#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = SID_BREEZE,1044
action = actCheckPlayerArrivePos,SID_DRAGON,1,416,288,448,288
action = actMessage,SID_DRAGON,1,1041,actDelay,10
action = actPlaySound,WAV\SWORD001.WAV
action = actInsertStoryObject,17,416,256,actDelay,20
action = actDeletePosObject,435,268,4,2
action = actDeletePosObject,435,275,4,2,actDelay,60
action = actMessage,SID_UNIVERSE,1,1042,actDelay,10
action = actMessage,SID_DRAGON,1,1043,actDelay,10
action = actGetItem,17,1
action = actBMSetPointEvent,13,0,bmpmVisit
action = actBMClearPointFlag,13,bmpmBattle
action = actBMSetPointFlag,13,bmpmTown
action = actBMSetPointEncounterRatio,13,0
action = actSetNextPlayLevelEvent,13,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON

[fail]
code = 2
message = -1,1045
action = actCheckRoundNumber,20
action = actPlaySound,WAV\QUAKE009.WAV
action = actEarthQuake,100,actDelay,10
action = actMessage,SID_UNIVERSE,1,1040,actDelay,10
; ----------------------------------------------------------------
[event]
code = 0
action = actDetectRoundDispDisp,-3
action = actMessage,SID_SUPERCLASS,1,1039,actDelay,10
action = actExecWinFailProcess

[event]
code = 1
action = actCheckPlayerArrivePos,SID_BREEZE,1,416,288,448,288
action = actDelay,10,actMessage,SID_BREEZE,1,1033,actDelay,10
action = actMessage,SID_SONIA,1,1034,actDelay,10
action = actMessage,SID_BREEZE,1,1036,actDelay,10
action = actMessage,SID_DRAGON,1,1037,actDelay,10
action = actMessage,SID_UNIVERSE,1,1038,actDelay,10
action = actInsertEventStatus,2

[event]
code = 2
message = SID_DRAGON,1044
action = actCheckRoundNumber,10000