#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayMusic,8
action = actDelay,20
action = actWalk,SID_ENEMY054,1,480,96,8
action = actWalkWait,SID_DRAGON,1,384,96,8
action = actMessage,SID_DRAGON,1,1984,actDelay,10
action = actMessage,SID_ENEMY054,1,1985,actDelay,10
action = actMessage,SID_DRAGON,1,1986,actDelay,10
action = actMessage,SID_ENEMY054,1,1987,actDelay,10
action = actMessage,SID_DRAGON,1,1988,actDelay,10
action = actMessage,SID_ENEMY054,1,1989,actDelay,10
action = actMessage,SID_DRAGON,1,1990,actDelay,10
action = actMessage,SID_ENEMY054,1,1991,actDelay,10
action = actMessage,SID_DRAGON,1,1992,actDelay,10
action = actMessage,SID_ENEMY054,1,1993,actDelay,10
action = actMessage,SID_DRAGON,1,1994,actDelay,10
action = actMessage,SID_ENEMY054,1,1995,actDelay,10
action = actMessage,SID_DRAGON,1,1996,actDelay,10
action = actMessage,SID_ENEMY054,1,1997,actDelay,10
action = actMessage,SID_DRAGON,1,1998,actDelay,10
action = actMessage,SID_ENEMY054,1,1999,actDelay,10
action = actWalkDispWait,SID_DRAGON,1,32,0,8
action = actMessage,SID_DRAGON,1,2000,actDelay,10
action = actMessage,SID_ENEMY054,1,2001,actDelay,10
action = actMessage,SID_DRAGON,1,2002,actDelay,10
action = actMessage,SID_ENEMY054,1,2003,actDelay,10
action = actMessage,SID_DRAGON,1,2004,actDelay,10
action = actMessage,SID_ENEMY054,1,2005,actDelay,10
action = actMessage,SID_DRAGON,1,2006,actDelay,10
action = actMessage,SID_ENEMY054,1,2007,actDelay,10
action = actMessage,SID_DRAGON,1,2008,actDelay,10
action = actMessage,SID_ENEMY054,1,2009,actDelay,10
action = actMessage,SID_DRAGON,1,2010,actDelay,10
action = actMessage,SID_ENEMY054,1,2011,actDelay,10
action = actMessage,SID_DRAGON,1,2012,actDelay,20
action = actDeletePlayerCode,SID_DRAGON,0
action = actBMClearPointFlag,25,bmpmHidden
action = actBMClearTrackFlag,23,bmpmHidden
action = actBMSetShowTrackPoint,24
action = actAddTE,town_S,179,0
action = actAddTE,town_S,180,2,181,182
action = actSetTownExecEvent,town_S,102
action = actBMSetPointEvent,30,543,bmpmVisit
action = actBMSetPointEncounterRatio,30,0
action = actSetNextPlayLevelEvent,29,gameBigMapLevel