#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_UNIVERSE,1,1801,actDelay,10
action = actMessage,SID_ANLAN,1,1802,actDelay,10
action = actMessage,1001,1,1803,actDelay,10
action = actMessageIfExist,SID_UNIVERSE,1,1804,0,1,1001,actDelay,10
action = actMessage,1001,1,1805,actDelay,10
action = actMessageIfExist,SID_SONIA,1,1806,0,1,1001,actDelay,10
action = actMessage,SID_BREEZE,1,1807,actDelay,10
action = actMessageIfExist,SID_SUPERCLASS,1,0,1807,1,SID_BREEZE,actDelay,10
action = actMessage,1001,1,1808,actDelay,10
action = actMessageIfExist,SID_UNIVERSE,1,1809,0,1,1001,actDelay,10
action = actBMSetPointEvent,12,537,bmpmVisit
action = actBMSetPointEncounterRatio,12,0
action = actBMSetPointEvent,13,0,bmpmVisit
action = actBMSetPointFlag,13,bmpmTown
action = actBMSetPointEncounterRatio,13,0
action = actBMClearPointFlag,13,bmpmHidden,actBMClearPointFlag,14,bmpmHidden,actBMClearPointFlag,15,bmpmHidden
action = actBMClearTrackFlag,12,bmpmHidden,actBMClearTrackFlag,13,bmpmHidden,actBMClearTrackFlag,14,bmpmHidden
action = actSetTownExecEvent,town_ϱڳ,141
action = actAddTE,town_ϱڳ,145,3,147,148,149
action = actAddTE,town_ϱڳ,142,0,actAddTE,town_ϱڳ,143,0,actAddTE,town_ϱڳ,144,0
action = actSetNextPlayLevelEvent,12,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = -1,1828
action = actCheckEnemyNumber,SID_ENEMY101,62
action = actMessage,SID_UNIVERSE,1,1829,actDelay,10

[fail]
code = 2
message = -1,1939
action = actCheckPlayer,1,1001
; ----------------------------------------------------------------
[event]
code = 0
message = -1,121
action = actCheckRoundNumber,10000

[event]
code = 1
action = actCheckRoundNumber,3
action = actPlaySound,WAV\LIGHTN007.WAV,actDelay,20
action = actInsertStoryObject,22,80,80,actDelay,10
action = actInsertStoryObject,22,140,140,actDelay,5

[event]
code = 2
action = actCheckRoundNumber,4
action = actInsertStoryObject,22,120,120,actDelay,5

[event]
code = 3
action = actCheckRoundNumber,8
action = actDelay,10,actSetWalkSoundMode,1
action = actInsertObject,97,-24,1824,actDelay,5
action = actWalkPrevInsertObjectWait,224,1632,0
action = actInsertObject,97,-96,1152,actDelay,5
action = actSetPrevInsertObjectWaitRound,4
action = actWalkPrevInsertObjectWait,96,1088,0
action = actInsertObject,97,-96,576,actDelay,5
action = actSetPrevInsertObjectWaitRound,5
action = actWalkPrevInsertObjectWait,96,544,0
action = actInsertObject,97,352,-32,actDelay,5
action = actSetPrevInsertObjectWaitRound,2
action = actWalkPrevInsertObjectWait,352,128,0
action = actInsertObject,97,1184,-96,actDelay,5
action = actSetPrevInsertObjectWaitRound,3
action = actWalkPrevInsertObjectWait,1216,160,0
action = actInsertObject,97,1536,640,actDelay,5
action = actSetPrevInsertObjectWaitRound,1
action = actWalkPrevInsertObjectWait,1216,480,0
action = actInsertObject,97,1568,768,actDelay,5
action = actSetPrevInsertObjectWaitRound,1
action = actWalkPrevInsertObjectWait,1344,736,0
action = actInsertObject,97,1344,2048,actDelay,5
action = actWalkPrevInsertObjectWait,1248,1856,0
action = actSetWalkSoundMode,0,actDelay,10
action = actMessage,SID_DRAGON,1,1783,actDelay,10
action = actMessageIfExist,SID_UNIVERSE,1,1784,1783,1,SID_DRAGON,actDelay,10
action = actMessage,SID_ANLAN,1,1785,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1786,actDelay,10
action = actInsertWinStatus,0,actDeleteEventStatus,0
action = actInsertEventStatus,4,actInsertFailStatus,1
action = actShowWinFailStatus

[event]
code = 4
action = actCheckPlayerAttacked,SID_ENEMY039,SID_ENEMY101
action = actMessage,SID_UNIVERSE,1,1787
action = actMessage,SID_DRAGON,1,1788
action = actMessage,SID_CHANGEBOW,1,1793
action = actInsertEventStatus,5

[event]
code = 5
action = actCheckRoundNumber,12
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,obj_Story_Level_Enemy48,448,1344,actDelay,8
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,576,1344,8
action = actSetPrevInsertObjectFly,0
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,448,1088,actDelay,8
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,576,1088,8
action = actSetPrevInsertObjectFly,0
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,448,1056,actDelay,8
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,576,1056,8
action = actSetPrevInsertObjectFly,0
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,448,736,actDelay,8
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,576,736,8
action = actSetPrevInsertObjectFly,0
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,992,512,actDelay,8
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,896,512,8
action = actSetPrevInsertObjectFly,0
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,992,768,actDelay,8
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,896,768,8
action = actSetPrevInsertObjectFly,0
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,992,1088,actDelay,8
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,896,1088,8
action = actSetPrevInsertObjectFly,0
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,992,1312,actDelay,8
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,896,1312,8
action = actSetPrevInsertObjectFly,0,actDelay,20
action = actMessage,SID_ENEMY048,1,1789,actDelay,10
action = actMessage,SID_UNIVERSE,1,1790,actDelay,10
action = actMessage,SID_SUPERCLASS,1,1791,actDelay,10
action = actMessage,SID_ENEMY048,1,1792,actDelay,10
action = actInsertEventStatus,6,actInsertEventStatus,7

[event]
code = 6
action = actCheckEnemyNumber,SID_ENEMY048,4
action = actScrollBGToPos,448,1344
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,448,1344,actDelay,4
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,576,1344,0
action = actSetPrevInsertObjectFly,0
action = actScrollBGToPos,1024,1312
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,992,1312,actDelay,4
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,896,1312,0
action = actScrollBGToPos,448,768
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,448,768,actDelay,4
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,576,768,0
action = actSetPrevInsertObjectFly,0
action = actScrollBGToPos,992,736
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,98,992,736,actDelay,4
action = actSetPrevInsertObjectFly,1
action = actWalkPrevInsertObjectWait,896,736,0
action = actSetPrevInsertObjectFly,0

[event]
code = 7
action = actCheckRoundNumber,18
action = actAddTE,town_ϱڳ,145,1,146
action = actScrollBGToPos,256,1728
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,96,256,1728,actDelay,10
action = 72,45,0,72,129,1,72,212,5
action = actChangePrevInsertObjectID,1001
action = actSetPlayerName,1001,1,194,1800
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,96,192,1792,actDelay,10
action = actChangePrevInsertObjectID,1000
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,96,320,1760,actDelay,10
action = actChangePrevInsertObjectID,1000
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,96,256,1856,actDelay,10
action = actChangePrevInsertObjectID,1000
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,96,1056,1824,actDelay,5
action = actChangePrevInsertObjectID,1000
action = actPlaySound,WAV\WATERUP001.WAV
action = actInsertObject,96,1152,1824,actDelay,5
action = actChangePrevInsertObjectID,1000,actDelay,10
action = actMessage,1001,1,1794,actDelay,10
action = actMessage,SID_ENEMY048,1,1795
action = actMessage,1001,1,1796,actDelay,10,actMessage,SID_UNIVERSE,1,1797,actDelay,10
action = actMessage,1001,1,1798,actDelay,10,actMessage,1001,1,1799,actDelay,10
action = actMessage,1000,2,1000,actDelay,10
action = actSetPlayerFly,1001,1,1,actSetPlayerFly,1000,1,1
action = actWalk,1000,1,544,1728,8,actWalkWait,1001,1,576,1696,8
action = actSetPlayerFly,1001,1,0,actSetPlayerFly,1000,1,0
action = actSetDeadMessage,1001,1,749,0,actInsertFailStatus,2
action = actShowWinFailStatus,actExecWinFailProcess