#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include OBJ-001.H
#include EXTRAS.H

[story]
action = 46,9,20,SID_pگǼw,1,1,30
action = 2,SID_pگǼw,1,1280,640,8,1,4
action = 3,SID_{R,1,1216,672,8,1,10
action = 10,SID_pگǼw,1,380,10,SID_{R,1,380,1,10,10,SID_pگǼw,1,1007
action = 10,SID_{R,1,1008,10,SID_pگǼw,1,380,10,SID_pگǼw,1,1009,1,10
action = 10,SID_{R,1,1010,10,SID_pگǼw,1,380,1,10,2,SID_[,1,1376,608,0,1,4,2,SID_~J,1,1344,672,0,1,10
action = 10,SID_{R,1,1011,10,SID_pگǼw,1,1012,10,SID_~J,1,1013,10,SID_{R,1,1014
action = 10,SID_~J,1,1015,19,448,416,45,1,40,10,SID_{R,1,1016
action = 10,SID_~J,1,1017,10,SID_{R,1,814,10,SID_ENEMY024,1,1018
action = 10,SID_pگǼw,1,1019,10,SID_~J,1,1020
action = 23,0,23,1,24,1,31
