#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0	
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_BREEZE,1,2773,actDelay,10
action = actDeleteTE,town_N,20,1,174
action = actMessage,SID_ENEMY022,1,2774,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2775,actDelay,10
action = actBMSetPointEvent,5,507,bmpmVisit
action = actBMSetPointEncounterRatio,5,0
action = actSetNextPlayLevelEvent,5,gameBigMapLevel
; --------------------------------------------------
[fail]
code = 0
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA

[fail]
code = 1
message = SID_ENEMY022,122
action = actCheckPlayer,1,SID_ENEMY022
; ---------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,2
action = actMessage,SID_SONIA,1,2770,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2771,actDelay,10
action = actMessage,SID_SONIA,1,2772,actDelay,10