#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,1937
action = actCheckPlayerHPLow,SID_ENEMY055,1,0,actDelay,10
action = actMessage,SID_ENEMY055,1,2658,actDelay,10
action = actMessage,SID_DRAGON,1,2659,actDelay,10
action = actMessage,SID_UNIVERSE,1,2660,actDelay,10
action = actMessage,SID_ENEMY055,1,2661,actDelay,10
action = actAddTE,town_N,20,1,174
action = actMessage,SID_DRAGON,1,2662,actDelay,10
action = actSetTownExecEvent,town_N,191
action = actMessage,SID_ENEMY055,1,2663,actDelay,10
action = actMessage,SID_UNIVERSE,1,2664,actDelay,10
action = actMessage,SID_ENEMY055,1,2665,actDelay,10
action = actMessage,SID_DRAGON,1,2666,actDelay,10
action = actMessage,SID_ENEMY055,1,2667,actDelay,10
action = actWalkAndDelete,SID_ENEMY055,2,384,384,8,actDelay,25
action = actMessage,SID_UNIVERSE,1,2668,actDelay,10
action = actMessage,SID_DRAGON,1,2669,actDelay,10
action = actMessage,SID_UNIVERSE,1,2670,actDelay,10
action = actMessage,SID_DRAGON,1,380,actDelay,10
action = actDeletePlayerCode,SID_UNIVERSE,0
action = actDeletePlayerCode,SID_DRAGON,0
action = actBMSetPointEvent,39,561,bmpmVisit
action = actBMSetPointEncounterRatio,39,0
action = actSetBMWalkerPlayerID,SID_SONIA
action = actSetNextPlayLevelEvent,19,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundDisp,2
action = actScrollBGToPos,384,384
action = actInsertObject,95,384,384,actSetPrevInsertObjectEquip,26,0
action = actSetPrevInsertObjectEquip,184,3,actWalkPrevInsertObject,416,448,8
action = actInsertObject,96,384,352
action = actWalkPrevInsertObjectWait,448,384,8
action = actDelay,10,actInsertEventStatus,0

[event]
code = 1
action = actCheckRoundNumber,2
action = actMessage,SID_UNIVERSE,1,2656,actDelay,10
action = actMessage,SID_DRAGON,1,2657,actDelay,10