#include extras.H
#include ACTION.H
#include SHAPEDEF.H
#include OBJ-053.H

[win]
code = 0
message = SID_SONIA,695
action = actCheckPlayerArrivePos,SID_SONIA,1,992,1120,992,1152
action = actMessage,SID_SONIA,1,704
action = actDeletePlayerCode,SID_SONIA,0
action = actSetNextPlayLevelEvent,1,1
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_SONIA,696
action = actCheckPlayer,1,SID_SONIA
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,4
action = actInsertObject,obj_Story_Level53_Enemy23,-32,480
action = actSetPrevInsertObjectAdjustLevel,1,0
action = actWalkPrevInsertObjectWait,96,544,8

[event]
code = 1
action = actCheckRoundNumber,7
action = actInsertObject,obj_Story_Level53_Enemy23,-32,960
action = actSetPrevInsertObjectAdjustLevel,1,0
action = actWalkPrevInsertObjectWait,32,960,8

[event]
code = 2
action = actCheckEnemyNumber,SID_ENEMY023,2
action = actInsertObject,obj_Story_Level53_Enemy23,-32,960
action = actWalkPrevInsertObjectWait,32,960,8
action = actInsertEventStatus,2
