#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actSetBGToPos,1312,288,actDelay,10
action = actSetPlayerUndead,40,1,1,actScrollBGToPosSpeed,448,288,4
action = actSetPlayerUndead,47,1,1,actScrollBGToPosSpeed,448,640,4
action = actMessage,47,1,2804,actDelay,10,actScrollBGToPos,448,160
action = actWalk,SID_SONIA,1,448,96,8,actWalk,SID_SUPERCLASS,1,416,128,8
action = actWalk,SID_CHANGEBOW,1,480,160,8,actWalk,SID_ANLAN,1,416,32,8
action = actWalk,SID_BREEZE,1,544,64,8,actWalk,SID_ANGELINA,1,480,32,8
action = actWaitPlayer,SID_SUPERCLASS,1,actDelay,10
action = actMessage,SID_SUPERCLASS,1,2806,actDelay,10
action = actMessage,SID_CHANGEBOW,1,2808,actDelay,10
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_SONIA,1,1914,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actSetDeadMessage,SID_SUPERCLASS,1,1376,0
action = actSetDeadMessage,SID_CHANGEBOW,1,1034,0
action = actSetDeadMessage,SID_ANLAN,1,1468,0
action = actSetDeadMessage,SID_BREEZE,1,873,0
action = actShowSectionName,SHAPE01\WORD032.SHP
action = actInsertEventStatus,0,actInsertEventStatus,1
action = actInsertEventStatus,3,actInsertFailStatus,1
action = actShowWinFailStatus
