#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H
#include ACTION.H

[win]
code = 0
message = -1,121
action = actCheckEnemy,5,SID_ENEMY023,SID_ENEMY024,SID_ENEMY036,SID_ENEMY037,SID_ENEMY038
action = actMessage,SID_DRAGON,1,1069,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1070
action = actMessage,SID_UNIVERSE,1,1071,actDelay,20
action = actBMSetPointEvent,7,510,bmpmVisit
action = actBMSetPointEncounterRatio,7,0
action = actSetNextPlayLevelEvent,7,64
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_CHANGEBOW,122
action = actCheckPlayer,1,SID_CHANGEBOW
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,8
action = actInsertObject,99,448,864,actSetPrevInsertObjectEquip,2,0
action = actSetPrevInsertObjectEquip,153,2,actDelay,5
action = actWalkPrevInsertObject,384,768,8,1,4
action = actInsertObject,99,576,864,actSetPrevInsertObjectEquip,2,0
action = actSetPrevInsertObjectEquip,153,2,actDelay,4
action = actWalkPrevInsertObject,576,768,8,1,4
action = actInsertObject,98,480,864,72,43,0,actSetPrevInsertObjectEquip,129,1
action = actSetPrevInsertObjectEquip,155,2,actSetPrevInsertObjectEquip,183,3
action = actSetPrevInsertObjectEquip,212,4,actDelay,5
action = actWalkPrevInsertObjectWait,480,800,8
action = actSetPlayerName,SID_ENEMY024,1,966,977
action = actMessage,SID_ENEMY024,1,1057,actMessage,SID_DRAGON,1,1058
action = actMessage,SID_UNIVERSE,1,1059,actMessage,SID_CHANGEBOW,1,1060
action = actMessage,SID_ENEMY024,1,1061,actMessage,SID_CHANGEBOW,1,1062
action = actMessage,SID_ENEMY024,1,1063,actMessage,SID_DRAGON,1,1064
action = actMessage,SID_CHANGEBOW,1,1065,actMessage,SID_UNIVERSE,1,1066
action = actMessage,SID_SUPERCLASS,1,1067

[event]
code = 1
action = actCheckRoundNumber,4
action = actInsertStoryObject,10,992,512,actDelay,4
action = actWalkWait,SID_CHANGEBOW,1,896,512,0,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1049,actDelay,10
action = actMessage,SID_UNIVERSE,1,1050,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1051
action = actMessage,SID_UNIVERSE,1,1052,actDelay,10
action = actMessage,SID_CHANGEBOW,1,1053
action = actMessage,SID_SONIA,1,1054,actDelay,10
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actInsertFailStatus,1,actShowWinFailStatus