#include ACTION.H
#include SHAPEDEF.H
#include OBJ-051.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_PLAYER0,1,375,1,10
action = actMessage,SID_PLAYER0,1,397
action = actScrollBGToPosSpeed,0,0,4
action = actMessage,defNoOne,1,396,1,10
action = actSetNextPlayLevelEvent,52,52
; -----------------------------------------------------------------
[fail]
code = 0
message = 0,122
action = actCheckPlayer,1,SID_PLAYER0
; ----------------------------------------------------------------
[event]
code = 0
action = actTRUE
action = actMessage,SID_PLAYER0,1,373
action = actScrollBGToObject,SID_ENEMY023,1
action = actInsertWinStatus,0
action = actShowWinFailStatus

[event]
code = 1
action = actTRUE
action = actMessage,SID_PLAYER0,1,372
action = actMessage,SID_PLAYER0,1,364
action = actMessage,SID_PLAYER0,1,365
action = actMessage,SID_PLAYER0,1,366
action = actMessage,SID_PLAYER0,1,367
action = actMessage,SID_PLAYER0,1,368
action = actMessage,SID_PLAYER0,1,369
action = actSelectInsertEvent,SID_PLAYER0,1,2,370,0,371,1