#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,2139
action = actCheckPlayerHPLow,SID_ENEMY054,1,0
action = actMessage,SID_ENEMY054,1,2470,actDelay,10
action = actMessage,SID_SONIA,1,2471,actDelay,10
action = actMessage,SID_UNIVERSE,1,2472,actDelay,10
action = actMessage,SID_ENEMY054,1,2473,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_ENEMY054,1,2474,actDelay,10
action = actMessage,SID_UNIVERSE,1,2475,actDelay,10
action = actMessage,SID_ENEMY054,1,2476,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2477,actDelay,10
action = actMessage,SID_UNIVERSE,1,2478,actDelay,10
action = actMessage,SID_ENEMY054,1,2479,actDelay,10
action = actWalkAndDelete,SID_Enemy054,1,608,1984,8,actDelay,10
action = actMessage,SID_UNIVERSE,1,2480,actDelay,10
action = actBMClearPointFlag,37,bmpmHidden
action = actBMClearTrackFlag,36,bmpmHidden
action = actBMSetPointEvent,37,88,bmpmBattle
action = actBMSetPointEvent,36,558,bmpmVisit
action = actBMSetPointEncounterRatio,36,0
action = actSetNextPlayLevelEvent,36,87
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_SUPERCLASS,122
action = actCheckPlayer,1,SID_SUPERCLASS

[fail]
code = 2
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA
; ----------------------------------------------------------------
[event]
code = 0
message = -1,1942
action = actCheckPlayerHPLow,63,1,0
action = actChangeShape,63,1,7,SHAPE\063-p.SHP,1
action = actSetPlayerNoAttack,SID_UNIVERSE,1,0
action = actSetPlayerNoAttack,SID_SONIA,1,0
action = actMessage,63,1,2455,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_SONIA,1,2456,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1165,actDelay,10
action = actSetPlayerNoAttack,SID_CHANGEBOW,1,0
action = actSetPlayerNoAttack,SID_ANLAN,1,0
action = actScrollBGToPos,640,1632
action = actInsertObject,95,608,1952,actSetPrevInsertObjectEquip,140,1
action = actWalkPrevInsertObject,576,1344,8
action = actSetPlayerNoAttack,SID_BREEZE,1,0
action = actSetPlayerNoAttack,SID_ANGELINA,1,0
action = actInsertObject,95,672,1952,actSetPrevInsertObjectEquip,140,1
action = actWalkPrevInsertObject,704,1344,8
action = actInsertObject,95,544,1952
action = actWalkPrevInsertObject,480,1376,8
action = actInsertObject,95,736,1952
action = actWalkPrevInsertObject,800,1376,8,actDelay,20
action = actInsertObject,94,576,1984,actSetPrevInsertObjectEquip,5,0
action = actWalkPrevInsertObject,544,1408,8
action = actInsertObject,94,704,1984,actSetPrevInsertObjectEquip,5,0
action = actWalkPrevInsertObject,736,1408,8
action = actInsertObject,94,512,2016,actSetPrevInsertObjectEquip,132,1
action = actWalkPrevInsertObject,448,1440,8
action = actInsertObject,94,768,2016,actSetPrevInsertObjectEquip,132,1
action = actWalkPrevInsertObject,832,1440,8,actDelay,10
action = actInsertObject,94,640,2016,actSetPrevInsertObjectEquip,132,1
action = actSetPrevInsertObjectEquip,5,0,actWalkPrevInsertObjectWait,640,1440,8
action = actInsertObject,93,576,1920,actSetPrevInsertObjectEquip,64,0
action = actSetPrevInsertObjectEquip,131,1,actSetPrevInsertObjectEquip,154,2
action = actWalkPrevInsertObject,512,1504,8
action = actInsertObject,93,704,1920,actSetPrevInsertObjectEquip,64,0
action = actSetPrevInsertObjectEquip,131,1,actSetPrevInsertObjectEquip,154,2
action = actWalkPrevInsertObject,768,1504,8,actDelay,15
action = actInsertObject,96,608,1952,actSetPrevInsertObjectEquip,86,0
action = actSetPrevInsertObjectEquip,134,1,actSetPrevInsertObjectEquip,161,2
action = actWalkPrevInsertObject,576,1536,8
action = actInsertObject,96,672,1952,actSetPrevInsertObjectEquip,86,0
action = actSetPrevInsertObjectEquip,134,1,actSetPrevInsertObjectEquip,161,2
action = actWalkPrevInsertObject,704,1536,8
action = actInsertObject,96,576,1952,actSetPrevInsertObjectEquip,85,0
action = actSetPrevInsertObjectEquip,134,1,actSetPrevInsertObjectEquip,161,2
action = actWalkPrevInsertObject,512,1632,8
action = actInsertObject,96,736,1952,actSetPrevInsertObjectEquip,85,0
action = actSetPrevInsertObjectEquip,134,1,actSetPrevInsertObjectEquip,161,2
action = actWalkPrevInsertObject,768,1632,8
action = actInsertObject,99,640,1952
action = actWalkPrevInsertObjectWait,640,1600,8
action = actSetPlayerMode,SID_UNIVERSE,1,pmPlayer,0
action = actSetPlayerMode,SID_SONIA,1,pmPlayer,0
action = actMessage,47,1,2457,actDelay,10
action = actInsertObject,93,576,1952
action = actWalkPrevInsertObjectWait,544,1504,8
action = actWalkToPlayerDispWait,SID_Enemy044,3,63,1,0,32,8
action = actMessage,SID_Enemy044,3,2460,actDelay,10
action = actMessage,47,3,2458,actDelay,10
action = actDeleteObject,63,1,actDelay,5
action = actWalkAndDeleteWait,SID_Enemy044,3,544,1984,8
action = actSetPlayerUndead,47,1,1
action = actMessage,SID_UNIVERSE,1,2459,actDelay,10
action = actSetPlayerMode,SID_CHANGEBOW,1,pmPlayer,0
action = actSetPlayerMode,SID_ANLAN,1,pmPlayer,0
action = actSetPlayerMode,SID_BREEZE,1,pmPlayer,0
action = actSetPlayerMode,SID_ANGELINA,1,pmPlayer,0
action = actInsertFailStatus,2,actDeleteFailStatus,1
action = actInsertEventStatus,3,actInsertEventStatus,4
action = actShowWinFailStatus

[event]
code = 1
action = actCheckPlayerAttacked,SID_SUPERCLASS,63
action = actMessage,63,1,2453,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2454,actDelay,10
action = actDeleteEventStatus,2

[event]
code = 2
action = actCheckPlayerAttacked,63,SID_SUPERCLASS
action = actMessage,63,1,2453,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2454,actDelay,10
action = actDeleteEventStatus,1

[event]
code = 3
message = -1,121
action = actCheckRoundDisp,8
action = actInsertEventStatus,5,actDeleteEventStatus,4
action = actExecWinFailProcess

[event]
code = 4
action = actCheckPlayerHPLow,47,1,0
action = actInsertEventStatus,5,actDeleteEventStatus,3
action = actExecWinFailProcess

[event]
code = 5
action = actTRUE
action = actInsertObject,98,608,1984,actSetPrevInsertObjectEquip,9,0
action = actSetPrevInsertObjectEquip,145,1,actSetPrevInsertObjectEquip,165,2
action = actSetPrevInsertObjectEquip,209,4,actSetPrevInsertObjectEquip,232,5
action = actWalkPrevInsertObjectWait,608,1632,8
action = actMessage,SID_ENEMY054,1,2465,actDelay,10
action = actMessage,47,1,2466,actDelay,10
action = actMessage,SID_ENEMY054,1,2467,actDelay,10
action = actMessage,47,1,1000,actDelay,10
action = actWalkAndDelete,SID_Enemy027,1,608,-64,8
action = actWalkAndDelete,SID_Enemy027,2,672,-64,8
action = actWalkAndDelete,SID_Enemy027,3,608,-64,8
action = actWalkAndDelete,SID_Enemy027,4,672,-64,8,actDelay,10
action = actWalkAndDeleteWait,47,1,640,-64,8
action = actMessage,SID_UNIVERSE,1,2468,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_BREEZE,1,2469,actDelay,10
action = actSetPlayerUndead,SID_ENEMY054,1,1
action = actInsertWinStatus,0,actShowWinFailStatus