#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = SID_ENEMY055,122
action = actCheckEnemy,1,SID_ENEMY055
action = actMessage,SID_UNIVERSE,1,380,actDelay,10
action = actMessage,SID_SONIA,1,3172,actDelay,10
action = actMessageIfExist,SID_ANLAN,1,3173,0,1,SID_SONIA
action = actMessageIfExist,SID_UNIVERSE,1,3174,0,1,SID_SONIA,actDelay,20
action = actBMClearPointFlag,41,bmpmHidden
action = actBMClearTrackFlag,40,bmpmHidden
action = actBMSetPointEvent,41,201,bmpmGeneral
action = actBMSetPointEvent,40,564,bmpmVisit
action = actBMSetPointEncounterRatio,40,0
action = actSetNextPlayLevelEvent,40,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,6
action = actScrollBGToPos,128,544,actDelay,10
action = actInsertObject,97,-64,544,actSetPrevInsertObjectEquip,26,0
action = actSetPrevInsertObjectEquip,145,1,actSetPrevInsertObjectEquip,164,2
action = actSetPrevInsertObjectEquip,184,3,actSetPrevInsertObjectEquip,203,4
action = actWalkPrevInsertObject,96,480,8,actDelay,10
action = actInsertObject,97,-64,576,actSetPrevInsertObjectEquip,26,0
action = actSetPrevInsertObjectEquip,145,1,actSetPrevInsertObjectEquip,164,2
action = actSetPrevInsertObjectEquip,184,3,actSetPrevInsertObjectEquip,203,4
action = actWalkPrevInsertObject,128,576,8,actDelay,20
action = actInsertObject,99,-64,576,actSetPrevInsertObjectEquip,6,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObject,32,512,8,actDelay,10
action = actInsertObject,99,-64,608,actSetPrevInsertObjectEquip,6,0
action = actSetPrevInsertObjectEquip,140,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObject,64,608,8,actDelay,10
action = actScrollBGToPos,352,288,actDelay,10
action = actInsertObject,95,256,352,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actInsertObject,95,352,320,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actInsertObject,95,480,256,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actScrollBGToPos,576,576,actDelay,10
action = actInsertObject,95,512,608,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actInsertObject,95,608,576,actPlaySound,WAV\MISS0001.WAV
action = actSetPrevInsertObjectEquip,64,0,actSetPrevInsertObjectEquip,125,1
action = actSetPrevInsertObjectEquip,154,2,actSetPrevInsertObjectEquip,187,3
action = actSetPrevInsertObjectEquip,213,4,actDelay,10
action = actScrollBGToPos,1120,160,actDelay,10
action = actInsertObject,98,1056,128,actPlaySound,WAV\MISS0001.WAV,actDelay,10
action = actSetPrevInsertObjectEquip,87,0,actSetPrevInsertObjectEquip,135,1
action = actSetPrevInsertObjectEquip,163,2,actSetPrevInsertObjectEquip,188,3
action = actInsertObject,98,1184,192,actPlaySound,WAV\MISS0001.WAV,actDelay,10
action = actSetPrevInsertObjectEquip,87,0,actSetPrevInsertObjectEquip,135,1
action = actSetPrevInsertObjectEquip,163,2,actSetPrevInsertObjectEquip,188,3
action = actMessage,SID_SUPERCLASS,1,3176

[event]
code = 1
action = actCheckPlayerHPLow,SID_ENEMY055,1,70
action = actMessage,SID_DRAGON,1,3169,actDelay,10
action = actMessage,SID_ENEMY055,1,3170,actDelay,10
action = actMessage,SID_UNIVERSE,1,3171,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,10