#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actDelay,10,actMessage,SID_CHANGEBOW,1,1173
action = actDelay,20,actMessage,SID_SONIA,1,380
action = actBMSetPointEvent,10,513,bmpmVisit
action = actBMSetPointEncounterRatio,10,100
action = actSetNextPlayLevelEvent,10,gameBigMapLevel
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA

[fail]
code = 2
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,4
action = actInsertStoryObject,21,100,100,actDelay,20
action = actInsertStoryObject,23,110,110,actDelay,20
action = actInsertStoryObject,21,120,120

[event]
code = 1
action = actCheckEnemyNumber,SID_ENEMY034,3
action = actInsertObject,98,-64,256,actDelay,5
action = actWalkPrevInsertObjectWait,96,256,2
action = actInsertObject,98,-64,256,actDelay,5
action = actWalkPrevInsertObjectWait,96,384,2
action = actInsertObject,98,-64,224,actDelay,5
action = actWalkPrevInsertObjectWait,128,320,2
action = actInsertEventStatus,1

[event]
code = 2
action = actCheckEnemyNumber,SID_ENEMY035,3
action = actInsertObject,99,992,352,actDelay,4
action = actWalkPrevInsertObjectWait,864,384,0
action = actInsertObject,99,992,352,actDelay,4
action = actWalkPrevInsertObjectWait,832,512,0
action = actInsertEventStatus,2

[event]
code = 3
action = actCheckRoundNumber,5
action = actDeleteEventStatus,1,actDeleteEventStatus,2
action = actInsertEventStatus,4,actInsertEventStatus,5
action = actInsertStoryObject,10,800,768
action = actInsertStoryObject,9,736,768
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actScrollBGToPos,736,704
action = actWalk,SID_SUPERCLASS,1,736,608,0
action = actWalkWait,SID_CHANGEBOW,1,672,640,0
action = actDelay,20,actMessage,SID_CHANGEBOW,1,1170
action = actMessage,SID_SUPERCLASS,1,1171
action = actDelay,10,actMessage,SID_UNIVERSE,1,1172
action = actDelay,10,actShowWinFailStatus

[event]
code = 4
action = actCheckEnemyNumber,SID_ENEMY034,1
action = actInsertObject,98,-64,256
action = actWalkPrevInsertObject,96,256,2,actDelay,10
action = actInsertObject,98,-96,256
action = actWalkPrevInsertObjectWait,96,384,2,actDelay,10
action = actInsertObject,98,-64,288
action = actWalkPrevInsertObject,160,320,2,actDelay,10
action = actInsertObject,98,-96,288
action = actWalkPrevInsertObjectWait,32,128,2,actDelay,10
action = actInsertObject,98,-96,320
action = actWalkPrevInsertObject,64,288,2,actDelay,10
action = actInsertObject,98,-64,320
action = actWalkPrevInsertObjectWait,128,96,2,actDelay,40

[event]
code = 5
action = actCheckEnemyNumber,SID_ENEMY035,1
action = actInsertObject,99,992,352
action = actWalkPrevInsertObject,864,384,0,actDelay,10
action = actInsertObject,99,992,512
action = actWalkPrevInsertObjectWait,832,512,0,actDelay,10
action = actInsertObject,99,1024,576
action = actWalkPrevInsertObject,832,608,0,actDelay,10
action = actInsertObject,99,896,800
action = actWalkPrevInsertObject,896,640,0,actDelay,10
action = actInsertObject,99,896,704
action = actWalkPrevInsertObjectWait,896,480,0,actDelay,10