no
	country = ger

	trigger = {
		random = 30
		war = { country = eng country = ger }
		control = { province = 5 data = eng } #˹
	}

	name = "Ǳ˹ģգǱͧ "
	desc = "꣱£¹գǱͧ󵨵Ǳλ˹ ӣᣩӢʼҺأһٻʼ սнγɹսΪʷһĹ ΪҪս壬ҲΪս ʹ̡¾ͻϮ˹ĳɹغ˵ʱӢ ǿʼʶԼںϲ޿ƥУɴҲ ӢʼҺ¹Ǳͧӿճ־õļҶ "
	style = 0
	picture = "u-boat"

	date = { day = 1 month = october year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵ۹Ӣۣ "
		command = { type = morale which = naval value = 1 }
		command = { type = trigger which = 1100039 }
	}
}
######################################################
# 1100039 ʼűգǱͧ (ENG) (By Civdemof)
######################################################
event = {
	id = 1100039
	random = no
	country = eng

#trigger by = 1100038

	name = "ʼűգǱͧ "
	desc = "꣱£¹գǱͧ󵨵Ǳλ˹ ӣᣩӢʼҺأһٻʼ սнγɹսΪʷһĹ ΪҪս壬ҲΪս ʹ̡¾ͻϮ˹ĳɹغ˵ʱӢ ǿʼʶԼںϲ޿ƥУɴҲ ӢʼҺ¹Ǳͧӿճ־õļҶ "
	style = 0
	picture = "u-boat"

	action_a = {
		name = "𾪵ĲϢ "
		command = { type = morale which = naval value = -1 }
		command = { type = remove_division which = 12700 value = 88 }	#ʼ
		command = { type = dissent value = 1 }
	}
}
######################################################
# 1100040 ˾ռͻ˹ (USA) (By Civdemof)
######################################################
event = {
	id = 1100040
	random = no
	country = usa

	trigger = {
		random = 50
		war = { country = usa country = ger }
		alliance = { country = usa country = eng }
		alliance = { country = ger country = ita }
		or = {
			control = { province = 939 data = usa } #ͻ˹
			control = { province = 939 data = eng }
		}
	}

	date = { day = 1 month = october year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "˾ռͻ˹ "
	desc = "ꣵ£գ˾ͻ˹ͻ⵽ ĵֿģСÿڶ죬˾ͻ˹ ļսĹͶ "
	style = 0
	picture = "german_marginal_defeat3"

	action_a = {
		name = "üˣ "
		command = { type = morale which = land value = 3 }
		command = { type = max_organization which = land value = 2 }
		command = { type = dissent value = -1 }
		command = { type = trigger which = 1100041 }
		command = { type = trigger which = 1100042 }
		command = { type = trigger which = 1100043 }
	}
}
######################################################
# 1100041 ˾ռͻ˹ (ENG) (By Civdemof)
######################################################
event = {
	id = 1100041
	random = no
	country = eng

#trigger by = 1100040

	name = "˾ռͻ˹ "
	desc = "ꣵ£գ˾ͻ˹ͻ⵽ ĵֿģСÿڶ죬˾ͻ˹ ļսĹͶ "
	style = 0
	picture = "german_marginal_defeat3"

	action_a = {
		name = "üˣ "
		command = { type = morale which = land value = 3 }
		command = { type = max_organization which = land value = 2 }
		command = { type = dissent value = -1 }
	}
}
######################################################
# 1100042 ˾ռͻ˹ (ITA) (By Civdemof)
######################################################
event = {
	id = 1100042
	random = no
	country = ita

#trigger by = 1100040

	name = "˾ռͻ˹ "
	desc = "ꣵ£գ˾ͻ˹ͻ⵽ ĵֿģСÿڶ죬˾ͻ˹ ļսĹͶ "
	style = 0
	picture = "german_marginal_defeat3"

	action_a = {
		name = "ѱܣ "
		command = { type = morale which = land value = -3 }
		command = { type = max_organization which = land value = -2 }
		command = { type = dissent value = 3 }
	}
}
######################################################
# 1100043 ˾ռͻ˹ (GER) (By Civdemof)
######################################################
event = {
	id = 1100043
	random = no
	country = ger

#trigger by = 1100040

	name = "˾ռͻ˹ "
	desc = "ꣵ£գ˾ͻ˹ͻ⵽ ĵֿģСÿڶ죬˾ͻ˹ ļսĹͶ "
	style = 0
	picture = "german_marginal_defeat3"

	action_a = {
		name = "ѱܣ "
		command = { type = morale which = land value = -3 }
		command = { type = max_organization which = land value = -2 }
		command = { type = dissent value = 1 }
	}
}
######################################################
# 1100044 ѨıըʷĽ (GER) (By Civdemof)
######################################################
event = {
	id = 1100044
	random = no
	country = ger

	trigger = {
		random = 95
		headofstate = 1
		atwar = yes
		flag = DDaySuccess
	}

	date = { day = 1 month = july year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "EVT_1100044_NAME"
	desc = "EVT_1100044_DESC"
	style = 0
	picture = "hitler_assasination"

	action_a = {
		name = "·ͥбߣ "
		command = { type = sleepminister which = 7 } #
		command = { type = sleepminister which = 34 } #

		command = { type = sleepminister which = 6 } #˹
		command = { type = sleepminister which = 148 } #˹

		command = { type = sleepminister which = 165 } #¡
		command = { type = sleepleader which = 230 } #¡

		command = { type = morale which = land value = -3 }
		command = { type = dissent value = 5 }

		command = { type = sleepevent which = 1100045 }

	}
}
######################################################
# 1100045 Ѩıըϣ (GER) (By Civdemof)
######################################################
event = {
	id = 1100045
	random = no
	country = ger

	trigger = {
		random = 5
		headofstate = 1
		atwar = yes
		flag = DDaySuccess
	}

	date = { day = 1 month = july year = 1942 }
	offset = 8
	deathdate = { day = 29 month = december year = 1999 }

	name = "Ѩıըϣ "
	desc = "EVT_1100044_DESC"
	style = 0
	picture = "ger_40056_hitler_dead"

	action_a = {
		name = "ϣ "

		#command = { type = headofgovernment which = 46 }

		command = { type = sleepminister which = 1 } #ϣ
		command = { type = sleepminister which = 41 } #ϣ
		command = { type = sleepminister which = 177 } #ϣ

		command = { type = sleepleader which = -1 }
		command = { type = sleepleader which = -1 }
		command = { type = sleepleader which = -1 }
		command = { type = sleepleader which = -1 }
		command = { type = sleepleader which = -1 }

		command = { type = sleepevent which = 1100044 }

	}
}
######################################################
# 1100046 ͢ɭ¼ (GER) (By Civdemof)
######################################################
event = {
	id = 1100046
	random = no
	country = ger

	trigger = {
		random = 20
		war = { country = sov country = ger }
		event = 2018 #Īз򡪡Э顪
	}

	date = { day = 1 month = march year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "͢ɭ¼ "
	desc = "ꣴ£գ¹ڿ͢ɭֱַɱ ߲ʬ塣Դʸڷϣָ¹޻ˣ ͬҪĲ׶صϽϣץס͢ ɭ¼Ⱦֵ̨һ磬ڷ ˹ӪڲաӢĹϵʱһӰ "
	style = 0
	picture = "kating"

	action_a = {
		name = "֪ "
		command = { type = trigger which = 1100047 }
	}
}
######################################################
# 1100047 ͢ɭ¼ (SOV) (By Civdemof)
######################################################
event = {
	id = 1100047
	random = no
	country = sov

#trigger by 1100046

	name = "͢ɭ¼ "
	desc = "ꣴ£գ¹ڿ͢ɭֱַɱ ߲ʬ塣Դʸڷϣָ¹޻ˣ ͬҪĲ׶صϽϣץס͢ ɭ¼Ⱦֵ̨һ磬ڷ ˹ӪڲաӢĹϵʱһӰ "
	style = 0
	picture = "kating"

	action_a = {
		name = "Ǳʸڷ "
		command = { type = dissent value = 2 }
		command = { type = relation which = usa value = -20 }
		command = { type = relation which = eng value = -20 }
		command = { type = relation which = fra value = -20 }
		command = { type = relation which = can value = -20 }
	}
}
#########################################################################
# 1100048 ը(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100048
	random = no
	country = chi

	trigger = {
		random = 25
		event = 1100015 #˻ս
		war = { country = chi country = jap }
		control = { province = 1235 data = jap } #Ͼ
		control = { province = 1232 data = jap } #
		#control = { province = 1266 data = jap } #˲
	}

	name = "ը "
	desc = "ꣷ±󣬣£սʧϾ Σڣ£ǨΪսʱ׶ ꣶ£գձɻУСʱ ըɡպϢҰꣲ ꣸£վ˳սԺը Ϯ죲ΣɻܴΣͶö ը񣱣ˡ "
	style = 0
	picture = "ger_50106_kreta"

	date = { day = 1 month = march year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		command = { type = morale which = land value = 2 }
		command = { type = dissent value = 2 }
		command = { type = manpowerpool value = -50 }
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 1200008 } #վը
	}
}
#########################################################################
# 1100049 ˹ŵı (CHC) (by Civdemof)
#########################################################################
event = {
	id = 1100049
	random = no
	country = chc

	trigger = {
		random = 25
	}

	name = "˹ŵı "
	desc = "¼ӡ˹ŵţ򡡣ӣ żߡңڣꣶ £İ£˹ŵ״η¸ݷ й쵼ˡǡڣ꣱ ׶ع棬ȫ綼˽ˡءй ǵ "
	style = 0
	picture = "sinuo_mao"

	date = { day = 1 month = october year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = 30 }
		command = { type = relation which = usa value = 10 }
		command = { type = relation which = eng value = 10 }
		command = { type = relation which = fra value = 10 }
		command = { type = relation which = sov value = 20 }
	}
}
#########################################################################
# 1100050 ϴѧ (CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100050
	random = no
	country = chi

	trigger = {
		random = 25
		war = { country = chi country = jap }
	}

	name = "ϴѧ "
	desc = "ϴѧǿսʱ ʱĹѧ廪ѧ˽Ͽѧͬɵ һѧУɵʱ廪ѧУ÷ѧУ ϿѧУŲ߹ͬսʤԺ ϴѧɢѧ廪ѧϿѧֱǨ У "
	style = 0
	picture = "scientist"

	date = { day = 10 month = march year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = research_mod value = 2 }
	}
}
#########################################################################
# 1100051 ݽ (USA) (by Civdemof)
#########################################################################
event = {
	id = 1100051
	random = no
	country = usa

	trigger = {
		random = 50
		war = { country = chi country = jap }
	}

	name = "ݽ "
	desc = "ڶտս֮ʣļΪһ ᷢ˵йˣȰ˵עŷսת ƵձйԣΪйӮͬ飬սʱΪ ƾƬɹؼйİġ "
	style = 0
	picture = "songmeiling"

	date = { day = 10 month = february year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "֧Ԯй "
		ai_chance = 99
		command = { type = supplies value = -5000 }
		command = { type = money value = -500 }
		command = { type = trigger which = 1100052 }
	}
	action_b = {
		name = "ûʲô "
		ai_chance = 1
		command = { }
	}
}
#########################################################################
# 1100052 ݽԮ (CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100052
	random = no
	country = chi

#trigger by 1100051

	name = "ݽԮ "
	desc = "ڶտս֮ʣļΪһ ᷢ˵йˣȰ˵עŷսת ƵձйԣΪйӮͬ飬սʱΪ ƾƬɹؼйİġ "
	style = 0
	picture = "songmeiling"

	action_a = {
		name = "ok"
		command = { type = relation which = usa value = 20 }
		command = { type = supplies value = 5000 }
		command = { type = money value = 500 }
	}
}
#########################################################################
# 1100053 ع (JAP) (by Civdemof)
#########################################################################
event = {
	id = 1100053
	random = no
	country = jap

	trigger = {
		random = 50
		war = { country = usa country = jap }
		control = { province = 1184 data = jap } #
		or = {
			control = { province = 1193 data = usa } #
			control = { province = 1192 data = usa } #
			control = { province = 1190 data = usa } #
			control = { province = 1189 data = usa } #Ĺ
			control = { province = 1188 data = usa } #㵺
			control = { province = 1187 data = usa } #
			control = { province = 1185 data = usa } #
		}
	}

	name = "ع "
	desc = "̫ƽս˾񣬽ڽʤǼӭսʤ ˹ʤʱһΪֹսʷϹģ пɱԹ硱عʼˣȵ ˹䳹׵ʧܣ⽫ձڰս ֮ͬھ "
	style = 0
	picture = "50063_ki45_3"

	date = { day = 1 month = march year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "һǿݣձ磡 "
		ai_chance = 99
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -3 }
		command = { type = manpowerpool value = -50 }
		command = { type = dissent value = 2 }
		command = { type = max_organization which = air value = -3 }
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 1100054 }
	}
	action_b = {
		name = "Ҫϧʿ "
		ai_chance = 1
		command = { type = morale which = naval value = -10 }
		command = { type = sleepevent which = 1100054 }
	}
}
#########################################################################
# 1100054 عӡɱɻĹ (USA) (by Civdemof)
#########################################################################
event = {
	id = 1100054
	random = no
	country = usa

#trigger by 1100053

	name = "عӡɱɻĹ "
	desc = "̫ƽս˾񣬽ڽʤǼӭսʤ ˹ʤʱһΪֹսʷϹģ пɱԹ硱عʼˣȵ ˹䳹׵ʧܣ⽫ձڰս ֮ͬھ "
	style = 0
	picture = "50063_ki45_3"

	action_a = {
		name = "ok"
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -2 }
		command = { type = delete_unit which = -2 }
	}
}
#########################################################################
# 1100055  (GER) (by Civdemof)
#########################################################################
event = {
	id = 1100055
	random = no
	country = ger

	trigger = {
		random = 25
		war = { country = sov country = ger }
	}

	name = " "
	desc = "¼Ǿ캮ضļªʱָȴŵ ̨һ䣬ƣľѪȣƺһ жŵ̨ｿȴɳƲɣĸڣһ ȴÿעҪĲпɱȴ˲Զǰ ڻȴԼҡڲҵҰδһ̣ Ӽָ¼ٵսﾲʿԼ ӣƺսпսϵ һĨ¹⡣ "
	style = 0
	picture = "lilimalian"

	date = { day = 1 month = may year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = dissent value = 1 }
		command = { type = morale which = land value = 3 }
	}
}
#########################################################################
# 1100056  (USA) (by MOD34)
#########################################################################
event = {
	id = 1100056
	random = no
	country = usa

	trigger = {
		event = 3700
		war = { country = eng country = ger }
		NOT = {
			war = { country = eng country = usa }
			alliance = { country = ger country = usa }
			alliance = { country = ger country = eng }
		}
		OR = {
			random = 25
			alliance = { country = eng country = usa }
		}
	}

	name = " "
	desc = "꣸£գӢǩԡ¡ һԵҪͼսзɴ¹ γ˰˵ǴܵжԹңһ Ĺ򣬴ƽͽѡǵδ ͳɳ֮·ڶúרͳΡ "
	style = 0
	picture = "allied_strategic_victory"

	date = { day = 14 month = april year = 1941 }
	offset = 10
	deathdate = { day = 14 month = december year = 1953 }

	action_a = {
		name = "ǩ "
		ai_chance = 99
		command = { type = dissent value = -2 }
		command = { type = domestic which = democratic value = 1 }
		command = { type = domestic which = freedom value = 1 }
		command = { type = relation which = eng value = 40 }
		command = { type = relation which = sov value = 30 }
		command = { type = relation which = fra value = 30 }
		command = { type = relation which = chi value = 30 }
		command = { type = relation which = ger value = -30 }
		command = { type = relation which = ita value = -30 }
		command = { type = relation which = jap value = -30 }
		command = { type = trigger which = 1100057 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 1
		command = { type = dissent value = 2 }
		command = { type = relation which = eng value = -15 }
		command = { type = relation which = sov value = -10 }
		command = { type = relation which = chi value = -10 }
		command = { type = relation which = fra value = -10 }
	}
}
#########################################################################
# 1100057  (ENG) (by MOD34)
#########################################################################
event = {
	id = 1100057
	random = no
	country = eng

#trigger by 1100056

	name = " "
	desc = "꣸£գӢǩԡ¡ һԵҪͼսзɴ¹ γ˰˵ǴܵжԹңһ Ĺ򣬴ƽͽѡǵδ ͳɳ֮·ڶúרͳΡ "
	style = 0
	picture = "allied_strategic_victory"

	action_a = {
		name = "ǩ "
		ai_chance = 99
		command = { type = dissent value = -2 }
		command = { type = domestic which = democratic value = 1 }
		command = { type = domestic which = freedom value = 1 }
		command = { type = relation which = usa value = 40 }
		command = { type = relation which = sov value = 30 }
		command = { type = relation which = fra value = 30 }
		command = { type = relation which = chi value = 30 }
		command = { type = relation which = ger value = -30 }
		command = { type = relation which = ita value = -30 }
		command = { type = relation which = jap value = -30 }
		command = { type = setflag which = PreUN }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 1
		command = { type = dissent value = 2 }
		command = { type = relation which = usa value = -15 }
		command = { type = relation which = sov value = -10 }
		command = { type = relation which = chi value = -10 }
		command = { type = relation which = fra value = -10 }
	}
}
#########################################################################
# 1100058 Ϲ (USA) (by MOD34)
#########################################################################
event = {
	id = 1100058
	random = no
	country = usa

	trigger = {
		alliance = { country = eng country = usa }
		flag = PreUN
		war = { country = usa country = ger }
		random = 15
	}

	name = "Ϲ "
	desc = "ŵά£ʹǵԴսз ĹǩҲѰɴ¹ ձͬ˳Ա丽߽еĺƽ̸У һսľŽԽ Ϊһһ֯άƽٽ ɺ͹ҵķչ "
	style = 0
	picture = "allied_strategic_victory"

	date = { day = 1 month = january year = 1942 }
	offset = 5
	deathdate = { day = 31 month = december year = 1953 }

	action_a = {
		name = "ܺ "
		command = { type = dissent value = -3 }
		command = { type = relation which = eng value = 15 }
		command = { type = relation which = sov value = 15 }
		command = { type = relation which = fra value = 15 }
		command = { type = relation which = chi value = 15 }
		command = { type = clrflag which = PreUN }
		command = { type = trigger which = 1100059 }
		command = { type = trigger which = 1100060 }
		command = { type = trigger which = 1100061 }
		command = { type = trigger which = 1100062 }
	}
}
#########################################################################
# 1100059 Ϲ (ENG) (by MOD34)
#########################################################################
event = {
	id = 1100059
	random = no
	country = eng

#trigger by 1100058

	trigger = {
		NOT = { war = { country = usa country = eng }}
	}

	name = "Ϲ "
	desc = "ŵά£ʹǵԴսз ĹǩҲѰɴ¹ ձͬ˳Ա丽߽еĺƽ̸У һսľŽԽ Ϊһһ֯άƽٽ ɺ͹ҵķչ "
	style = 0
	picture = "allied_strategic_victory"

	action_a = {
		name = "ܺ "
		command = { type = dissent value = -3 }
		command = { type = relation which = usa value = 15 }
		command = { type = relation which = sov value = 15 }
		command = { type = relation which = fra value = 15 }
		command = { type = relation which = chi value = 15 }
	}
}
#########################################################################
# 1100060 Ϲ (SOV) (by MOD34)
#########################################################################
event = {
	id = 1100060
	random = no
	country = sov

#trigger by 1100058

	trigger = {
		NOT = { war = { country = usa country = sov }}
	}

	name = "Ϲ "
	desc = "ŵά£ʹǵԴսз ĹǩҲѰɴ¹ ձͬ˳Ա丽߽еĺƽ̸У һսľŽԽ Ϊһһ֯άƽٽ ɺ͹ҵķչ "
	style = 0
	picture = "allied_strategic_victory"

	action_a = {
		name = "ܺ "
		command = { type = dissent value = -3 }
		command = { type = relation which = usa value = 15 }
		command = { type = relation which = eng value = 15 }
		command = { type = relation which = fra value = 15 }
		command = { type = relation which = chi value = 15 }
	}
}
#########################################################################
# 1100061 Ϲ (FRA) (by MOD34)
#########################################################################
event = {
	id = 1100061
	random = no
	country = fra

#trigger by 1100058

	trigger = {
		NOT = { war = { country = usa country = fra }}
	}

	name = "Ϲ "
	desc = "ŵά£ʹǵԴսз ĹǩҲѰɴ¹ ձͬ˳Ա丽߽еĺƽ̸У һսľŽԽ Ϊһһ֯άƽٽ ɺ͹ҵķչ "
	style = 0
	picture = "allied_strategic_victory"

	action_a = {
		name = "ܺ "
		command = { type = dissent value = -3 }
		command = { type = relation which = usa value = 15 }
		command = { type = relation which = eng value = 15 }
		command = { type = relation which = sov value = 15 }
		command = { type = relation which = chi value = 15 }
	}
}
#########################################################################
# 1100062 Ϲ (CHI) (by MOD34)
#########################################################################
event = {
	id = 1100062
	random = no
	country = chi

#trigger by 1100058

	trigger = {
		NOT = {
			war = { country = usa country = chi }
			alliance = { country = chi country = jap }
			puppet = { country = chi country = jap }
		}
	}

	name = "Ϲ "
	desc = "ŵά£ʹǵԴսз ĹǩҲѰɴ¹ ձͬ˳Ա丽߽еĺƽ̸У һսľŽԽ Ϊһһ֯άƽٽ ɺ͹ҵķչ "
	style = 0
	picture = "allied_strategic_victory"

	action_a = {
		name = "ܺ "
		command = { type = dissent value = -3 }
		command = { type = relation which = usa value = 15 }
		command = { type = relation which = eng value = 15 }
		command = { type = relation which = sov value = 15 }
		command = { type = relation which = fra value = 15 }
	}
}
#########################################################################
# 1100063 ϵս(JAP) (by Civdemof)
#########################################################################
event = {
	id = 1100063
	random = no
	country = jap

	trigger = { control = { province = 1321 data = jap } }

	name = "EVT_1100063_NAME"
	desc = "EVT_1100063_DESC"
	style = 0
	picture = "japanese_reinforcments"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = 1 }
		command = { type = morale which = naval value = 3 }
		command = { type = trigger which = 1100064 }
	}
}
#########################################################################
# 1100064	ϵս(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100064
	random = no
	country = chi

#triggered by 1100063

	name = "EVT_1100063_NAME"
	desc = "EVT_1100063_DESC"
	style = 0
	picture = "japanese_reinforcments"

	action_a = {
		name = "ok"
		command = { type = morale which = land value = -1 }
		command = { type = morale which = naval value = -2 }
	}
}
#########################################################################
# 1100065 ڶγɳս(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100065
	random = no
	country = chi

	trigger = {
		random = 50
		event = 1100008
		war = { country = chi country = jap }
		or = {
			control = { province = 1255 data = chi } #ɳ
			control = { province = 1259 data = chi } #
		}
		control = { province = 1251 data = jap } #ϲ
		or = {
			control = { province = 1253 data = jap } #
			control = { province = 1232 data = jap } #
			control = { province = 1254 data = jap } #Ƽ
			control = { province = 1256 data = jap } #
		}
	}

	name = "ڶγɳս "
	desc = "ꣶ£յսձͼս սڣѮܼᣵʦҾ ܷɻɵڣ˾ ٰΩָӣԤٴνɳίԱ ڣսԵվǣԹڣսս ˾ѦָӣУʦеֿڶγ ɳսʱ죬վˣɻܣ ͧңռɳļƻƲ "
	style = 0
	picture = "military_parade"

	date = { day = 1 month = january year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = supplies value = -300 }
		command = { type = morale which = land value = 2 }
		command = { type = dissent value = -1 }
	}
}
#########################################################################
# 1100066 γɳս(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100066
	random = no
	country = chi

	trigger = {
		random = 15
		event = 1100065
		war = { country = chi country = jap }
		or = {
			control = { province = 1255 data = chi } #ɳ
			control = { province = 1259 data = chi } #
		}
		or = {
			control = { province = 1253 data = jap } #
			control = { province = 1232 data = jap } #
			control = { province = 1254 data = jap } #Ƽ
			control = { province = 1256 data = jap } #
		}
	}

	name = "γɳս "
	desc = "꣱£վʦڵ ˾ٰΩָܵ£Գɳ˵ν йӵڣսԣʦ ˾Ѧָӡ£գվķټ ضǿǽӡ۴ӣ꣱£ ꣱£գʱ죬վϡγ ɳս̫ƽսʼ˹ĵһδݣǿҵ ʷ졣 "
	style = 0
	picture = "military_parade"

	date = { day = 1 month = january year = 1941 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = set_leader_skill which = 50115 value = 4 } #Ѧ
		command = { type = supplies value = -500 }
		command = { type = morale which = land value = 3 }
		command = { type = dissent value = -2 }
	}
}
#########################################################################
# 1100067 ϻս(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100067
	random = no
	country = chi

	trigger = {
		random = 50
		war = { country = chi country = jap }
		or = {
			control = { province = 1325 data = jap } #
			control = { province = 1319 data = jap } #
		}
	}

	name = "ϻս "
	desc = "꣱£վڣ˾ٰΪضй ԽϵĹʽͨߣٺձԵԽ·幫· սأָӵڣʦź̨ŹˣںЭ £ڣ½ͻйؾأչ ϻսʼգվռվһ¹ ռݼϹأһϹռ߷尯عءйӷ 𷴻ڣ£ٴζعأȵءվ Χ߷尯йγɶţ ս "
	style = 0
	picture = "minor"

	date = { day = 1 month = january year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = set_leader_skill which = 50000 value = 4 } #׳
		command = { type = supplies value = -200 }
		command = { type = morale which = land value = 1 }
	}
}
#########################################################################
# 1100068 عش(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100068
	random = no
	country = chi

	trigger = {
		random = 30
		event = 1100067
		war = { country = chi country = jap }
	}

	name = "عش "
	desc = "ףվսڣ£Ѹ ռƽ߷尯عءɹӪ ոӪӻΪ·Եڣ žָӵڣ͵ڣΪ·عͲ Ĺ£շйӷعء ɵʱйΨһһȫеڣΡ£ գйڹعأд󲿼ȡعش ݡ "
	style = 0
	picture = "duyuming"

	date = { day = 1 month = january year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = set_leader_skill which = 50298 value = 4 } #
		command = { type = supplies value = -200 }
		command = { type = morale which = land value = 1 }
		command = { type = dissent value = -1 }
	}
}
#########################################################################
# 1100069 ս(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100069
	random = no
	country = chi

	trigger = {
		random = 50
		war = { country = chi country = jap }
		control = { province = 1311 data = jap } #
		or = {
			not = { control = { province = 1310 data = jap }} #
			not = { control = { province = 1258 data = jap }} #
		}
		or = {
			year = 1942
			ai = yes
		}
	}

	name = "ս "
	desc = "꣸£վɺ·߽ƽ£ գڣ˾ٸԴηָӵڣž ڣţɻԼܣ͵ڣǲһԼ ˣϷһ£ԴͨԽϣ·ΪĿ꣬ ֡ݽйս˾ŷָӣ ݶӡվһɻܣԼˣǭ ˾ģ֧Ԯ£վ "
	style = 0
	picture = "failed_objective"

	date = { day = 8 month = january year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = supplies value = -200 }
		command = { type = morale which = land value = 1 }
	}
}
#########################################################################
# 1100070 ɽʡϯ鰱(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100070
	random = no
	country = chi

	trigger = {
		random = 50
		war = { country = chi country = jap }
		control = { province = 1216 data = jap } #
	}

	name = "ɽʡϯ鰱 "
	desc = "ս󣬺鰱Ϊս˾ټž ˾俹սжûеõʯʶ֧֣ؼʱ ̱úʦΪ˱ʣıǮʼ ˡվڣ꣱£ռϣʮ֮ɽ ɥʯղ˺鰣£գ֯ߵȾ ·ͥ󣬼ʼд̡£ڽ ұǹɱߵʱʮꡣ "
	style = 0
	picture = "merkur"

	date = { day = 1 month = may year = 1936 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = sleepleader which = 50087 } #
		command = { type = supplies value = -100 }
		command = { type = morale which = land value = -1 }
	}
}
#########################################################################
# 1100071 ƽͻΧ١Եѳ(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100071
	random = no
	country = chi

	trigger = {
		war = { country = chi country = jap }
		control = { province = 1205 data = jap } #ƽ
	}

	name = "ƽͻΧ١Եѳ "
	desc = "ꣷ£գվƽԷһչҽ ʮž١ѳһʦʦԵͻΧ׳  "
	style = 0
	picture = "failed_coup"

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = sleepleader which = 50301 } #١
		command = { type = sleepleader which = 50027 } #Ե
		command = { type = supplies value = -100 }
		command = { type = morale which = land value = -1 }
	}
}
#########################################################################
# 1100072 ƽڵֿϵ(CSX) (by Civdemof)
#########################################################################
event = {
	id = 1100072
	random = no
	country = csx

	trigger = {
		not = { event = 1100071 } #ƽͻΧ
		war = { country = chi country = jap }
		alliance = { country = csx country = chi }
		control = { province = 1205 data = csx } #ƽ
	}

	name = "ƽڵֿϵ "
	desc = "¬±䱬Ժ󣬳Ĺˣðǹֵϸƽǰ ¡սصũ񣬳ݣ޵·̧Ա͵ ҩƽѧϻᡢȹȣ壬֯ļ šοšȻӺӣչֿչѧ Ҳԣ֧йӵĿжҪ գƽ "
	style = 0
	picture = "Marco_Polo"

	date = { day = 7 month = June year = 1937 }
	offset = 1
	deathdate = { day = 30 month = august year = 1937 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 500 }
		command = { type = morale which = land value = 2 }
		command = { type = trigger which = 1100073 }
	}
}
#########################################################################
# 1100073 ƽڵֿ(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100073
	random = no
	country = chi

#trigger by = 1100072

	name = "ƽڵֿ "
	desc = "¬±䱬Ժ󣬳Ĺˣðǹֵϸƽǰ ¡սصũ񣬳ݣ޵·̧Ա͵ ҩƽѧϻᡢȹȣ壬֯ļ šοšȻӺӣչֿչѧ Ҳԣ֧йӵĿжҪ գƽ "
	style = 0
	picture = "Marco_Polo"

	action_a = {
		name = "ok"
		command = { type = supplies value = 500 }
		command = { type = dissent value = -1 }
	}
}
#########################################################################
# 1100074 ̫ԭս(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100074
	random = no
	country = chi

	trigger = {
		war = { country = chi country = jap }
		control = { province = 1225 data = jap } #̫ԭ
	}

	name = "̫ԭս "
	desc = "ɽɽӣ۹̣ΪȻݣǹ¸ ֮ϡӦڶս˾ɽ󣬹ʮļ ž˾ʽʯϵӵʮľھžڰʮ ʦõȲʯׯ̫ԭԱԮʮһ գվʦźɽ̫ԭؽɱͻ ؾɽͻΧ̫ԭ䡣йӺ򡢺 Ҿ̫ԭս "
	style = 0
	picture = "balujun"

	date = { day = 5 month = may year = 1936 }
	offset = 8
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = sleepleader which = 50174 } #
		command = { type = supplies value = -100 }
		command = { type = morale which = land value = -1 }
	}
}
#########################################################################
# 1100075 ̫ԭڵֿϵ(CSX) (by Civdemof)
#########################################################################
event = {
	id = 1100075
	random = no
	country = csx

	trigger = {
		not = { event = 1100074 } #̫ԭս
		war = { country = chi country = jap }
		alliance = { country = csx country = chi }
		control = { province = 1225 data = csx } #̫ԭ
	}

	name = "̫ԭڵֿϵ "
	desc = "ɽվ˶ķչǳ㷺Ӷʹװ齨 ͷչȺڻɽȹͬ˻ᡢɽ ȡ "
	style = 0
	picture = "balujun"

	date = { day = 8 month = november year = 1937 }
	offset = 3
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 500 }
		command = { type = morale which = land value = 2 }
		command = { type = trigger which = 1100076 }
	}
}
#########################################################################
# 1100076 ̫ԭڵֿ(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100076
	random = no
	country = chi

#trigger by = 1100075

	name = "̫ԭڵֿ "
	desc = "ɽվ˶ķչǳ㷺Ӷʹװ齨 ͷչȺڻɽȹͬ˻ᡢɽ ȡ "
	style = 0
	picture = "balujun"

	action_a = {
		name = "ok"
		command = { type = supplies value = 500 }
		command = { type = dissent value = -1 }
	}
}
##########################################
# 1100077 ӹɽϵ(CSX) (by Civdemof)
##########################################
event = {
	id = 1100077
	random = no
	country = CSX

	name = "ӹɽϵ "
	desc = "ɽĵֿʹ־ʶֻһǿͳһ йܶԿձ "
	style = 0
	picture = "failed_objective"


	trigger = {
		random = 50
		event = 1100072 #ƽڵֿ
		event = 1100075 #̫ԭڵֿ
		event = 1100074 #̫ԭս
		war = { country = chi country = jap }
		alliance = { country = CSX country = CHI }
		lost_national = { country = CSX value = 70 }
	}

	date = { day = 1 month = december year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "õѡ "
		ai_chance = 99
		command = { type = trigger which = 1100078 }
	}
	action_b = {
		name = "ɽɽĵ "
		ai_chance = 1
		command = { }
	}
}
##########################################
# 1100078 ӹɽ(CHI) (by Civdemof)
##########################################
event = {
	id = 1100078
	random = no
	country = CHI

#trigger by = 1100077

	name = "ӹɽ "
	desc = "ɽĵֿʹ־ʶֻһǿͳһ йܶԿձ "
	style = 0
	picture = "failed_objective"

	action_a = {
		name = "ӹɽ "
		ai_chance = 99
		command = { type = inherit which = CSX value = 1 }
		command = { type = supplies value = 1000 }
	}
	action_b = {
		name = "Ǳֶ "
		ai_chance = 1
		command = { }
	}
}
#########################################################################
# 1100079 ڵֿϵ(CGX) (by Civdemof)
#########################################################################
event = {
	id = 1100079
	random = no
	country = cgx

	trigger = {
		not = { event = 1100067 } #ϻս
		war = { country = chi country = jap }
		alliance = { country = cgx country = chi }
		control = { province = 1258 data = cgx } #
	}

	name = "ڵֿϵ "
	desc = "ͣ꣬ݣվ֮ ɱӣܿǰѣһڼ䣬ѧ սʱϸطȺڣ֧ǰսȳ ڶڼ䣬йط֯Ա֯Ⱥڽ װչĵкλսΪս ʤҪס "
	style = 0
	picture = "defence"

	date = { day = 1 month = october year = 1938 }
	offset = 3
	deathdate = { day = 30 month = october year = 1938 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 500 }
		command = { type = morale which = land value = 2 }
		command = { type = trigger which = 1100080 }
	}
}
#########################################################################
# 1100080 ڵֿ(CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100080
	random = no
	country = chi

#trigger by = 1100079

	name = "ڵֿ "
	desc = "ͣ꣬ݣվ֮ ɱӣܿǰѣһڼ䣬ѧ սʱϸطȺڣ֧ǰսȳ ڶڼ䣬йط֯Ա֯Ⱥڽ װչĵкλսΪս ʤҪס "
	style = 0
	picture = "defence"

	action_a = {
		name = "ok"
		command = { type = supplies value = 500 }
		command = { type = dissent value = -1 }
	}
}
##########################################
# 1100081 ӹܹϵ(CGX) (by Civdemof)
##########################################
event = {
	id = 1100081
	random = no
	country = CGX

	name = "ӹܹϵ "
	desc = "ڹĵֿʹ־ʶֻһǿͳһ йܶԿձ "
	style = 0
	picture = "failed_objective"

	trigger = {
		random = 50
		event = 1100079 #ڵֿ
		war = { country = chi country = jap }
		alliance = { country = CGX country = CHI }
		lost_national = { country = CGX value = 70 }
	}

	date = { day = 10 month = october year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "õѡ "
		ai_chance = 99
		command = { type = trigger which = 1100082 }
	}
	action_b = {
		name = "ǹϵĵ "
		ai_chance = 1
		command = { }
	}
}
##########################################
# 1100082 ӹܹ(CHI) (by Civdemof)
##########################################
event = {
	id = 1100082
	random = no
	country = CHI

#trigger by = 1100081

	name = "ӹܹ "
	desc = "ڹĵֿʹ־ʶֻһǿͳһ йܶԿձ "
	style = 0
	picture = "failed_objective"

	action_a = {
		name = "ӹܹ "
		ai_chance = 99
		command = { type = inherit which = CGX value = 1 }
		command = { type = supplies value = 1000 }
	}
	action_b = {
		name = "Ǳֶ "
		ai_chance = 1
		command = { }
	}
}
##########################################
# 1100083 ıڲ (Human) (by MOD34)
##########################################
event = {
	id = 1100083
	random = no
	persistent = yes

	trigger = {
		ai = no
 		OR = {
			can_change_policy = { type = democratic value = -1 }
			can_change_policy = { type = democratic value = 1 }
		}
	}

	name = "ıڲ "
	desc = "㲻ҪǸıڲߡ "
	style = 0
	picture = "welcome_xycq"

	date = { day = 0 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		name = "лл "
		command = { }
	}
	action_b = {
		name = "ʾϢ "
		command = { type = sleepevent which = 1100083 }
	}
}
##########################################
# 1100084 ϣǴ𹲲 (GER) (by MOD34)
##########################################
event = {
	id = 1100084
	random = no
	country = ger

	trigger = {	government = fascist }

	name = "ϣǴ𹲲 "
	desc = "ŦױһݽУϣǴ˲ʲά ߣĿǵƶ˹¹չ "
	style = 0
	picture = "ger_40064-65_government1"

	date = { day = 1 month = september year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		name = "˼彫޷ "
		command = { type = relation which = sov value = -10 }
		command = { type = domestic which = political_left value = -1 }
		command = { type = dissent value = -1 }
	}
}
##########################################
# 1100085 ¹Ŀǽݿ (GER) (by MOD34)
##########################################
event = {
	id = 1100085
	random = no
	country = ger

	trigger = {
		government = fascist
		NOT = { war = { country = ger country = cze } }
	}

	name = "¹Ŀǽݿ "
	desc = "¹Լɪ򡤸ʿչһ˶Ŀ ǷԣꣵǩĽݿ˹工ˡԼ ¹ָݿ˹工Ѳľ÷ɻΪվ ܽݿ˹工飬¹˼ Ǵݿ˹工ݿ˹工ľ ƻʼŵ¹߾̵ķ¡ "
	style = 0
	picture = "CZE_Partition"

	date = { day = 10 month = september year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		name = " "
		ai_chance = 95
		command = { type = relation which = cze value = -10 }
		command = { type = relation which = sov value = -10 }
		command = { type = trigger which = 1100086 }
		command = { type = dissent value = -1 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 5
		command = { type = relation which = cze value = 10 }
		command = { type = relation which = sov value = 10 }
		command = { type = dissent value = 1 }
	}
}
##########################################
# 1100086 ¹Ŀǽݿ (CZE) (by MOD34)
##########################################
event = {
	id = 1100086
	random = no
	country = cze

#trigger by 1100085

	name = "¹Ŀǽݿ "
	desc = "¹Լɪ򡤸ʿչһ˶Ŀ ǷԣꣵǩĽݿ˹工ˡԼ ¹ָݿ˹工Ѳľ÷ɻΪվ ܽݿ˹工飬¹˼ Ǵݿ˹工ݿ˹工ľ ƻʼŵ¹߾̵ķ¡ "
	style = 0
	picture = "CZE_Partition"

	action_a = {
		name = "쵰 "
		command = { type = relation which = cze value = -10 }
		command = { type = relation which = sov value = -10 }
		command = { type = domestic which = political_left value = -1 }
	}
}
##########################################
# 1100087 ŹԼ (USA) (by MOD34)
##########################################
event = {
	id = 1100087
	random = no
	country = usa

	trigger = {
		war = { country = jap country = chi }
		NOT = {
			war = { country = jap country = usa }
			war = { country = jap country = eng }
		}
	}

	name = "ŹԼ "
	desc = "նƵ¶նձַйԣ ֧־ŹԼӢ֧Կ š "
	style = 0
	picture = "japanese_officers"

	date = { day = 4 month = november year = 1938 }
	offset = 3
	deathdate = { day = 29 month = december year = 1955 }

	action_a = {
		name = "Ҫ "
		command = { type = relation which = jap value = -10 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = trigger which = 1100088 }
		command = { type = trigger which = 1100089 }
 }
}
##########################################
# 1100088 ŹԼձķӦ (JAP) (by MOD34)
##########################################
event = {
	id = 1100088
	random = no
	country = jap

#trigger by 1100087

	name = "ŹԼձķӦ "
	desc = "նƵ¶նձַйԣ ֧־ŹԼӢ֧Կ š "
	style = 0
	picture = "japanese_officers"

	action_a = {
		name = " "
		ai_chance = 99
		command = { type = relation which = usa value = -10 }
		command = { type = dissent value = -1 }
	}
	action_b = {
		name = " "
		ai_chance = 1
		command = { type = peace which = chi value = 0 }
		command = { type = relation which = usa value = 150 }
		command = { type = belligerence which = jap value = -50 }
		command = { type = dissent value = 10 }
		command = { type = domestic which = democratic value = 1 }
		command = { type = domestic which = political_left value = 1 }
		command = { type = domestic which = interventionism value = -1 }
	}
}
##########################################
# 1100089 ŹԼй (CHI) (by MOD34)
##########################################
event = {
	id = 1100089
	random = no
	country = chi

#trigger by 1100087

	name = "ŹԼй "
	desc = "նƵ¶նձַйԣ ֧־ŹԼӢ֧Կ š "
	style = 0
	picture = "japanese_officers"

	action_a = {
		name = "ǲǹ¾ս "
		command = { type = relation which = usa value = 10 }
		command = { type = dissent value = -1 }
	}
}
##########################################
# 1100090 һκѱ (GER) (by MOD34)
##########################################
event = {
	id = 1100090
	random = no
	country = ger

	trigger = {
		technology = 5480 #оʵ
		or ={
			supplies = 2000
			ai = yes
		}
	}

	name = "һκѱ "
	desc = "죬뿪ص˰֣ڿ ѧоλѧڡʮԺӡӡ ķ֣ʹ仯ѧѸƽһµĽ׶Ρһ λ¹ѧ˹˹ʼµĳԺ̽ ĩһ˺ʱϵط һѰӦѸǿңͷųܸߵ ˺˷ΪһЩԭСöġʳɷ֣ Ҳٻˣŵѧ "
	style = 0
	picture = "scientist"

	date = { day = 1 month = december year = 1938 }
	offset = 10
	deathdate = { day = 29 month = december year = 1945 }

	action_a = {
		name = "¹ѧҵĹ "
		ai_chance = 60
		command = { type = research_mod value = 2 }
		command = { type = supplies value = -2000 }
	}
	action_b = {
		name = "۹Ҫĩ "
		ai_chance = 30
		command = { type = gain_tech which = 5500 }
		command = { type = supplies value = -1000 }
	}
	action_c = {
		name = "ûбҪ˷Դ "
		ai_chance = 10
		command = { type = supplies value = 500 }
	}
}
##########################################
# 1100091 ¹ (GER) (by civdemof)
##########################################
event = {
	id = 1100091
	random = no
	country = ger

	trigger = {
		not = {	war = { country = spa country = ger } }
		not = {	alliance = { country = ger country = spa } }
		not = {	alliance = { country = spa country = eng } }
		not = {	atwar = spa }
		exists = spa
		or = {
			exists = vic
			owned = { province = 320 data = ger } #άϣ
		}
	}

	name = "¹ "
	desc = "ϣպ͸˹ơʸںл ĵĿԡصҪǣʳȼ װֳغֱӣ¹Ⱥ һ֣ԼԤܵ֡¹ע⵽ һʼмĵԤĿ꣬ǰǱȫ Ҫ "
	style = 0
	picture = "furios_hitler"

	date = { day = 1 month = september year = 1940 }
	offset = 12
	deathdate = { day = 1 month = january year = 1947 }

	action_a = {
		name = "̸ "
		ai_chance = 90
		command = { type = relation which = spa value = 10 }
		command = { type = trigger which = 1100092 }
	}
	action_b = {
		name = "ûбҪ "
		ai_chance = 10
		command = { type = relation which = spa value = -10 }
		command = { type = sleepevent which = 1100092 }
		command = { type = sleepevent which = 1100093 }
		command = { type = sleepevent which = 1100094 }
		command = { type = sleepevent which = 1100095 }
	}
}
##########################################
# 1100092  (SPA) (by civdemof)
##########################################
event = {
	id = 1100092
	random = no
	country = spa

#trigger by 1100091

	name = " "
	desc = "ϣպ͸˹ơʸںл ĵĿԡصҪǣʳȼ װֳغֱӣ¹Ⱥ һ֣ԼԤܵ֡¹ע⵽ һʼмĵԤĿ꣬ǰǱȫ Ҫ "
	style = 0
	picture = "furios_hitler"

	action_a = {
		name = "ϼ "
		ai_chance = 5
		command = { type = relation which = ger value = 50 }
		command = { type = dissent value = 3 }
		command = { type = domestic which = political_left value = -1 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = trigger which = 1100093 }
		command = { type = sleepevent which = 1100094 }
		command = { type = sleepevent which = 1100095 }
	}
	action_b = {
		name = "Ǽȴ "
		ai_chance = 85
		command = { type = relation which = ger value = 10 }
		command = { type = setflag which = hendaya }
		command = { type = sleepevent which = 1100093 }
	}
	action_c = {
		name = "ûʲô̸ "
		ai_chance = 10
		command = { type = relation which = ger value = -30 }
		command = { type = relation which = eng value = 15 }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = dissent value = -2 }
		command = { type = sleepevent which = 1100093 }
		command = { type = sleepevent which = 1100094 }
		command = { type = sleepevent which = 1100095 }
	}
}
##########################################
# 1100093  (GER) (by civdemof)
##########################################
event = {
	id = 1100093
	random = no
	country = ger

#trigger by 1100092

	name = " "
	desc = "ϣպ͸˹ơʸںл ĵĿԡصҪǣʳȼ װֳغֱӣ¹Ⱥ һ֣ԼԤܵ֡¹ע⵽ һʼмĵԤĿ꣬ǰǱȫ Ҫ "
	style = 0
	picture = "SPA_victory"

	action_a = {
		name = "ӭµĳԱ "
		command = { type = relation which = spa value = 40 }
		command = { type = alliance which = spa }
		command = { type = sleepevent which = 40114 } #֧
		command = { type = sleepevent which = 40115 } #뿪
		command = { type = sleepevent which = 40116 } #͹뿪
	}
}
##########################################
# 1100094  (SPA) (by civdemof)
##########################################
event = {
	id = 1100094
	random = no
	country = spa

	trigger = {
		flag = hendaya
		not = { control = { province = 900 data = eng } }
		not = { control = { province = 900 data = fra } }
		not = { control = { province = 900 data = usa } }
		not = { control = { province = 900 data = sov } }
		not = { war = { country = spa country = ger } }
		not = { war = { country = spa country = ita } }
		not = { alliance = { country = spa country = ger } }
		not = { alliance = { country = spa country = eng } }
	}

	name = " "
	desc = "ʿ˺ӱ󣬼սһϰʧڣ һȷеĴ𰸣Ǽļţ Ȼͻ֮⡣ "
	style = 0
	picture = "SPA_victory"

	date = { day = 20 month = october year = 1940 }
	offset = 7
	deathdate = { day = 31 month = december year = 1947 }

	action_a = {
		name = "ǽȡΰɹ "
		ai_chance = 90
		command = { type = relation which = ger value = 20 }
		command = { type = relation which = ita value = 10 }
		command = { type = dissent value = 2 }
		command = { type = domestic which = democratic value = -1 }
		command = { type = trigger which = 1100095 }
		command = { type = clrflag which = hendaya }
	}
	action_b = {
		name = "Բ "
		ai_chance = 10
		command = { type = relation which = ger value = -50 }
		command = { type = dissent value = -2 }
		command = { type = domestic which = interventionism value = -1 }
		command = { type = sleepevent which = 1100095 }
		command = { type = clrflag which = hendaya }
	}
}
##########################################
# 1100095 ġ¹ (GER) (by civdemof)
##########################################
event = {
	id = 1100095
	random = no
	country = ger

#trigger by 1100094

	name = "ġ¹ "
	desc = "ʿ˺ӱ󣬼սһϰʧڣ һȷеĴ𰸣Ǽļţ Ȼͻ֮⡣ "
	style = 0
	picture = "SPA_victory"

	action_a = {
		name = "ӭµĳԱ "
		command = { type = relation which = spa value = 30 }
		command = { type = alliance which = spa }
		command = { type = sleepevent which = 40114 } #֧
		command = { type = sleepevent which = 40115 } #뿪
		command = { type = sleepevent which = 40116 } #͹뿪
	}
}
#########################################################################
# 1100097 ʿա⻪ (CHI) (by Civdemof)
#########################################################################
event = {
	id = 1100097
	random = no
	country = chi

	trigger = {
		war = { country = jap country = chi }
		not = { supplies = 500 }
		not = {
			control = { province = 1232 data = chi } #
			control = { province = 1235 data = chi } #Ͼ
		}
	}

	name = "ʿա⻪ "
	desc = "սڼ䣬ȰԮս־֮ޣͳƣ ̾޼֣ƶؤײʿ衢ݡ ȸʽΪվݲȫͳƣȰܹң Ԫڿսǰ꣬Ȼĸ־ң Ԫ¾Ԫռʱȫѿ֧ ʷأ꿹սУ㶫 ȼԼ "
	style = 0
	picture = "rotterdam"

	date = { day = 1 month = january year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 5000 }
		command = { type = money value = 100 }
	}
}
#########################################################################
# 1100098 ָӲڣָʾ (SOV) (by Civdemof)
#########################################################################
event = {
	id = 1100098
	random = no
	country = SOV

#trigger by 40329

	name = "fbarb_event1_name"
	desc = "fbarb_event1_desc"
	picture = "barbarossa"
	style = 0

	action_a = {
		name = "ok"
		command = { type = max_organization which = land when = now value = -2 }
	}
}
#########################################################################
# 1100099 ָӲڣָʾ (SOV) (by Civdemof)
#########################################################################
event = {
	id = 1100099
	random = no
	country = SOV

	trigger = {
		random = 20
		event = 1100098
	}

	name = "fbarb_event2_name"
	desc = "fbarb_event2_desc"
	picture = "kv1"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = max_organization which = land when = now value = 2 }
		command = { type = supplies value = -10000 }
	}
}
#########################################################################
# MIH ս¼(1000000ſʼ)
#########################################################################
# 1000000 ߶IҪݻ (by Civdemof 070616)
#########################################################################
event = {
	id = 1000000
	random = no
	country = sov

	trigger = {
		not = { control = { province = 252 data = sov } }
		not = { control = { province = 254 data = sov } }
		event = 1000128 #߶Ҫڲ
		event = 1000083 #г˴ľ뵺
	}

	name = "EVT_1000000_NAME"
	desc = "EVT_1000000_DESC"
	style = 0

	date = { day = 1 month = November year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "п "
		command = { type = remove_division which = 10848 value = 577 }
		command = { type = remove_division which = 10848 value = 578 }
		command = { type = trigger which = 1000003 }
	}
}
#########################################################################
# 1000003 ߶IҪݻ (by Civdemof 070616)
#########################################################################
event = {
	id = 1000003
	random = no
	country = ger

#triggered by 1000000

	name = "EVT_1000000_NAME"
	desc = "EVT_1000000_DESC"
	style = 0
	picture = "maxim_gorki_i_fort"

	action_a = {
		name = "Ӣ "
		command = { type = morale which = land value = 2 }
	}
}
#########################################################################
# 1000001 ӢӼǿ (by Civdemof 070616)
#########################################################################
event = {
	id = 1000001
	random = no
	country = eng

	trigger = {
		ai = yes
		control = { province = 1494 data = eng }
		or = {
			atwar = PER
			atwar = JAP
			atwar = AFG
			not = { control = { province = 900 data = eng }}
		}
	}

	name = "ӢӼǿ "
	desc = "Ϊ֤ӡȰȫӢǿķ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = construct which = land_fort where = 1494 value = 3 }
		command = { type = add_corps which = "Ҫ " value = land where = 1494 }
		command = { type = activate_division which = 12700 value = 389 where = 1494 }
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = -20 }
	}
}
#########################################################################
# 1000002 ӢֱҪ²(ENG) (by Civdemof 070616)
#########################################################################
event = {
	id = 1000002
	random = no
	country = eng

	trigger = {
		ai = yes
		control = { province = 348 data = eng }
		or = {
			alliance = { country = ger country = por }
			alliance = { country = ger country = spa }
			alliance = { country = ger country = spr }
			alliance = { country = ita country = por }
			alliance = { country = ita country = spa }
			alliance = { country = ita country = spr }
			war = { country = ger country = por }
			war = { country = ger country = spa }
			war = { country = ger country = spr }
			war = { country = eng country = por }
			war = { country = eng country = spa }
			war = { country = eng country = spr }
			war = { country = ita country = por }
			war = { country = ita country = spa }
			war = { country = ita country = spr }
		}
	}

	name = "ӢֱҪ² "
	desc = "ǰ뵺κοܵ½ֱҪľжᵼ ӢǿҷӦΪȷڵк棬Ӣǿ ԤӲǰ뵺 "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = add_corps which = "ֱҪ " value = land where = 348 }
		command = { type = activate_division which = 12700 value = 391 where = 348 }

		command = { type = add_corps which = "ӢǼžȺ " value = land where = 348 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }

		command = { type = add_corps which = "Ӣǵ1 " value = land where = 348 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }

		command = { type = add_corps which = "Ӣǵ2 " value = land where = 348 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }

		command = { type = add_corps which = "Ӣǵ3 " value = land where = 348 }
		command = { type = add_division value = armor when = 2 where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }
		command = { type = add_division value = motorized where = sp_artillery }

		command = { type = add_corps which = "Ӣɽؾ " value = land where = 348 }
		command = { type = add_division value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division value = bergsjaeger when = 2 where = artillery }
		command = { type = add_division value = bergsjaeger when = 2 where = artillery }

		command = { type = add_corps which = "Ӣǿվ " value = air where = 348 }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }
		command = { type = add_division value = tactical_bomber when = 2 where = escort }

		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = -100 }
		command = { type = trigger which = 1000004 }
	}
}
#########################################################################
# 1000004 ӢֱҪ²(GER) (by Civdemof 070616)
#########################################################################
event = {
	id = 1000004
	random = no
	country = ger

#triggered by 1000002

	name = "ӢֱҪ² "
	desc = "ǰ뵺κοܵ½ֱҪľжᵼ ӢǿҷӦΪȷڵк棬Ӣǿ ԤӲǰ뵺 "
	style = 0
	picture = "fort_sabotaged"

	action_a = {
		name = "ǿӲԼţ "
		command = { type = dissent value = 2 }
	}
}
#########################################################################
# 1000005 ˹-з˹Ҫ(SOV) (by Civdemof 070616)
#########################################################################
event = {
	id = 1000005
	random = no
	country = sov

	trigger = {
		control = { province = 504 data = sov }
		not = { war = { country = ger country = sov }}
	}

	name = "EVT_1000005_NAME"
	desc = "EVT_1000005_DESC"
	style = 0
	picture = "blstys_fort"

	date = { day = 1 month = november year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = construct which = land_fort where = 504 value = 2 }
		command = { type = add_corps which = "վڰʮĲ " value = land where = 504 }
		command = { type = activate_division which = 10848 value = 612 where = 504 }
		command = { type = dissent value = -1 }
		command = { type = manpowerpool value = -20 }
		command = { type = trigger which = 1000006 }
	}
}
#########################################################################
# 1000006 ˹-з˹Ҫƻ(GER) (by Civdemof 070616)
#########################################################################
event = {
	id = 1000006
	random = no
	country = ger

#triggered by 1000005

	name = "˹-з˹Ҫƻ "
	desc = "EVT_1000005_DESC"
	style = 0
	picture = "blstys_fort"

	action_a = {
		name = "ƶƻ "

		command = { type = manpowerpool value = -5 }
		command = { type = supplies value = -500 }
	}
}
#########################################################################
# 1000007 ǿ˹-з˹Ҫ(GER) (by Civdemof 070616)
#########################################################################
event = {
	id = 1000007
	random = no
	country = ger

	trigger = {
		control = { province = 504 data = sov }
		war = { country = ger country = sov }
		and = { event = 1000006 }
	}

	date = { day = 1 month = november year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "EVT_1000007_NAME"
	desc = "EVT_1000007_DESC"
	style = 0
	picture = "blstys_fort"

	action_a = {
		name = "ǿ "

			command = { type = construct which = land_fort where = 504 value = -2 }
		command = { type = dissent value = -1 }
	}
}
#########################################################################
# 1000008 Ӣ(USA) (by Civdemof 070620)
#########################################################################
event = {
	id = 1000008
	random = no
	country = usa

#triggered by 3900

	name = "Ӣ "
	desc = "EVT_3900_DESC"
	style = 0
	picture = "american_reinforcments3"

	action_a = {
		name = "ok"
		command = { type = activate_division which = 14800 value = 600 where = 1 }
		command = { type = manpowerpool value = -20 }
	}
}
#########################################################################
# 1000009 ٶȺΪ˾ʹ(USA) (by Civdemof 070620)
#########################################################################
event = {
	id = 1000009
	random = no
	country = usa

	trigger = {
		ai = yes
		or = {
			control = { province = 1867 data = usa }
			alliance = { country = usa country = por }
		}
	}

	name = "ٶȺΪ˾ʹ "
	desc = "ʮս֮һֱӢĸ ӹϣĴ㣬ա 鲩ʿڴ״̬˫ ҷԴݺݵ׬һʡɳ˵ɫʦ ŲμӶսԭû֪սкڣӢѹ £ͬٶȺΪ˾ʹá "
	style = 0

	date = { day = 1 month = november year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = activate_division which = 14800 value = 601 where = 1867 }
		command = { type = manpowerpool value = -20 }
	}
}
#########################################################################
# 1000010 ðĽ(USA) (by Civdemof 070620)
#########################################################################
event = {
	id = 1000010
	random = no
	country = usa

	trigger = {
		ai = yes
		and = { event = 31 }
		or = {
			control = { province = 538 data = usa }
			and = { alliance = { country = usa country = eng } control = { province = 538 data = eng } }
		}
	}

	date = { day = 1 month = november year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = "ðĽ "
	desc = "EVT_31_DESC"
	style = 0

	action_a = {
		name = "ok"
		command = { type = activate_division which = 14800 value = 602 where = 538 }
		command = { type = manpowerpool value = -20 }
		command = { type = trigger which = 1000011 }
	}
}
#########################################################################
# 1000011 ðĽ(ENG) (by Civdemof 070807)
#########################################################################
event = {
	id = 1000011
	random = no
	country = eng

#triggered by 1000010

	name = "ðĽ "
	desc = "EVT_31_DESC"
	style = 0
	picture = "american_air_reinforcments"

	action_a = {
		name = "ok"
		command = { type = add_corps which = "Ľ " value = land where = 538 }
		command = { type = activate_division which = 12700 value = 392 where = 538 }
		command = { type = construct which = coastal_fort where = 538 value = 2 }
		command = { type = construct which = flak where = 538 value = 2 }
		command = { type = manpowerpool value = -20 }
	}
}
#########################################################################
# 1000012 ǿٶȺر(POR) (by Civdemof 070807)
#########################################################################
event = {
	id = 1000012
	random = no
	country = por

	name = "AI_EVENT"

	trigger = { ai = yes 	atwar = por }

	date = { day = 25 month = may year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1950 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ٶȺ " value = land where = 1867 }
	 command = { type = activate_division which = 19600 value = 1008 where = 1867 }
		command = { type = construct which = coastal_fort where = 1867 value = 2 }
		command = { type = construct which = flak where = 1867 value = 2 }
		command = { type = manpowerpool value = -20 }
	}
}
#########################################################################
# 1000013-146292103 ս߲¼(SOV) (by Civdemof 070814)
#########################################################################
#  #
event = {
	id = 1000013
	random = no
	country = SOV
	persistent = yes

	trigger = {
		ai = yes
		atwar = SOV
		control = { province = 187 data = sov }
		or = {
	 		AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = URU }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 1 month = may year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1948 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 300 where = 187 }
		command = { type = oilpool value = 100 where = 187 }
	}
}
# ˹ָ #
event = {
	id = 1000014
	random = no
	country = SOV
	persistent = yes

	trigger = {
		ai = yes
		atwar = SOV
		control = { province = 163 data = sov }
		or = {
			AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = URU }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 2 month = may year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1950 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 300 where = 163 }
		command = { type = oilpool value = 100 where = 163 }
	}
}
# ɶ #
event = {
	id = 1000062
	random = no
	country = SOV
	persistent = yes

	trigger = {
		ai = yes
		atwar = SOV
		control = { province = 1170 data = sov }
		or = {
			AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = URU }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 2 month = may year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 300 where = 1170 }
		command = { type = oilpool value = 100 where = 1170 }
	}
}
# ˹ά˹ #
event = {
	id = 1000092
	random = no
	country = SOV
	persistent = yes

	trigger = {
		ai = yes
		atwar = SOV
		control = { province = 1572 data = sov }
		or = {
			AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = URU }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 2 month = may year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 300 where = 1572 }
		command = { type = oilpool value = 100 where = 1572 }
	}
}
# ŵ˹ #
event = {
	id = 1000103
	random = no
	country = SOV
	persistent = yes

	trigger = {
		ai = yes
		atwar = SOV
		control = { province = 255 data = sov }
		or = {
			AND = { not = { ai = ger } war = { country = ger country = sov } }
			AND = { not = { ai = ita } war = { country = ita country = sov } }
			AND = { not = { ai = jap } war = { country = jap country = sov } }
			AND = { not = { ai = usa } war = { country = usa country = sov } }
			AND = { not = { ai = eng } war = { country = eng country = sov } }
			AND = { not = { ai = fra } war = { country = fra country = sov } }
			AND = { not = { ai = chi } war = { country = chi country = sov } }
			AND = { not = { ai = chc } war = { country = chc country = sov } }
			not = { ai = URU }
		}
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 2 month = may year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = supplies value = 300 where = 255 }
		command = { type = oilpool value = 100 where = 255 }
	}
}
#########################################################################
# 1000030 ձӢս(JAP) (by Civdemof 070814)
#########################################################################
event = {
	id = 1000030
	random = no
	country = jap

	trigger = {
		random = 30
		event = 1000068 #ձս
		NOT = { ispuppet = JAP }
		war = { country = usa country = jap }
		not = {
			war = { country = jap country = eng }
			alliance = { country = eng country = jap }
			puppet = { country = eng country = jap }
		}
	}

	name = "Ӣս "
	desc = "ǼƻȡǵսԴӢսǱȻѡ "
	style = 0
	picture = "japanese_navy"

	date = { day = 1 month = march year = 1942 }
	offset = 7
	deathdate = { day = 30 month = december year = 1943 }

	action_a = {
		name = "ok"
		command = { type = war which = eng }
	}
}
#########################################################################
# 1000031-32 (SOV) (by Civdemof 070815)
#########################################################################
event = {
	id = 1000031
	random = no
	country = sov
	persistent = yes

	trigger = {
		atwar = sov
		ai = yes
		not = { local_flag = SOVWinterAttack }
		or = {
			and = { month = 10 not = { month = 11 } year = 1942 }
			and = { month = 9 not = { month = 10 } not = { year = 1942 }}
		}
		or = {
			AND = { not = { ai = ger } war = { country = ger country = sov }}
			AND = { not = { ai = ita } war = { country = ita country = sov }}
			AND = { not = { ai = jap } war = { country = jap country = sov }}
			AND = { not = { ai = usa } war = { country = usa country = sov }}
			AND = { not = { ai = eng } war = { country = eng country = sov }}
			AND = { not = { ai = fra } war = { country = fra country = sov }}
			AND = { not = { ai = chi } war = { country = chi country = sov }}
			AND = { not = { ai = chc } war = { country = chc country = sov }}
			not = { ai = URU }
		}
	}

	name = "AI_EVENT"
	#name = "ʼ"
	desc = ""
	style = 0

	date = { day = 1 month = september year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = local_setflag which = SOVWinterActive }

		command = { type = local_setflag which = SOVWinterAttack }
		command = { type = ai which = "switch/SOV_winterattack.ai" }

		command = { type = frozen_move which = infantry value = 31 }
		command = { type = snow_move which = infantry value = 31 }
		command = { type = frozen_attack which = infantry value = 61 }
		command = { type = snow_attack which = infantry value = 61 }

		command = { type = frozen_move which = bergsjaeger value = 31 }
		command = { type = snow_move which = bergsjaeger value = 31 }
		command = { type = frozen_attack which = bergsjaeger value = 61 }
		command = { type = snow_attack which = bergsjaeger value = 61 }

		command = { type = frozen_move which = hq value = 31 }
		command = { type = snow_move which = hq value = 31 }
		command = { type = frozen_attack which = hq value = 61 }
		command = { type = snow_attack which = hq value = 61 }

		command = { type = frozen_move which = armor value = 31 }
		command = { type = snow_move which = armor value = 31 }
		command = { type = frozen_attack which = armor value = 61 }
		command = { type = snow_attack which = armor value = 60 }

		command = { type = frozen_move which = motorized value = 31 }
		command = { type = snow_move which = motorized value = 31 }
		command = { type = frozen_attack which = motorized value = 61 }
		command = { type = snow_attack which = motorized value = 61 }

		command = { type = frozen_move which = mechanized value = 31 }
		command = { type = snow_move which = mechanized value = 31 }
		command = { type = frozen_attack which = mechanized value = 61 }
		command = { type = snow_attack which = mechanized value = 61 }

		command = { type = morale which = land value = 20 }
		command = { type = max_organization which = land value = 10 }
	 	command = { type = army_detection which = us value = 30 }
		command = { type = counterattack value = 30 }
		command = { type = assault value = 30 }
		command = { type = encirclement value = 30 }
		command = { type = ambush value = 30 }
		command = { type = delay value = 30 }
		command = { type = tactical_withdrawal value = 30 }
		command = { type = breakthrough value = 30 }
		command = { type = surprise which = land value = 30 }
		command = { type = surprise which = air value = 30 }

		command = { type = manpowerpool value = 600 }
	}	
}
event = {
	id = 1000032
	random = no
	country = sov
	persistent = yes

	trigger = {
		month = 3 not = { month = 4 }
		local_flag = SOVWinterAttack
	}

	name = "AI_EVENT"
	#name = " "
	desc = ""
	style = 0

	date = { day = 1 month = september year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1956 }

	action_a = {
		name = "ok"

		command = { type = local_clrflag which = SOVWinterAttack }
		command = { type = ai which = "switch/SOV_winterend.ai" }

		command = { type = frozen_move which = infantry value = -31 }
		command = { type = snow_move which = infantry value = -31 }
		command = { type = frozen_attack which = infantry value = -61 }
		command = { type = snow_attack which = infantry value = -61 }

		command = { type = frozen_move which = bergsjaeger value = -31 }
		command = { type = snow_move which = bergsjaeger value = -31 }
		command = { type = frozen_attack which = bergsjaeger value = -61 }
		command = { type = snow_attack which = bergsjaeger value = -61 }

		command = { type = frozen_move which = hq value = -31 }
		command = { type = snow_move which = hq value = -31 }
		command = { type = frozen_attack which = hq value = -61 }
		command = { type = snow_attack which = hq value = -61 }

		command = { type = frozen_move which = armor value = -31 }
		command = { type = snow_move which = armor value = -31 }
		command = { type = frozen_attack which = armor value = -61 }
		command = { type = snow_attack which = armor value = -61 }

		command = { type = frozen_move which = motorized value = -31 }
		command = { type = snow_move which = motorized value = -31 }
		command = { type = frozen_attack which = motorized value = -61 }
		command = { type = snow_attack which = motorized value = -61 }

		command = { type = frozen_move which = mechanized value = -31 }
		command = { type = snow_move which = mechanized value = -31 }
		command = { type = frozen_attack which = mechanized value = -61 }
		command = { type = snow_attack which = mechanized value = -61 }

		command = { type = morale which = land value = -20 }
		command = { type = max_organization which = land value = -10 }
	 	command = { type = army_detection which = us value = -30 }
		command = { type = counterattack value = -30 }
		command = { type = assault value = -30 }
		command = { type = encirclement value = -30 }
		command = { type = ambush value = -30 }
		command = { type = delay value = -30 }
		command = { type = tactical_withdrawal value = -30 }
		command = { type = breakthrough value = -30 }
		command = { type = surprise which = land value = -30 }
		command = { type = surprise which = air value = -30 }

		command = { type = manpowerpool value = 500 }
	}	
}
#########################################################################
# 1000033-41 ټƻ(USA) (by Civdemof 070817)
#########################################################################
#ȼϷ#
event = {
	id = 1000034
	random = no
	country = usa

	trigger = {
		technology = 5510
		or ={
			supplies = 5000
			ai = yes
		}
		control = { province = 642 data = usa }
	}

	name = "EVT_1000033_NAME"
	desc = "EVT_1000033_DESC"
	style = 0
	picture = "reserch_sbotage"

	date = { day = 1 month = may year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˼ƻΨһѡȫ淢չ "
		ai_chance = 15
		command = { type = research_mod value = 3 }
		command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "˼ƻĿ "
		ai_chance = 80
		command = { type = research_mod value = 1 }
		command = { type = gain_tech which = 5520 }
		command = { type = supplies value = -5000 }
	}
	action_c = {
		name = "Ծ "
		ai_chance = 5
		command = { }
	}
}
#########################################################################
# 1000042 		άϣս(USA) (by Civdemof 070616)
#########################################################################
event = {
	id = 1000042
	random = no
	country = usa

	trigger = {
		ai = yes
		event = 988
		war = { country = usa country = ger }
		not = {
			war = { country = usa country = vic }
			alliance = { country = usa country = vic }
		}
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = war which = VIC }
	}
}
#########################################################################
# 1000043 		̲½(CHI) (by Civdemof 070817)
#########################################################################
event = {
	id = 1000043
	random = no
	country = chi

	trigger = {
		ai = yes
		event = 91
		or = { exists = CXB exists = SIK }
		not = { exists = CGX exists = CYN }
		OR = {
			lost_national = { country = CHI value = 90 }
			lost_VP = { country = CHI value = 90 }
		}
	}

	name = "AI_EVENT"
	style = 0	

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = inherit which = CXB value = 1 }
		command = { type = inherit which = SIK value = 1 }
	}
}
#########################################################################
# 1000044 		(USA) (by Civdemof 070818)
#########################################################################
event = {
	id = 1000044
	random = no
	country = usa

	trigger = {
		ai = yes
		OR = {
			not = { control = { province = 663 data = usa } } #
			not = { control = { province = 889 data = usa } } #˺
			not = { control = { province = 604 data = usa } } #
			not = { control = { province = 605 data = usa } } #
			not = { control = { province = 633 data = usa } } #帣
			control = { province = 1867 data = ger } #ٶ
			control = { province = 538 data = ger } #Ľ
			control = { province = 576 data = ger } #Ŧ
			control = { province = 885 data = ger } #Լ¬
			control = { province = 575 data = ger } #
			control = { province = 890 data = ger } #
			control = { province = 888 data = ger } #
			control = { province = 804 data = ger } #
			not = { exists = sov }
			not = { exists = ger }
		}
	}

	name = " "
	desc = "֣ "
	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = activate_division which = 14800 value = 604 where = 606 } #ʢ
                command = { type = add_corps which = "ʢټž " value = land where = 606 }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
		command = { type = activate_division which = 14800 value = 605 where = 602 } #ŦԼ
                command = { type = add_corps which = "ŦԼž " value = land where = 602 }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
		command = { type = activate_division which = 14800 value = 606 where = 614 } #Ƥȱ
		command = { type = activate_division which = 14800 value = 607 where = 631 } #
		command = { type = activate_division which = 14800 value = 608 where = 595 } #Ƶ
		command = { type = activate_division which = 14800 value = 609 where = 639 } #
		command = { type = activate_division which = 14800 value = 610 where = 716 } #˹
                command = { type = add_corps which = "˹ؼž " value = land where = 716 }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
		command = { type = activate_division which = 14800 value = 611 where = 748 } #˹˹
		command = { type = activate_division which = 14800 value = 612 where = 762 } #ɼ
                command = { type = add_corps which = "ɼž " value = land where = 762 }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
		command = { type = activate_division which = 14800 value = 613 where = 761 } #ʥѡ
		command = { type = activate_division which = 14800 value = 614 where = 765 } #ɽɽ
		command = { type = activate_division which = 14800 value = 615 where = 670 } #
		command = { type = activate_division which = 14800 value = 616 where = 651 } #
		command = { type = activate_division which = 14800 value = 617 where = 684 } #Сʯ
		command = { type = activate_division which = 14800 value = 618 where = 616 } #
                command = { type = add_corps which = "ɼž " value = land where = 616 }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
		command = { type = manpowerpool value = 1000 }
	}
}
#########################################################################
# 1000045 		תͶȨ(ITA) (by Civdemof 070826)
#########################################################################
event = {
	id = 1000045
	random = no
	country = ita
	persistent = yes

	trigger = {
		ai = yes
		alliance = { country = ita country = usa }
		or = {

			#
			control = { province = 319 data = ita }
			control = { province = 320 data = ita }
			control = { province = 327 data = ita }
			control = { province = 328 data = ita }
			control = { province = 324 data = ita }
			control = { province = 322 data = ita }
			control = { province = 321 data = ita }
			control = { province = 359 data = ita }
			control = { province = 358 data = ita }
			control = { province = 362 data = ita }
			control = { province = 361 data = ita }
			control = { province = 360 data = ita }
			control = { province = 363 data = ita }
			control = { province = 364 data = ita }
			control = { province = 365 data = ita }
			control = { province = 528 data = ita }
			control = { province = 529 data = ita }
			control = { province = 367 data = ita }

			control = { province = 325 data = ita }
			control = { province = 326 data = ita }
			control = { province = 323 data = ita }
			control = { province = 60 data = ita }
			control = { province = 61 data = ita }

			#¹
			control = { province = 373 data = ita }
			control = { province = 377 data = ita }

			#Ͷ
			control = { province = 380 data = ita }
			control = { province = 381 data = ita }
			control = { province = 382 data = ita }
			control = { province = 383 data = ita }
			control = { province = 384 data = ita }
			control = { province = 385 data = ita }
			control = { province = 386 data = ita }
			control = { province = 387 data = ita }
			control = { province = 388 data = ita }
			control = { province = 389 data = ita }
			control = { province = 390 data = ita }
			control = { province = 391 data = ita }

		}
	}

	name = "ai_event"
	desc = ""
	style = 0

	date = { day = 1 month = september year = 1941 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = control which = usa value = 319 }
		command = { type = control which = usa value = 320 }
		command = { type = control which = usa value = 327 }
		command = { type = control which = usa value = 328 }
		command = { type = control which = usa value = 324 }
		command = { type = control which = usa value = 322 }
		command = { type = control which = usa value = 321 }
		command = { type = control which = usa value = 359 }
		command = { type = control which = usa value = 358 }
		command = { type = control which = usa value = 362 }
		command = { type = control which = usa value = 361 }
		command = { type = control which = usa value = 360 }
		command = { type = control which = usa value = 363 }
		command = { type = control which = usa value = 364 }
		command = { type = control which = usa value = 365 }
		command = { type = control which = usa value = 528 }
		command = { type = control which = usa value = 529 }
		command = { type = control which = usa value = 367 }

		command = { type = control which = usa value = 325 }
		command = { type = control which = usa value = 326 }
		command = { type = control which = usa value = 323 }
		command = { type = control which = usa value = 60 }
		command = { type = control which = usa value = 61 }

		command = { type = control which = usa value = 373 }
		command = { type = control which = usa value = 377 }

		command = { type = control which = usa value = 380 }
		command = { type = control which = usa value = 381 }
		command = { type = control which = usa value = 382 }
		command = { type = control which = usa value = 383 }
		command = { type = control which = usa value = 384 }
		command = { type = control which = usa value = 385 }
		command = { type = control which = usa value = 386 }
		command = { type = control which = usa value = 387 }
		command = { type = control which = usa value = 388 }
		command = { type = control which = usa value = 389 }
		command = { type = control which = usa value = 390 }
		command = { type = control which = usa value = 391 }

	}
}
#########################################################################
# 1000046 		黹Ȩ(USA) (by Civdemof 070826)
#########################################################################
event = {
	id = 1000046
	random = no
	country = usa

	trigger = {
		ai = yes
		alliance = { country = ita country = usa }
		not = { exists = ger }
		or = {
			control = { province = 512 data = usa }
			control = { province = 513 data = usa }
			control = { province = 514 data = usa }
			control = { province = 515 data = usa }
			control = { province = 516 data = usa }
			control = { province = 517 data = usa }
			control = { province = 518 data = usa }
			control = { province = 519 data = usa }
			control = { province = 520 data = usa }
			control = { province = 521 data = usa }
			control = { province = 522 data = usa }
			control = { province = 523 data = usa }
			control = { province = 524 data = usa }
			control = { province = 525 data = usa }
			control = { province = 526 data = usa }

			control = { province = 527 data = usa }
			control = { province = 366 data = usa }
			control = { province = 368 data = usa }
			control = { province = 531 data = usa }
			control = { province = 369 data = usa }
			control = { province = 370 data = usa }
			control = { province = 371 data = usa }
			control = { province = 378 data = usa }
			control = { province = 379 data = usa }

			control = { province = 367 data = usa }
			control = { province = 534 data = usa }
		}
	}

	name = "ai_event"
	desc = ""
	style = 0

	date = { day = 1 month = september year = 1941 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = secedeprovince which = ita value = 512 }
		command = { type = secedeprovince which = ita value = 513 }
		command = { type = secedeprovince which = ita value = 514 }
		command = { type = secedeprovince which = ita value = 515 }
		command = { type = secedeprovince which = ita value = 516 }
		command = { type = secedeprovince which = ita value = 517 }
		command = { type = secedeprovince which = ita value = 518 }
		command = { type = secedeprovince which = ita value = 519 }
		command = { type = secedeprovince which = ita value = 520 }
		command = { type = secedeprovince which = ita value = 521 }
		command = { type = secedeprovince which = ita value = 522 }
		command = { type = secedeprovince which = ita value = 523 }
		command = { type = secedeprovince which = ita value = 524 }
		command = { type = secedeprovince which = ita value = 525 }
		command = { type = secedeprovince which = ita value = 526 }

		command = { type = secedeprovince which = ita value = 527 }
		command = { type = secedeprovince which = ita value = 366 }
		command = { type = secedeprovince which = ita value = 368 }
		command = { type = secedeprovince which = ita value = 531 }
		command = { type = secedeprovince which = ita value = 369 }
		command = { type = secedeprovince which = ita value = 370 }
		command = { type = secedeprovince which = ita value = 371 }
		command = { type = secedeprovince which = ita value = 378 }
		command = { type = secedeprovince which = ita value = 379 }

		command = { type = secedeprovince which = ita value = 367 }
		command = { type = secedeprovince which = ita value = 534 }

	}
}
#########################################################################
# 1000047-61 DDay(AI)Ԯ(USA) (by Civdemof 070904)
#########################################################################
#¶
event = {
	id = 1000047
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 292 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 292 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 292 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#¶˹
event = {
	id = 1000048
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 92 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 92 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 92 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#ķ˹ص
event = {
	id = 1000049
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 47 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 47 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 47 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 47 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#¹ص
event = {
	id = 1000050
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 46 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 46 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 46 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 46 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#
event = {
	id = 1000051
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 45 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 45 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 45 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 45 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#
event = {
	id = 1000052
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 18 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 18 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 18 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 18 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#
event = {
	id = 1000053
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 42 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 42 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 42 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 42 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#ؿ̶
event = {
	id = 1000054
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 43 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 43 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 43 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 43 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#׶
event = {
	id = 1000055
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 33 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 33 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 33 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 33 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#
event = {
	id = 1000056
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 39 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 39 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 39 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 39 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 39 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#հ
event = {
	id = 1000057
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 41 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 41 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 41 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 41 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#˹
event = {
	id = 1000058
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 32 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 32 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 32 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 32 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#
event = {
	id = 1000059
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 34 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 34 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 34 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#
event = {
	id = 1000060
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 325 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 325 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 325 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#˹
event = {
	id = 1000061
	random = no
	country = usa
	persistent = yes

	trigger = {
			ai = yes
			#or = { not = { ai = ger } not = { ai = URU } }
			atwar = usa
			local_flag = USADDayForce
			control = { province = 326 data = USA }
	}

	name = "AI_EVENT"
	desc = ""
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

		action_a = {
		name = "ok"

		command = { type = add_corps value = land where = 326 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = add_corps value = land where = 326 }
		command = { type = add_division value = hq where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_artillery }

		command = { type = local_clrflag which = USADDayForce }
		command = { type = setflag which = DDaySuccess }

	}
}
#########################################################################
# 1000063 		Ӣ黹ǿȨ(ENG) (by Civdemof 070912)
#########################################################################
event = {
	id = 1000063
	random = no
	country = eng
	persistent = yes

	trigger = {
		ai = yes
		alliance = { country = usa country = eng }
		control = { province = 958 data = usa } #
		or = {
			control = { province = 934 data = eng }
			control = { province = 935 data = eng }
			control = { province = 936 data = eng }
			control = { province = 937 data = eng }
			control = { province = 938 data = eng }
			control = { province = 939 data = eng } #ͻ˹
			control = { province = 940 data = eng }
			control = { province = 941 data = eng }
			control = { province = 942 data = eng }
			control = { province = 943 data = eng }
			control = { province = 944 data = eng }
			control = { province = 945 data = eng }
			control = { province = 946 data = eng }
			control = { province = 947 data = eng }
			control = { province = 948 data = eng }
			control = { province = 949 data = eng } #
		}
	}

	name = "ai_event"
	desc = ""
	style = 0

	date = { day = 1 month = may year = 1941 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = control which = usa value = 934 }
		command = { type = control which = usa value = 935 }
		command = { type = control which = usa value = 936 }
		command = { type = control which = usa value = 937 }
		command = { type = control which = usa value = 938 }
		command = { type = control which = usa value = 939 }
		command = { type = control which = usa value = 940 }
		command = { type = control which = usa value = 941 }
		command = { type = control which = usa value = 942 }
		command = { type = control which = usa value = 943 }
		command = { type = control which = usa value = 944 }
		command = { type = control which = usa value = 945 }
		command = { type = control which = usa value = 946 }
		command = { type = control which = usa value = 947 }
		command = { type = control which = usa value = 948 }
		command = { type = control which = usa value = 949 }
	}
}
#########################################################################
# 1000064	¹黹ؿȨ(GER) (by Civdemof)
#########################################################################
event = {
	id = 1000064
	random = no
	country = ger

	trigger = {
		alliance = { country = ger country = ita }
		owned = { province = 401 data = ita } #ŵ
		not = { exists = gre }
		or = {
			control = { province = 396 data = ger } #
			owned = { province = 396 data = ita } #¹ڿսʱ̲
		}
	}

	name = " "
	desc = "Ѿռϣ뵺ؽǺ ľٴ롣˾ٽڿصķӲӻýΪĸ  "
	style = 0
	picture = "defence"

	date = { day = 1 month = september year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = secedeprovince which = ita value = 396 }
		command = { type = trigger which = 1000076 }
	}
}
#########################################################################
# 1000076	¹黹ؿȨ(ITA) (by Civdemof)
#########################################################################
event = {
	id = 1000076
	random = no
	country = ita

#trigger by 1000064	

	name = " "
	desc = "Ѿռϣ뵺ؽǺ ľٴ롣˾ٽڿصķӲӻýΪĸ  "
	style = 0
	picture = "defence"

	action_a = {
		name = "ok"
		command = { type = add_corps which = " " value = land where = 396 }
 		command = { type = activate_division which = 23500 value = 100 where = 396 }
	}
}
#########################################################################
# 1000065-66 սԺը(USA) (by Civdemof 071021)
#########################################################################
#ҹը(1939)#
event = {
	id = 1000065
	random = no
	country = usa

	trigger = {
		ai = yes 	technology = 9180
		or = {
			AND = { not = { ai = ger } war = { country = ger country = usa } }
			AND = { not = { ai = ita } war = { country = ita country = usa } }
			AND = { not = { ai = jap } war = { country = jap country = usa } }
			AND = { not = { ai = sov } war = { country = sov country = usa } }
			AND = { not = { ai = eng } war = { country = eng country = usa } }
			AND = { not = { ai = fra } war = { country = fra country = usa } }
			AND = { not = { ai = chi } war = { country = chi country = usa } }
			AND = { not = { ai = chc } war = { country = chc country = usa } }
			not = { ai = URU }
		}
	}

	name = "չսԺը "
	desc = "չսԺը "
	style = 0	

	date = { day = 1 month = may year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = strategic_attack which = strategic_bomber value = 5 }
		command = { type = air_attack which = strategic_bomber value = 5 }
		command = { type = air_defense which = strategic_bomber value = 10 }
		command = { type = supply_consumption which = strategic_bomber value = 0.5 }

		command = { type = air_attack which = tactical_bomber value = 5 }
		command = { type = air_defense which = tactical_bomber value = 5 }
		command = { type = supply_consumption which = tactical_bomber value = 0.3 }

		command = { type = morale which = air value = 30 }
		command = { type = gain_tech which = 9430 }
	}
}
#Ⱥݻ(1942)#
event = {
	id = 1000066
	random = no
	country = usa

	trigger = {
		ai = yes
		technology = 9430
		or = {
			AND = { not = { ai = ger } war = { country = ger country = usa } }
			AND = { not = { ai = ita } war = { country = ita country = usa } }
			AND = { not = { ai = jap } war = { country = jap country = usa } }
			AND = { not = { ai = sov } war = { country = sov country = usa } }
			AND = { not = { ai = eng } war = { country = eng country = usa } }
			AND = { not = { ai = fra } war = { country = fra country = usa } }
			AND = { not = { ai = chi } war = { country = chi country = usa } }
			AND = { not = { ai = chc } war = { country = chc country = usa } }
			not = { ai = URU }
		}
	}

	name = "սԺը "
	desc = "սԺը "
	style = 0	

	date = { day = 1 month = may year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = strategic_attack which = strategic_bomber value = 5 }
		command = { type = air_attack which = strategic_bomber value = 5 }
		command = { type = air_defense which = strategic_bomber value = 10 }
		command = { type = supply_consumption which = strategic_bomber value = 0.5 }
		command = { type = fuel_consumption which = strategic_bomber value = 0.5 }
                command = { type = add_corps which = 10սԺըն value = air  where = 602  }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_corps which = 11սԺըն value = air  where = 602  }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }


		command = { type = air_attack which = tactical_bomber value = 5 }
		command = { type = air_defense which = tactical_bomber value = 5 }
		command = { type = supply_consumption which = tactical_bomber value = 0.5 }
                command = { type = add_corps which = 11սըն value = air  where = 602 }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_corps which = 12սըն value = air  where = 602 }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_corps which = 13սըն value = air  where = 602 }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_corps which = 14սըն value = air  where = 602 }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }

		command = { type = morale which = air value = 50 }
	}
}
#########################################################################
# 1000067 		ӢսԺը(ENG) (by Civdemof 071021)
#########################################################################
event = {
	id = 1000067
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 50
		or = {
			AND = { not = { ai = ger } war = { country = ger country = eng } }
			AND = { not = { ai = ita } war = { country = ita country = eng } }
			AND = { not = { ai = jap } war = { country = jap country = eng } }
			AND = { not = { ai = sov } war = { country = sov country = eng } }
			AND = { not = { ai = usa } war = { country = eng country = eng } }
			AND = { not = { ai = fra } war = { country = fra country = eng } }
			AND = { not = { ai = chi } war = { country = chi country = eng } }
			AND = { not = { ai = chc } war = { country = chc country = eng } }
			not = { ai = URU }
		}
	}

	name = "սԺը "
	desc = "սԺը "
	style = 0	

	date = { day = 1 month = november year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = strategic_attack which = strategic_bomber value = 5 }
		command = { type = air_attack which = strategic_bomber value = 5 }
		command = { type = air_defense which = strategic_bomber value = 5 }
		command = { type = supply_consumption which = strategic_bomber value = 0.5 }
                command = { type = add_corps which = Ӣʼҵ10սԺըն value = air  where = 14  }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }
                command = { type = add_division value = strategic_bomber  when = 1 where =  escort }




		command = { type = air_attack which = tactical_bomber value = 5 }
		command = { type = air_defense which = tactical_bomber value = 5 }
		command = { type = supply_consumption which = tactical_bomber value = 0.3 }
                command = { type = add_corps which = Ӣʼҵ10սըն value = air  where = 14 }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_corps which = Ӣʼҵ11սըն value = air  where = 14 }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }
                command = { type = add_division value = tactical_bomber  when = 3 where =  escort }

		command = { type = morale which = air value = 30 }
	}
}
#########################################################################
# 1000068 ձս(JAP) (by Civdemof 080318)
#########################################################################
event = {
	id = 1000068
	random = no
	country = jap

	trigger = {
		random = 50
		event = 3800 #ձʯͽ
		NOT = { ispuppet = JAP }
		not = {
			alliance = { country = usa country = jap }
			puppet = { country = usa country = jap }
			war = {country = jap country = usa }
			alliance = { country = jap country = eng }
			alliance = { country = JAP country = FRA }
		}
	}

	name = "ս "
	desc = "ǼƻȡǵսԴսǱȻѡ "
	style = 0
	picture = "japanese_navy"

	date = { day = 1 month = march year = 1942 }
	offset = 7
	deathdate = { day = 30 month = december year = 1943 }

	action_a = {
		name = "ok"
		command = { type = war which = USA }
	}
}
#########################################################################
# 1000069 ͼIC(USA) (by Civdemof 080321)
#########################################################################
#1936#
event = {
	id = 1000069
	random = no
	country = usa

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "ͼIC "
	style = 0

	date = { day = 1 month = october year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#1937#
event = {
	id = 1000070
	random = no
	country = usa

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "ͼIC "
	style = 0

	date = { day = 1 month = october year = 1937 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#1938#
event = {
	id = 1000071
	random = no
	country = usa

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "ͼIC "
	style = 0

	date = { day = 1 month = october year = 1938 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#1939#
event = {
	id = 1000072
	random = no
	country = usa

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "ͼIC "
	style = 0

	date = { day = 1 month = october year = 1939 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#1940#
event = {
	id = 1000077
	random = no
	country = usa

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "ͼIC "
	style = 0

	date = { day = 1 month = october year = 1940 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = construct which = ic where = -4 value = 2 }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 4 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 2 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
		command = { type = add_prov_resource which = -4 value = 5 where = oil }
	}
}
#########################################################################
# 1000073 սʦפӢ(USA) (by Civdemof)
#########################################################################
event = {
	id = 1000073
	random = no
	country = usa

	trigger = {
		war = { country = GER country = USA }
		alliance = { country = ENG country = USA }
		control = { province = 21 data = ENG } #Ӵé˹
		garrison = { country = USA province = 21 type = land size = 1 area = no } #ȷ沿ӽӢ
		or = {
			and = {
				ai = yes
				local_flag = USADDay #ж
			}
			and = {
				year = 1943
				random = 15
				supplies = 10000
			}
		}
	}

	name = "EVT_1000073_NAME"
	desc = "EVT_1000073_DESC"
	style = 0	
	picture = "american_air_reinforcments"

	date = { day = 1 month = may year = 1941 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "齨ս "
		ai_chance = 98
		command = { type = add_corps which = "101սʦ " value = air where = 21 }
		command = { type = add_division value = transport_plane when = 2 }
		command = { type = add_division value = transport_plane when = 2 }

		command = { type = add_corps which = "101սʦ " value = land where = 21 }
		command = { type = add_division which = "101սʦ" value = paratrooper when = 2 where = sp_rct_artillery }

		command = { type = add_corps which = "82սʦ " value = air where = 21 }
		command = { type = add_division value = transport_plane when = 2 }
		command = { type = add_division value = transport_plane when = 2 }

		command = { type = add_corps which = "82սʦ " value = land where = 21 }
		command = { type = add_division which = "82սʦ" value = paratrooper when = 2 where = sp_rct_artillery }

		command = { type = supplies value = -10000 }
		command = { type = manpowerpool value = -50 }
	}
	action_b = {
		name = "̫ǲҪ "
		ai_chance = 2
		command = { }
	}
}
#########################################################################
# 1000074 ᡪ濨(SOV) (by Civdemof)
#########################################################################
event = {
	id = 1000074
	random = no
	country = sov

	trigger = {
		ai = yes
		atwar = yes
		or = {
			atwar = tur
			not = { control = { province = 1843 data = sov }} #ά
			not = { control = { province = 270 data = sov }} #ɳ˹
			not = { control = { province = 271 data = sov }} #Ʒ
			not = { control = { province = 1907 data = sov }} #Ϳ
			not = { control = { province = 1856 data = sov }} #
			not = { control = { province = 1858 data = sov }} #߰͵
		        control = { province = 1859 data = ger } #ʿ
		        control = { province = 1787 data = ger } #ʲ
			owned = { province = 422 data = ger } #߶
			owned = { province = 423 data = ger } #˹̹˹
			owned = { province = 436 data = ger } #ͼǡ
		}
		control = { province = 1857 data = sov } #濨
		control = { province = 1847 data = sov } #
	}

	name = "ᡪ濨 "
	desc = "ꣷ£գ¾ʼӶٺӺϵͷ ¾ڣװ׼žǿ˺ӣһ ӢͻվߣͻʮӢ գϣ˹ʧݡգվڣ άս߱ͻƣάտָӵĵڣڣ žϲɽˡᡪ濨Ϳ Χɹ񹤹˶ɽΪϷ¾ Ǹ߼ڵϵĽеͨߡ ĩڣװ׼ž޼ƿʩת "
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		command = { type = construct which = land_fort where = 1847 value = 3 }
		command = { type = add_corps which = " " value = land where = 1847 }
		command = { type = activate_division which = 10848 value = 519 where = 1847 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		command = { type = construct which = land_fort where = 1857 value = 3 }
		command = { type = add_corps which = "濨 " value = land where = 1857 }
		command = { type = activate_division which = 10848 value = 539 where = 1857 }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		command = { type = construct which = land_fort where = 1850 value = 3 }
		command = { type = add_corps which = "ڱ˹ " value = land where = 1850 }
		command = { type = activate_division which = 10848 value = 576 where = 1850 }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		command = { type = construct which = land_fort where = 1850 value = 3 }
		command = { type = add_corps which = "վ " value = land where = 1844 }
		command = { type = activate_division which = 10848 value = 556 where = 1844 }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 1 where = sp_rct_artillery }

		command = { type = add_corps which = "ɶɽؾ " value = land where = 1849 }
		command = { type = activate_division which = 10848 value = 557 where = 1849 }

		command = { type = add_corps which = "Ϳ " value = land where = 1907 }
		command = { type = activate_division which = 10848 value = 10007 where = 1907 }
		command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = armor when = 3 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = add_corps which = "ͳ " value = land where = 1848 }
		command = { type = activate_division which = 10848 value = 10008 where = 1848 }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }

		command = { type = dissent value = -2 }
		command = { type = manpowerpool value = -80 }
		command = { type = trigger which = 1000075 }
	}
}
#########################################################################
# 1000075 ᡪ濨(GER) (by Civdemof)
#########################################################################
event = {
	id = 1000075
	random = no
	country = ger

#triggered by 1000074

	name = "ᡪ濨 "
	desc = "ꣷ£գ¾ʼӶٺӺϵͷ ¾ڣװ׼žǿ˺ӣһ ӢͻվߣͻʮӢ գϣ˹ʧݡգվڣ άս߱ͻƣάտָӵĵڣڣ žϲɽˡᡪ濨Ϳ Χɹ񹤹˶ɽΪϷ¾ Ǹ߼ڵϵĽеͨߡ ĩڣװ׼ž޼ƿʩת "
	style = 0

	action_a = {
		name = "µ "
		command = { type = morale which = land value = -1 }
	}
}
#########################################################################
# 1000078-84 ¹ľͻڼƻ¼ (GER) (by Civdemof)
#########################################################################
event = {
	id = 1000078
	country = GER
	random = no

	trigger = {
		ai = no
	}

	name = "¹ľͻڼƻ "
	desc = "սڼ䣬ɴ¹ƶһϵеľڼƻΪ ŵ߶Ŀھ׵ĳڡ "
	style = 0
	picture = "fort_sabotaged"

	date = { day = 1 month = february year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		command = { type = free_ic value = -5 }
		command = { type = manpowerpool value = -100 }
		command = { type = trigger which = 1000080 }
		command = { type = sleepevent which = 1000079 }
	}
	action_b = {
		name = "е "
		command = { type = sleepevent which = 1000079 } #Եľƻ
		command = { type = sleepevent which = 1000080 } #ڼƻ
		command = { type = sleepevent which = 1000081 } #ڽɹ
		command = { type = sleepevent which = 1000082 } #ڽɹ
		command = { type = sleepevent which = 1000083 } #
		command = { type = sleepevent which = 1000084 } #
	}
}
event = {
	id = 1000079
	country = GER
	random = no

	trigger = {
		ai = yes
	}

	name = "¹ľͻڼƻ "
	desc = "¹ľͻڼƻ "
	style = 0

	date = { day = 1 month = february year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		ai_chance = 100
		command = { type = trigger which = 1000080 }
		command = { type = sleepevent which = 1000078 }
	}
	action_b = {
		ai_chance = 0
		name = "е "
		command = { type = sleepevent which = 1000078 } #ҵľƻ
		command = { type = sleepevent which = 1000080 } #ڼƻ
		command = { type = sleepevent which = 1000081 } #ڽɹ
		command = { type = sleepevent which = 1000082 } #ڽɹ
		command = { type = sleepevent which = 1000083 } #
		command = { type = sleepevent which = 1000084 } #
	}
}
event = {
	id = 1000080
	country = GER
	random = no

	name = "ʼͻ "
	desc = "ͻڵĽƻʼˣ¹ƻڡ սͻ "
	style = 0
	picture = "fort_sabotaged"

	action_a = {
		name = "Ok"
		command = { }
	}
}
event = {
	id = 1000081
	country = GER
	random = no

	trigger = {
		ai = no
		event = 1000080
	}

	name = "ͻڼƻɹ "
	desc = "Ϊܹ˷ŵߣ۹²˾ סгںͣס Ȼڵһϵ޴ֹ׾г ڼͶʹãشֵĴڵڣǧ ڵ£ģ׻ڵҪҩ⡣ "
	style = 0
	picture = "fort_sabotaged"

	date = { day = 1 month = september year = 1940 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ھװгڣҪ "
		command = { type = free_ic value = 5 }
		command = { type = activate_division which = 14500 value = 151 }
		command = { type = sleepevent which = 1000082 }
		command = { type = sleepevent which = 1000083 }
		command = { type = sleepevent which = 1000084 }

	}
	action_b = {
		name = "쿨ںͻ "
		command = { type = free_ic value = 5 }
		command = { type = sleepevent which = 1000082 }
	}
}
event = {
	id = 1000082
	country = GER
	random = no

	trigger = {
		ai = yes
		event = 1000080
	}

	name = "ͻڼƻɹ "
	desc = "ͻڼƻɹˡ "
	style = 0

	date = { day = 1 month = september year = 1940 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ھװгڣҪ "
		ai_chance = 0
		command = { type = activate_division which = 14500 value = 151 }
		command = { type = sleepevent which = 1000081 }
		command = { type = sleepevent which = 1000083 }
		command = { type = sleepevent which = 1000084 }
	}
	action_b = {
		name = "쿨ںͻ "
		ai_chance = 100
		command = { type = sleepevent which = 1000081 }

		command = { type = urban_attack which = armor value = 15 }
		command = { type = urban_attack which = light_armor value = 15 }
		command = { type = urban_attack which = mechanized value = 5 }
	}
}
event = {
	id = 1000083
	country = GER
	random = no

	trigger = {
		or = {
			event = 1000081
			event = 1000082
		}
		not = { control = { province = 252 data = sov }}
		or = {
			not = { control = { province = 254 data = sov }}
			and = { year = 1942 month = 3 }
		}
	}

	name = "гڼ;˴ľ뵺 "
	desc = "šڴӣ꣸깤 ˡͳ⣬ÿڶм߱ŷɫʵĸ ֡׾˴ذ뵺Ͷ ˹Ҫж "
	style = 0
	picture = "occu_47018_sevasto1"

	date = { day = 26 month = october year = 1941 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ڣ " value = land where = 252 }
		command = { type = activate_division which = 14500 value = 151 where = 252 }
		command = { type = activate_division which = 14500 value = 152 where = 252 }
		command = { type = activate_division which = 14500 value = 154 where = 252 }

		command = { type = urban_attack which = armor value = 5 }
		command = { type = urban_attack which = light_armor value = 5 }
		command = { type = urban_attack which = mechanized value = 5 }

		command = { type = manpowerpool value = -20 }
	}
}
event = {
	id = 1000084
	country = GER
	random = no

	trigger = {
		ai = yes
		event = 1000083
	}

	name = "׾˴ľ뵺 "
	desc = "ࣶ׾˴ľ뵺 "
	style = 0

	date = { day = 26 month = october year = 1941 }
	offset = 4
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "ڣ " value = land where = 252 }
		command = { type = activate_division which = 14500 value = 153 where = 252 }
		command = { type = activate_division which = 14500 value = 155 where = 252 }
		command = { type = supplies value = 10000 }
		command = { type = oilpool value = 30000 }
	}
}
#########################################################################
# 1000085 װ (SOV) (by Civdemof)
#########################################################################
event = {
	id = 1000085
	country = SOV
	random = no

	trigger = {
		random = 20
		supplies = 5000
	}

	name = "װ "
	desc = "װڡ "
	style = 0
	picture = "soviet_strategic_victory"

	date = { day = 10 month = october year = 1941 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˹ " 
		ai_chance = 100
		command = { type = activate_division which = 10848 value = 624 }
		command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ " 
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 1000086-87 ¼ (USA) (by Civdemof)
#########################################################################
event = {
	id = 1000086
	country = USA
	random = no

	trigger = {
		random = 20
		supplies = 10000
	}

	name = "СάȻ "
	desc = "СάǶսʱھڡǶսڼ䣬Ϊ ˾湥Ƶ¾Ƿ߶ƺġȻڵ ͲأھΪףأ ĵͷԼһ ߣĵ̣Լߵͣ׼ɡ ͵ͨб棬ӳж°Ⱦõڣ ٽмӹ̡أ̴֣ףսʱ ţûüͶʵս "
	style = 0
	picture = "fort_sabotaged"

	date = { day = 1 month = october year = 1942 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˹ " 
		ai_chance = 100
		command = { type = activate_division which = 14800 value = 619 }
		command = { type = supplies value = -10000 }
	}
	action_b = {
		name = "ǲҪ " 
		ai_chance = 0
		command = { }
	}
}
event = {
	id = 1000087
	country = USA
	random = no

	trigger = {
		random = 20
		supplies = 5000
	}

	name = "ͣͣг "
	desc = "ڵһսΪԤȷ¹պܵĹ ŵߣ˴гhͣͣ гڣҲǷŵߵҪһԱ  "
	style = 0
	picture = "fort_sabotaged"

	date = { day = 10 month = october year = 1941 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "˹ " 
		ai_chance = 100
		command = { type = activate_division which = 14800 value = 620 }
		command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲҪ " 
		ai_chance = 0
		command = { }
	}
}
#########################################################################
# 1000088-89 ˹ĲԮͨ (PERSOV) (by Civdemof)
#########################################################################
event = {
	id = 1000088
	country = PER
	random = no

	trigger = {
		war = { country = ger country = per }
		war = { country = ger country = sov }
		control = { province = 1907 data = ger } #Ϳ
		not = { war = { country = per country = sov }}
	}

	name = "˹ĲԮͨ "
	desc = "ꣶ£¹Ӣ˲õԮ ΪϲȫͽԮҪͨ "
	style = 0
	picture = "outlaw_fascist_parties"

	date = { day = 1 month = may year = 1940 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ɴǹͬĵ " 
		ai_chance = 99
		command = { type = access which = sov }
		command = { type = trigger which = 1000089 }
	}
	action_b = {
		name = " " 
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 1000089
	country = SOV
	random = no

#trigger by 1000088

	name = "ĲԮͨ "
	desc = "ꣶ£¹Ӣ˲õԮ ΪϲȫͽԮҪͨ "
	style = 0
	picture = "outlaw_fascist_parties"

	action_a = {
		name = " " 
		command = { type = relation which = per value = 10 }
		command = { type = supplies value = 5000 }
	}
}
#########################################################################
# 1000090-91 ҡڲ (TURSOV) (by Civdemof)
#########################################################################
event = {
	id = 1000090
	country = TUR
	random = no

	trigger = {
		not = { ai = ger }
		war = { country = ger country = sov }
		war = { country = ger country = eng }
		non_aggression = { country = tur country = sov }
		not = { war = { country = tur country = sov }}
		not = {	alliance = { country = ger country = tur }}
		not = {	puppet = { country = tur country = ger }}
		or = {
			control = { province = 1857 data = ger } #
			control = { province = 1848 data = ger } #ͳ
			control = { province = 1850 data = ger } #ڱ˹
		}
	}

	name = "ҡڲ "
	desc = "һսĿĩ׵乲͹Ϊ 䡰ʷϵѪĽѵ⡱ ڶսбһֱûж˹սֻǰ֧ ¹ȻҲ¹ "
	style = 0
	picture = "soviet_directive"

	date = { day = 1 month = may year = 1940 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ɴвԽԽ " 
		ai_chance = 90
		command = { type = access which = sov }
		command = { type = access which = eng }
		command = { type = access which = usa }
		command = { type = trigger which = 1000091 }
	}
	action_b = {
		name = "ֵ֧¹ " 
		ai_chance = 10
		command = { type = access which = ger }
		command = { type = trigger which = 900237 }
	}
}
event = {
	id = 1000091
	country = SOV
	random = no

#trigger by 1000090

	name = "ĵв "
	desc = "һսĿĩ׵乲͹Ϊ 䡰ʷϵѪĽѵ⡱ ڶսбһֱûж˹սֻǰ֧ ¹ȻҲ¹ "
	style = 0
	picture = "soviet_directive"

	action_a = {
		name = " " 
		command = { type = relation which = tur value = 10 }
		command = { type = supplies value = 5000 }
	}
}

event = {
	id = 900237
	country = ger
	random = no

#trigger by 1000090

	name = "ֵ֧¹ "
	desc = "һսĿĩ׵乲͹Ϊ 䡰ʷϵѪĽѵ⡱ ڶսбһֱûж˹սֻǰ֧ ¹ȻҲ¹ "
	style = 0
	picture = "soviet_directive"

	action_a = {
		name = "ܺ " 
		command = { type = relation which = tur value = 10 }
		command = { type = supplies value = 5000 }
	}
}
#########################################################################
# 1000093 ģϮ (USA) (by Civdemof)
#########################################################################
event = {
	id = 1000093
	country = USA
	random = no

	trigger = {
		ai = yes
		war = { country = usa country = jap }
		war = { country = eng country = jap }
		control = { province = 1337 data = jap } #
		or = {
			control = { province = 1338 data = usa } #ʯ
			control = { province = 1338 data = eng } #ѿׯ
			control = { province = 1339 data = usa } #
			control = { province = 1339 data = eng } #
		}
	}

	name = "ģϮ "
	desc = "ģըվҪ±ݻ١ "
	style = 0

	date = { day = 5 month = january year = 1940 }
	offset = 5
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ըվ " 
		ai_chance = 99
		command = { type = remove_division which = 13016 value = 4007 }	#رʦ
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "ûбҪ " 
		ai_chance = 1
		command = { }
	}
}
#########################################################################
# 1000094-95 ¼ӢؾͶ¼ (JAPENG) (by Civdemof)
#########################################################################
event = {
	id = 1000094
	country = JAP
	random = no

	trigger = {
		war = { country = eng country = jap }
		control = { province = 1353 data = eng } #¼
		control = { province = 1351 data = jap } #ص
		control = { province = 1352 data = jap } #¡
	}

	name = "¼ؾͶ "
	desc = "վ뵺£ųơһҪ ¡ꣲ£գվ¼ں䣬 Ӣӿʼ߽⣬ӢָӲڣ翪ͶӢ ˾߶нڵ磬վָɽ·ǩ Ͷ顣ӢؾԼԼվеսУ վˣˣˡ "
	style = 0
	picture = "british_pacific_defeat"

	date = { day = 5 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ѫ " 
		ai_chance = 99
		command = { type = remove_division which = 12700 value = 11 }	#¼·
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 1000095 }
	}
	action_b = {
		name = "ûбҪ " 
		ai_chance = 1
		command = { }
	}
}
event = {
	id = 1000095
	random = no
	country = eng

#trigger by 1000094

	name = "¼ӢؾͶ "
	desc = "վ뵺£ųơһҪ ¡ꣲ£գվ¼ں䣬 Ӣӿʼ߽⣬ӢָӲڣ翪ͶӢ ˾߶нڵ磬վָɽ·ǩ Ͷ顣ӢؾԼԼվеսУ վˣˣˡ "
	style = 0
	picture = "british_pacific_defeat"

	action_a = {
		name = "Ϣ "
		command = { type = control which = jap value = 1353 }
	}
}
#########################################################################
# 1100100-101 ս¼ (CHIJAP) (by Civdemof)
#########################################################################
event = {
	id = 1100100
	random = no
	country = chi

	trigger = {
		war = { country = chi country = jap }
		control = { province = 1257 data = chi } #
		or = {
			control = { province = 1250 data = jap } #
			control = { province = 1254 data = jap } #Ƽ
			control = { province = 1312 data = jap } #ع
		}
		or = {
			ai = yes
			year = 1941
			and = {
				year = 1940
				control = { province = 1313 data = jap } #
			}
		}
	}

	name = "ս "
	desc = "վڣԥǭ˴ģսԽ £գվȾʮٱǴ ҹֱȫ١ڣ£䡣й Լˣࡣշͳƣվ ˡձսʷƣ֮˾ǿѵս ۡзȹձƣȫʤоߣƺ ֮ء "
	style = 0
	picture = "japan_victory"

	date = { day = 1 month = july year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = manpowerpool value = -20 }
		command = { type = supplies value = -1000 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = dissent value = -2 }
		command = { type = trigger which = 1100101 }
	}
}
event = {
	id = 1100101
	random = no
	country = jap

#trigger by 1100100

	name = "սѵս "
	desc = "վڣԥǭ˴ģսԽ £գվȾʮٱǴ ҹֱȫ١ڣ£䡣й Լˣࡣշͳƣվ ˡձսʷƣ֮˾ǿѵս ۡзȹձƣȫʤоߣƺ ֮ء "
	style = 0
	picture = "japanese_decisive_defeat"

	action_a = {
		name = "ѵս "
		command = { type = remove_division which = -1 }
		command = { type = remove_division which = -1 }
		command = { type = dissent value = 1 }
	}
}
#########################################################################
# 1100102-108 ·¼ (CHCCHICXB) (by Civdemof)
#########################################################################
event = {
	id = 1100107
	random = no
	country = chc

	trigger = {
		event = 1100106 #·в
		random = 50
	}

	name = "·±Ӫ½ "
	desc = "ꣳ£齨ʱģΪǧ ˣΪ֧ӺԸŮԱΪ֧֡· ɢã֧ӼԸŮԱΪ֧ɢֻ֧ ɽıѩ¾ս֧ಿˣ ̵Ĵˣ죴ҹ½ڵϿ 뽮·ಿȡ֧ӷţơ±Ӫ "
	style = 0
	picture = "xilujun2"

	date = { day = 25 month = december year = 1936 }
	offset = 8
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = "Ӣ "
		command = { type = remove_division which = 24000 value = 20 }	
		command = { type = control which = cxb value = 1441 }
		command = { type = relation which = sik value = 5 }
		command = { type = dissent value = -1 }
		command = { type = trigger which = 1100108 }
	}
}
event = {
	id = 1100108
	random = no
	country = chi

#trigger by 1100107

	name = "·в½ "
	desc = "·ڼѵ¹¾ս£ߵУˣ ҹѣڣꣳʧܣв·֧ӽ ½ڣơ±Ӫ "
	style = 0
	picture = "xilujun2"

	action_a = {
		name = "пս "
		command = { type = relation which = sik value = -5 }
	}
}
event = {
	id = 1100102
	random = no
	country = chc

	trigger = {
		exists = cxb
		exists = chi
		event = 1100112 #׼չʵԮ
		not = { war = { country = chi country = chc }}
		not = { war = { country = chi country = cxb }}
		not = { control = { province = 1441 data = chc }} #ػ
	}

	name = "·ɻƺ "
	desc = "йļȶսԷָӺϣͨϵ ȡԮս⡣£գ ίʮ·ս졷ķһ ѸٽԶضΣѡڹ붨ԶӪ ֮ɺӵ㣬ԼٵŬ촬ʮһʮǰһжɺ׼ ׼һҰսȫһ ֮֮ķ֮ȫ һ֮ʦϷӣҪʱһ ӹʮڣ£մӾԶڶɺӳɹ "
	style = 0
	picture = "xilujun1"

	date = { day = 25 month = october year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "ȡ "
		command = { type = manpowerpool value = -20 }
		command = { type = trigger which = 1100103 }
	}
}
event = {
	id = 1100103
	random = no
	country = chi

#trigger by 1100102

	name = "й·ɹƺ "
	desc = "꣱£˹ֹڲйɹŻ ½ɴĪ˹ƹźƴ±й 롣ꣲ£գźơ콫תսڴ µ¡Ź⡣£գŹȡ룬ͬⱱ £գʾйռĵ ֧ǹŻڡȻںӦ ʽĵҩķɻƺӣģ ʮڣ£մӾԶڶɺӳɹ "
	style = 0
	picture = "xilujun1"

	action_a = {
		name = "פ "
		command = { type = relation which = chc value = -5 }
	}
}
event = {
	id = 1100104
	random = no
	country = chc

	trigger = {
		random = 50
		event = 1100103 #ݾ
		exists = cxb
		exists = chi
		not = { war = { country = chi country = chc }}
		not = { war = { country = chi country = cxb }}
		not = { control = { province = 1441 data = chc }} #ػ
	}

	name = "·ں "
	desc = "ǰ²ʾžʮɺӱܵУˮ ս£գ±䷢·漴ӣ׼ ±ֵúƽίϯŸǰ²ơ »ʱ·ִ񡣽ʯصϾ ֵʮʦıƱ仯ίϯ ·ֹͣڸݡݵݵء˺ ·ںѲڵľ "
	style = 0
	picture = "xilujun2"

	date = { day = 10 month = december year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = "·Χ "
		command = { type = trigger which = 1100105 }
	}
}
event = {
	id = 1100105
	random = no
	country = cxb

#trigger by 1100104

	name = "·ȵİΧȦ "
	desc = "ǰ²ʾžʮɺӱ󣬱ˮս С£գ±䷢·յӣ׼ ±ƽίϯŵʾǰ²ơ ʱ·ִȻʯصϾ ֵʮʦıƵı仯ί ϯ·ֹͣڸݡݵݵء ·ںѲڵľ "
	style = 0
	picture = "xilujun2"

	action_a = {
		name = "Χ· "
		command = { type = control which = chc value = 1441 }
		command = { type = trigger which = 1100106 }
	}
}
event = {
	id = 1100106
	random = no
	country = chc

#trigger by 1100105

	name = "·в "
	desc = "·ڼѵ¹¾ս£ߵУˣ ҹѣڣꣳʧܡ "
	style = 0
	picture = "xilujun2"

	action_a = {
		name = "пʵ "
		command = { type = add_corps which = "·֧ " value = land where = 1441 }
		command = { type = activate_division which = 24000 value = 20 where = 1441 }
		command = { type = dissent value = 2 }
	}
}
#########################################################################
# 1100109-116 Ԯ¼ (CHCSOV) (by Civdemof)
#########################################################################
event = {
	id = 1100109
	random = no
	country = chc

	trigger = {
		exists = cxb
		exists = chi
		exists = sik
		not = { war = { country = sik country = chc }}
		not = { war = { country = sov country = chc }}
	}

	name = "ʡʵ̨ "
	desc = "꣬Ϻй֯⵽ƻй Ҳ뽭˫ȫжϡꣶ£գй ±һ̨ͨĪ˹ƵѶϵĴ ̨ڸפʴ͵һ籨У ٵĲѡ "
	style = 0
	picture = "soviet_fortunes_of_war"

	date = { day = 16 month = june year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "Ī˹ "
		command = { type = relation which = sov value = 5 }
		command = { type = trigger which = 1100110 }
		command = { type = dissent value = -1 }
	}
}
event = {
	id = 1100110
	random = no
	country = sov

#trigger by 1100109

	name = "йͬ־ź "
	desc = "꣬Ϻй֯⵽ƻй Ҳ뽭˫ȫжϡꣶ£գй ±һ̨ͨĪ˹ƵѶϵĴ ̨ڸפʴ͵һ籨У ٵĲѡ "
	style = 0
	picture = "sinuo_mao"

	action_a = {
		name = "յ "
		command = { type = relation which = chc value = 5 }
	}
}
event = {
	id = 1100111
	random = no
	country = sov

	trigger = {
		exists = cxb
		exists = chi
		exists = sik
		exists = chc
		not = { war = { country = sik country = chc }}
		not = { war = { country = sov country = chc }}
		not = { war = { country = cxb country = chc }}
		not = { war = { country = chi country = chc }}
	}

	name = "ʶйԮƻ "
	desc = "꣹£գִίǴֱӸй Ǵƣվʼ׼ɹйṩ ľװ͵ҩ򡡣֦ǹŻڡ ȻںӦʽҩҪ ǰԶԶӪнˡ "
	style = 0
	picture = "sinuo_mao"

	date = { day = 11 month = september year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1936 }

	action_a = {
		name = "֧Ԯͬ־ "
		command = { type = trigger which = 1100112 }
	}
}
event = {
	id = 1100112
	random = no
	country = chc

#trigger by 1100111

	name = "׼Ԯ "
	desc = "꣹£գִίǴֱӸй Ǵƣվʼ׼ɹйṩ ľװ͵ҩ򡡣֦ǹŻڡ ȻںӦʽҩҪ ǰԶԶӪнˡ "
	style = 0
	picture = "comunista"

	action_a = {
		name = "ok"
		command = { type = dissent value = -1 }
		command = { type = relation which = sov value = 2 }
	}
}
event = {
	id = 1100113
	random = no
	country = sov

	trigger = {
		random = 50
		exists = chi
		exists = chc
		event = 1100108 #·в½
		not = { war = { country = sov country = chc }}
	}

	name = "ʡԮ "
	desc = "꣱£ξ־йṩ־ ʣ¬ͣԪĲԮͬʱǲ ¼Ա½һʢţһ׼ ѵ½й·ԱǼ ŬԮģһ󡣹ִίǴڣ ꣳ£Ϊ˷ܵصй룺Ϊǲ ԪǮͽǡ⣬ǻָܹ ͬĿһԮ "
	style = 0
	picture = "xilujun1"

	date = { day = 21 month = december year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1937 }

	action_a = {
		name = " "
		ai_chance = 95
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 1100114 }
	}
	action_b = {
		name = "Ҳ "
		ai_chance = 5
		command = { type = sleepevent which = 1100114 }
	}
}
event = {
	id = 1100114
	random = no
	country = chc

#trigger by 1100114

	name = "ԹʵԮ "
	desc = "꣱£ξ־йṩ־ ʣ¬ͣԪĲԮͬʱǲ ¼Ա½һʢţһ׼ ѵ½й·ԱǼ ŬԮģһ󡣹ִίǴڣ ꣳ£Ϊ˷ܵصй룺Ϊǲ ԪǮͽǡ⣬ǻָܹ ͬĿһԮ "
	style = 0
	picture = "economic"

	action_a = {
		name = "ѵõ "
		command = { type = relation which = sov value = 5 }
		command = { type = industrial_modifier which = total value = 5 }
		command = { type = supplies value = 500 }
		command = { type = money value = 50 }
	}
}
event = {
	id = 1100115
	random = no
	country = sov

	trigger = {
		random = 30
		exists = chc
		event = 40835 #ľ¼
		not = { war = { country = sov country = chc }}
	}

	name = "ʡԮ "
	desc = "ꣲ£йǴ湲Ǵڲ ϵѼأÿֻãйԪԪ Լ򡣼ͬչ쵼˽˴̣˹ͬ ⣺ԮйԪ±˹׼й ṩĿһԮڣꣷ£ ë󶫳ƣԮԪѻ׼ĳ ꣶ¹ʽɢйʱѾ죬͹ ˡ "
	style = 0
	picture = "wuhan"

	date = { day = 21 month = december year = 1940 }
	offset = 7
	deathdate = { day = 30 month = december year = 1941 }

	action_a = {
		name = " "
		ai_chance = 95
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 1100116 }
	}
	action_b = {
		name = "Ҳ "
		ai_chance = 5
		command = { type = sleepevent which = 1100116 }
	}
}
event = {
	id = 1100116
	random = no
	country = chc

#trigger by 1100115

	name = "ԹʵԮ "
	desc = "ꣲ£йǴ湲Ǵڲ ϵѼأÿֻãйԪԪ Լ򡣼ͬչ쵼˽˴̣˹ͬ ⣺ԮйԪ±˹׼й ṩĿһԮڣꣷ£ ë󶫳ƣԮԪѻ׼ĳ ꣶ¹ʽɢйʱѾ죬͹ ˡ "
	style = 0
	picture = "economic"

	action_a = {
		name = "ô "
		command = { type = relation which = sov value = 5 }
		command = { type = supplies value = 1000 }
		command = { type = money value = 100 }
	}
}
#########################################################################
# 1100117-118 ¼ (CHC) (by Civdemof)
#########################################################################
event = {
	id = 1100117
	random = no
	country = chc

	trigger = {
		or = {
			and = {
				ai = yes
				atwar = yes
			}
			and = {
				exists = chi
				not = { war = { country = chi country = chc }}
				war = { country = chc country = jap }
				year = 1938
			}
		}
	}

	name = "¡۳־ս "
	desc = "ꣵ£ëдġ۳־սܽȫս ľ飬˵ʱʢеִ۵㣬ϵͳĿճ ս롣ƪУë󶫷̬ ˫սʡսҪصǿ״֧ ָսǳ־սʤй "
	style = 0
	picture = "chijiuzhan"

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1941 }

	action_a = {
		name = "ëϯ "
		command = { type = morale which = land value = 10 }
		command = { type = max_organization which = land value = 5 }
		command = { type = mountain_defense which = militia value = 40 }
		command = { type = hill_defense which = militia value = 40 }
		command = { type = mountain_defense which = infantry value = 10 }
		command = { type = hill_defense which = infantry value = 10 }
		command = { type = mountain_defense which = bergsjaeger value = 10 }
		command = { type = hill_defense which = bergsjaeger value = 10 }
	}	
}
event = {
	id = 1100118
	random = no
	country = chc

	trigger = {
		ai = no
		event = 1100117 #۳־ս
		or = {
			atwar = no
			not = { exists = chi }
			war = { country = chi country = chc }
			not = { war = { country = jap country = chc }}
			vp = 15
		}
	}

	name = "¡ "
	desc = "й𣿴𸴣ʤйġйܹ ʤ𣿴𸴣ʤսǳ־սһ׶Σ ֮սԽ֮սԷʱڡڶ׶Σǵ֮ս ء֮׼ʱڡ׶Σ֮սԷ ֮սȴʱڡ "
	style = 0
	picture = "chijiuzhan"

	date = { day = 1 month = december year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " "
		command = { type = morale which = land value = -10 }
		command = { type = max_organization which = land value = -5 }
		command = { type = mountain_defense which = militia value = -40 }
		command = { type = hill_defense which = militia value = -40 }
		command = { type = mountain_defense which = infantry value = -10 }
		command = { type = hill_defense which = infantry value = -10 }
		command = { type = mountain_defense which = bergsjaeger value = -10 }
		command = { type = hill_defense which = bergsjaeger value = -10 }
	}	
}
#########################################################################
# 1100119-122 װƻ¼ (by Civdemof)
#########################################################################
#¹ȭ#
event = {
	id = 1100119
	country = ger
	random = no

	trigger = { }

	name = "ȭʽͲ "
	desc = "¹ΤղʿڣɹƳȭʽ Ͳꣳ½в飬ͬ꣱´ װ˹¹½ͶսΪʹõ ͲȭʽͲи ƣƳɹʽͲûͲõ ɣ罵Ϊ磬Чɣߵ Բ׶ҩִԭļ׶ҩ֣ Ƽ "
	style = 0
	picture = "tiequan"

	date = { day = 10 month = may year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "װƻ "
		ai_chance = 99
		command = { type = gain_tech which = 1050 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 1
		command = { }
	}
}
#濨Ͳ#
event = {
	id = 1100120
	country =usa
	random = no

	trigger = { }

	name = "濨Ͳ "
	desc = "濨Ͳṹ򵥣̿ɿƲִ٣ԵЩ ںͱءϵһ߿ʵսģ̹˻ Ͳڣ꣱µսУʹð濨Ͳս ݣ˵¾װײӵǣ˹¹ ҷ׷׷ƻĽơ "
	style = 0
	picture = "bazhuka"

	date = { day = 10 month = may year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "װƻ "
		ai_chance = 99
		command = { type = gain_tech which = 1050 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 1
		command = { }
	}
}
#ӢУɣԻͲ#
event = {
	id = 1100121
	country =eng
	random = no

	trigger = { }

	name = "УɣԷ̹˻Ͳ "
	desc = "ĻһУɣԲֻ̹ˣ ͬԴﱤȻáĺô֮ һǿխĿռڿ𣬶Ļ ķ̹˷˵֡ "
	picture = "piat"

	date = { day = 10 month = may year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "װƻ "
		ai_chance = 99
		command = { type = gain_tech which = 1050 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 1
		command = { }
	}
}
#УУӣ裭nǹ#
event = {
	id = 1100122
	country =sov
	random = no

	trigger = { }

	name = "УУӣ裭nǹ "
	desc = "ǹǰմз򹤳ʦƵģУУӣʽnǹĸ ͣʽΪվʽnǹӣ꿪ʼ ֱսͣʱΪֹԼˣ֧ "
	style = 0
	picture = "ppsh43"

	date = { day = 10 month = may year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "װƻ "
		ai_chance = 99
		command = { type = gain_tech which = 1050 }
		command = { type = supplies value = -1000 }
	}
	action_b = {
		name = "Ҫ "
		ai_chance = 1
		command = { }
	}
}
#########################################################################
# 1100123-125 Ӣǧը¼飨GER ENG (by Civdemof)
#########################################################################
event = {
	id = 1100123
	country = eng
	random = no

	trigger = {
		random = 30
		or = {
			supplies = 5000
			ai = yes
		}
		war = { country = eng country = ger }
		control = { province = 19 data = eng } #׶
	}

	name = "Ӣġǧը "
	desc = "Ӣӣ꣬ӣչŷսԺ ըжģʵжźڵĿȨۡӢըЧҵ ߶ȸպڵ¹սΧӢҹըΪ ꣵ£ջƻ裬սɻӶɣԤ ɴȺܼսκ󣬷ԽӢϿֱɿ¡ ҹʱִֵĿϿգȼյͱƵͶ¡ĵ Ρǧը¡ɭ÷ҵʧء "
	style = 0
	picture = "ger_40030_dams"

	date = { day = 1 month = may year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ʵʩըƻ "
		ai_chance = 99
		command = { type = supplies value = -5000 }
		command = { type = trigger which = 1100124 }
	}
	action_b = {
		name = "ûбҪ "
		ai_chance = 1
		command = { type = sleepevent which = 1100124 }
		command = { type = sleepevent which = 1100125 }
	}
}
event = {
	id = 1100124
	random = no
	country = ger

#trigger by 1100123

	name = "սԺըӰ˵¹ҵ "
	desc = "Ӣӣ꣬ӣչŷսԺ ըжģʵжźڵĿȨۡӢըЧҵ ߶ȸպڵ¹սΧӢҹըΪ ꣵ£ջƻ裬սɻӶɣԤ ɴȺܼսκ󣬷ԽӢϿֱɿ¡ ҹʱִֵĿϿգȼյͱƵͶ¡ĵ Ρǧը¡ɭ÷ҵʧء "
	style = 0
	picture = "ger_50106_kreta"

	action_a = {
		name = "ҪƿȨ "
		command = { type = industrial_modifier which = total value = -5 }
		command = { type = supplies value = -2000 }
		command = { type = dissent value = 2 }
	}
}
event = {
	id = 1100125
	country = ger
	random = no

	trigger = {
		event = 1100124 #սԺըӰ
		control = { province = 19 data = ger } #׶
	}

	name = "ռ˾սԺը "
	desc = "ڣնڣ꣸£տʼμӶŷս ըռսԺը¹վǳѹʹ¹ 뽵ڶߵսɻߣ¾ս ں˺ըĻս¹վʵ ܵ޿صشڽ벿ֶߵƿȨ óռеߺ־ؽ׸Ĺۡ "
	style = 0
	picture = "denmark"

	date = { day = 1 month = may year = 1942 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ܵϢ "
		command = { type = industrial_modifier which = total value = 5 }
	}
}
#########################################################################
# 1100126-133 ½ʢŸıӪ¼飨SIKSOVCHCCHI (by Civdemof)
#########################################################################
event = {
	id = 1100126
	country = sik
	random = no

	trigger = {
		not = { war = { country = sov country = sik }}
		not = { war = { country = chc country = sik }}
		not = { war = { country = chc country = sov }}
	}

	name = " "
	desc = "꣱£Ԫϻʢ սԪܡ꣱£Ӣͳ ǧΧϻһȼΣʢʾֿ վ·뽮ܿӢ ӢڣѮΧӡˣʢ½ǿˡ ꣴ£ʢʽ䲼ʵСۡաƽ ƽ衱ߡ "
	style = 0
	picture = "sik_sheng"

	date = { day = 1 month = april year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1936 }	

	action_a = {
		name = "䲼 "
		ai_chance = 99
		command = { type = supplies value = 1000 }
		command = { type = waketeam which = 14904 } #½ն
		command = { type = trigger which = 1100127 }
	}
	action_b = {
		name = "ûбҪ "
		ai_chance = 1
		command = { type = sleepevent which = 1100127 }
		command = { type = sleepevent which = 1100128 }
		command = { type = sleepevent which = 1100129 }
	}
}
event = {
	id = 1100127
	random = no
	country = sov

#trigger by 1100126

	name = "ߡ "
	desc = "꣱£Ԫϻʢ սԪܡ꣱£Ӣͳ ǧΧϻһȼΣʢʾֿ վ·뽮ܿӢ ӢڣѮΧӡˣʢ½ǿˡ ꣴ£ʢʽ䲼ʵСۡաƽ ƽ衱ߡ "
	style = 0
	picture = "sik_sheng"

	action_a = {
		name = "½Ӱ "
		ai_chance = 99
		command = { type = relation which = sik value = 10 }
		command = { type = supplies value = -500 }
		command = { type = trigger which = 1100128 }
		command = { type = trigger which = 1100129 }
	}
	action_b = {
		name = "Ȥ "
		ai_chance = 1
		command = { type = relation which = sik value = 5 }
		command = { type = supplies value = -200 }
		command = { type = sleepevent which = 1100128 }
		command = { type = sleepevent which = 1100129 }
	}
}
event = {
	id = 1100128
	random = no
	country = chc

#trigger by 1100127

	name = "½䲼 "
	desc = "ʢֱӾԮ£½ľ֡ ꣴ£ʢʽ䲼ʵСۡաƽ ƽ衱ߡꣶ£йǲξ ίԱ˷Ϊй±Ժʵĵһλ ;½ǰĪ˹ƣڵϻʢŽϵ "
	style = 0
	picture = "sik_sheng"

	action_a = {
		name = "չͳս "
		command = { type = relation which = sik value = 5 }
		command = { type = supplies value = 500 }
	}
}
event = {
	id = 1100129
	random = no
	country = chi

#trigger by 1100127

	name = "½䲼ߡ "
	desc = "ʢֱӾԮ£½ľ֡ ꣴ£ʢʽ䲼ʵСۡաƽ ƽ衱ߡꣶ£йǲξ ίԱ˷Ϊй±Ժʵĵһλ ;½ǰĪ˹ƣڵϻʢŽϵ "
	style = 0
	picture = "sik_sheng"

	action_a = {
		name = "Ļ "
		command = { type = relation which = sik value = -5 }
	}
}
event = {
	id = 1100130
	country = chc
	random = no

	trigger = {
		event = 1100128 #ʢŵ
		exists = sik
		not = { war = { country = sov country = chc }}
		not = { war = { country = sik country = chc }}
		war = { country = jap country = sik }
		war = { country = jap country = chc }
	}

	name = "½ͳս "
	desc = "רҼйԱЭ£ʢ աƽƽȣƽ衱ߣΪ ½ķ룬ȡһЩЧսһ йڿͳһսߵţͬ³ľ 衰·´ꣲ£ܵǲë ̶ܱͬ־½ͳս "
	style = 0
	picture = "sik_maozemin"

	date = { day = 1 month = february year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1938 }	

	action_a = {
		name = "ǲ "
		ai_chance = 99
		command = { type = trigger which = 1100131 }
	}
	action_b = {
		name = "ûбҪð "
		ai_chance = 1
		command = { type = supplies value = -1000 }
		command = { type = waketeam which = 8337 } #ë(IFʷ)
		command = { type = sleepevent which = 1100131 }
		command = { type = sleepevent which = 1100132 }
	}
}
event = {
	id = 1100131
	random = no
	country = sik

#trigger by 1100130

	name = "ëβ "
	desc = "ꣲ£ܵǲë̶ܱ ͬ־½ͳսë½ "
	style = 0
	picture = "sik_maozemin"

	action_a = {
		name = "״õ "
		command = { type = supplies value = 500 }
		command = { type = waketeam which = 14903 } #ë
		command = { type = trigger which = 1100132 }
	}
}
event = {
	id = 1100132
	random = no
	country = chc

#trigger by 1100131

	name = "½빲ϵͨ "
	desc = "꣱£·פ½´ڵϻʽй ξֺίԱ˷֣йפ½ ꣲ£ë̶ܱͬ־½ͳ սë½ʢŽˣй ʢŽͳһսߣʹ½ڿսڲй оԮҪͨҪǹй ϵҪͨ "
	style = 0
	picture = "sik_sheng"

	action_a = {
		name = "ƹϵ "
		command = { type = supplies value = 500 }
		command = { type = relation which = sik value = 5 }
	}
}
event = {
	id = 1100133
	country = chc
	random = no

	trigger = {
		event = 1100128 #ʢŵ
		event = 1100107 #·֧ӽ½
		exists = sik
		not = { war = { country = sov country = chc }}
		not = { war = { country = sik country = chc }}
	}

	name = "פʴصӰ "
	desc = "꣱£գйפʴ ˷ɻӰ;ϻʱƷӰ й֯˷йפ½· פ½´Ρ "
	style = 0
	picture = "wangmin"

	date = { day = 20 month = november year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1937 }	

	action_a = {
		name = "ӭ "
		command = { type = waketeam which = 8336 } #
		command = { type = waketeam which = 8303 } #ӰУ
	}
}
event = {
	id = 1100134
	country = sik
	random = no

	trigger = {
		random = 25
		event = 1100128 #ʢŵ
		war = { country = ger country = sov }
		not = { alliance = { country = sik country = sov }}
	}

	name = "ʢŸı "
	desc = "½ǵȫһȻϣλҪ ꣱£һеǿšڰŽפܣ ػ½ţʹù񵳾Ӳ ꣱£գΪڣġԼǩ ½вܵԤȨꣶյս 󣬵¾һȴơʢΪյսԤ ⣻ʹʤҲȥԮ½Ͷ ʯ "
	style = 0
	picture = "sik_sheng"

	date = { day = 1 month = december year = 1937 }
	offset = 30
	deathdate = { day = 29 month = december year = 1943 }	

	action_a = {
		name = "ok"
		command = { type = end_access which = sov }
		command = { type = relation which = sov value = -30 }
		command = { type = sleepteam which = 14903 } #ë
		command = { type = trigger which = 1100135 }
		command = { type = trigger which = 1100136 }
		command = { type = sleepevent which = 1100137 }
		command = { type = sleepevent which = 1100138 }
	}
}
event = {
	id = 1100135
	random = no
	country = chi

#trigger by 1100131

	name = "ʢŸıߡ "
	desc = "½ǵȫһȻϣλҪ ꣱£һеǿšڰŽפܣ ػ½ţʹù񵳾Ӳ ꣱£գΪڣġԼǩ ½вܵԤȨꣶյս 󣬵¾һȴơʢΪյսԤ ⣻ʹʤҲȥԮ½Ͷ ʯ "
	style = 0
	picture = "sik_sheng"

	action_a = {
		name = "ӭ "
		command = { type = relation which = sik value = 50 }
		command = { type = relation which = chc value = -10 }
		command = { type = relation which = sov value = -10 }
	}
}
event = {
	id = 1100136
	random = no
	country = chc

#trigger by 1100131

	name = "ʢŸıߡй "
	desc = "½ǵȫһȻϣλҪ ꣱£һеǿšڰŽפܣ ػ½ţʹù񵳾Ӳ ꣱£գΪڣġԼǩ ½вܵԤȨꣶյս 󣬵¾һȴơʢΪյսԤ ⣻ʹʤҲȥԮ½Ͷ ʯ "
	style = 0
	picture = "sik_sheng"

	action_a = {
		name = "ܵӰ "
		command = { type = relation which = sik value = -10 }
		command = { type = relation which = chi value = -10 }
	}
}

event = {
	id = 1100137
	country = sov
	random = no

	trigger = {
		or = {
			and = {
				exists = sik
				not = { ai = chc }
				not = { alliance = { country = chc country = sov }}
				access = { country = sik country = sov }
				war = { country = sik country = chc }
			}
			and = {
				not = { exists = sik }
				not = { ai = chc }
				not = { alliance = { country = chc country = sov }}
				not = { event = 1100136 } #½ıߡй
				owned = { province = 1433 data = chc } #ϻ
			}
		}
	}

	name = "½ĸ "
	desc = "ȷ½棬ڳԤ½֡ "
	style = 0
	picture = "sik_sheng"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1939 }	

	action_a = {
		name = "ճɻҽ "
		command = { type = inherit which = sik value = 1 }
		command = { type = war which = chc }
		command = { type = sleepevent which = 29032 } #ͳһս
		command = { type = sleepevent which = 91 } #ͳһս
	}
}
event = {
	id = 1100138
	country = sov
	random = no

	trigger = {
		or = {
			and = {
				exists = sik
				not = { ai = chi }
				not = { alliance = { country = chi country = sov }}
				access = { country = sik country = sov }
				war = { country = sik country = chi }
			}
			and = {
				not = { exists = sik }
				not = { ai = chi }
				not = { alliance = { country = chi country = sov }}
				not = { event = 1100135 } #½ıߡ
				owned = { province = 1433 data = chi } #ϻ
			}
		}
	}

	name = "½ĸ "
	desc = "ȷ½棬ڳԤ½֡ "
	style = 0
	picture = "sik_sheng"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1939 }	

	action_a = {
		name = "ճɻҽ "
		command = { type = inherit which = sik value = 1 }
		command = { type = war which = chi }
		command = { type = sleepevent which = 29032 } #ͳһս
		command = { type = sleepevent which = 91 } #ͳһս
	}
}
#########################################################################
# 1000096-98 ¹ͼIC (GER) ( by Civdemof )
#########################################################################
#1936#
event = {
	id = 1000096
	random = no
	country = ger

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "¹ͼIC "
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#1937#
event = {
	id = 1000097
	random = no
	country = ger

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "¹ͼIC "
	style = 0

	date = { day = 1 month = december year = 1937 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#1938#
event = {
	id = 1000098
	random = no
	country = ger

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "¹ͼIC "
	style = 0

	date = { day = 1 month = december year = 1938 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#########################################################################
# 1000099-100 ӢͼIC (ENG) ( by Civdemof )
#########################################################################
#1936#
event = {
	id = 1000099
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "ӢͼIC "
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#1937#
event = {
	id = 1000100
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "ӢͼIC "
	style = 0

	date = { day = 1 month = december year = 1937 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#########################################################################
# 1000101 ձͼIC (JAP) ( by Civdemof )
#########################################################################
#1936#
event = {
	id = 1000101
	random = no
	country = jap

	trigger = {
		ai = yes
		random = 90
	}

	name = "AI_EVENT"
	desc = "ձͼIC "
	style = 0

	date = { day = 1 month = december year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 2 where = energy }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = metal }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
		command = { type = add_prov_resource which = -4 value = 1 where = rare_materials }
	}
}
#########################################################################
# 1000102 ̲𡪡ľ (SOV) ( by Civdemof )
#########################################################################
event = {
	id = 1000102
	random = no
	country = sov

	trigger = {
		ai = yes
		or = {
			not = { ai = ger }
			not = { ai = ita }
		}
		or = {
			war = { country = lit country = sov }
			war = { country = fin country = sov }
		}
		war = { country = lit country = ger }
		war = { country = eng country = ger }
		alliance = { country = lit country = eng }
	}

	name = "̲𡪡ľ "
	desc = "̲ʾʵ;ġ "
	style = 0

	date = { day = 1 month = september year = 1939 }
	offset = 3
	deathdate = { day = 30 month = december year = 1941 }

	action_a = {
		name = "ok"
		command = { type = inherit which = lit value = 1 }
		command = { type = peace which = eng value = 0 }
		command = { type = morale which = land value = 20 }
		command = { type = max_organization which = land value = 5 }
		command = { type = dissent value = -2 }
		command = { type = sleepevent which = 40369 } #޵ĺͶ
	}
}

#########################################################################
# 1000106-07 ˹άǵ¼ (SCAGER) ( by Civdemof )
#########################################################################
event = {
	id = 1000106
	random = no
	country = sca

	trigger = {
		random = 90
	}

	name = "˹άǵ "
	desc = "ν˹άǡһڵϰ䡢Ųͷ һ֣ϡ˹άǡ˵ ŲԹʽͬһͳΡĸ ϵıȺ͸Ȼʷ˵ ŲǸݻԼһֱɵ "
	style = 0
	picture = "finland_sweden"

	date = { day = 1 month = september year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }
		command = { type = construct which = ic where = -4 value = 1 }

		command = { type = add_corps value = land where = 107 } #˹½
		command = { type = add_division value = hq when = 1 where = anti_air }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 110 } #
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 118 } #¡ķ
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 125 } #ɶά
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 109 } #˹
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 108 } #˹ٰɣ
		command = { type = add_division value = infantry when = 1 where = police }	
		command = { type = add_corps value = land where = 117 } #ɵ
		command = { type = add_division value = infantry when = 1 where = police }
		command = { type = add_corps value = land where = 124 } #Ī--
		command = { type = add_division value = infantry when = 1 where = police }

	}
}
event = {
	id = 1000107
	random = no
	country = ger

	trigger = {
		alliance = { country = ger country = sca }
	}

	name = "ǿıŷ "
	desc = "ν˹άǡһڵϰ䡢Ųͷ һ֣ϡ˹άǡ˵ ŲԹʽͬһͳΡĸ ϵıȺ͸Ȼʷ˵ ŲǸݻԼһֱɵ "
	style = 0
	picture = "foreign_policy"

	date = { day = 1 month = september year = 1939 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "۹ı潫ðȫ "
		command = { type = dissent value = -5 }
		command = { type = sleepevent which = 40064 }
		command = { type = sleepevent which = 40065 }
		command = { type = sleepevent which = 47002 }
		command = { type = sleepevent which = 47003 }
	}
}
#########################################################################
# 1000108-09 һµĺɫ (MONJAP) ( by Civdemof )
#########################################################################
event = {
	id = 1000108
	random = no
	country = mon

#trigger by 3812 (USSR.TXT)

	name = "EVT_3812_NAME"
	desc = "EVT_3812_DESC"
	style = 0
	picture = "japanese_decisive_defeat"

	action_a = {
		name = "EVT_3812_ACTA"
		command = { type = secedeprovince which = CHC value = 1386 }
		command = { type = secedeprovince which = CHC value = 1387 }
		command = { type = secedeprovince which = CHC value = 1388 }
		command = { type = secedeprovince which = CHC value = 1397 }
		command = { type = secedeprovince which = CHC value = 1398 }
		command = { type = secedeprovince which = CHC value = 1207 }
		command = { type = secedeprovince which = CHC value = 1208 }
	}
}
event = {
	id = 1000109
	random = no
	country = jap

#trigger by 3812 (USSR.TXT)

	name = "EVT_3812_NAME"
	desc = "EVT_3812_DESC"
	style = 0
	picture = "japanese_decisive_defeat"

	action_a = {
		name = "EVT_3812_ACTA"
		command = { type = secedeprovince which = CHC value = 1386 }
		command = { type = secedeprovince which = CHC value = 1387 }
		command = { type = secedeprovince which = CHC value = 1388 }
		command = { type = secedeprovince which = CHC value = 1397 }
		command = { type = secedeprovince which = CHC value = 1398 }
		command = { type = secedeprovince which = CHC value = 1207 }
		command = { type = secedeprovince which = CHC value = 1208 }
	}
}
#########################################################################
# 1000110-114 ¸¼ (CHCCHI) (by Civdemof)
#########################################################################
event = {
	id = 1000110
	random = no
	country = chc

	trigger = {
		random = 50
		event = 90 #±
		event = 91 #ͳһս
		war = { country = chi country = jap }
		war = { country = chc country = jap }

	}

	name = "¸ "
	desc = "꣹£գԭ¸ݵصάʽ ĳ¸ֲϯŹθϯ׸Ϊ Ӱ£գݹԺڣλ飬 ʡ֮ӰӳӴѮء ߡߡȪء֬¡ء彧Ɽ ʡ֮ˮءԭءȣأԼ ʡ֮ؼľȣֵ ֱӹϽΪ·ļ "
	style = 0
	picture = "bianqu"

	date = { day = 1 month = july year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = waketeam which = 8306 } #
		command = { type = waketeam which = 8304 } #ݵعҵ

		command = { type = free_ic value = 4 }
		command = { type = free_metal value = 4 }
		command = { type = free_energy value = 8 }
		command = { type = free_rare_materials value = 2 }
		command = { type = free_supplies value = 10  }  #䲹

		command = { type = money value = 50 }
		command = { type = supplies value = 1000 }
		command = { type = dissent value = -3 }

		command = { type = trigger which = 1000111 }
	}
}
event = {
	id = 1000111
	random = no
	country = chi

#trigger by 1100110

	name = "¸Ժ "
	desc = "꣹£գԭ¸ݵصάʽ ĳ¸ֲϯŹθϯ׸Ϊ Ӱ£գݹԺڣλ飬 ʡ֮ӰӳӴѮء ߡߡȪء֬¡ء彧Ɽ ʡ֮ˮءԭءȣأԼ ʡ֮ؼľȣֵ ֱӹϽΪ·ļ "
	style = 0
	picture = "bianqu"

	action_a = {
		name = "ٿԺ "
		command = { type = dissent value = -2 }
		command = { type = relation which = chc value = 10 }
	}
}
event = {
	id = 1000112
	random = no
	country = chi

	trigger = {
		random = 50
		event = 1000111 #Ժ
		exists = chc
		or = {
			war = { country = chi country = chc }
			event = 40835 #ľ¼
			not = { war = { country = chc country = jap }}
			not = { war = { country = chi country = jap }}
		}
	}

	name = "¸ķ "
	desc = "սڣ¸Ͱ·ľĲ֧󲿷 ԴڹԼȡ˵ľ꣬ Ԯռģս ֽ׶κ󣬹Ħݣӣ𣬹 ȫͣãҶ¸ʵоº;÷ Ĳά֡ "
	style = 0
	picture = "bianqu"

	date = { day = 1 month = july year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʵʩ "
		command = { type = dissent value = 2 }
		command = { type = trigger which = 1000113 }
	}
}
event = {
	id = 1000113
	random = no
	country = chc

#trigger by 1000112

	name = "¸ "
	desc = "ӣ𣬹ȫͣãҶ¸ ʵо°Χ;÷¸Ĳά֡ Աӣһռ룱 ֣ҽƣƷ "
	style = 0
	picture = "bianqu"

	action_a = {
		name = "ǵĲά "
		command = { type = dissent value = 1 }
		command = { type = relation which = chi value = -10 }

		command = { type = free_ic value = -4 }
		command = { type = free_metal value = -4 }
		command = { type = free_energy value = -8 }
		command = { type = free_rare_materials value = -2 }
		command = { type = free_supplies value = -10  }  #䲹
	}
}
event = {
	id = 1000114
	random = no
	country = chc

	name = "¸ɢ "
	desc = "ꣳ£գë󶫺й붫ɻƺӣǨӱʡ ƽɽ´壬¸ɴڣѱʯ ϶ΪǷ꣱£գл񹲺͹ ¸Ľóɢ "
	style = 0
	picture = "bianqu"

	trigger = {
		random = 50
		event = 40846 #˶
		event = 40837 #л񹲺͹
	}

	date = { day = 1 month = january year = 1940 }
	offset = 6
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = free_ic value = -3 }
		command = { type = free_metal value = -4 }
		command = { type = free_energy value = -8 }
		command = { type = free_rare_materials value = -2 }
	}
}
#########################################################################
# 1000115-127 ѻ¼ (FINSOVGERENGUSA) (by Civdemof)
#########################################################################
#¼ģʽCivdemof#
#⡪ͳһ¼#
event = {
	id = 1000115
	random = no
	country = fin

	trigger = {
		or = {
			atwar = yes
			year = 1940
		}
	}

	name = "ѻ֡ɫ "
	desc = "ɡҮǷҲɱ¼εıߡ 굽궬ŵŻѩ壬׷µķѻ ˵جΡѻ־԰Сݶо ȫҰӪҹΧĺ ڰеķѻְ׼սʿսһ ¾޶ԣΪǶܻ;ˡ "
	style = 0
	picture = "finish_soldiers"

	date = { day = 1 month = july year = 1939 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = morale which = land value = 5 }
		command = { type = ambush value = 2 }
		command = { type = delay value = 2 }
		command = { type = trigger which = 1000116 } #ѻ
		command = { type = trigger which = 1000119 } #¾ѻ
		command = { type = trigger which = 1000122 } #Ӣѻ
		command = { type = trigger which = 1000125 } #ѻ
	}
}
#########################################################################
#ѻ
#########################################################################
#Ƿ뾺#
event = {
	id = 1000116
	random = no
	country = sov

#trigger by 1100115ɫ

	name = "ѻ "
	desc = "ʮĸϣּƻΪ׿Խסѵ ֺܴܵӡΪ޽˴ ѧϰΪڶγ̡ڶսУѻֵ һܵ顣ȻսУȴǷѻִ ͷսбֳ˼¡ Ӹ߲ʶѻܹƻͨţս˳У ǰʿʿ "
	style = 0
	picture = "paris_captured"

	action_a = {
		name = "ѵǣǺ͵˶Ծ "
		ai_chance = 90
		command = { type = morale which = land value = 2 }
		command = { type = supplies value = -2000 }
		command = { type = manpowerpool value = -30 }

		command = { type = local_setflag which = SOV_Sniper }

	}
	action_b = {
		name = "ԴȲǰԱ "
		ai_chance = 10
		command = { type = manpowerpool value = 10 }
		command = { type = morale which = land value = -2 }
		command = { type = sleepevent which = 1000117 }
		command = { type = sleepevent which = 1000118 }
	}
}
#ʤ#
event = {
	id = 1000117
	random = no
	country = sov

	trigger = {
		random = 10 #̸
		local_flag = SOV_Sniper #뾺
		not = { flag = Sniper_battle } #ûʤ߳
		not = { event = 1000118 } #ûзʧ¼
	}

	name = "ѻ֡Ӣ "
	desc = "սУѻȡ˽˵սмӿֳһ ӢۡƣɣӣĶѻ ټλڣ꣹£գ˹Ħ ˹˼ĺ٣ǹ£гꡣս ΪһࡣսϣĻǿֲΧ ӪߣǼʹħ "
	style = 0
	picture = "sov_sniper"

	date = { day = 1 month = july year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "õо "
		ai_chance = 50
		command = { type = sleepevent which = 1000118 }
		command = { type = setflag which = Sniper_battle }
		command = { type = local_clrflag which = SOV_Sniper }

		command = { type = morale which = land value = 3 }
		command = { type = ambush value = 2 }
		command = { type = delay value = 2 }
	}
	action_b = {
		name = "Ĭɱ "
		ai_chance = 50
		command = { type = sleepevent which = 1000118 }
		command = { type = setflag which = Sniper_battle }
		command = { type = local_clrflag which = SOV_Sniper }

		command = { type = surprise which = land value = 5 }
		command = { type = delay value = 2 }
	}
}
#ʧ#
event = {
	id = 1000118
	random = no
	country = sov

	trigger = {
		random = 30
		flag = Sniper_battle #ʤ߳
		not = { event = 1000117 } #ûзʤ¼ֹ©
	}

	name = "ѻ֡µĿ "
	desc = "ڵ¾ܿ죬վͷԣӲ ڳ˻ԭصվΧָվָӹپͰѾѻ ֲڲӲ谭¾ڲ˳жҪڶ ź;ѻĲ룬ָӹṩ¾ж򣬱Ҫʱ ɼл¾һһĹʱӵı ѾҲÿŶӵоѻֵƶȴ಻ڡ "
	style = 0
	picture = "paris_captured"

	date = { day = 1 month = july year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǵĶ "
		command = { type = sleepevent which = 1000117 }
		command = { type = local_clrflag which = SOV_Sniper }
		command = { type = morale which = land value = -5 }
	}
}
#########################################################################
#¹ѻ
#########################################################################
#Ƿ뾺#
event = {
	id = 1000119
	random = no
	country = ger

#trigger by 1100115ɫ

	name = "ѻѧУ "
	desc = "ڶսڣĵ¾ͲΪʹþѻ ֵıҪԾڶߵĺѻӵõ¹ ʶѻҪԡ¾ֻôҴҴѻѧУ Ӧս¡ѻѧУҪγ̰ǱαװĿ жҰȣԿȵѧԱ˵У Ŀ겢ѣѵҪڱδǱ Сʱ졣 "
	style = 0
	picture = "ger_sniper"

	action_a = {
		name = "ѵǣǺ͵˶Ծ "
		ai_chance = 90
		command = { type = morale which = land value = 2 }
		command = { type = supplies value = -2000 }
		command = { type = manpowerpool value = -30 }

		command = { type = local_setflag which = GER_Sniper }

	}
	action_b = {
		name = "ԴȲǰԱ "
		ai_chance = 10
		command = { type = morale which = land value = -2 }
		command = { type = manpowerpool value = 10 }
		command = { type = sleepevent which = 1000120 }
		command = { type = sleepevent which = 1000121 }
	}
}
#ʤ#
event = {
	id = 1000120
	random = no
	country = ger

	trigger = {
		random = 10 #̸
		local_flag = GER_Sniper #뾺
		not = { flag = Sniper_battle } #ûʤ߳
		not = { event = 1000121 } #ûзʧ¼
	}

	name = "¾ѻ֡ħ "
	desc = "ϵͳѵɱǺܿǰߣ䱸Ӫ һƵľѻССͨ ΪһѻС飨һΪ֣һΪ۲Աִս ¾ƾѻ֣ɽزӵ˹ŵɱ ˡͼվѻѧУν̵աױ ԣ꣱µսɱˣʽ ¼ڵ¹¼ڶ "
	style = 0
	picture = "ger_sniper"

	date = { day = 1 month = july year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "õо "
		ai_chance = 50
		command = { type = sleepevent which = 1000121 }
		command = { type = setflag which = Sniper_battle }
		command = { type = local_clrflag which = GER_Sniper }

		command = { type = morale which = land value = 3 }
		command = { type = ambush value = 2 }
		command = { type = delay value = 2 }
	}
	action_b = {
		name = "Ĭɱ "
		ai_chance = 50
		command = { type = sleepevent which = 1000121 }
		command = { type = setflag which = Sniper_battle }
		command = { type = local_clrflag which = GER_Sniper }

		command = { type = surprise which = land value = 5 }
		command = { type = delay value = 2 }
	}
}
#ʧ#
event = {
	id = 1000121
	random = no
	country = ger

	trigger = {
		random = 30
		flag = Sniper_battle #ʤ߳
		not = { event = 1000120 } #ûзʤ¼ֹ©
	}

	name = "¾ѻ֡صʧ "
	desc = "ߣ翹׵ĵ¾ѻָ˾˾޴˾ ЩѻȻҲ飬ϲڡũǵ¾ ѻϲǱأߴũԽڵʵʵ ⣬ˮ糵ͽõƸߵҲǾѻĲ Ĵ۾󼸺޴ӣΪ˾ ӡ "
	style = 0
	picture = "ger_sniper"

	date = { day = 1 month = july year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "޷ʧ "
		command = { type = sleepevent which = 1000120 }
		command = { type = local_clrflag which = GER_Sniper }
		command = { type = morale which = land value = -5 }
	}
}
#########################################################################
#Ӣѻ
#########################################################################
#Ƿ뾺#
event = {
	id = 1000122
	random = no
	country = eng

#trigger by 1100115ɫ

	name = "Ӣѻ "
	desc = "Ӣ߲ԾѻҲ൱ӣֱڱ¹ѻ вſʼӴѵȡӢ˾ѻѧУ Ҳһֱȵ꣹²ʽһѻѧУʵ µļƶȣÿӪһ˾ѻС顣Ųս ķսԼսо ѻսӣӢʼõѵѻ֣ṩ αװָ֧ЧĽ̳̺ս ֤ "
	style = 0
	picture = "allied_offencive_stopped"

	action_a = {
		name = "ѵǣǺ͵˶Ծ "
		ai_chance = 90
		command = { type = morale which = land value = 2 }
		command = { type = supplies value = -2000 }
		command = { type = manpowerpool value = -30 }

		command = { type = local_setflag which = ENG_Sniper }

	}
	action_b = {
		name = "ԴȲǰԱ "
		ai_chance = 10
		command = { type = manpowerpool value = 10 }
		command = { type = morale which = land value = -2 }
		command = { type = sleepevent which = 1000123 }
		command = { type = sleepevent which = 1000124 }
	}
}
#ʤ#
event = {
	id = 1000123
	random = no
	country = eng

	trigger = {
		random = 10 #̸
		local_flag = ENG_Sniper #뾺
		not = { flag = Sniper_battle } #ûʤ߳
		not = { event = 1000124 } #ûзʧ¼
	}

	name = "Ӣѻ֡ħ "
	desc = "꣹£ڶսŷսϣ¹˹ ڣڣװʦƻڵӢ ڣսʦһΧˡǣЩźɫñӢʿ 󶼾ѻֵѵǰٷеǹ֡ ¾Ľ裬ʧأ󲻵òɷװ׻ лںͻӣڵڣﵽĿġ "
	style = 0
	picture = "paris_captured"

	date = { day = 1 month = july year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "õо "
		ai_chance = 50
		command = { type = sleepevent which = 1000124 }
		command = { type = setflag which = Sniper_battle }
		command = { type = local_clrflag which = ENG_Sniper }

		command = { type = morale which = land value = 3 }
		command = { type = ambush value = 2 }
		command = { type = delay value = 2 }
	}
	action_b = {
		name = "Ĭɱ "
		ai_chance = 50
		command = { type = sleepevent which = 1000124 }
		command = { type = setflag which = Sniper_battle }
		command = { type = local_clrflag which = ENG_Sniper }

		command = { type = surprise which = land value = 5 }
		command = { type = delay value = 2 }
	}
}
#ʧ#
event = {
	id = 1000124
	random = no
	country = eng

	trigger = {
		random = 30
		flag = Sniper_battle #ʤ߳
		not = { event = 1000123 } #ûзʤ¼ֹ©
	}

	name = "Ӣѻ֡ "
	desc = "ǵʿûĵ¹ѻ֣п־塣ⳡ ĽУǵĶһš "
	style = 0
	picture = "defeat"

	date = { day = 1 month = july year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ѿ "
		command = { type = sleepevent which = 1000123 }
		command = { type = local_clrflag which = ENG_Sniper }
		command = { type = morale which = land value = -5 }
	}
}
#########################################################################
#ѻ
#########################################################################
#Ƿ뾺#
event = {
	id = 1000125
	random = no
	country = usa

#trigger by 1100115ɫ

	name = "ѻ "
	desc = "ձ͵Ϯʹ롰սʱȱ ǹ̫ƽվѻֵĲش ꣱£գʽǹ˹ַƶ£ͣ ǹװɾѻǹͣӢѻǹ Ϊʽڡսʹá "
	style = 0
	picture = "allied_offencive_stopped"

	action_a = {
		name = "ѵǣǺ͵˶Ծ "
		ai_chance = 90
		command = { type = morale which = land value = 2 }
		command = { type = supplies value = -2000 }
		command = { type = manpowerpool value = -30 }

		command = { type = local_setflag which = USA_Sniper }

	}
	action_b = {
		name = "ԴȲǰԱ "
		ai_chance = 10
		command = { type = manpowerpool value = 10 }
		command = { type = sleepevent which = 1000126 }
		command = { type = sleepevent which = 1000127 }
	}
}
#ʤ#
event = {
	id = 1000126
	random = no
	country = usa

	trigger = {
		random = 10 #̸
		local_flag = USA_Sniper #뾺
		not = { flag = Sniper_battle } #ûʤ߳
		not = { event = 1000127 } #ûзʧ¼
	}

	name = "ѻ֡ɹģ "
	desc = "½սģӢ˾ѻѧУڹϴɶ ս۵ĳڣ˾ѻֵãսƵ ʹþѻ֡ȻǺߣ˵ǡǾȻҲɹ ˡ "
	style = 0
	picture = "paris_captured"

	date = { day = 1 month = july year = 1939 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "õо "
		ai_chance = 50
		command = { type = sleepevent which = 1000127 }
		command = { type = setflag which = Sniper_battle }
		command = { type = local_clrflag which = USA_Sniper }

		command = { type = morale which = land value = 3 }
		command = { type = ambush value = 2 }
		command = { type = delay value = 2 }
	}
	action_b = {
		name = "Ĭɱ "
		ai_chance = 50
		command = { type = sleepevent which = 1000127 }
		command = { type = setflag which = Sniper_battle }
		command = { type = local_clrflag which = USA_Sniper }

		command = { type = surprise which = land value = 5 }
		command = { type = delay value = 2 }
	}
}
#ʧ#
event = {
	id = 1000127
	random = no
	country = usa

	trigger = {
		random = 30
		flag = Sniper_battle #ʤ߳
		not = { event = 1000126 } #ûзʤ¼ֹ©
	}

	name = "ѻ֡ʿܴ "
	desc = "½ǷţԲݣɸӳԼѻս չá˾ŵ׵½󣬲 뵺бɽŵ岼ũ԰У ͻȻӰŵͻƺ󣬽˶ս ΣѻĿ֮زԵؼ١̫ƽսϣ ѻֱֳǱ֮󣬵ȴ ֵĿ꣬ʿӰ켫 "
	style = 0
	picture = "defeat"

	date = { day = 1 month = july year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ѿ "
		command = { type = sleepevent which = 1000126 }
		command = { type = local_clrflag which = USA_Sniper }
		command = { type = morale which = land value = -5 }
	}
}
#########################################################################
# 1000128-133 ˹вҪ˹ˡ˹Ħ˹ˡ(SOV) (by Civdemof)
#########################################################################
event = {
	id = 1000128
	random = no
	country = sov

	trigger = {
		control = { province = 253 data = sov }
		or = {
			event = 40331	#Ͱؼз
			war = { country = sov country = ger }
			and = {
				not = { non_aggression = { country = sov country = ger } }
				event = 2050	#ĪзЭ
			}
		}
	}

	name = "ǧҪ˹в "
	desc = "һǧ˹вսϢʱݻһҪ СڣҪȫִĽ޽ ˴ҪȺǿǡķ߶ɺš װҪӵУ˫װ׾ڣ ̴ﵽⲿ״Ƶʱսн ׺װװȫУ £ÿûǶס "
	style = 0
	picture = "occu_47018_sevasto1"

	date = { day = 1 month = november year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"

		#˹в#
		command = { type = add_corps which = "˹в " value = land where = 253 }
		command = { type = activate_division which = 10848 value = 535 where = 253 }
		command = { type = activate_division which = 10848 value = 577 where = 253 } #߶Iʦ
		command = { type = activate_division which = 10848 value = 578 where = 253 } #߶IIʦ

		command = { type = manpowerpool value = -20 }
	}
}
event = {
	id = 1000129
	random = no
	country = sov

#trigger by 47019 

	name = "п˹вս "
	desc = "꣹ѮϷžȺĵʮһž˹ ָ̹Χ˹вˣ£գѾ ռ˳ϲ˹вϳ뵺˹в ؾԼǧ˵ʿˮɡ¾սʹ ˣ㣵Ӣھľڡƻվ£ ڣꣷ£նȡ˹в "
	style = 0
	picture = "occu_47018_sevasto1"


	action_a = {
		name = " "
		command = { type = supplies value = -2000 }
	}
}
event = {
	id = 1000130
	random = no
	country = sov

#trigger by 47013

	name = "սսİΧս "
	desc = "¹ͨһοǰİΧսȡ˻ŵﰲĪ˹ ͷͻϮˡ˹µĲ׼һһ䳷 ˵ΧȦڣ£ɡڣս󣬵¹ иߴǧ˵ս "
	style = 0
	picture = "soviet_marginal_defeat"

	action_a = {
		name = " "
		command = { type = supplies value = -2000 }
	}
}
event = {
	id = 1000131
	random = no
	country = sov

#trigger by 47015

	name = "Τ˹пˡ˹ս "
	desc = "뼯žȺ¹žȺΪۺģ½ Ԫ˧Ѷ롤ָӣսаġھżž ڶװ׼ȺԼڶնӡ˹սǵ¾ڣ ꣶ£ա£ڱΤ˹п˺˹˵ ˵ĽԻս˹սУ²˳ ˡ "
	style = 0
	picture = "ger_47014_minsk2"

	action_a = {
		name = " "
		command = { type = supplies value = -1000 }
	}
}
event = {
	id = 1000132
	random = no
	country = sov

#trigger by 47017

	name = "˹Ħ˹ս "
	desc = "ڣ£ǰѾӸϳ˰׶˹¾˾ ȷԼԳֱ뵽Ī˹ơ뼯žȺװײ ڣ£շһֹƣ˹Ħ˹˵Χ ӡ˵ĵֿ쳣ǿһЩӳɹͻ˰Χ ȦҪʹ¹ڶĪ˹Ʒ "
	style = 0
	picture = "occu_47016_smolensk2"

	action_a = {
		name = " "
		command = { type = supplies value = -1000 }
	}
}
event = {
	id = 1000133
	random = no
	country = sov

#trigger by 47022

	name = "սۡںΣ "
	desc = "ꣷ£գϣ谲˹½Ԫ˧Σ ҪǾڵ¾֧Ԯ¹ռںۿڳа жͨӺںڿͱʵ Ǿսи˲صĴۣˣ Уʧ٣ˣ ڰսˣ ££յİս޾ʤա "
	style = 0
	picture = "romania"

	action_a = {
		name = " "
		command = { type = supplies value = -1000 }
	}
}
#########################################################################
# 1000134-149 ɫսۣ¼(GERBELFRAENG) (by Civdemof)
#########################################################################
event = {
	id = 1000134
	random = no
	country = ger

	trigger = {
		war = { country = eng country = ger }
		war = { country = fra country = ger }
		not = { war = { country = bel country = ger }}
		control = { province = 51 data = bel } #³
		control = { province = 56 data = fra } #
		event = 47000 #̲
		or = {
			event = 40053 #սۼƻ
			ai = yes
		}
	}

	name = "ɫ׼ŷ "
	desc = "꣹£ɴ¹ռ첨֮󣬾Ͷŷ ʼ߻ŷսƻ£գϣ´ ˽ŷĵָ¹½˾漴ʼƶ ΪɫĽƻüƻʵǵһս ¾ʩҼƻķ棬ʱвԷΪҪ ͻ "
	style = 0
	picture = "german_stratec_victory"

	date = { day = 2 month = october year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1940 }

	action_a = {
		name = "ʩҼƻΪ "
		ai_chance = 99
		command = { type = supplies value = -2000 }
	}
	action_b = {
		name = "ֱӲ˹̹ƻ "
		ai_chance = 1
		command = { type = dissent value = 3 }
		command = { type = sleepevent which = 1000135 } #ɫй
		command = { type = sleepevent which = 1000136 } #ʱ
		command = { type = sleepevent which = 1000137 } #
		command = { type = sleepevent which = 1000138 } #Ӣ
		command = { type = sleepevent which = 1000139 } #׼˹̹ƻ
		command = { type = sleepevent which = 1000140 } #ʱ
		command = { type = sleepevent which = 1000141 } #
		command = { type = sleepevent which = 1000142 } #Ӣ
	}
}
event = {
	id = 1000135
	random = no
	country = ger

	trigger = {
		war = { country = eng country = ger }
		war = { country = fra country = ger }
		not = { war = { country = bel country = ger }}
		control = { province = 51 data = bel } #³
		control = { province = 56 data = fra } #
		event = 1000134 #ɫ
	}

	name = "ɫƻй¶ "
	desc = "꣱£գ¾ܲıһЯŸüƻľ ԺڱʱȽüƻӢ֮֡ ¾žȺı˹̹ΪɫѾйܣ ִУսͻȻҲ޴̸ˣ˽Ϊ԰ ɽΪҪͻһ⵽½ܲı һ߼ķԣȴõϣյĴ֧֡ "
	style = 0
	picture = "german_air_reinforcments"

	date = { day = 3 month = january year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1940 }

	action_a = {
		name = "µͻ "
		ai_chance = 99
		command = { type = supplies value = -1000 }
		command = { type = trigger which = 1000136 }
		command = { type = trigger which = 1000137 }
		command = { type = trigger which = 1000138 }
	}
	action_b = {
		name = "ִԭƻ "
		ai_chance = 1
		command = { type = trigger which = 1000136 }
		command = { type = trigger which = 1000137 }
		command = { type = trigger which = 1000138 }

		command = { type = sleepevent which = 1000139 } #˹̹ƻٲɣ
		command = { type = sleepevent which = 1000140 } #ʱ
		command = { type = sleepevent which = 1000141 } #
		command = { type = sleepevent which = 1000142 } #Ӣ
	}
}
event = {
	id = 1000136
	random = no
	country = bel

#trigger by 1000135

	name = "¹ɫй¶ʱ "
	desc = "꣱£գ¾ܲıһЯŸüƻľ ԺڱʱȽüƻӢ֮֡ "
	style = 0
	picture = "german_air_reinforcments"

	action_a = {
		name = "ǿҪ "
		command = { type = supplies value = -500 }
	 	command = { type = army_detection which = us value = 10 }
	}
}
event = {
	id = 1000137
	random = no
	country = fra

#trigger by 1000135

	name = "¹ɫй¶ "
	desc = "꣱£գ¾ܲıһЯŸüƻľ ԺڱʱȽüƻӢ֮֡ "
	style = 0
	picture = "german_air_reinforcments"

	action_a = {
		name = "ʱҪ "
		command = { type = supplies value = -500 }
	 	command = { type = army_detection which = us value = 10 }
	}
}
event = {
	id = 1000138
	random = no
	country = eng

#trigger by 1000135

	name = "¹ɫй¶Ӣ "
	desc = "꣱£գ¾ܲıһЯŸüƻľ ԺڱʱȽüƻӢ֮֡ "
	style = 0
	picture = "german_air_reinforcments"

	action_a = {
		name = "ǿϷ "
		command = { type = supplies value = -500 }
	 	command = { type = army_detection which = us value = 10 }
	}
}
event = {
	id = 1000139
	random = no
	country = ger

	trigger = {
		war = { country = eng country = ger }
		war = { country = fra country = ger }
		not = { war = { country = bel country = ger }}
		control = { province = 51 data = bel } #³
		control = { province = 56 data = fra } #
		event = 1000135 #ɫй
	}

	name = "ɫ˹̹ƻ "
	desc = "ꣲ£գ¾ͳ˧ʽ˹̹ 飬޸ĺսƻ涨¾Խɽ ʱ¬ɭͷȻٴ 衣ڷŵĵ¾֯𹥣ǣƵ ֮Уȵռ裬ƽ÷߲ʱٷ ǰлۼߵ淨ϣա˹̹ ŵﰲ⣬ûκ˶ƻǾĵġ "
	style = 0
	picture = "manstein"

	date = { day = 17 month = february year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1940 }

	action_a = {
		name = "ùŵﰲͻ "
		command = { type = surprise which = land value = 10 } #Ϯƽֵ¾Ͱ
		command = { type = trigger which = 1000140 }
		command = { type = trigger which = 1000141 }
		command = { type = trigger which = 1000142 }
	}
}
event = {
	id = 1000140
	random = no
	country = bel

#trigger by 1000139

	name = "ʱ "
	desc = "˹һķӦΪ¹ռ첨󣬱ؽ Ҫġ֮ӢΪԼȽǿ ҪԵ¹ʵʩϷսԺըս Ҫ˹еʱ¬ɭһԸΪֻҪ Ϳɱս "
	style = 0
	picture = "german_stratec_victory"

	action_a = {
		name = "һ "
		command = { type = domestic which = professional_army value = -1 }
	}
}
event = {
	id = 1000141
	random = no
	country = fra

#trigger by 1000139

	name = "ĩϽ֧֡ġƻ "
	desc = "Ϊ¹ռ첨󣬱ؽҪ ġ֮ͬ˹սƻֱꣳ£ղ ȷšġƻüƻ¾ ʱžӢžӦѸٽʱ ڱȾ£شһߣ¾ŵߣ ԣžй½зԣžΪݶӣ ʱԮ "
	style = 0
	picture = "german_stratec_victory"


	action_a = {
		name = "ʵʩ "
		command = { type = domestic which = professional_army value = -1 }
	}
}
event = {
	id = 1000142
	random = no
	country = eng

#trigger by 1000139

	name = "ϷսԺը "
	desc = "ӢΪԼȽǿҪԵ¹ʵʩ սԺըսҪ˹еͬ˹ս ֱꣳ£ղȷšġƻ ƻ¾ʱžӢ žѸٽʱڱȾ£شһߣ ¾ŵߣԣžй½з ԣžΪݶӣʱԮ "
	style = 0
	picture = "german_stratec_victory"

	action_a = {
		name = "ʵʩ "
		command = { type = domestic which = professional_army value = -1 }
		command = { type = morale which = air value = 5 } #ǿվѵ
	}
}
event = {
	id = 1000143
	random = no
	country = ger

	trigger = {
		event = 1000134 #ɫ
		war = { country = eng country = ger }
		war = { country = fra country = ger }
		control = { province = 51 data = bel } #³
		control = { province = 56 data = fra } #
		or = {
			and = {
				ai = no
				not = { war = { country = bel country = ger }}
				year = 1940
				month = 4
				day = 9
			}
		 war = { country = bel country = ger } #ѾսֶAIԶս
		}
	}

	name = "EVT_1000143_NAME"
	desc = "EVT_1000143_DESC"
	style = 0
	picture = "german_reinforcment_4"

	date = { day = 2 month = october year = 1939 } #ɫƻʼʱ
	offset = 1
	deathdate = { day = 29 month = december year = 1940 }

	action_a = {
		name = "ŵﰲڣװ׾ "
		ai_chance = 100
		command = { type = war which = bel }
		command = { type = war which = hol }
		command = { type = war which = lux }
	}
	action_b = {
		name = "ǻû׼ "
		ai_chance = 0
		command = { type = domestic which = professional_army value = -1 }
	}
}
event = {
	id = 1000144
	random = no
	country = ger

	trigger = {
		war = { country = eng country = ger }
		war = { country = fra country = ger }
		war = { country = bel country = ger }
		control = { province = 64 data = ger } #˹
		or = {
			event = 1000139 #˹̹ƻ
			ai = yes
		}
	}

	name = "EVT_1000144_NAME"
	desc = "EVT_1000144_DESC"
	style = 0
	picture = "guderian"

	date = { day = 3 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1940 }

	action_a = {
		name = " "
		command = { type = supplies value = 1000 }
		command = { type = trigger which = 1000145 }
		command = { type = trigger which = 1000146 }
		command = { type = trigger which = 1000147 }
	}
}
event = {
	id = 1000145
	random = no
	country = bel

#trigger by 1000144

	name = "˹Ӽսʱ "
	desc = "EVT_1000144_DESC"
	style = 0
	picture = "guderian"

	action_a = {
		name = "ܵϮ "
	 	command = { type = army_detection which = us value = -10 }
	}
}
event = {
	id = 1000146
	random = no
	country = fra

#trigger by 1000144

	name = "˹Ӽս "
	desc = "EVT_1000144_DESC"
	style = 0
	picture = "guderian"

	action_a = {
		name = "ŵһǿҪˣ "
	 	command = { type = army_detection which = us value = -10 }
	}
}
event = {
	id = 1000147
	random = no
	country = eng

#trigger by 1000144

	name = "˹ӼսӢ "
	desc = "EVT_1000144_DESC"
	style = 0
	picture = "churchill"

	action_a = {
		name = "𼪶սԤ "
	 	command = { type = army_detection which = us value = -10 }
	}
}
event = {
	id = 1000148
	random = no
	country = eng

	trigger = {
		war = { country = eng country = ger }
		war = { country = fra country = ger }
		control = { province = 43 data = ger } #ؿ̶
	}

	name = "EVT_1000148_NAME"
	desc = "EVT_1000148_DESC"
	style = 0
	picture = "american_naval_reinforcments"

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1940 }

	action_a = {
		name = "ʵʩƻ "
		ai_chance = 99
		command = { type = supplies value = -2000 }
		command = { type = manpowerpool value = 100 }	
		command = { type = morale which = land value = -2 }
		command = { type = trigger which = 1000149 }
	}
	action_b = {
		name = "Ѫս "
		ai_chance = 1
		command = { type = sleepevent which = 1000149 }
	}
}
event = {
	id = 1000149
	random = no
	country = ger

#trigger by 1000144

	name = "ؿ̶˴ˡ¹ "
	desc = "EVT_1000148_DESC"
	style = 0
	picture = "american_naval_reinforcments"

	action_a = {
		name = "ʧ "
		command = { type = dissent value = 1 }	
	}
}
#########################################################################
# 1000150-156 ʨƻֲеߣ¼(GERENG) (by Civdemof)
#########################################################################
event = {
	id = 1000156
	random = no
	country = eng

	trigger = {
		random = 20
		event = 1000153 #е߿ս¾Ӣѹ
	}

	name = "ʨƻӢָ "
	desc = "е߿սʼڣꣷ£աڿսһ׶μ £գ¹վͼռߴӢսӣ ££գ¹վӢͷɻ쳧 δģϮӢ߻ձϾĿ顣ӣ £գ׶⵽Ϯäըʽ ҹϮ쵼ļ߻ձ²ѡ¹ վкը׶ضδȥըվغ״վӢվ ԻָԪ "
	style = 0
	picture = "american_naval_reinforcments3"

	date = { day = 3 month = january year = 1936 }
	offset = 10
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "»ָ "
		command = { type = coast_fort_eff value = 0.5 } #ѹƽ
	}
}
event = {
	id = 1000152
	random = no
	country = ger

	trigger = {
		random = 20
		not = { event = 1000154 } #Ӣ
		event = 1000151 #е߿ս
		war = { country = eng country = ger }
		control = { province = 56 data = ger } #
	}

	name = "е߿ս¾ "
	desc = "е߿սʼڣꣷ£աڿսһ׶μ £գ¹վͼռߴӢսս £գʧܷɻĴۣʹõ¹ ʧܷɻӣ££գ¹վӢ ͷɻ쳧δģϮսм ǿսԺըĻӢ߻ձϾĿ 顣 "
	style = 0
	picture = "Pearl_harbor"

	date = { day = 3 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ըվغ״վ "
		command = { type = morale which = air value = -25 }
		command = { type = trigger which = 1000153 }
		command = { type = sleepevent which = 1000154 } #Ӣ
		command = { type = sleepevent which = 1000155 }
	}
}
event = {
	id = 1000153
	random = no
	country = eng

#trigger by 1000152

	name = "е߿ս "
	desc = "е߿սʼڣꣷ£աڿսһ׶μ £գ¹վͼռߴӢսս £գʧܷɻĴۣʹõ¹ ʧܷɻӣ££գ¹վӢ ͷɻ쳧δģϮսм ǿսԺըĻӢ߻ձϾĿ 顣 "
	style = 0
	picture = "Poland_Invasion"

	action_a = {
		name = "վغ״վը "
		command = { type = morale which = air value = -30 }
		command = { type = coast_fort_eff value = -0.5 } #Ҫѹ
		command = { type = trigger which = 900321 }
	}
}
event = {
	id = 1000154
	random = no
	country = eng

	trigger = {
		random = 15
		not = { event = 1000152 } #¾
		event = 1000151 #е߿ս
		war = { country = eng country = ger }
		control = { province = 19 data = eng } #
	}

	name = "е߿սӢ "
	desc = "е߿սʼڣꣷ£աڿսһ׶μ £գ¹վͼռߴӢսӣ ££գ¹վӢͷɻ쳧 δģϮӢ߻ձϾĿ顣ӣ £գ׶⵽Ϯäըʽ ҹϮ쵼ļ߻ձ²ѡ¹ վкը׶ضδȥըվغ״վӢվ ԻָԪ "
	style = 0
	picture = "american_naval_reinforcments"

	date = { day = 3 month = january year = 1936 }
	offset = 6
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ΰĻʼҿվ "
		command = { type = morale which = air value = -25 }
		command = { type = trigger which = 1000155 }
		command = { type = sleepevent which = 1000152 } #¾
		command = { type = sleepevent which = 1000153 }
		command = { type = sleepevent which = 1000156 }
	}
}
event = {
	id = 1000155
	random = no
	country = ger

#trigger by 1000154

	name = "ʨƻĿת "
	desc = "е߿սʼڣꣷ£աڿսһ׶μ £գ¹վͼռߴӢսӣ ££գ¹վӢͷɻ쳧 δģϮӢ߻ձϾĿ顣ӣ £գ׶⵽Ϯäըʽ ҹϮ쵼ļ߻ձ²ѡ¹ վкը׶ضδȥըվغ״վӢվ ԻָԪ "
	style = 0
	picture = "german_strategic_defeat"

	action_a = {
		name = "ĿתƵ "
		command = { type = morale which = air value = -30 }
	}
	action_b = {
		name = "ǿе "
		command = { type = morale which = air value = -10 }
		command = { type = dissent value = 5 }
		command = { type = trigger which = 900321 }

	}

}
event = {
	id = 1000150
	random = no
	country = ger

	trigger = {
		random = 30
		event = 2021 #άϣ
		war = { country = eng country = ger }
		control = { province = 56 data = ger } #
		control = { province = 19 data = eng } #׶
	}

	name = "ʨƻе "
	desc = "ꣶ£¹ռŷӢӢ ڶؿ̶˴ʧ˴װֻʣ£ ں̹ͣˡվࣱսɻ¹ ġƽ顱⵽ӢܾϣվӢʵʩʨ ս¾ƻںձ֧ԮǿӢϿ ֻ׼ڹӦȷԿ˷ѣ ԿнʹӢͶϣԣԿվ Կ׾ԴӢ֮š "
	style = 0
	picture = "polikarpov"

	date = { day = 3 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1942 }

	action_a = {
		name = "ΪԪ˧Ϯе "
		ai_chance = 99
		command = { type = supplies value = -2000 }
		command = { type = morale which = air value = 30 }
		command = { type = set_leader_skill which = 440 value = 4 }
		command = { type = trigger which = 1000151 }
	}
	action_b = {
		name = "ûбҪÿվķѹԴ "
		ai_chance = 1
		command = { type = supplies value = 1000 }
		command = { type = sleepevent which = 1000151 }
		command = { type = sleepevent which = 1000152 }
		command = { type = sleepevent which = 1000153 }
		command = { type = sleepevent which = 1000154 }
		command = { type = sleepevent which = 1000155 }
		command = { type = sleepevent which = 1000156 }
	}
}
event = {
	id = 1000151
	random = no
	country = eng

#trigger by 1000150

	name = "е߿սӢ "
	desc = "¹ռ취ϣձֶԸŷޱӢӢЭ ʧܣϣڣꣷ´ȫӢġʨƻ ˴սҪȼӢĿԱϵ½ж ˳ΪȡƿȨռƵӢϳӢϿ ɨ·ʹӢ "
	style = 0
	picture = "polikarpov"

	action_a = {
		name = " "
		command = { type = supplies value = -2000 }
		command = { type = morale which = air value = 30 }
		command = { type = set_leader_skill which = 1435 value = 4 } #
	}
}

event = {
	id = 900322
	random = no
	country = ger

	trigger = {   }
		
	

	name = " ʨƻʼ½ "
	desc = " ʨƻǵڶսʱɴ¹Ӣļƻüƻ ڵ¹ռ취֮ʼ⣬ϣԿվݻӢս ɾ½ռӢڲе߿սʧ¸üƻ޷ ʵСע⣺ԭ򣬵۹ֻѡֺ֧ʨƻͱ Ǿеһһٷ"
	style = 0


	action_a = {
		name = " еǵ۹ͼ "
                ai_chance = 20
                command = { type = supplies value = -30000 }
                command = { type = add_corps which = "½սһ " value = land where = 80 }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_corps which = "¹վ11ػж" value = air where = 300 }
                command = { type = add_division value = interceptor  when = 3  }
                command = { type = add_corps which = "¹վ11սж" value = air where = 300 }
                command = { type = add_division value = tactical_bomber  when = 3 where = escort }
		command = { type = add_corps which = "ʨ½ " value = naval where = 80 }
		command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = sleepevent which = 40057 }
}

	action_b = {
		name = " ڻʱ "
                ai_chance = 80
		command = { type = dissent value = 3 }

            }
}


event = {
	id = 900323
	random = no
	country = sov
	persistent = yes

	trigger = {
			and = { random = 10
				ai = yes
                                exists = sov
                                not = { exists = pol }
				war = { country = ger country = eng }
				not = { war = { country = ger country = sov }}
                                or = { control = { province = 20 data = ger }
                                       control = { province = 21 data = ger }
                                       control = { province = 23 data = ger }
                                       control = { province = 17 data = ger }
                                       control = { province = 13 data = ger }
                                       control = { province = 11 data = ger }
                                       control = { province = 9  data = ger }
                                       control = { province = 10 data = ger }
                                       control = { province = 12 data = ger }
                                       control = { province = 14 data = ger }
                                       control = { province = 22 data = ger }
                                       control = { province = 28 data = ger }}
                                 
                           }
}
		
	

	name = " ʨƻȷ˽¹ "
	desc = " ŲϷ֣˹ѵʶյһս Ⱥıƶȷ˵ĽƻȻ¹ ݼԻ˹֣ƻûбʵ "
	style = 0

	date = { day = 1 month = April year = 1936 }
	offset = 14
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ʼж "
                ai_chance = 40
                command = { type = war which = ger  }
                command = { type = trigger which = 40302 }
                command = { type = trigger which = 900324 }}

	action_b = {
		name = " ǻû׼ "
                ai_chance = 60
                command = {  }
           }
}


event = {
	id = 900324
	random = no
	country = ger

	trigger = {
}
		
	

	name = " ʨƻȷ˽¹ "
	desc = " ŲϷ֣˹ѵʶյһս Ⱥıƶȷ˵ĽƻȻ¹ ݼԻ˹֣ƻûбʵ "
	style = 0


	action_a = {
		name = "  "
               	command = { type = morale which = land value = 1 }
           }
}

event = {
	id = 900325
	random = no
	country = ger

	trigger = {   event = 900322
	              war = { country = ger country = eng }
                      control = { province = 19 data = ger }
}
		
	

	name = " ʨƻ,¹ɹ׶ "
	desc = " ۹׶أǰδеľ޴ɹͬʱҲ ܳܵĴۡ"
	style = 0

	date = { day = 1 month = September year = 1940 }
	offset = 1
	deathdate = { day = 29 month = April year = 1941 }

	action_a = {
		name = " ¹Ӳսʤ"
		command = { type = dissent value = -10 }
		command = { type = morale which = air value = 10 }
		command = { type = morale which = land value = 10 }
		command = { type = morale which = naval value = 10 }
		command = { type = trigger which = 900326 }
         }
}

event = {
	id = 900326
	random = no
	country = eng

	trigger = { }
		
	

	name = " ʨƻӢǨ "
	desc = "׶صݣӢĴŷתƵ "
	style = 0

	action_a = {
		name = " ӡת"
               	command = { type = capital which = 1494 }
		command = { type = manpowerpool value = 500 }
               	command = { type = province_keypoints which = 1494 value = 5  }
               	command = { type = construct which = ic  where = 1494 value = 10 }
               	command = { type = construct which = ic  where = 19 value = -10 }
               	command = { type = construct which = ic  where = 1469 value = 4 }
               	command = { type = construct which = ic  where = 16 value = -4 }
               	command = { type = construct which = ic  where = 1469 value = 4 }
               	command = { type = construct which = ic  where = 14 value = -4 }
               	command = { type = construct which = ic  where = 1514 value = 3 }
               	command = { type = construct which = ic  where = 13 value = -3 }
               	command = { type = construct which = ic  where = 1514 value = 3 }
               	command = { type = construct which = ic  where = 9 value = -3 }
		command = { type = trigger which = 900327 }
           }
}

event = {
	id = 900327
	random = no
	country = eng

	trigger = {   }
		      

	

	name = " ʨƻӢӡȷ "
	desc = "׶صݣӢĴŷתƵ "
	style = 0


	action_a = {
		name = " ʼ"
		command = { type = construct which = land_fort where = 1285 value = 2 }
                command = { type = add_corps which = "￨ " value = land where = 1285 }
                command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = artillery }
                command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = construct which = land_fort where = 1284 value = 2 }
                command = { type = add_corps which = "ֶ " value = land where = 1284 }
                command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = artillery }
                command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = construct which = land_fort where = 1494 value = 5 }
                command = { type = add_corps which = " " value = land where = 1494}
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }
                command = { type = add_division value = garrison when = 2 where = anti_tank }
                command = { type = add_corps which = "ӡȾ " value = land where = 1494}
                command = { type = add_division value = hq when = 1 where = anti_air }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery}
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }

		command = { type = construct which = land_fort where = 1482 value = 2 }
                command = { type = add_corps which = "ľ̹ " value = land where = 1482 }
                command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
                command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = construct which = land_fort where = 1483 value = 2 }
                command = { type = add_corps which = "ɳ " value = land where = 1483 }
                command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
                command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = construct which = land_fort where = 1457 value = 2 }
                command = { type = add_corps which = "Ӷ " value = land where = 1457 }
                command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
                command = { type = add_division value = garrison when = 1 where = anti_tank }

		command = { type = construct which = land_fort where = 1515 value = 2 }
                command = { type = add_corps which = " " value = land where = 1515 }
                command = { type = add_division value = garrison when = 1 where = artillery }
		command = { type = add_division value = garrison when = 1 where = artillery }
                command = { type = add_division value = garrison when = 1 where = artillery }
                command = { type = add_corps which = "ӡȾ " value = land where = 1515}
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
           }
}

#########################################################################
# 1000157 ˾ըݣGER (by Civdemof)
#########################################################################
event = {
	id = 1000157
	country = ger
	random = no

	trigger = {
		random = 30
		flag = DDay
		AND = {
			ai = usa
			ai = eng
		}
		war = { country = usa country = ger }
		alliance  = { country = eng country = usa }
		or = {
			control = { province = 19 data = eng } #׶
			control = { province = 19 data = usa }
		}
		or = {
			lost_national = { country = ger value = 5 }
			not = { control = { province = 485 data = ger }} #ɳ
			random = 10
		}
		or = {
			not = { air_percentage = { country = usa value = 1.0 }}
			not = { air_percentage = { country = eng value = 1.0 }}
		}

	}

	name = "˾ը "
	desc = "˾սԿվսվԷͱʱ·Ŧ ·ҪĿдģըʹ¾ϵ ͳͣ٣ӻܵơŵΧ ⵽ƻ˾վͬʱϮ˵¹Զ״վʹ  "
	style = 0
	picture = "ger_40030_dams"

	date = { day = 1 month = december year = 1941 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = " "
		command = { type = construct which = coastal_fort where = 32 value = -1 }
		command = { type = construct which = coastal_fort where = 33 value = -1 }
		command = { type = construct which = coastal_fort where = 34 value = -1 }
		command = { type = construct which = coastal_fort where = 35 value = -1 }
		command = { type = construct which = coastal_fort where = 39 value = -1 }
		command = { type = construct which = coastal_fort where = 59 value = -1 }
		command = { type = construct which = coastal_fort where = 41 value = -1 }
		command = { type = construct which = coastal_fort where = 42 value = -1 }
		command = { type = construct which = coastal_fort where = 18 value = -1 }
		command = { type = construct which = coastal_fort where = 56 value = -1 }
		command = { type = construct which = coastal_fort where = 47 value = -1 }
		command = { type = construct which = coastal_fort where = 43 value = -1 }
		command = { type = construct which = coastal_fort where = 46 value = -1 }
		command = { type = construct which = coastal_fort where = 45 value = -1 }
		command = { type = construct which = coastal_fort where = 78 value = -1 }
		command = { type = construct which = coastal_fort where = 325 value = -1 }
		command = { type = construct which = coastal_fort where = 326 value = -1 }
	}
}
#########################################################################
# 1000158-159 ΣϣյĴʩGERSOV (by Civdemof)
#########################################################################
event = {
	id = 1000158
	country = ger
	random = no

	trigger = {
		AND = {
			ai = usa
			ai = eng
		}
		war = { country = usa country = ger }
		war = { country = sov country = ger }
		alliance  = { country = eng country = usa }
		event = 1000130 #ս
		event = 1000131 #˹ս
		event = 1000132 #˹Ħ˹ս
		event = 1000133 #ս
		or = {
			and = {
				control = { province = 214 data = sov } #˹ˡ˹Ħ˹
				control = { province = 217 data = sov }
			}
			and = {
				control = { province = 238 data = sov } #
				control = { province = 237 data = sov }
			}
			and = {
				control = { province = 233 data = sov } #
				control = { province = 232 data = sov }
			}
			flag = DDaySuccess #жɹ
		}
	}

	name = "ΣϣյĴʩ "
	desc = "ͣζΣߵ ԮŵԻ⡣ȥˣڶ߾Ƽ񻯣ϣ ٵսȫԽԽϾҲʱܱս ƱϣղȡµĴʩ꣱£գ ˵ڣѵͷع˵ȥͬʲά ˽еļ׿ʧصսȥǵҪ ľĿǰΣպơ "
	style = 0
	picture = "15th_army"

	date = { day = 1 month = january year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ҲΪԮս "
		ai_chance = 1
		command = { type = max_organization which = land value = 2 }
		command = { type = trigger which = 1000159 }
	}
	action_b = {
		name = "Ԯ "
		ai_chance = 99
		command = { type = morale which = land value = 5 }
		command = { type = manpowerpool value = 50 }
		command = { type = trigger which = 1000159 }
		command = { type = unlock_division which = 14500 value = 116 }
		command = { type = unlock_division which = 14500 value = 117 }
		command = { type = unlock_division which = 14500 value = 118 }
		command = { type = unlock_division which = 14500 value = 119 }
		command = { type = unlock_division which = 14500 value = 120 }
		command = { type = unlock_division which = 14500 value = 121 }
		command = { type = unlock_division which = 14500 value = 122 }
		command = { type = unlock_division which = 14500 value = 123 }
		command = { type = unlock_division which = 14500 value = 124 }
		command = { type = unlock_division which = 14500 value = 125 }
		command = { type = unlock_division which = 14500 value = 126 }
		command = { type = unlock_division which = 14500 value = 127 }
		command = { type = unlock_division which = 14500 value = 128 }
		command = { type = unlock_division which = 14500 value = 129 }
		command = { type = unlock_division which = 14500 value = 130 }
		command = { type = unlock_division which = 14500 value = 131 }
		command = { type = unlock_division which = 14500 value = 132 }
	}
}
event = {
	id = 1000159
	random = no
	country = sov

#trigger by 1000158

	name = "Ե¹ΣʩķӦ "
	desc = "ͣζΣߵ ԮŵԻ⡣ȥˣڶ߾Ƽ񻯣ϣ ٵսȫԽԽϾҲʱܱս ƱϣղȡµĴʩ꣱£գ ˵ڣѵͷع˵ȥͬʲά ˽еļ׿ʧصսȥǵҪ ľĿǰΣպơ "
	style = 0
	picture = "15th_army"

	action_a = {
		name = "ҵڻ𣬾ǵĻش "
		ai_chance = 99
		command = { type = money value = 300 }
	}
	action_b = {
		name = "ǰɣӢ "
		ai_chance = 1
		command = { type = supplies value = 5000 }
	}
}
#########################################################################
# 1000160-162 ŲսNORSOVENG (by Civdemof)
#########################################################################
event = {
	id = 1000160
	country = nor
	random = no

	trigger = {
		event = 40065 #˹
		NOT = { ispuppet = nor }
		or = {
			NOT = { ispuppet = ger }
			NOT = { exists = ger }
		}
		war = { country = usa country = nor }
		war = { country = sov country = nor }
	}

	name = "Ųս "
	desc = "¹Ųռһֱ¾ͶͶʱ Ų£򣬶Ųʱ˿ڸչŲ ֿ˶Ĳڣꣵ£ձ㿪ʼɴнӹ ء˹ӢŲ𽥼жռ ˾֮ƽչ˳ӢŲ ڣ£ճӢִ˹½ۡ "
	style = 0
	picture = "failed_objective"

	date = { day = 1 month = january year = 1939 }
	offset = 15
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ý "
		ai_chance = 99
		command = { type = leave_alliance }

		command = { type = peace which = sov value = 1 }
		command = { type = peace which = usa value = 1 }
		command = { type = peace which = chi value = 1 }
		command = { type = peace which = chc value = 1 }

		command = { type = set_domestic which = democratic value = 5 }
		command = { type = set_domestic which = political_left value = 5 }
		command = { type = domestic which = defense_lobby value = -10 }

		command = { type = sleepminister which = 14013 } #˹
		command = { type = sleepminister which = 14013 } #˹

		command = { type = set_relation which = sov value = 50 }
		command = { type = set_relation which = usa value = 50 }
		command = { type = set_relation which = eng value = 50 }

		command = { type = trigger which = 1000161 }
		command = { type = trigger which = 1000162 }
	}
	action_b = {
		name = "ѡս "
		ai_chance = 1
		command = { type = dissent value = 5 }
		command = { type = max_organization which = land value = -20 }
		command = { type = morale which = land value = -30 }
	}
}
event = {
	id = 1000161
	random = no
	country = sov

#trigger by 1000160

	name = "Ųս "
	desc = "¹Ųռһֱ¾ͶͶʱ Ų£򣬶Ųʱ˿ڸչŲ ֿ˶Ĳڣꣵ£ձ㿪ʼɴнӹ ء˹ӢŲ𽥼жռ ˾֮ƽչ˳ӢŲ ڣ£ճӢִ˹½ۡ "
	style = 0
	picture = "failed_objective"

	action_a = {
		name = "ok"
		command = { type = money value = 50 }
	}
}
event = {
	id = 1000162
	random = no
	country = eng

#trigger by 1000160

	name = "ŲսӢ "
	desc = "¹Ųռһֱ¾ͶͶʱ Ų£򣬶Ųʱ˿ڸչŲ ֿ˶Ĳڣꣵ£ձ㿪ʼɴнӹ ء˹ӢŲ𽥼жռ ˾֮ƽչ˳ӢŲ ڣ£ճӢִ˹½ۡ "
	style = 0
	picture = "failed_objective"

	action_a = {
		name = "ok"
		command = { type = money value = 50 }
	}
}
#########################################################################
# 1000163 ¹̲˹GER (by Civdemof)
#########################################################################
event = {
	id = 1000163
	country = ger
	random = no

	trigger = {
		exists = yug
		war = { country = yug country = ger }
		lost_VP = { country = yug value = 100 }
		or = {
			control = { province = 460 data = ger } #ĳ޷̲BUG
			control = { province = 461 data = ger }
			control = { province = 377 data = ger }
		}
	}

	name = "˹ʧȥֿ "
	desc = "ꣴ£գ¾Ⱥը˹׶£ ӰµǣǶô½˹ £չռ˹ϲʲ£ռ˹ ղϾͳ˧ϣĦά潫˹ ѱɢ֯ЧķҪϾҪ Լķʽսף£յ¾ͷӹ ׶£ "
	style = 0
	picture = "failed_objective"

	date = { day = 1 month = january year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1942 }	

	action_a = {
		name = "̲ "
		command = { type = inherit which = yug }
	}
}
#########################################################################
# 1000164-165 ˹ž¼飨GER (by Civdemof)
#########################################################################
##
event = {
	id = 1000164
	random = no
	country = ger

#trigger by 2663 (SOV)

	name = "Ը¾ "
	desc = "ꣷ£գһƤСӳ ¹ڣķ²ֳܸ¹˺ Ըϣķڵɴ⵳߲ȴмһˡ żӪ²Ƿ⣬һֱ ڰֽıڼ䣬򷢱ΪΪʲô 벼ʲάĵ·ĹţƶȺ˹ ָֽͬʱÿ˹˶Ʒάƶȡ "
	style = 0
	picture = "Vlassov"

	action_a = {
		name = "ż²Ƿʷ "
		ai_chance = 80
		command = { type = manpowerpool value = 10 }
	}
	action_b = {
		name = "ɲֽ飨齨һ֧Сӣ "
		ai_chance = 15
		command = { type = add_division which = "˹ž " value = infantry when = 3 where = artillery }
		command = { type = sleepevent which = 1000165 } #˹ž
		command = { type = supplies value = -2000 }
	}
	action_c = {
		name = "ûбҪȡ齨Ӽƻ "
		ai_chance = 5
		command = { type = sleepevent which = 1000165 } #˹ž
	}
}
#齨#
event = {
	id = 1000165
	random = no
	country = ger

	trigger = {
		event = 1000164 #¹˺
		war = { country = ger country = sov }
		or = {
			and = {
				ai = yes
				not = { land_percentage = { country = sov value = 0.51 }} #ʧ
			}
			and = {
				ai = no
				not = { land_percentage = { country = sov value = 0.31 }} #ʧ
			}
			year = 1943 #һʱ󴥷
		}
		random = 20
	}

	name = "齨˹ž "
	desc = "꣱£գ¹վսƴ˵һš £գʼ齨˹žһ֧ ƾռ鲿ӣ֧ӵͳ˧ ֱ¹ͳ˧ָӣܡ˾ͳƣ ־Ը֡ڣڵ¾͵ֱӷ۵ǰ ʹˡ "
	style = 0
	picture = "Vlassov"

	date = { day = 1 month = january year = 1942 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "۹Ҫ "
		ai_chance = 99
		command = { type = add_division which = "˹ž " value = infantry when = 3 where = sp_rct_artillery }
		command = { type = manpowerpool value = 30 }
		command = { type = supplies value = -3000 }
	}
	action_b = {
		name = "ûбҪ˷Դ "
		ai_chance = 1
		command = { type = supplies value = 2000 }
	}
}
#########################################################################
# 1000166 ɻӼйսCHI) (by Civdemof)
#########################################################################
event = {
	id = 1000166
	random = no
	country = chi

#trigger by 40914 (USA)

	name = "ɻӼйս "
	desc = "۵ѷ󣬳ɵ½ɢ˷ɻӣ¸о ķԱʦͿԻعΪսˡһЩ йºͶס񺽿ͻع ǻعǰʯЩӢѫΪйӦ Զлɻӡ "
	style = 0
	picture = "40800_flying_tigers"

	action_a = {
		name = "̫ "
		command = { type = money value = 100 }
		command = { type = supplies value = 2000 }
		command = { type = relation which = usa value = 10 }
	}
}
#########################################################################
event = {	
        id = 900238
	random = no
	country = JAP

	trigger = {    ai = yes
                       control = { province = 1205 data = JAP }
		       control = { province = 1226 data = JAP }
		       control = { province = 1224 data = JAP }
       }


	name = " ձƺӷ "
	desc = " ձΪԤպйӿܷķһƺӷ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ƺӷ߹ "

		##
		command = { type = add_corps which = " " value = land where = 1213 }
                command = { type = activate_division which = 13016 value = 5000 where = 1213 }
                command = { type = activate_division which = 13016 value = 5001 where = 1213 }


		##
		command = { type = construct which = land_fort where = 1224 value = 2 }
		command = { type = add_corps which = " " value = land where = 1224 }
                command = { type = activate_division which = 13016 value = 5002 where = 1224 }
                command = { type = activate_division which = 13016 value = 5003 where = 1224 }


		##
		command = { type = construct which = land_fort where = 1226 value = 2 }
		command = { type = add_corps which = " " value = land where = 1226 }
                command = { type = activate_division which = 13016 value = 5004 where = 1226 }
                command = { type = activate_division which = 13016 value = 5005 where = 1226 }
	
	}
}


event = {
	id = 900239
	random = no
	country = chi

	trigger = {
		event = 900238
		control = { province = 1224 data = chi } 
		control = { province = 1226 data = chi } 
	}

	name = " ƺӷ߱ݻ "
	desc = " ƺӷѾ״ݻ١ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1224 value = -2 }
                command = { type = construct which = land_fort where = 1226 value = -2 }
                command = { type = sleepevent which = 900240 }
	}
}

event = {
	id = 900240
	random = no
	country = chc

	trigger = {
		event = 900238
		control = { province = 1224 data = chc } 
		control = { province = 1226 data = chc } 
	}

	name = " ƺӷ߱ݻ "
	desc = " ƺӷѾ״ݻ١ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1985 }
	action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 1224 value = -2 }
                command = { type = construct which = land_fort where = 1226 value = -2 }
                command = { type = sleepevent which = 900239 }
	}
}
#########################################################################
event = {	
        id = 900241
	random = no
	country = jap

	trigger = { ai = yes
                    or = {                          
                          not = { control = { province = 1192 data = jap }} 
                          not = { control = { province = 1193 data = jap }}
                          not = { control = { province = 1184 data = jap }}
                          not = { control = { province = 1187 data = jap }}
                          not = { control = { province = 1188 data = jap }} 
                          not = { control = { province = 1190 data = jap }} 
                          not = { control = { province = 1180 data = jap }}
                          not = { control = { province = 1181 data = jap }}
                          not = { control = { province = 1182 data = jap }}
                          not = { control = { province = 1183 data = jap }}
                          not = { control = { province = 1185 data = jap }}
                          not = { control = { province = 1186 data = jap }}
                          not = { control = { province = 1189 data = jap }}
                          not = { control = { province = 1191 data = jap }}
	         }
           }

	name = " ձһڹ "
	desc = " սĩڣձ;ĩ·ܲͶӸͼ йĶעԱ˰53ʦ25 ţ235ˣн400½ְԱ25 ӣ28002800а1560 ˺1745Ůˡ "
	style = 0

	date = { day = 1 month = january year = 1940 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ܶԱ "
                command = { type = supplies value = 100000 }

		##
		command = { type = construct which = land_fort where = 1184 value = 5 }
		command = { type = construct which = coastal_fort where = 1184 value = 5 }
		command = { type = add_corps which = " " value = land where = 1184 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
		command = { type = add_corps which = "佢 " value = naval where = 1184 }
		command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
		
                ##
		command = { type = construct which = land_fort where = 1187 value = 5 }
		command = { type = construct which = coastal_fort where = 1187 value = 5 }
		command = { type = add_corps which = " " value = land where = 1187 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
		command = { type = add_corps which = "佢 " value = naval where = 1187 }
		command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }

                #㵺#
		command = { type = construct which = land_fort where = 1188 value = 2 }
		command = { type = construct which = coastal_fort where = 1188 value = 2 }
		command = { type = add_corps which = "㵺 " value = land where = 1188 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = marine when = 3 where = police }
		command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
		command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
		command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
		command = { type = add_corps which = "㵺佢 " value = naval where = 1188 }
		command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
		command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
		command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }

                ##
		command = { type = construct which = land_fort where = 1190 value = 2 }
		command = { type = construct which = coastal_fort where = 1190 value = 2 }
		command = { type = add_corps which = " " value = land where = 1190 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = marine when = 3 where = police }
		command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
		command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
		command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
                command = { type = add_division value = marine when = 3 where = police }
		command = { type = add_corps which = "佢 " value = naval where = 1190 }		
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }

                #̨#
		command = { type = construct which = land_fort where = 1180 value = 2 }
		command = { type = construct which = coastal_fort where = 1180 value = 2 }
		command = { type = add_corps which = "̨ " value = land where = 1180 }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }

                ##
		command = { type = construct which = land_fort where = 1181 value = 2 }
		command = { type = construct which = coastal_fort where = 1181 value = 2 }
		command = { type = add_corps which = " " value = land where = 1181 }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }


                ##
		command = { type = construct which = land_fort where = 1182 value = 2 }
		command = { type = construct which = coastal_fort where = 1182 value = 2 }
		command = { type = add_corps which = " " value = land where = 1182 }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }


                ##
		command = { type = construct which = land_fort where = 1183 value = 2 }
		command = { type = construct which = coastal_fort where = 1183 value = 2 }
		command = { type = add_corps which = " " value = land where = 1183 }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }


                ##
		command = { type = construct which = land_fort where = 1185 value = 2 }
		command = { type = construct which = coastal_fort where = 1185 value = 2 }
		command = { type = add_corps which = " " value = land where = 1185 }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }


                ##
		command = { type = construct which = land_fort where = 1186 value = 2 }
		command = { type = construct which = coastal_fort where = 1186 value = 2 }
		command = { type = add_corps which = " " value = land where = 1186 }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }


                #Ĺ#
		command = { type = construct which = land_fort where = 1189 value = 2 }
		command = { type = construct which = coastal_fort where = 1189 value = 2 }
		command = { type = add_corps which = "Ĺ " value = land where = 1189 }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }


                #¹#
		command = { type = construct which = land_fort where = 1191 value = 2 }
		command = { type = construct which = coastal_fort where = 1191 value = 2 }
		command = { type = add_corps which = "¹ " value = land where = 1191 }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }
        
                command = { type = trigger which = 900242 }
                command = { type = trigger which = 900243 }
	}
}

event = {	
        id = 900242
	random = no
	country = chi

	trigger = {  }
           

	name = " ձһڹ "
	desc = " սĩڣձ;ĩ·ܲͶӸͼ йĶעԱ˰53ʦ25 ţ235ˣн400½ְԱ25 ӣ28002800а1560 ˺1745Ůˡ "
	style = 0


	action_a = {
		name = " Ⱥ "
                command = { type = morale which = land value = 1 }
           }
}

event = {	
        id = 900243
	random = no
	country = chc

	trigger = {  }
           

	name = " ձһڹ "
	desc = " սĩڣձ;ĩ·ܲͶӸͼ йĶעԱ˰53ʦ25 ţ235ˣн400½ְԱ25 ӣ28002800а1560 ˺1745Ůˡ "
	style = 0


	action_a = {
		name = " Ⱥ "
                command = { type = morale which = land value = 1 }
           }
}

event = {	
        id = 900244
	random = no
	country = usa

	trigger = {  }
           

	name = " ձһڹ "
	desc = " սĩڣձ;ĩ·ܲͶӸͼ йĶעԱ˰53ʦ25 ţ235ˣн400½ְԱ25 ӣ28002800а1560 ˺1745Ůˡ "
	style = 0


	action_a = {
		name = " Ⱥ "
                command = { type = morale which = land value = 1 }
           }
}
#########################################################################
event = {	
        id = 900245
	random = no
	country = sov

	trigger = { ai = yes
                    or = {
                          control = { province = 1390 data = chi }
                          control = { province = 1390 data = chc }
                          war = { country = sov country = chi }
                          war = { country = sov country = chc }
	         }
           }

	name = " ԶĲ "
	desc = "ձսܺйͳһһǿл۹ʼ ţشеĪв˾һ ֧йĲ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " в "

		##
                command = { type = add_corps which = " " value = land where = 1372 }
                command = { type = activate_division which = 10848 value = 10000 where = 1372 }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_corps which = "˷ " value = land where = 1372 }
                command = { type = activate_division which = 10848 value = 9997 where = 1372 }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }

		##
                command = { type = add_corps which = " " value = land where = 1368 }
                command = { type = activate_division which = 10848 value = 9999 where = 1368 }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_corps which = "Ƿ " value = land where = 1368 }
                command = { type = activate_division which = 10848 value = 9996 where = 1372 }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }

		#˹˹#
                command = { type = add_corps which = "˹˹ " value = land where = 1373 }
                command = { type = activate_division which = 10848 value = 9998 where = 1373 }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_corps which = "˹˹˷ " value = land where = 1373 }
                command = { type = activate_division which = 10848 value = 9995 where = 1372 }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
	}
}

event = {
	id = 900246
	random = no
	country = sov

	trigger = {       event = 900245
                          war = { country = sov country = chi }
                          war = { country = sov country = chc }
		
		}

	name = "ս"
	desc = "Զʼ "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = unlock_division which = 10848 value = 9997 } 
		command = { type = unlock_division which = 10848 value = 9996 } 
		command = { type = unlock_division which = 10848 value = 9995 } 

	}
}

event = {
	id = 900247
	random = no
	country = sov

	trigger = {
		or = {
			and = {
				ai = yes
				or = { war = { country = sov country = chi }       
                                       war = { country = sov country = chc }}
				or = {
					not = { control = { province = 1385 data = mon }} 
					not = { control = { province = 1399 data = mon }} 
					not = { control = { province = 1438 data = mon }} 
					not = { control = { province = 1420 data = mon }} 
					not = { control = { province = 1434 data = mon }} 
					not = { control = { province = 1436 data = mon }} 

				}
			}
		
		}
	}

	name = "վƽɹ "
	desc = "йͻɷߣվʼȫǰ֧Ԯ "
	style = 0

	date = { day = 1 month = may year = 1940 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ͻ "

		##
                command = { type = add_corps which = "ɷ " value = land where = 1384 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }

	}
}


event = {
	id = 900248
	random = no
	country = sov

	trigger = {
		    or = {  war = { country = sov country = chi }
                            war = { country = sov country = chc }}
	            and = {
		            ai = yes
			    not = { control = { province = 1404 data = mon }} 

				
			}
		
		
	}

	name = " վй½ "
	desc = " ɾƵĶĪ˹Ʒǳŭΰ˹վһ Ҫй֪˹ "
	style = 0

	date = { day = 1 month = may year = 1940 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ͻ "

		#֥#
                command = { type = add_corps which = "֥ " value = land where = 1429 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }

		#˹#
                command = { type = add_corps which = "˹˷ " value = land where = 1557 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = motorized when = 3 where = sp_artillery }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
		command = { type = add_division value = infantry when = 4 where = engineer }
                command = { type = add_division value = infantry when = 4 where = engineer }
	}
}
#########################################################################
event = {
	id = 900249
	random = no
	country = sov

	trigger = {
		  
                       and = {
				ai = yes 
				or = {
					not = { exists = afg }
					not = { control = { province = 1429 data = sov }} 
					not = { control = { province = 1422 data = sov }} 
					not = { control = { province = 1423 data = sov }} 
					not = { control = { province = 1557 data = sov }} 
					not = { control = { province = 1520 data = sov }} 
					not = { control = { province = 1429 data = sov }} 
					not = { control = { province = 1383 data = sov }}
					not = { control = { province = 1523 data = sov }} 
					not = { control = { province = 1526 data = sov }} 
					not = { control = { province = 1552 data = sov }} 
					not = { control = { province = 1572 data = sov }} 
		               or = {  war = { country = sov country = chi }
                                       war = { country = sov country = chc }
                                       war = { country = sov country = jap }}
			}
		}
	}

	name = "Զ "
	desc = "ΰԶء "
	style = 0

	date = { day = 1 month = may year = 1937 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ok "

		#ľ#
		command = { type = construct which = land_fort where = 1564 value = 3 }
		command = { type = add_corps which = "ľ " value = land where = 1564 }
                command = { type = activate_division which = 10848 value = 9994 where = 1564 }		
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "ľȼž " value = land where = 1564 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

		##
		command = { type = construct which = land_fort where = 1598 value = 3 }
		command = { type = add_corps which = " " value = land where = 1598 }
                command = { type = activate_division which = 10848 value = 9993 where = 1598 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "Ƽž " value = land where = 1598 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }	

		#߶#
		command = { type = construct which = land_fort where = 1541 value = 3 }
		command = { type = add_corps which = "߶ " value = land where = 1541 }
                command = { type = activate_division which = 10848 value = 9992 where = 1541 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "߶ž " value = land where = 1541 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

		#峵#
		command = { type = construct which = land_fort where = 1540 value = 3 }
		command = { type = add_corps which = "峵 " value = land where = 1540 }
                command = { type = activate_division which = 10848 value = 9991 where = 1540 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "峵ž " value = land where = 1540 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }	

		#ľ˹#
		command = { type = construct which = land_fort where = 1544 value = 3 }
		command = { type = add_corps which = "ľ˹ " value = land where = 1544 }
                command = { type = activate_division which = 10848 value = 9990 where = 1544 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "ľ˹˼ž " value = land where = 1544 }
                command = { type = add_division value = hq when = 2 where = anti_air }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }	
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }


		#ŵ#
		command = { type = construct which = land_fort where = 1548 value = 3 }
		command = { type = add_corps which = "ŵ " value = land where = 1548 }
                command = { type = activate_division which = 10848 value = 9989 where = 1548 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "ŵž " value = land where = 1548 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }	

		#ľ˹#
		command = { type = add_corps which = "ľ˹ " value = land where = 1552 }
                command = { type = activate_division which = 10848 value = 9988 where = 1552 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "ľ˹˼ž " value = land where = 1552 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = mechanized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = infantry when = 5 where = engineer }
		command = { type = add_division value = infantry when = 5 where = engineer }
                command = { type = add_division value = infantry when = 5 where = engineer }
                command = { type = add_division value = infantry when = 5 where = engineer }
		command = { type = add_division value = infantry when = 5 where = engineer }
                command = { type = add_division value = infantry when = 5 where = engineer }
                command = { type = add_division value = infantry when = 5 where = engineer }
		command = { type = add_division value = infantry when = 5 where = engineer }
                command = { type = add_division value = infantry when = 5 where = engineer }
                command = { type = add_division value = infantry when = 5 where = engineer }
		command = { type = add_division value = infantry when = 5 where = engineer }
                command = { type = add_division value = infantry when = 5 where = engineer }

		#³#
		command = { type = construct which = land_fort where = 1549 value = 3 }
		command = { type = add_corps which = "³ " value = land where = 1549 }
                command = { type = activate_division which = 10848 value = 9987 where = 1549 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "³ž " value = land where = 1549 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

		#װ#
		command = { type = construct which = land_fort where = 1550 value = 3 }
		command = { type = add_corps which = "װ " value = land where = 1550 }
                command = { type = activate_division which = 10848 value = 9986 where = 1550 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "װž " value = land where = 1550 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }	

		#˹#
		command = { type = construct which = land_fort where = 1556 value = 3 }
		command = { type = add_corps which = "˹ " value = land where = 1556 }
                command = { type = activate_division which = 10848 value = 9985 where = 1556 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "˹ž " value = land where = 1556 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

		#Ͷʲ#
		command = { type = construct which = land_fort where = 1555 value = 3 }
		command = { type = add_corps which = "Ͷʲ " value = land where = 1555}
                command = { type = activate_division which = 10848 value = 9984 where = 1555 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "Ͷʲž " value = land where = 1555 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

		##
		command = { type = construct which = land_fort where = 1424 value = 3 }
		command = { type = add_corps which = " " value = land where = 1424 }
                command = { type = activate_division which = 10848 value = 9983 where = 1424 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "ž " value = land where = 1424 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

		#ʲ#
		command = { type = construct which = land_fort where = 1428 value = 3 }
		command = { type = add_corps which = "ʲ " value = land where = 1428 }
                command = { type = activate_division which = 10848 value = 9982 where = 1428 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "ʲž " value = land where = 1428 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

		##
		command = { type = construct which = land_fort where = 1553 value = 3 }
		command = { type = add_corps which = " " value = land where = 1553 }
                command = { type = activate_division which = 10848 value = 9981 where = 1553 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "ž " value = land where = 1553 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

		#ɴ#
		command = { type = construct which = land_fort where = 1554 value = 3 }
		command = { type = add_corps which = "ɴ " value = land where = 1554 }
                command = { type = activate_division which = 10848 value = 9980 where = 1554 }	
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }

		command = { type = add_corps which = "ɴＯž " value = land where = 1554 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
	}
}

#########################################################################
event = {
	id = 900250
	random = no
	country = jap

        trigger = { 
                    and = {
				ai = yes  
                                control = { province = 1321 data = jap }  } 
}

	name = "վϵ"
	desc = "ϵ㶫жй"
	style = 0
	
        
	date = { day = 1 month = january year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ձ۹"
                command = { type = add_corps which = " Ԯ " value = land where = 1321 }
                command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
                command = { type = add_division value = infantry when = 2 where = police }
                command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
                command = { type = add_division value = infantry when = 2 where = police }
                command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
                command = { type = add_division value = infantry when = 2 where = police }
                command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
                command = { type = add_division value = infantry when = 2 where = police }
	}
}

event = {
	id = 900251
	random = no
	country = jap

        trigger = { 		
                    and = {   ai = yes       
                              control = { province = 1205 data = jap } 
			      or = {
                                    not = { control = { province = 1225 data = jap }}  
                                    not = { control = { province = 1226 data = jap }} 
            } 
     } 
}


	date = { day = 1 month = january year = 1938 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = " վɽǲֲ "
	desc = " ɽǲɽս "
	style = 0
	

	action_a = {
		name = "ձ۹"
		command = { type = add_corps which = "1ɽֲ " value = land where = 1205 }
                command = { type = add_division value = bergsjaeger when = 0 where = police }
                command = { type = add_division value = bergsjaeger when = 0 where = police }
                command = { type = add_division value = bergsjaeger when = 0 where = police }
		command = { type = add_corps which = "2ɽֲ " value = land where = 1205 }
                command = { type = add_division value = bergsjaeger when = 0 where = police }
                command = { type = add_division value = bergsjaeger when = 0 where = police }
                command = { type = add_division value = bergsjaeger when = 0 where = police }

	}
}

event = {
	id = 900252
	random = no
	country = jap
        
        trigger = { event = 900251		
                    and = {   ai = yes       
                              control = { province = 1205 data = jap } 
			      or = {
                                    not = { control = { province = 1225 data = jap }}  
                                    not = { control = { province = 1226 data = jap }} 
            } 
     } 
}


	date = { day = 1 month = january year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = " վɽǲǿֲ "
	desc = " ɽǲǿɽս "
	style = 0
	

	action_a = {
		name = "ձ۹"
		command = { type = add_corps which = "3ɽֲ " value = land where = 1205 }
                command = { type = add_division value = bergsjaeger when = 1 where = police }
                command = { type = add_division value = bergsjaeger when = 1 where = police }
                command = { type = add_division value = bergsjaeger when = 1 where = police }
		command = { type = add_corps which = "4ɽֲ " value = land where = 1205 }
                command = { type = add_division value = bergsjaeger when = 1 where = police }
                command = { type = add_division value = bergsjaeger when = 1 where = police }
                command = { type = add_division value = bergsjaeger when = 1 where = police }

	}
}

event = {
	id = 900253
	random = no
	country = jap

        trigger = { event = 900252		
                    and = {   ai = yes       
                              control = { province = 1205 data = jap } 
			      or = {
                                    not = { control = { province = 1225 data = jap }}  
                                    not = { control = { province = 1226 data = jap }} 
            } 
     } 
}

	date = { day = 1 month = january year = 1940 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	name = " վɽܹ "
	desc = " ɽǲɽս "
	style = 0
	

	action_a = {
		name = "ձ۹"
		command = { type = add_corps which = "5ɽֲ " value = land where = 1205 }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
		command = { type = add_corps which = "6ɽֲ " value = land where = 1205 }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
		command = { type = add_corps which = "7ɽֲ " value = land where = 1205 }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
		command = { type = add_corps which = "8ɽֲ " value = land where = 1205 }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
                command = { type = add_division value = bergsjaeger when = 2 where = police }
	}
}

#########################################################################
event = {
	id = 900254
	random = no
	country = ger

	trigger = {
			and = {
				ai = ger
				war = { country = ger country = sov }
                                event = 40035

				}
			}
		
	

	name = " ¾װײ "
	desc = " ¾װ׼Ⱥ "
	style = 0

	date = { day = 1 month = may year = 1936 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ʼ "

                command = { type = oilpool value = 100000 }
                command = { type = supplies value = 100000 }

		#Ħ˹#
                command = { type = add_corps which = "1װ׼Ⱥ " value = land where = 488 }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }

		#¬#
                command = { type = add_corps which = "װ׼Ⱥ " value = land where = 487 }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }

		#߻#
                command = { type = add_corps which = "2װ׼Ⱥ " value = land where = 509 }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = mechanized when = 0 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }
                command = { type = add_division value = motorized when = 1 where = sp_artillery }
	}
}

event = {
	id = 900255
	random = no
	country = ger

	trigger = {     ai=yes
			event = 47005 }

	name = "¹ȫƱ "
	desc = " ڵ¾ǿѹ֮£һзͽ͵ "
	style = 0


	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̿ "
                ai_chance = 98
		command = { type = relation which = hol value = -100 }
		command = { type = tc_occupied_mod value = 5 }	
		command = { type = addcore which = 47 }
		command = { type = addcore which = 48 }
		command = { type = addcore which = 77 }
		command = { type = addcore which = 78 }	
		command = { type = addcore which = 79 }		
		command = { type = dissent value = -2 }
	}
	action_b = {
                ai_chance = 2
		name = "Ҫ۷ŭ "
		command = { }
           }
}

event = {
	id = 900256
	random = no
	country = ger

	trigger = {   ai = yes
                      event = 900523
}

	name = "¹ȫƶʱ "
	desc = " ڵ¾ǿѹ֮£һзͽ͵ "
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̿ "
                ai_chance = 98
		command = { type = relation which = bel value = -100 }
		command = { type = tc_occupied_mod value = 5 }	
		command = { type = addcore which = 69 }
		command = { type = addcore which = 70 }	
		command = { type = dissent value = -2 }
	}
	action_b = {
                ai_chance = 2
		name = "Ҫ۷ŭ "
		command = { }
           }
}

event = {
	id = 900257
	random = no
	country = ger

	trigger = {   ai = yes
                      event = 40065
                      not = { exists = den }
}

	name = "¹ȫƵ "
	desc = " ڵ¾ǿѹ֮£һзͽ͵ "
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̿ "
                ai_chance = 98
		command = { type = addcore which = 91 }
		command = { type = addcore which = 92 }
		command = { type = addcore which = 292 }
		command = { type = addcore which = 293 }
		command = { type = addcore which = 294 }
		command = { type = addcore which = 295 }
		command = { type = tc_occupied_mod value = 5 }	
		command = { type = dissent value = -2 }
	}
	action_b = {
                ai_chance = 2
		name = "Ҫ۵ķŭ "
		command = { }
           }
}

#########################################################################

event = {	
        id = 900258
	random = no
	country = ger

	trigger = { ai = yes
                    event = 40035
                    war = { country = sov country = ger }
                    not = { control = { province = 302 data = ger }} 
                    not = { control = { province = 308 data = ger }} 
                    not = { control = { province = 482 data = ger }} 
	             
           }

	name = " ¹ "
	desc =  " Ѿ¹ָ漱¹Է Լ "
	style = 0

	date = { day = 1 month = january year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " в "
                command = { type = oilpool value = 10000 }
                command = { type = supplies value = 50000 }

		#˹#
		command = { type = construct which = land_fort where = 301 value = 2 }
                command = { type = add_corps which = "˹ " value = land where = 301 }
                command = { type = activate_division which = 14500 value = 400 where = 301 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }





		##
		command = { type = construct which = land_fort where = 300 value = 5 }
                command = { type = add_corps which = "I " value = land where = 300 }
                command = { type = activate_division which = 14500 value = 401 where = 300 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division value = armor when = 3 where = super_heavy_armor }
                command = { type = add_division value = armor when = 3 where = super_heavy_armor }
                command = { type = add_corps which = "II " value = land where = 300 }
                command = { type = activate_division which = 14500 value = 402 where = 300 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = armor when = 3 where = heavy_armor }
                command = { type = add_division value = armor when = 3 where = heavy_armor }
                command = { type = add_division value = armor when = 3 where = heavy_armor }
                command = { type = add_division value = armor when = 3 where = heavy_armor }
                command = { type = add_division value = armor when = 3 where = heavy_armor }
                command = { type = add_division value = armor when = 3 where = heavy_armor }

		#ز˹#
		command = { type = construct which = land_fort where = 309 value = 2 }
                command = { type = add_corps which = "ز˹ " value = land where = 309 }
                command = { type = activate_division which = 14500 value = 403 where = 309 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }


		#˹#
		command = { type = construct which = land_fort where = 473 value = 2 }
                command = { type = add_corps which = "˹ " value = land where = 473 }
                command = { type = activate_division which = 14500 value = 404 where = 473 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }
                command = { type = add_division value = infantry when = 4 where = artillery }
		command = { type = add_division value = infantry when = 4 where = anti_tank }


	}
}

event = {
	id = 900259
	random = no
	country = sov

	trigger = {
		event = 900258
		control = { province = 300 data = sov } 

	}

	name = " ַ߱ݻ "
	desc = " ַ߱״ݻ٣¹Ѿⳡս "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 10
	deathdate = { day = 30 month = december year = 1985 }
	
        action_a = {
		name = "ok"
		command = { type = construct which = land_fort where = 300 value = -5 }
		command = { type = construct which = land_fort where = 474 value = -2 }
                command = { type = construct which = land_fort where = 473 value = -2 }
		command = { type = construct which = land_fort where = 309 value = -2 }
                command = { type = construct which = land_fort where = 301 value = -2 }
	}
}
#########################################################################
event = {	
        id = 900260
	random = no
	country = jap

	trigger = { ai = yes
                   control = { province = 1337 data = jap }
	             
           }

	name = " ձԽļ "
	desc =  " ռԽԽձڱѾ׽⣬ձ ʼڵļάΰ "
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " в "
                command = { type = oilpool value = 3000 }
                command = { type = supplies value = -3000 }

		
                command = { type = add_corps which = " " value = land where = 1337 }
                command = { type = add_division value = hq when = 1 where = anti_air }
                command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
                command = { type = add_division value = infantry when = 2 where = police }
                command = { type = add_division value = infantry when = 2 where = artillery }
		command = { type = add_division value = infantry when = 2 where = anti_tank }
                command = { type = add_division value = infantry when = 2 where = police }
	}
}

event = {	
        id = 900261
	random = no
	country = jap

	trigger = { ai = yes
                   control = { province = 1737 data = jap }
	             
           }

	name = " ձڷɱļ "
	desc =  " ռԽԽձڱѾ׽⣬ձ ʼڵļάΰ "
	style = 0

	date = { day = 1 month = january year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " в "
                command = { type = oilpool value = 3000 }
                command = { type = supplies value = -3000 }

		
                command = { type = add_corps which = " " value = land where = 1737 }
                command = { type = add_division value = garrison when = 2 where = artillery }
		command = { type = add_division value = garrison when = 2 where = anti_tank }
                command = { type = add_division value = garrison when = 2 where = artillery }
	}
}

#########################################################################
event = {	
        id = 900262
	random = no
	country = jap

	trigger = {  not = { alliance = { country = ger  country = chi }   }
                     not = { alliance = { country = ger  country = jap }   }
                     war = { country = usa country = jap }	
                     war = { country = usa country = ger }}             

	name = " ձҪ "
	desc =  " ձɹ͵Ϯۣش̫ƽ󽢶ӣڿԺ޹ ǵŷѲս "
	style = 0

	date = { day = 1 month = january year = 1941 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ۹Ҫŷѵ "
                ai_chance = 90
                command = { type = trigger which = 900263 }
        }

	action_b = {
		name = " ԼͿ "
                ai_chance = 10
                command = {  }
	}
}

event = {	
        id = 900263
	random = no
	country = ger

	trigger = {  }	             

	name = " ձҪ "
	desc =  " ձɹ͵Ϯۣش̫ƽ󽢶ӣڿԺ޹ ǵŷѲս "
	style = 0


	action_a = {
		name = " ӭ "
                ai_chance = 90
                command = { type = alliance which = jap  }
                command = { type = trigger which = 900266 }
                command = { type = trigger which = 900264 }
       }

	action_b = {
		name = " ձ˶ûκΰ "
                ai_chance = 10
		command = { type = sleepevent which = 900264 }
	}
}

event = {	
        id = 900264
	random = no
	country = chi

	trigger = { ai = chi  ai = chc }	             

	name = " л󱣻 "
	desc =  " ձĺʵõߣҲҸǿ "
	style = 0



	action_a = {
		name = " Ҫͬ˹ "
                ai_chance = 85
                command = { type = trigger which = 900265  }

       }

	action_b = {
		name = " Լǿ "
                ai_chance = 15
                command = { }
	}
}



event = {	
        id = 900265
	random = no
	country = eng

	trigger = {  }	             

	name = " л󱣻 "
	desc =  " ձģʵõߣйҪǵİ "
	style = 0


	action_a = {
		name = "  " 
                ai_chance = 95
                command = { type = alliance which = chi  }

       }
	action_b = {
		name = "  "
                ai_chance = 5
                command = { }
	}
}

event = {
	id = 900266
	random = no
	country = jap

	trigger = {     }

	name = " ձǿض "
	desc = " ձģս "
	style = 0

	action_a = {
		name = " ʼ "

		##
		command = { type = add_corps which = " " value = land where = 1378 }		
                command = { type = activate_division which = 13016 value = 5006 where = 1378 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_corps which = "ض " value = land where = 1378 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
                command = { type = add_division value = infantry when = 3 where = artillery }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }

		command = { type = add_corps which = "ĵ " value = land where = 1375 }
		command = { type = construct which = land_fort where = 1375 value = 1 }
                command = { type = activate_division which = 13016 value = 5007 where = 1375 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }

		command = { type = add_corps which = "ľ˹ " value = land where = 1374 }
		command = { type = construct which = land_fort where = 474 value = 1 }
                command = { type = activate_division which = 13016 value = 5008 where = 1374 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }

		command = { type = add_corps which = "ں " value = land where = 1530 }
		command = { type = construct which = land_fort where = 1530 value = 1 }
                command = { type = activate_division which = 13016 value = 5009 where = 1530 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }

		command = { type = add_corps which = "Į " value = land where = 1381 }
		command = { type = construct which = land_fort where = 1381 value = 1 }
                command = { type = activate_division which = 13016 value = 5010 where = 1381 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }

		command = { type = add_corps which = " " value = land where = 1382 }
		command = { type = construct which = land_fort where = 1382 value = 1 }
                command = { type = activate_division which = 13016 value = 5011 where = 1382 }
		command = { type = add_division value = infantry when = 3 where = anti_tank }
                command = { type = add_division value = infantry when = 3 where = artillery }
           }
}

########################################################################
#  Ҿý
#########################################################################
event = {
	id = 900267
	random = no
	country = CHI

	trigger = {
                event = 40839
                supplies = 24000
                manpower = 300
                random = 50
	}

	name = "ҽ衪 "
	desc = "·йһӱͨϺ·1968꽨ɣȫ 1463ǧס·йϱ֮һӱʼ ϣݡݡϡݡϾϺ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 5
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -300 }
		command = { type = dissent value = -2 }
        	command = { type = supplies value = -24000 }
		command = { type = money value = -1000 }
                command = { type = construct which = ic where = 1205 value = 1 }
                command = { type = construct which = ic where = 1237 value = 2 }
                command = { type = construct which = infrastructure where = 1212 value = 40 }
                command = { type = construct which = infrastructure where = 1224 value = 50 }
                command = { type = construct which = infrastructure where = 1223 value = 40 }
                command = { type = construct which = infrastructure where = 1218 value = 40 }
                command = { type = construct which = infrastructure where = 1220 value = 50 }
                command = { type = construct which = infrastructure where = 1211 value = 40 }
                command = { type = construct which = infrastructure where = 1225 value = 40 }
                command = { type = construct which = infrastructure where = 1209 value = 40 }
                command = { type = construct which = infrastructure where = 1210 value = 40 }
                command = { type = construct which = infrastructure where = 1204 value = 30 }
                command = { type = construct which = infrastructure where = 1205 value = 20 }
                command = { type = construct which = infrastructure where = 1237 value = 20 }
                command = { type = construct which = infrastructure where = 1236 value = 30 }
                command = { type = construct which = infrastructure where = 1235 value = 30 }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
event = {
	id = 900268
	random = no
	country = CHI

	trigger = {
                event = 40839
                supplies = 12000
                manpower = 80
                random = 50
	}

	name = "ҽ衪 "
	desc = "ǰ·նȵ۹ҹĹߣź ·صУ·豸ϸ£Ϊҹг ܶͨߵ·֮һ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -80 }
		command = { type = dissent value = -2 }
        	command = { type = supplies value = -12000 }
		command = { type = money value = -500 }
                command = { type = construct which = ic where = 1205 value = 1 }
                command = { type = construct which = ic where = 1379 value = 2 }
                command = { type = construct which = infrastructure where = 1203 value = 10 }
                command = { type = construct which = infrastructure where = 1396 value = 10 }
                command = { type = construct which = infrastructure where = 1389 value = 10 }
                command = { type = construct which = infrastructure where = 1379 value = 10 }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
event = {
	id = 900269
	random = no
	country = CHI

	trigger = {
                event = 40839
                supplies = 17000
                manpower = 120
                random = 50
	}

	name = "ҽ衪 "
	desc = "սٷϴ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 9
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -120 }
		command = { type = dissent value = -2 }
        	command = { type = supplies value = -17000 }
		command = { type = money value = -800 }
                command = { type = construct which = ic where = 1205 value = 1 }
                command = { type = construct which = ic where = 1433 value = 2 }
                command = { type = construct which = infrastructure where = 1208 value = 40 }
                command = { type = construct which = infrastructure where = 1272 value = 50 }
                command = { type = construct which = infrastructure where = 1274 value = 50 }
                command = { type = construct which = infrastructure where = 1276 value = 30 }
                command = { type = construct which = infrastructure where = 1440 value = 40 }
                command = { type = construct which = infrastructure where = 1441 value = 20 }
                command = { type = construct which = infrastructure where = 1435 value = 20 }
                command = { type = construct which = infrastructure where = 1433 value = 20 }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
event = {
	id = 900270
	random = no
	country = CHI

	trigger = {
                event = 40839
                supplies = 8000
                manpower = 50
                random = 50
	}

	name = "ҽ衪Ϲ "
	desc = "սٷϴ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 11
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -50 }
		command = { type = dissent value = -5 }
        	command = { type = supplies value = -8000 }
		command = { type = money value = -300 }
                command = { type = construct which = ic where = 1313 value = 1 }
                command = { type = construct which = ic where = 1307 value = 2 }
                command = { type = construct which = infrastructure where = 1313 value = 20 }
                command = { type = construct which = infrastructure where = 1234 value = 20 }
                command = { type = construct which = infrastructure where = 1252 value = 20 }
                command = { type = construct which = infrastructure where = 1251 value = 20 }
                command = { type = construct which = infrastructure where = 1250 value = 20 }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
event = {
	id = 900271
	random = no
	country = CHI

	trigger = {
                event = 40839
                supplies = 30000
                manpower = 300
                random = 50
	}

	name = "йȻԴĿ "
	desc = "йһȻԴΪḻĹңȥڿˮ ƽߣҪԭϣĸıһУ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 13
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -300 }
        	command = { type = supplies value = -30000 }
		command = { type = money value = -1200 }
                command = { type = add_prov_resource which = -1 value = 8 where = rare_materials }
                command = { type = add_prov_resource which = -1 value = 8 where = rare_materials }
                command = { type = add_prov_resource which = -1 value = 10 where = metal }
                command = { type = add_prov_resource which = -1 value = 10 where = metal }
                command = { type = add_prov_resource which = -1 value = 5 where = oil }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}

event = {
	id = 900272
	random = no
	country = CHI

	trigger = {
                event = 40839
                event = 900271
                supplies = 30000
                manpower = 300
                random = 30
	}

	name = "йȻԴĿ "
	desc = "йһȻԴΪḻĹңȥڿˮ ƽߣҪԭϣĸıһУ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 15
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -300 }
        	command = { type = supplies value = -30000 }
		command = { type = money value = -1200 }
                command = { type = add_prov_resource which = -1 value = 8 where = rare_materials }
                command = { type = add_prov_resource which = -1 value = 8 where = rare_materials }
                command = { type = add_prov_resource which = -1 value = 10 where = metal }
                command = { type = add_prov_resource which = -1 value = 10 where = metal }
                command = { type = add_prov_resource which = -1 value = 5 where = oil }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
#############################################3
event = {
	id = 900273
	random = no
	country = CHc

	trigger = {
                event = 40839
                supplies = 24000
                manpower = 300
                random = 50
	}

	name = "ҽ衪 "
	desc = "·йһӱͨϺ·1968꽨ɣȫ 1463ǧס·йϱ֮һӱʼ ϣݡݡϡݡϾϺ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 5
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -300 }
		command = { type = dissent value = -2 }
        	command = { type = supplies value = -24000 }
		command = { type = money value = -1000 }
                command = { type = construct which = ic where = 1205 value = 1 }
                command = { type = construct which = ic where = 1237 value = 2 }
                command = { type = construct which = infrastructure where = 1212 value = 40 }
                command = { type = construct which = infrastructure where = 1224 value = 50 }
                command = { type = construct which = infrastructure where = 1223 value = 40 }
                command = { type = construct which = infrastructure where = 1218 value = 40 }
                command = { type = construct which = infrastructure where = 1220 value = 50 }
                command = { type = construct which = infrastructure where = 1211 value = 40 }
                command = { type = construct which = infrastructure where = 1225 value = 40 }
                command = { type = construct which = infrastructure where = 1209 value = 40 }
                command = { type = construct which = infrastructure where = 1210 value = 40 }
                command = { type = construct which = infrastructure where = 1204 value = 30 }
                command = { type = construct which = infrastructure where = 1205 value = 20 }
                command = { type = construct which = infrastructure where = 1237 value = 20 }
                command = { type = construct which = infrastructure where = 1236 value = 30 }
                command = { type = construct which = infrastructure where = 1235 value = 30 }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
event = {
	id = 900274
	random = no
	country = CHc

	trigger = {
                event = 40839
                supplies = 12000
                manpower = 80
                random = 50
	}

	name = "ҽ衪 "
	desc = "ǰ·նȵ۹ҹĹߣź ·صУ·豸ϸ£Ϊҹг ܶͨߵ·֮һ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -80 }
		command = { type = dissent value = -2 }
        	command = { type = supplies value = -12000 }
		command = { type = money value = -500 }
                command = { type = construct which = ic where = 1205 value = 1 }
                command = { type = construct which = ic where = 1379 value = 2 }
                command = { type = construct which = infrastructure where = 1203 value = 10 }
                command = { type = construct which = infrastructure where = 1396 value = 10 }
                command = { type = construct which = infrastructure where = 1389 value = 10 }
                command = { type = construct which = infrastructure where = 1379 value = 10 }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
event = {
	id = 900275
	random = no
	country = CHc

	trigger = {
                event = 40839
                supplies = 17000
                manpower = 120
                random = 50
	}

	name = "ҽ衪 "
	desc = "սٷϴ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 9
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -120 }
		command = { type = dissent value = -2 }
        	command = { type = supplies value = -17000 }
		command = { type = money value = -800 }
                command = { type = construct which = ic where = 1205 value = 1 }
                command = { type = construct which = ic where = 1433 value = 2 }
                command = { type = construct which = infrastructure where = 1208 value = 40 }
                command = { type = construct which = infrastructure where = 1272 value = 50 }
                command = { type = construct which = infrastructure where = 1274 value = 50 }
                command = { type = construct which = infrastructure where = 1276 value = 30 }
                command = { type = construct which = infrastructure where = 1440 value = 40 }
                command = { type = construct which = infrastructure where = 1441 value = 20 }
                command = { type = construct which = infrastructure where = 1435 value = 20 }
                command = { type = construct which = infrastructure where = 1433 value = 20 }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
event = {
	id = 900276
	random = no
	country = CHc

	trigger = {
                event = 40839
                supplies = 8000
                manpower = 50
                random = 50
	}

	name = "ҽ衪Ϲ "
	desc = "սٷϴ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 11
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -50 }
		command = { type = dissent value = -5 }
        	command = { type = supplies value = -8000 }
		command = { type = money value = -300 }
                command = { type = construct which = ic where = 1313 value = 1 }
                command = { type = construct which = ic where = 1307 value = 2 }
                command = { type = construct which = infrastructure where = 1313 value = 20 }
                command = { type = construct which = infrastructure where = 1234 value = 20 }
                command = { type = construct which = infrastructure where = 1252 value = 20 }
                command = { type = construct which = infrastructure where = 1251 value = 20 }
                command = { type = construct which = infrastructure where = 1250 value = 20 }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}
event = {
	id = 900277
	random = no
	country = CHc

	trigger = {
                event = 40839
                supplies = 30000
                manpower = 300
                random = 50
	}

	name = "йȻԴĿ "
	desc = "йһȻԴΪḻĹңȥڿˮ ƽߣҪԭϣĸıһУ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 13
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -300 }
        	command = { type = supplies value = -30000 }
		command = { type = money value = -1200 }
                command = { type = add_prov_resource which = -1 value = 8 where = rare_materials }
                command = { type = add_prov_resource which = -1 value = 8 where = rare_materials }
                command = { type = add_prov_resource which = -1 value = 10 where = metal }
                command = { type = add_prov_resource which = -1 value = 10 where = metal }
                command = { type = add_prov_resource which = -1 value = 5 where = oil }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}

event = {
	id = 900278
	random = no
	country = CHc

	trigger = {
                event = 40839
                event = 900271
                supplies = 30000
                manpower = 300
                random = 30
	}

	name = "йȻԴĿ "
	desc = "йһȻԴΪḻĹңȥڿˮ ƽߣҪԭϣĸıһУ "
	picture = "factory"
	style = 0

	date = { day = 0 month = january year = 1936 }
	offset = 15
	deathdate = { day = 30 month = december year = 2000 }

	action_a = {
		name = "ʵʩ "
		command = { type = manpowerpool value = -300 }
        	command = { type = supplies value = -30000 }
		command = { type = money value = -1200 }
                command = { type = add_prov_resource which = -1 value = 8 where = rare_materials }
                command = { type = add_prov_resource which = -1 value = 8 where = rare_materials }
                command = { type = add_prov_resource which = -1 value = 10 where = metal }
                command = { type = add_prov_resource which = -1 value = 10 where = metal }
                command = { type = add_prov_resource which = -1 value = 5 where = oil }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
                command = { type = add_prov_resource which = -1 value = 20 where = energy }
	}
	action_b = {
		name = "ڹһҪԼ "
		command = { }
	}
}

#######################################################################
event = {	
        id = 900279
	random = no
	country = jap

	trigger = { ai = yes }
           

	name = " ձӵ "
	desc = " սʱڣձʼߣóҹϮ ڱװˮ׼ȴǳ¡ "
	style = 0

	date = { day = 8 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ok "
                command = { type = night_attack which = infantry value = 20 }
                command = { type = night_defense which = infantry value = 20 }
                command = { type = night_move which = infantry value = 20 }
                command = { type = hard_attack which = armor value = -1 }
                command = { type = hard_attack which = artillery value = -1 }
           }
}

event = {	
        id = 900280
	random = no
	country = ger

	trigger = { ai = yes }
           

	name = " ¹ӵ "
	desc = " սʱڣ¾װײӿƾ "
	style = 0

	date = { day = 15 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ok "
                command = { type = forest_attack which = armor value = 10 }
                command = { type = desert_attack which = armor value = 10 }
                command = { type = hill_attack which = armor value = 10 }
                command = { type = speed which = armor value = 1 }
                command = { type = soft_attack which = armor value = 1 }
           }
} 

#######################################################################################
event = {
	id = 900281
	random = no
	country = jap
	persistent = yes


	trigger = {   	random = 7
                      ai = yes  
                      atwar = yes  }
		
	

	name = " ձӻԾս "
	desc = " սʼˣʵܸ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 20
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok "

                command = { type = oilpool value = 20000 }
                command = { type = supplies value = 20000 }
		command = { type = manpowerpool value = 50 }  
            }
}        

event = {
	id = 900282
	random = no
	country = ger
	persistent = yes

	trigger = {   	random = 8
                      ai = yes  
                      atwar = yes  }
		
	

	name = " ¹ӻԾս "
	desc = " սʼˣʵܸ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 20
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok "

                command = { type = oilpool value = 20000 }
                command = { type = supplies value = 20000 }
		command = { type = manpowerpool value = 50 }  
            }
}  

event = {
	id = 900283
	random = no
	country = usa
	persistent = yes

	trigger = {   	random = 4
                      ai = yes  
                      atwar = yes  }
		
	

	name = " ӻԾս "
	desc = " սʼˣʵܸ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 20
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok "
                command = { type = oilpool value = 20000 }
                command = { type = supplies value = 20000 }
		command = { type = manpowerpool value = 100 }   
            }
} 

event = {
	id = 900284
	random = no
	country = sov
	persistent = yes

	trigger = {   	random = 6
                      ai = yes  
                      atwar = yes  }
		
	

	name = " ӻԾս "
	desc = " սʼˣʵܸ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 20
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok "
                command = { type = oilpool value = 20000 }
                command = { type = supplies value = 20000 }
		command = { type = manpowerpool value = 200 }  
            }
} 


event = {
	id = 900285
	random = no
	country = eng
	persistent = yes

	trigger = {   	random = 5
                      ai = yes  
                      atwar = yes  }
		
	

	name = " еӻԾս "
	desc = " սʼˣʵܸ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 20
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok "
                command = { type = oilpool value = 20000 }
                command = { type = supplies value = 20000 }
		command = { type = manpowerpool value = 200 }  
            }
}
################################################################
event = {
	id = 900286
	random = no
	country = usa

	trigger = {     ai = yes
			       
				
                                       
				
                                or = { atwar = ire
                                       control = { province = 20 data = ger }
                                       control = { province = 21 data = ger }
                                       control = { province = 23 data = ger }
                                       control = { province = 17 data = ger }
                                       control = { province = 13 data = ger }
                                       control = { province = 11 data = ger }
                                       control = { province = 9  data = ger }
                                       control = { province = 10 data = ger }
                                       control = { province = 12 data = ger }
                                       control = { province = 14 data = ger }
                                       control = { province = 22 data = ger }
                                       control = { province = 28 data = ger }}
                                 
                           
}
		
	

	name = " 󱣻 "
	desc = " ¹ɴ⿪ʼӢ "
	style = 0

	date = { day = 1 month = April year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " OK "
                command = { type = inherit which = ire }
                command = { type = trigger which = 900287 }
         }
}

event = {
	id = 900287
	random = no
	country = usa

	trigger = {     ai = yes }
		
	

	name = " ڰĲ "
	desc = " ʼڰĲ "
	style = 0


	action_a = {
		name = " OK "
                
                command = { type = supplies value = -10000 }
                command = { type = add_corps which = "ֵ½ " value = land where = 30 }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_corps which = " " value = land where = 30 }
                command = { type = activate_division which = 14800 value = 9999 where = 30 }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
                command = { type = add_division value = garrison when = 1 where = anti_tank }
		command = { type = add_corps which = "佢 " value = naval where = 30 }		
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                command = { type = add_division value = transport }
                

                command = { type = add_corps which = "ؿ½ " value = land where = 27 }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_corps which = "ؿ " value = land where = 27 }
                command = { type = activate_division which = 14800 value = 9998 where = 27 }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
                command = { type = add_division value = garrison when = 1 where = anti_tank }


                command = { type = add_corps which = "˹½ " value = land where = 26 }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_corps which = "˹ " value = land where = 26 }
                command = { type = activate_division which = 14800 value = 9997 where = 26 }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
                command = { type = add_division value = garrison when = 1 where = anti_tank }


                command = { type = add_corps which = "ӶΤ½ " value = land where = 25 }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_corps which = "ӶΤ " value = land where = 25 }
                command = { type = activate_division which = 14800 value = 9996 where = 25 }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
                command = { type = add_division value = garrison when = 1 where = anti_tank }

                command = { type = add_corps which = "ƿ˵½ " value = land where = 24 }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_division value = marine when = 1 where = police }
                command = { type = add_corps which = "ƿ " value = land where = 24 }
                command = { type = activate_division which = 14800 value = 9995 where = 24 }
		command = { type = add_division value = garrison when = 1 where = anti_tank }
                command = { type = add_division value = garrison when = 1 where = anti_tank }
               }
}

#########################################################################
# 900410	¹黹Ȩ(GER) 
#########################################################################
event = {
	id = 900288
	random = no
	country = ger

	trigger = {
		alliance = { country = ger country = ita }
		control = { province = 31 data = ger } 
	}

	name = " "
	desc = "ѾռｻǺʵľ ˾ٽķӲӻýΪĸ"
	style = 0
	picture = "defence"

	date = { day = 1 month = september year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
		command = { type = secedeprovince which = ita value = 31 }
		command = { type = trigger which = 900289 }
	}
}

event = {
	id = 900289
	random = no
	country = ita

#trigger by 900288	

	name = " "
	desc = "ѾռｻǺʵľ ˾ٽķӲӻýΪĸ"
	style = 0
	picture = "defence"

	action_a = {
		name = "ok"
		command = { type = add_corps which = " " value = land where = 31 }
                command = { type = activate_division which = 23500 value = 1000 where = 31 }
		command = { type = supplies value = 2000 where = 31 }
		command = { type = oilpool value = 500 where = 31 }
	}
}
###########################################################################################
event = {
	id = 900290
	country = jap
	random = no

	trigger = { random = 50 supplies = 1000 not = { technology = 1031 }}

	name = "ձʽǹ "
	desc = "ʽǹһֶǹǹй׳˴ǣ ǹһηӰڿ˨׿ Ƶ˨ʱǹһ˻ǰ𵽷á "
	style = 0
	picture = "ita_40200_gun"

	date = { day = 5 month = january year = 1938 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ǩͬ "
		ai_chance = 100
		command = { type = gain_tech which = 1030 }
		command = { type = supplies value = -1000 }		
	}
	action_b = {
		ai_chance = 0
		name = ". "
		command = { }		
	}
}
###########################################################################################
event = {	
        id = 900291
	random = no
	country = ger

	trigger = { ai = yes
                    atwar = yes
	             
           }

	name = " ¹Ʒ "
	desc =  "ʼƷ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " в "
                command = { type = oilpool value = 10000 }
                command = { type = supplies value = 50000 }

		##
                command = { type = add_corps which = " " value = land where = 315 }
                command = { type = activate_division which = 14500 value = 405 where = 315 }

		#˹ͼ#
                command = { type = add_corps which = "˹ͼ " value = land where = 314 }
                command = { type = activate_division which = 14500 value = 406 where = 314 }

		##
                command = { type = add_corps which = " " value = land where = 74 }
                command = { type = activate_division which = 14500 value = 407 where = 74 }

                #¡#
                command = { type = add_corps which = "¡ " value = land where = 75 }
                command = { type = activate_division which = 14500 value = 408 where = 75 }

		##
                command = { type = add_corps which = " " value = land where = 66 }
                command = { type = activate_division which = 14500 value = 409 where = 66 }
             }
}

event = {
	id = 900292
	random = no
	country = spr

	trigger = { ai = yes 
                    war = { country = ger  country = sov }
                    control = { province = 331 data = spr }
} 

	name = "ɴս "
	desc = "빲ʶɴս "
	style = 0
	picture = "fra_40618ger_40077"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ǳݻɴ "
		ai_chance = 99
		command = { type = alliance which = sov } 
		command = { type = oilpool value = 5000  } 
		command = { type = supplies value = 10000  } 
		command = { type = add_corps which = "һݶ " value = land where = 331 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "ڶݶ " value = land where = 331 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "ݶ " value = land where = 331 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "ݶ " value = land where = 331 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
	}
	action_b = {
		name = "ڻʱ "
		ai_chance = 1
		command = { } 
	}
}

event = {
	id = 900293
	random = no
	country = ger

	trigger = {  atwar = yes supplies = 5000 }

	name = "ж "
	desc = "ڶսʱɴ¹ĺ״˺սȺ սʹɴ¹ڶսڲһʱȺսŵ սΪɴ¹ӵĺ½󷨱Ⱥս ʵǼСͧĺݻͽͧжһҪɳ ҽͧںϽԣһ㶼ҹ乥һͷ ָȺǵͳһжսڼ䣬1600 ǱͧЩǱͧȡ˻䴬5000ҡ2000 ˸;381ҵĻԻս "
	style = 0
	picture = "u-boat"

	date = { day = 7 month = january year = 1939 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ôΪǵĲԳ "
		ai_chance = 100 
                command = { type = convoy_attack which = submarine value = 4 }
                command = { type = morale which = naval value = 5 }
                command = { type = add_corps which = "ǽ " value = naval where = 80 }
                command = { type = add_division value = submarine when = 3 }
                command = { type = add_division value = submarine when = 3 }
                command = { type = add_division value = submarine when = 3 }
                command = { type = add_division value = submarine when = 3 }
                command = { type = add_division value = submarine when = 3 }
                command = { type = add_division value = submarine when = 3 }
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "ǲð "
		ai_chance = 0
                command = { type = morale which = naval value = -5 }
        } 
}

event = {
	id = 900294
	random = no
	country = ger

	trigger = { not = { submarine = { country = ger value = 30 } } }

	name = "ս⵽ش "
	desc = "19435£ԳġȺ⵽Դ: Ǳͧһڱ30ҡȺսʧܡ "
	style = 0
	picture = "u-boat"

	date = { day = 4 month = may year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "۹ "
                command = { type = convoy_attack which = submarine value = -4 }
                command = { type = morale which = naval value = -10 }
		command = { type = sleepevent which = 900295 }
	}

}

event = {
	id = 900295
	random = no
	country = ger

	trigger = { submarine = { country = ger value = 30 } } 

	name = "սȫʤ "
	desc = "սʼı¹ȺսưԴʹ ˾̴ܾ޴ʧڲ⵽ƻҲ ΪȺսĳɹΪϣĸɽ֮һְһ ·ȺΪͧ˾˾󻹱ָΪԪ׵ Ӱˡ "
	style = 0
	picture = "u-boat"

	date = { day = 4 month = may year = 1943 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "۹ͳδ "
                command = { type = convoy_attack which = submarine value = 2 }
                command = { type = morale which = naval value = 10 }
		command = { type = sleepevent which = 900294 }
	}

}

event = {
	id = 900296
	random = no
	country = sov

	trigger = {
			and = {
				ai = yes
				atwar = yes
                                control = { province = 1572 data = sov }


				}
			}
		
	

	name = " ͵ĸ "
	desc = " ͵ĸִı࣬Լս "
	style = 0

	date = { day = 3 month = january year = 1944 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ˵㽫 "
		ai_chance = 99
                command = { type = add_corps which = "˵һ " value = land where = 1572 }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_corps which = "˵ڶ " value = land where = 1572 }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
                command = { type = add_division value = cavalry when = 4 where = sp_artillery }
             }
	action_a = {
		name = " Ѿʱ "
		ai_chance = 10
                command = { type = add_corps which = "˵һװ׾ " value = land where = 1572 }
                command = { type = add_division value = armor when = 5 where = sp_artillery }
                command = { type = add_division value = armor when = 5 where = sp_artillery }
                command = { type = add_division value = armor when = 5 where = sp_artillery }
             }
}
#####################################################
event = {
	id = 900297
	random = no
	country = jap
	trigger = {
		ai = yes
                or = { event = 40791
                       event = 40793
                       event = 40794
                       event = 40795
                       event = 40796 }
                or = { event = 40784
                       event = 40785
                       event = 40786
                       event = 40787
                       event = 40788 }
                or = { event = 40972 }
                and = { not = { control = { province = 1237 data = jap }}
                        not = { control = { province = 1244 data = jap }}
                        not = { control = { province = 1219 data = jap }}
                        not = { control = { province = 1217 data = jap }}
                        not = { control = { province = 1215 data = jap }}
                        not = { control = { province = 1320 data = jap }}
                        not = { control = { province = 1321 data = jap }}
                        not = { control = { province = 1313 data = jap }}
                        not = { control = { province = 1314 data = jap }}
                        not = { control = { province = 1247 data = jap }}
                        not = { control = { province = 1248 data = jap }}}
		or = {
			and = { exists = chi not = { ai = chi }}
			and = { exists = chc not = { ai = chc }}}
             
		control = { province = 1184 data = jap }
		control = { province = 1190 data = jap }
	}

	name = "վֹͣ½ "
	style = 0

	date = { day = 3 month = january year = 1936 }
	offset = 8
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "Ͷս"
		ai_chance = 80
		command = { type = add_corps which = "֧սϷ " value = land when = 101179 where = 1205 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦ " value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division which = "Գ½սʦ  " value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1205 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1205 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1205 }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
     }
	action_b = {
		name = "Ӳ̨"
		ai_chance = 20
		command = { type = add_corps which = "֧սϷ " value = land when = 101179 where = 1323 }
		command = { type = add_division value = hq when = 1 where = anti_air }
		command = { type = add_division value = light_armor when = 2 where = sp_artillery }
		command = { type = add_division which = "½սʦ " value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division which = "Գ½սʦ  " value = marine when = 1 where = sp_rct_artillery }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1323 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1323 }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_division value = infantry when = 2 where = police }
		command = { type = add_corps which = "֧ս " value = land where = 1323 }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
		command = { type = add_division value = bergsjaeger when = 1 where = sp_rct_artillery }
	}
}

#####################################################
event = {
	id = 900298
	random = no

	trigger = {  ai = no technology = 5130  supplies = 3000  }

	name = "ǱͧʼװAϵͳ "
	desc = "ſƼĽǱͧ԰װ׹ϵͳ "
	style = 0
	picture = "u-boat"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		ai_chance = 100
                command = { type = naval_attack which = submarine value = 1 } 
                command = { type = convoy_attack which = submarine value = 1 } 
                command = { type = supplies value = -3000 }
	}
	action_b = {
		name = "Ҫ"
		ai_chance = 0
		command = { type = sleepevent which = 500510 }
		command = { type = sleepevent which = 500511 }
        } 
}
event = {
	id = 900299
	random = no

	trigger = {  ai = no technology = 5150  supplies = 5000 event = 500511 }

	name = "ǱͧʼװBϵͳ "
	desc = "ſƼĽǱͧ԰װ׹ϵͳ "
	style = 0
	picture = "u-boat"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		ai_chance = 100
                command = { type = naval_attack which = submarine value = 1 } 
                command = { type = convoy_attack which = submarine value = 1 } 
                command = { type = supplies value = -5000 }
	}
	action_b = {
		name = "Ҫ"
		ai_chance = 0
		command = { }
        } 
}

event = {
	id = 900300
	random = no
	country = isr

	trigger = {
		random = 70
	}

	name = "ɫеľ "
	desc = "ɫУϣΪߡԴݡʥ ̫Ÿʹȡʤϵ۸ŸΪɫС ɫһλ跲صĹңλڵкĶϷ ɫбۡǺԼϱǰ"
	style = 0
	picture = "finland_sweden"

	date = { day = 1 month = september year = 1939 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ok"
                command = { type = construct which = ic where = 1798 value = 20 }
                command = { type = add_prov_resource which = 1798 value = 80 where = energy }
                command = { type = add_prov_resource which = 1798 value = 40 where = metal }
                command = { type = add_prov_resource which = 1798 value = 20 where = rare_materials }
		command = { type = construct which = land_fort where = 1798 value = 3 }
		command = { type = construct which = air_base where = 1798 value = 6 }
		command = { type = construct which = naval_base where = 1798 value = 8 }
		command = { type = construct which =  infrastructure where = 1798 value = 40 }
		command = { type = manpowerpool value = 100 }  
                command = { type = province_keypoints which = 1798 value = 5 }
                command = { type = province_keypoints which = 1797 value = 9 }
		command = { type = add_corps value = land where = 1798 } 
		command = { type = add_division value = hq when = 2 where = anti_air }	
		command = { type = add_division value = infantry when = 2 where = police }	
		command = { type = add_division value = infantry when = 2 where = police }	
		command = { type = add_division value = infantry when = 2 where = police }	
		command = { type = add_division value = infantry when = 2 where = police }	

	}
}

event = {
	id = 900301
	random = no
	country = sov

	trigger = {
		ai = yes
		or = {
			war = { country = chi country = afg }
			war = { country = chi country = per }
			war = { country = chc country = afg }
			war = { country = chc country = per }
		}
	}

	name = "Ĳ𡪡ǵв "
	desc = "йǵֽӰǵİȫ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʼǵĲ "
		ai_chance = 100

                #˹ɰ͵#
		command = { type = construct which = land_fort where = 1485 value = 3 }
		command = { type = add_corps which = "˹ɰ͵ " value = land where = 1485 }
                command = { type = activate_division which = 10848 value = 99999 where = 1485 }		
                command = { type = add_division value = garrison when = 3 where = artillery }
		command = { type = add_division value = garrison when = 3 where = anti_tank }

		command = { type = add_corps which = "˹ɰ͵¼ž " value = land where = 1485 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

                ##
		command = { type = construct which = land_fort where = 1487 value = 3 }
		command = { type = add_corps which = " " value = land where = 1487 }
                command = { type = activate_division which = 10848 value = 10001 where = 1487 }		
                command = { type = add_division value = garrison when = 3 where = artillery }
		command = { type = add_division value = garrison when = 3 where = anti_tank }

		command = { type = add_corps which = "ž " value = land where = 1487 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }


                ##
		command = { type = construct which = land_fort where = 1491 value = 3 }
		command = { type = add_corps which = " " value = land where = 1491 }
                command = { type = activate_division which = 10848 value = 10002 where = 1491 }		
                command = { type = add_division value = garrison when = 3 where = artillery }
		command = { type = add_division value = garrison when = 3 where = anti_tank }

		command = { type = add_corps which = "ۼž " value = land where = 1491 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

                #ʲ͵#
		command = { type = construct which = land_fort where = 1490 value = 3 }
		command = { type = add_corps which = "ʲ͵ " value = land where = 1490 }
                command = { type = activate_division which = 10848 value = 10003 where = 1490 }		
                command = { type = add_division value = garrison when = 3 where = artillery }
		command = { type = add_division value = garrison when = 3 where = anti_tank }

		command = { type = add_corps which = "ʲ͵¼ž " value = land where = 1490 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

                #Ϳ#
		command = { type = construct which = land_fort where = 1907 value = 3 }
		command = { type = add_corps which = "Ϳ " value = land where = 1907 }
                command = { type = activate_division which = 10848 value = 10004 where = 1907 }		
                command = { type = add_division value = garrison when = 3 where = artillery }
		command = { type = add_division value = garrison when = 3 where = anti_tank }
                command = { type = add_division value = garrison when = 3 where = artillery }
		command = { type = add_division value = garrison when = 3 where = anti_tank }

		command = { type = add_corps which = "Ϳ⼯ž " value = land where = 1907 }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = hq when = 2 where = anti_air }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
                command = { type = add_division value = armor when = 4 where = sp_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

                ##
		command = { type = construct which = land_fort where = 1856 value = 3 }
		command = { type = add_corps which = " " value = land where = 1856 }
                command = { type = activate_division which = 10848 value = 10005 where = 1856 }		
                command = { type = add_division value = garrison when = 3 where = artillery }
		command = { type = add_division value = garrison when = 3 where = anti_tank }

		command = { type = add_corps which = "¼ž " value = land where = 1856 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }

                #ͳ#
		command = { type = construct which = land_fort where = 1848 value = 3 }
		command = { type = add_corps which = "ͳ " value = land where = 1848 }
                command = { type = activate_division which = 10848 value = 10006 where = 1848 }		
                command = { type = add_division value = garrison when = 3 where = artillery }
		command = { type = add_division value = garrison when = 3 where = anti_tank }

		command = { type = add_corps which = "ͳž " value = land where = 1848 }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery }
		command = { type = add_division value = mechanized when = 2 where = sp_rct_artillery}
		command = { type = add_division value = motorized when = 2 where = sp_rct_artillery }
	}
	action_b = {
		name = "ڲ漰ս "
		ai_chance = 0
		command = { }
	}
}

event = {
	id = 900302
	country = chi
	random = no

	trigger = { ai =no
		random = 50
		control = { province = 1484 data = chi } 
		control = { province = 1486 data = chi } 
		control = { province = 1492 data = chi } 
		control = { province = 1493 data = chi } 
	}

	name = "λӻƵ "
	desc = "ʷûκκιҿ뺷İ "
	style = 0
	picture = "partisan_revolt"

	date = { day = 1 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ǳѹ "	
		command = { type = province_revoltrisk which = 1484 value = 80 }
		command = { type = province_revoltrisk which = 1486 value = 80 }
		command = { type = province_revoltrisk which = 1492 value = 80 }
		command = { type = province_revoltrisk which = 1493 value = 80 }
                command = { type = trigger which = 900303 }
	}
}

event = {
	id = 900303
	country = chi
	random = no

	trigger = { }

	name = "԰ĿֲϮ "
	desc = "λӵɱϮʤ "
	style = 0
	picture = "partisan_revolt"

	action_a = {
		name = "Ĭ "	
		command = { type = sleepminister which = -1 }
	}
}

event = {
	id = 900304
	random = no
	country = chi
	trigger = { supplies = 2000 }

	name = " Ĳƻ "
	desc = "йԹżרʦˮսˮʦиֲͬܵĴ 粹˱ˮȣרʦֽԶ սսɺʮ꽨ڼ䣬˽ϴģ ĽƻڼлһսΪʤ ʹõʱõһս "
	style = 0

	date = { day = 9 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ӧߴ󽢾· "
		ai_chance = 30	
		command = { type = gain_tech which = 3190 }
		command = { type = gain_tech which = 3250 }
		command = { type = gain_tech which = 8020 }
		command = { type = gain_tech which = 8070 }
		command = { type = supplies value = -2000 }	
	}
	action_b = {
		name = "Ӧߺһ廯ս· "
		ai_chance = 30
		command = { type = gain_tech which = 3320 }
		command = { type = gain_tech which = 12100 }
		command = { type = gain_tech which = 8030 }
		command = { type = gain_tech which = 8060 }
		command = { type = supplies value = -2000 }	
	}
	action_c = {
		name = "ӦչСͽͧ "
		ai_chance = 30
		command = { type = gain_tech which = 3020 }
		command = { type = gain_tech which = 3400 }
		command = { type = gain_tech which = 8040 }
		command = { type = gain_tech which = 8080 }
		command = { type = supplies value = -2000 }
	}
	action_d = {
		name = "йҪ캣 "
		ai_chance = 10
		command = { type = dissent value = 2 }
	}
}

event = {
	id = 900305
	random = no
	country = chi
	trigger = { supplies = 3000 }

	name = " Ĳվƻ "
	desc = "ѧУУ裺գлգƵ գǿ֮ۡĽɽܣҪǿܶΪ ɱȥ᳤磡Ŭ׼ţǰ棡 "
	style = 0

	date = { day = 9 month = january year = 1937 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "Ӧ߱· "
		ai_chance = 40	
		command = { type = gain_tech which = 4020 }
		command = { type = gain_tech which = 9020 }
		command = { type = gain_tech which = 9030 }
		command = { type = supplies value = -2000 }	
	}
	action_b = {
		name = "ӦԶսԴ· "
		ai_chance = 30
		command = { type = gain_tech which = 4120 }
		command = { type = gain_tech which = 4130 }
		command = { type = gain_tech which = 9140 }
		command = { type = supplies value = -2000 }	
	}
	action_c = {
		name = "Ӧչг̺ը "
		ai_chance = 30
		command = { type = gain_tech which = 4120 }
		command = { type = gain_tech which = 4130 }
		command = { type = gain_tech which = 9040 }
		command = { type = gain_tech which = 9090 }
		command = { type = supplies value = -3000 }
	}
	action_d = {
		name = "йҪ "
		ai_chance = 10
		command = { type = dissent value = 2 }
	}
}


event = {	
        id = 900306
	random = no
	country = sov

	trigger = {   
                       war = { country = sov  country = ger }    
                       alliance = { country =jap  country = ger }   
                       war = { country = sov  country = jap } 
                       not = { control = { province = 1280 data = jap } }
 }	             

	name = " ջַԼ "
	desc =  " Ϊ˰ƽ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }


	action_a = {
		name = " Ҫƽ "
                ai_chance = 99
                command = { type = trigger which = 900307 }
       }
	action_b = {
		name = " ҪʲôԼ "
                ai_chance = 1
                command = { }
       }
}

event = {	
        id = 900307
	random = no
	country = jap

	trigger = { }	             


	name = " ձͣ "
	desc =  "ձ޵ĳͻ "
	style = 0

	action_a = {
		name = " ҪԶȶ "
                ai_chance = 90
                command = { type = peace which = sov value = 1 }
                command = { type = trigger which = 900307 }
                command = { type = trigger which = 900308 }
       }

	action_b = {
		name = " Ӧս "
                ai_chance = 10
		command = {  }
	}
}

event = {	
        id = 900308
	random = no
	country = man

	trigger = { event = 900301 exists = man }	             

	name = " ݹͣ "
	desc =  " ݺ޵ĳͻ"
	style = 0


	action_a = {
		name = " ǸձĽŲ "
                command = { type = peace which = sov value = 1 }

       }
}

event = {	
        id = 900309
	random = no
	country = men

	trigger = { event = 900301 exists = men }	             

	name = " ɹŹͣ "
	desc =  " ɹź޵ĳͻ "
	style = 0



	action_a = {
		name = " ǸձĽŲ "               
                command = { type = peace which = sov value = 1 }

       }
}



event = {	
        id = 900310
	random = no
	country = jap

	trigger = {  war = { country = ger  country = sov }
                     not = {war = { country = jap  country = sov }}
                     control = { province = 1235 data = jap }
                     control = { province = 1313 data = jap }
                     or = { not = { exists = chi }
                            control = { province = 175 data = ger }
                            puppet = { country = chi country = jap } }
 }	             

	name = " ձս "
	desc =  "ʱѵ̶ȡԶǹȦ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }


	action_a = {
		name = " ʼ "
                ai_chance = 90
                command = { type = war which = sov }

       }
	action_a = {
		name = " ǲܶս "
                ai_chance = 10
                command = { }
       }
}

event = {	
        id = 900311
	random = no
	country = ger

	trigger = {  not = { war = { country = ger  country = sov }}
                     not = { war = { country = fin  country = sov }}
                     not = { war = { country = fin  country = ger }}
                     not = { alliance = { country =fin  country = ger }}
                     exists = fin    event = 2628

 }	             

	name = " ۹ԷĲ "
	desc =  "ǵսĲԣ۹Ҫһķ "
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }


	action_a = {
		name = " ߸ "
                ai_chance = 99
                command = { type = coup_nation which = fin }

       }
	action_a = {
		name = " ֤Ķ "
                ai_chance = 1
                command = { }
       }
}

#######################################################################
event = {
	id = 900312
	random = no
	country = usa

	trigger = {
		ai = yes
		random = 40
		or = {
			and = { exists = ger not = { ai = ger }}
			and = { exists = ita not = { ai = ita }}
		}
		and = { or = { control = { province = 949 data = vic }
                               control = { province = 949 data = ita }}
                        or = { control = { province = 953 data = vic }
                               control = { province = 953 data = ita }}
                }                      
		control = { province = 348 data = eng }
                event = 989
	}

	name = "˾ִлж "
	desc =  "1942118ҹ500Ҿ䴬һ֧ӴӢ 콢ӣ10ڴɻڻ£·ڷ ½ʼӢ˾""սж "
	style = 0

	date = { day = 3 month = November year = 1942 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
                command = { type = war which = vic }
		command = { type = add_corps which = "вǲ " value = land  where = 949 }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = marine when = 1 where = police }
		command = { type = add_division value = marine when = 1 where = police }
		command = { type = add_division value = marine when = 1 where = police }
		command = { type = add_corps which = "ǲ " value = land  where = 953 }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = marine when = 1 where = police }
		command = { type = add_division value = marine when = 1 where = police }
		command = { type = add_division value = marine when = 1 where = police }


	}
}

event = {
	id = 900313
	random = no
	country = eng

	trigger = {
		ai = yes
		random = 40
		or = {
			and = { exists = ger not = { ai = ger }}
			and = { exists = ita not = { ai = ita }}
		}
		and = {        control = { province = 919 data = eng }
                        or = { control = { province = 925 data = ita }
                               control = { province = 927 data = ita }}
                }                      
		control = { province = 906 data = eng }
                event = 40057
	}

	name = "Ӣִսж "
	desc =  "615գӢ˱·в³Χĵӷ ֱ𹥻ͶǸϰմС͹ǹȵ "
	style = 0

	date = { day = 3 month = November year = 1936 }
	offset = 7
	deathdate = { day = 30 month = december year = 1945 }

	action_a = {
		name = "ok"
		command = { type = add_corps which = "Ӣжǲ " value = land  where = 913 }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = light_armor when = 3 where = sp_artillery }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }



	}
}

event = {
	id = 900314
	country = eng
	random = no

	trigger = {  not = { technology = 3310 }}

	name = "սǰƻ "
	desc = "ǰսнӢƽһսнüսн Բ㡣ڷԺʺнϴ׼ˮ 46102֣ˮ51420֣ǰ194110¿1944 11ˮ1946깤ۣһΪҳõʴ ʱ۷Ϊʴ "
	style = 0
	picture = "ger_45043_bis2"

	date = { day = 4 month = january year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }	

	action_a = {
		name = "ok"
		command = { type = gain_tech which = 3310 } 
                command = { type = naval_defense which = battleship value = 1 }
	}
} 

###############################################################
event = {
	id = 900315
	random = no
	country = chi
	persistent = yes

	trigger = {
		ai = no			
                puppet = { country = afg country = chi }



	}

	name = "֧й "
	desc = "˷йûκͳΰ "
	style = 0
	picture = "SPA_victory"

	date = { day = 1 month = october year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }
	action_a = {
		name = "ʵʩ¿ "
		command = { type = inherit which = afg }

	}
	action_b = {
		name = "ͬȫ "
		command = { type = trigger which = 900316 }
	}
}
event = {
	id = 900316
	random = no
	country = afg
	persistent = yes

#trigger by 900315

	name = "֧й "
	desc = "˷йûκͳΰ "
	style = 0

	action_a = {
		name = "ok"
		command = { type = end_puppet }
		command = { type = leave_alliance }
		command = { type = dissent value = -5 }
		command = { type = end_access which = chi }
		command = { type = relation which = chi value = -200 }
		command = { type = relation which = jap value = 100 }
		command = { type = relation which = sov value = 100 }
	}
}

event = {
	id = 900317
	random = no
	country = chi

	trigger = {
		ai = no			
                not = { war = { country = sov country = ger }
                        war = { country = usa country = ger }}
                event = 3825   exists = sov   exists = ger
	}

	date = { day = 1 month = october year = 1936 }
	offset = 1
	deathdate = { day = 29 month = december year = 1941 }


	name = "й "
	desc = "ϣ˶̶ǿձ ʶʵʵʱ "
	style = 0

	action_a = {
		name = "Ǽ"
                ai_chance = 1
		command = { type = dissent value = -10 }
		command = { type = end_access which = chi }
		command = { type = relation which = sov value = -100 }
		command = { type = relation which = usa value = -100 }
		command = { type = relation which = ger value = -100 }
		command = { type = trigger which = 900318 }
             }
	action_b = {
		name = "ǻС"
                ai_chance = 99
		command = { type = dissent value = 3 }
	}
}

event = {
	id = 900318
	random = no
	country = sov

	trigger = {		}


	name = "й----Ӧ "
	desc = "ϣ˶̶ǿձ ʶʵʵʱ "
	style = 0

	action_a = {
		name = "͵¹"
                ai_chance = 99
		command = { type = trigger which = 900319 }                
	}
	action_b = {
		name = "ԼͿй"
                ai_chance = 1
		command = {  }                
	}
}

event = {
	id = 900319
	random = no
	country = ger

	trigger = {  }


	name = "й----¹Ӧ "
	desc = "ϣ˶̶ǿձ ʶʵʵʱ "
	style = 0

	action_a = {
		name = "ǽϷ "
                ai_chance = 99
                command = { type = alliance which = sov  }
                }
	action_b = {
		name = "Ͳʲά˹ "
                ai_chance = 1
                command = {   }
                }
}


event = {
	id = 900321
	country = chc
	random = no

	trigger = { random = 30 }

	name = "֧ԮӰ "
	desc = "ǵйǹʵҪɲ,ɳֽ̹ٶ йĲӽ˶ݵѵ "
	style = 0
	picture = "balujun"

	date = { day = 5 month = january year = 1937 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "̫ "
		command = { type = gain_tech which = 1020 }
		command = { type = money value = -100 }		
	}
}

event = {	
        id = 900328
	random = no
	country = sov

	trigger = { ai = yes }
           

	name = " ӵ "
	desc = " սʱڣ̶ִ󣬲Ӻ;ٵľձ ߣսǿ־ "
	style = 0

	date = { day = 8 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ok "
                command = { type = urban_defense which = infantry value = 10 }
                command = { type = urban_attack which = infantry value = 10 }
                command = { type = speed which = armor value = -1 }
                command = { type = speed which = mechanized value = -1 }
           }
}

event = {	
        id = 900329
	random = no
	country = usa

	trigger = { ai = yes }
           

	name = " ӵ "
	desc = " սʱڣӵǿļ׼̶Ϊս ãԱʲ㣬־ "
	style = 0

	date = { day = 8 month = january year = 1936 }
	offset = 7
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ok "
                command = { type = max_organization which = mechanized value = 10 }
                command = { type = max_organization which = armor value = 10 }
                command = { type = morale which = infantry value = -10 }
                command = { type = hard_attack which = artillery value = 2 }
           }
}

#####################################################################################
event = {
	id = 900330
	random = no
	country = ger

	trigger = {
			and = {
				ai = yes
				war = { country = ger country = sov }
                                control = { province = 258 data = ger }
                                event = 40084

				}
			}
		
	

	name = " ¾ʵʩɫ "
	desc = " ÷ǰͰƻжУ־еϷ žֳAžBž ¾Ľ: ڷӺ˼ǿԼֿɴ ¹߰ϣҪռڸ߼ "
	style = 0

	date = { day = 1 month = may year = 1942 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ʼж "

                command = { type = oilpool value = 50000 }
                command = { type = supplies value = 50000 }

		
                command = { type = add_corps which = "Až " value = land where = 258 }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = motorized when = 2 where = sp_artillery }
                command = { type = add_division value = infantry when = 4 where = police }
		command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }
		command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }
		command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }


		
                command = { type = add_corps which = "Bž " value = land where = 258 }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = armor when = 3 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = infantry when = 4 where = police }
		command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }
		command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }
		command = { type = add_division value = infantry when = 4 where = police }
                command = { type = add_division value = infantry when = 4 where = police }

	}
}

event = {
	id = 900331
	random = no
	country = ger

	trigger = {
			and = {
				ai = no
				war = { country = ger country = sov }
                                control = { province = 258 data = ger }
                                event = 40084

				}
			}
		
	

	name = " ¾ʵʩɫ "
	desc = " жǰͰƻжУ־еϷ žֳAžBž ¾Ľ: ڷӺ˼ǿԼֿɴ ¹߰ϣҪռڸ߼ "
	style = 0

	date = { day = 1 month = may year = 1942 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ̹û "
		command = { type = morale which = land value = 5 }
                command = { type = breakthrough value = 5 }
              }
}

event = {
	id = 900332
	random = no
	country = sov

	trigger = { 
                   or = {  event = 900330
                           event = 900331
                 }
		
}
		
	

	name = " ¾ʵʩɫӦ "
	desc = " жǰͰƻжУ־еϷ žֳAžBž ¾Ľ: ڷӺ˼ǿԼֿɴ ¹߰ϣҪռڸ߼ "
	style = 0

	date = { day = 1 month = may year = 1942 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ǲη "
		command = { type = morale which = land value = 5 }
              }
}

event = {
	id = 900333
	random = no
	country = ger

	trigger = {
			and = {
				ai = no
				war = { country = ger country = sov }
                                event = 900332
                               or = { control = { province = 1907 data = sov }
                                      control = { province = 163 data = sov }}
				}
			}
		
	

	name = " ϣ޸ɫ "
	desc = "ڶжٻŭվѾϣնԼƻһϵ е޸ģAž߼ռ;BžӺӼ ˹ָաϣյļƻҰĲĸԤ¼ƻø ӵĸӡ "
	style = 0

	date = { day = 1 month = June year = 1942 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ǵ "
		command = { type = morale which = land value = -3 }
                command = { type = breakthrough value = -3 }
              }
}

event = {
	id = 900334
	random = no
	country = ger

	trigger = {
			and = {
				ai = no
				war = { country = ger country = sov }
                                event = 900332
                                event = 900333
                                control = { province = 1907 data = sov }
                                control = { province = 163 data = sov }
				}
			}
		
	

	name = " ɫ⵽ش "
	desc = "194322գΧ˹ָճеĵ¾Ͷ ˵ĥ£Ͷ91000սУֻ6000 Ⲣǵ¾ܵĵһδʧڹģ սϣս۲ɱġ "
	style = 0

	date = { day = 1 month = November year = 1942 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ˭𣿣 "
		command = { type = morale which = land value = -5 }
                command = { type = breakthrough value = -2 }
                command = { type = sleepevent which = 900335 }
                command = { type = trigger which = 900336 }
                command = { type = trigger which = 40371 }
              }
}

event = {
	id = 900335
	random = no
	country = ger

	trigger = {
			and = {
				ai = no
				war = { country = ger country = sov }
                                event = 900332
                                control = { province = 1907 data = ger }
                                control = { province = 163 data = ger }
				}
			}
		
	

	name = " ɫȫʤ "
	desc = "Ի͵ʤ۹ľͬʱռϸ߼սҪ ˹ָաʷϲ "
	style = 0

	date = { day = 1 month = November year = 1942 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ʤָտɴ "
		command = { type = morale which = land value = 5 }
                command = { type = breakthrough value = -2 }
                command = { type = sleepevent which = 900334 }
                command = { type = trigger which = 900337 }
              }
}

event = {
	id = 900336
	random = no
	country = sov

	trigger = {  }
		
	

	name = " ֹɴ¹ "
	desc = "Ի͵ʤֹ˵¾ϸ߼սҪ˹ չơ"
	style = 0


	action_a = {
		name = " ʤָտɴ "
		command = { type = morale which = land value = 5 }
              }
}

event = {
	id = 900337
	random = no
	country = sov

	trigger = {  }
		
	

	name = " ɴ¹ռսҪ "
	desc = "ʹʧܣǱ뾡"
	style = 0


	action_a = {
		name = " ǲ "
		command = { type = morale which = land value = -5 }
              }
}

event = {
	id = 900338
	random = no
	country = sov

	trigger = {
			and = {
				ai = yes
				war = { country = ger country = sov }
                                control = { province = 163 data = sov }
                                event = 900332


				}
			}
		
	

	name = " վж "
	desc = " жڵڶս˹ָսжԵ ־İΧƣлж19421119շ𣬽 4ڿʦ "
	style = 0

	date = { day = 10 month = November year = 1942 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ʼж "
                command = { type = trigger which = 500339 }
		command = { type = encirclement value = 2 }
                command = { type = add_corps which = "Ϸ " value = land where = 163 }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }

                command = { type = add_corps which = "߼ " value = land where = 163 }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = mechanized when = 1  }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
            }
}

event = {
	id = 500339
	random = no
	country = ger

	trigger = {  }
		
	

	name = " վж "
	desc = " жڵڶս˹ָսжԵ ־İΧƣлж19421119շ𣬽 4ڿʦ"
	style = 0

	action_a = {
		name = " Ԯţ "
		command = { type = morale which = land value = -1 }
             }
}

event = {
	id = 900340
	random = no
	country = sov

	trigger = {
			and = {
				ai = yes
				war = { country = ger country = sov }
                                control = { province = 163 data = sov }
                                event = 900338


				}
			}
		
	

	name = " վʵʩж "
	desc = " 19421119տʼжǳɹ300,000˹ ɸϣ¬˹ָӵĵ¹6ż4װ׾ ʿΧΪʤͳ˧ƻһ ʤսΪж "
	style = 0

	date = { day = 21 month = December year = 1942 }
	offset = 3
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = " ʼж "
                command = { type = trigger which = 500341 }
		command = { type = encirclement value = 1 }
                command = { type = add_corps which = "Ƿ " value = land where = 163 }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = armor when = 4  }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = mechanized when = 1 where = sp_artillery }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
		command = { type = add_division value = infantry when = 3 where = police }
                command = { type = add_division value = infantry when = 3 where = police }
             }
}

event = {
	id = 500341
	random = no
	country = ger

	trigger = {	}
		
	

	name = " վʵʩж "
	desc = " 19421119տʼжǳɹ300,000˹ ɸϣ¬˹ָӵĵ¹6ż4װ׾ ʿΧΪʤͳ˧ƻһ ʤսΪж "
	style = 0


	action_a = {
		name = " ֹǣ "
		command = { type = morale which = land value = -1 }
             }
}

event = {
	id = 900342
	random = no
	country = ger

	trigger = {
		war = { country = sov country = ger }
		control = { province = 248 data = ger } 
                or = {  control = { province = 260 data = sov }
                        control = { province = 247 data = sov }
                        control = { province = 244 data = sov }}
                        
	}

	name = "Ʒ򷴻ս "
	desc = "1942512գϷϷľԪ˧ ¾ҽ¾ʩ̹Ԫ˧ָ¼ ̹˱վ𷴻ɹվͻźΧʹ վ25ˣʧ̹600Ϸ˾˹ нȶ߼ "
	style = 0
	picture = "german_strategic_defeat"

	date = { day = 1 month = May year = 1942 }
	offset = 1
	deathdate = { day = 29 month = december year = 1999 }

	action_a = {
		name = "ʩ̹Ԫ˧¾ "
                command = { type = trigger which = 900343 }
		command = { type = dissent value = -2 }
		command = { type = morale which = land value = 3 }
	}
}

event = {
	id = 900343
	random = no
	country = sov

	trigger = {   }

	name = "Ʒ򷴻ս "
	desc = "1942512գϷϷľԪ˧ ¾ҽ¾ʩ̹Ԫ˧ָ¼ ̹˱վ𷴻ɹվͻźΧʹ վ25ˣʧ̹600Ϸ˾˹ нȶ߼ "
	style = 0
	picture = "german_strategic_defeat"


	action_a = {
		name = "ѣ "
		command = { type = dissent value = 1 }
		command = { type = morale which = land value = -2 }
	}
}