#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,4
action = actInsertObject,94,1600,832,actWalkPrevInsertObject,1408,832,0
action = actInsertStoryObject,7,1632,832,actWalkWait,SID_DRAGON,1,1440,832,0
action = actMessage,SID_CHANGEBOW,1,1640,actDelay,10
action = actMessage,SID_ENEMY054,1,1641,actDelay,10
action = actMessage,SID_DRAGON,1,1642,actDelay,10
action = actMessage,SID_ENEMY054,1,380,actDelay,10
action = actMessage,SID_SONIA,1,1643,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1374,actDelay,10
action = actMessage,SID_ENEMY054,1,1644,actDelay,10
action = actWalk,SID_SONIA,1,1056,1024,8,actWalkWait,SID_DRAGON,1,1120,1024,8
action = actMessage,SID_DRAGON,1,1374,actDelay,10
action = actMessage,SID_SONIA,1,380,actDelay,10
action = actWalk,SID_SONIA,1,1120,992,8,actWalk,SID_DRAGON,1,1056,1024,8
action = actDelay,10,actInsertObject,92,1120,1248
action = actWalkPrevInsertObjectWait,1120,1024,8,actDelay,10
action = actPlaySound,WAV\KICK001.WAV,actDelay,10
action = actMessage,71,1,1645,actDelay,10
action = actMessage,SID_SONIA,1,1646,actDelay,10
action = actMessage,SID_ENEMY054,1,1165,actDelay,10
action = actMessage,71,1,1647,actDelay,10,actDeleteObject,SID_SONIA,1
action = actMessage,SID_DRAGON,1,1648,actDelay,10
action = actMessage,SID_ENEMY054,1,1649,actDelay,10
action = actMessage,71,1,1650,actDelay,10
action = actWalkAndDeleteWait,71,1,1120,1248,8
action = actMessage,SID_ENEMY054,1,1651,actDelay,10
action = actWalkAndDelete,SID_ENEMY054,1,1120,1248,8
action = actMessage,SID_DRAGON,1,1652,actDelay,10
action = actWalkAndDeleteWait,SID_DRAGON,1,1120,1248,8
action = actMessage,SID_CHANGEBOW,1,1653,actDelay,10
action = actBMSetPointEvent,19,525,bmpmVisit
action = actBMSetPointEncounterRatio,19,100
action = actSetNextPlayLevelEvent,19,69
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_CHANGEBOW,122
action = actCheckPlayer,1,SID_CHANGEBOW

[fail]
code = 1
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA
; ----------------------------------------------------------------
[event]
code = 0
message = -1,1937
action = actCheckPlayerHPLow,SID_ENEMY055,1,20
action = actSetPlayerMode,SID_SONIA,1,pmPlayer,1
action = actMessage,SID_CHANGEBOW,1,1633,actDelay,10
action = actSetPlayerNoAttack,SID_SONIA,1,0
action = actMessage,SID_ENEMY055,1,1634,actDelay,10
action = actWalkWait,SID_SONIA,1,768,768,8
action = actMessage,SID_SONIA,1,1635,actDelay,10
action = actInsertObject,98,768,-96,actDelay,4
action = actSetPrevInsertObjectWaitRound,1
action = actWalkPrevInsertObject,768,192,0
action = actInsertObject,98,864,-96,actDelay,4
action = actSetPrevInsertObjectWaitRound,1
action = actWalkPrevInsertObject,928,160,0
action = actInsertObject,98,1056,-96,actDelay,4
action = actSetPrevInsertObjectWaitRound,2
action = actWalkPrevInsertObject,1088,224,0
action = actInsertObject,98,1248,-96,actDelay,4
action = actSetPrevInsertObjectWaitRound,2
action = actWalkPrevInsertObjectWait,1280,160,0
action = actInsertObject,98,1664,96,actDelay,4
action = actSetPrevInsertObjectWaitRound,2
action = actWalkPrevInsertObject,1504,288,0
action = actInsertObject,98,1664,384,actDelay,4
action = actSetPrevInsertObjectWaitRound,2
action = actWalkPrevInsertObjectWait,1408,384,0
action = actInsertObject,97,1472,1280,actDelay,4
action = actSetPrevInsertObjectWaitRound,1
action = actWalkPrevInsertObject,1472,1056,0
action = actInsertObject,97,1408,1280,actDelay,4
action = actSetPrevInsertObjectWaitRound,1
action = actWalkPrevInsertObject,1376,1024,0
action = actInsertObject,97,1216,1280,actDelay,4
action = actSetPrevInsertObjectWaitRound,1
action = actWalkPrevInsertObject,1216,1088,0
action = actInsertObject,97,1024,1280,actDelay,4
action = actWalkPrevInsertObjectWait,1088,1024,0
action = actInsertObject,99,896,1280,actDelay,4,72,84,0,72,136,1,72,209,4
action = actWalkPrevInsertObjectWait,896,1088,8,actDelay,10
action = actSetPlayerName,42,1,1654,1578
action = actMessage,SID_CHANGEBOW,1,1636,actDelay,10
action = actMessage,42,1,1637,actDelay,10
action = actMessage,SID_ENEMY055,1,1638,actDelay,10
action = actWalkAndDeleteWait,SID_ENEMY055,1,1056,1216,8
action = actWalkAndDelete,SID_ENEMY023,1,1056,1216,8
action = actWalkAndDelete,SID_ENEMY023,2,1056,1216,8
action = actWalkAndDelete,SID_ENEMY023,3,1056,1216,8
action = actWalkAndDelete,SID_ENEMY023,4,1056,1216,8
action = actWalkAndDeleteWait,SID_ENEMY023,5,1056,1216,8
action = actMessage,SID_CHANGEBOW,1,1639,actDelay,10
action = actSetDeadMessage,42,1,1570,0
action = actInsertWinStatus,0,actInsertFailStatus,1
action = actShowWinFailStatus