#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
action = actTRUE
action = actMessage,SID_DRAGON,1,1272,actDelay,10,actMessage,SID_ENEMY055,1,1273,actDelay,10
action = actMessage,SID_DRAGON,1,1274,actDelay,10,actMessage,SID_UNIVERSE,1,1275,actDelay,10
action = actMessage,SID_DRAGON,1,1276,actDelay,10,actMessage,SID_ENEMY055,1,1277,actDelay,10
action = actMessage,SID_DRAGON,1,1278,actDelay,10,actMessage,SID_UNIVERSE,1,1279,actDelay,10
action = actMessage,SID_DRAGON,1,1280,actDelay,10,actMessage,SID_UNIVERSE,1,838,actDelay,10
action = actMessage,SID_DRAGON,1,1359,actDelay,10,actMessage,SID_UNIVERSE,1,1360,actDelay,10
action = actMessage,SID_ENEMY055,1,1361,actDelay,10,actInsertObject,92,320,-32,actWalkPrevInsertObject,320,0,8
action = actInsertObject,92,352,-32,actWalkPrevInsertObjectWait,352,0,8
action = actWalkToPlayerDisp,SID_ENEMY062,1,SID_SONIA,1,0,-32,8,actWalkToPlayerDispWait,SID_ENEMY062,2,SID_SONIA,1,0,32,8
action = actMessage,SID_ENEMY062,2,1362,actDelay,10,actMessage,SID_SONIA,1,1363,actDelay,10
action = actMessage,SID_ENEMY062,1,1364,actDelay,10,actMessage,SID_SONIA,1,1365,actDelay,10
action = actMessage,SID_ENEMY062,2,1366,actDelay,10,actMessage,SID_ENEMY055,1,1367,actDelay,10
action = actWalkToPlayerDispWait,SID_ENEMY055,1,SID_SONIA,1,32,0,8,actPlaySound,WAV\HIT00004.WAV,actDelay,20
action = actMessage,SID_ENEMY062,2,374,actDelay,10,actDeleteObject,SID_ENEMY062,2
action = actMessage,SID_DRAGON,1,1368,actDelay,10,actMessage,SID_UNIVERSE,1,1369,actDelay,10
action = actMessage,SID_ENEMY055,1,1370,actPlaySound,WAV\HIT00004.WAV,actDelay,15,actMessage,SID_ENEMY062,1,374
action = actDeleteObject,SID_ENEMY062,1,actDelay,10,actPlayMusic,1,actDarkScreen,actDelay,10
action = actShapeMessage,SHAPE\FACE0023.SHP,45,1476,actDelay,10,actShapeMessage,SHAPE\FACE0028.SHP,632,1475,actDelay,10
action = actPlaySound,WAV\HIT00012.WAV,actDelay,30,actDeleteDarkScreen,actDelay,10
action = actMessage,SID_UNIVERSE,1,1371,actDelay,10
action = actWalkToPlayerDispWait,SID_UNIVERSE,1,SID_ENEMY055,1,0,-64,8,actMessage,SID_ENEMY055,1,1372,actDelay,10
action = actMessage,SID_UNIVERSE,1,1165,actDelay,10,actMessage,SID_SONIA,1,1373,actDelay,10
action = actMessage,SID_DRAGON,1,1374,actDelay,10,actMessage,SID_ENEMY055,1,1375,actDelay,10
action = actMessage,SID_ENEMY055,1,1378,actDelay,10,actWalkAndDelete,SID_ENEMY055,1,416,864,8,actDelay,20
action = actWalkAndDeleteWait,SID_SONIA,1,384,864,8,actDelay,10
action = actMessage,SID_DRAGON,1,1379,actDelay,10,actMessage,SID_UNIVERSE,1,1380,actDelay,10
action = actMessage,SID_DRAGON,1,1381,actDelay,10,actMessage,SID_UNIVERSE,1,1382,actDelay,10
action = actWalkAndDelete,SID_DRAGON,1,384,864,8,actDelay,30,actMessage,SID_UNIVERSE,1,838,actDelay,10
action = actMessage,SID_UNIVERSE,1,1383,actDelay,10,actDeletePlayerCode,SID_SONIA,0
action = actDeletePlayerCode,SID_DRAGON,0,actSetNextPlayLevelEvent,7,66
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA

[fail]
code = 2
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON
; ----------------------------------------------------------------
[event]
code = 0
message = -1,121
action = actCheckRoundNumber,6
action = actInsertObject,90,544,864,actSetPrevInsertObjectWaitRound,1
action = actWalkPrevInsertObjectWait,544,736,0,actDelay,10
action = actSetPlayerUndead,SID_ENEMY055,1,1
action = actMessage,SID_DRAGON,1,1266,actDelay,10,actMessage,SID_ENEMY055,1,1267,actDelay,10
action = actMessage,SID_DRAGON,1,1268,actDelay,10,actMessage,SID_UNIVERSE,1,1269,actDelay,10
action = actMessage,SID_DRAGON,1,1270,actDelay,10,actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10,actMessage,SID_ENEMY055,1,1271,actDelay,10
action = actInsertEventStatus,1,actInsertEventStatus,2,actShowWinFailStatus

[event]
code = 1
action = actCheckRoundNumber,10
action = actInsertWinStatus,0
action = actDeleteEventStatus,2

[event]
code = 2
message = -1,1937
action = actCheckPlayerHPLow,SID_ENEMY055,1,40
action = actInsertWinStatus,0
action = actDeleteEventStatus,1