#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_UNIVERSE,1,2414,actDelay,10
action = actGetItem,30,1
action = actMessage,SID_UNIVERSE,1,991
action = actAddTE,town_}˴,36,1,40
action = actBMSetPointEvent,22,570,bmpmVisit
action = actBMSetPointEncounterRatio,22,0
action = actSetNextPlayLevelEvent,22,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,6
action = actDeleteEventStatus,1
action = actInsertEventStatus,2,actExecWinFailProcess

[event]
code = 1
message = -1,121
action = actCheckEnemyTotalNumber,5
action = actDeleteEventStatus,0
action = actInsertEventStatus,2,actExecWinFailProcess

[event]
code = 2
action = actTRUE
action = actScrollBGToPos,1376,320
action = actInsertObject,99,1376,320,actSetPrevInsertObjectEquip,45,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObject,992,288,0,actDelay,10
action = actInsertObject,99,1376,320,actSetPrevInsertObjectEquip,45,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObject,960,224,0,actDelay,10
action = actInsertObject,99,1376,320,actSetPrevInsertObjectEquip,45,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObject,960,160,0,actDelay,10
action = actInsertObject,99,1376,320,actSetPrevInsertObjectEquip,45,0
action = actSetPrevInsertObjectEquip,129,1,actSetPrevInsertObjectEquip,160,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObjectWait,1024,320,0,actDelay,10
action = actScrollBGToPos,1408,640
action = actInsertObject,98,1408,640,actSetPrevInsertObjectEquip,65,0
action = actSetPrevInsertObjectEquip,126,1,actSetPrevInsertObjectEquip,155,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObject,1024,736,0,actDelay,10
action = actInsertObject,98,1408,640,actSetPrevInsertObjectEquip,65,0
action = actSetPrevInsertObjectEquip,126,1,actSetPrevInsertObjectEquip,155,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObject,960,736,0,actDelay,10
action = actInsertObject,98,1408,640,actSetPrevInsertObjectEquip,65,0
action = actSetPrevInsertObjectEquip,126,1,actSetPrevInsertObjectEquip,155,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObject,992,672,0,actDelay,10
action = actInsertObject,98,1408,640,actSetPrevInsertObjectEquip,65,0
action = actSetPrevInsertObjectEquip,126,1,actSetPrevInsertObjectEquip,155,2
action = actSetPrevInsertObjectEquip,187,3,actSetPrevInsertObjectEquip,212,4
action = actWalkPrevInsertObjectWait,960,800,0,actDelay,10
action = actMessage,SID_ENEMY041,1,986,actDelay,10
action = actPlaySound,WAV\YELL014.WAV,actDelay,30
action = actMessage,SID_UNIVERSE,1,987,actDelay,10
action = actMessage,SID_ANLAN,1,988,actDelay,10
action = actScrollBGToPos,576,416,actDelay,20
action = actInsertObject,20,592,432,actDelay,5
action = actPlaySound,WAV\WATERUP002.WAV
action = actInsertObject,96,576,416,actDelay,80
action = actMessage,SID_SONIA,1,989,actDelay,10
action = actMessage,SID_SUPERCLASS,1,990,actDelay,10
action = actInsertWinStatus,0,actShowWinFailStatus