#include ACTION.H
#include SHAPEDEF.H
#include OBJ-ALL.H
#include OBJ-002.H
#include EXTRAS.H
#include TYPE.H

[win]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_DRAGON,1,777,actMessage,SID_UNIVERSE,1,778
action = actMessage,SID_DRAGON,1,779
action = actMessage,SID_SONIA,1,780
action = actMessage,SID_DRAGON,1,781,actMessage,SID_UNIVERSE,1,782,actDelay,10
action = actBMSetPointEvent,2,501,bmpmVisit
action = actBMSetPointEncounterRatio,2,0
action = actBMSetPointFlag,3,bmpmHidden
action = actBMSetTrackFlag,2,bmpmHidden
action = actSetNextPlayLevelEvent,2,55
; -----------------------------------------------------------------
[fail]
code = 0
message = SID_UNIVERSE,122
action = actCheckPlayer,1,SID_UNIVERSE

[fail]
code = 1
message = SID_DRAGON,122
action = actCheckPlayer,1,SID_DRAGON

[fail]
code = 2
message = SID_SONIA,696
action = actCheckPlayer,1,SID_SONIA
; ----------------------------------------------------------------
[event]
code = 0
message = -1,121
action = actCheckEnemyTotalNumber,0
action = actMessage,SID_DRAGON,1,733,actMessage,SID_UNIVERSE,1,734,actMessage,SID_DRAGON,1,735
action = actMessage,SID_UNIVERSE,1,736,actDelay,10,actMessage,SID_DRAGON,1,737
action = actInsertStoryObject,obj_Story_Player3,0,672,actDelay,2
action = actWalkWait,SID_SONIA,1,64,288,8
action = actInsertObject,obj_Story_Level2_Enemy23,0,672,8,0,512,8
action = actInsertObject,obj_Story_Level2_Enemy23,0,672,8,128,512,8
action = actInsertObject,obj_Story_Level2_Enemy23,0,704,8,128,544,8
action = actInsertObject,obj_Story_Level2_Enemy23,0,672,72,2,0,8,64,576,8
action = actInsertObject,obj_Story_Level2_Enemy23,0,704,actWalkPrevInsertObjectWait,64,544,8
action = actDelay,10,actMessage,SID_ENEMY023,1,758,actMessage,SID_SONIA,1,759,actDelay,10
action = actMessage,SID_UNIVERSE,1,738,actMessage,SID_DRAGON,1,760,actMessage,SID_DRAGON,1,761
action = actMessage,SID_UNIVERSE,1,762,actMessage,SID_DRAGON,1,763
action = actMessage,SID_UNIVERSE,1,391,actWalkWait,SID_DRAGON,1,288,224,8,actMessage,SID_DRAGON,1,764
action = actMEssage,SID_ENEMY023,1,765
action = actMessage,SID_UNIVERSE,1,766,actMessage,SID_DRAGON,1,767
action = actMessage,SID_SONIA,1,776,actWalkWait,SID_SONIA,1,352,256,8
action = actMessage,SID_ENEMY023,1,768,actMessage,SID_DRAGON,1,769
action = actMessage,SID_ENEMY023,1,770,actMessage,SID_ENEMY023,1,771
action = actMessage,SID_UNIVERSE,1,772,actMessage,SID_DRAGON,1,773,3,SID_UNIVERSE,1,320,288,8,actMessage,SID_UNIVERSE,1,774
action = actMessage,SID_DRAGON,1,775
action = actSetDeadMessage,SID_SONIA,1,694,0
action = actInsertWinStatus,0,actInsertFailStatus,2
action = actShowWinFailStatus