#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_UNIVERSE,1,1595,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1596,actDelay,10
action = actDeletePlayerCode,SID_SONIA,0,actDeletePlayerCode,SID_DRAGON,0
action = actWalk,SID_UNIVERSE,1,864,0,8,actWalk,SID_SUPERCLASS,1,864,32,8
action = actWalk,SID_ANLAN,1,864,64,8
action = actBMSetPointEvent,18,522,bmpmVisit
action = actBMSetPointEncounterRatio,18,0
action = actSetPlayerUndead,SID_DRAGON,1,0
action = actDeleteTE,town_}˴,33,0
action = actDeleteTE,town_}˴,34,0
action = actDeleteTE,town_}˴,35,0
action = actAddTE,town_}˴,124,0
action = actAddTE,town_}˴,125,0
action = actAddTE,town_}˴,126,0
action = actDelay,20,47,obj_Story_Player5,640,-32
action = actSetNextPlayLevelEvent,18,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON

[fail]
code = 1
message = SID_SUPERCLASS,122
action = actCheckPlayer,1,SID_SUPERCLASS

[fail]
code = 2
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,3
action = actSetPlayerUndead,SID_DRAGON,1,1
action = actInsertStoryObject,6,768,992
action = actInsertStoryObject,11,832,992
action = actWalk,SID_ANLAN,1,832,864,8,actWalkWait,SID_UNIVERSE,1,768,864,8
action = actMessage,SID_UNIVERSE,1,1567,actScrollBGToObject,SID_DRAGON,1,actDelay,20
action = actMessage,SID_ANLAN,1,1568,actDelay,10
action = actMessage,SID_UNIVERSE,1,1569,actDelay,10
action = actInsertFailStatus,2,actDeleteFailStatus,0
action = actInsertEventStatus,1,actInsertEventStatus,2,actShowWinFailStatus

[event]
code = 1
action = actCheckPlayerHPLow,SID_DRAGON,1,10
action = actInsertEventStatus,3,actDeleteEventStatus,2

[event]
code = 2
action = actCheckPlayerHPLow,SID_ENEMY054,1,70
action = actInsertEventStatus,3,actDeleteEventStatus,1

[event]
code = 3
action = actTRUE
action = actMessage,SID_DRAGON,1,1571
action = actWalkToPlayerDispWait,SID_DRAGON,1,SID_ENEMY054,1,0,64,8,actDelay,10
action = actPlaySound,WAV\BOMB0009.WAV,actDelay,20,actMessage,SID_UNIVERSE,1,838,actDelay,10
action = actMessage,SID_ENEMY054,1,1573,actMessage,SID_DRAGON,1,1574,actDelay,10
action = actMessage,SID_ENEMY054,1,1575,actDeleteObject,SID_DRAGON,1
action = actMessage,SID_UNIVERSE,1,1576,actDelay,10
action = actWalkAndDeleteWait,SID_ENEMY054,1,864,-32,8,actDelay,10