#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,694,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actWalk,SID_UNIVERSE,1,384,128,8,actWalk,SID_SONIA,1,480,96,8
action = actWalkWait,SID_DRAGON,1,544,128,8,actDelay,10
action = actScrollBGToPos,160,224,actWalk,SID_ENEMY044,3,32,256,8,actDelay,5
action = actWalk,SID_ENEMY023,8,64,320,8,actDelay,10,actScrollBGToPos,704,224
action = actWalk,SID_ENEMY044,4,864,320,8,actDelay,5
action = actWalk,SID_ENEMY023,9,832,320,8,actDelay,10,actScrollBGToPos,480,704
action = actWalk,SID_ENEMY023,1,288,864,8,actDelay,5,actWalk,SID_ENEMY023,2,192,736,8,actDelay,5
action = actWalk,SID_ENEMY023,3,128,736,8,actDelay,5,actWalk,SID_ENEMY023,4,608,736,8,actDelay,5
action = actWalk,SID_ENEMY023,5,512,704,8,actDelay,5,actWalk,SID_ENEMY023,6,928,640,8,actDelay,5
action = actWalk,SID_ENEMY023,7,768,800,8,actDelay,5
action = actWalk,SID_ENEMY044,1,32,672,8,actWalk,SID_ENEMY044,2,896,704,8,actDelay,10
action = actWalk,SID_ENEMY024,1,352,736,4,actDelay,5
action = actWalkWait,SID_ENEMY024,2,448,768,4,actDelay,10
action = actMessage,SID_ENEMY024,1,1256,actDelay,4,actMessage,SID_DRAGON,1,1257,actDelay,10
action = actMessage,defNoOne,1,1258,actDelay,8
action = actWalkWait,SID_ENEMY021,1,320,64,0,actDelay,5
action = actWalkWait,SID_ENEMY021,2,672,64,0,actDelay,5
action = actSetPlayerExecMode,SID_ENEMY021,1,0,actSetPlayerExecMode,SID_ENEMY021,2,0
action = actShowSectionName,SHAPE01\WORD902.SHP
action = actInsertEventStatus,0,actInsertFailStatus,0
action = actInsertFailStatus,1,actInsertFailStatus,2
action = actShowWinFailStatus