#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_BREEZE,1,1001,actDelay,10
action = actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_UNNAME,1,1002,actDelay,10
action = actBMSetPointEvent,43,0,bmpmTown
action = actBMSetPointEncounterRatio,43,0
action = actSetNextPlayLevelEvent,43,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckAnyPlayerArrivePos,800,96,800,96
action = actPlaySound,WAV\SWORD001.WAV
action = actDeletePosObject,816,111,4,2
action = actGetItem,14,1
action = actMessage,defNoOne,1,1003,actDelay,20
