Rollover Text	Right-Click Text																						
"Note: Do not change the headings in this file, they are used to detect problems"																							
Main Menu																							
	"{Ϸ}

ʼϷ"																						
	"{}

뱣Ϸ"																						
	"{ߵ÷}

鿴Ӣǵҵ"																						
	"{}

鿴ϷԱ"																						
	"{˳}

Windows"																						
																							
New Game	New Game																						
	"{˳}

е˳Ϸ"																						
	"{ս}

սϷ"																						
	"{Ϸ}

жϷ"																						
	"{ѵ}

ѵ桶Ӣ޵III"																						
	"{}

һĻ"																						
																							
Single Scenario Selection	Single Scenario Selection																						
																							
SCENARIO_BACKGROUND 	ѡһ																						
ADVANCED_BACKGROUND 	ø߼ѡ																						
Background for random map menu	òһͼ																						
SCENARIO_NAME 																							
Description Title	ʾ																						
Description text	ʾ																						
EASY 	"{}

ʼʱԴռоƣҵԵ˹ܽϵ͡"																						
NORMAL 	"{һѶ}

ʼʱԴռƣԵ˹һ㡣"																						
HARD 	"{}

ʼʱҺ͵ӵͬԴԵ˹ܽϸߡ"																						
EXPERT 	"{רҼѶ}

ʼʱҵԴ٣Ե˹ܽϸߡ"																						
IMPOSSIBLE 	"{}

ʼʱûκԴԵ˹ܽϸߡ"																						
ALLY_FLAG1 	ı־ɫ																						
ALLY_FLAG2 	ɫĲ˾																						
ALLY_FLAG3 	ɫĲ˾																						
ALLY_FLAG4 	ɫĲ˾
ALLY_FLAG5 	ɫĲ˾
ALLY_FLAG6 	ɫĲ˾
ALLY_FLAG7 	ɫĲ˾
ALLY_FLAG8 	ɫĲ˾
ENEMY_FLAG1 	ɫĲĵ
ENEMY_FLAG2 	ɫĲĵ
ENEMY_FLAG3 	ɫĲĵ
ENEMY_FLAG4 	ɫĲĵ
ENEMY_FLAG5 	ɫĲĵ
ENEMY_FLAG6 	ɫĲĵ
ENEMY_FLAG7 	ɫĲĵ
ENEMY_FLAG8 	ɫĲĵ
SCENARIO_OPTIONS 	鿴/سб
ADVANCED_OPTIONS 	鿴/ظ߼ѡ
random map button	ͼϷ
CHAT_DESC 	ڳͽ̸֮л
MAP_DIFFICULTY 	
RATING 	ʾڵͼѶȺѶõѶ
MAP_SIZE 	ͼѶȷΪסһ㡢ѡרҺͼ
VICTORY_CONDITION 	ǰʤ
LOSS_CONDITION 	ǰʧ
SMALL_FILTER 	鿴Сͼ
MEDIUM_FILTER 	鿴еȵͼ
LARGE_FILTER 	鿴дͼ
EXTRALARGE_FILTER 	鿴شͼ
ALL_FILTER 	鿴еͼ
SCENARIO_NAME_1 	SCENARIO_NAME_1 
SCENARIO_NAME_2 	SCENARIO_NAME_2 
SCENARIO_NAME_3 	SCENARIO_NAME_3 
SCENARIO_NAME_4 	SCENARIO_NAME_4 
SCENARIO_NAME_5 	SCENARIO_NAME_5 
SCENARIO_NAME_6 	SCENARIO_NAME_6 
SCENARIO_NAME_7 	SCENARIO_NAME_7 
SCENARIO_NAME_8 	SCENARIO_NAME_8 
SCENARIO_NAME_9 	SCENARIO_NAME_9 
SCENARIO_NAME_10 	SCENARIO_NAME_10 
SCENARIO_NAME_11 	SCENARIO_NAME_11 
SCENARIO_NAME_12 	SCENARIO_NAME_12 
SCENARIO_NAME_13 	SCENARIO_NAME_13 
SCENARIO_NAME_14 	SCENARIO_NAME_14 
SCENARIO_NAME_15 	SCENARIO_NAME_15 
SCENARIO_NAME_16 	SCENARIO_NAME_16 
SCENARIO_NAME_17 	SCENARIO_NAME_17 
SCENARIO_NAME_18 	SCENARIO_NAME_18 
ENTRY_SCENARIO_NAME_1 	ENTRY_SCENARIO_NAME_1 
ENTRY_SCENARIO_NAME_2 	ENTRY_SCENARIO_NAME_2 
ENTRY_SCENARIO_NAME_3 	ENTRY_SCENARIO_NAME_3 
ENTRY_SCENARIO_NAME_4 	ENTRY_SCENARIO_NAME_4 
ENTRY_SCENARIO_NAME_5 	ENTRY_SCENARIO_NAME_5 
ENTRY_SCENARIO_NAME_6 	ENTRY_SCENARIO_NAME_6 
ENTRY_SCENARIO_NAME_7 	ENTRY_SCENARIO_NAME_7 
ENTRY_SCENARIO_NAME_8 	ENTRY_SCENARIO_NAME_8 
ENTRY_SCENARIO_NAME_9 	ENTRY_SCENARIO_NAME_9 
ENTRY_SCENARIO_NAME_10 	ENTRY_SCENARIO_NAME_10 
ENTRY_SCENARIO_NAME_11 	ENTRY_SCENARIO_NAME_11 
ENTRY_SCENARIO_NAME_12 	ENTRY_SCENARIO_NAME_12 
ENTRY_SCENARIO_NAME_13 	ENTRY_SCENARIO_NAME_13 
ENTRY_SCENARIO_NAME_14 	ENTRY_SCENARIO_NAME_14 
ENTRY_SCENARIO_NAME_15 	ENTRY_SCENARIO_NAME_15 
ENTRY_SCENARIO_NAME_16 	ENTRY_SCENARIO_NAME_16 
ENTRY_SCENARIO_NAME_17 	ENTRY_SCENARIO_NAME_17 
ENTRY_SCENARIO_NAME_18 	ENTRY_SCENARIO_NAME_18 
TURN_DURATION 	غʱ
CHAT_TEXT 	̸Ϣ						
CHAT_ENTRY 	CHAT_ENTRY 						
CHAT_PLUG 	CHAT_PLUG 						
CHAT_PLAYER 							
"CHAT_PLAYER_SLIDER,"	"CHAT_PLAYER_SLIDER,"						
ROLLOVER 	ROLLOVER 						
NEXT 	浱ǰѡϷ						
BEGIN 	ʼѡϷ						
BACK 	BACK 						
SSEXIT 	"رմ˴
(κθĶ)"						
WHICHMAP 	"ǰͼС
(ССش)"						
SORT_NUMBER 	еͼ						
SORT_SIZE 	Եͼߴеͼ						
k_sort_version	Ϸ汾Եͼ						
SORT_ALPHA 	ֵĸ˳еͼ						
SORT_VICTORY 	ʤеͼ						
SORT_LOSS 	ʧеͼ
BRIEFING 	BRIEFING 
SSHERO 	SSHERO 
GOLDPIC 	GOLDPIC 
HUMAN_CPU1 	ָɫԱһԿơ ָֻеԲܿɫ
HUMAN_CPU2 	ָɫԱһԿơ ָֻеԲܿɫ
HUMAN_CPU3 	ָɫԱһԿơ ָֻеԲܿɫ
HUMAN_CPU4 	ָɫԱһԿơ ָֻеԲܿɫ
HUMAN_CPU5 	ָɫԱһԿơ ָֻеԲܿɫ
HUMAN_CPU6 	ָɫԱһԿơ ָֻеԲܿɫ
HUMAN_CPU7 	ָɫԱһԿơ ָֻеԲܿɫ
HUMAN_CPU8 	ָɫԱһԿơ ָֻеԲܿɫ
HANDICAP1 	ҵʼԴѶ
HANDICAP2 	ҵʼԴѶ
HANDICAP3 	ҵʼԴѶ
HANDICAP4 	ҵʼԴѶ
HANDICAP5 	ҵʼԴѶ
HANDICAP6 	ҵʼԴѶ
HANDICAP7 	ҵʼԴѶ
HANDICAP8 	ҵʼԴѶ
TOWN_LEFT1 	ѡʼ
TOWN_LEFT2 	ѡʼ
TOWN_LEFT3 	ѡʼ
TOWN_LEFT4 	ѡʼ
TOWN_LEFT5 	ѡʼ
TOWN_LEFT6 	ѡʼ
TOWN_LEFT7 	ѡʼ
TOWN_LEFT8 	ѡʼ
TOWN_RITE1 	ѡʼ
TOWN_RITE2 	ѡʼ
TOWN_RITE3 	ѡʼ
TOWN_RITE4 	ѡʼ
TOWN_RITE5 	ѡʼ
TOWN_RITE6 	ѡʼ
TOWN_RITE7 	ѡʼ
TOWN_RITE8 	ѡʼ
HERO_LEFT1 	ѡʼӢ(ĳ)
HERO_LEFT2 	ѡʼӢ(ĳ)
HERO_LEFT3 	ѡʼӢ(ĳ)
HERO_LEFT4 	ѡʼӢ(ĳ)
HERO_LEFT5 	ѡʼӢ(ĳ)
HERO_LEFT6 	ѡʼӢ(ĳ)
HERO_LEFT7 	ѡʼӢ(ĳ)
HERO_LEFT8 	ѡʼӢ(ĳ)
HERO_RITE1 	ѡʼӢ(ĳ)
HERO_RITE2 	ѡʼӢ(ĳ)
HERO_RITE3 	ѡʼӢ(ĳ)
HERO_RITE4 	ѡʼӢ(ĳ)
HERO_RITE5 	ѡʼӢ(ĳ)
HERO_RITE6 	ѡʼӢ(ĳ)
HERO_RITE7 	ѡʼӢ(ĳ)
HERO_RITE8 	ѡʼӢ(ĳ)
RES_LEFT1 	ΪԼӢѡʼ
RES_LEFT2 	ΪԼӢѡʼ
RES_LEFT3 	ΪԼӢѡʼ
RES_LEFT4 	ΪԼӢѡʼ
RES_LEFT5 	ΪԼӢѡʼ
RES_LEFT6 	ΪԼӢѡʼ
RES_LEFT7 	ΪԼӢѡʼ
RES_LEFT8 	ΪԼӢѡʼ
RES_RITE1 	ΪԼӢѡʼ
RES_RITE2 	ΪԼӢѡʼ
RES_RITE3 	ΪԼӢѡʼ
RES_RITE4 	ΪԼӢѡʼ
RES_RITE5 	ΪԼӢѡʼ
RES_RITE6 	ΪԼӢѡʼ
RES_RITE7 	ΪԼӢѡʼ
RES_RITE8 	ΪԼӢѡʼ
HERO_SETTING_1 	ѡɫ
HERO_SETTING_2 	ѡɫ
HERO_SETTING_3 	ѡɫ
HERO_SETTING_4 	ѡɫ
HERO_SETTING_5 	ѡɫ
HERO_SETTING_6 	ѡɫ
HERO_SETTING_7 	ѡɫ
HERO_SETTING_8 	ѡɫ
TOWN_SETTING_1 	TOWN_SETTING_1 
TOWN_SETTING_2 	TOWN_SETTING_2 
TOWN_SETTING_3 	TOWN_SETTING_3 
TOWN_SETTING_4 	TOWN_SETTING_4 
TOWN_SETTING_5 	TOWN_SETTING_5 	
TOWN_SETTING_6 	TOWN_SETTING_6 	
TOWN_SETTING_7 	TOWN_SETTING_7 	
TOWN_SETTING_8 	TOWN_SETTING_8 	
"const_create_map,"		
"const_map_size_label,"	ѡͼС	
"const_small_map,"	Сͼ	
"const_medium_map,"	еͼ	
"const_large_map,"	ɴͼ	
"const_huge_map,"	شͼ	
"const_map_levels,"	ѡͼǵ㻹˫	
"const_human_positions_label,"	ѡҵ	
"const_1_human,"	һ	
"const_2_humans,"		
"const_3_humans,"		
"const_4_humans,"	ĸ	
"const_5_humans,"		
"const_6_humans,"		
"const_7_humans,"	߸	
"const_8_humans,"	ɰ˸	
"const_random_humans,"		
"const_human_teams_label,"	ѡҽ˵	
"const_no_human_teams,"	Ҳܽ	
"const_1_human_team,"	һҽ	
"const_2_human_teams,"	ҽ	
"const_3_human_teams,"	ҽ	
"const_4_human_teams,"	ҽ	
"const_5_human_teams,"	ҽ	
"const_6_human_teams,"	ҽ	
"const_7_human_teams,"	ҽ	
"const_random_human_teams,"	ҽ˵	
"const_computer_positions_label,"	ѡ	
"const_no_computers,"	ɵ	
"const_1_computer,"	һ	
"const_2_computers,"		
"const_3_computers,"		
"const_4_computers,"	ĸ	
"const_5_computers,"		
"const_6_computers,"		
"const_7_computers,"	߸	
"const_random_computers,"	ɵ	
"const_computer_teams_label,"	ѡҽ˵	
"const_no_computer_teams,"	Ҳܽ	
"const_1_computer_team,"	һҽ	
"const_2_computer_teams,"	ҽ	
"const_3_computer_teams,"	ҽ	
"const_4_computer_teams,"	ҽ	
"const_5_computer_teams,"	ҽ	
"const_6_computer_teams,"	ҽ	
"const_random_computer_teams,"	ɵҽ˵	
"const_water_label,"	ѡͼϵˮΧ	
"const_no_water,"	ٻûˮ	
"const_normal_water,"	һƵĴ½	
"const_islands,"	Ⱥ	
"const_random_water,"	ˮΧ	
"const_monster_strength_label,"	ѡͼϵĹ	
"const_weak_monsters,"	ȽС	
"const_normal_monsters,"	һ	
"const_strong_monsters,"	Ƚǿ	
"const_random_monsters,"		
"const_show_saved_random_maps,"	ʾɵͼ	
SLIDER_CHATWINDOW 	̸Ϣ	
SLIDER_FILEMENU 	Ϸ¼б	
SLIDER_DURATION 	޸Ļغʱ	
"PLAYER_HANDICAP_HEADER_ID,"	"{/ϰ}

ҿƵһǡ ĿԽλáҲԵ޸

ϰԵÿҵʼԴ ѡûϰеϰϰжȺϰҵʼԴ"																						
"TURN_DURATION_HEADER_ID,"	"{غʱ}

ҿûÿغϵĳʱ䡣սУʱͣ

غʱ޿Ϊ124681015202530ӡ
ơĬá
"																						
"STARTING_TOWN_HEADER_ID,"	"{ʼ}

ÿҶлûһʼ򣬿ѡǱݡ¥Ĺ԰³ǡݵҪ

ûʼ򣬿ͨѡʼӢ۵Դ
"																						
"STARTING_TOWN_HEADER_W_CONFLUX_ID,"	"{ʼ}

ÿҶлûһʼ򣬿ѡǱݡ¥Ĺ԰³ǡݵ㡢ҪԪسǡ

ûʼ򣬿ͨѡʼӢ۵Դ
"																						
"STARTING_HERO_HEADER_ID,"	"{ʼӢ}

ÿҶлûһʼӢۡʱѡᱻһ16λӢнѡʼĻԸıʼͣӶѡ͵Ӣۡ

Ҫ鿴Ӣ۵ԼسһӢ۵Ф"																						
"STARTING_BONUS_HEADER_ID,"	"{ʼ}

ѡһ500-1000һԴ
"																						
																							
Multiplayer Selection	Multiplayer Selection																						
																							
߷	"{߷}

ͨ߷ϽϷ"																						
ģʽ	"{ģʽ}

ͬһ̨ϽϷ"																						
IPX	"{IPX}

ǸԵĻͨϷ"																						
TCP/IP	"{TCP/IP}

ǸԵĻͨϷ"																						
ƽ	"{ƽ}

ͨƽϷ"																						
	"{}

ͨӽϷ"																						
Ϸ	"{Ϸ}

㴴ϷҼ"																						
Ϸ	"{Ϸ}

ʾԼϷб"
ѰϷ	"{ѰϷ}

һضIPַ"
GAMENAME 1	GAMENAME 1
GAMENAME 2	GAMENAME 2
GAMENAME 3	GAMENAME 3
GAMENAME 4	GAMENAME 4
GAMENAME 5	GAMENAME 5
GAMENAME 6	GAMENAME 6
GAMENAME 7	GAMENAME 7
GAMENAME 8	GAMENAME 8
GAMENAME 9	GAMENAME 9
GAMENAME 10	GAMENAME 10
GAMENAME 11	GAMENAME 11
GAMENAME 12	GAMENAME 12
ѡѡϷ	ѡѡϷ
	
ȡ	ǰһ˵																						
																							
Adventure Map Window																							
ͼ	Զͼͼϵص㼴̽յͼʾô㻹϶̽յͼ																						
״̬	SELECTION WINDOW																						
ſ	"{ſ}

ʾеĳӢ۸ſ"																						
زл	"{زл}

ڵ֮л"																						
ð־	"{ð־}

ʾǰе"																						
˯/Ӣ	"{˯/Ӣ}

ѡеӢ˯߻˯ŵӢۡһӢۼκ˯ŵӢۡ"																						
ƶӢ	"{ƶӢ}

õǰӢѡ·ƶ"																						
ʩħ	"{ʩħ}

ʩһսħ"																						
̽ѡ	"{̽ѡ}

̽ѡھ鿴رͼͼϢڶϷУ㻹Բ鿴Ķֵһж"																						
ϵͳѡ	"{ϵͳѡ}

Բ鿴޸Ϸѡ"																						
һӢ	"{һӢ}

ѡƶһӢۣ˯ŵӢ۽"																						
غϽ	"{غϽ}

ǰغ"																						
Ӣб	"{Ӣб}

Ͼ鿴Ӣб"																						
Ӣб	"{Ӣб}

¾鿴Ӣб"																						
ӢФ	"{ӢФ}

һοѡӢ۲̽յͼ룬ٴεԲ鿴ӢĻ"																						
б	"{б}

Ͼ鿴б"																						
б	"{б}

¾鿴б"																						
ͼ	"{ͼ}

һοѡó̽յͼ룬ٴεԲ鿴Ļ"																						
ƽ	еĽҿ																						
ľ	ӵеľ																						
ˮ	ӵеˮ																						
ʯ	ӵеĿʯ																						
	ӵе																						
ˮ	ӵеˮ																						
ʯ	ӵеıʯ																						
	"{}

ǰ¡ܡ"																						
ROLLOVER	ROLLOVER																						
																							
System Options	System Options																						
˵	"{˵}

Ϸ˵"
	"{}

뱣Ϸ"
	"{}

浱ǰϷ"
¿ʼ	"{¿ʼ}

¿ʼǰϷ"
˻	"{˻}

˳ħ֮Ӣ޵III"
	"{Ϸ}

̽յͼϷ"
"MUSIC_VOLUME_0_ID,"	ر
"MUSIC_VOLUME_1_ID,"	Ϊ1
"MUSIC_VOLUME_2_ID,"	Ϊ2
"MUSIC_VOLUME_3_ID,"	Ϊ3
"MUSIC_VOLUME_4_ID,"	Ϊ4
"MUSIC_VOLUME_5_ID,"	Ϊ5
"MUSIC_VOLUME_6_ID,"	Ϊ6
"MUSIC_VOLUME_7_ID,"	Ϊ7
"MUSIC_VOLUME_8_ID,"	Ϊ8
"MUSIC_VOLUME_9_ID,"	Ϊ9
"EFFECTS_VOLUME_0_ID,"	رЧ
"EFFECTS_VOLUME_1_ID,"	ЧΪ1
"EFFECTS_VOLUME_2_ID,"	ЧΪ2
"EFFECTS_VOLUME_3_ID,"	ЧΪ3
"EFFECTS_VOLUME_4_ID,"	ЧΪ4
"EFFECTS_VOLUME_5_ID,"	ЧΪ5
"EFFECTS_VOLUME_6_ID,"	ЧΪ6
"EFFECTS_VOLUME_7_ID,"	ЧΪ7
"EFFECTS_VOLUME_8_ID,"	ЧΪ8
"EFFECTS_VOLUME_9_ID,"	ЧΪ9
"MUSIC_TYPE_NONE_ID,"	"MUSIC_TYPE_NONE_ID,"
"MUSIC_TYPE_CD_ID,"	"MUSIC_TYPE_CD_ID,"
"MUSIC_TYPE_MIDI_ID,"	"MUSIC_TYPE_MIDI_ID,"
"HERO_SPEED_WALK_ID,"	ӢٶΪ
"HERO_SPEED_CANTER_ID,"	ӢٶΪ
"HERO_SPEED_GALLOP_ID,"	ӢٶΪ
"HERO_SPEED_JUMP_ID,"	"ӢٶΪ
(ûж)"
"AI_SPEED_CANTER_ID,"	ٶΪ
"AI_SPEED_GALLOP_ID,"	ٶΪ
"AI_SPEED_JUMP_ID,"	"ٶΪ
(ûж)"
"AI_SPEED_NONE_ID,"	ʾ˵ƶ
"WINDOW_SCROLL_SLOW,"	ͼٶΪ
"WINDOW_SCROLL_MEDIUM,"	ͼٶΪе
"WINDOW_SCROLL_FAST,"	ͼٶΪ
"SHOW_PATH_ID,"	"{ʾƶ·}

ѡѡӢƶǰʾƶ·ߡ"
"MOVE_REMINDER_ID,"	"{ӢϢ}

ڽغʱеӢۻƶͻʾϢ"
"QUICK_COMBAT_ID,"	"{ս}

ѡõԶսҿֻս"
"VIDEO_SUBTITLES_ID,"	"{Ļ}

ǷʾĻ"
VIDEO_QUALITY_LOW	"{}

ԽҽȫʾĵԽôѡ"
VIDEO_QUALITY_HIGH	"{}

ٶȿĵԣѡ͵Ķ"
"TOWN_OUTLINES_ID,"	"{}

ڳĻУָĳһԽĽʱʾ"
"ANIMATE_SPELLBOOK_ID,"	"{ħ鶯}

ħ鷭ҳʱöʾ"
																							
Adventure Options																							
쿴	"{쿴}

ʾԶͼ"																						
鿴رͼ	"{鿴رͼ}

鿴رͼ"																						
鿴Ϣ	"{鿴Ϣ}

鿴ǰйϢ"																						
ھ	"{ھ}

ڵǰλѰڵµ"																						
طŶж	"{طŶж}

طһֵֶж"																						
ROLLOVER	ROLLOVER																						
ȷ	"{ȷ}

̽յͼ"																						
																							
Combat Window	Combat Window																						
Ͷ	"{Ͷ}

սͶӢ۱Ϊ˸Ĵۡ뿪ս֮ܿھƹٴγ֣ı벿Ӻδ"																						
	"{}

ӢսпܣܿԭеıٴγھƹС"																						
սѡ	"{սѡ}

鿴޸ĵǰսѡ"																						
Զս	"{Զս}

ԽսԶսĹԵһӶԼƲӡ"																						
	ʾսϢ																						
	սо鿴սϢ																						
ʩħ	"{ʩħ}

Ӣ۵ħ飬ʩħ"																						
ȴ	"{ȴ}

Ƴ֧ӵжֱж"																						
	"{}

ӵһж߸òӵķ"																						
ȴ״̬	ȴ״̬																						
ս	"{ս}

սʼս"																						
																							
Combat Options	Combat Options																						
Ϸ	"{Ϸ}

˳սѡ"																						
ָĬ	"{Ĭ}

ָսѡĬ"																						
"MUSIC_VOLUME_0_ID,"	ر																						
"MUSIC_VOLUME_1_ID,"	Ϊ1																						
"MUSIC_VOLUME_2_ID,"	Ϊ2																						
"MUSIC_VOLUME_3_ID,"	Ϊ3																						
"MUSIC_VOLUME_4_ID,"	Ϊ4																						
"MUSIC_VOLUME_5_ID,"	Ϊ5																						
"MUSIC_VOLUME_6_ID,"	Ϊ6
"MUSIC_VOLUME_7_ID,"	Ϊ7
"MUSIC_VOLUME_8_ID,"	Ϊ8
"MUSIC_VOLUME_9_ID,"	Ϊ9
"EFFECTS_VOLUME_0_ID,"	رЧ
"EFFECTS_VOLUME_1_ID,"	ЧΪ1
"EFFECTS_VOLUME_2_ID,"	ЧΪ2
"EFFECTS_VOLUME_3_ID,"	ЧΪ3
"EFFECTS_VOLUME_4_ID,"	ЧΪ4
"EFFECTS_VOLUME_5_ID,"	ЧΪ5
"EFFECTS_VOLUME_6_ID,"	ЧΪ6
"EFFECTS_VOLUME_7_ID,"	ЧΪ7
"EFFECTS_VOLUME_8_ID,"	ЧΪ8
"EFFECTS_VOLUME_9_ID,"	ЧΪ9
"MUSIC_TYPE_NONE_ID,"	"MUSIC_TYPE_NONE_ID,"
"MUSIC_TYPE_CD_ID,"	"MUSIC_TYPE_CD_ID,"
"MUSIC_TYPE_MIDI_ID,"	"MUSIC_TYPE_MIDI_ID,"
"AUTO_CREATURES_ID,"	"{}

ӵĿΪԶս"
"AUTO_SPELLS_ID,"	"{ħ}

ԶսеӢʩħ"
"AUTO_CATAPULT_ID,"	"{Ͷʯ}

ڹսУͶʯԶԳǱķ½ƻĵˮƽߵĻͿԼͶʯĽ

ӢۻᵯԶսʱõԿͶʯ"
"AUTO_BALLISTA_ID,"	"{}

սУ󳵻ԶѡоĿйˮƽߵĻͿԼ󳵵Ľ

ӢۻԶսʱõԿ󳵡"
"AUTO_FIRST_AID_TENT_ID,"	"{}

սУԶѡ˲ӽҽΡļˮƽߵĻͿԼƼ

ӢۻἱԶսʱõԿƼ"
"ANIMATION_SPEED_0_ID,"	öٶΪ
"ANIMATION_SPEED_1_ID,"	öٶΪе
"ANIMATION_SPEED_2_ID,"	öٶΪ
"CREATURE_INFO_STATS_ID,"	"{ͳ}

ָƶʱʾͳݣħ"
"CREATURE_INFO_SPELLS_ID,"	"{ʾħ}

ָƶʱʾڸϵħ"
"VIEW_HEX_ID,"	"{ʾ}

սʾ"
"MOVEMENT_SHADOW_ID,"	"{ƶӰ}

սʾӰԸ֪ӵƶΧ"
"SHADOW_CURSOR_ID,"	"{ָӰ}

ָʾӰ"
"ANIMATE_SPELLBOOK_ID,"	"{ħ鶯}

ħ鷭ҳʱöʾ"
	
View Army	View Army																						
																							
	е																						
																							
																							
ʣ൯ҩ	ʣ൯ҩ																						
ÿιɱ	ÿιɱ																						
ֵ	ֵ																						
ʣֵ	ʣֵ																						
ٶ	ٶ																						
ʿ	ʿ																						
																							
ħ	ħ																						
ɢ	"{ɢ}

ɢѡĲ"																						
	"{}

ѡĲ"																						
ȷ	"{ȷ}

"																						
																							
Spell Book	Spell Book																						
һҳ	һҳ																						
һҳ	һҳ																						
̽ħ	鿴̽ħ																						
սħ	鿴սħ																						
ϵħ	鿴ϵħ																						
ϵħ	鿴ϵħ																						
ˮϵħ	鿴ˮϵħ																						
ϵħ	鿴ϵħ																						
ħ	ʾħ																						
ħֵ	Ӣ۵ʣħֵ																						
˳	ħ																						
																							
CampaignBrief	CampaignBrief																						
																							
CAMPAIGN_NAME	CAMPAIGN_NAME
CAMPAIGN_DESCRIPTION	CAMPAIGN_DESCRIPTION
MAP_NAME	MAP_NAME
MAP_DESCRIPTION	MAP_DESCRIPTION
HERO_FACE	HERO_FACE
Ӣ	ԸʼӢ
Ӣ	ԸʼӢ
ｱ	ѡʼʱһ
ƽ	ѡʼʱжĻƽ
Դ	ѡʼʱжԴ
¿ʼ	"{¿ʼ}

¿ʼǰս"
ս۶	"{ս۶}

ս۵Ƭͷ"
ALLY_FLAG1_ID	ɫ
ALLY_FLAG2_ID	ɫĲ˾
ALLY_FLAG3_ID	ɫĲ˾
ALLY_FLAG4_ID	ɫĲ˾
ALLY_FLAG5_ID	ɫĲ˾
ALLY_FLAG6_ID	ɫĲ˾
ALLY_FLAG7_ID	ɫĲ˾
ALLY_FLAG8_ID	ɫĲ˾
ENEMY_FLAG1_ID	ɫĲĵ
ENEMY_FLAG2_ID	ɫĲĵ
ENEMY_FLAG3_ID	ɫĲĵ
ENEMY_FLAG4_ID	ɫĲĵ
ENEMY_FLAG5_ID	ɫĲĵ
ENEMY_FLAG6_ID	ɫĲĵ
ENEMY_FLAG7_ID	ɫĲĵ
ENEMY_FLAG8_ID	ɫĲĵ
WHICHMAP_ID	ǵͼĳߴ
MAP_AREA_1	MAP_AREA_1
MAP_AREA_2	MAP_AREA_2
MAP_AREA_3	MAP_AREA_3
MAP_AREA_4	MAP_AREA_4
MAP_AREA_5	MAP_AREA_5
MAP_AREA_6	MAP_AREA_6
MAP_AREA_7	MAP_AREA_7
MAP_AREA_8	MAP_AREA_8
MAP_AREA_9	MAP_AREA_9
MAP_AREA_10	MAP_AREA_10
MAP_AREA_11	MAP_AREA_11
MAP_AREA_12	MAP_AREA_12
MAP_AREA_13	MAP_AREA_13
MAP_AREA_14	MAP_AREA_14
MAP_AREA_15	MAP_AREA_15
MAP_AREA_16	MAP_AREA_16
MAP_AREA_17	MAP_AREA_17
MAP_AREA_18	MAP_AREA_18
MAP_AREA_19	MAP_AREA_19
MAP_AREA_20	MAP_AREA_20																						
MAP_AREA_21	MAP_AREA_21																						
MAP_AREA_22	MAP_AREA_22																						
MAP_AREA_23	MAP_AREA_23																						
MAP_AREA_24	MAP_AREA_24																						
MAP_AREA_25	MAP_AREA_25																						
MAP_AREA_26	MAP_AREA_26																						
MAP_AREA_27	MAP_AREA_27																						
MAP_AREA_28	MAP_AREA_28																						
MAP_AREA_29	MAP_AREA_29																						
MAP_AREA_30	MAP_AREA_30																						
MAP_AREA_31	MAP_AREA_31																						
MAP_AREA_32	MAP_AREA_32																						
																							
CampaignWindow	CampaignWindow																						
																							
			
			
սƻ	սƻ		
֮	֮		
³Ǻħ	³Ǻħ		
			
			
ĩ֮	ĩ֮		
֮Ѫ	֮Ѫ		
Ӣ	Ӣ		
λ֮ս	λ֮ս		
ֱǰ	ֱǰ		
			
			
޵	޵		
̤;	̤;		
ʿ	ʿ																						
Ӱ	Ӱ																						
ʹ	ʹ																						
а	а																						
																							
																							
ROLLOVER	ROLLOVER																						
																							
Recruit	Recruit																						
																							
ļ																							
ȡ																							
																							
Multiplayer	Multiplayer																						
ѡ	/																						
																							
ȷ																							
																							
Ϸ																							
																							
Ϸ																							
IPַ																							
																							
Sacrifice Window	Sacrifice Window																						
˳(ʲô׼)	뿪̳̳еĶỹ㡣																						
ǰѡ																							
еıŵ̳	еıŵ̳ϡ																						
бŵ̳	бװеģŵ̳ϡ																						
׼	׼ֻаӢۡ																						
/ֵ																							
ǰѡе																							
/ֵ																							
Ҫ׼																							
Ҫ׼																							
׼	ŵ̳ϡ																						
׼Ӣ۾е	(ֻһ)ŵ̳ϡ																						
׼	׼ֻӢۡ																						
/ֵ																							
ѱ׼																							
ľֵ																							
׳̳ϵı	׳̳ϵκζԻþֵ																						
׳̳ϵ	׳̳ϵκζԻþֵ																						
																							
																							
																							
Skeleton Transformer	Skeleton Transformer																						
еŽת	еŽת																						
תеɥʬ	תеɥʬ																						
뿪ת	뿪ת																						
																							
Trade Window	Trade Window																						
																							
																							
Դһλ																							
																							
																							
˳																							
																							
Give Resource Window	Give Resource Window																						
																							
																							
Դ																							
																							
˳																							
																							
Buy Artifact Window	Buy Artifact Window																						
																							
Դ																							
Դһλ																							
۱																							
˳																							
																							
Sell Artifact Window	Sell Artifact Window																						
																							
Դ																							
Դһλ																							
																							
˳																							
																							
Sell Creature Window	Sell Creature Window																						
																							
																							
Դ																							
Դһλ																							
˳																							
																							
University Window	University Window																						
ȡ	ؼѡ																						
뿪ѧԺ	뿪ѧԺ																						
	ѧϰ%s%s%dҡ																						
Not used...  filthy bug.																							
Insert all data before this line. Do not alter or delete this line.																							



																							
