#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,2496
action = actCheckPlayerHPLow,SID_ENEMY056,1,0
action = actMessage,SID_BREEZE,1,2131
action = actMessage,SID_ENEMY056,1,2132
action = actWalk,SID_ENEMY056,1,1600,480,8,actDelay,10
action = actBMSetPointEvent,26,0,bmpmTown
action = actBMSetPointEncounterRatio,26,0
action = actSetTownExecEvent,town_ȹp,185
action = actAddTE,town_ȹp,186,0
action = actAddTE,town_ȹp,187,0
action = actAddTE,town_ȹp,188,0
action = actSetNextPlayLevelEvent,26,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = -1,1828
action = actCheckEnemyNumber,SID_ENEMY101,26
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,6
action = actMessage,SID_ENEMY056,1,2129,actDelay,5
action = actWalkWait,SID_ENEMY056,1,1088,640,8,actDelay,10

[event]
code = 1
action = actCheckPlayerHPLow,SID_ENEMY056,1,99
action = actDeleteEventStatus,0