#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,2143
action = actCheckPlayerHPLow,1001,1,0
action = actMessage,SID_UNNAME,1,2605,actDelay,10
action = actMessage,SID_ENEMY069,1,2606,actDelay,10
action = actMessage,1001,1,2607,actDelay,10
action = actMessage,SID_ENEMY069,1,2608,actDelay,10
action = actMessage,SID_UNNAME,1,2609,actDelay,10
action = actMessage,SID_ENEMY069,1,2610,actDelay,10
action = actMessage,SID_UNNAME,1,1165,actDelay,10
action = actPlayMusic,1
action = actMessage,SID_ENEMY069,1,2611,actDelay,10
action = actMessage,SID_ENEMY069,1,2612,actDelay,10
action = actMessage,SID_UNNAME,1,380,actDelay,10
action = actMessage,SID_UNNAME,1,2613,actDelay,10
action = actWalkToPlayerDispWait,SID_UNNAME,1,SID_ENEMY069,1,-32,0,0,actDelay,10
action = actPlaySound,WAV\HIT00004.WAV,actDelay,20
action = actMessage,SID_ENEMY069,1,2614,actDelay,10
action = actMessage,SID_ENEMY069,1,2615,actDelay,10
action = actMessage,SID_UNNAME,1,380,actDelay,10
action = actInsertStoryObject,12,800,192,actDelay,10
action = actWalkWait,SID_BREEZE,1,864,256,8,actDelay,10
action = actMessage,SID_BREEZE,1,2225,actDelay,10
action = actPlaySound,WAV\HIT00004.WAV,actDelay,20
action = actMessage,SID_ENEMY069,1,2226,actDelay,10
action = actDeleteObject,SID_ENEMY069,1,actDelay,10
action = actMessage,SID_BREEZE,1,2227,actDelay,10
action = actMessage,1001,1,2616,actDelay,10
action = actWalkToPlayerDispWait,SID_UNNAME,1,1001,1,0,32,8,actDelay,10
action = actPlaySound,WAV\HIT00004.WAV,actDelay,15
action = actMessage,SID_UNNAME,1,2617,actDelay,10
action = actMessage,1001,1,2228,actDelay,10
action = actDeleteObject,1001,1,actDelay,10
action = actMessage,SID_BREEZE,1,2229,actDelay,10
action = actMessage,SID_UNNAME,1,380,actDelay,10
action = actMessage,SID_BREEZE,1,2230,actDelay,20
action = actDeletePlayerCode,SID_UNNAME,0
action = actBMSetPointEvent,41,567,bmpmVisit
action = actBMSetPointEncounterRatio,41,0
action = actSetNextPlayLevelEvent,37,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNNAME,122
action = actCheckPlayer,1,SID_UNNAME

[fail]
code = 1
message = SID_ENEMY069,122
action = actCheckPlayer,1,SID_ENEMY069
; ----------------------------------------------------------------
[event]
code = 0
message = -1,121
action = actCheckEnemy,1,1000
action = actDeleteEventStatus,1
action = actInsertWinStatus,0

[event]
code = 1
action = actCheckPlayerHPLow,1001,1,0
action = actUseItem,1001,1,252
action = actRestoreShape,1001,1
action = actInsertEventStatus,1

[event]
code = 2
action = actCheckPlayerAttacked,1001,SID_ENEMY069
action = actMessage,1001,1,2598,actDelay,10
action = actMessage,SID_ENEMY069,1,2599,actDelay,10
action = actMessage,SID_UNNAME,1,2600,actDelay,10
action = actMessage,1001,1,2601,actDelay,10
action = actDeleteEventStatus,3

[event]
code = 3
action = actCheckPlayerAttacked,SID_ENEMY069,1001
action = actMessage,1001,1,2598,actDelay,10
action = actMessage,SID_ENEMY069,1,2599,actDelay,10
action = actMessage,SID_UNNAME,1,2600,actDelay,10
action = actMessage,1001,1,2601,actDelay,10
action = actDeleteEventStatus,2