#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,1941
action = actCheckEnemy,2,SID_ENEMY049,SID_ENEMY032
action = actMessage,SID_DRAGON,1,2317,actDelay,10
action = actMessage,SID_ENEMY058,1,2318,actDelay,10
action = actWalkAndDelete,SID_ENEMY058,1,448,-64,0
action = actWalkAndDelete,SID_ENEMY024,4,384,-96,0
action = actWalkAndDelete,SID_ENEMY024,3,512,-96,0
action = actWalkAndDelete,SID_ENEMY024,1,320,-64,0
action = actWalkAndDelete,SID_ENEMY024,2,576,-64,0
action = actWalkAndDelete,SID_ENEMY024,5,288,-32,0
action = actWalkAndDelete,SID_ENEMY024,6,608,-32,0
action = actDelay,10,actScrollBGToPos,448,128
action = actWaitPlayer,SID_ENEMY058,1
action = actMessage,SID_ENEMY053,1,2319,actDelay,10
action = actWalkAndDeleteWait,SID_ENEMY053,1,480,736,8,actDelay,10
action = actWalkDispWait,SID_ENEMY054,1,32,96,0
action = actMessage,SID_ENEMY054,1,2320,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,10
action = actMessage,SID_ENEMY054,1,2321,actDelay,10
action = actMessage,SID_DRAGON,1,2322,actDelay,10
action = actMessage,SID_ENEMY054,1,2323,actDelay,10
action = actWalkAndDelete,SID_ENEMY054,1,416,736,0,actDelay,30
action = actMessage,SID_DRAGON,1,2324,actDelay,10
action = actMessage,SID_DRAGON,1,2325,actDelay,10
action = actDarkScreen,actDelay,20
action = actPlayMusic,10
action = actShapeMessage,SHAPE\FACE0000.SHP,0,1380,actDelay,10
action = actMessage,SID_DRAGON,1,1381,actDelay,10
action = actDeleteDarkScreen,actDelay,20
action = actMessage,SID_DRAGON,1,2326,actDelay,10
action = actDarkScreen,actDelay,10
action = actShapeMessage,SHAPE\FACE0071.SHP,656,2327,actDelay,10
action = actShapeMessage,SHAPE\FACE0071.SHP,656,2328,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,20
action = actBMSetPointEvent,33,33,bmpmGeneral
action = actBMSetPointEncounterRatio,33,100
action = actSetNextPlayLevelEvent,10,86

[win]
code = 1
message = SID_DRAGON,1456
action = actCheckPlayerArrivePos,SID_DRAGON,1,192,0,704,384
action = actBMSetPointEvent,33,33,bmpmGeneral
action = actBMSetPointEncounterRatio,33,100
action = actSetNextPlayLevelEvent,10,86
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON
; ----------------------------------------------------------------