#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actSetTownExecEvent,town_ȹp,199
action = actBMSetPointEvent,28,0,bmpmTown
action = actBMSetPointEncounterRatio,28,0
action = actSetBMWalkToPoint,28,27,actDelay,20
action = actSetNextPlayLevelEvent,28,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_BREEZE,122
action = actCheckPlayer,1,SID_BREEZE

[fail]
code = 2
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,2
action = actMessage,SID_SONIA,1,3079,actDelay,10
action = actMessage,SID_BREEZE,1,380,actDelay,10
action = actMessage,SID_DRAGON,1,3080,actDelay,10
action = actMessage,SID_BREEZE,1,3081,actDelay,10
action = actMessage,SID_UNIVERSE,1,3082,actDelay,10
action = actMessage,SID_BREEZE,1,3083,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actMessage,SID_ANGELINA,1,3084,actDelay,10
action = actInsertEventStatus,6

[event]
code = 1
action = actCheckEnemy,1,1000
action = actScrollBGToPos,128,1536,actDelay,20
action = actInsertStoryObject,22,142,1519,actDelay,2
action = actDeletePosObject,142,1519,4,2,actDelay,1
action = actInsertStoryObject,20,142,1519
action = actInsertStoryObject,25,128,1536,actDelay,20
action = actExecWinFailProcess

[event]
code = 2
action = actCheckEnemy,1,1001
action = actScrollBGToPos,832,1088,actDelay,10
action = actInsertStoryObject,22,844,1086,actDelay,2
action = actDeletePosObject,844,1086,4,2,actDelay,1
action = actInsertStoryObject,20,844,1086
action = actInsertStoryObject,25,832,1088,actDelay,10
action = actExecWinFailProcess

[event]
code = 3
action = actCheckEnemy,1,1002
action = actScrollBGToPos,384,992,actDelay,10
action = actInsertStoryObject,22,394,973,actDelay,2
action = actDeletePosObject,394,973,4,2,actDelay,1
action = actInsertStoryObject,20,394,973
action = actInsertStoryObject,25,384,992,actDelay,10
action = actExecWinFailProcess

[event]
code = 4
message = -1,2535
action = actCheckEnemy,3,1003,1004,1005
action = actMessage,defNoOne,1,3074,actDelay,10
action = actMessage,SID_CHANGEBOW,1,3075,actDelay,10
action = actScrollBGToPos,480,384,actDelay,10
action = actMessage,defNoOne,1,3076,actDelay,10
action = actPlaySound,WAV\QUAKE006.WAV
action = actEarthQuake,80,actDelay,20
action = actInsertStoryObject,22,468,410,actDelay,5
action = actInsertObject,98,448,416,actDelay,20
action = actSetPrevInsertObjectST,30
action = actSetPrevInsertObjectWaitRound,3
action = actMessage,SID_DRAGON,1,3077,actDelay,10
action = actSetPlayerUndead,SID_ENEMY052,1,1
action = actMessage,SID_UNIVERSE,1,3078,actDelay,10
action = actInsertWinStatus,0,actInsertEventStatus,5
action = actExecWinFailProcess

[event]
code = 5
action = actCheckPlayerHPLow,SID_ENEMY052,1,0
action = actSetPlayerPosToRandom0,SID_ENEMY052,1
action = actScrollBGToObject,SID_ENEMY052,1
action = actInsertLevelUpStar,WAV\EFF0010.WAV,actDelay,30
action = actDeleteObject,SID_ENEMY052,1,actDelay,20
action = actScrollBGToPos,448,256,actDelay,10
action = actInsertStoryObject,22,458,242,actDelay,2
action = actDeletePosObject,458,242,4,2,actDelay,10
action = actInsertStoryObject,21,458,242
action = actInsertStoryObject,25,448,256,actDelay,10
action = actMessage,SID_UNIVERSE,1,3097,actDelay,10
action = actMessage,SID_DRAGON,1,3098,actDelay,10
action = actExecWinFailProcess

[event]
code = 6
action = actCheckRoundNumber,3
action = actMessage,SID_SONIA,1,3085,actDelay,10
action = actMessage,SID_BREEZE,1,3086,actDelay,10
action = actMessage,SID_SONIA,1,3087,actDelay,10
action = actMessage,SID_BREEZE,1,3088,actDelay,10
action = actMessage,SID_SUPERCLASS,1,3089,actDelay,10
action = actMessage,SID_BREEZE,1,3090,actDelay,10
action = actMessage,SID_ANLAN,1,380,actDelay,10
action = actInsertEventStatus,7

[event]
code = 7
action = actCheckRoundNumber,5
action = actMessage,SID_UNIVERSE,1,3091,actDelay,10
action = actMessage,SID_UNIVERSE,1,3092,actDelay,10
action = actMessage,SID_BREEZE,1,3093,actDelay,10
action = actMessage,SID_SONIA,1,3094,actDelay,20
action = actMessage,SID_BREEZE,1,3095,actDelay,10
action = actMessage,SID_SONIA,1,3096,actDelay,20
action = actMessage,SID_BREEZE,1,380,actDelay,10