#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_UNIVERSE,1,1906,actDelay,10
action = actMessage,SID_SONIA,1,1907,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1908,actDelay,10
action = actMessage,SID_SONIA,1,1909,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1910,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1911,actDelay,10
action = actMessage,SID_ANLAN,1,1912,actDelay,10
action = actMessage,SID_SONIA,1,1913,actDelay,10
action = actBMSetPointEvent,24,531,bmpmVisit
action = actBMSetPointEncounterRatio,24,0
action = actSetBMWalkerPlayerID,SID_DRAGON
action = actSetBMWalkToPoint,24,29
action = actSetNextPlayLevelEvent,24,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_ANLAN,122
action = actCheckPlayer,1,SID_ANLAN
; ----------------------------------------------------------------
[event]
code = 0
message = -1,121
action = actCheckRoundNumber,10000

[event]
code = 1
action = actCheckRoundNumber,8
action = actScrollBGToPos,320,800
action = actInsertObject,99,192,1024
action = actWalkPrevInsertObject,192,800,0
action = actInsertObject,99,384,1024
action = actWalkPrevInsertObject,384,832,0,actDelay,10
action = actInsertObject,99,96,1024
action = actWalkPrevInsertObject,96,832,0
action = actInsertObject,99,480,1024
action = actWalkPrevInsertObject,480,768,0,actDelay,10
action = actInsertObject,99,-64,736
action = actWalkPrevInsertObject,96,736,0
action = actInsertObject,99,640,736
action = actWalkPrevInsertObject,544,672,0,actDelay,10
action = actInsertObject,97,288,1024
action = actSetPrevInsertObjectST,20
action = actWalkPrevInsertObjectWait,288,864,0,actDelay,10
action = actMessage,SID_ENEMY053,1,1883,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1884,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1885,actDelay,10
action = actMessage,SID_ANLAN,1,1886,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1887,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1888,actDelay,10
action = actMessage,SID_ENEMY053,1,1889,actDelay,10
action = actMessage,SID_UNIVERSE,1,1890,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1891,actDelay,10
action = actMessage,SID_UNIVERSE,1,380
action = actMessage,SID_UNIVERSE,1,1892,actDelay,5
action = actMessage,SID_SONIA,1,1893,actDelay,10
action = actMessage,SID_ANLAN,1,1894,actDelay,10
action = actMessage,SID_ENEMY053,1,1895,actDelay,10
action = actMessage,SID_ANLAN,1,1896,actDelay,10
action = actMessage,SID_ENEMY053,1,1897,actDelay,10
action = actMessage,SID_ANLAN,1,1898,actDelay,10
action = actMessage,SID_ENEMY053,1,1899,actDelay,10
action = actMessage,SID_ANLAN,1,1900,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1901,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1902,actDelay,10
action = actSetPlayerUndead,SID_ENEMY053,1,1
action = actDeleteEventStatus,0,actInsertEventStatus,2
action = actInsertWinStatus,0

[event]
code = 2
action = actCheckPlayerHPLow,SID_ENEMY053,1,0
action = actMessage,SID_ENEMY053,1,1903,actDelay,10
action = actWalkAndDelete,SID_ENEMY049,1,192,1024,8
action = actWalkAndDelete,SID_ENEMY049,2,256,1024,8
action = actWalkAndDelete,SID_ENEMY049,3,320,1024,8
action = actWalkAndDelete,SID_ENEMY049,4,384,1024,8
action = actWalkAndDelete,SID_ENEMY049,5,448,1024,8
action = actWalkAndDelete,SID_ENEMY049,6,512,1024,8
action = actWalkAndDeleteWait,SID_ENEMY053,1,352,1024,8
action = actMessage,SID_CHANGEBOW,1,1904,actDelay,10
action = actMessage,SID_ANLAN,1,1905,actDelay,10
action = actExecWinFailProcess