#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actDelay,20
action = actSetNextPlayLevelEvent,38,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_UNNAME,122
action = actCheckPlayer,1,SID_UNNAME
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckAnyPlayerArrivePos,608,128,608,128
action = actScrollBGToPos,608,128,actDelay,10
action = actInsertStoryObject,19,624,144,actDelay,20
action = actDeletePosObject,624,144,6,2
action = actDeletePosObject,608,162,6,2
action = actDelay,80,actExecWinFailProcess

[event]
code = 1
action = actCheckAnyPlayerArrivePos,608,416,608,416
action = actScrollBGToPos,608,416,actDelay,20
action = actInsertStoryObject,20,624,432,actDelay,20
action = actDeletePosObject,624,432,6,2
action = actDeletePosObject,624,464,6,2
action = actDelay,80,actExecWinFailProcess

[event]
code = 2
action = actCheckPlayerAttacked,-1,SID_ENEMY068
action = actMessage,SID_UNIVERSE,1,1013,actDelay,10
action = actMessage,SID_UNNAME,1,1014,actDelay,10
action = actMessage,SID_ENEMY068,1,1015,actDelay,10
action = actMessage,SID_UNIVERSE,1,1016,actDelay,10

[event]
code = 3
action = actCheckEnemy,1,SID_ENEMY068
action = actInsertStoryObject,21,672,352
action = actInsertStoryObject,21,704,384
action = actInsertStoryObject,21,736,416
action = actInsertStoryObject,21,768,416