#include SHAPEDEF.H
#include ACTION.H
#include OBJ-ALL.H
#include EXTRAS.H

[story]
action = actPlayLevelMusic,actDelay,20
action = actMessage,SID_ENEMY028,5,750,actMessage,SID_ENEMY028,4,751
action = actMessage,SID_ENEMY028,1,752,actScrollBGToObject,SID_UNIVERSE,1
action = actWalk,SID_DRAGON,1,704,512,0,actDelay,10,actWalkWait,SID_UNIVERSE,1,640,544,0
action = actDelay,10,actMessage,SID_DRAGON,1,753,actMessage,SID_UNIVERSE,1,754
action = actMessage,SID_ENEMY028,3,755,actMessage,SID_ENEMY028,4,756
action = actMessage,SID_ENEMY028,4,757,actMessage,SID_UNIVERSE,1,728
action = actMessage,SID_DRAGON,1,729,actMessage,SID_ENEMY028,5,730
action = actMessage,SID_UNIVERSE,1,731,actMessage,SID_DRAGON,1,732
action = actSetDeadMessage,SID_UNIVERSE,1,741,0
action = actSetDeadMessage,SID_DRAGON,1,742,0
action = actShowSectionName,SHAPE01\WORD002.SHP
action = actInsertEventStatus,0,actInsertFailStatus,0
action = actInsertFailStatus,1,actShowWinFailStatus