#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include OBJ-015.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actTRUE
action = actBMSetPointEvent,15,540,bmpmVisit
action = actBMSetPointEncounterRatio,15,60
action = actSetNextPlayLevelEvent,15,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = -1,1939
action = actCheckPlayer,1,1000

[fail]
code = 1
message = SID_ANGELINA,122
action = actCheckPlayer,1,SID_ANGELINA

[fail]
code = 2
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE
; ----------------------------------------------------------------
[event]
code = 0
message = -1,121
action = actCheckRoundNumber,3
action = actInsertStoryObject,obj_Story_Player1,128,-64
action = actInsertStoryObject,181,64,-64
action = actInsertStoryObject,obj_Story_Player3,192,-64
action = actInsertStoryObject,obj_Story_Player4,96,-64
action = actInsertStoryObject,obj_Story_Player5,224,-64
action = actInsertStoryObject,obj_Story_Player6,32,-64
action = actInsertStoryObject,186,160,-64
action = actWalk,SID_UNIVERSE,1,128,64,8,actWalk,SID_SONIA,1,192,32,8
action = actWalk,SID_DRAGON,1,64,64,8,actWalk,SID_SUPERCLASS,1,96,96,8
action = actWalk,SID_CHANGEBOW,1,224,64,8,actWalk,SID_ANLAN,1,32,32,8
action = actWalk,SID_BREEZE,1,160,96,8,actWaitPlayer,SID_UNIVERSE,1,actDelay,10
action = actMessage,SID_UNIVERSE,1,2041,actDelay,10
action = actMessage,1000,1,2042,actDelay,10
action = actMessage,SID_UNIVERSE,1,2043,actDelay,10
action = actMessage,SID_ANGELINA,1,2044,actDelay,10
action = actMessage,SID_ANLAN,1,2045
action = actMessageIfExist,SID_UNIVERSE,1,0,2046,1,SID_BREEZE,actDelay,10
action = actSetPlayerExecMode,1000,1,1
action = actSetDeadMessage,SID_UNIVERSE,1,1467,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,2071,0
action = actInsertEventStatus,1
action = actInsertFailStatus,2
action = actShowWinFailStatus

[event]
code = 1
message = -1,121
action = actCheckPlayer,1,SID_BREEZE
action = actSetPlayerExecMode,SID_ANGELINA,1,1
action = actSetPlayerExecMode,1000,1,0
action = actDeleteEventStatus,2,actInsertEventStatus,4
action = actDeleteEventStatus,8

[event]
code = 2
action = actCheckRoundNumber,4
action = actDeleteEventStatus,1,,actInsertEventStatus,8
action = actMessage,SID_BREEZE,1,2047,actDelay,10
action = actWalkToPlayerDispWait,SID_BREEZE,1,SID_ANGELINA,1,0,-64,8,actDelay,10
action = actMessage,SID_BREEZE,1,2048,actDelay,10
action = actMessage,SID_ANGELINA,1,2049,actDelay,10
action = actMessage,SID_BREEZE,1,2050,actDelay,10
action = actMessage,SID_ANLAN,1,2051,actDelay,10
action = actMessage,SID_DRAGON,1,2052
action = actMessageIfExist,SID_SUPERCLASS,1,0,2052,1,SID_DRAGON,actDelay,10
action = actInsertEventStatus,3,actInsertEventStatus,5

[event]
code = 3
action = actCheckPlayer,1,SID_BREEZE
action = actDeleteEventStatus,5,actInsertEventStatus,4

[event]
code = 4
action = actCheckEnemyTotalNumber,0
action = actMessage,1000,1,2055,actDelay,10
action = actMessage,SID_UNIVERSE,1,2056,actDelay,10
action = actDeletePlayerCode,SID_ANGELINA,0
action = actInsertWinStatus,0
action = actExecWinFailProcess

[event]
code = 5
action = actCheckEnemyTotalNumber,0
action = actMessage,1000,1,2055,actDelay,10
action = actMessage,SID_UNIVERSE,1,2056,actDelay,10
action = actMessage,SID_ANGELINA,1,2057,actDelay,10
action = actMessage,SID_BREEZE,1,2058,actDelay,10
action = actMessage,SID_ANGELINA,1,2059,actDelay,10
action = actMessage,SID_ANGELINA,1,2060,actDelay,10
action = actMessage,SID_BREEZE,1,380,actDelay,10
action = actMessage,SID_ANGELINA,1,2061,actDelay,10
action = actMessage,SID_ANGELINA,1,2062,actDelay,10
action = actSelectInsertEvent,SID_BREEZE,1,2,2063,6,2064,7

[event]
code = 6
action = actTRUE
action = actMessage,SID_ANGELINA,1,2065,actDelay,10
action = actMessage,1000,1,2066,actDelay,10
action = actMessage,SID_ANGELINA,1,2067,actDelay,10
action = actAddTE,town_ϱڳ,145,1,107
action = actInsertWinStatus,0
action = actExecWinFailProcess

[event]
code = 7
action = actTRUE
action = actMessage,SID_ANGELINA,1,2068,actDelay,10
action = actMessage,SID_BREEZE,1,2069,actDelay,10
action = actMessage,SID_ANGELINA,1,2070,actDelay,10
action = actDeletePlayerCode,SID_ANGELINA,0
action = actInsertWinStatus,0
action = actExecWinFailProcess

[event]
code = 8
message = -1,121
action = actCheckRoundNumber,10000