#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_UNIVERSE,1,2396,actDelay,10
action = actMessage,SID_CHANGEBOW,1,380,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2397,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2398,actDelay,10
action = actMessage,SID_SONIA,1,2399,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2400,actDelay,10
action = actMessage,SID_ANLAN,1,380,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2401,actDelay,10
action = actAddTE,town_Fù,161,1,49
action = actDeleteTE,town_Fù,161,2,162,163
action = actAddTE,town_Fù,161,2,163,164
action = actBMSetPointEvent,33,549,bmpmVisit
action = actBMSetPointEncounterRatio,33,0
action = actBMSetPointEvent,36,99,bmpmBattle
action = actSetNextPlayLevelEvent,33,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_CHANGEBOW,122
action = actCheckPlayer,1,SID_CHANGEBOW
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,4
action = actInsertObject,99,224,-64,actSetPrevInsertObjectST,20
action = actSetPrevInsertObjectEquip,74,0,actWalkPrevInsertObject,288,128,0
action = actInsertObject,99,320,-64,actSetPrevInsertObjectST,20
action = actSetPrevInsertObjectEquip,74,0,actWalkPrevInsertObject,384,96,0
action = actInsertObject,98,160,-96,actSetPrevInsertObjectST,15
action = actSetPrevInsertObjectEquip,73,0,actWalkPrevInsertObject,224,64,8
action = actInsertObject,98,288,-96,actSetPrevInsertObjectST,15
action = actSetPrevInsertObjectEquip,73,0,actWalkPrevInsertObjectWait,352,32,8
action = actInsertObject,99,576,1024,actSetPrevInsertObjectST,20
action = actSetPrevInsertObjectEquip,74,0,actWalkPrevInsertObject,512,800,0
action = actInsertObject,99,672,1024,actSetPrevInsertObjectST,20
action = actSetPrevInsertObjectEquip,74,0,actWalkPrevInsertObject,608,768,0
action = actInsertObject,99,768,1024,actSetPrevInsertObjectST,20
action = actSetPrevInsertObjectEquip,74,0,actWalkPrevInsertObject,704,800,0
action = actDelay,20
action = actInsertObject,98,608,1056,actSetPrevInsertObjectST,15
action = actSetPrevInsertObjectEquip,73,0,actWalkPrevInsertObject,544,864,8
action = actInsertObject,98,736,1056,actSetPrevInsertObjectST,15
action = actSetPrevInsertObjectEquip,73,0,actWalkPrevInsertObject,672,832,8
action = actDelay,20
action = actInsertObject,97,704,1088,actSetPrevInsertObjectST,15
action = actWalkPrevInsertObjectWait,640,896,8
action = actMessage,SID_UNIVERSE,1,2402,actDelay,10
action = actMessage,SID_ANGELINA,1,2403,actDelay,10