#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,3177
action = actCheckPlayerHPLow,SID_ENEMY053,1,0
action = actMessage,SID_ENEMY053,1,1570,actDelay,10
action = actBMSetPointEvent,41,567,bmpmVisit
action = actBMSetPointEncounterRatio,41,0
action = actSetNextPlayLevelEvent,41,73
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNNAME,122
action = actCheckPlayer,1,SID_UNNAME

[fail]
code = 1
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 2
message = SID_ANLAN,122
action = actCheckPlayer,1,SID_ANLAN
; ----------------------------------------------------------------
[event]
code = 0
message = -1,3178
action = actCheckRoundNumber,2
action = actInsertStoryObject,6,128,992
action = actInsertStoryObject,7,192,992
action = actInsertStoryObject,8,96,992
action = actInsertStoryObject,9,256,992
action = actInsertStoryObject,10,160,992
action = actInsertStoryObject,11,32,992
action = actInsertStoryObject,12,224,992
action = actInsertStoryObject,188,64,992
action = actWalk,SID_UNIVERSE,1,128,768,8
action = actWalk,SID_DRAGON,1,192,800,8
action = actWalk,SID_SONIA,1,96,832,8
action = actWalk,SID_SUPERCLASS,1,256,832,8
action = actWalk,SID_CHANGEBOW,1,160,864,8
action = actWalk,SID_ANLAN,1,32,768,8
action = actWalk,SID_BREEZE,1,224,896,8
action = actWalk,SID_ANGELINA,1,64,864,8
action = actWaitPlayer,SID_UNIVERSE,1,actDelay,10
action = actMessage,SID_UNIVERSE,1,3185,actDelay,10
action = actMessage,SID_DRAGON,1,3186,actDelay,10
action = actMessage,SID_SONIA,1,3187,actDelay,10
action = actMessage,SID_UNNAME,1,3188,actDelay,10
action = actMessage,SID_UNIVERSE,1,3189,actDelay,10
action = actMessage,SID_UNNAME,1,3190,actDelay,10
action = actUseItem,SID_UNNAME,1,252
action = actRestoreShape,SID_UNNAME,1,actDelay,10
action = actMessage,SID_ENEMY053,1,3191,actDelay,10
action = actScrollBGToPos,416,320,actDelay,10
action = actInsertObject,96,352,320,actSetPrevInsertObjectEquip,46,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,182,3,actSetPrevInsertObjectEquip,212,5
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObject,352,448,8,actDelay,5
action = actSetPrevInsertObjectFly,0
action = actInsertObject,96,416,320,actSetPrevInsertObjectEquip,46,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,182,3,actSetPrevInsertObjectEquip,212,5
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObject,416,448,8,actDelay,5
action = actSetPrevInsertObjectFly,0
action = actInsertObject,96,480,320,actSetPrevInsertObjectEquip,46,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,182,3,actSetPrevInsertObjectEquip,212,5
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,480,448,8,actDelay,10
action = actSetPrevInsertObjectFly,0
action = actScrollBGToPos,1120,416,actDelay,10
action = actInsertObject,96,1088,384,actSetPrevInsertObjectEquip,46,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,182,3,actSetPrevInsertObjectEquip,212,5
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObject,960,416,8,actDelay,5
action = actSetPrevInsertObjectFly,0
action = actInsertObject,96,1152,448,actSetPrevInsertObjectEquip,46,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,182,3,actSetPrevInsertObjectEquip,212,5
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,1024,480,8,actDelay,10
action = actSetPrevInsertObjectFly,0
action = actMessage,SID_SUPERCLASS,1,3192,actDelay,10
action = actMessage,SID_BREEZE,1,380,actDelay,10
action = actMessage,SID_ANLAN,1,3193,actDelay,10
action = actMessage,SID_ENEMY053,1,3194,actDelay,10
action = actWalkAndDeleteWait,SID_ENEMY053,1,800,192,8
action = actMessage,SID_DRAGON,1,3195,actDelay,10
action = actMessage,SID_UNNAME,1,3196,actDelay,10
action = actShowSectionName,SHAPE01\WORD041.SHP
action = actInsertFailStatus,1,actInsertFailStatus,2
action = actInsertEventStatus,1,actShowWinFailStatus

[event]
code = 1
message = -1,121
action = actCheckRoundNumber,5
action = actScrollBGToPos,800,192,actDelay,10
action = actInsertObject,95,800,192,actSetPrevInsertObjectEquip,97,0
action = actSetPrevInsertObjectEquip,145,1,actSetPrevInsertObjectEquip,167,2
action = actSetPrevInsertObjectEquip,191,3,actSetPrevInsertObjectEquip,214,4
action = actSetPrevInsertObjectEquip,229,5,actSetPrevInsertObjectST,35
action = actWalkPrevInsertObjectWait,768,384,8,actDelay,10
action = actScrollBGToPos,608,832,actDelay,10
action = actInsertObject,98,544,1024,actSetPrevInsertObjectEquip,27,0
action = actSetPrevInsertObjectEquip,145,1,actSetPrevInsertObjectEquip,164,2
action = actSetPrevInsertObjectEquip,187,3,actWalkPrevInsertObject,544,832,8
action = actInsertObject,98,672,1024,actSetPrevInsertObjectEquip,27,0
action = actSetPrevInsertObjectEquip,145,1,actSetPrevInsertObjectEquip,164,2
action = actSetPrevInsertObjectEquip,187,3,actWalkPrevInsertObject,672,832,8
action = actInsertObject,99,512,1056,actSetPrevInsertObjectEquip,11,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actWalkPrevInsertObject,512,896,8
action = actInsertObject,99,704,1056,actSetPrevInsertObjectEquip,11,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actWalkPrevInsertObject,704,896,8
action = actInsertObject,97,608,1024,actSetPrevInsertObjectEquip,88,0
action = actSetPrevInsertObjectEquip,137,1,actSetPrevInsertObjectEquip,163,2
action = actSetPrevInsertObjectEquip,188,3,actWalkPrevInsertObjectWait,608,864,8
action = actDelay,10,actScrollBGToPos,96,640,actDelay,10
action = actInsertObject,99,-64,544,actSetPrevInsertObjectEquip,11,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actWalkPrevInsertObject,64,544,8
action = actInsertObject,99,-32,608,actSetPrevInsertObjectEquip,11,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actWalkPrevInsertObjectWait,96,608,8
action = actInsertObject,99,-64,672,actSetPrevInsertObjectEquip,11,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actWalkPrevInsertObject,64,672,8
action = actInsertObject,99,-32,736,actSetPrevInsertObjectEquip,11,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actWalkPrevInsertObjectWait,96,736,8
action = actSetPlayerUndead,SID_ENEMY053,1,1
action = actInsertWinStatus,0,actShowWinFailStatus