#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H
#include ACTION.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actDelay,10,actMessage,SID_UNIVERSE,1,1025
action = actDelay,10,actMessage,SID_SONIA,1,1026
action = actDelay,10,actMessage,SID_UNIVERSE,1,1027,actDelay,20
action = actBMSetPointEvent,7,516,bmpmVisit
action = actBMSetPointEncounterRatio,7,0
action = actSetNextPlayLevelEvent,6,63
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckEnemyTotalNumber,0
action = actInsertEventStatus,2,actDeleteEventStatus,1
action = actExecWinFailProcess
 
[event]
code = 1
message = -1,121
action = actCheckRoundNumber,8
action = actInsertEventStatus,2,actDeleteEventStatus,0
action = actExecWinFailProcess

[event]
code = 2
action = actTRUE
action = actInsertObject,95,448,-64,actDelay,4
action = actWalkPrevInsertObject,416,192,8,actDelay,4
action = actInsertObject,95,480,-64,actDelay,4
action = actWalkPrevInsertObject,512,160,8,actDelay,4
action = actInsertObject,95,480,-64,actDelay,4
action = actWalkPrevInsertObjectWait,608,128,8,actDelay,4
action = actInsertObject,96,448,-64,actDelay,4
action = actWalkPrevInsertObjectWait,448,96,8,actDelay,10
action = actMessage,SID_UNIVERSE,1,1021,actDelay,10
action = actMessage,SID_DRAGON,1,1022,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1023,actDelay,10
action = actInsertWinStatus,0