#include extras.H
#include ACTION.H
#include SHAPEDEF.H
#include OBJ-052.H

[win]
code = 0
message = SID_SONIA,1456
action = actCheckPlayerArrivePos,SID_SONIA,1,192,1248,416,1248
action = actMessage,SID_ENEMY025,1,378
action = actMessage,SID_SONIA,1,380
action = actKeepPlayerST		
action = actSetNextPlayLevelEvent,58,58
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA

[fail]
code = 1
message = SID_ENEMY025,122
action = actCheckPlayer,1,SID_ENEMY025
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckPlayerAttacked,SID_PLAYER0,SID_ENEMY025
action = actMessage,SID_ENEMY025,1,392
action = actMessage,SID_PLAYER0,1,393

[event]
code = 1
action = 37,5
action = actInsertObject,obj_Story_Level52_Enemy23,227,1356
action = actWalkPrevInsertObjectWait,227,1228,8
action = actInsertObject,obj_Story_Level52_Enemy23,403,1356
action = actWalkPrevInsertObjectWait,403,1228,8
action = actInsertObject,obj_Story_Level52_Enemy23,-58,987
action = actWalkPrevInsertObjectWait,134,987,8
action = actInsertObject,obj_Story_Level52_Enemy23,655,987
action = actWalkPrevInsertObjectWait,463,987,8