#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H
#include TYPE.H

[story]
action = actPlayLevelMusic,actSetBGToObject,SID_ENEMY056,1
action = actChangePlayerID,SID_ENEMY021,1,SID_ENEMY028
action = actChangePlayerID,SID_ENEMY021,2,SID_ENEMY028
action = actChangePlayerID,SID_ENEMY021,3,SID_ENEMY028
action = actChangePlayerID,SID_ENEMY022,1,1000
action = actDelay,10,actWalkWait,SID_ENEMY056,1,416,160,8,actDelay,10
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actMessage,SID_ENEMY056,1,2861,actDelay,10,actMessage,SID_ENEMY053,1,2862,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actMessage,SID_ENEMY056,1,2863,actDelay,10,actMessage,SID_ENEMY053,1,2864,actDelay,10
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1632,0
action = actMessage,SID_ENEMY056,1,2865,actDelay,10,actMessage,SID_ENEMY053,1,2866,actDelay,10
action = actChangePlayerID,SID_ENEMY022,2,SID_ENEMY021
action = actChangePlayerID,SID_ENEMY022,3,SID_ENEMY021
action = actChangePlayerID,SID_ENEMY022,4,SID_ENEMY021
action = actScrollBGToPos,1184,448,actDelay,5
action = actWalk,SID_DRAGON,1,1056,384,8,actWalk,SID_SUPERCLASS,1,1056,512,8
action = actWalk,SID_UNIVERSE,1,1120,352,8,actWalk,SID_BREEZE,1,1024,576,8
action = actWalk,SID_ANLAN,1,1088,320,8,actWalk,SID_SONIA,1,1120,544,8
action = actWalk,SID_ANGELINA,1,1088,448,8,actWaitPlayer,SID_SUPERCLASS,1,actDelay,10
action = actChangePlayerID,SID_ENEMY027,6,1001
action = actChangePlayerID,SID_ENEMY027,7,1001
action = actMessage,SID_SONIA,1,2867,actDelay,10,actMessage,SID_ENEMY030,1,2868,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2869,actDelay,10,actMessage,SID_DRAGON,1,2870,actDelay,10
action = actSetPlayerUndead,SID_ENEMY030,1,1,actSetPlayerUndead,SID_ENEMY053,1,1
action = actSetPlayerUndead,SID_ENEMY056,1,1,actSetPlayerUndead,1000,1,1
action = actMessage,SID_SONIA,1,2871,actDelay,10,actMessage,SID_BREEZE,1,2872,actDelay,10
action = actSetPlayerName,1000,1,2761,2584
action = actMessage,SID_SUPERCLASS,1,2873,actDelay,10,actMessage,1000,1,1194,actDelay,10
action = actSetPlayerMode,1001,1,pmNPCPlayer,0,actSetPlayerMode,1001,2,pmNPCPlayer,0
action = actMessage,SID_UNIVERSE,1,2874,actDelay,10,actMessage,SID_ANLAN,1,2875,actDelay,10
action = actInsertFailStatus,0,actInsertFailStatus,1
action = actShowSectionName,SHAPE01\WORD037.SHP
action = actInsertFailStatus,3,actInsertEventStatus,14
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertEventStatus,2,actInsertEventStatus,3
action = actInsertEventStatus,4,actInsertEventStatus,5
action = actInsertEventStatus,6,actInsertEventStatus,9
action = actInsertEventStatus,12,actInsertEventStatus,15
action = actShowWinFailStatus