#include EFFECTS.H
#include TYPE.H
#include OBJ-ALL.H
#include ANIMAL.H

[effect]	// -------------- earth -----------------
code = effCode01
action = effInsertRandomObject,obj_Effect_Smoke1,0,0,36,6,24,8
action = effWait,24
action = effInsertObject,obj_Effect_Blade1,0,4
action = effWait,60

[effect]
code = effCode02
action = effInsertObject,obj_Effect_EarthBeast1,0,0
action = effWait,40,effPlaySound,WAV\QUAKE003.WAV
action = effWait,20
action = effInsertRandomObject,obj_Effect_EarthSmoke1,0,-8,86,8,8,36
action = effWait,20
action = effInsertRandomObject,obj_Effect_EarthStone2,0,12,72,0,18,6
action = effWait,120

[effect]
code = effCode03
action = effPlaySound,WAV\QUAKE004.WAV
action = effInsertObject,obj_Effect_EarthQuake1,0,0,effWait,40
action = effInsertRandomObject,obj_Effect_EarthSmoke2,-160,0,320,380,16,32
action = effInsertRandomObject,obj_Effect_EarthSmoke2,160,0,320,380,16,32
action = effInsertRandomObject,obj_Effect_EarthSmoke2,-160,0,320,380,12,36
action = effInsertRandomObject,obj_Effect_EarthSmoke2,160,0,320,380,12,36
action = effWait,15
action = effInsertRandomObject,obj_Effect_EarthStone5,-160,80,300,320,24,16
action = effInsertRandomObject,obj_Effect_EarthStone5,160,80,300,320,24,12
action = effWait,260

[effect]
code = effCode04
action = effPlaySound,WAV\QUAKE005.WAV
action = effInsertRandomObject,obj_Effect_EarthSmoke3,0,0,24,24,24,8
action = effWait,20
action = effInsertObject,obj_Effect_EarthQuake2,0,0
action = effInsertObject,obj_Effect_EarthZoomOutRing2,0,0,effWait,10
action = effInsertObject,obj_Effect_EarthZoomOutRing2,0,0,effWait,10
action = effInsertObject,obj_Effect_EarthZoomOutRing2,0,0,effWait,10
action = effWait,10
action = effInsertObject,obj_Effect_EarthLaser1,0,96,effWait,10
action = effInsertRandomObject,obj_Effect_EarthSmoke3,0,0,420,300,24,4
action = effWait,20
action = effInsertRandomObject,obj_Effect_EarthSmoke3,0,0,420,300,24,6
action = effInsertRandomObject,obj_Effect_EarthLaser2,-160,36,320,300,16,5
action = effInsertRandomObject,obj_Effect_EarthLaser2,160,36,320,300,16,5
action = effInsertRandomObject,obj_Effect_EarthUpShape,-160,80,320,300,6,48
action = effInsertRandomObject,obj_Effect_EarthUpShape,160,80,320,300,6,48
action = effWait,20
action = effInsertRandomObject,obj_Effect_EarthSmoke3,0,0,420,300,24,4
action = effWait,30
action = effInsertRandomObject,obj_Effect_EarthSmoke3,0,0,420,300,24,4
action = effWait,30
action = effInsertRandomObject,obj_Effect_EarthSmoke3,0,0,420,300,24,4
action = effWait,40
action = effInsertObject,obj_Effect_EarthAllBall,0,0
action = effPlaySound,WAV\UPGROUND04.WAV
action = effWait,140

[effect]
code = effCode05
action = effInsertRandomObject,obj_Effect_EarthSpray,0,0,36,6,6,12
action = effInsertRandomObject,obj_Effect_Smoke1,0,0,48,6,6,16
action = effInsertObject,obj_Effect_EarthUpBrk,0,0,effWait,10
action = effWait,35,effPlaySound,WAV\BOMB0006.WAV
action = effWait,160

[effect]
code = effCode06
action = effInsertObject,obj_Effect_EarthRoundBall,0,-24,effWait,10
action = effWait,200

[effect]
code = effCode07
action = effInsertObject,obj_Effect_EarthUpBall,0,0
action = effWait,150
action = effInsertObject,obj_Effect_EarthShield,0,-24
action = effWait,70

[effect]
code = effCode21
action = effInsertObject,obj_Effect_EarthRoundS1,0,0
action = effInsertObject,obj_Effect_EarthRoundS2,0,0
action = effInsertObject,obj_Effect_EarthRoundS3,0,0
action = effWait,80

[effect]
code = effCode22
action = effPlaySound,WAV\EFF0007.WAV
action = effInsertRandomObject,obj_Effect_EarthRoundStar1,0,-36,0,16,8,12
action = effInsertRandomObject,obj_Effect_EarthRoundStar2,0,-36,0,16,8,12
action = effInsertRandomObject,obj_Effect_EarthRoundStar3,0,-36,0,16,8,12
action = effWait,60
action = effInsertObject,obj_Effect_EarthZoomOut,0,0
action = effWait,20
action = effPlaySound,WAV\SPRAY0001.WAV
action = effInsertRandomObject,obj_Effect_EarthRandomFade,0,0,48,12,8,16
action = effWait,30
action = effInsertObject,obj_Effect_EarthBeast3,0,-48
action = effWait,30
action = effPlaySound,WAV\LASERUP001.WAV
action = effInsertObject,obj_Effect_EarthRestoreBall,0,-64
action = effWait,150
action = effInsertObject,obj_Effect_EarthZoomOutRing,0,0,effWait,20
action = effInsertObject,obj_Effect_EarthZoomOutRing,0,0
action = effInsertRandomObject,obj_Effect_EarthUpLight,0,0,400,360,4,20
action = effInsertObject,obj_Effect_EarthZoomOutRing,0,0,effWait,20
action = effInsertObject,obj_Effect_EarthZoomOutRing,0,0
action = effInsertRandomObject,obj_Effect_EarthUpLight,0,0,360,300,2,64
action = effWait,100

[effect]	// -------------- water -----------------
code = effCode08
action = effPlaySound,WAV\WATER005.WAV
action = effInsertRandomObject,obj_Effect_WaterFlyUp,0,0,48,24,12,12
action = effWait,60
action = effInsertRandomObject,obj_Effect_WaterDrop,0,0,48,48,16,12
action = effWait,25
action = effInsertRandomObject,obj_Effect_WaterDrop,0,0,48,48,12,5
action = effWait,120

[effect]
code = effCode09
action = effPlaySound,WAV\WATER006.WAV
action = effInsertRandomObject,obj_Effect_WaterSmoke,-54,0,6,6,12,1
action = effInsertRandomObject,obj_Effect_WaterSmoke,-42,0,6,6,12,1
action = effInsertRandomObject,obj_Effect_WaterSmoke,-32,0,6,8,12,2
action = effInsertRandomObject,obj_Effect_WaterSmoke,-16,0,8,10,12,3
action = effInsertRandomObject,obj_Effect_WaterSmoke,0,0,14,24,12,6
action = effInsertRandomObject,obj_Effect_WaterSmoke,16,0,8,10,12,3
action = effInsertRandomObject,obj_Effect_WaterSmoke,32,0,6,8,12,2
action = effInsertRandomObject,obj_Effect_WaterSmoke,42,0,6,6,12,1
action = effInsertRandomObject,obj_Effect_WaterSmoke,54,0,6,6,12,1
action = effWait,30
action = effInsertObject,obj_Effect_WaterBeast,0,0,effWait,10
action = effWait,160

[effect]
code = effCode10
action = effInsertRandomObject,obj_Effect_WaterTrace1,-24,0,24,24,14,12
action = effInsertRandomObject,obj_Effect_WaterTrace1,-64,0,24,24,14,12
action = effInsertRandomObject,obj_Effect_WaterTrace2,24,0,24,24,14,12
action = effInsertRandomObject,obj_Effect_WaterTrace2,64,0,24,24,14,12
action = effPlaySound,WAV\WATER007.WAV
action = effWait,40
action = effInsertObject,obj_Effect_WaterBig1,0,0
action = effInsertObject,obj_Effect_WaterBig2,0,0
action = effWait,440

[effect]
code = effCode11
action = effPlaySound,WAV\WIND0005.WAV
action = effInsertRandomObject,obj_Effect_WaterSnow,0,-240,480,24,14,40
action = effWait,20
action = effInsertObject,obj_Effect_WaterBGSet,0,0
action = effWait,100
action = effPlaySound,WAV\LASERUP002.WAV
action = effInsertRandomObject,obj_Effect_WaterCollectSpray1,0,-96,24,24,12,24
action = effWait,20
action = effInsertObject,obj_Effect_WaterBigBall,0,-96
action = effWait,80
action = effInsertRandomObject,obj_Effect_WaterCollectSpray2,0,-96,24,24,6,42
action = effWait,280
action = effInsertRandomObject,obj_Effect_WaterSmoke3,0,86,86,100,6,32
action = effPlaySound,WAV\EARTH0005.WAV
action = effInsertObject,obj_Effect_WaterBigIce,0,96
action = effWait,20,effPlaySound,WAV\QUAKE006.WAV
action = effWait,220

[effect]
code = effCode12
action = effPlaySound,WAV\SHOOT005.WAV
action = effInsertObject,obj_Effect_WaterRing,0,0,effWait,6
action = effInsertObject,obj_Effect_WaterRing,0,0,effWait,6
action = effInsertObject,obj_Effect_WaterRing,0,0,effWait,6
action = effInsertObject,obj_Effect_WaterRing,0,0,effWait,6
action = effInsertObject,obj_Effect_WaterRing,0,0,effWait,6
action = effPlaySound,WAV\MHEAL003.WAV
action = effInsertObject,obj_Effect_WaterUpFade,0,16,effWait,12
action = effWait,80

[effect]
code = effCode13
action = effPlaySound,WAV\MHEAL006.WAV
action = effInsertRandomObject,obj_Effect_Water_GStarSmall,0,0,68,16,6,32
action = effWait,5
action = effInsertRandomObject,obj_Effect_Water_GStar,0,0,48,12,16,4
action = effWait,5
action = effInsertRandomObject,obj_Effect_Water_GStar2,0,0,48,12,16,4
action = effWait,80

[effect]
code = effCode14
action = effPlaySound,WAV\MHEAL007.WAV
action = effInsertObject,obj_Effect_Water_GStarBig,0,0,effWait,10
action = effWait,60

[effect]
code = effCode15
action = effPlaySound,WAV\LASERUP003.WAV
action = effInsertObject,obj_Effect_Water_GStarCollect,0,0
action = effInsertRandomObject,obj_Effect_Water_GStarCollect2,0,0,128,16,6,36
action = effWait,10
action = effInsertRandomObject,obj_Effect_Water_GStarCollect2,0,0,96,16,6,24
action = effWait,170
action = effPlaySound,WAV\MHEAL008.WAV
action = effInsertRandomObject,obj_Effect_Water_GStarSmall,0,0,96,16,4,56
action = effWait,5
action = effInsertRandomObject,obj_Effect_Water_GStar,0,0,82,12,16,12
action = effWait,5
action = effInsertRandomObject,obj_Effect_Water_GStar2,0,0,82,12,16,12
action = effWait,80

[effect]	// -------------- air -----------------
code = effCode16
action = effInsertRandomObject,obj_Effect_AirWave1,0,0,10,36,16,6
action = effWait,5
action = effInsertRandomObject,obj_Effect_AirWave2,0,0,10,36,16,6
action = effWait,40
action = effInsertObject,obj_Effect_AirBlade1,0,0,effWait,10
action = effInsertObject,obj_Effect_AirBlade2,0,0,effWait,50

[effect]
code = effCode17
action = effInsertObject,obj_Effect_AirBeast,-64,-64,effWait,10
action = effWait,60,effPlaySound,WAV\WIND0007.WAV
action = effWait,140

[effect]
code = effCode18
action = effPlaySound,WAV\WIND0007.WAV
action = effInsertRandomObject,obj_Effect_AirSmoke3,0,-12,96,36,16,12
action = effWait,40
action = effInsertObject,obj_Effect_AirGroundTornado,0,-12
action = effPlaySound,WAV\WIND0008.WAV
action = effInsertObject,obj_Effect_AirTornado,0,-12
action = effWait,160
action = effInsertObject,obj_Effect_AirBomb2,0,-24
action = effPlaySound,WAV\EARTH0005.WAV
action = effInsertRandomObject,obj_Effect_AirSpray2,0,-24,36,36,4,32
action = effInsertRandomObject,obj_Effect_AirSpray2,0,-24,36,36,4,12
action = effWait,20
action = effInsertRandomObject,obj_Effect_AirSmoke3,0,0,48,36,16,6
action = effInsertRandomObject,obj_Effect_AirSmoke3,-120,0,48,36,16,6
action = effInsertRandomObject,obj_Effect_AirSmoke3,120,0,48,36,16,6
action = effWait,110

[effect]
code = effCode19
action = effInsertRandomObject,obj_Effect_AirLighten1,0,0,400,80,16,32
action = effInsertObject,obj_Effect_AirQuake,0,0
action = effPlaySound,WAV\QUAKE007.WAV
action = effWait,30
action = effInsertRandomObject,obj_Effect_AirLighten1,0,0,64,32,8,12
action = effInsertRandomObject,obj_Effect_AirSpray3,0,0,64,32,6,32
action = effWait,50
action = effInsertRandomObject,obj_Effect_AirLgtnBall,0,0,64,32,12,20
action = effPlaySound,WAV\LIGHTN005.WAV
action = effWait,70
action = effInsertObject,obj_Effect_AirLighten2,0,0
action = effWait,20
action = effInsertObject,obj_Effect_AirBigLgtn,0,0
action = effPlaySound,WAV\LIGHTN003.WAV
action = effWait,40
action = effInsertRandomObject,obj_Effect_AirBomb3,0,0,240,200,6,64
action = effPlaySound,WAV\LIGHTN005.WAV
action = effWait,40
action = effInsertRandomObject,obj_Effect_AirSpray3,0,0,64,32,6,36
action = effWait,100,effPlaySound,WAV\BOMB0009.WAV
action = effWait,60

[effect]
code = effCode20
action = effInsertRandomObject,obj_Effect_AirSmoke1,0,-24,128,128,12,6
action = effWait,30
action = effInsertRandomObject,obj_Effect_AirSmoke1,0,-24,128,128,12,4
action = effWait,10
action = effInsertObject,obj_Effect_AirSmoke2,0,-24,effWait,10
action = effWait,40,effPlaySound,WAV\CLOUD002.WAV
action = effWait,120

[effect]	// -------------- fire -----------------
code = effCode23
action = effInsertObject,obj_Effect_FlyDrop,0,0,effWait,50
action = effInsertRandomObject,obj_Effect_FireBomb,0,0,36,48,24,6
action = effWait,40
action = effInsertObject,obj_Effect_FireBomb2,0,0,effWait,50

[effect]
code = effCode24
action = effPlaySound,WAV\LASERUP004.WAV
action = effInsertObject,obj_Effect_FireRndBall,0,0
action = effWait,100,effPlaySound,WAV\BOMB0010.WAV
action = effWait,10
action = effInsertObject,obj_Effect_FireBeast,0,0,effWait,50
action = effInsertRandomObject,obj_Effect_FireFire,0,16,64,16,12,8
action = effInsertRandomObject,obj_Effect_Smoke1,0,0,64,16,4,48
action = effWait,120

[effect]
code = effCode25
action = effPlaySound,WAV\FIRE0003.WAV
action = effInsertObject,obj_Effect_IconBGSet1,0,0,effWait,20
action = effInsertRandomObject,obj_Effect_FireFlyUp,0,0,480,320,8,48
action = effWait,80
action = effInsertRandomObject,obj_Effect_FireDropZoom,0,0,480,320,12,24
action = effWait,10
action = effInsertRandomObject,obj_Effect_FireDropZoom,0,0,480,320,12,24
action = effWait,150

[effect]
code = effCode26
action = effPlaySound,WAV\FIRE0004.WAV
action = effInsertObject,obj_Effect_FireBGSet,0,24,effWait,50
action = effInsertObject,obj_Effect_FireArray,0,24
action = effWait,170,effPlaySound,WAV\FIRE0005.WAV
action = effWait,240
action = effInsertObject,obj_Effect_FireBigHead,0,16,effWait,240

[effect]
code = effCode27
action = effPlaySound,WAV\EFF0008.WAV
action = effInsertRandomObject,obj_Effect_FireDownShape1,0,-100,36,12,12,8
action = effInsertRandomObject,obj_Effect_FireDownShape2,0,-100,36,12,12,18
action = effInsertRandomObject,obj_Effect_FireDownShape3,0,-100,36,12,12,6
action = effWait,50
action = effPlaySound,WAV\FIRE0006.WAV
action = effInsertObject,obj_Effect_FireRoundFire,0,0,effWait,50
action = effWait,80,effPlaySound,WAV\LASERUP006.WAV
action = effWait,20
action = effPlaySound,WAV\EFF0009.WAV
action = effInsertObject,obj_Effect_FireRing,0,-8,effWait,80

[effect]
code = effCode28
action = effPlaySound,WAV\EFF0009.WAV
action = effInsertObject,obj_Effect_FireRing,0,-8,effWait,40
action = effWait,40

[effect]	// -------------- mind -----------------
code = effCode29
action = effInsertRandomObject,obj_Effect_MindBomb,0,-24,36,36,12,20
action = effWait,10
action = effInsertRandomObject,obj_Effect_MindSpray,0,-24,48,48,8,16
action = effWait,60

[effect]
code = effCode30
action = effPlaySound,WAV\EFF0010.WAV
action = effInsertObject,obj_Effect_MindBall,0,-24
action = effWait,120

[effect]
code = effCode31
action = effPlaySound,WAV\CLOUD003.WAV
action = effInsertRandomObject,obj_Effect_MindSmokeLeft,-8,-4,16,24,12,24
action = effInsertRandomObject,obj_Effect_MindSmokeRight,8,-4,16,24,12,24
action = effWait,20
action = effInsertRandomObject,obj_Effect_MindHandLeft,-12,-4,24,6,20,6
action = effInsertRandomObject,obj_Effect_MindHandRight,12,-4,24,6,20,6
action = effWait,80

[effect]
code = effCode39
action = effPlaySound,WAV\EFF0011.WAV
action = effInsertObject,obj_Effect_MindBall2,0,-90
action = effWait,100

[effect]
code = effCode32
action = effInsertObject,obj_Effect_MindDish1,0,96
action = effWait,15,effPlaySound,WAV\SHOOT007.WAV
action = effWait,20
action = effInsertObject,obj_Effect_MindDish2,0,96
action = effWait,15,effPlaySound,WAV\SHOOT007.WAV
action = effWait,20
action = effPlaySound,WAV\EFF0012.WAV
action = effInsertRandomObject,obj_Effect_MindGhost,0,64,400,300,16,58
action = effInsertRandomObject,obj_Effect_MindDropStar,0,-80,96,24,8,16
action = effWait,60
action = effInsertObject,obj_Effect_MindZoomDish,0,96
action = effWait,40
action = effInsertObject,obj_Effect_MindZoomRing,0,96,effWait,10
action = effInsertObject,obj_Effect_MindZoomRing,0,96,effWait,10
action = effInsertObject,obj_Effect_MindZoomRing,0,96,effWait,10
action = effInsertObject,obj_Effect_MindBeast,0,96
action = effWait,320

[effect]
code = effCode33
action = effPlaySound,WAV\EFF0013.WAV
action = effInsertRandomObject,obj_Effect_MindRandomDropFade,0,8,28,12,8,32
action = effInsertRandomObject,obj_Effect_MindRoundDropShape,0,-250,36,16,8,24
action = effWait,80
action = effInsertObject,obj_Effect_MindUBrkShp1,-14,-16
action = effInsertObject,obj_Effect_MindUBrkShp2,14,-16
action = effInsertObject,obj_Effect_MindUBrkShp3,24,16
action = effInsertObject,obj_Effect_MindUBrkShp4,-24,16
action = effWait,80

[effect]
code = effCode34
action = effInsertObject,obj_Effect_MindWordDish,0,-24
action = effPlaySound,WAV\EFF0015.WAV
action = effWait,10
action = effInsertRandomObject,obj_Effect_MindRotateSpray,0,-24,0,0,8,6
action = effWait,8
action = effInsertRandomObject,obj_Effect_MindRotateSpray,0,-24,0,0,6,12
action = effWait,2
action = effInsertRandomObject,obj_Effect_MindRotateSpray,0,-24,0,0,6,12
action = effWait,8
action = effInsertRandomObject,obj_Effect_MindRotateSpray,0,-24,0,0,10,6
action = effWait,60
action = effPlaySound,WAV\SHOOT007.WAV
action = effInsertObject,obj_Effect_MindBomb2,0,-24
action = effWait,30
action = effPlaySound,WAV\EFF0014.WAV
action = effInsertObject,obj_Effect_MindUpFade,0,0
action = effInsertRandomObject,obj_Effect_MindSpray2,0,0,36,16,6,36
action = effInsertRandomObject,obj_Effect_MindSpray2,0,0,36,16,6,12
action = effWait,120

[effect]	// -------------- other -----------------
code = effCode35
action = effInsertRandomObject,obj_Effect_OtherDropLighten,0,-250,48,16,9,24
action = effInsertRandomObject,obj_Effect_OtherRoundDropShape,0,-250,48,16,8,24
action = effWait,90
action = effInsertRandomObject,obj_Effect_OtherBombLighten,0,-32,36,24,8,6
action = effInsertRandomObject,obj_Effect_OtherBombSpray,0,-32,36,24,6,32
action = effWait,10
action = effInsertRandomObject,obj_Effect_OtherBombLighten,0,-32,36,24,8,14
action = effWait,100

[effect]
code = effCode36
action = effInsertObject,obj_Effect_OtherBall,0,-36
action = effPlaySound,WAV\QUAKE004.WAV
action = effInsertObject,obj_Effect_OtherQuake,0,0,effWait,40
action = effWait,30
action = effPlaySound,WAV\SHOOT010.WAV
action = effInsertRandomObject,obj_Effect_OtherZoomBar,0,-36,72,72,4,82
action = effWait,40
action = effInsertObject,obj_Effect_OtherRing2,0,-36
action = effWait,40,effPlaySound,WAV\SHOOT003.WAV,effWait,50
action = effInsertRandomObject,obj_Effect_OtherBBomb,0,-36,86,86,24,4
action = effWait,140

[effect]
code = effCode37
action = effInsertObject,obj_Effect_OtherWord3,0,0
action = effWait,90
action = effInsertObject,obj_Effect_OtherBomb4,0,0,effWait,10
action = effPlaySound,WAV\BOMB0016.WAV
action = effInsertObject,obj_Effect_OtherBomb5,0,0,effWait,30
action = effInsertRandomObject,obj_Effect_OtherTrace1,-48,0,64,24,4,64
action = effInsertRandomObject,obj_Effect_OtherTrace2,48,0,64,24,4,32
action = effPlaySound,WAV\LASERUP001.WAV
action = effWait,40
action = effInsertObject,obj_Effect_OtherBBall1,0,0
action = effWait,20
action = effInsertObject,obj_Effect_OtherBBall2,0,0
action = effWait,160,effPlaySound,WAV\QUAKE008.WAV
action = effWait,20
action = effInsertObject,obj_Effect_OtherQuake,0,0
action = effWait,20
action = effInsertObject,obj_Effect_OtherBigBomb,0,0
action = effPlaySound,WAV\BOMB0009.WAV
action = effWait,20
action = effPlaySound,WAV\LASERUP004.WAV
action = effInsertRandomObject,obj_Effect_OtherRotateBomb,0,0,0,0,8,16
action = effInsertRandomObject,obj_Effect_OtherBomb6,0,0,128,128,16,12
action = effWait,70
action = effInsertRandomObject,obj_Effect_OtherUpSmoke,0,0,16,16,16,16
action = effInsertRandomObject,obj_Effect_OtherUpSpry1,0,0,240,26,10,24
action = effInsertRandomObject,obj_Effect_OtherUpSpry2,0,0,240,26,10,36
action = effInsertRandomObject,obj_Effect_OtherBomb6,0,0,360,260,12,20
action = effInsertRandomObject,obj_Effect_OtherSpray1,0,0,240,160,6,24
action = effInsertRandomObject,obj_Effect_OtherSpray2,0,0,240,160,6,24
action = effWait,70
action = effInsertRandomObject,obj_Effect_OtherSpray1,0,0,240,160,6,24
action = effInsertRandomObject,obj_Effect_OtherSpray2,0,0,240,160,6,24
action = effWait,80

[effect]
code = effCode38
action = effInsertObject,obj_Effect_OtherGlass,0,0
action = effWait,110
action = effPlaySound,WAV\EFF0013.WAV
action = effInsertObject,obj_Effect_OtherShield,4,-32,effWait,10
action = effInsertObject,obj_Effect_OtherRing,-40,-80,effWait,20
action = effInsertObject,obj_Effect_OtherRing,-40,-80,effWait,20
action = effInsertObject,obj_Effect_OtherRing,-40,-80,effWait,20
action = effInsertObject,obj_Effect_OtherRing,-40,-80,effWait,20
action = effInsertObject,obj_Effect_OtherRing,-40,-80,effWait,20
action = effWait,40
; ------------------------ special -----------------------------------------------
[effect]	       ; ն
code = specCode01
action = aniInsertSpecialBG,MAGIC\SP00_001.SHP
action = aniInsertObject,obj_Special01_01,700,160
action = aniPlaySound,WAV\SP01-001.WAV,aniDelay,60

[effect]	       ; ն
code = specCode02
action = aniDelay,10,aniInsertObject,obj_Special01_02,700,160
action = aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special01_03,320,160,126,126,4,6
action = aniInsertHitRandomObject,obj_Special01_04,320,160,32,32,2,24
action = aniDelay,40,aniShowHitResult

[effect]	       ; ѿս
code = specCode03
action = aniInsertSpecialBG,MAGIC\SP00_003.SHP
action = aniInsertObject,obj_Special02_01,660,160
action = aniPlaySound,WAV\SHOOT012.WAV,aniDelay,60

[effect]		; ѿս
code = specCode04
action = aniDelay,20
action = aniPlaySound,WAV\LIGHTN007.WAV
action = aniInsertRandomObject,obj_Special02_02,240,280,120,16,6,1
action = aniDelay,10,aniPlaySound,WAV\LIGHTN007.WAV
action = aniInsertRandomObject,obj_Special02_02,400,280,120,16,6,1
action = aniDelay,10,aniPlaySound,WAV\LIGHTN007.WAV
action = aniInsertRandomObject,obj_Special02_02,320,280,120,16,6,2
action = aniDelay,30,aniPlaySound,WAV\SHOOT012.WAV
action = aniInsertObject,obj_Special02_01,660,160
action = aniDelay,20,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special02_03,320,160,160,126,4,6
action = aniPlayHitSound,WAV\BOMB0021.WAV
action = aniDelay,20,aniShowHitResult


[effect]	       ; 
code = specCode05

[effect]	       ; 
code = specCode06
action = aniDelay,20,aniPlaySound,WAV\UPGROUND05.WAV
action = aniInsertObject,obj_Special03_01,320,160,aniDelay,20
action = aniPlaySound,WAV\WIND0003.WAV
action = aniInsertObject,obj_Special03_02,660,-40
action = aniInsertObject,obj_Special03_03,280,200,aniDelay,15
action = aniProcessHitMiss,aniPlayHitSound,WAV\BOMB0022.WAV
action = aniDelay,30,aniShowHitResult

[effect]	       ; ɱ
code = specCode07
[effect]	       ; ɱ
code = specCode08
action = aniDelay,20,aniInsertRandomObject,obj_Special04_01,160,0,320,36,12,42
action = aniPlaySound,WAV\WATER009.WAV
action = aniInsertRandomObject,obj_Special04_01,480,0,320,36,12,42
action = aniInsertRandomObject,obj_Special04_01,700,0,320,36,12,42
action = aniDelay,30,aniDoublePageMode
action = aniInsertRandomObjectDelay,obj_Special04_02,500,0,20,20,0,1,1
action = aniInsertRandomObjectDelay,obj_Special04_02,560,-80,20,20,24,1,1
action = aniInsertRandomObjectDelay,obj_Special04_02,580,-20,20,20,48,1,1
action = aniInsertRandomObjectDelay,obj_Special04_02,540,-100,20,20,72,1,1
action = aniInsertRandomObjectDelay,obj_Special04_03,550,-70,20,20,106,1,1
action = aniDelay,10
action = aniInsertRandomObject,obj_Special04_01,160,0,320,36,16,28
action = aniInsertRandomObject,obj_Special04_01,480,0,320,36,16,28
action = aniInsertRandomObject,obj_Special04_01,700,0,320,36,16,28
action = aniProcessHitMissMulti,aniDelay,40

[effect]	       ; ¹⻪
code = specCode09
[effect]	       ; ¹⻪
code = specCode10
action = aniDelay,10,aniInsertObject,obj_Special05_01,320,320
action = aniPlaySound,WAV\EFF0019.WAV
action = aniInsertRandomObject,obj_Special05_02,320,320,360,20,6,64
action = aniDelay,20,aniProcessHitMiss,aniDelay,100,aniShowHitResult

[effect]	       ; ܰ塤ý
code = specCode11

[effect]	       ; ܰ塤ý
code = specCode12
action = aniDelay,10,aniInsertObject,obj_Special06_01,0,0
action = aniInsertObject,obj_Special06_01,640,0,aniPlaySound,WAV\EFF0010.WAV
action = aniInsertRandomObjectFixDelay,obj_Special06_02,320,320,120,36,0,12,24
action = aniInsertRandomObjectFixDelay,obj_Special06_02,140,320,160,36,8,20,16
action = aniInsertRandomObjectFixDelay,obj_Special06_02,500,320,160,36,10,20,16
action = aniDelay,80,aniInsertAngleObject,obj_Special06_03,320,180,-32,0,0
action = aniPlaySound,WAV\LASERUP004.WAV
action = aniDelay,60,aniInsertObject,obj_Special06_04,320,180
action = aniPlaySound,WAV\ENERGY002.WAV
action = aniDelay,30,aniInsertAngleObject,obj_Special06_05,320,180,-8,0,0
action = aniPlaySound,WAV\BOMB0024.WAV
action = aniDelay,40,aniDoublePageMode
action = aniInsertAngleObject,obj_Special06_06,320,180,8,0,0
action = aniPlaySound,WAV\CAST003.WAV
action = aniDelay,1,aniProcessHitMissMulti
action = aniDelay,1,aniInsertObject,obj_Special06_08,320,160
action = aniPlayHitSound,WAV\BOMB0009.WAV,aniDelay,30

[effect]	       ; ն
code = specCode13

[effect]	       ; ն
code = specCode14
action = aniDelay,20,aniInsertObject,obj_Special07_01,320,160
action = aniPlaySound,WAV\LASERUP006.WAV
action = aniDelay,30,aniInsertObject,obj_Special07_02,320,160
action = aniPlaySound,WAV\UPGROUND05.WAV
action = aniDelay,50,aniInsertObject,obj_Special07_03,380,-20
action = aniPlaySound,WAV\SHOOT003.WAV
action = aniDelay,10,aniInsertObject,obj_Special07_04,380,-20
action = aniDelay,15,aniPlayHitSound,WAV\BOMB0018.WAV
action = aniProcessHitMiss,aniDelay,40,aniShowHitResult

[effect]	       ; Ө
code = specCode15

[effect]	       ; Ө
code = specCode16
action = aniDelay,20,aniInsertRandomObjectFixDelay,obj_Special08_01,320,160,36,36,0,16,3
action = aniPlaySound,WAV\SPRAY0002.WAV
action = aniInsertRandomObjectFixDelay,obj_Special08_02,320,160,36,36,4,20,3
action = aniInsertRandomObjectFixDelay,obj_Special08_03,320,160,36,36,2,24,3
action = aniInsertRandomObjectFixDelay,obj_Special08_04,320,160,36,36,8,24,3
action = aniInsertRandomObjectFixDelay,obj_Special08_05,320,160,36,36,6,22,3
action = aniInsertRandomObjectFixDelay,obj_Special08_06,320,160,36,36,10,26,3
action = aniInsertRandomObjectFixDelay,obj_Special08_07,320,160,36,36,3,18,3
action = aniInsertRandomObjectFixDelay,obj_Special08_02,320,160,36,36,38,16,3
action = aniDelay,30,aniInsertRandomObjectFixDelay,obj_Special08_09,320,160,100,100,0,12,6
action = aniDelay,10,aniProcessHitMiss,aniDelay,10,aniShowHitResultNoWait
action = aniDelay,30,aniInsertRandomObjectFixDelay,obj_Special08_09,320,160,100,100,0,12,6
action = aniDelay,10,aniProcessHitMiss,aniDelay,20,aniShowHitResult

[effect]	       ; for attack
code = specCode17
[effect]	       ; for defense
code = specCode18

[effect]	       ; »Բ
code = specCode19

[effect]	       ; »Բ
code = specCode20
action = aniDelay,10,aniInsertRandomObject,obj_Special10_01,360,0,480,0,6,64
action = aniPlaySound,WAV\WIND0009.WAV,aniDelay,30
action = aniProcessHitMiss,aniInsertHitRandomObjectDisp,obj_Special10_02,60,-160,40,80,2,1
action = aniPlayHitSound,WAV\BOMB0005.WAV,aniShowHitResultNoWait,aniDelay,10
action = aniProcessHitMiss,aniInsertHitRandomObjectDisp,obj_Special10_02,60,-160,40,80,2,1
action = aniPlayHitSound,WAV\BOMB0005.WAV,aniShowHitResultNoWait,aniDelay,10
action = aniProcessHitMiss,aniInsertHitRandomObjectDisp,obj_Special10_02,60,-160,40,80,2,1
action = aniPlayHitSound,WAV\BOMB0005.WAV,aniDelay,10,aniShowHitResult

[effect]	       ; Ϣ
code = specCode21

[effect]	       ; Ϣ
code = specCode22
action = aniDelay,10,aniPlaySound,WAV\EFF0010.WAV
action = aniInsertRandomObject,obj_Special11_01,320,160,0,0,6,32
action = aniDelay,70,aniInsertObject,obj_Special11_02,320,160
action = aniInsertRandomObject,obj_Special11_03,320,300,480,40,6,36
action = aniPlaySound,WAV\EFF0007.WAV
action = aniDelay,20,aniProcessHitMiss
action = aniDelay,60,aniShowHitResult

[effect]	       ; Ϣܿ
code = specCode23

[effect]	       ; Ϣܿ
code = specCode24
action = aniDelay,10,aniInsertObject,obj_Special12_01,320,160
action = aniPlaySound,WAV\EFF0015.WAV,aniDelay,20
action = aniInsertRoundRandomObject,obj_Special12_02,320,250,0x00c60000,0,2,3,64,16
action = aniPlaySound,WAV\EFF0016.WAV,aniDelay,30
action = aniInsertRoundRandomObject,obj_Special12_02,320,250,0x00f60000,0,2,3,64,16
action = aniDelay,20,aniProcessHitMiss
action = aniDelay,40,aniShowHitResult

[effect]	       ; 绪
code = specCode25

[effect]	       ; 绪
code = specCode26
action = aniNoSpecialDarkBG
action = aniPlaySound,WAV\WIND0009.WAV
action = aniInsertObject,obj_Special13_06,0,0,aniInsertObject,obj_Special13_06,320,0
action = aniInsertObject,obj_Special13_06,640,0
action = aniInsertObject,obj_Special13_06,0,320,aniInsertObject,obj_Special13_06,320,320
action = aniInsertObject,obj_Special13_06,640,320
action = aniInsertObject,obj_Special13_06,0,640,aniInsertObject,obj_Special13_06,320,640
action = aniInsertObject,obj_Special13_06,640,640
action = aniInsertRandomObject,obj_Special13_01,240,0,120,36,28,8
action = aniInsertRandomObject,obj_Special13_01,500,0,120,36,28,16
action = aniInsertRandomObject,obj_Special13_03,220,0,120,36,28,16
action = aniInsertRandomObject,obj_Special13_03,520,0,120,36,28,8
action = aniDelay,26,aniDoublePageMode
action = aniInsertRandomObject,obj_Special13_02,340,0,120,36,28,8
action = aniInsertRandomObject,obj_Special13_02,660,0,120,36,28,16
action = aniInsertRandomObject,obj_Special13_04,360,0,120,36,28,8
action = aniInsertRandomObject,obj_Special13_04,700,0,120,36,28,16
action = aniDelay,20,aniProcessHitMiss,aniShowHitResultNoWait
action = aniInsertHitRandomObject,obj_Special13_05,260,140,80,40,16,1
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,10,aniInsertHitRandomObject,obj_Special13_05,340,200,80,40,16,1
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,30,aniInsertHitRandomObject,obj_Special13_05,260,220,80,40,16,1
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniProcessHitMiss,aniShowHitResultNoWait
action = aniDelay,30,aniInsertHitRandomObject,obj_Special13_05,360,160,80,40,16,1
action = aniPlayHitSound,WAV\BOMB0018.WAV,aniDelay,80

[effect]	       ; Ϣ鷨
code = specCode27

[effect]	       ; Ϣ鷨
code = specCode28
action = aniPlaySound,WAV\EFF0018.WAV
action = aniInsertObject,obj_Special14_01,320,320,aniDelay,30
action = aniInsertRandomObject,obj_Special14_03,320,-20,240,64,12,24
action = aniInsertRandomObject,obj_Special14_04,320,-20,240,64,12,24
action = aniDelay,80,aniInsertObject,obj_Special14_05,320,320
action = aniInsertObject,obj_Special14_05,320,320
action = aniPlaySound,WAV\EFF0015.WAV
action = aniDelay,30,aniProcessHitMiss,aniDelay,80,aniShowHitResult

[effect]	       ; 
code = specCode29

[effect]	       ; 
code = specCode30
action = aniPlaySound,WAV\LASERUP001.WAV
action = aniInsertObject,obj_Special15_01,320,320,aniDelay,40
action = aniInsertObject,obj_Special15_03,320,320
action = aniDelay,50,aniProcessHitMiss
action = aniDelay,30,aniPlaySound,WAV\WIND0004.WAV
action = aniDelay,20,aniPlaySound,WAV\UPGROUND04.WAV
action = aniDelay,40,aniShowHitResult

[effect]	       ; 
code = specCode31

[effect]	       ; 
code = specCode32
action = aniPlaySound,WAV\UPGROUND05.WAV
action = aniInsertObject,obj_Special16_01,320,160,aniDelay,30
action = aniInsertAngleObject,obj_Special16_02,320,160,16,0,1
action = aniInsertAngleObject,obj_Special16_02,320,160,16,17,1
action = aniInsertAngleObject,obj_Special16_02,320,160,16,33,1
action = aniPlaySound,WAV\SHOOT015.WAV,aniDelay,50
action = aniPlaySound,WAV\LASERUP006.WAV
action = aniInsertObject,obj_Special16_05,320,160,aniDelay,30
action = aniInsertRandomObject,obj_Special16_03,320,160,280,140,12,16
action = aniInsertRandomObject,obj_Special16_04,320,160,360,100,16,16
action = aniPlaySound,WAV\FIRE0007.WAV
action = aniDelay,10,aniProcessHitMiss,aniDelay,80,aniShowHitResult

[effect]	       ; ֮ġ
code = specCode33

[effect]	       ; ֮ġ
code = specCode34
action = aniPlaySound,WAV\EFF0017.WAV
action = aniInsertRandomObjectFixDelay,obj_Special17_01,320,300,90,36,0,16,18
action = aniDelay,20
action = aniInsertRandomObject,obj_Special17_02,320,0,360,60,8,32
action = aniInsertRandomObject,obj_Special17_03,320,0,360,60,14,24
action = aniDelay,20
action = aniInsertObject,obj_Special17_04,320,-20,aniDelay,40
action = aniPlaySound,WAV\LASERUP004.WAV
action = aniInsertAngleObjectMakeShape,obj_Special17_05,320,160,16,0,0
action = aniDelay,30
action = aniInsertRandomObject,obj_Special17_06,320,300,360,60,8,18
action = aniProcessHitMiss,aniDelay,70,aniShowHitResult

[effect]	       ; for attack
code = specCode35
[effect]	       ; for defense
code = specCode36

[effect]	       ; ħ
code = specCode37
action = aniInsertSpecialBG,MAGIC\SP00_003.SHP
action = aniInsertObject,obj_Special19_01,680,160
action = aniInsertObject,obj_Special19_02,680,160
action = aniDelay,20,aniPlaySound,WAV\SHOOT001.WAV
action = aniDelay,60

[effect]	       ; ħ
code = specCode38
action = aniInsertObject,obj_Special19_01,680,160
action = aniInsertObject,obj_Special19_02,680,160
action = aniDelay,20,aniPlaySound,WAV\SHOOT001.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special19_03,320,160,126,126,1,16
action = aniPlayHitSound,WAV\BOMB0024.WAV
action = aniDelay,40,aniShowHitResult

[effect]	       ; 
code = specCode39
action = aniNoSpecialDarkBG,aniInsertSpecialBG,MAGIC\SP00_002.SHP
action = aniInsertObject,obj_Special20_01,680,160
action = aniPlaySound,WAV\SHOOT016.WAV,aniDelay,80

[effect]	       ; 
code = specCode40
action = aniInsertObject,obj_Special20_02,680,160
action = aniPlaySound,WAV\SHOOT016.WAV
action = aniDelay,10,aniInsertHitRandomObject,obj_Special20_03,320,160,160,140,12,6
action = aniDelay,10,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0022.WAV
action = aniDelay,40,aniShowHitResult

[effect]	       ; 
code = specCode41
action = aniInsertSpecialBG,MAGIC\SP00_001.SHP
action = aniInsertObject,obj_Special21_01,740,160
action = aniInsertObject,obj_Special21_02,740,160
action = aniPlaySound,WAV\SHOOT013.WAV
action = aniDelay,80

[effect]	       ; 
code = specCode42
action = aniInsertObject,obj_Special21_03,740,160
action = aniInsertObject,obj_Special21_04,740,160
action = aniPlaySound,WAV\SHOOT003.WAV,aniDelay,10
action = aniInsertHitRandomObject,obj_Special21_06,320,160,160,140,12,4
action = aniInsertHitRandomObject,obj_Special21_07,320,160,36,36,1,24
action = aniPlayHitSound,WAV\BOMB0018.WAV,aniProcessHitMiss
action = aniDelay,40,aniShowHitResult

[effect]	       ; 
code = specCode43
action = aniInsertSpecialBG,MAGIC\SP00_003.SHP
action = aniInsertObject,obj_Special22_01,680,160
action = aniInsertObject,obj_Special22_02,680,160
action = aniDelay,20,aniPlaySound,WAV\SHOOT001.WAV
action = aniDelay,60

[effect]	       ; 
code = specCode44
action = aniInsertObject,obj_Special22_01,680,160
action = aniInsertObject,obj_Special22_02,680,160
action = aniDelay,20,aniPlaySound,WAV\SHOOT001.WAV
action = aniDelay,15,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special22_03,320,160,126,126,2,24
action = aniPlayHitSound,WAV\BOMB0024.WAV
action = aniDelay,40,aniShowHitResult

[effect]	       ; ļ
code = specCode45
action = aniDelay,10,aniInsertObject,obj_Special23_01,680,500
action = aniPlaySound,WAV\SHOOT005.WAV
action = aniDelay,70

[effect]	       ; ļ
code = specCode46
action = aniDelay,10,aniInsertObject,obj_Special23_03,800,-758
action = aniPlaySound,WAV\SHOOT007.WAV
action = aniDelay,15,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0022.WAV
action = aniInsertHitRandomObject,obj_Special23_04,320,160,36,36,2,24,aniDelay,5
action = aniInsertHitRandomObject,obj_Special23_05,320,160,0,0,1,1
action = aniDelay,50,aniShowHitResult

[effect]	       ; ǳ
code = specCode47

[effect]	       ; ǳ
code = specCode48
action = aniDelay,10,aniInsertRandomObjectDelay,obj_Special24_01,160,0,320,36,0,34,12
action = aniPlaySound,WAV\SHOOT014.WAV
action = aniInsertRandomObjectDelay,obj_Special24_01,480,0,320,36,8,34,12
action = aniInsertRandomObjectDelay,obj_Special24_01,700,0,320,36,16,34,12
action = aniInsertRandomObjectDelay,obj_Special24_03,800,-758,320,36,10,20,2
action = aniDelay,20,aniDoublePageMode
action = aniInsertRandomObjectDelay,obj_Special24_02,500,0,20,20,0,1,1
action = aniInsertRandomObjectDelay,obj_Special24_02,560,-80,20,20,12,1,1
action = aniInsertRandomObjectDelay,obj_Special24_02,580,-20,20,20,24,1,1
action = aniInsertRandomObjectDelay,obj_Special24_02,540,-100,20,20,36,1,1
action = aniInsertRandomObjectDelay,obj_Special24_02,550,-70,20,20,48,1,1
action = aniDelay,10
action = aniInsertRandomObjectDelay,obj_Special24_03,720,-758,240,36,0,32,2
action = aniInsertRandomObjectDelay,obj_Special24_03,800,-758,240,36,21,16,4
action = aniInsertRandomObjectDelay,obj_Special24_03,880,-758,240,36,24,32,2
action = aniProcessHitMissMulti
action = aniPlaySound,WAV\LASERUP004.WAV
action = aniInsertRandomObject,obj_Special24_06,160,400,12,12,1,1
action = aniDelay,80

[effect]	       ; ֮
code = specCode49
action = aniInsertSpecialBG,MAGIC\SP00_001.SHP
action = aniInsertObject,obj_Special25_01,640,160
action = aniPlaySound,WAV\SHOOT017.WAV
action = aniDelay,130

[effect]	       ; ֮
code = specCode50
action = aniInsertObject,obj_Special25_03,640,160
action = aniPlaySound,WAV\SHOOT003.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special25_04,320,160,0,0,1,1
action = aniPlayHitSound,WAV\GOLD001.WAV
action = aniDelay,30,aniShowHitResult

[effect]	       ; ƿ֮
code = specCode51

[effect]	       ; ƿ֮
code = specCode52
action = aniInsertObject,obj_Special26_01,350,280
action = aniPlaySound,WAV\ATTACK17.WAV
action = aniDelay,10,aniInsertObject,obj_Special26_02,276,200
action = aniDelay,30,aniInsertObject,obj_Special26_03,276,200
action = aniInsertHitRandomObject,obj_Special21_07,320,160,36,36,2,26
action = aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0022.WAV
action = aniDelay,60,aniShowHitResult

[effect]	       ; ֮
code = specCode53
action = aniInsertSpecialBG,MAGIC\SP00_001.SHP
action = aniInsertObject,obj_Special27_01,640,160
action = aniPlaySound,WAV\SHOOT017.WAV
action = aniDelay,140

[effect]	       ; ֮
code = specCode54
action = aniInsertObject,obj_Special27_03,640,160
action = aniPlaySound,WAV\SHOOT003.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special27_04,320,160,0,0,1,1
action = aniPlayHitSound,WAV\BOMB0009.WAV
action = aniDelay,30,aniShowHitResult

[effect]	   ; ɱ
code = specCode55

[effect]	   ; ɱ
code = specCode56
action = aniDelay,10,aniInsertObject,obj_Special28_01,320,180
action = aniPlaySound,WAV\ATTACK06.WAV,aniDelay,5
action = aniInsertHitRandomObject,obj_Special28_02,320,160,24,16,2,12
action = aniPlaySound,WAV\GOLD001.WAV
action = aniDelay,30,aniInsertObject,obj_Special28_03,320,160
action = aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special28_04,320,160,36,36,2,18
action = aniPlayHitSound,WAV\SHOOT016.WAV
action = aniDelay,30,aniShowHitResult

[effect]
code = specCode57
action = aniInsertSpecialBG,MAGIC\SP00_001.SHP
action = aniInsertObject,obj_Special27_01,640,160
action = aniPlaySound,WAV\SHOOT017.WAV
action = aniDelay,160
[effect]
code = specCode58
action = aniInsertObject,obj_Special27_03,640,160
action = aniPlaySound,WAV\SHOOT003.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniProcessHitMiss,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special27_04,320,160,0,0,1,1
action = aniPlayHitSound,WAV\BOMB0009.WAV
action = aniDelay,8,aniInsertHitRandomObject,obj_Special27_04,300,200,0,0,1,1
action = aniDelay,8,aniInsertHitRandomObject,obj_Special27_04,350,180,0,0,1,1
action = aniDelay,60,aniShowHitResult

[effect]	       ; Ӱն
code = specCode59
[effect]	       ; Ӱն
code = specCode60
action = aniDelay,20,aniInsertRandomObjectDelay,obj_Special30_01,340,140,64,48,0,64,2
action = aniInsertRandomObjectDelay,obj_Special30_03,340,220,64,48,16,50,2
action = aniInsertRandomObjectDelay,obj_Special30_02,360,100,64,48,32,50,1
action = aniInsertRandomObjectDelay,obj_Special30_04,360,180,64,48,48,50,1
action = aniInsertRandomObjectDelay,obj_Special30_05,330,160,64,48,90,10,1
action = aniProcessHitMissMulti,aniDelay,40

[effect]	       ; ͻ
code = specCode61

[effect]	       ; ͻ
code = specCode62
action = aniDelay,20,aniInsertRandomObject,obj_Special31_01,460,160,240,200,12,10
action = aniInsertRandomObject,obj_Special31_02,460,160,240,200,4,32,aniDelay,10
action = aniProcessHitMiss
action = aniDelay,60,aniShowHitResult

[effect]	       ; ǧ
code = specCode63

[effect]	       ; ǧ
code = specCode64
action = aniDelay,10,aniInsertRandomObject,obj_Special32_01,320,40,0,80,5,5
action = aniPlaySound,WAV\EFF0018.WAV
action = aniInsertRandomObject,obj_Special32_01,320,120,0,80,5,8
action = aniInsertRandomObject,obj_Special32_01,320,200,0,80,5,8
action = aniInsertRandomObject,obj_Special32_01,320,280,0,80,5,5
action = aniDelay,100,aniProcessHitMiss,aniDelay,40
action = aniInsertObject,obj_Special32_02,320,160
action = aniPlaySound,WAV\EFF0013.WAV
action = aniProcessHitMiss,aniDelay,60,aniShowHitResult

[effect]	       ; 
code = specCode65

[effect]	       ; 
code = specCode66
action = aniDelay,10,aniInsertObject,obj_Special33_01,490,0
action = aniPlaySound,WAV\SHOOT003.WAV
action = aniDelay,20,aniInsertObject,obj_Special33_03,490,0
action = aniPlaySound,WAV\SHOOT016.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,10,aniPlaySound,WAV\LASERUP004.WAV
action = aniDelay,40,aniShowHitResult

[effect]	       ; ͻ
code = specCode67

[effect]	       ; ͻ
code = specCode68
action = aniDelay,20
action = aniInsertRandomObjectDelay,obj_Special34_01,640,130,60,200,0,25,9
action = aniInsertRandomObjectDelay,obj_Special34_01,640,190,60,200,2,25,9
action = aniInsertRandomObjectDelay,obj_Special34_05,600,80,60,80,0,15,24
action = aniInsertRandomObjectDelay,obj_Special34_05,600,240,60,80,0,15,24
action = aniInsertRandomObjectDelay,obj_Special34_03,640,160,60,120,30,30,8
action = aniProcessHitMissMulti,aniDelay,40

[effect]	       ; Х
code = specCode69
action = aniInsertSpecialBG,MAGIC\SP00_004.SHP
action = aniDelay,10,aniInsertObject,obj_Special35_01,720,190
action = aniPlaySound,WAV\EFF0021.WAV
action = aniInsertRandomObjectFixDelay,obj_Special35_03,640,110,60,200,6,12,5
action = aniInsertRandomObjectFixDelay,obj_Special35_03,640,240,60,200,8,12,5
action = aniInsertRandomObjectFixDelay,obj_Special35_03,320,110,60,200,46,12,5
action = aniInsertRandomObjectFixDelay,obj_Special35_03,320,240,60,200,48,12,5
action = aniDelay,140

[effect]	       ; Х
code = specCode70
action = aniDelay,10,aniInsertObject,obj_Special35_01,720,190
action = aniPlaySound,WAV\EFF0021.WAV
action = aniDelay,20,aniProcessHitMiss,aniDoublePageMode
action = aniInsertHitRandomObjectFixDelay,obj_Special35_05,320,160,80,80,0,16,3
action = aniInsertHitRandomObjectFixDelay,obj_Special35_06,320,160,180,180,0,8,4
action = aniInsertHitRandomObject,obj_Special35_07,320,160,36,36,2,24
action = aniDelay,50,aniShowHitResult

[effect]	       ; з
code = specCode71
action = aniInsertSpecialBG,MAGIC\SP00_004.SHP
action = aniDelay,10,aniInsertObject,obj_Special36_01,720,180
action = aniPlaySound,WAV\SHOOT005.WAV
action = aniInsertDistanceObjectFixDelay,obj_Special36_02,620,180,-100,0,10,4,6
action = aniInsertRandomObjectFixDelay,obj_Special36_03,720,110,0,120,16,12,2
action = aniInsertRandomObjectFixDelay,obj_Special36_04,720,210,0,120,24,12,2
action = aniInsertRandomObjectFixDelay,obj_Special36_05,720,160,0,500,36,12,2
action = aniInsertRandomObjectFixDelay,obj_Special36_06,720,110,60,200,6,12,4
action = aniInsertRandomObjectFixDelay,obj_Special36_06,720,240,60,200,8,12,6
action = aniInsertRandomObjectFixDelay,obj_Special36_06,640,110,60,200,6,12,4
action = aniInsertRandomObjectFixDelay,obj_Special36_06,640,240,60,200,8,12,6
action = aniDelay,30,aniPlaySound,WAV\LIGHTN004.WAV
action = aniDelay,40,aniPlaySound,WAV\LIGHTN004.WAV
action = aniDelay,60

[effect]	       ; з
code = specCode72
action = aniDelay,10,aniInsertObject,obj_Special36_01,720,180,aniDoublePageMode
action = aniPlaySound,WAV\SHOOT005.WAV
action = aniInsertDistanceObjectFixDelay,obj_Special36_02,620,180,-100,0,10,4,6
action = aniInsertRandomObjectFixDelay,obj_Special36_03,720,110,0,120,16,12,2
action = aniInsertRandomObjectFixDelay,obj_Special36_04,720,210,0,120,24,12,2
action = aniInsertRandomObjectFixDelay,obj_Special36_05,720,160,0,500,36,12,2
action = aniInsertRandomObjectFixDelay,obj_Special36_06,720,110,60,200,6,12,4
action = aniInsertRandomObjectFixDelay,obj_Special36_06,720,240,60,200,8,12,6
action = aniInsertRandomObjectFixDelay,obj_Special36_06,640,110,60,200,6,12,4
action = aniInsertRandomObjectFixDelay,obj_Special36_06,640,240,60,200,8,12,6
action = aniPlaySound,WAV\LIGHTN004.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,30,aniPlaySound,WAV\LIGHTN004.WAV
action = aniDelay,50,aniShowHitResult

[effect]	       ; һ
code = specCode73

[effect]	       ; һ
code = specCode74
action = aniDelay,20,aniInsertObject,obj_Special37_01,540,180
action = aniPlaySound,WAV\ATTACK16.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special37_02,320,160,32,32,2,24
action = aniPlayHitSound,WAV\HIT00013.WAV
action = aniDelay,40,aniShowHitResult

[effect]	       ; ŭ
code = specCode75

[effect]	       ; ŭ
code = specCode76
action = aniSetXYDisp,50,0
action = aniPlaySound,WAV\LASERUP004.WAV
action = aniDelay,20,aniInsertObject,obj_Special38_01,320,160
action = aniPlaySound,WAV\WIND0004.WAV
action = aniDelay,20,aniInsertObject,obj_Special38_01,320,160
action = aniPlaySound,WAV\WIND0004.WAV
action = aniDelay,20,aniInsertObject,obj_Special38_01,320,160
action = aniPlaySound,WAV\WIND0004.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniDelay,50,aniShowHitResult

[effect]	       ; ؿХ
code = specCode77

[effect]	       ; ؿХ
code = specCode78
action = aniPlaySound,WAV\QUAKE003.WAV
action = aniDelay,20,aniInsertObject,obj_Special39_01,660,320
action = aniPlaySound,WAV\SHOOT003.WAV
action = aniDelay,15,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special39_04,320,200,200,160,4,8
action = aniInsertHitRandomObject,obj_Special39_05,320,300,48,32,2,18
action = aniDelay,60,aniShowHitResult

[effect]	       ; ʨӺ
code = specCode79
action = aniShowAttacker,aniDelay,10
action = aniInsertRandomObjectFixDelay,obj_Special40_01,320,160,0,0,0,20,2
action = aniInsertRandomObjectFixDelay,obj_Special40_01,320,160,0,0,0,60,1
action = aniPlaySound,WAV\SHOOT018.WAV,aniDelay,100

[effect]	       ; ʨӺ
code = specCode80
action = aniDelay,20
action = aniInsertRandomObjectFixDelay,obj_Special40_02,320,160,0,0,0,12,3
action = aniPlaySound,WAV\SHOOT018.WAV
action = aniInsertRandomObjectFixDelay,obj_Special40_02,320,160,0,0,0,40,1
action = aniDoublePageMode,aniDelay,10,aniProcessHitMiss
action = aniDelay,70,aniShowHitResult

[effect]	       ; ɽ
code = specCode81
action = aniInsertSpecialBG,MAGIC\SP00_003.SHP
action = aniDelay,20,aniInsertObject,obj_Special41_01,680,320
action = aniInsertObject,obj_Special41_02,640,320
action = aniPlaySound,WAV\QUAKE009.WAV,aniDelay,80

[effect]	       ; ɽ
code = specCode82
action = aniDelay,20,aniInsertObject,obj_Special41_01,680,320
action = aniInsertObject,obj_Special41_02,640,320,aniPlaySound,WAV\QUAKE009.WAV
action = aniDoublePageMode,aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObjectFixDelay,obj_Special41_06,320,180,40,160,0,8,6
action = aniInsertHitRandomObjectFixDelay,obj_Special37_02,320,160,36,36,0,1,32
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,70,aniShowHitResult

[effect]	       ; ŭ
code = specCode83

[effect]	       ; ŭ
code = specCode84
action = aniDelay,20,aniInsertRandomObjectFixDelay,obj_Special42_01,320,320,500,36,0,4,16
action = aniDelay,32,aniInsertRandomObjectFixDelay,obj_Special42_02,320,320,500,0,0,18,6
action = aniDelay,40,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,100,aniShowHitResult

[effect]	       ; ն
code = specCode85

[effect]	       ; ն
code = specCode86
action = aniDelay,10,aniInsertObject,obj_Special43_01,320,0,aniDoublePageMode
action = aniPlaySound,WAV\UPGROUND04.WAV
action = aniDelay,20,aniInsertObject,obj_Special43_02,320,0
action = aniPlaySound,WAV\UPGROUND05.WAV
action = aniDelay,5,aniInsertObject,obj_Special43_03,320,320
action = aniDelay,15,aniInsertDistanceObjectFixDelay,obj_Special43_06,320,320,60,0,0,3,4
action = aniDelay,20,aniInsertDistanceObjectFixDelay,obj_Special43_04,480,320,-60,0,0,4,8
action = aniDelay,10,aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniPlaySound,WAV\LASERUP004.WAV
action = aniPlaySound,WAV\SHOOT007.WAV
action = aniInsertDistanceObjectFixDelay,obj_Special42_03,60,580,105,0,0,0,6
action = aniInsertObject,obj_Special43_05,320,580,aniInsertObject,obj_Special43_05,320,900
action = aniInsertObject,obj_Special43_05,320,1220,aniInsertObject,obj_Special43_05,320,1540
action = aniInsertObject,obj_Special43_05,320,1860,aniInsertObject,obj_Special43_05,320,2180
action = aniDelay,80,aniShowHitResult

[effect]	       ; for attack
code = specCode87
[effect]	       ; for defense
code = specCode88

[effect]	       ; for attack
code = specCode89
[effect]	       ; for defense
code = specCode90
action = aniDoublePageMode
action = aniDelay,20,aniInsertRandomObject,obj_Special45_01,160,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,160,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,160,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,400,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,400,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,400,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,280,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,280,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,280,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,560,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,560,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,560,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,90,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,90,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,90,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,480,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,480,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,480,320,32,0,2,12
;
action = aniDelay,20,aniInsertRandomObject,obj_Special45_01,160,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,160,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,160,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,400,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,400,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,400,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,280,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,280,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,280,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,560,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,560,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,560,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,90,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,90,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,90,320,32,0,2,12
action = aniDelay,10,aniInsertRandomObject,obj_Special45_01,480,0,32,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_02,480,320,32,0,1,1
action = aniPlaySound,WAV\BOMB0009.WAV
action = aniInsertRandomObject,obj_Special37_02,480,320,32,0,2,12
;
action = aniDelay,10,aniInsertRandomObject,obj_Special45_03,320,0,0,0,1,1
action = aniDelay,4,aniInsertRandomObject,obj_Special45_04,320,320,0,0,1,1
action = aniPlaySound,WAV\BOMB0005.WAV
action = aniInsertRandomObject,obj_Special37_02,320,320,32,0,2,24
action = aniDelay,10,aniProcessHitMiss
;
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,8
action = aniPlaySound,WAV\LASERUP004.WAV
action = aniInsertObject,obj_Special45_05,0,0,aniInsertObject,obj_Special45_05,640,0
action = aniInsertObject,obj_Special45_05,0,320,aniInsertObject,obj_Special45_05,640,320
action = aniInsertObject,obj_Special45_05,0,640,aniInsertObject,obj_Special45_05,640,640
action = aniDelay,200,aniShowHitResult

[effect]	       ; ħɱ
code = specCode91

[effect]	       ; ħɱ
code = specCode92
action = aniDelay,10,aniInsertObject,obj_Special46_01,340,290
action = aniPlaySound,WAV\ATTACK16.WAV
action = aniDelay,15,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special46_02,320,160,36,36,1,24
action = aniPlayHitSound,WAV\HIT00013.WAV
action = aniDelay,60,aniShowHitResult

[effect]	       ; ɱ
code = specCode93

[effect]	       ; ɱ
code = specCode94
action = aniDelay,20,aniInsertObject,obj_Special47_01,300,220
action = aniPlaySound,WAV\ATTACK16.WAV
action = aniProcessHitMiss,aniDelay,10
action = aniShowHitResultNoWait,aniDelay,20
action = aniInsertObject,obj_Special47_02,300,220
action = aniPlaySound,WAV\ATTACK16.WAV
action = aniProcessHitMiss,aniDelay,20
action = aniShowHitResultNoWait,aniDelay,10
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniInsertHitRandomObject,obj_Special47_03,320,160,0,0,1,1
action = aniDelay,80

[effect]	       ; ֮
code = specCode95

[effect]	       ; ֮
code = specCode96
action = aniNoSpecialDarkBG
action = aniDelay,20,aniInsertObject,obj_Special48_01,320,0
action = aniPlaySound,WAV\SHOOT007.WAV
action = aniDelay,30,aniInsertObject,obj_Special48_02,320,160
action = aniPlaySound,WAV\UPGROUND05.WAV
action = aniDelay,30,aniInsertRandomObject,obj_Special48_04,260,0,120,96,8,24
action = aniPlaySound,WAV\SHOOT010.WAV
action = aniInsertRandomObject,obj_Special48_04,320,0,120,96,8,24
action = aniInsertRandomObject,obj_Special48_04,380,0,120,96,8,24
action = aniDelay,20,aniInsertObject,obj_Special48_03,320,160
action = aniPlaySound,WAV\UPGROUND05.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,40,aniPlaySound,WAV\EFF0010.WAV
action = aniDelay,30,aniShowHitResult

[effect]	       ; 
code = specCode97
action = aniDelay,20,aniPlaySound,WAV\EFF0020.WAV
action = aniInsertObject,obj_Special49_01,320,160,aniDelay,60
action = aniInsertRandomObjectFixDelay,obj_Special49_02,320,180,36,36,0,36,2
action = aniInsertRandomObjectFixDelay,obj_Special49_03,320,180,36,36,12,36,2
action = aniInsertRandomObjectFixDelay,obj_Special49_04,320,180,36,36,24,36,2
action = aniInsertRandomObjectFixDelay,obj_Special49_05,320,180,36,36,16,36,2
action = aniInsertRandomObjectFixDelay,obj_Special49_06,320,180,36,36,32,36,2
action = aniPlaySound,WAV\WIND0006.WAV,aniDelay,30
action = aniPlaySound,WAV\WIND0006.WAV,aniDelay,60

[effect]	       ; 
code = specCode98
action = aniDelay,20,aniDoublePageMode
action = aniPlaySound,WAV\WIND0006.WAV
action = aniInsertRandomObjectFixDelay,obj_Special49_02,320,180,36,36,0,36,2
action = aniInsertRandomObjectFixDelay,obj_Special49_03,320,180,36,36,32,36,2
action = aniInsertRandomObjectFixDelay,obj_Special49_04,320,180,36,36,12,36,2
action = aniInsertRandomObjectFixDelay,obj_Special49_05,320,180,36,36,24,36,2
action = aniInsertRandomObjectFixDelay,obj_Special49_06,320,180,36,36,16,36,2
action = aniDelay,20
action = aniInsertHitRandomObjectFixDelay,obj_Special49_07,320,170,0,0,0,6,1
action = aniInsertHitRandomObjectFixDelay,obj_Special49_08,320,170,48,48,2,6,10
action = aniInsertHitRandomObjectFixDelay,obj_Special49_09,320,170,24,24,2,1,42
action = aniPlayHitSound,WAV\BOMB0022.WAV
action = aniProcessHitMiss,aniDelay,60,aniShowHitResult

[effect]	       ; for attack
code = specCode99
[effect]	       ; for defense
code = specCode100
action = aniDelay,20
action = aniInsertRandomObjectFixDelay,obj_Special50_01,320,180,96,128,0,20,2
action = aniInsertRandomObjectFixDelay,obj_Special50_01,320,180,96,128,40,12,2
action = aniInsertRandomObjectFixDelay,obj_Special50_01,320,180,96,128,64,3,8
action = aniInsertRandomObjectFixDelay,obj_Special50_03,0,0,0,0,70,0,1
action = aniDelay,1,aniProcessHitMissMulti,aniDelay,80

[effect]	       ; for attack
code = specCode101
action = aniInsertSpecialBG,MAGIC\SP00_001.SHP
action = aniDelay,20,aniInsertObject,obj_Special51_01,640,320,aniInsertObject,obj_Special51_02,640,320
action = aniPlaySound,WAV\SHOOT005.WAV
action = aniDelay,40
[effect]	       ; for defense
code = specCode102
action = aniDelay,20,aniInsertObject,obj_Special51_01,640,320,aniInsertObject,obj_Special51_02,640,320
action = aniPlaySound,WAV\SHOOT005.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0022.WAV
action = aniInsertHitRandomObject,obj_Special51_03,320,320,0,0,0,1
action = aniDelay,12,aniInsertHitRandomObject,obj_Special51_04,320,320,0,0,0,1
action = aniPlayHitSound,WAV\SHOOT007.WAV
action = aniDelay,12,aniInsertHitRandomObject,obj_Special51_05,320,320,0,0,0,1
action = aniPlaySound,WAV\SHOOT007.WAV
action = aniDelay,40,aniShowHitResult

[effect]	       ; ը
code = specCode103

[effect]	       ; ը
code = specCode104
action = aniDelay,10,aniInsertObject,obj_Special52_01,320,160
action = aniPlaySound,WAV\SHOOT019.WAV
action = aniInsertRandomObject,obj_Special52_02,320,160,36,36,2,18,aniDelay,30
action = aniInsertTornadoObject,obj_Special52_03,320,320,-8,0x00060000,0x00040000,0,4,0x0000c000,-0x00000800,15
action = aniInsertTornadoObject,obj_Special52_03,320,200,-10,0x00420000,0x00040000,60,4,0x00004800,0x00001800,20
action = aniPlaySound,WAV\WIND0009.WAV
action = aniDelay,70,aniInsertRandomObject,obj_Special52_04,230,240,0,0,1,1
action = aniDelay,10,aniInsertRandomObject,obj_Special52_05,410,120,0,0,1,1
action = aniDelay,10,aniInsertObject,obj_Special52_06,320,160
action = aniPlaySound,WAV\SHOOT019.WAV
action = aniInsertRandomObject,obj_Special52_07,320,160,36,36,2,18,aniDelay,20
action = aniInsertRandomObjectDelay,obj_Special52_08,320,180,280,280,0,12,8
action = aniInsertRandomObjectDelay,obj_Special52_09,320,160,320,280,3,6,12
action = aniPlaySound,WAV\BOMB0026.WAV
action = aniDelay,20,aniInsertObject,obj_Special52_10,320,160
action = aniPlaySound,WAV\SHOOT019.WAV
action = aniInsertRandomObject,obj_Special52_11,320,160,36,36,2,18,aniDelay,20
action = aniPlaySound,WAV\ICEBROKEN002.WAV
action = aniInsertObject,obj_Special52_12,320,160
action = aniInsertRandomObject,obj_Special52_13,320,160,36,36,2,28
action = aniDelay,20,aniInsertObject,obj_Special52_14,320,160
action = aniPlaySound,WAV\SHOOT019.WAV
action = aniInsertRandomObject,obj_Special52_15,320,160,36,36,2,18,aniDelay,20
action = aniInsertRandomObjectDelay,obj_Special52_16,320,320,620,64,0,8,24
action = aniPlaySound,WAV\SHOOT020.WAV
action = aniDelay,40,aniInsertObject,obj_Special52_17,320,160
action = aniPlaySound,WAV\SHOOT019.WAV
action = aniInsertRandomObject,obj_Special52_18,320,160,36,36,2,18,aniDelay,20
action = aniInsertObject,obj_Special52_19,320,160,aniDelay,30
action = aniInsertRandomObjectDelay,obj_Special52_20,320,160,120,120,0,6,24
action = aniInsertRandomObjectDelay,obj_Special52_21,320,160,36,36,0,3,56
action = aniPlaySound,WAV\BOMB0027.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,30,aniShowHitResult

[effect]	       ; for attack
code = specCode105
action = aniDelay,20,aniInsertObject,obj_Special53_01,-40,500
action = aniPlaySound,WAV\SHOOT005.WAV
action = aniDelay,80

[effect]	       ; for defense
code = specCode106
action = aniDelay,10,aniInsertObject,obj_Special53_03,-160,-758
action = aniPlaySound,WAV\SHOOT007.WAV
action = aniDelay,16,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0022.WAV
action = aniInsertHitRandomObject,obj_Special23_04,320,160,36,36,2,24,aniDelay,5
action = aniInsertHitRandomObject,obj_Special23_05,320,160,0,0,1,1
action = aniDelay,80,aniShowHitResult

[effect]	       ; Ӱͻ
code = specCode107

[effect]	       ; Ӱͻ
code = specCode108
action = aniDelay,20,aniInsertRandomObjectDelay,obj_Special54_01,0,130,60,200,0,24,9
action = aniInsertRandomObjectDelay,obj_Special54_01,0,190,60,200,2,24,9
action = aniInsertRandomObjectDelay,obj_Special54_05,40,80,60,80,0,10,24
action = aniInsertRandomObjectDelay,obj_Special54_05,40,240,60,80,0,10,24
action = aniInsertRandomObjectDelay,obj_Special54_03,0,160,60,120,30,32,8
action = aniProcessHitMissMulti
action = aniDelay,40

[effect]	       ; ͻ
code = specCode109

[effect]	       ; ͻ
code = specCode110
action = aniDelay,20,aniInsertRandomObject,obj_Special55_01,180,160,240,200,12,10
action = aniInsertRandomObject,obj_Special55_02,180,160,240,200,4,32,aniDelay,10
action = aniProcessHitMiss
action = aniDelay,60,aniShowHitResult

[effect]	     ; Ѹ
code = specCode111

[effect]	     ; Ѹ
code = specCode112
action = aniDelay,10,aniInsertRandomObjectDelay,obj_Special56_01,300,140,64,48,0,64,2
action = aniInsertRandomObjectDelay,obj_Special56_03,300,220,64,48,16,64,2
action = aniInsertRandomObjectDelay,obj_Special56_02,280,100,64,48,32,64,1
action = aniInsertRandomObjectDelay,obj_Special56_04,280,180,64,48,48,64,1
action = aniInsertRandomObjectDelay,obj_Special56_05,310,160,64,48,90,1,1
action = aniProcessHitMissMulti,aniDelay,40

[effect]	       ; for attack
code = specCode113
action = aniShowAttacker,aniDelay,20,aniInsertRandomObjectFixDelay,obj_Special40_01,320,160,0,0,0,20,2
action = aniInsertRandomObjectFixDelay,obj_Special40_01,320,160,0,0,0,60,1
action = aniPlaySound,WAV\SHOOT018.WAV
action = aniDelay,120

[effect]	       ; for defense
code = specCode114
action = aniDelay,20,aniInsertRandomObjectFixDelay,obj_Special40_02,320,160,0,0,0,12,3
action = aniPlaySound,WAV\SHOOT018.WAV
action = aniInsertRandomObjectFixDelay,obj_Special40_02,320,160,0,0,0,40,1
action = aniDoublePageMode,aniDelay,20,aniProcessHitMiss
action = aniDelay,100,aniShowHitResult

[effect]	       ; for attack
code = specCode115
action = aniInsertSpecialBG,MAGIC\SP00_003.SHP
action = aniDelay,20,aniInsertObject,obj_Special58_01,-40,320
action = aniInsertObject,obj_Special58_02,0,320
action = aniPlaySound,WAV\QUAKE009.WAV
action = aniDelay,70

[effect]	       ; for defense
code = specCode116
action = aniDelay,20,aniInsertObject,obj_Special58_01,-40,320
action = aniInsertObject,obj_Special58_02,0,320,aniPlaySound,WAV\QUAKE009.WAV
action = aniDoublePageMode,aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObjectFixDelay,obj_Special41_06,320,180,40,160,0,8,6
action = aniInsertHitRandomObjectFixDelay,obj_Special37_02,320,160,36,36,0,1,32
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,60,aniShowHitResult

[effect]	       ; һ
code = specCode117

[effect]	       ; һ
code = specCode118
action = aniDelay,20,aniInsertObject,obj_Special59_01,100,180
action = aniPlaySound,WAV\ATTACK16.WAV
action = aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special37_02,320,160,32,32,2,24
action = aniPlayHitSound,WAV\HIT00013.WAV
action = aniDelay,40,aniShowHitResult

[effect]
code = specCode119
[effect]
code = specCode120

[effect]	       ; ۷ն
code = specCode121
action = aniInsertSpecialBG,MAGIC\SP00_001.SHP
action = aniInsertObject,obj_Special61_01,-60,160
action = aniPlaySound,WAV\SP01-001.WAV,aniDelay,60

[effect]	       ; ۷ն
code = specCode122
action = aniDelay,10,aniInsertObject,obj_Special61_02,-60,160
action = aniDelay,10,aniProcessHitMiss
action = aniInsertHitRandomObject,obj_Special01_03,320,160,126,126,4,6
action = aniInsertHitRandomObject,obj_Special01_04,320,160,32,32,2,24
action = aniDelay,40,aniShowHitResult

[effect]	      ; ն
code = specCode123

[effect]	      ; ն
code = specCode124
action = aniDelay,20,aniInsertRandomObject,obj_Special62_01,480,0,320,36,12,42
action = aniPlaySound,WAV\WATER009.WAV
action = aniInsertRandomObject,obj_Special62_01,160,0,320,36,12,42
action = aniInsertRandomObject,obj_Special62_01,-60,0,320,36,12,42
action = aniDelay,30,aniDoublePageMode
action = aniInsertRandomObjectDelay,obj_Special62_02,140,0,20,20,0,1,1
action = aniInsertRandomObjectDelay,obj_Special62_02,80,-80,20,20,24,1,1
action = aniInsertRandomObjectDelay,obj_Special62_02,60,-20,20,20,48,1,1
action = aniInsertRandomObjectDelay,obj_Special62_02,100,-100,20,20,72,1,1
action = aniInsertRandomObject,obj_Special62_01,480,0,320,36,16,28
action = aniInsertRandomObject,obj_Special62_01,160,0,320,36,16,28
action = aniInsertRandomObject,obj_Special62_01,-60,0,320,36,16,28
action = aniProcessHitMissMulti,aniDelay,40

[effect]	       ; Х
code = specCode125
action = aniInsertSpecialBG,MAGIC\SP00_004.SHP
action = aniDelay,10,aniInsertObject,obj_Special63_01,-80,130
action = aniPlaySound,WAV\EFF0021.WAV
action = aniInsertRandomObjectFixDelay,obj_Special63_03,0,110,60,200,6,12,5
action = aniInsertRandomObjectFixDelay,obj_Special63_03,0,240,60,200,8,12,5
action = aniInsertRandomObjectFixDelay,obj_Special63_03,320,110,60,200,46,12,5
action = aniInsertRandomObjectFixDelay,obj_Special63_03,320,240,60,200,48,12,5
action = aniDelay,140

[effect]	       ; Х
code = specCode126
action = aniDelay,10,aniInsertObject,obj_Special63_01,-80,130
action = aniPlaySound,WAV\EFF0021.WAV
action = aniDelay,20,aniProcessHitMiss,aniDoublePageMode
action = aniInsertHitRandomObjectFixDelay,obj_Special35_05,320,160,80,80,0,16,3
action = aniInsertHitRandomObjectFixDelay,obj_Special35_06,320,160,180,180,0,8,4
action = aniInsertHitRandomObject,obj_Special35_07,320,160,36,36,2,24
action = aniDelay,50,aniShowHitResult

[effect]	       ; ǽ
code = specCode127

[effect]	       ; ǽ
code = specCode128
action = aniDelay,20,aniInsertObject,obj_Special64_01,300,220
action = aniPlaySound,WAV\ATTACK16.WAV
action = aniDelay,20,aniInsertObject,obj_Special64_02,300,220
action = aniPlaySound,WAV\ATTACK16.WAV
action = aniDelay,1,aniProcessHitMiss
action = aniPlayHitSound,WAV\BOMB0018.WAV
action = aniDelay,20,aniInsertHitRandomObject,obj_Special47_03,320,160,0,0,1,1
action = aniPlayHitSound,WAV\EFF0022.WAV
action = aniDelay,5,aniInsertHitRandomObject,obj_Special47_04,320,160,0,0,2,32
action = aniDelay,100,aniShowHitResult

[effect]	       ; for attack
code = specCode129
action = aniInsertSpecialBG,MAGIC\SP00_004.SHP,aniDelay,10,aniInsertObject,obj_Special65_01,720,180
action = aniInsertRandomObjectFixDelay,obj_Special65_02,510,180,0,0,10,1,1
action = aniInsertRandomObjectFixDelay,obj_Special65_03,420,180,0,0,18,1,1
action = aniInsertRandomObjectFixDelay,obj_Special65_04,120,180,0,0,26,1,1
action = aniDelay,90

[effect]	       ; for defense
code = specCode130
action = aniDelay,10,aniInsertObject,obj_Special65_01,720,180
action = aniInsertRandomObjectFixDelay,obj_Special65_04,500,180,0,0,10,1,1
action = aniInsertRandomObjectFixDelay,obj_Special65_03,410,180,0,0,18,1,1
action = aniInsertRandomObjectFixDelay,obj_Special65_02,90,180,0,0,26,1,1
action = aniDelay,12,aniProcessHitMiss
action = aniDelay,60,aniShowHitResult
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