#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0	
message = -1,121
action = actCheckPlayerHPLow,SID_SUPERCLASS,1,0
action = actChangeShape,SID_SUPERCLASS,1,1,SHAPE\004-p.SHP,1
action = actMessage,SID_SUPERCLASS,1,853
action = actMessage,SID_DRAGON,1,855,actDelay,10
action = actBMSetPointEvent,5,507,bmpmVisit
action = actBMSetPointEncounterRatio,5,100
action = actRestoreShape,SID_SUPERCLASS,1
action = actSetNextPlayLevelEvent,5,61
action = actBMSetTrackFlag,6,bmpmHidden,actBMSetTrackFlag,15,bmpmHidden
; --------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON
; ---------------------------------------------------
[event]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,3
action = actScrollBGToPos,160,0
action = actInsertObject,98,160,-32,8,320,64,8
action = actInsertObject,98,96,-32,8,224,128,8
action = actInsertObject,9,128,-64,actDelay,10
action = actSetPlayerMode,SID_SUPERCLASS,1,pmEnemy,0
action = actSetPlayerUndead,SID_SUPERCLASS,1,1
action = actWalkWait,SID_SUPERCLASS,1,192,64,8
action = actMessage,SID_SUPERCLASS,1,902,10,SID_UNIVERSE,1,903
action = actMessage,SID_DRAGON,1,904,10,SID_UNIVERSE,1,847
action = actInsertEventStatus,1,actShowWinFailStatus

[event]
code = 1
message = -1,854
action = actCheckPlayerHPLow,SID_SUPERCLASS,1,0
action = actScrollBGToObject,SID_SUPERCLASS,1
action = actUseItem,SID_SUPERCLASS,1,242
action = actWaitPlayer,SID_SUPERCLASS,1,actRestoreShape,SID_SUPERCLASS,1
action = actDeleteFailStatus,0,actMessage,SID_SUPERCLASS,1,848
action = actMessage,SID_DRAGON,1,849,actMessage,SID_SUPERCLASS,1,850
action = actMessage,SID_UNIVERSE,1,851,actMessage,SID_DRAGON,1,852
action = actWalkAndDelete,SID_ENEMY036,1,448,-32,8,actWalkAndDelete,SID_ENEMY036,2,448,-32,8
action = actWalkAndDelete,SID_ENEMY036,3,448,-32,8,actWalkAndDelete,SID_ENEMY036,4,448,-32,8
action = actWalkAndDelete,SID_ENEMY036,5,448,-32,8,actWalkAndDelete,SID_ENEMY038,1,448,-32,8
action = actWalkAndDelete,SID_ENEMY036,2,448,-32,8,actWalkAndDelete,SID_ENEMY038,3,448,-32,8
action = actWalkAndDelete,SID_UNIVERSE,1,448,-32,8,actWalkAndDeleteWait,SID_SONIA,1,448,-32,8
action = actDelay,20,actInsertWinStatus,0,actShowWinFailStatus