#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_ANLAN,1,1469,actDelay,10
action = actMessage,SID_ENEMY064,1,1470,actDelay,10
action = actMessage,SID_UNIVERSE,1,1471,actDelay,10
action = actMessage,SID_ANLAN,1,1472,actDelay,10
action = actMessage,SID_ENEMY064,1,1473
action = actDeletePlayerCode,SID_CHANGEBOW,0
action = actDeleteTE,town_,134,1,136
action = actBMSetPointEvent,17,519,bmpmVisit
action = actBMSetPointEncounterRatio,17,0
action = actSetNextPlayLevelEvent,17,67
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_ENEMY064,122
action = actCheckPlayer,1,SID_ENEMY064

[fail]
code = 2
message = SID_ANLAN,122
action = actCheckPlayer,1,SID_ANLAN
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,3
action = actMessage,SID_UNIVERSE,1,1461,actDelay,10

[event]
code = 1
message = -1,121
action = actCheckRoundNumber,5
action = actInsertEventStatus,3
action = actDeleteEventStatus,2

[event]
code = 2
action = actCheckPlayerHPLow,SID_UNIVERSE,1,0
action = actInsertEventStatus,3
action = actDeleteEventStatus,1

[event]
code = 3
action = actTRUE
action = actWalkToPlayerDisp,1000,1,SID_UNIVERSE,1,0,-32,8
action = actWalkToPlayerDispWait,1000,2,SID_UNIVERSE,1,0,32,8,actDelay,10
action = actPlaySound,WAV\HIT00004.WAV,actDelay,10
action = actChangeShape,SID_UNIVERSE,1,1,SHAPE\001-p.SHP,1
action = actMessage,SID_UNIVERSE,1,374,actDelay,5,actMessage,SID_UNIVERSE,1,1462,actDelay,10
action = actRestoreShape,SID_UNIVERSE,1,actInsertStoryObject,11,256,-64
action = actWalkToPlayerDispWait,SID_ANLAN,3,SID_UNIVERSE,1,-64,0,8,actDelay,10
action = actPlaySound,WAV\LASERUP001.WAV,actDelay,20
action = actDeleteObject,1000,1,actDeleteObject,1000,2,actDelay,10
action = actMessage,SID_ANLAN,1,1463,actDelay,10,actMessage,SID_UNIVERSE,1,1464,actDelay,10
action = actMessage,SID_ANLAN,1,1465,actDelay,10,actMessage,SID_UNIVERSE,1,1466,actDelay,10
action = actSetPlayerUndead,SID_UNIVERSE,1,0,actInsertFailStatus,2
action = actInsertWinStatus,0,actShowWinFailStatus