#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,2537
action = actCheckPlayerTotalNumber,0
action = actBMSetPointEvent,38,576,bmpmVisit
action = actBMSetPointEncounterRatio,38,70
action = actSetNextPlayLevelEvent,80,80
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckPlayerArrivePos,SID_UNIVERSE,1,224,96,224,160
action = actDeleteFailStatus,0
action = actMessage,SID_UNIVERSE,1,2485
action = actDeleteObject,SID_UNIVERSE,1,actDelay,20
action = actExecWinFailProcess

[event]
code = 1
action = actCheckPlayerArrivePos,SID_DRAGON,1,224,96,224,160
action = actDeleteObject,SID_DRAGON,1,actDelay,20
action = actExecWinFailProcess

[event]
code = 2
action = actCheckPlayerArrivePos,SID_SONIA,1,224,96,224,160
action = actDeleteObject,SID_SONIA,1,actDelay,20
action = actExecWinFailProcess

[event]
code = 3
action = actCheckPlayerArrivePos,SID_SUPERCLASS,1,224,96,224,160
action = actDeleteObject,SID_SUPERCLASS,1,actDelay,20
action = actExecWinFailProcess

[event]
code = 4
action = actCheckPlayerArrivePos,SID_CHANGEBOW,1,224,96,224,160
action = actDeleteObject,SID_CHANGEBOW,1,actDelay,20
action = actExecWinFailProcess

[event]
code = 5
action = actCheckPlayerArrivePos,SID_ANLAN,1,224,96,224,160
action = actDeleteObject,SID_ANLAN,1,actDelay,20
action = actExecWinFailProcess

[event]
code = 6
action = actCheckPlayerArrivePos,SID_BREEZE,1,224,96,224,160
action = actDeleteObject,SID_BREEZE,1,actDelay,20
action = actExecWinFailProcess

[event]
code = 7
action = actCheckPlayerArrivePos,SID_UNNAME,1,224,96,224,160
action = actDeleteObject,SID_UNNAME,1,actDelay,20
action = actExecWinFailProcess

[event]
code = 8
action = actCheckPlayerArrivePos,SID_ANGELINA,1,224,96,224,160
action = actDeleteObject,SID_ANGELINA,1,actDelay,20
action = actExecWinFailProcess