#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actDelay,10
action = actScrollBGToObject,SID_DRAGON,1,actDelay,30
action = actSetDeadMessage,SID_UNIVERSE,1,741,0,actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0,actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetPlayerExecMode,SID_DRAGON,1,1,actMessage,SID_ENEMY055,1,1405,actDelay,10
action = actMessage,SID_DRAGON,1,1406,actDelay,10,actMessage,SID_ENEMY055,1,1407,actDelay,10
action = actMessage,SID_DRAGON,1,1408,actDelay,10,actWalk,SID_UNIVERSE,1,480,96,8
action = actWalk,SID_SUPERCLASS,1,416,96,8,actWalkWait,SID_CHANGEBOW,1,512,64,8
action = actDelay,10,actMessage,SID_UNIVERSE,1,1409,actDelay,10,actMessage,SID_SUPERCLASS,1,1410
action = actDelay,10,actSetPlayerUndead,SID_ENEMY055,1,1
action = actShowSectionName,SHAPE01\WORD051.SHP
action = actInsertWinStatus,0,actInsertFailStatus,0,actInsertFailStatus,1
action = actInsertEventStatus,0,actShowWinFailStatus