#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,978
action = actCheckEnemy,1,SID_ENEMY024
action = actMessage,SID_ENEMY023,1,958
action = actWalkAndDelete,SID_ENEMY023,10,640,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,9,832,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,8,1120,800,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,7,768,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,6,576,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,5,864,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,4,896,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,3,1120,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,2,960,928,8,actDelay,2
action = actWalkAndDeleteWait,SID_ENEMY023,1,1024,928,8
action = actMessage,SID_UNIVERSE,1,959,actDelay,20
action = actMessage,SID_DRAGON,1,960
action = actMessage,SID_UNIVERSE,1,961,actDelay,20
action = actMessage,SID_SONIA,1,790,actDelay,20
action = actSetNextPlayLevelEvent,6,62

[win]
code = 1
message = -1,978
action = actCheckEnemy,1,SID_ENEMY024
action = actMessage,SID_ENEMY023,1,971
action = actSetPlayerUndead,SID_SUPERCLASS,1,0
action = actMessage,SID_DRAGON,1,972,actDelay,10
action = actWalkAndDelete,SID_ENEMY023,14,896,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,13,896,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,12,896,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,11,896,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,10,640,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,9,832,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,8,1120,800,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,7,768,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,6,576,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,5,864,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,4,896,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,3,1120,928,8,actDelay,2
action = actWalkAndDelete,SID_ENEMY023,2,960,928,8,actDelay,2
action = actWalkAndDeleteWait,SID_ENEMY023,1,1024,928,8
action = actMessage,SID_SONIA,1,973,actDelay,10
action = actMessage,SID_SUPERCLASS,1,974,actDelay,4,actMessage,SID_UNIVERSE,1,380
action = actDelay,10,actSetNextPlayLevelEvent,6,62

[win]
code = 2
message = SID_UNIVERSE,979
action = actCheckPlayerArrivePos,SID_UNIVERSE,1,992,864,1088,864
action = actSetPlayerUndead,SID_SUPERCLASS,1,0
action = actMessage,SID_UNIVERSE,1,975,actDelay,10
action = actMessage,SID_SONIA,1,973,actDelay,10,actMessage,SID_SUPERCLASS,1,974
action = actDelay,10
action = actSetNextPlayLevelEvent,6,62
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_SONIA,122
action = actCheckPlayer,1,SID_SONIA
; ----------------------------------------------------------------
[event]
code = 0
action = actCheckRoundNumber,5
action = actDeleteWinStatus,0,actInsertEventStatus,1

[event]
code = 1
action = actCheckEnemyNumber,SID_ENEMY024,2
action = actScrollBGToPos,1088,704
action = actInsertObject,98,1120,704,actSetPrevInsertObjectEquip,42,0
action = actSetPrevInsertObjectEquip,126,1,actSetPrevInsertObjectEquip,155,2
action = actSetPrevInsertObjectEquip,212,4,actDelay,5
action = actSetDeadMessage,SID_ENEMY024,2,976,0
action = actSetPrevInsertObjectWaitRound,4
action = actSetPlayerName,SID_ENEMY024,2,966,977
action = actWalkPrevInsertObjectWait,1024,704,0,actDelay,20
action = actMessage,SID_ENEMY024,2,967,actMessage,SID_ENEMY023,1,968
action = actMessage,SID_ENEMY024,2,969,actDelay,10
action = actMessage,SID_SUPERCLASS,1,970,actDelay,10
action = actShowWinFailStatus

[event]
code = 2
message = -1,121
action = actCheckRoundNumber,3
action = actMessage,SID_ENEMY023,1,950,actMessage,SID_ENEMY024,1,951
action = actMessage,SID_ENEMY024,1,952,actMessage,SID_UNIVERSE,1,953
action = actMessage,SID_SONIA,1,380,actMessage,SID_DRAGON,1,954
action = actWalkToPlayerDisp,SID_ENEMY023,1,SID_SONIA,1,-32,0,8
action = actWalkToPlayerDispWait,SID_ENEMY023,2,SID_SONIA,1,32,0,8,actDelay,20
action = actMessage,SID_ENEMY023,2,955,actMessage,SID_SONIA,1,936
action = actWalk,SID_ENEMY023,1,544,512,8,actWalk,SID_ENEMY023,2,608,512,8
action = actWalkWait,SID_SONIA,1,576,512,8,10,SID_UNIVERSE,1,956
action = actMessage,SID_SONIA,1,694,actMessage,SID_ENEMY023,2,957
action = actMessage,SID_DRAGON,1,958,actMessage,SID_ENEMY023,1,959
action = actInsertStoryObject,9,448,-32,actDelay,5
action = actSetPlayerMode,SID_SUPERCLASS,1,pmNPC,0
action = actSetPlayerMode,SID_SUPERCLASS,1,pmPlayer,1
action = actWalkWait,SID_SUPERCLASS,1,480,96,8,actSetPlayerFly,SID_SUPERCLASS,1,1
action = actWalkWait,SID_SUPERCLASS,1,544,160,8,actWalkWait,SID_SUPERCLASS,1,544,256,8
action = actSetPlayerFly,SID_SUPERCLASS,1,0,actWalkToPlayerDispWait,SID_SUPERCLASS,1,SID_SONIA,1,0,-32,8
action = actPlaySound,WAV\KICK001.WAV,actMessage,SID_ENEMY023,1,814
action = actWalk,SID_SUPERCLASS,1,672,224,8,actWalkWait,SID_SONIA,1,704,256,8
action = actDelay,10,actMessage,SID_SUPERCLASS,1,960,actMessage,SID_DRAGON,1,961
action = actMessage,SID_SUPERCLASS,1,962,actMessage,SID_UNIVERSE,1,963
action = actMessage,SID_DRAGON,1,964,actMessage,SID_SUPERCLASS,1,965
action = actInsertShowPosObject,992,864,58,1024,864
action = actInsertShowPosObject,1056,864,58,1088,864
action = actScrollBGToPos,992,864,actDelay,20
action = actInsertWinStatus,1,actInsertWinStatus,2
action = actShowWinFailStatus,actDelay,10,actDeleteShowPosObject