#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemy,3,SID_ENEMY036,SID_ENEMY037,SID_ENEMY038
action = actMessage,SID_ENEMY062,1,2271,actDelay,10
action = actMessage,SID_ENEMY053,1,2272,actDelay,10
action = actWalkAndDeleteWait,SID_ENEMY053,1,1312,832,8,actDelay,10
action = actMessage,SID_DRAGON,1,2273,actDelay,10
action = actMessage,SID_ENEMY054,1,2274,actDelay,10
action = actMessage,SID_DRAGON,1,2275,actDelay,10
action = actMessage,SID_ENEMY054,1,2276,actDelay,10
action = actMessage,SID_DRAGON,1,2277,actDelay,10
action = actMessage,SID_ENEMY054,1,380,actDelay,10
action = actBMClearPointFlag,33,bmpmHidden
action = actBMClearTrackFlag,33,bmpmHidden
action = actBMClearTrackFlag,32,bmpmHidden
action = actBMSetPointEvent,34,555,bmpmVisit
action = actBMSetPointEncounterRatio,34,0
action = actSetTownExitExecEvent,town_Fù,167
action = actAddTE,town_Fù,165,0
action = actAddTE,town_Fù,165,1,156
action = actSetBMWalkerPlayerID,SID_DRAGON
action = actSetBMWalkToPoint,34,35
action = actSetNextPlayLevelEvent,34,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON

[fail]
code = 1
message = -1,748
action = actCheckPlayer,2,SID_ENEMY061,SID_ENEMY062
action = actMessage,defNoOne,1,748

[fail]
code = 2
message = -1,1940
action = actCheckPlayer,2,SID_ENEMY053,SID_ENEMY054
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,2
action = actScrollBGToPos,1088,736
action = actInsertObject,99,1312,832
action = actSetPrevInsertObjectEquip,2,0
action = actSetPrevInsertObjectEquip,153,2
action = actWalkPrevInsertObjectWait,1120,768,0,actDelay,10
action = actInsertEventStatus,1

[event]
code = 1
action = actCheckRoundNumber,6
action = actSetBGToPos,1120,256
action = actInsertObject,91,1152,-96
action = actSetPrevInsertObjectEquip,96,0
action = actSetPrevInsertObjectEquip,163,2
action = actSetPrevInsertObjectEquip,191,3
action = actSetPrevInsertObjectEquip,225,4
action = actWalkPrevInsertObject,1152,320,8
action = actInsertObject,92,1120,-64
action = actSetPrevInsertObjectEquip,8,0
action = actSetPrevInsertObjectEquip,140,1
action = actSetPrevInsertObjectEquip,165,2
action = actSetPrevInsertObjectEquip,302,5
action = actWalkPrevInsertObjectWait,1120,352,8,actDelay,10
action = actSetPlayerMode,SID_ENEMY053,1,pmNPCPlayer,0
action = actMessage,SID_ENEMY053,1,2269,actDelay,10
action = actMessage,SID_ENEMY054,1,2270,actDelay,10
action = actInsertFailStatus,2actShowWinFailStatus
action = actExecWinFailProcess